The preliminary implementation of PANICTRACE on VMS had a "Fixme"
that this fixes, and a "TODO" that this makes moot, but the main reason
for this patch is that vmsmisc.c had been changed to call vms_define(),
which resides in vmsunix.c. Since vmsmisc.obj is linked into progarms
in util/ and vmsunix.obj isn't, enabling PANICTRACE caused linking
problems for those. This moves the code that wants to call vms_define()
into vmsunix.c (despite the fact that it's not even vaguely related to
Unix emulation), so that it only matters to nethack and doesn't impact
the utility programs anymore.
This uses a VMS facility called LIB$INITIALIZE to call code before
main() starts. It's rather messy--at least when written in something
other than assembler or Bliss--and shouldn't be needed for nethack,
but I couldn't figure out how to trap the condition signalled by
lib$signal(SS$_DEBUG) when the debugger isn't available to do so, so I
needed a way to make issuing that signal be conditional upon debugger
availability. One of the arguments passed to LIB$INITIALIZE-invoked
routines contains information that makes if feasible to deduce whether
the debugger is available.
Even when PANICTRACE is disabled, that's useful for handling abort
due to panic while in running in wizard mode.
484 lines
18 KiB
Makefile
484 lines
18 KiB
Makefile
# NetHack Makefile (VMS) - for building nethack itself.
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# NetHack 3.5 Makefile.src $Date$ $Revision$
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# Copy this file to [.src]Makefile. and then edit it as needed.
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# The default configuration is for building with DEC C (aka Compaq C).
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# If you change CC or CFLAGS, make similar changes in [.util]Makefile.
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#
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# Note: modifying this Makefile will cause crtl.opt to be rebuilt,
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# which will trigger an update of makedefs, which will in turn
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# result in a full build of just about _everything_.
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MAKE = $(MMS)
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CD = set default
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ECHO = write sys$output
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NOOP = continue
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RUN = mcr
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TOUCH = append/New _NLA0: # only one file per $(TOUCH)
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# source tree, relative to 'src' and 'util'
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INC = [-.include]
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SYSSHR = [-.sys.share]
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SRC = [-.src]
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TTY = [-.win.tty]
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UTL = [-.util]
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VMS = [-.sys.vms]
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WINSHR = [-.win.share]
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X11 = [-.win.X11]
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MAKEFILE= $(SRC)Makefile.
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# if you are using gcc as your compiler:
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# uncomment the CC definition below if it's not in your environment
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# CC = gcc
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# set option flags for C compiler and linker
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#
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CFLAGS = /Prefix=All/Incl=$(INC)/noList # DECC in native mode
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#CFLAGS = /Include=$(INC)/noList # VAXC or GNUC
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#LFLAGS = /Debug/Map/Cross_Ref # for development
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#LFLAGS = /noTraceback/noMap # for installing w/ privs
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LFLAGS = /noMap
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LINK = link
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# DEC C (decc$shr linked by default)
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LIBS =
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MORELIBS =
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# VAX C or GNU C, using shareable image run-time library
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# (leave MORELIBS blank for VAX C)
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#LIBS = sys$share:vaxcrtl.exe/Shareable
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#MORELIBS = gnu_cc:[000000]gcclib.olb/Library
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# VAX C or GNU C, using object library run-time library
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# (leave LIBS blank for VAX C)
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#LIBS = gnu_cc:[000000]gcclib.olb/Library
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#MORELIBS = sys$library:vaxcrtl.olb/Library
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# Specific VMS object files
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SYSSRC = $(VMS)vmsmain.c,$(VMS)vmstty.c,$(VMS)vmsunix.c,\
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$(VMS)vmsmisc.c,$(VMS)vmsfiles.c,$(VMS)vmsmail.c
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SYSOBJ = vmsmain.obj,vmstty.obj,vmsunix.obj,vmsmail.obj #,vmsmisc.obj,vmsfiles.obj
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LIBOPT = $(SRC)crtl.opt;
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ID_OPT = $(SRC)ident.opt;
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# termcap library
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TERMCAPSRC = tclib.c
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TERMCAPOBJ = ,tclib.obj
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# Set WINSRC and WINOBJ lines corresponding to your desired combination
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# of windowing systems. Also set windowing systems in config.h.
