3839 lines
115 KiB
C
3839 lines
115 KiB
C
/* NetHack 3.5 cmd.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.5 cmd.c $Date: 2013/03/16 01:44:28 $ $Revision: 1.162 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "func_tab.h"
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#ifdef ALTMETA
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STATIC_VAR boolean alt_esc = FALSE;
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#endif
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struct cmd Cmd = { 0 }; /* flag.h */
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extern const char *hu_stat[]; /* hunger status from eat.c */
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extern const char *enc_stat[]; /* encumbrance status from botl.c */
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#ifdef UNIX
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/*
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* Some systems may have getchar() return EOF for various reasons, and
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* we should not quit before seeing at least NR_OF_EOFS consecutive EOFs.
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*/
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#if defined(SYSV) || defined(DGUX) || defined(HPUX)
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#define NR_OF_EOFS 20
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#endif
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#endif
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#define CMD_TRAVEL (char)0x90
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#define CMD_CLICKLOOK (char)0x8F
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#ifdef DEBUG
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extern int NDECL(wiz_debug_cmd_bury);
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extern int NDECL(wiz_debug_cmd_traveldisplay);
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#endif
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#ifdef DUMB /* stuff commented out in extern.h, but needed here */
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extern int NDECL(doapply); /**/
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extern int NDECL(dorub); /**/
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extern int NDECL(dojump); /**/
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extern int NDECL(doextlist); /**/
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extern int NDECL(enter_explore_mode); /**/
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extern int NDECL(dodrop); /**/
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extern int NDECL(doddrop); /**/
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extern int NDECL(dodown); /**/
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extern int NDECL(doup); /**/
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extern int NDECL(donull); /**/
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extern int NDECL(dowipe); /**/
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extern int NDECL(docallcnd); /**/
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extern int NDECL(dotakeoff); /**/
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extern int NDECL(doremring); /**/
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extern int NDECL(dowear); /**/
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extern int NDECL(doputon); /**/
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extern int NDECL(doddoremarm); /**/
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extern int NDECL(dokick); /**/
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extern int NDECL(dofire); /**/
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extern int NDECL(dothrow); /**/
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extern int NDECL(doeat); /**/
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extern int NDECL(done2); /**/
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extern int NDECL(vanquished); /**/
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extern int NDECL(doengrave); /**/
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extern int NDECL(dopickup); /**/
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extern int NDECL(ddoinv); /**/
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extern int NDECL(dotypeinv); /**/
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extern int NDECL(dolook); /**/
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extern int NDECL(doprgold); /**/
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extern int NDECL(doprwep); /**/
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extern int NDECL(doprarm); /**/
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extern int NDECL(doprring); /**/
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extern int NDECL(dopramulet); /**/
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extern int NDECL(doprtool); /**/
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extern int NDECL(dosuspend); /**/
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extern int NDECL(doforce); /**/
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extern int NDECL(doopen); /**/
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extern int NDECL(doclose); /**/
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extern int NDECL(dosh); /**/
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extern int NDECL(dodiscovered); /**/
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extern int NDECL(doclassdisco); /**/
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extern int NDECL(doset); /**/
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extern int NDECL(dotogglepickup); /**/
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extern int NDECL(dowhatis); /**/
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extern int NDECL(doquickwhatis); /**/
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extern int NDECL(dowhatdoes); /**/
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extern int NDECL(dohelp); /**/
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extern int NDECL(dohistory); /**/
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extern int NDECL(doloot); /**/
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extern int NDECL(dodrink); /**/
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extern int NDECL(dodip); /**/
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extern int NDECL(dosacrifice); /**/
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extern int NDECL(dopray); /**/
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extern int NDECL(dotip); /**/
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extern int NDECL(doturn); /**/
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extern int NDECL(doredraw); /**/
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extern int NDECL(doread); /**/
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extern int NDECL(dosave); /**/
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extern int NDECL(dosearch); /**/
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extern int NDECL(doidtrap); /**/
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extern int NDECL(dopay); /**/
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extern int NDECL(dosit); /**/
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extern int NDECL(dotalk); /**/
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extern int NDECL(docast); /**/
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extern int NDECL(dovspell); /**/
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extern int NDECL(dotele); /**/
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extern int NDECL(dountrap); /**/
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extern int NDECL(doversion); /**/
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extern int NDECL(doextversion); /**/
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extern int NDECL(doswapweapon); /**/
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extern int NDECL(dowield); /**/
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extern int NDECL(dowieldquiver); /**/
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extern int NDECL(dozap); /**/
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extern int NDECL(doorganize); /**/
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#endif /* DUMB */
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static int NDECL(dosuspend_core); /**/
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static int NDECL((*timed_occ_fn));
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STATIC_PTR int NDECL(doprev_message);
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STATIC_PTR int NDECL(timed_occupation);
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STATIC_PTR int NDECL(doextcmd);
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STATIC_PTR int NDECL(domonability);
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STATIC_PTR int NDECL(dooverview_or_wiz_where);
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STATIC_PTR int NDECL(dotravel);
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STATIC_PTR int NDECL(doterrain);
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STATIC_PTR int NDECL(wiz_wish);
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STATIC_PTR int NDECL(wiz_identify);
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STATIC_PTR int NDECL(wiz_map);
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STATIC_PTR int NDECL(wiz_genesis);
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STATIC_PTR int NDECL(wiz_where);
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STATIC_PTR int NDECL(wiz_detect);
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STATIC_PTR int NDECL(wiz_panic);
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STATIC_PTR int NDECL(wiz_polyself);
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STATIC_PTR int NDECL(wiz_level_tele);
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STATIC_PTR int NDECL(wiz_level_change);
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STATIC_PTR int NDECL(wiz_show_seenv);
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STATIC_PTR int NDECL(wiz_show_vision);
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STATIC_PTR int NDECL(wiz_smell);
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STATIC_PTR int NDECL(wiz_mon_polycontrol);
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STATIC_PTR int NDECL(wiz_show_wmodes);
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STATIC_DCL void NDECL(wiz_map_levltyp);
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STATIC_DCL void NDECL(wiz_levltyp_legend);
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#if defined(__BORLANDC__) && !defined(_WIN32)
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extern void FDECL(show_borlandc_stats, (winid));
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#endif
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#ifdef DEBUG_MIGRATING_MONS
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STATIC_PTR int NDECL(wiz_migrate_mons);
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#endif
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STATIC_DCL int FDECL(size_monst, (struct monst *));
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STATIC_DCL int FDECL(size_obj, (struct obj *));
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STATIC_DCL void FDECL(count_obj, (struct obj *, long *, long *, BOOLEAN_P, BOOLEAN_P));
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STATIC_DCL void FDECL(obj_chain, (winid, const char *, struct obj *, long *, long *));
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STATIC_DCL void FDECL(mon_invent_chain, (winid, const char *, struct monst *, long *, long *));
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STATIC_DCL void FDECL(mon_chain, (winid, const char *, struct monst *, long *, long *));
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STATIC_DCL void FDECL(contained, (winid, const char *, long *, long *));
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STATIC_PTR int NDECL(wiz_show_stats);
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STATIC_DCL boolean FDECL(accept_menu_prefix, (int NDECL((*))));
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# ifdef PORT_DEBUG
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STATIC_DCL int NDECL(wiz_port_debug);
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# endif
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STATIC_PTR int NDECL(wiz_rumor_check);
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STATIC_DCL char FDECL(cmd_from_func, (int NDECL((*))));
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STATIC_PTR int NDECL(doattributes);
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STATIC_PTR int NDECL(doconduct); /**/
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STATIC_DCL void FDECL(enlght_line, (const char *,const char *,const char *,const char *));
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STATIC_DCL char *FDECL(enlght_combatinc, (const char *,int,int,char *));
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STATIC_DCL void FDECL(enlght_halfdmg, (int,int));
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STATIC_DCL boolean NDECL(walking_on_water);
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STATIC_DCL boolean FDECL(cause_known, (int));
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STATIC_DCL char *FDECL(attrval, (int,int,char *));
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STATIC_DCL void FDECL(background_enlightenment, (int,int));
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STATIC_DCL void FDECL(characteristics_enlightenment, (int,int));
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STATIC_DCL void FDECL(one_characteristic, (int,int,int));
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STATIC_DCL void FDECL(status_enlightenment, (int,int));
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STATIC_DCL void FDECL(attributes_enlightenment, (int,int));
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static const char* readchar_queue="";
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static coord clicklook_cc;
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STATIC_DCL char *NDECL(parse);
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STATIC_DCL boolean FDECL(help_dir, (CHAR_P,const char *));
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STATIC_PTR int
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doprev_message(VOID_ARGS)
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{
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return nh_doprev_message();
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}
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/* Count down by decrementing multi */
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STATIC_PTR int
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timed_occupation(VOID_ARGS)
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{
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(*timed_occ_fn)();
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if (multi > 0)
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multi--;
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return multi > 0;
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}
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/* If you have moved since initially setting some occupations, they
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* now shouldn't be able to restart.
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*
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* The basic rule is that if you are carrying it, you can continue
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* since it is with you. If you are acting on something at a distance,
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* your orientation to it must have changed when you moved.
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*
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* The exception to this is taking off items, since they can be taken
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* off in a number of ways in the intervening time, screwing up ordering.
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*
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* Currently: Take off all armor.
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* Picking Locks / Forcing Chests.
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* Setting traps.
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*/
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void
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reset_occupations()
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{
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reset_remarm();
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reset_pick();
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reset_trapset();
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}
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/* If a time is given, use it to timeout this function, otherwise the
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* function times out by its own means.
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*/
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void
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set_occupation(fn, txt, xtime)
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int NDECL((*fn));
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const char *txt;
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int xtime;
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{
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if (xtime) {
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occupation = timed_occupation;
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timed_occ_fn = fn;
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} else
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occupation = fn;
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occtxt = txt;
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occtime = 0;
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return;
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}
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STATIC_DCL char NDECL(popch);
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/* Provide a means to redo the last command. The flag `in_doagain' is set
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* to true while redoing the command. This flag is tested in commands that
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* require additional input (like `throw' which requires a thing and a
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* direction), and the input prompt is not shown. Also, while in_doagain is
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* TRUE, no keystrokes can be saved into the saveq.
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*/
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#define BSIZE 20
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static char pushq[BSIZE], saveq[BSIZE];
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static NEARDATA int phead, ptail, shead, stail;
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STATIC_OVL char
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popch() {
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/* If occupied, return '\0', letting tgetch know a character should
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* be read from the keyboard. If the character read is not the
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* ABORT character (as checked in pcmain.c), that character will be
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* pushed back on the pushq.
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*/
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if (occupation) return '\0';
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if (in_doagain) return(char)((shead != stail) ? saveq[stail++] : '\0');
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else return(char)((phead != ptail) ? pushq[ptail++] : '\0');
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}
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char
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pgetchar() { /* curtesy of aeb@cwi.nl */
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register int ch;
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if(!(ch = popch()))
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ch = nhgetch();
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return((char)ch);
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}
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/* A ch == 0 resets the pushq */
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void
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pushch(ch)
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char ch;
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{
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if (!ch)
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phead = ptail = 0;
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if (phead < BSIZE)
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pushq[phead++] = ch;
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return;
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}
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/* A ch == 0 resets the saveq. Only save keystrokes when not
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* replaying a previous command.
