Files
nethack/test/test_obj.lua
Pasi Kallinen 11bed1f55b Lua tests: generation of each object
Test generation of every object, both via des.object and obj.new.
Expose FIRST_OBJECT and LAST_OBJECT numbers to lua.
Add lua nh.int_to_objname, a function to convert integer value to
object base name and class.
Allow creating new nethack lua object by specifying id and class.
2026-01-26 18:00:33 +02:00

104 lines
2.4 KiB
Lua

local o = obj.new("rock");
o:placeobj(u.ux, u.uy);
local o2 = obj.at(u.ux, u.uy);
local o2tbl = o2:totable();
if (o2tbl.otyp_name ~= "rock") then
error("no rock under you");
end
local box = obj.new("empty large box");
local boxtbl = box:totable();
if (boxtbl.has_contents ~= 0) then
error("empty box has contents");
end
box:addcontent(obj.new("diamond"));
boxtbl = box:totable();
if (boxtbl.has_contents ~= 1) then
error("box has no contents");
end
local diamond = box:contents():totable();
if (diamond.otyp_name ~= "diamond") then
error("box contents is not a diamond");
end
box:placeobj(u.ux, u.uy);
local o3 = obj.at(u.ux, u.uy);
local o3tbl = o3:totable();
if (o3tbl.otyp_name ~= "large box") then
error("no large box under you");
end
local o4 = o3:next();
local o4tbl = o4:totable();
if (o4tbl.otyp_name ~= "rock") then
error("no rock under the large box");
end
local oc = obj.class(o4tbl.otyp);
if (oc.name ~= "rock") then
error("object class is not rock, part 1");
end
if (oc.class ~= "*") then
error("object class is not *, part 1");
end
local oc2 = obj.class(o);
if (oc2.name ~= "rock") then
error("object class is not rock, part 2");
end
if (oc2.class ~= "*") then
error("object class is not *, part 2");
end
local oc3 = obj.class(obj.new("rock"));
if (oc3.name ~= "rock") then
error("object class is not rock, part 3");
end
if (oc3.class ~= "*") then
error("object class is not *, part 3");
end
local oc4 = o:class();
if (oc4.name ~= "rock") then
error("object class is not rock, part 4");
end
if (oc4.class ~= "*") then
error("object class is not *, part 4");
end
-- placing obj into container even when obj is somewhere else already
local o5 = obj.new("dagger");
o5:placeobj(u.ux, u.uy);
box:addcontent(o5);
local o6 = obj.new("statue");
o6:addcontent(obj.new("spellbook"));
-- generate one of each object, check the name and class matches
for i = nhc.FIRST_OBJECT, nhc.LAST_OBJECT do
local oid, oclass = nh.int_to_objname(i);
if (oid ~= "") then
local oi = obj.new({ id = oid, class = oclass });
local oi_t = oi:totable();
if (oi_t.otyp_name ~= oid) then
error("object name \"" .. oi_t.otyp_name .. "\" created, wanted \"" .. oid .. "\"");
end
if (oi_t.oclass ~= oclass) then
local str = string.format("object class \"%s\" created, wanted \"%s\" (%s)", oi_t.oclass, oclass, oid);
error(str);
end
end
end