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#
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# a straight tty port using no native windowing system
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WINTTYSRC = $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
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$(TERMCAPSRC)
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WINTTYOBJ = getline.obj,termcap.obj,topl.obj,wintty.obj $(TERMCAPOBJ)
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#
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# an X11 port (not supported under DECwindows)
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WINX11SRC = $(X11)Window.c $(X11)dialogs.c $(X11)winX.c $(X11)winmap.c \
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$(X11)winmenu.c $(X11)winmesg.c $(X11)winmisc.c $(X11)winstat.c \
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$(X11)wintext.c $(X11)winval.c $(SRC)tile.c
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WINX11OBJ = Window.obj,dialogs.obj,winX.obj,winmap.obj,winmenu.obj,\
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winmesg.obj,winmisc.obj,winstat.obj,wintext.obj,winval.obj,tile.obj
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#
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#
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WINSRC = $(WINTTYSRC)
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WINOBJ = $(WINTTYOBJ)
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# make NetHack for VMS
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SYSTEM = SysVMS.timestamp;
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GAME = $(SRC)nethack.exe;
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# RANDOM is defined in vmsconf.h
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RANDSRC = random.c
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RANDOBJ = random.obj
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# ----------------------------------------
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#
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# Nothing below this line should have to be changed.
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#
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# Other things that have to be reconfigured are in vmsconf.h,
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# and config.h
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VERSION = 3.5.0
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MAKEDEFS = $(UTL)makedefs.exe;
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# timestamp files to reduce `make' overhead and shorten .obj dependency lists
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CONFIG_H = $(SRC)config.h-t
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HACK_H = $(SRC)hack.h-t
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# all .c that are part of the main NetHack program and are not operating- or
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# windowing-system specific
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HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
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botl.c cmd.c dbridge.c decl.c detect.c dig.c display.c dlb.c do.c \
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do_name.c do_wear.c dog.c dogmove.c dokick.c dothrow.c drawing.c \
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dungeon.c eat.c end.c engrave.c exper.c explode.c extralev.c \
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files.c fountain.c hack.c hacklib.c invent.c light.c lock.c mail.c \
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makemon.c mapglyph.c mcastu.c mhitm.c mhitu.c minion.c mklev.c mkmap.c \
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mkmaze.c mkobj.c mkroom.c mon.c mondata.c monmove.c monst.c \
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mplayer.c mthrowu.c muse.c music.c o_init.c objects.c objnam.c \
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options.c pager.c pickup.c pline.c polyself.c potion.c pray.c \
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priest.c quest.c questpgr.c read.c rect.c region.c restore.c rip.c rnd.c \
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role.c rumors.c save.c shk.c shknam.c sit.c sounds.c sp_lev.c spell.c \
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steal.c steed.c sys.c teleport.c timeout.c topten.c track.c trap.c \
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u_init.c uhitm.c vault.c version.c vision.c weapon.c were.c wield.c \
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windows.c wizard.c worm.c worn.c write.c zap.c
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# generated source files (tile.c is handled separately via WINxxxSRC)
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GENCSRC = monstr.c vis_tab.c #tile.c
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# .c files for this version (for date.h)
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VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(RANDSRC) $(GENCSRC)
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# all .h files except date.h, onames.h, pm.h, and vis_tab.h which would
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# cause dependency loops if run through "make depend"
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# and dgn_comp.h, dgn_file.h, lev_comp.h, special level & dungeon files.