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*/
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void
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savech(ch)
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char ch;
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{
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if (!in_doagain) {
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if (!ch)
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phead = ptail = shead = stail = 0;
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else if (shead < BSIZE)
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saveq[shead++] = ch;
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}
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return;
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}
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STATIC_PTR int
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doextcmd(VOID_ARGS) /* here after # - now read a full-word command */
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{
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int idx, retval;
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int NDECL((*func));
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/* keep repeating until we don't run help or quit */
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do {
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idx = get_ext_cmd();
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if (idx < 0) return 0; /* quit */
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func = extcmdlist[idx].ef_funct;
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if (iflags.menu_requested && !accept_menu_prefix(func)) {
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pline("'m' prefix has no effect for this command.");
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iflags.menu_requested = FALSE;
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}
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retval = (*func)();
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} while (func == doextlist);
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return retval;
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}
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int
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doextlist(VOID_ARGS) /* here after #? - now list all full-word commands */
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{
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register const struct ext_func_tab *efp;
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char buf[BUFSZ];
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winid datawin;
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datawin = create_nhwindow(NHW_TEXT);
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putstr(datawin, 0, "");
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putstr(datawin, 0, " Extended Commands List");
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putstr(datawin, 0, "");
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putstr(datawin, 0, " Press '#', then type:");
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putstr(datawin, 0, "");
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for(efp = extcmdlist; efp->ef_txt; efp++) {
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Sprintf(buf, " %-15s - %s.", efp->ef_txt, efp->ef_desc);
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putstr(datawin, 0, buf);
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}
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display_nhwindow(datawin, FALSE);
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destroy_nhwindow(datawin);
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return 0;
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}
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#ifdef TTY_GRAPHICS
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#define MAX_EXT_CMD 50 /* Change if we ever have > 50 ext cmds */
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/*
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* This is currently used only by the tty port and is
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* controlled via runtime option 'extmenu'.
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* ``# ?'' is counted towards the limit of the number of commands,
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* so we actually support MAX_EXT_CMD-1 "real" extended commands.
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*/
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int
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extcmd_via_menu() /* here after # - now show pick-list of possible commands */
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{
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const struct ext_func_tab *efp;
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menu_item *pick_list = (menu_item *)0;
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winid win;
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anything any;
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const struct ext_func_tab *choices[MAX_EXT_CMD + 1];
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char buf[BUFSZ];
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char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20];
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int i, n, nchoices, acount;
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int ret, biggest;
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int accelerator, prevaccelerator;
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int matchlevel = 0;
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ret = 0;
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cbuf[0] = '\0';
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biggest = 0;
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while (!ret) {
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i = n = 0;
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accelerator = 0;
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any = zeroany;
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/* populate choices */
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for (efp = extcmdlist; efp->ef_txt; efp++) {
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if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) {
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choices[i] = efp;
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if ((int)strlen(efp->ef_desc) > biggest) {
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biggest = strlen(efp->ef_desc);
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Sprintf(fmtstr, "%%-%ds", biggest + 15);
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}
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if (++i > MAX_EXT_CMD) {
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# if defined(BETA)
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impossible(
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"Exceeded %d extended commands in doextcmd() menu; 'extmenu' disabled.",
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MAX_EXT_CMD);
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# endif /* BETA */
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iflags.extmenu = 0;
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return -1;
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}
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}
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}
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choices[i] = (struct ext_func_tab *)0;
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nchoices = i;
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/* if we're down to one, we have our selection so get out of here */
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if (nchoices == 1) {
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for (i = 0; extcmdlist[i].ef_txt != (char *)0; i++)
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if (!strncmpi(extcmdlist[i].ef_txt, cbuf, matchlevel)) {
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ret = i;
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break;
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}
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break;
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}
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|
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/* otherwise... */
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win = create_nhwindow(NHW_MENU);
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start_menu(win);
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prevaccelerator = 0;
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acount = 0;
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for (i = 0; choices[i]; ++i) {
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accelerator = choices[i]->ef_txt[matchlevel];
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if (accelerator != prevaccelerator || nchoices < (ROWNO - 3)) {
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if (acount) {
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/* flush extended cmds for that letter already in buf */
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Sprintf(buf, fmtstr, prompt);
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any.a_char = prevaccelerator;
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add_menu(win, NO_GLYPH, &any, any.a_char, 0,
