savelev() gets run to clean up memory even if the player quits before level 1 is created, and a change made yesterday panicked if it couldn't figure out what level the hero is on. Caught by entrez, again.... If not actually writing a level's file, don't panic if both u.uz and g.uz_save are 0. Having one of those be non-zero is only essential when the level being processed is the Plane of Water or Plane of Air.
117 KiB
117 KiB