341 lines
9.2 KiB
C
341 lines
9.2 KiB
C
/* SCCS Id: @(#)mplayer.c 3.4 1997/02/04 */
|
|
/* Copyright (c) Izchak Miller, 1992. */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#include "hack.h"
|
|
|
|
STATIC_DCL const char *NDECL(dev_name);
|
|
STATIC_DCL void FDECL(get_mplname, (struct monst *, char *));
|
|
STATIC_DCL void FDECL(mk_mplayer_armor, (struct monst *, SHORT_P));
|
|
|
|
/* These are the names of those who
|
|
* contributed to the development of NetHack 3.2/3.3/3.4.
|
|
*
|
|
* Keep in alphabetical order within teams.
|
|
* Same first name is entered once within each team.
|
|
*/
|
|
static const char *developers[] = {
|
|
/* devteam */
|
|
"Dave", "Dean", "Eric", "Izchak", "Janet", "Jessie",
|
|
"Ken", "Kevin", "Michael", "Mike", "Pat", "Paul", "Steve", "Timo",
|
|
"Warwick",
|
|
/* PC team */
|
|
"Bill", "Eric", "Keizo", "Ken", "Kevin", "Michael", "Mike", "Paul",
|
|
"Stephen", "Steve", "Timo", "Yitzhak",
|
|
/* Amiga team */
|
|
"Andy", "Gregg", "Janne", "Keni", "Mike", "Olaf", "Richard",
|
|
/* Mac team */
|
|
"Andy", "Chris", "Dean", "Jon", "Jonathan", "Kevin", "Wang",
|
|
/* Atari team */
|
|
"Eric", "Marvin", "Warwick",
|
|
/* NT team */
|
|
"Alex", "Dion", "Michael",
|
|
/* OS/2 team */
|
|
"Helge", "Ron", "Timo",
|
|
/* VMS team */
|
|
"Joshua", "Pat",
|
|
""};
|
|
|
|
|
|
/* return a randomly chosen developer name */
|
|
STATIC_OVL const char *
|
|
dev_name()
|
|
{
|
|
register int i, m = 0, n = SIZE(developers);
|
|
register struct monst *mtmp;
|
|
register boolean match;
|
|
|
|
do {
|
|
match = FALSE;
|
|
i = rn2(n);
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
|
|
if(!is_mplayer(mtmp->data)) continue;
|
|
if(!strncmp(developers[i], NAME(mtmp),
|
|
strlen(developers[i]))) {
|
|
match = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
m++;
|
|
} while (match && m < 100); /* m for insurance */
|
|
|
|
if (match) return (const char *)0;
|
|
return(developers[i]);
|
|
}
|
|
|
|
STATIC_OVL void
|
|
get_mplname(mtmp, nam)
|
|
register struct monst *mtmp;
|
|
char *nam;
|
|
{
|
|
boolean fmlkind = is_female(mtmp->data);
|
|
const char *devnam;
|
|
|
|
devnam = dev_name();
|
|
if (!devnam)
|
|
Strcpy(nam, fmlkind ? "Eve" : "Adam");
|
|
else if (fmlkind && !!strcmp(devnam, "Janet"))
|
|
Strcpy(nam, rn2(2) ? "Maud" : "Eve");
|
|
else Strcpy(nam, devnam);
|
|
|
|
if (fmlkind || !strcmp(nam, "Janet"))
|
|
mtmp->female = 1;
|
|
else
|
|
mtmp->female = 0;
|
|
Strcat(nam, " the ");
|
|
Strcat(nam, rank_of((int)mtmp->m_lev,
|
|
monsndx(mtmp->data),
|
|
(boolean)mtmp->female));
|
|
}
|
|
|
|
STATIC_OVL void
|
|
mk_mplayer_armor(mon, typ)
|
|
struct monst *mon;
|
|
short typ;
|
|
{
|
|
struct obj *obj;
|
|
|
|
if (typ == STRANGE_OBJECT) return;
|
|
obj = mksobj(typ, FALSE, FALSE);
|
|
if (!rn2(3)) obj->oerodeproof = 1;
|
|
if (!rn2(3)) curse(obj);
|
|
if (!rn2(3)) bless(obj);
|
|
/* Most players who get to the endgame who have cursed equipment
|
|
* have it because the wizard or other monsters cursed it, so its
|
|
* chances of having plusses is the same as usual....