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ATR_NONE, buf, FALSE);
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acount = 0;
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}
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}
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prevaccelerator = accelerator;
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if (!acount || nchoices < (ROWNO - 3)) {
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Sprintf(prompt, "%s [%s]", choices[i]->ef_txt,
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choices[i]->ef_desc);
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} else if (acount == 1) {
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Sprintf(prompt, "%s or %s", choices[i-1]->ef_txt,
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choices[i]->ef_txt);
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} else {
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Strcat(prompt," or ");
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Strcat(prompt, choices[i]->ef_txt);
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}
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++acount;
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}
|
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if (acount) {
|
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/* flush buf */
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Sprintf(buf, fmtstr, prompt);
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any.a_char = prevaccelerator;
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add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf, FALSE);
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}
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Sprintf(prompt, "Extended Command: %s", cbuf);
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end_menu(win, prompt);
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n = select_menu(win, PICK_ONE, &pick_list);
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destroy_nhwindow(win);
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if (n == 1) {
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if (matchlevel > (QBUFSZ - 2)) {
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free((genericptr_t)pick_list);
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# if defined(BETA)
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impossible("Too many chars (%d) entered in extcmd_via_menu()",
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matchlevel);
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# endif
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ret = -1;
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} else {
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cbuf[matchlevel++] = pick_list[0].item.a_char;
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cbuf[matchlevel] = '\0';
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free((genericptr_t)pick_list);
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}
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} else {
|
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if (matchlevel) {
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ret = 0;
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matchlevel = 0;
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} else
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ret = -1;
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}
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}
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return ret;
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}
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#endif /* TTY_GRAPHICS */
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/* #monster command - use special monster ability while polymorphed */
|
|
STATIC_PTR int
|
|
domonability(VOID_ARGS)
|
|
{
|
|
if (can_breathe(youmonst.data)) return dobreathe();
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|
else if (attacktype(youmonst.data, AT_SPIT)) return dospit();
|
|
else if (youmonst.data->mlet == S_NYMPH) return doremove();
|
|
else if (attacktype(youmonst.data, AT_GAZE)) return dogaze();
|
|
else if (is_were(youmonst.data)) return dosummon();
|
|
else if (webmaker(youmonst.data)) return dospinweb();
|
|
else if (is_hider(youmonst.data)) return dohide();
|
|
else if (is_mind_flayer(youmonst.data)) return domindblast();
|
|
else if (u.umonnum == PM_GREMLIN) {
|
|
if(IS_FOUNTAIN(levl[u.ux][u.uy].typ)) {
|
|
if (split_mon(&youmonst, (struct monst *)0))
|
|
dryup(u.ux, u.uy, TRUE);
|
|
} else There("is no fountain here.");
|
|
} else if (is_unicorn(youmonst.data)) {
|
|
use_unicorn_horn((struct obj *)0);
|
|
return 1;
|
|
} else if (youmonst.data->msound == MS_SHRIEK) {
|
|
You("shriek.");
|
|
if(u.uburied)
|
|
pline("Unfortunately sound does not carry well through rock.");
|
|
else aggravate();
|
|
} else if (youmonst.data->mlet == S_VAMPIRE) return dopoly();
|
|
else if (Upolyd)
|
|
pline("Any special ability you may have is purely reflexive.");
|
|
else You("don't have a special ability in your normal form!");
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
enter_explore_mode(VOID_ARGS)
|
|
{
|
|
if (wizard) {
|
|
You("are in debug mode.");
|
|
} else if (discover) {
|
|
You("are already in explore mode.");
|
|
} else {
|
|
pline(
|
|
"Beware! From explore mode there will be no return to normal game.");
|
|
if (paranoid_query(ParanoidQuit,
|
|
"Do you want to enter explore mode?")) {
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
You("are now in non-scoring explore mode.");
|
|
discover = TRUE;
|
|
} else {
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
pline("Resuming normal game.");
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
STATIC_PTR int
|
|
dooverview_or_wiz_where(VOID_ARGS)
|
|
{
|
|
if (wizard) return wiz_where();
|
|
else dooverview();
|
|
return 0;
|
|
}
|
|
|
|
/* ^W command - wish for something */
|
|
STATIC_PTR int
|
|
wiz_wish(VOID_ARGS) /* Unlimited wishes for debug mode by Paul Polderman */
|
|
{
|
|
if (wizard) {
|
|
boolean save_verbose = flags.verbose;
|
|
|
|
flags.verbose = FALSE;
|
|
makewish();
|
|
flags.verbose = save_verbose;
|
|
(void) encumber_msg();
|
|
} else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int)cmd_from_func(wiz_wish)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^I command - reveal and optionally identify hero's inventory */
|
|
STATIC_PTR int
|
|
wiz_identify(VOID_ARGS)
|
|
{
|
|
if (wizard) {
|
|
iflags.override_ID = (int)cmd_from_func(wiz_identify);
|
|
if (display_inventory((char *)0, TRUE) == -1)
|
|
identify_pack(0, FALSE);
|
|
iflags.override_ID = 0;
|
|
} else pline("Unavailable command '%s'.",
|
|
visctrl((int)cmd_from_func(wiz_identify)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^F command - reveal the level map and any traps on it */
|
|
STATIC_PTR int
|
|
wiz_map(VOID_ARGS)
|
|
{
|
|
if (wizard) {
|
|
struct trap *t;
|
|
long save_Hconf = HConfusion,
|
|
save_Hhallu = HHallucination;
|
|
|
|
HConfusion = HHallucination = 0L;
|
|
for (t = ftrap; t != 0; t = t->ntrap) {
|
|
t->tseen = 1;
|
|
map_trap(t, TRUE);
|
|
}
|
|
do_mapping();
|
|
HConfusion = save_Hconf;
|
|
HHallucination = save_Hhallu;
|
|
} else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int)cmd_from_func(wiz_map)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^G command - generate monster(s); a count prefix will be honored */
|
|
STATIC_PTR int
|
|
wiz_genesis(VOID_ARGS)
|
|
{
|
|
if (wizard) (void) create_particular();
|
|
else pline("Unavailable command '%s'.",
|
|
visctrl((int)cmd_from_func(wiz_genesis)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^O command - display dungeon layout */
|
|
STATIC_PTR int
|
|
wiz_where(VOID_ARGS)
|
|
{
|
|
if (wizard) (void) print_dungeon(FALSE, (schar *)0, (xchar *)0);
|
|
else pline("Unavailable command '%s'.",
|
|
visctrl((int)cmd_from_func(wiz_where)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^E command - detect unseen (secret doors, traps, hidden monsters) */
|
|
STATIC_PTR int
|
|
wiz_detect(VOID_ARGS)
|
|
{
|
|
if(wizard) (void) findit();
|
|
else pline("Unavailable command '%s'.",
|
|
visctrl((int)cmd_from_func(wiz_detect)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^V command - level teleport */
|
|
STATIC_PTR int
|
|
wiz_level_tele(VOID_ARGS)
|
|
{
|
|
if (wizard) level_tele();
|
|
else pline("Unavailable command '%s'.",
|
|
visctrl((int)cmd_from_func(wiz_level_tele)));
|
|
return 0;
|
|
}
|
|
|
|
/* #monpolycontrol command - choose new form for shapechangers, polymorphees */
|
|
STATIC_PTR int
|
|
wiz_mon_polycontrol(VOID_ARGS)
|
|
{
|
|
iflags.mon_polycontrol = !iflags.mon_polycontrol;
|
|
pline("Monster polymorph control is %s.",
|
|
iflags.mon_polycontrol ? "on" : "off");
|
|
return 0;
|
|
}
|
|
|
|
/* #levelchange command - adjust hero's experience level */
|
|
STATIC_PTR int
|
|
wiz_level_change(VOID_ARGS)
|
|
{
|
|
char buf[BUFSZ];
|
|
int newlevel;
|
|
int ret;
|
|
|
|
getlin("To what experience level do you want to be set?", buf);
|
|
(void)mungspaces(buf);
|
|
if (buf[0] == '\033' || buf[0] == '\0') ret = 0;
|
|
else ret = sscanf(buf, "%d", &newlevel);
|
|
|
|
if (ret != 1) {
|
|
pline1(Never_mind);
|
|
return 0;
|
|
}
|
|
if (newlevel == u.ulevel) {
|
|
You("are already that experienced.");
|
|
} else if (newlevel < u.ulevel) {
|
|
if (u.ulevel == 1) {
|
|
You("are already as inexperienced as you can get.");
|
|
return 0;
|
|
}
|
|
if (newlevel < 1) newlevel = 1;
|
|
while (u.ulevel > newlevel)
|
|
losexp("#levelchange");
|
|
} else {
|
|
if (u.ulevel >= MAXULEV) {
|
|
You("are already as experienced as you can get.");
|
|