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#
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HACKINCL = align.h amiconf.h artifact.h artilist.h attrib.h beconf.h color.h \
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config.h config1.h context.h coord.h decl.h def_os2.h display.h \
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dlb.h dungeon.h engrave.h extern.h flag.h func_tab.h global.h \
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hack.h lev.h macconf.h mextra.h mfndpos.h micro.h \
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mkroom.h monattk.h mondata.h monflag.h monst.h monsym.h obj.h \
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objclass.h os2conf.h patchlevel.h pcconf.h permonst.h prop.h rect.h \
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region.h rm.h sp_lev.h spell.h sys.h system.h tcap.h timeout.h \
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tosconf.h tradstdc.h trampoli.h trap.h unixconf.h vision.h \
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vmsconf.h wintty.h winX.h winprocs.h wintype.h you.h youprop.h
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#HSOURCES = $(HACKINCL) date.h onames.h pm.h vis_tab.h\
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# lev_comp.h dgn_comp.h dgn_file.h
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# the following .obj's should be made before any others (for makedefs)
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FIRSTOBJ = vmsmisc.obj,vmsfiles.obj,monst.obj,objects.obj
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# split up long list so that we can write pieces of it into nethack.opt
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HOBJ1 = allmain.obj,alloc.obj,apply.obj,artifact.obj,attrib.obj, \
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ball.obj,bones.obj,botl.obj,cmd.obj,dbridge.obj,decl.obj, \
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detect.obj,dig.obj,display.obj,dlb.obj,do.obj,do_name.obj,do_wear.obj
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HOBJ2 = dog.obj,dogmove.obj,dokick.obj,dothrow.obj,drawing.obj, \
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dungeon.obj,eat.obj,end.obj,engrave.obj,exper.obj,explode.obj, \
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extralev.obj,files.obj,fountain.obj,hack.obj,hacklib.obj,invent.obj
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HOBJ3 = light.obj,lock.obj,mail.obj,makemon.obj,mapglyph.obj,mcastu.obj, \
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mhitm.obj,mhitu.obj,minion.obj,mklev.obj,mkmap.obj,mkmaze.obj, \
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mkobj.obj,mkroom.obj,mon.obj,mondata.obj,monmove.obj,monstr.obj
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HOBJ4 = mplayer.obj,mthrowu.obj,muse.obj,music.obj,o_init.obj,objnam.obj, \
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options.obj,pager.obj,pickup.obj,pline.obj,polyself.obj, \
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potion.obj,pray.obj,priest.obj,quest.obj,questpgr.obj,read.obj
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HOBJ5 = rect.obj,region.obj,restore.obj,rip.obj,rnd.obj,role.obj, \
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rumors.obj,save.obj,shk.obj,shknam.obj,sit.obj,sounds.obj,sp_lev.obj, \
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spell.obj,steal.obj,steed.obj,sys.obj,teleport.obj,timeout.obj, \
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topten.obj, track.obj,trap.obj
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HOBJ6 = u_init.obj,uhitm.obj,vault.obj,vision.obj,vis_tab.obj,weapon.obj, \
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were.obj,wield.obj,windows.obj,wizard.obj,worm.obj,worn.obj, \
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write.obj,zap.obj,version.obj
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HOBJ = $(FIRSTOBJ) $(SYSOBJ) $(WINOBJ) $(RANDOBJ) \
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$(HOBJ1) $(HOBJ2) $(HOBJ3) $(HOBJ4) $(HOBJ5) $(HOBJ6)
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# simpler target name
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nethack : $(GAME)
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@ $(ECHO) "nethack is up to date."
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$(GAME) : $(SYSTEM)
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@ $(NOOP)
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$(SYSTEM) : $(LIBOPT) $(ID_OPT) $(HOBJ) nethack.opt
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@ $(ECHO) "Linking ..."
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$(LINK)/Exe=$(GAME) $(LFLAGS) nethack.opt/Opt,$(LIBOPT)/Opt,$(ID_OPT)/Opt
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$(TOUCH) $(SYSTEM)
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all : $(GAME)
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@ $(ECHO) "nethack is up to date."
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# linker options file for nethack's object modules
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nethack.opt : $(MAKEFILE) # this file
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open/Write f nethack.opt
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write f "! nethack.opt"
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@ write f f$edit("$(SYSOBJ)","COLLAPSE")
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@ write f f$edit("$(WINOBJ)","COLLAPSE")
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@ write f f$edit("$(RANDOBJ)","COLLAPSE")
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@ write f f$edit("$(FIRSTOBJ)","COLLAPSE")
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@ write f f$edit("$(HOBJ1)","COLLAPSE")
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@ write f f$edit("$(HOBJ2)","COLLAPSE")
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@ write f f$edit("$(HOBJ3)","COLLAPSE")
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@ write f f$edit("$(HOBJ4)","COLLAPSE")
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@ write f f$edit("$(HOBJ5)","COLLAPSE")
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@ write f f$edit("$(HOBJ6)","COLLAPSE")
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@ write f "sys$library:starlet.olb/Include=(lib$initialize)
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@ write f \
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"psect_attr=lib$initialize, Con,Usr,noPic,Rel,Gbl,noShr,noExe,Rd,noWrt,Long"
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@ write f "iosegment=128"
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close f
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# linker options file for run-time libraries, also used by $(UTL)Makefile
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$(LIBOPT) : $(MAKEFILE) # this file
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open/Write f $(LIBOPT)
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write f "! crtl.opt"
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write f "$(LIBS)"
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write f "$(MORELIBS)"
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close f
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# simplified target name, for interactive convenience
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crtl.opt : $(LIBOPT)
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@ $(NOOP)
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# linker options file for version number, also used by $(UTL)Makefile
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$(ID_OPT) : $(MAKEFILE) # this file
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open/Write f $(ID_OPT)
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write f "! ident.opt"
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write f "identification=""$(VERSION)"""
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close f
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# simplified target name, for interactive convenience
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ident.opt : $(ID_OPT)
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@ $(NOOP)
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# dependencies for makedefs and its outputs, which the util
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# Makefile is responsible for keeping up to date
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#
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# special rules, to force update of makedefs, real dependencies should be
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# below in the 'make depend' output.