|
|
*/
|
|
obj->spe = rn2(10) ? (rn2(3) ? rn2(5) : rn1(4,4)) : -rnd(3);
|
|
(void) mpickobj(mon, obj);
|
|
}
|
|
|
|
struct monst *
|
|
mk_mplayer(ptr, x, y, special)
|
|
register struct permonst *ptr;
|
|
xchar x, y;
|
|
register boolean special;
|
|
{
|
|
register struct monst *mtmp;
|
|
char nam[PL_NSIZ];
|
|
|
|
if(!is_mplayer(ptr))
|
|
return((struct monst *)0);
|
|
|
|
if(MON_AT(x, y))
|
|
rloc(m_at(x, y)); /* insurance */
|
|
|
|
if(!In_endgame(&u.uz)) special = FALSE;
|
|
|
|
if ((mtmp = makemon(ptr, x, y, NO_MM_FLAGS)) != 0) {
|
|
short weapon = rn2(2) ? LONG_SWORD : rnd_class(SPEAR, BULLWHIP);
|
|
short armor = rnd_class(GRAY_DRAGON_SCALE_MAIL, YELLOW_DRAGON_SCALE_MAIL);
|
|
short cloak = !rn2(8) ? STRANGE_OBJECT :
|
|
rnd_class(OILSKIN_CLOAK, CLOAK_OF_DISPLACEMENT);
|
|
short helm = !rn2(8) ? STRANGE_OBJECT :
|
|
rnd_class(ELVEN_LEATHER_HELM, HELM_OF_TELEPATHY);
|
|
short shield = !rn2(8) ? STRANGE_OBJECT :
|
|
rnd_class(ELVEN_SHIELD, SHIELD_OF_REFLECTION);
|
|
int quan;
|
|
struct obj *otmp;
|
|
|
|
mtmp->m_lev = (special ? rn1(16,15) : rnd(16));
|
|
mtmp->mhp = mtmp->mhpmax = d((int)mtmp->m_lev,10) +
|
|
(special ? (30 + rnd(30)) : 30);
|
|
if(special) {
|
|
get_mplname(mtmp, nam);
|
|
mtmp = christen_monst(mtmp, nam);
|
|
/* that's why they are "stuck" in the endgame :-) */
|
|
(void)mongets(mtmp, FAKE_AMULET_OF_YENDOR);
|
|
}
|
|
mtmp->mpeaceful = 0;
|
|
set_malign(mtmp); /* peaceful may have changed again */
|
|
|
|
switch(monsndx(ptr)) {
|
|
case PM_ARCHEOLOGIST:
|
|
if (rn2(2)) weapon = BULLWHIP;
|
|
break;
|
|
case PM_BARBARIAN:
|
|
if (rn2(2)) {
|
|
weapon = rn2(2) ? TWO_HANDED_SWORD : BATTLE_AXE;
|
|
shield = STRANGE_OBJECT;
|
|
}
|
|
if (rn2(2)) armor = rnd_class(PLATE_MAIL, CHAIN_MAIL);
|
|
if (helm == HELM_OF_BRILLIANCE) helm = STRANGE_OBJECT;
|
|
break;
|
|
case PM_CAVEMAN:
|
|
case PM_CAVEWOMAN:
|
|
if (rn2(4)) weapon = MACE;
|
|
else if (rn2(2)) weapon = CLUB;
|
|
if (helm == HELM_OF_BRILLIANCE) helm = STRANGE_OBJECT;
|
|
break;
|
|
case PM_HEALER:
|
|
if (rn2(4)) weapon = QUARTERSTAFF;
|
|
else if (rn2(2)) weapon = rn2(2) ? UNICORN_HORN : SCALPEL;
|
|
if (rn2(4)) helm = rn2(2) ? HELM_OF_BRILLIANCE : HELM_OF_TELEPATHY;
|
|
if (rn2(2)) shield = STRANGE_OBJECT;
|
|
break;
|
|
case PM_KNIGHT:
|
|
if (rn2(4)) weapon = LONG_SWORD;