return 0;
|
|
}
|
|
if (newlevel > MAXULEV) newlevel = MAXULEV;
|
|
while (u.ulevel < newlevel)
|
|
pluslvl(FALSE);
|
|
}
|
|
u.ulevelmax = u.ulevel;
|
|
return 0;
|
|
}
|
|
|
|
/* #panic command - test program's panic handling */
|
|
STATIC_PTR int
|
|
wiz_panic(VOID_ARGS)
|
|
{
|
|
if (yn("Do you want to call panic() and end your game?") == 'y')
|
|
panic("Crash test.");
|
|
return 0;
|
|
}
|
|
|
|
/* #polyself command - change hero's form */
|
|
STATIC_PTR int
|
|
wiz_polyself(VOID_ARGS)
|
|
{
|
|
polyself(1);
|
|
return 0;
|
|
}
|
|
|
|
/* #seenv command */
|
|
STATIC_PTR int
|
|
wiz_show_seenv(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int x, y, v, startx, stopx, curx;
|
|
char row[COLNO+1];
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
/*
|
|
* Each seenv description takes up 2 characters, so center
|
|
* the seenv display around the hero.
|
|
*/
|
|
startx = max(1, u.ux-(COLNO/4));
|
|
stopx = min(startx+(COLNO/2), COLNO);
|
|
/* can't have a line exactly 80 chars long */
|
|
if (stopx - startx == COLNO/2) startx++;
|
|
|
|
for (y = 0; y < ROWNO; y++) {
|
|
for (x = startx, curx = 0; x < stopx; x++, curx += 2) {
|
|
if (x == u.ux && y == u.uy) {
|
|
row[curx] = row[curx+1] = '@';
|
|
} else {
|
|
v = levl[x][y].seenv & 0xff;
|
|
if (v == 0)
|
|
row[curx] = row[curx+1] = ' ';
|
|
else
|
|
Sprintf(&row[curx], "%02x", v);
|
|
}
|
|
}
|
|
/* remove trailing spaces */
|
|
for (x = curx-1; x >= 0; x--)
|
|
if (row[x] != ' ') break;
|
|
row[x+1] = '\0';
|
|
|
|
putstr(win, 0, row);
|
|
}
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return 0;
|
|
}
|
|
|
|
/* #vision command */
|
|
STATIC_PTR int
|
|
wiz_show_vision(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int x, y, v;
|
|
char row[COLNO+1];
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit",
|
|
COULD_SEE, IN_SIGHT, TEMP_LIT);
|
|
putstr(win, 0, row);
|
|
putstr(win, 0, "");
|
|
for (y = 0; y < ROWNO; y++) {
|
|
for (x = 1; x < COLNO; x++) {
|
|
if (x == u.ux && y == u.uy)
|
|
row[x] = '@';
|
|
else {
|
|
v = viz_array[y][x]; /* data access should be hidden */
|
|
if (v == 0)
|
|
row[x] = ' ';
|
|
else
|
|
row[x] = '0' + viz_array[y][x];
|
|
}
|
|
}
|
|
/* remove trailing spaces */
|
|
for (x = COLNO-1; x >= 1; x--)
|
|
if (row[x] != ' ') break;
|
|
row[x+1] = '\0';
|
|
|
|
putstr(win, 0, &row[1]);
|
|
}
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return 0;
|
|
}
|
|
|
|
/* #wmode command */
|
|
STATIC_PTR int
|
|
wiz_show_wmodes(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int x,y;
|
|
char row[COLNO+1];
|
|
struct rm *lev;
|
|
boolean istty = !strcmp(windowprocs.name, "tty");
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
if (istty) putstr(win, 0, ""); /* tty only: blank top line */
|
|
for (y = 0; y < ROWNO; y++) {
|
|
for (x = 0; x < COLNO; x++) {
|
|
lev = &levl[x][y];
|
|
if (x == u.ux && y == u.uy)
|
|
row[x] = '@';
|
|
else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
|
|
row[x] = '0' + (lev->wall_info & WM_MASK);
|
|
else if (lev->typ == CORR)
|
|
row[x] = '#';
|
|
else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ))
|
|
row[x] = '.';
|
|
else
|
|
row[x] = 'x';
|
|
}
|
|
row[COLNO] = '\0';
|
|
/* map column 0, levl[0][], is off the left edge of the screen */
|
|
putstr(win, 0, &row[1]);
|
|
}
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return 0;
|
|
}
|
|
|
|
/* wizard mode variant of #terrain; internal levl[][].typ values in base-36 */
|
|
STATIC_OVL void
|
|
wiz_map_levltyp(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int x, y, terrain;
|
|
char row[COLNO+1];
|
|
boolean istty = !strcmp(windowprocs.name, "tty");
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
/* map row 0, levl[][0], is drawn on the second line of tty screen */
|
|
if (istty) putstr(win, 0, ""); /* tty only: blank top line */
|
|
for (y = 0; y < ROWNO; y++) {
|
|
/* map column 0, levl[0][], is off the left edge of the screen;
|
|
it should always have terrain type "undiggable stone" */
|
|
for (x = 1; x < COLNO; x++) {
|
|
terrain = levl[x][y].typ;
|
|
/* assumes there aren't more than 10+26+26 terrain types */
|
|
row[x-1] = (char)((terrain == 0 && !may_dig(x, y)) ? '*' :
|
|
(terrain < 10) ? '0' + terrain :
|
|
(terrain < 36) ? 'a' + terrain - 10 :
|
|
'A' + terrain - 36);
|
|
}
|
|
if (levl[0][y].typ != 0 || may_dig(0, y)) row[x++] = '!';
|
|
row[x] = '\0';
|
|
putstr(win, 0, row);
|
|
}
|
|
|
|
{
|
|
char dsc[BUFSZ];
|
|
s_level *slev = Is_special(&u.uz);
|
|
|
|
Sprintf(dsc, "D:%d,L:%d", u.uz.dnum, u.uz.dlevel);
|
|
/* [dungeon branch features currently omitted] */
|
|
/* special level features */
|
|
if (slev) {
|
|
Sprintf(eos(dsc), " \"%s\"", slev->proto);
|
|
/* special level flags (note: dungeon.def doesn't set `maze'
|
|
or `hell' for any specific levels so those never show up) */
|
|
if (slev->flags.maze_like) Strcat(dsc, " mazelike");
|
|
if (slev->flags.hellish) Strcat(dsc, " hellish");
|
|
if (slev->flags.town) Strcat(dsc, " town");
|
|
if (slev->flags.rogue_like) Strcat(dsc, " roguelike");
|
|
/* alignment currently omitted to save space */
|
|
}
|
|
/* level features */
|
|
if (level.flags.nfountains) Sprintf(eos(dsc), " %c:%d",
|
|
defsyms[S_fountain].sym,
|
|
(int)level.flags.nfountains);
|
|
if (level.flags.nsinks) Sprintf(eos(dsc), " %c:%d",
|
|
defsyms[S_sink].sym,
|
|
(int)level.flags.nsinks);
|
|
if (level.flags.has_vault) Strcat(dsc, " vault");
|
|
if (level.flags.has_shop) Strcat(dsc, " shop");
|
|
if (level.flags.has_temple) Strcat(dsc, " temple");
|
|
if (level.flags.has_court) Strcat(dsc, " throne");
|
|
if (level.flags.has_zoo) Strcat(dsc, " zoo");
|
|
if (level.flags.has_morgue) Strcat(dsc, " morgue");
|
|
if (level.flags.has_barracks) Strcat(dsc, " barracks");
|
|
if (level.flags.has_beehive) Strcat(dsc, " hive");
|
|
if (level.flags.has_swamp) Strcat(dsc, " swamp");
|
|
/* level flags */
|
|
if (level.flags.noteleport) Strcat(dsc, " noTport");
|
|
if (level.flags.hardfloor) Strcat(dsc, " noDig");
|
|
if (level.flags.nommap) Strcat(dsc, " noMMap");
|
|
if (!level.flags.hero_memory) Strcat(dsc, " noMem");
|
|
if (level.flags.shortsighted) Strcat(dsc, " shortsight");
|
|
if (level.flags.graveyard) Strcat(dsc, " graveyard");
|
|
if (level.flags.is_maze_lev) Strcat(dsc, " maze");
|
|
if (level.flags.is_cavernous_lev) Strcat(dsc, " cave");
|
|
if (level.flags.arboreal) Strcat(dsc, " tree");
|
|
if (Sokoban) Strcat(dsc, " sokoban-rules");
|
|
/* non-flag info; probably should include dungeon branching
|
|
checks (extra stairs and magic portals) here */
|
|
if (Invocation_lev(&u.uz)) Strcat(dsc, " invoke");
|
|
if (On_W_tower_level(&u.uz)) Strcat(dsc, " tower");
|
|
/* append a branch identifier for completeness' sake */
|
|
if (u.uz.dnum == 0) Strcat(dsc, " dungeon");
|
|
else if (u.uz.dnum == mines_dnum) Strcat(dsc, " mines");
|
|
else if (In_sokoban(&u.uz)) Strcat(dsc, " sokoban");
|
|
else if (u.uz.dnum == quest_dnum) Strcat(dsc, " quest");
|
|
else if (Is_knox(&u.uz)) Strcat(dsc, " ludios");
|
|
else if (u.uz.dnum == 1) Strcat(dsc, " gehennom");
|
|
else if (u.uz.dnum == tower_dnum) Strcat(dsc, " vlad");
|
|
else if (In_endgame(&u.uz)) Strcat(dsc, " endgame");
|
|
else {
|
|
/* somebody's added a dungeon branch we're not expecting */
|
|
const char *brname = dungeons[u.uz.dnum].dname;
|
|
|
|
if (!brname || !*brname) brname = "unknown";
|
|
if (!strncmpi(brname, "the ", 4)) brname += 4;
|
|
Sprintf(eos(dsc), " %s", brname);
|
|
}
|
|
/* limit the line length to map width */
|
|
if (strlen(dsc) >= COLNO) dsc[COLNO-1] = '\0'; /* truncate */
|
|
putstr(win, 0, dsc);
|
|
}
|
|
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return;
|
|
}
|
|
|
|
/* temporary? hack, since level type codes aren't the same as screen
|
|
symbols and only the latter have easily accessible descriptions */
|
|
static const char *levltyp[] = {
|
|
"stone",
|
|
"vertical wall",
|
|
"horizontal wall",
|
|
"top-left corner wall",
|
|
"top-right corner wall",
|
|
"bottom-left corner wall",
|
|
"bottom-right corner wall",
|
|
"cross wall",
|
|
"tee-up wall",
|
|
"tee-down wall",
|
|
"tee-left wall",
|
|
"tee-right wall",
|
|
"drawbridge wall",
|
|
"tree",
|
|
"secret door",
|
|
"secret corridor",
|
|
"pool",
|
|
"moat",
|
|
"water",
|
|
"drawbridge up",
|
|
"lava pool",
|
|
"iron bars",
|
|
"door",
|
|
"corridor",
|
|
"room",
|
|
"stairs",
|
|
"ladder",
|
|
"fountain",
|
|
"throne",
|
|
"sink",
|
|
"grave",
|
|
"altar",
|
|
"ice",
|
|
"drawbridge down",
|
|
"air",
|
|
"cloud",
|
|
/* not a real terrain type, but used for undiggable stone
|
|
by wiz_map_levltyp() */
|
|
"unreachable/undiggable",
|
|
/* padding in case the number of entries above is odd */
|
|
""
|
|
};
|
|
|
|
/* explanation of base-36 output from wiz_map_levltyp() */
|
|
STATIC_OVL void
|
|
wiz_levltyp_legend(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int i, j, last, c;
|
|
const char *dsc, *fmt;
|
|
char buf[BUFSZ];
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
putstr(win, 0, "#terrain encodings:");
|
|
putstr(win, 0, "");
|
|
fmt = " %c - %-28s"; /* TODO: include tab-separated variant for win32 */
|
|
*buf = '\0';
|
|
/* output in pairs, left hand column holds [0],[1],...,[N/2-1]
|
|
and right hand column holds [N/2],[N/2+1],...,[N-1];
|
|
N ('last') will always be even, and may or may not include
|
|
the empty string entry to pad out the final pair, depending
|
|
upon how many other entries are present in levltyp[] */
|
|
last = SIZE(levltyp) & ~1;
|
|
for (i = 0; i < last / 2; ++i)
|
|
for (j = i; j < last; j += last / 2) {
|
|
dsc = levltyp[j];
|
|
c = !*dsc ? ' ' : !strncmp(dsc, "unreachable", 11) ? '*' :
|
|
/* same int-to-char conversion as wiz_map_levltyp() */
|
|
(j < 10) ? '0' + j : (j < 36) ? 'a' + j - 10 : 'A' + j - 36;
|
|
Sprintf(eos(buf), fmt, c, dsc);