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monst.obj :
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$(CC) $(CFLAGS) monst.c
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@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
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objects.obj :
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$(CC) $(CFLAGS) objects.c
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@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
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$(MAKEDEFS) : $(FIRSTOBJ) $(UTL)makedefs.c \
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$(CONFIG_H) $(INC)permonst.h $(INC)objclass.h \
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$(INC)monsym.h $(INC)artilist.h $(INC)dungeon.h \
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$(INC)obj.h $(INC)monst.h $(INC)you.h $(INC)flag.h \
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$(INC)dlb.h $(INC)patchlevel.h $(INC)qtext.h \
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$(LIBOPT) $(ID_OPT)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(MAKEDEFS)
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@ $(CD) $(SRC)
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$(INC)onames.h : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(INC)onames.h
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@ $(CD) $(SRC)
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$(INC)pm.h : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(INC)pm.h
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@ $(CD) $(SRC)
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monstr.c : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(SRC)monstr.c
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@ $(CD) $(SRC)
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# both vis_tab.h and vis_tab.c are made at the same time by makedefs
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$(INC)vis_tab.h : vis_tab.c
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$(TOUCH) $(INC)vis_tab.h
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vis_tab.c : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(SRC)vis_tab.c
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@ $(CD) $(SRC)
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$(SRC)tile.c : $(WINSHR)tilemap.c $(HACK_H)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(SRC)tile.c
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@ $(CD) $(SRC)
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# date.h should be remade any time any of the source or include code
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# is modified. Unfortunately, this would make the contents of this
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# file far more complex. Since "hack.h" depends on most of the include
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# files, we kludge around this by making date.h dependent on hack.h,
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# even though it doesn't include this file.
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#
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# hack.h depends on makedefs' output, so we know makedefs will be
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# up to date before being executed; kill old date.h to force update
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$(INC)date.h : $(VERSOURCES) $(HACK_H)
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@- if f$search("$(INC)date.h").nes."" then delete $(INC)date.h;*
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(INC)date.h
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@ $(CD) $(SRC)
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# special targets
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clean :
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- if f$search("*.*;-2").nes."" then purge/Keep=2
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- if f$search("$(INC)*.*;-2").nes."" then purge/Keep=2 $(INC) /Exclude=*conf*.h
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- if f$search("*.obj").nes."" then delete *.obj;*
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- if f$search("*.h-t").nes."" then delete *.h-t;* !$(HACK_H),$(CONFIG_H)
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spotless : clean
