Files
nethack/dat/Wiz-strt.lua
Pasi Kallinen 20cbadcf85 Unlock your quest by killing your quest leader
Allow killing your quest leader, just to make games winnable if you
converted before doing the quest.
Boost the quest leaders and give them some equipment. King Arthur
gets Excalibur. Killing quest leader gives really bad luck and
makes your god angry at you, and killing quest guardians gives
smaller penalties.

This is based on both the EvilHack implementation by
k21971 <keith.simpson1971@gmail.com>, and xNetHack
implementation by copperwater <aosdict@gmail.com>.
2021-05-23 11:11:58 +03:00

108 lines
4.6 KiB
Lua

-- NetHack 3.7 Wizard.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
-- Copyright (c) 1992 by David Cohrs
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, Neferet the Green
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor")
des.map([[
............................................................................
.....................C....CC.C........................C.....................
..........CCC.....................CCC.......................................
........CC........-----------.......C.C...C...C....C........................
.......C.....---------------------...C..C..C..C.............................
......C..C...------....\....------....C.....C...............................
........C...||....|.........|....||.........................................
.......C....||....|.........+....||.........................................
.......C...||---+--.........|....|||........................................
......C....||...............|--S--||........................................
...........||--+--|++----|---|..|.SS..........C......C......................
........C..||.....|..|...|...|--|.||..CC..C.....C..........C................
.......C...||.....|..|.--|.|.|....||.................C..C...................
.....C......||....|..|.....|.|.--||..C..C..........C...........}}}..........
......C.C...||....|..-----.|.....||...C.C.C..............C....}}}}}}........
.........C...------........|------....C..C.....C..CC.C......}}}}}}}}}}}.....
.........CC..---------------------...C.C..C.....CCCCC.C.......}}}}}}}}......
.........C........-----------..........C.C.......CCC.........}}}}}}}}}......
..........C.C.........................C............C...........}}}}}........
......................CCC.C.................................................
]]);
-- first do cloud everywhere
des.replace_terrain({ region={0,0, 75,19}, fromterrain=".", toterrain="C", chance=10 })
-- then replace clouds inside the tower back to floor
des.replace_terrain({ region={13,5, 33,15}, fromterrain="C", toterrain=".", chance=100 })
-- Dungeon Description
des.region(selection.area(00,00,75,19), "lit")
des.region(selection.area(35,00,49,03), "unlit")
des.region(selection.area(43,12,49,16), "unlit")
des.region({ region={19,11,33,15}, lit=0, type="ordinary", irregular=1 })
des.region(selection.area(30,10,31,10), "unlit")
-- Stairs
des.stair("down", 30,10)
-- Portal arrival point
des.terrain({63,06}, ".")
des.levregion({ region = {63,06,63,06}, type="branch" })
-- Doors
des.door("closed",31,09)
des.door("closed",16,08)
des.door("closed",28,07)
des.door("locked",34,10)
des.door("locked",35,10)
des.door("closed",15,10)
des.door("locked",19,10)
des.door("locked",20,10)
-- Neferet the Green, the quest leader
des.monster({ id = "Neferet the Green", coord = {23, 05}, inventory = function()
des.object({ id = "elven cloak", spe = 5 });
des.object({ id = "quarterstaff", spe = 5 });
end })
-- The treasure of the quest leader
des.object("chest", 24, 05)
-- apprentice guards for the audience chamber
des.monster("apprentice", 30, 07)
des.monster("apprentice", 24, 06)
des.monster("apprentice", 15, 06)
des.monster("apprentice", 15, 12)
des.monster("apprentice", 26, 11)
des.monster("apprentice", 27, 11)
des.monster("apprentice", 19, 09)
des.monster("apprentice", 20, 09)
-- Eels in the pond
des.monster("giant eel", 62, 14)
des.monster("giant eel", 69, 15)
des.monster("giant eel", 67, 17)
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- Random traps
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
-- Monsters on siege duty.
des.monster({ class = "B", x=60, y=09, peaceful = 0 })
des.monster({ class = "W", x=60, y=10, peaceful = 0 })
des.monster({ class = "B", x=60, y=11, peaceful = 0 })
des.monster({ class = "B", x=60, y=12, peaceful = 0 })
des.monster({ class = "i", x=60, y=13, peaceful = 0 })
des.monster({ class = "B", x=61, y=10, peaceful = 0 })
des.monster({ class = "B", x=61, y=11, peaceful = 0 })
des.monster({ class = "B", x=61, y=12, peaceful = 0 })
des.monster({ class = "B", x=35, y=03, peaceful = 0 })
des.monster({ class = "i", x=35, y=17, peaceful = 0 })
des.monster({ class = "B", x=36, y=17, peaceful = 0 })
des.monster({ class = "B", x=34, y=16, peaceful = 0 })
des.monster({ class = "i", x=34, y=17, peaceful = 0 })
des.monster({ class = "W", x=67, y=02, peaceful = 0 })
des.monster({ class = "B", x=10, y=19, peaceful = 0 })