|
|
if (j > i) {
|
|
putstr(win, 0, buf);
|
|
*buf = '\0';
|
|
}
|
|
}
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return;
|
|
}
|
|
|
|
/* #wizsmell command - test usmellmon(). */
|
|
STATIC_PTR int
|
|
wiz_smell(VOID_ARGS)
|
|
{
|
|
char out_str[BUFSZ];
|
|
struct permonst *pm = 0;
|
|
int ans = 0;
|
|
int mndx; /* monster index */
|
|
int found; /* count of matching mndxs found */
|
|
coord cc; /* screen pos of unknown glyph */
|
|
int glyph; /* glyph at selected position */
|
|
|
|
cc.x = u.ux;
|
|
cc.y = u.uy;
|
|
mndx = 0; /* gcc -Wall lint */
|
|
if (!olfaction(youmonst.data)) {
|
|
You("are incapable of detecting odors in your present form.");
|
|
return 0;
|
|
}
|
|
|
|
pline("You can move the cursor to a monster that you want to smell.");
|
|
do {
|
|
/* Reset some variables. */
|
|
pm = (struct permonst *)0;
|
|
found = 0;
|
|
out_str[0] = '\0';
|
|
|
|
pline("Pick a monster to smell.");
|
|
ans = getpos(&cc, TRUE, "a monster");
|
|
if (ans < 0 || cc.x < 0) {
|
|
return 0; /* done */
|
|
}
|
|
/* Convert the glyph at the selected position to a mndxbol. */
|
|
glyph = glyph_at(cc.x,cc.y);
|
|
if (glyph_is_monster(glyph))
|
|
mndx = glyph_to_mon(glyph);
|
|
else
|
|
mndx = 0;
|
|
/* Is it a monster? */
|
|
if (mndx) {
|
|
if (!usmellmon(&mons[mndx]))
|
|
pline("That monster seems to give off no smell.");
|
|
} else pline("That is not a monster.");
|
|
} while (TRUE);
|
|
return 0;
|
|
}
|
|
|
|
/* #wizrumorcheck command - verify each rumor access */
|
|
STATIC_PTR int
|
|
wiz_rumor_check(VOID_ARGS)
|
|
{
|
|
rumor_check();
|
|
return 0;
|
|
}
|
|
|
|
/* #terrain command */
|
|
STATIC_PTR int
|
|
doterrain(VOID_ARGS)
|
|
{
|
|
int which = 1; /* show known map, ala crawl's '|' command */
|
|
|
|
if (discover || wizard) {
|
|
/* explore mode #terrain: choose between known map and full map;
|
|
wizard mode #terrain: choose between known map, full map,
|
|
a dump of the internal levl[][].typ codes w/ level flags,
|
|
and a legend for the levl[][].typ codes */
|
|
winid men;
|
|
menu_item *sel;
|
|
anything any;
|
|
int n;
|
|
|
|
men = create_nhwindow(NHW_MENU);
|
|
any = zeroany;
|
|
any.a_int = 1;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"known map without monsters, objects, and traps",
|
|
MENU_SELECTED);
|
|
any.a_int = 2;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"full map without monsters, objects, and traps",
|
|
MENU_UNSELECTED);
|
|
if (wizard) {
|
|
any.a_int = 3;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"internal levl[][].typ codes in base-36",
|
|
MENU_UNSELECTED);
|
|
any.a_int = 4;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"legend of base-36 levl[][].typ codes",
|
|
MENU_UNSELECTED);
|
|
}
|
|
end_menu(men, "View which?");
|
|
|
|
n = select_menu(men, PICK_ONE, &sel);
|
|
destroy_nhwindow(men);
|
|
/*
|
|
* n < 0: player used ESC to cancel;
|
|
* n == 0: preselected entry was explicitly chosen and got toggled off;
|
|
* n == 1: preselected entry was implicitly chosen via <space>|<enter>;
|
|
* n == 2: another entry was explicitly chosen, so skip preselected one
|
|
*/
|
|
which = (n < 0) ? -1 : (n == 0) ? 1 : sel[0].item.a_int;
|
|
if (n > 1 && which == 1) which = sel[1].item.a_int;
|
|
if (n > 0) free((genericptr_t)sel);
|
|
} /* discover || wizard */
|
|
|
|
switch (which) {
|
|
case 1: reveal_terrain(FALSE); break; /* known map */
|
|
case 2: reveal_terrain(TRUE); break; /* full map */
|
|
case 3: wiz_map_levltyp(); break; /* map internals */
|
|
case 4: wiz_levltyp_legend(); break; /* internal details */
|
|
default: break;
|
|
}
|
|
return 0; /* no time elapses */
|
|
}
|
|
|
|
|
|
/* -enlightenment and conduct- */
|
|
static winid en_win = WIN_ERR;
|
|
static const char
|
|
You_[] = "You ",
|
|
are[] = "are ", were[] = "were ",
|
|
have[] = "have ", had[] = "had ",
|
|
can[] = "can ", could[] = "could ";
|
|
static const char
|
|
have_been[] = "have been ",
|
|
have_never[] = "have never ", never[] = "never ";
|
|
|
|
#define enl_msg(prefix,present,past,suffix,ps) \
|
|
enlght_line(prefix, final ? past : present, suffix, ps)
|
|
#define you_are(attr,ps) enl_msg(You_,are,were,attr,ps)
|
|
#define you_have(attr,ps) enl_msg(You_,have,had,attr,ps)
|
|
#define you_can(attr,ps) enl_msg(You_,can,could,attr,ps)
|
|
#define you_have_been(goodthing) enl_msg(You_,have_been,were,goodthing,"")
|
|
#define you_have_never(badthing) enl_msg(You_,have_never,never,badthing,"")
|
|
#define you_have_X(something) enl_msg(You_,have,(const char *)"",something,"")
|
|
|
|
static void
|
|
enlght_line(start, middle, end, ps)
|
|
const char *start, *middle, *end, *ps;
|
|
{
|
|
char buf[BUFSZ];
|
|
|
|
Sprintf(buf, " %s%s%s%s.", start, middle, end, ps);
|
|
putstr(en_win, 0, buf);
|
|
}
|
|
|
|
/* format increased chance to hit or damage or defense (Protection) */
|
|
static char *
|
|
enlght_combatinc(inctyp, incamt, final, outbuf)
|
|
const char *inctyp;
|
|
int incamt, final;
|
|
char *outbuf;
|
|
{
|
|
const char *modif, *bonus;
|
|
boolean invrt;
|
|
int absamt;
|
|
|
|
absamt = abs(incamt);
|
|
/* Protection amount is typically larger than damage or to-hit;
|
|
reduce magnitude by a third in order to stretch modifier ranges
|
|
(small:1..5, moderate:6..10, large:11..19, huge:20+) */
|
|
if (!strcmp(inctyp, "defense")) absamt = (absamt * 2) / 3;
|
|
|
|
if (absamt <= 3) modif = "small";
|
|
else if (absamt <= 6) modif = "moderate";
|
|
else if (absamt <= 12) modif = "large";
|
|
else modif = "huge";
|
|
|
|
modif = !incamt ? "no" : an(modif); /* ("no" case shouldn't happen) */
|
|
bonus = (incamt >= 0) ? "bonus" : "penalty";
|
|
/* "bonus <foo>" (to hit) vs "<bar> bonus" (damage, defense) */
|
|
invrt = strcmp(inctyp, "to hit") ? TRUE : FALSE;
|
|
|
|
Sprintf(outbuf, "%s %s %s", modif,
|
|
invrt ? inctyp : bonus, invrt ? bonus : inctyp);
|
|
if (final || wizard)
|
|
Sprintf(eos(outbuf), " (%s%d)",
|
|
(incamt > 0) ? "+" : "", incamt);
|
|
|
|
return outbuf;
|
|
}
|
|
|
|
/* report half physical or half spell damage */
|
|
STATIC_OVL void
|
|
enlght_halfdmg(category, final)
|
|
int category;
|
|
int final;
|
|
{
|
|
const char *category_name;
|
|
char buf[BUFSZ];
|
|
|
|
switch (category) {
|
|
case HALF_PHDAM: category_name = "physical"; break;
|
|
case HALF_SPDAM: category_name = "spell"; break;
|
|
default: category_name = "unknown"; break;
|
|
}
|
|
Sprintf(buf, " %s %s damage",
|
|
(final || wizard) ? "half" : "reduced", category_name);
|
|
enl_msg(You_, "take", "took", buf, from_what(category));
|
|
}
|
|
|
|
/* is hero actively using water walking capability on water (or lava)? */
|
|
STATIC_OVL boolean
|
|
walking_on_water()
|
|
{
|
|
if (u.uinwater || Levitation || Flying) return FALSE;
|
|
return (Wwalking && (is_pool(u.ux, u.uy) || is_lava(u.ux, u.uy)));
|
|
}
|
|
|
|
/* check whether hero is wearing something that player definitely knows
|
|
confers the target property; item must have been seen and its type
|
|
discovered but it doesn't necessarily have to be fully identified */
|
|
STATIC_OVL boolean
|
|
cause_known(propindx)
|
|
int propindx; /* index of a property which can be conveyed by worn item */
|
|
{
|
|
register struct obj *o;
|
|
long mask = W_ARMOR | W_AMUL | W_RING | W_TOOL;
|
|
|
|
/* simpler than from_what()/what_gives(); we don't attempt to
|
|
handle artifacts and we deliberately ignore wielded items */
|
|
for (o = invent; o; o = o->nobj) {
|
|
if (!(o->owornmask & mask)) continue;
|
|
if ((int)objects[o->otyp].oc_oprop == propindx &&
|
|
objects[o->otyp].oc_name_known && o->dknown)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/* format a characteristic value, accommodating Strength's strangeness */
|
|
STATIC_OVL char *
|
|
attrval(attrindx, attrvalue, resultbuf)
|
|
int attrindx, attrvalue;
|
|
char resultbuf[]; /* should be at least [7] to hold "18/100\0" */
|
|
{
|
|
if (attrindx != A_STR || attrvalue <= 18)
|
|
Sprintf(resultbuf, "%d", attrvalue);
|
|
else if (attrvalue > STR18(100)) /* 19 to 25 */
|
|
Sprintf(resultbuf, "%d", attrvalue - 100);
|
|
else /* simplify "18/ **" to be "18/100" */
|
|
Sprintf(resultbuf, "18/%02d", attrvalue - 18);
|
|
return resultbuf;
|
|
}
|
|
|
|
void
|
|
enlightenment(mode, final)
|
|
int mode; /* BASICENLIGHTENMENT | MAGICENLIGHTENMENT (| both) */
|
|
int final; /* ENL_GAMEINPROGRESS:0, ENL_GAVEOVERALIVE, ENL_GAMEOVERDEAD */
|
|
{
|
|
char buf[BUFSZ], tmpbuf[BUFSZ];
|
|
|
|
Strcpy(tmpbuf, plname);
|
|
*tmpbuf = highc(*tmpbuf); /* same adjustment as bottom line */
|
|
/* as in background_enlighenment, when poly'd we need to use the saved
|
|
gender in u.mfemale rather than the current you-as-monster gender */
|
|
Sprintf(buf, "%s the %s's attributes:", tmpbuf,
|
|
((Upolyd ? u.mfemale : flags.female) && urole.name.f) ?
|
|
urole.name.f : urole.name.m);
|
|
|
|
en_win = create_nhwindow(NHW_MENU);
|
|
/* title */
|
|
putstr(en_win, 0, buf); /* "Conan the Archeologist's attributes:" */
|
|
/* background and characteristics; ^X or end-of-game disclosure */
|
|
if (mode & BASICENLIGHTENMENT) {
|
|
/* role, race, alignment, deities */
|
|
background_enlightenment(mode, final);
|
|
/* strength, dexterity, &c */
|
|
characteristics_enlightenment(mode, final);
|
|
}
|
|
/* expanded status line information, including things which aren't
|
|
included there due to space considerations--such as obvious
|
|
alternative movement indicators (riding, levitation, &c), and
|
|
various troubles (turning to stone, trapped, confusion, &c);
|
|
shown for both basic and magic enlightenment */
|
|
status_enlightenment(mode, final);
|
|
/* remaining attributes; shown for potion,&c or wizard mode and
|
|
explore mode ^X or end of game disclosure */
|
|
if (mode & MAGICENLIGHTENMENT) {
|
|
/* intrinsics and other traditional enlightenment feedback */
|
|