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- if f$search("*.*;-1).nes."" then purge
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- if f$search("$(INC)*.*;-1").nes."" then purge $(INC)
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- if f$search("$(SYSTEM)").nes."" then delete $(SYSTEM)
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- if f$search("$(GAME)").nes."" then delete $(GAME)
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- delete monstr.c;,vis_tab.c;,$(INC)vis_tab.h;,\
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$(INC)pm.h;,$(INC)onames.h;,$(INC)date.h;
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- if f$search("tile.c").nes."" then delete tile.c;
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- if f$search("tclib.c").nes."" then delete tclib.c;
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- if f$search("random.c").nes."" then delete random.c;
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- if f$search("nethack.olb").nes."" then delete nethack.olb;
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- if f$search("*.opt").nes."" then delete *.opt; !nethack.opt,$(LIBOPT),$(ID_OPT)
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# dependencies (mostly cloned from sys/unix/Makefile.src)
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# config.h timestamp
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$(CONFIG_H) : $(INC)config.h $(INC)config1.h $(INC)tradstdc.h $(INC)global.h \
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$(INC)coord.h $(INC)vmsconf.h $(INC)system.h \
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$(INC)unixconf.h $(INC)os2conf.h $(INC)micro.h \
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$(INC)pcconf.h $(INC)tosconf.h $(INC)amiconf.h \
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$(INC)macconf.h $(INC)beconf.h $(INC)wceconf.h \
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$(INC)ntconf.h
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$(TOUCH) $(CONFIG_H)
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# hack.h timestamp
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$(HACK_H) : $(INC)hack.h $(CONFIG_H) $(INC)align.h \
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$(INC)dungeon.h $(INC)monsym.h $(INC)mkroom.h \
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$(INC)objclass.h $(INC)youprop.h $(INC)prop.h \
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$(INC)permonst.h $(INC)monattk.h \
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$(INC)monflag.h $(INC)mondata.h $(INC)pm.h \
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$(INC)wintype.h $(INC)context.h $(INC)decl.h $(INC)quest.h \
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$(INC)spell.h $(INC)color.h $(INC)obj.h \
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$(INC)you.h $(INC)attrib.h $(INC)monst.h \
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$(INC)mextra.h $(INC)skills.h \
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$(INC)onames.h $(INC)timeout.h $(INC)trap.h \
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$(INC)flag.h $(INC)rm.h $(INC)vision.h \
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$(INC)display.h $(INC)engrave.h $(INC)rect.h $(INC)region.h \
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$(INC)winprocs.h $(INC)wintty.h $(INC)trampoli.h $(INC)sys.h
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$(TOUCH) $(HACK_H)
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# VMS-specific code
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vmsmain.obj : $(VMS)vmsmain.c $(HACK_H) $(INC)dlb.h
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vmstty.obj : $(VMS)vmstty.c $(HACK_H) $(INC)wintty.h $(INC)tcap.h
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vmsunix.obj : $(VMS)vmsunix.c $(HACK_H)
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vmsmisc.obj : $(VMS)vmsmisc.c $(VMS)oldcrtl.c $(CONFIG_H)
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vmsfiles.obj : $(VMS)vmsfiles.c $(CONFIG_H)
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vmsmail.obj : $(VMS)vmsmail.c $(CONFIG_H) $(INC)mail.h \
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$(INC)wintype.h $(INC)winprocs.h
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# conditionally used code -- VMS always wants these
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random.obj : random.c $(HACK_H)