|
|
if (rn2(2)) armor = rnd_class(PLATE_MAIL, CHAIN_MAIL);
|
|
break;
|
|
case PM_MONK:
|
|
weapon = STRANGE_OBJECT;
|
|
armor = STRANGE_OBJECT;
|
|
cloak = ROBE;
|
|
if (rn2(2)) shield = STRANGE_OBJECT;
|
|
break;
|
|
case PM_PRIEST:
|
|
case PM_PRIESTESS:
|
|
if (rn2(2)) weapon = MACE;
|
|
if (rn2(2)) armor = rnd_class(PLATE_MAIL, CHAIN_MAIL);
|
|
if (rn2(4)) cloak = ROBE;
|
|
if (rn2(4)) helm = rn2(2) ? HELM_OF_BRILLIANCE : HELM_OF_TELEPATHY;
|
|
if (rn2(2)) shield = STRANGE_OBJECT;
|
|
break;
|
|
case PM_RANGER:
|
|
if (rn2(2)) weapon = ELVEN_DAGGER;
|
|
break;
|
|
case PM_ROGUE:
|
|
if (rn2(2)) weapon = SHORT_SWORD;
|
|
break;
|
|
case PM_SAMURAI:
|
|
if (rn2(2)) weapon = KATANA;
|
|
break;
|
|
#ifdef TOURIST
|
|
case PM_TOURIST:
|
|
/* Defaults are just fine */
|
|
break;
|
|
#endif
|
|
case PM_VALKYRIE:
|
|
if (rn2(2)) weapon = WAR_HAMMER;
|
|
if (rn2(2)) armor = rnd_class(PLATE_MAIL, CHAIN_MAIL);
|
|
break;
|
|
case PM_WIZARD:
|
|
if (rn2(4)) weapon = rn2(2) ? QUARTERSTAFF : ATHAME;
|
|
if (rn2(2)) {
|
|
armor = rn2(2) ? BLACK_DRAGON_SCALE_MAIL :
|
|
SILVER_DRAGON_SCALE_MAIL;
|
|
cloak = CLOAK_OF_MAGIC_RESISTANCE;
|
|
}
|
|
if (rn2(4)) helm = HELM_OF_BRILLIANCE;
|
|
shield = STRANGE_OBJECT;
|
|
break;
|
|
default: impossible("bad mplayer monster");
|
|
weapon = 0;
|
|
break;
|
|
}
|
|
|
|
if (weapon != STRANGE_OBJECT) {
|
|
otmp = mksobj(weapon, TRUE, FALSE);
|
|
otmp->spe = (special ? rn1(5,4) : rn2(4));
|
|
if (!rn2(3)) otmp->oerodeproof = 1;
|
|
else if (!rn2(2)) otmp->greased = 1;
|
|
if (special && rn2(2))
|
|
otmp = mk_artifact(otmp, A_NONE);
|
|
/* mplayers knew better than to overenchant Magicbane */
|
|
if (otmp->oartifact == ART_MAGICBANE)
|
|
otmp->spe = rnd(4);
|
|
(void) mpickobj(mtmp, otmp);
|
|
}
|
|
|
|
if(special) {
|
|
if (!rn2(10))
|
|
(void) mongets(mtmp, rn2(3) ? LUCKSTONE : LOADSTONE);
|
|
mk_mplayer_armor(mtmp, armor);
|
|
mk_mplayer_armor(mtmp, cloak);
|
|
mk_mplayer_armor(mtmp, helm);
|
|
mk_mplayer_armor(mtmp, shield);
|
|
if (rn2(8))
|
|
mk_mplayer_armor(mtmp, rnd_class(LEATHER_GLOVES,
|
|
GAUNTLETS_OF_DEXTERITY));
|
|
if (rn2(8))
|
|
mk_mplayer_armor(mtmp, rnd_class(LOW_BOOTS, LEVITATION_BOOTS));
|
|
m_dowear(mtmp, TRUE);
|
|
|
|
quan = rn2(3) ? rn2(3) : rn2(16);
|
|
while(quan--)
|
|
(void)mongets(mtmp, rnd_class(DILITHIUM_CRYSTAL, JADE));