attributes_enlightenment(mode, final);
|
|
}
|
|
display_nhwindow(en_win, TRUE);
|
|
destroy_nhwindow(en_win);
|
|
en_win = WIN_ERR;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
/* display role, race, alignment and such to en_win */
|
|
STATIC_OVL void
|
|
background_enlightenment(unused_mode, final)
|
|
int unused_mode UNUSED;
|
|
int final;
|
|
{
|
|
const char *role_titl, *rank_titl;
|
|
int innategend, difgend, difalgn;
|
|
char buf[BUFSZ], tmpbuf[BUFSZ];
|
|
|
|
/* note that if poly'd, we need to use u.mfemale instead of flags.female
|
|
to access hero's saved gender-as-human/elf/&c rather than current one */
|
|
innategend = (Upolyd ? u.mfemale : flags.female) ? 1 : 0;
|
|
role_titl = (innategend && urole.name.f) ? urole.name.f : urole.name.m;
|
|
rank_titl = rank_of(u.ulevel, Role_switch, innategend);
|
|
|
|
putstr(en_win, 0, ""); /* separator after title */
|
|
putstr(en_win, 0, "Background:");
|
|
|
|
/* if polymorphed, report current shape before underlying role;
|
|
will be repeated as first status: "you are transformed" and also
|
|
among various attributes: "you are in beast form" (after being
|
|
told about lycanthropy) or "you are polymorphed into <a foo>"
|
|
(with countdown timer appended for wizard mode); we really want
|
|
the player to know he's not a samurai at the moment... */
|
|
if (Upolyd) {
|
|
struct permonst *uasmon = youmonst.data;
|
|
|
|
tmpbuf[0] = '\0';
|
|
/* here we always use current gender, not saved role gender */
|
|
if (!is_male(uasmon) && !is_female(uasmon) && !is_neuter(uasmon))
|
|
Sprintf(tmpbuf, "%s ", genders[flags.female ? 1 : 0].adj);
|
|
Sprintf(buf, "%sin %s%s form",
|
|
!final ? "currently " : "", tmpbuf, uasmon->mname);
|
|
you_are(buf, "");
|
|
}
|
|
|
|
/* report role; omit gender if it's redundant (eg, "female priestess") */
|
|
tmpbuf[0] = '\0';
|
|
if (!urole.name.f &&
|
|
((urole.allow & ROLE_GENDMASK) == (ROLE_MALE|ROLE_FEMALE) ||
|
|
innategend != flags.initgend))
|
|
Sprintf(tmpbuf, "%s ", genders[innategend].adj);
|
|
buf[0] = '\0';
|
|
if (Upolyd) Strcpy(buf, "actually "); /* "You are actually a ..." */
|
|
if (!strcmpi(rank_titl, role_titl)) {
|
|
/* omit role when rank title matches it */
|
|
Sprintf(eos(buf), "%s, level %d %s%s",
|
|
an(rank_titl), u.ulevel, tmpbuf, urace.noun);
|
|
} else {
|
|
Sprintf(eos(buf), "%s, a level %d %s%s %s",
|
|
an(rank_titl), u.ulevel, tmpbuf, urace.adj, role_titl);
|
|
}
|
|
you_are(buf, "");
|
|
|
|
/* report alignment (bypass you_are() in order to omit ending period) */
|
|
Sprintf(buf, " %s%s%s, %son a mission for %s",
|
|
You_, !final ? are : were, align_str(u.ualign.type),
|
|
/* helm of opposite alignment (might hide conversion) */
|
|
(u.ualign.type != u.ualignbase[A_CURRENT]) ? "temporarily " :
|
|
/* permanent conversion */
|
|
(u.ualign.type != u.ualignbase[A_ORIGINAL]) ? "now " :
|
|
/* athiest (ignored in very early game); lastly, normal case */
|
|
(!u.uconduct.gnostic && moves > 1000L) ? "nominally " : "",
|
|
u_gname());
|
|
putstr(en_win, 0, buf);
|
|
/* show the rest of this game's pantheon (finishes previous sentence)
|
|
[appending "also Moloch" at the end would allow for straightforward
|
|
trailing "and" on all three aligned entries but looks too verbose] */
|
|
Sprintf(buf, " who %s opposed by", !final ? "is" : "was");
|
|
if (u.ualign.type != A_LAWFUL)
|
|
Sprintf(eos(buf), " %s (%s) and",
|
|
align_gname(A_LAWFUL), align_str(A_LAWFUL));
|
|
if (u.ualign.type != A_NEUTRAL)
|
|
Sprintf(eos(buf), " %s (%s)%s",
|
|
align_gname(A_NEUTRAL), align_str(A_NEUTRAL),
|
|
(u.ualign.type != A_CHAOTIC) ? " and" : "");
|
|
if (u.ualign.type != A_CHAOTIC)
|
|
Sprintf(eos(buf), " %s (%s)",
|
|
align_gname(A_CHAOTIC), align_str(A_CHAOTIC));
|
|
Strcat(buf, "."); /* terminate sentence */
|
|
putstr(en_win, 0, buf);
|
|
|
|
/* show original alignment,gender,race,role if any have been changed;
|
|
giving separate message for temporary alignment change bypasses need
|
|
for tricky phrasing otherwise necessitated by possibility of having
|
|
helm of opposite alignment mask a permanent alignment conversion */
|
|
difgend = (innategend != flags.initgend);
|
|
difalgn = ((u.ualign.type != u.ualignbase[A_CURRENT]) ? 1 : 0)
|
|
+ ((u.ualignbase[A_CURRENT] != u.ualignbase[A_ORIGINAL]) ? 2 : 0);
|
|
if (difalgn & 1) { /* have temporary alignment so report permanent one */
|
|
Sprintf(buf, "actually %s", align_str(u.ualignbase[A_CURRENT]));
|
|
you_are(buf, "");
|
|
difalgn &= ~1; /* suppress helm from "started out <foo>" message */
|
|
}
|
|
if (difgend || difalgn) { /* sex change or perm align change or both */
|
|
Sprintf(buf, " You started out %s%s%s.",
|
|
difgend ? genders[flags.initgend].adj : "",
|
|
(difgend && difalgn) ? " and " : "",
|
|
difalgn ? align_str(u.ualignbase[A_ORIGINAL]) : "");
|
|
putstr(en_win, 0, buf);
|
|
}
|
|
}
|
|
|
|
/* characteristics: expanded version of bottom line strength, dexterity, &c */
|
|
STATIC_OVL void
|
|
characteristics_enlightenment(mode, final)
|
|
int mode;
|
|
int final;
|
|
{
|
|
putstr(en_win, 0, ""); /* separator after background */
|
|
putstr(en_win, 0,
|
|
final ? "Final Characteristics:" : "Current Characteristics:");
|
|
|
|
/* bottom line order */
|
|
one_characteristic(mode, final, A_STR); /* strength */
|
|
one_characteristic(mode, final, A_DEX); /* dexterity */
|
|
one_characteristic(mode, final, A_CON); /* constitution */
|
|
one_characteristic(mode, final, A_INT); /* intelligence */
|
|
one_characteristic(mode, final, A_WIS); /* wisdom */
|
|
one_characteristic(mode, final, A_CHA); /* charisma */
|
|
}
|
|
|
|
/* display one attribute value for characteristics_enlightenment() */
|
|
STATIC_OVL void
|
|
one_characteristic(mode, final, attrindx)
|
|
int mode, final, attrindx;
|
|
{
|
|
boolean hide_innate_value = FALSE, interesting_alimit;
|
|
int acurrent, abase, apeak, alimit;
|
|
const char *attrname, *paren_pfx;
|
|
char subjbuf[BUFSZ], valubuf[BUFSZ], valstring[32];
|
|
|
|
/* being polymorphed or wearing certain cursed items prevents
|
|
hero from reliably tracking changes to characteristics so
|
|
we don't show base & peak values then; when the items aren't
|
|
cursed, hero could take them off to check underlying values
|
|
and we show those in such case so that player doesn't need
|
|
to actually resort to doing that */
|
|
if (Upolyd) {
|
|
hide_innate_value = TRUE;
|
|
} else if (Fixed_abil) {
|
|
if (stuck_ring(uleft, RIN_SUSTAIN_ABILITY) ||
|
|
stuck_ring(uright, RIN_SUSTAIN_ABILITY))
|
|
hide_innate_value = TRUE;
|
|
}
|
|
switch (attrindx) {
|
|
case A_STR: attrname = "strength";
|
|
if (uarmg && uarmg->otyp == GAUNTLETS_OF_POWER &&
|
|
uarmg->cursed) hide_innate_value = TRUE;
|
|
break;
|
|
case A_DEX: attrname = "dexterity";
|
|
break;
|
|
case A_CON: attrname = "constitution";
|
|
break;
|
|
case A_INT: attrname = "intelligence";
|
|
if (uarmh && uarmh->otyp == DUNCE_CAP && uarmh->cursed)
|
|
hide_innate_value = TRUE;
|
|
break;
|
|
case A_WIS: attrname = "wisdom";
|
|
if (uarmh && uarmh->otyp == DUNCE_CAP && uarmh->cursed)
|
|
hide_innate_value = TRUE;
|
|
break;
|
|
case A_CHA: attrname = "charisma";
|
|
break;
|
|
default: return; /* impossible */
|
|
};
|
|
/* note: final disclosure includes MAGICENLIGHTENTMENT */
|
|
if ((mode & MAGICENLIGHTENMENT) && !Upolyd) hide_innate_value = FALSE;
|
|
|
|
acurrent = ACURR(attrindx);
|
|
(void)attrval(attrindx, acurrent, valubuf); /* Sprintf(valubuf,"%d",) */
|
|
Sprintf(subjbuf, "Your %s ", attrname);
|
|
|
|
if (!hide_innate_value) {
|
|
/* show abase, amax, and/or attrmax if acurr doesn't match abase
|
|
(a magic bonus or penalty is in effect) or abase doesn't match
|
|
amax (some points have been lost to poison or exercise abuse
|
|
and are restorable) or attrmax is different from normal human
|
|
(while game is in progress; trying to reduce dependency on
|
|
spoilers to keep track of such stuff) or attrmax was different
|
|
from abase (at end of game; this attribute wasn't maxed out) */
|
|
abase = ABASE(attrindx);
|
|
apeak = AMAX(attrindx);
|
|
alimit = ATTRMAX(attrindx);
|
|
/* criterium for whether the limit is interesting varies */
|
|
interesting_alimit = final ? (abase != alimit) :
|
|
(alimit != (attrindx != A_STR ? 18 : STR18(100)));
|
|
paren_pfx = final ? " (" : " (current; ";
|
|
if (acurrent != abase) {
|
|
Sprintf(eos(valubuf), "%sbase:%s", paren_pfx,
|
|
attrval(attrindx, abase, valstring));
|
|
paren_pfx = ", ";
|
|
}
|
|
if (abase != apeak) {
|
|
Sprintf(eos(valubuf), "%speak:%s", paren_pfx,
|
|
attrval(attrindx, apeak, valstring));
|
|
paren_pfx = ", ";
|
|
}
|
|
if (interesting_alimit) {
|
|
Sprintf(eos(valubuf), "%slimit:%s", paren_pfx,
|
|
attrval(attrindx, alimit, valstring));
|
|
/* paren_pfx = ", "; */
|
|
}
|
|
if (acurrent != abase || abase != apeak || interesting_alimit)
|
|
Strcat(valubuf, ")");
|
|
}
|
|
enl_msg(subjbuf, "is ", "was ", valubuf, "");
|
|
}
|
|
|
|
/* status: selected obvious capabilities, assorted troubles */
|
|
STATIC_OVL void
|
|
status_enlightenment(mode, final)
|
|
int mode;
|
|
int final;
|
|
{
|
|
boolean magic = (mode & MAGICENLIGHTENMENT) ? TRUE : FALSE;
|
|
int cap;
|
|
char buf[BUFSZ], youtoo[BUFSZ];
|
|
boolean Riding = (u.usteed &&
|
|
/* if hero dies while dismounting, u.usteed will still
|
|
be set; we want to ignore steed in that situation */
|
|
!(final == ENL_GAMEOVERDEAD &&
|
|
!strcmp(killer.name, "riding accident")));
|
|
const char *steedname = !Riding ? (char *)0 :
|
|
x_monnam(u.usteed,
|
|
u.usteed->mtame ? ARTICLE_YOUR : ARTICLE_THE,
|
|
(char *)0,
|
|
(SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION),
|
|
FALSE);
|
|
|
|
/*\
|
|
* Status (many are abbreviated on bottom line; others are or
|
|
* should be discernible to the hero hence to the player)
|
|
\*/
|
|