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random.c : $(SYSSHR)random.c
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copy $(SYSSHR)random.c random.c
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tclib.obj : tclib.c $(CONFIG_H)
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tclib.c : $(SYSSHR)tclib.c
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copy $(SYSSHR)tclib.c tclib.c
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# user interface code -- VMS uses tty (1st 4) only
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getline.obj : $(TTY)getline.c $(HACK_H) $(INC)func_tab.h
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termcap.obj : $(TTY)termcap.c $(HACK_H) $(INC)tcap.h
|
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topl.obj : $(TTY)topl.c $(HACK_H) $(INC)tcap.h
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wintty.obj : $(TTY)wintty.c $(HACK_H) $(INC)dlb.h \
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$(INC)patchlevel.h $(INC)tcap.h
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Window.obj : $(X11)Window.c $(INC)xwindowp.h $(INC)xwindow.h $(CONFIG_H)
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dialogs.obj : $(X11)dialogs.c $(CONFIG_H)
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winX.obj : $(X11)winX.c $(HACK_H) $(INC)winX.h $(INC)dlb.h \
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$(INC)patchlevel.h $(X11)nh72icon $(X11)nh56icon $(X11)nh32icon
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winmap.obj : $(X11)winmap.c $(INC)xwindow.h $(HACK_H) $(INC)dlb.h \
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$(INC)winX.h $(INC)tile2x11.h
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winmenu.obj : $(X11)winmenu.c $(HACK_H) $(INC)winX.h
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winmesg.obj : $(X11)winmesg.c $(INC)xwindow.h $(HACK_H) $(INC)winX.h
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winmisc.obj : $(X11)winmisc.c $(HACK_H) $(INC)func_tab.h $(INC)winX.h
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winstat.obj : $(X11)winstat.c $(HACK_H) $(INC)winX.h
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wintext.obj : $(X11)wintext.c $(HACK_H) $(INC)winX.h $(INC)xwindow.h
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winval.obj : $(X11)winval.c $(HACK_H) $(INC)winX.h
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tile.obj : $(SRC)tile.c $(HACK_H)
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monstr.obj : monstr.c $(CONFIG_H)
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vis_tab.obj : vis_tab.c $(CONFIG_H) $(INC)vis_tab.h
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# general code
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allmain.obj : allmain.c $(HACK_H)
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alloc.obj : alloc.c $(CONFIG_H)
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apply.obj : apply.c $(HACK_H)
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artifact.obj : artifact.c $(HACK_H) $(INC)artifact.h $(INC)artilist.h
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attrib.obj : attrib.c $(HACK_H)
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ball.obj : ball.c $(HACK_H)
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bones.obj : bones.c $(HACK_H) $(INC)lev.h
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botl.obj : botl.c $(HACK_H)
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cmd.obj : cmd.c $(HACK_H) $(INC)func_tab.h
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dbridge.obj : dbridge.c $(HACK_H)
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decl.obj : decl.c $(HACK_H)
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detect.obj : detect.c $(HACK_H) $(INC)artifact.h
|
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dig.obj : dig.c $(HACK_H)
|
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display.obj : display.c $(HACK_H)
|
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dlb.obj : dlb.c $(CONFIG_H) $(INC)dlb.h
|
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do.obj : do.c $(HACK_H) $(INC)lev.h
|
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do_name.obj : do_name.c $(HACK_H)
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do_wear.obj : do_wear.c $(HACK_H)
|
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dog.obj : dog.c $(HACK_H)
|