|
|
/* To get the gold "right" would mean a player can double his */
|
|
/* gold supply by killing one mplayer. Not good. */
|
|
#ifndef GOLDOBJ
|
|
mtmp->mgold = rn2(1000);
|
|
#else
|
|
mkmonmoney(mtmp, rn2(1000));
|
|
#endif
|
|
quan = rn2(10);
|
|
while(quan--)
|
|
(void) mpickobj(mtmp, mkobj(RANDOM_CLASS, FALSE));
|
|
}
|
|
quan = rnd(3);
|
|
while(quan--)
|
|
(void)mongets(mtmp, rnd_offensive_item(mtmp));
|
|
quan = rnd(3);
|
|
while(quan--)
|
|
(void)mongets(mtmp, rnd_defensive_item(mtmp));
|
|
quan = rnd(3);
|
|
while(quan--)
|
|
(void)mongets(mtmp, rnd_misc_item(mtmp));
|
|
}
|
|
|
|
return(mtmp);
|
|
}
|
|
|
|
/* create the indicated number (num) of monster-players,
|
|
* randomly chosen, and in randomly chosen (free) locations
|
|
* on the level. If "special", the size of num should not
|
|
* be bigger than the number of _non-repeated_ names in the
|
|
* developers array, otherwise a bunch of Adams and Eves will
|
|
* fill up the overflow.
|
|
*/
|
|
void
|
|
create_mplayers(num, special)
|
|
register int num;
|
|
boolean special;
|
|
{
|
|
int pm, x, y;
|
|
struct monst fakemon;
|
|
|
|
while(num) {
|
|
int tryct = 0;
|
|
|
|
/* roll for character class */
|
|
pm = PM_ARCHEOLOGIST + rn2(PM_WIZARD - PM_ARCHEOLOGIST + 1);
|
|
fakemon.data = &mons[pm];
|
|
|
|
/* roll for an available location */
|
|
do {
|
|
x = rn1(COLNO-4, 2);
|
|
y = rnd(ROWNO-2);
|
|
} while(!goodpos(x, y, &fakemon) && tryct++ <= 50);
|
|
|
|
/* if pos not found in 50 tries, don't bother to continue */
|
|
if(tryct > 50) return;
|
|
|
|
(void) mk_mplayer(&mons[pm], (xchar)x, (xchar)y, special);
|
|
num--;
|
|
}
|
|
}
|
|
|
|
void
|
|
mplayer_talk(mtmp)
|
|
register struct monst *mtmp;
|
|
{
|
|
static const char *same_class_msg[3] = {
|
|
"I can't win, and neither will you!",
|
|
"You don't deserve to win!",
|
|
"Mine should be the honor, not yours!",
|
|
}, *other_class_msg[3] = {
|
|
"The low-life wants to talk, eh?",
|
|
"Fight, scum!",
|
|
"Here is what I have to say!",
|
|
};
|
|
|
|
if(mtmp->mpeaceful) return; /* will drop to humanoid talk */
|
|
|
|
pline("Talk? -- %s",
|
|
(mtmp->data == &mons[urole.malenum] ||
|
|
mtmp->data == &mons[urole.femalenum]) ?
|
|
same_class_msg[rn2(3)] : other_class_msg[rn2(3)]);
|
|
}
|
|
|
|
/*mplayer.c*/
|