putstr(en_win, 0, ""); /* separator after title or characteristics */
|
|
putstr(en_win, 0, final ? "Final Status:" : "Current Status:");
|
|
|
|
Strcpy(youtoo, You_);
|
|
/* not a traditional status but inherently obvious to player; more
|
|
detail given below (attributes section) for magic enlightenment */
|
|
if (Upolyd) you_are("transformed", "");
|
|
/* not a trouble, but we want to display riding status before maybe
|
|
reporting steed as trapped or hero stuck to cursed saddle */
|
|
if (Riding) {
|
|
Sprintf(buf, "riding %s", steedname);
|
|
you_are(buf, "");
|
|
Sprintf(eos(youtoo), "and %s ", steedname);
|
|
}
|
|
/* other movement situations that hero should always know */
|
|
if (Levitation) {
|
|
if (Lev_at_will && magic)
|
|
you_are("levitating, at will", "");
|
|
else
|
|
enl_msg(youtoo, are, were, "levitating", from_what(LEVITATION));
|
|
} else if (Flying) { /* can only fly when not levitating */
|
|
enl_msg(youtoo, are, were, "flying", from_what(FLYING));
|
|
}
|
|
if (Underwater) {
|
|
you_are("underwater", "");
|
|
} else if (u.uinwater) {
|
|
you_are(Swimming ? "swimming" : "in water", from_what(SWIMMING));
|
|
} else if (walking_on_water()) {
|
|
/* show active Wwalking here, potential Wwalking elsewhere */
|
|
Sprintf(buf, "walking on %s",
|
|
is_pool(u.ux, u.uy) ? "water" :
|
|
is_lava(u.ux, u.uy) ? "lava" :
|
|
surface(u.ux, u.uy)); /* catchall; shouldn't happen */
|
|
you_are(buf, from_what(WWALKING));
|
|
}
|
|
if (Upolyd && (u.uundetected || youmonst.m_ap_type != M_AP_NOTHING))
|
|
youhiding(TRUE, final);
|
|
|
|
/* internal troubles, mostly in the order that prayer ranks them */
|
|
if (Stoned) you_are("turning to stone", "");
|
|
if (Slimed) you_are("turning into slime", "");
|
|
if (Strangled) {
|
|
if (u.uburied) {
|
|
you_are("buried", "");
|
|
} else {
|
|
Strcpy(buf, "being strangled");
|
|
if (wizard) Sprintf(eos(buf), " (%ld)", (Strangled & TIMEOUT));
|
|
you_are(buf, from_what(STRANGLED));
|
|
}
|
|
}
|
|
if (Sick) {
|
|
/* prayer lumps these together; botl puts Ill before FoodPois */
|
|
if (u.usick_type & SICK_NONVOMITABLE)
|
|
you_are("terminally sick from illness", "");
|
|
if (u.usick_type & SICK_VOMITABLE)
|
|
you_are("terminally sick from food poisoning", "");
|
|
}
|
|
if (Vomiting) you_are("nauseated", "");
|
|
if (Stunned) you_are("stunned", "");
|
|
if (Confusion) you_are("confused", "");
|
|
if (Hallucination) you_are("hallucinating", "");
|
|
if (Blind) you_are("blind", from_what(BLINDED));
|
|
if (Deaf) you_are("deaf", from_what(DEAF));
|
|
|
|
/* external troubles, more or less */
|
|
if (Punished) {
|
|
if (uball) {
|
|
Sprintf(buf, "chained to %s", ansimpleoname(uball));
|
|
} else {
|
|
impossible("Punished without uball?");
|
|
Strcpy(buf, "punished");
|
|
}
|
|
you_are(buf, "");
|
|
}
|
|
if (u.utrap) {
|
|
char predicament[BUFSZ];
|
|
struct trap *t;
|
|
boolean anchored = (u.utraptype == TT_BURIEDBALL);
|
|
|
|
if (anchored) {
|
|
Strcpy(predicament, "tethered to something buried");
|
|
} else if (u.utraptype == TT_INFLOOR || u.utraptype == TT_LAVA) {
|
|
Sprintf(predicament, "stuck in %s", the(surface(u.ux, u.uy)));
|
|
} else {
|
|
Strcpy(predicament, "trapped");
|
|
if ((t = t_at(u.ux, u.uy)) != 0)
|
|
Sprintf(eos(predicament), " in %s",
|
|
an(defsyms[trap_to_defsym(t->ttyp)].explanation));
|
|
}
|
|
if (u.usteed) { /* not `Riding' here */
|
|
Sprintf(buf, "%s%s ", anchored ? "you and " : "", steedname);
|
|
*buf = highc(*buf);
|
|
enl_msg(buf, (anchored ? "are " : "is "),
|
|
(anchored ? "were " : "was "), predicament, "");
|
|
} else
|
|
you_are(predicament, "");
|
|
} /* (u.utrap) */
|
|
if (u.uswallow) {
|
|
Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck));
|
|
if (wizard) Sprintf(eos(buf), " (%u)", u.uswldtim);
|
|
you_are(buf, "");
|
|
} else if (u.ustuck) {
|
|
Sprintf(buf, "%s %s",
|
|
(Upolyd && sticks(youmonst.data)) ? "holding" : "held by",
|
|
a_monnam(u.ustuck));
|
|
you_are(buf, "");
|
|
}
|
|
if (Riding) {
|
|
struct obj *saddle = which_armor(u.usteed, W_SADDLE);
|
|
|
|
if (saddle && saddle->cursed) {
|
|
Sprintf(buf, "stuck to %s %s",
|
|
s_suffix(steedname), simpleonames(saddle));
|
|
you_are(buf, "");
|
|
}
|
|
}
|
|
if (Wounded_legs) {
|
|
/* when mounted, Wounded_legs applies to steed rather than to
|
|
hero; we only report steed's wounded legs in wizard mode */
|
|
if (u.usteed) { /* not `Riding' here */
|
|
if (wizard) {
|
|
Strcpy(buf, steedname);
|
|
*buf = highc(*buf);
|
|
enl_msg(buf, " has", " had", " wounded legs", "");
|
|
}
|
|
} else {
|
|
Sprintf(buf, "wounded %s", makeplural(body_part(LEG)));
|
|
you_have(buf, "");
|
|
}
|
|
}
|
|
if (Glib) {
|
|
Sprintf(buf, "slippery %s", makeplural(body_part(FINGER)));
|
|
you_have(buf, "");
|
|
}
|
|
if (Fumbling) {
|
|
if (magic || cause_known(FUMBLING))
|
|
enl_msg(You_, "fumble", "fumbled", "", from_what(FUMBLING));
|
|
}
|
|
if (Sleepy) {
|
|
if (magic || cause_known(SLEEPY)) {
|
|
Strcpy(buf, from_what(SLEEPY));
|
|
if (wizard) Sprintf(eos(buf), " (%ld)", (HSleepy & TIMEOUT));
|
|
enl_msg("You ", "fall", "fell", " asleep uncontrollably", buf);
|
|
}
|
|
}
|
|
/* hunger/nutrition */
|
|
if (Hunger) {
|
|
if (magic || cause_known(HUNGER))
|
|
enl_msg(You_, "hunger", "hungered", " rapidly",
|
|
from_what(HUNGER));
|
|
}
|
|
Strcpy(buf, hu_stat[u.uhs]); /* hunger status; omitted if "normal" */
|
|
mungspaces(buf); /* strip trailing spaces */
|
|
if (*buf) {
|
|
*buf = lowc(*buf); /* override capitalization */
|
|
if (!strcmp(buf, "weak"))
|
|
Strcat(buf, " from severe hunger");
|
|
else if (!strncmp(buf, "faint", 5)) /* fainting, fainted */
|
|
Strcat(buf, " due to starvation");
|
|
you_are(buf, "");
|
|
}
|
|
/* encumbrance */
|
|
if ((cap = near_capacity()) > UNENCUMBERED) {
|
|
const char *adj = "?_?"; /* (should always get overridden) */
|
|
|
|
Strcpy(buf, enc_stat[cap]);
|
|
*buf = lowc(*buf);
|
|
switch (cap) {
|
|
case SLT_ENCUMBER: adj = "slightly"; break; /* burdened */
|
|
case MOD_ENCUMBER: adj = "moderately"; break; /* stressed */
|
|
case HVY_ENCUMBER: adj = "very"; break; /* strained */
|
|
case EXT_ENCUMBER: adj = "extremely"; break; /* overtaxed */
|
|
case OVERLOADED: adj = "not possible"; break;
|
|
}
|
|
Sprintf(eos(buf), "; movement %s %s%s", !final ? "is" : "was",
|
|
adj, (cap < OVERLOADED) ? " slowed" : "");
|
|
you_are(buf, "");
|
|
} else {
|
|
/* last resort entry, guarantees Status section is non-empty */
|
|
you_are("unencumbered", "");
|
|
}
|
|
/* report being weaponless; distinguish whether gloves are worn */
|
|
if (!uwep) you_are(uarmg ? "empty handed" : /* gloves imply hands */
|
|
/* no weapon and no gloves */
|
|
humanoid(youmonst.data) ? "bare handed" :
|
|
/* alternate phrasing for paws or lack of hands */
|
|
"not wielding anything", "");
|
|
/* two-weaponing implies a weapon (not other odd stuff) in each hand */
|
|
else if (u.twoweap) you_are("wielding two weapons at once", "");
|
|
/* report most weapons by their skill class (so a katana will be
|
|
described as a long sword, for instance; mattock and hook are
|
|
exceptions), or wielded non-weapon item by its object class */
|
|
else {
|
|
const char *what = weapon_descr(uwep);
|
|
|
|
if (!strcmpi(what, "armor") || !strcmpi(what, "food") ||
|
|
!strcmpi(what, "venom"))
|
|
Sprintf(buf, "wielding some %s", what);
|
|
else
|
|
Sprintf(buf, "wielding %s",
|
|
(uwep->quan == 1L) ? an(what) : makeplural(what));
|
|
you_are(buf, "");
|
|
}
|
|
}
|
|
|
|
/* attributes: intrinsics and the like, other non-obvious capabilities */
|
|
void
|
|
attributes_enlightenment(unused_mode, final)
|
|
int unused_mode UNUSED;
|
|
int final;
|
|
{
|
|
static NEARDATA const char
|
|
if_surroundings_permitted[] = " if surroundings permitted";
|
|
int ltmp, armpro;
|
|
char buf[BUFSZ];
|
|
|
|
/*\
|
|
* Attributes
|
|
\*/
|
|
putstr(en_win, 0, "");
|
|
putstr(en_win, 0, final ? "Final Attributes:" : "Current Attributes:");
|
|
|
|
if (u.uevent.uhand_of_elbereth) {
|
|
static const char * const hofe_titles[3] = {
|
|
"the Hand of Elbereth",
|
|
"the Envoy of Balance",
|
|
"the Glory of Arioch"
|
|
};
|
|
you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1],"");
|
|
}
|
|
|
|
/* note: piousness 20 matches MIN_QUEST_ALIGN (quest.h) */
|
|
if (u.ualign.record >= 20) you_are("piously aligned","");
|
|
else if (u.ualign.record > 13) you_are("devoutly aligned","");
|
|
else if (u.ualign.record > 8) you_are("fervently aligned","");
|
|
else if (u.ualign.record > 3) you_are("stridently aligned","");
|
|
else if (u.ualign.record == 3) you_are("aligned","");
|
|
else if (u.ualign.record > 0) you_are("haltingly aligned","");
|
|
else if (u.ualign.record == 0) you_are("nominally aligned","");
|
|
else if (u.ualign.record >= -3) you_have("strayed","");
|
|
else if (u.ualign.record >= -8) you_have("sinned","");
|
|
else you_have("transgressed","");
|
|
if (wizard) {
|
|
Sprintf(buf, " %d", u.ualign.record);
|
|
enl_msg("Your alignment ", "is", "was", buf, "");
|
|
}
|
|
|
|
/*** Resistances to troubles ***/
|
|
if (Invulnerable) you_are("invulnerable",from_what(INVULNERABLE));
|
|
if (Antimagic) you_are("magic-protected",from_what(ANTIMAGIC));
|
|
if (Fire_resistance) you_are("fire resistant",from_what(FIRE_RES));
|
|
if (Cold_resistance) you_are("cold resistant",from_what(COLD_RES));
|
|
if (Sleep_resistance) you_are("sleep resistant",from_what(SLEEP_RES));
|
|
if (Disint_resistance)
|
|
you_are("disintegration-resistant",from_what(DISINT_RES));
|
|
if (Shock_resistance) you_are("shock resistant",from_what(SHOCK_RES));
|
|
if (Poison_resistance) you_are("poison resistant",from_what(POISON_RES));
|
|
if (Acid_resistance) you_are("acid resistant",from_what(ACID_RES));
|
|
if (Drain_resistance)
|
|
you_are("level-drain resistant",from_what(DRAIN_RES));
|
|