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dogmove.obj : dogmove.c $(HACK_H) $(INC)mfndpos.h
|
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dokick.obj : dokick.c $(HACK_H)
|
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dothrow.obj : dothrow.c $(HACK_H)
|
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drawing.obj : drawing.c $(HACK_H) $(INC)tcap.h
|
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dungeon.obj : dungeon.c $(HACK_H) $(INC)dgn_file.h $(INC)dlb.h
|
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eat.obj : eat.c $(HACK_H)
|
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end.obj : end.c $(HACK_H) $(INC)lev.h $(INC)dlb.h
|
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engrave.obj : engrave.c $(HACK_H) $(INC)lev.h
|
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exper.obj : exper.c $(HACK_H)
|
|
explode.obj : explode.c $(HACK_H)
|
|
extralev.obj : extralev.c $(HACK_H)
|
|
files.obj : files.c $(HACK_H) $(INC)dlb.h $(INC)wintty.h #zlib.h
|
|
fountain.obj : fountain.c $(HACK_H)
|
|
hack.obj : hack.c $(HACK_H)
|
|
hacklib.obj : hacklib.c $(HACK_H)
|
|
invent.obj : invent.c $(HACK_H)
|
|
light.obj : light.c $(HACK_H) $(INC)lev.h
|
|
lock.obj : lock.c $(HACK_H)
|
|
mail.obj : mail.c $(HACK_H) $(INC)mail.h
|
|
makemon.obj : makemon.c $(HACK_H)
|
|
mapglyph.obj : mapglyph.c $(HACK_H) $(INC)wintty.h $(INC)color.h
|
|
mcastu.obj : mcastu.c $(HACK_H)
|
|
mhitm.obj : mhitm.c $(HACK_H) $(INC)artifact.h
|
|
mhitu.obj : mhitu.c $(HACK_H) $(INC)artifact.h
|
|
minion.obj : minion.c $(HACK_H)
|
|
mklev.obj : mklev.c $(HACK_H)
|
|
mkmap.obj : mkmap.c $(HACK_H) $(INC)sp_lev.h
|
|
mkmaze.obj : mkmaze.c $(HACK_H) $(INC)sp_lev.h $(INC)lev.h
|
|
mkobj.obj : mkobj.c $(HACK_H)
|
|
mkroom.obj : mkroom.c $(HACK_H)
|
|
mon.obj : mon.c $(HACK_H) $(INC)mfndpos.h
|
|
mondata.obj : mondata.c $(HACK_H)
|
|
monmove.obj : monmove.c $(HACK_H) $(INC)mfndpos.h $(INC)artifact.h
|
|
monst.obj : monst.c $(CONFIG_H) $(INC)permonst.h $(INC)align.h \
|
|
$(INC)monattk.h $(INC)monflag.h $(INC)monsym.h \
|
|
$(INC)color.h
|
|
mplayer.obj : mplayer.c $(HACK_H)
|
|
mthrowu.obj : mthrowu.c $(HACK_H)
|
|
muse.obj : muse.c $(HACK_H)
|
|
music.obj : music.c $(HACK_H) #interp.c
|
|
o_init.obj : o_init.c $(HACK_H) $(INC)lev.h
|
|
objects.obj : objects.c $(CONFIG_H) $(INC)obj.h $(INC)objclass.h \
|
|
$(INC)prop.h $(INC)skills.h $(INC)color.h
|
|
objnam.obj : objnam.c $(HACK_H)
|
|
options.obj : options.c $(CONFIG_H) $(INC)objclass.h $(INC)flag.h \
|
|
$(HACK_H) $(INC)tcap.h
|
|
pager.obj : pager.c $(HACK_H) $(INC)dlb.h
|
|
pickup.obj : pickup.c $(HACK_H)
|
|
pline.obj : pline.c $(HACK_H)
|
|
polyself.obj : polyself.c $(HACK_H)
|
|
potion.obj : potion.c $(HACK_H)
|
|
pray.obj : pray.c $(HACK_H)
|
|
priest.obj : priest.c $(HACK_H) $(INC)mfndpos.h
|
|
quest.obj : quest.c $(HACK_H) $(INC)qtext.h
|
|
questpgr.obj : questpgr.c $(HACK_H) $(INC)dlb.h $(INC)qtext.h
|
|
read.obj : read.c $(HACK_H)
|
|
rect.obj : rect.c $(HACK_H)
|
|
region.obj : region.c $(HACK_H) $(INC)lev.h
|
|
restore.obj : restore.c $(HACK_H) $(INC)lev.h $(INC)tcap.h
|
|
rip.obj : rip.c $(HACK_H)
|
|
rnd.obj : rnd.c $(HACK_H)
|
|
role.obj : role.c $(HACK_H)
|
|
rumors.obj : rumors.c $(HACK_H) $(INC)lev.h $(INC)dlb.h
|
|
save.obj : save.c $(HACK_H) $(INC)lev.h
|
|
shk.obj : shk.c $(HACK_H)
|
|
shknam.obj : shknam.c $(HACK_H)
|
|
sit.obj : sit.c $(HACK_H) $(INC)artifact.h
|
|
sounds.obj : sounds.c $(HACK_H)
|
|
sp_lev.obj : sp_lev.c $(HACK_H) $(INC)dlb.h $(INC)sp_lev.h
|
|
spell.obj : spell.c $(HACK_H)
|
|
steal.obj : steal.c $(HACK_H)
|
|
steed.obj : steed.c $(HACK_H)
|
|
sys.obj : sys.c $(HACK_H)
|
|
teleport.obj : teleport.c $(HACK_H)
|
|
timeout.obj : timeout.c $(HACK_H) $(INC)lev.h
|
|
topten.obj : topten.c $(HACK_H) $(INC)dlb.h $(INC)patchlevel.h
|
|
track.obj : track.c $(HACK_H)
|
|
trap.obj : trap.c $(HACK_H)
|
|
u_init.obj : u_init.c $(HACK_H)
|
|
uhitm.obj : uhitm.c $(HACK_H)
|
|
vault.obj : vault.c $(HACK_H)
|
|
version.obj : version.c $(HACK_H) $(INC)date.h $(INC)patchlevel.h
|
|
vision.obj : vision.c $(HACK_H) $(INC)vis_tab.h
|
|
weapon.obj : weapon.c $(HACK_H)
|
|
were.obj : were.c $(HACK_H)
|
|
wield.obj : wield.c $(HACK_H)
|
|
windows.obj : windows.c $(HACK_H) $(INC)wingem.h $(INC)winGnome.h
|
|
wizard.obj : wizard.c $(HACK_H) $(INC)qtext.h
|
|
worm.obj : worm.c $(HACK_H) $(INC)lev.h
|
|
worn.obj : worn.c $(HACK_H)
|
|
write.obj : write.c $(HACK_H)
|
|
zap.obj : zap.c $(HACK_H)
|
|
# eof
|