if (Sick_resistance) you_are("immune to sickness",from_what(SICK_RES));
|
|
if (Stone_resistance)
|
|
you_are("petrification resistant",from_what(STONE_RES));
|
|
if (Halluc_resistance)
|
|
enl_msg(You_, "resist", "resisted", " hallucinations",
|
|
from_what(HALLUC_RES));
|
|
if (u.uedibility) you_can("recognize detrimental food","");
|
|
|
|
/*** Vision and senses ***/
|
|
if (!Blind && (Blinded || !haseyes(youmonst.data)))
|
|
you_can("see", from_what(-BLINDED)); /* Eyes of the Overworld */
|
|
if (See_invisible) {
|
|
if (!Blind)
|
|
enl_msg(You_, "see", "saw", " invisible", from_what(SEE_INVIS));
|
|
else
|
|
enl_msg(You_, "will see", "would have seen",
|
|
" invisible when not blind", from_what(SEE_INVIS));
|
|
}
|
|
if (Blind_telepat) you_are("telepathic",from_what(TELEPAT));
|
|
if (Warning) you_are("warned", from_what(WARNING));
|
|
if (Warn_of_mon && context.warntype.obj) {
|
|
Sprintf(buf, "aware of the presence of %s",
|
|
(context.warntype.obj & M2_ORC) ? "orcs" :
|
|
(context.warntype.obj & M2_DEMON) ? "demons" :
|
|
something);
|
|
you_are(buf,from_what(WARN_OF_MON));
|
|
}
|
|
if (Warn_of_mon && context.warntype.polyd) {
|
|
Sprintf(buf, "aware of the presence of %s",
|
|
((context.warntype.polyd & (M2_HUMAN|M2_ELF))
|
|
== (M2_HUMAN|M2_ELF)) ? "humans and elves" :
|
|
(context.warntype.polyd & M2_HUMAN) ? "humans" :
|
|
(context.warntype.polyd & M2_ELF) ? "elves" :
|
|
(context.warntype.polyd & M2_ORC) ? "orcs" :
|
|
(context.warntype.polyd & M2_DEMON) ? "demons" :
|
|
"certain monsters");
|
|
you_are(buf,"");
|
|
}
|
|
if (Warn_of_mon && context.warntype.speciesidx) {
|
|
Sprintf(buf, "aware of the presence of %s",
|
|
makeplural(mons[context.warntype.speciesidx].mname));
|
|
you_are(buf,from_what(WARN_OF_MON));
|
|
}
|
|
if (Undead_warning) you_are("warned of undead",from_what(WARN_UNDEAD));
|
|
if (Searching) you_have("automatic searching",from_what(SEARCHING));
|
|
if (Clairvoyant) you_are("clairvoyant",from_what(CLAIRVOYANT));
|
|
else if ((HClairvoyant || EClairvoyant) && BClairvoyant) {
|
|
Strcpy(buf, from_what(-CLAIRVOYANT));
|
|
if (!strncmp(buf, " because of ", 12))
|
|
/* overwrite substring; strncpy doesn't add terminator */
|
|
(void) strncpy(buf, " if not for ", 12);
|
|
enl_msg(You_, "could be", "could have been",
|
|
" clairvoyant", buf);
|
|
}
|
|
if (Infravision) you_have("infravision",from_what(INFRAVISION));
|
|
if (Detect_monsters)
|
|
you_are("sensing the presence of monsters", "");
|
|
if (u.umconf) you_are("going to confuse monsters","");
|
|
|
|
/*** Appearance and behavior ***/
|
|
if (Adornment) {
|
|
int adorn = 0;
|
|
|
|
if (uleft && uleft->otyp == RIN_ADORNMENT) adorn += uleft->spe;
|
|
if (uright && uright->otyp == RIN_ADORNMENT) adorn += uright->spe;
|
|
/* the sum might be 0 (+0 ring or two which negate each other);
|
|
that yields "you are charismatic" (which isn't pointless
|
|
because it potentially impacts seduction attacks) */
|
|
Sprintf(buf, "%scharismatic",
|
|
(adorn > 0) ? "more " : (adorn < 0) ? "less " : "");
|
|
you_are(buf, from_what(ADORNED));
|
|
}
|
|
if (Invisible) you_are("invisible",from_what(INVIS));
|
|
else if (Invis) you_are("invisible to others",from_what(INVIS));
|
|
/* ordinarily "visible" is redundant; this is a special case for
|
|
the situation when invisibility would be an expected attribute */
|
|
else if ((HInvis || EInvis) && BInvis)
|
|
you_are("visible", from_what(-INVIS));
|
|
if (Displaced) you_are("displaced",from_what(DISPLACED));
|
|
if (Stealth) you_are("stealthy",from_what(STEALTH));
|
|
if (Aggravate_monster)
|
|
enl_msg("You aggravate", "", "d",
|
|
" monsters",from_what(AGGRAVATE_MONSTER));
|
|
if (Conflict) enl_msg("You cause", "", "d", " conflict",from_what(CONFLICT));
|
|
|
|
/*** Transportation ***/
|
|
if (Jumping) you_can("jump",from_what(JUMPING));
|
|
if (Teleportation) you_can("teleport",from_what(TELEPORT));
|
|
if (Teleport_control)
|
|
you_have("teleport control",from_what(TELEPORT_CONTROL));
|
|
/* actively levitating handled earlier as a status condition */
|
|
if (BLevitation) { /* levitation is blocked */
|
|
long save_BLev = BLevitation;
|
|
|
|
BLevitation = 0L;
|
|
if (Levitation)
|
|
enl_msg(You_, "would levitate", "would have levitated",
|
|
if_surroundings_permitted, "");
|
|
BLevitation = save_BLev;
|
|
}
|
|
/* actively flying handled earlier as a status condition */
|
|
if (BFlying) { /* flight is blocked */
|
|
long save_BFly = BFlying;
|
|
|
|
BFlying = 0L;
|
|
if (Flying)
|
|
enl_msg(You_, "would fly", "would have flown",
|
|
Levitation ? "if you weren't levitating" :
|
|
(save_BFly == FROMOUTSIDE) ?
|
|
if_surroundings_permitted :
|
|
/* both surroundings and [latent] levitation */
|
|
" if circumstances permitted", "");
|
|
BFlying = save_BFly;
|
|
}
|
|
/* actively walking on water handled earlier as a status condition */
|
|
if (Wwalking && !walking_on_water())
|
|
you_can("walk on water",from_what(WWALKING));
|
|
/* actively swimming (in water but not under it) handled earlier */
|
|
if (Swimming && (Underwater || !u.uinwater))
|
|
you_can("swim",from_what(SWIMMING));
|
|
if (Breathless)
|
|
you_can("survive without air",from_what(MAGICAL_BREATHING));
|
|
else if (Amphibious)
|
|
you_can("breathe water",from_what(MAGICAL_BREATHING));
|
|
if (Passes_walls) you_can("walk through walls",from_what(PASSES_WALLS));
|
|
|
|
/*** Physical attributes ***/
|
|
if (Regeneration)
|
|
enl_msg("You regenerate", "", "d", "",from_what(REGENERATION));
|
|
if (Slow_digestion)
|
|
you_have("slower digestion",from_what(SLOW_DIGESTION));
|
|
if (u.uhitinc)
|
|
you_have(enlght_combatinc("to hit", u.uhitinc, final, buf),"");
|
|
if (u.udaminc)
|
|
you_have(enlght_combatinc("damage", u.udaminc, final, buf),"");
|
|
if (u.uspellprot || Protection) {
|
|
int prot = 0;
|
|
|
|
if(uleft && uleft->otyp == RIN_PROTECTION) prot += uleft->spe;
|
|
if(uright && uright->otyp == RIN_PROTECTION) prot += uright->spe;
|
|
if (HProtection & INTRINSIC) prot += u.ublessed;
|
|
prot += u.uspellprot;
|
|
if (prot)
|
|
you_have(enlght_combatinc("defense", prot, final, buf), "");
|
|
}
|
|
if ((armpro = magic_negation(&youmonst)) > 0) {
|
|
/* magic cancellation factor, conferred by worn armor */
|
|
static const char * const mc_types[] = {
|
|
"" /*ordinary*/, "warded", "guarded", "protected",
|
|
};
|
|
/* sanity check */
|
|
if (armpro >= SIZE(mc_types)) armpro = SIZE(mc_types) - 1;
|
|
you_are(mc_types[armpro],"");
|
|
}
|
|
if (Half_physical_damage) enlght_halfdmg(HALF_PHDAM, final);
|
|
if (Half_spell_damage) enlght_halfdmg(HALF_SPDAM, final);
|
|
if (Protection_from_shape_changers)
|
|
you_are("protected from shape changers",
|
|
from_what(PROT_FROM_SHAPE_CHANGERS));
|
|
if (Polymorph) you_are("polymorphing", from_what(POLYMORPH));
|
|
if (Polymorph_control)
|
|
you_have("polymorph control",from_what(POLYMORPH_CONTROL));
|
|
if (u.ulycn >= LOW_PM) {
|
|
Strcpy(buf, an(mons[u.ulycn].mname));
|
|
you_are(buf,"");
|
|
}
|
|
if (Upolyd) {
|
|
if (u.umonnum == u.ulycn) Strcpy(buf, "in beast form");
|
|
else Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname));
|
|
if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone);
|
|
you_are(buf,"");
|
|
if (lays_eggs(youmonst.data) && flags.female)
|
|
you_can("lay eggs", "");
|
|
}
|
|
if (Unchanging) you_can("not change from your current form",
|
|
from_what(UNCHANGING));
|
|
if (Hate_silver) you_are("harmed by silver","");
|
|
if (Fast) you_are(Very_fast ? "very fast" : "fast",from_what(FAST));
|
|
if (Reflecting) you_have("reflection",from_what(REFLECTING));
|
|
if (Free_action) you_have("free action",from_what(FREE_ACTION));
|
|
if (Fixed_abil) you_have("fixed abilities",from_what(FIXED_ABIL));
|
|
if (Lifesaved)
|
|
enl_msg("Your life ", "will be", "would have been", " saved","");
|
|
|
|
/*** Miscellany ***/
|
|
if (Luck) {
|
|
ltmp = abs((int)Luck);
|
|
Sprintf(buf, "%s%slucky",
|
|
ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "",
|
|
Luck < 0 ? "un" : "");
|
|
if (wizard) Sprintf(eos(buf), " (%d)", Luck);
|
|
you_are(buf,"");
|
|
} else if (wizard) enl_msg("Your luck ", "is", "was", " zero","");
|
|
if (u.moreluck > 0) you_have("extra luck","");
|
|
else if (u.moreluck < 0) you_have("reduced luck","");
|
|
if (carrying(LUCKSTONE) || stone_luck(TRUE)) {
|
|
ltmp = stone_luck(0);
|
|
if (ltmp <= 0)
|
|
enl_msg("Bad luck ", "does", "did", " not time out for you","");
|
|
if (ltmp >= 0)
|
|
enl_msg("Good luck ", "does", "did", " not time out for you","");
|
|
}
|
|
|
|
if (u.ugangr) {
|
|
Sprintf(buf, " %sangry with you",
|
|
u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : "");
|
|
if (wizard) Sprintf(eos(buf), " (%d)", u.ugangr);
|
|
enl_msg(u_gname(), " is", " was", buf,"");
|
|
} else
|
|
/*
|
|
* We need to suppress this when the game is over, because death
|
|
* can change the value calculated by can_pray(), potentially
|
|
* resulting in a false claim that you could have prayed safely.
|
|
*/
|
|
if (!final) {
|
|
#if 0
|
|
/* "can [not] safely pray" vs "could [not] have safely prayed" */
|
|
Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ",
|
|
final ? "have " : "", final ? "ed" : "");
|
|
#else
|
|
Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not ");
|
|
#endif
|
|
if (wizard) Sprintf(eos(buf), " (%d)", u.ublesscnt);
|
|
you_can(buf,"");
|
|
}
|
|
if (wizard) {
|
|
int fcount = 0;
|
|
struct fruit *f;
|
|
char buf2[BUFSZ];
|
|
for(f=ffruit; f; f = f->nextf)
|
|
{
|
|
Sprintf(buf, "Fruit %d ", ++fcount);
|
|
Sprintf(buf2, "%s (id %d)", f->fname, f->fid);
|
|
enl_msg(buf, "is ", "was ", buf2, "");
|
|
}
|
|
enl_msg("The current fruit ", "is ", "was ", pl_fruit, "");
|
|
Sprintf(buf, "%d", flags.made_fruit);
|
|
enl_msg("The made fruit flag ", "is ", "was ", buf, "");
|
|
}
|
|
|
|
{
|
|
const char *p;
|
|
|
|
buf[0] = '\0';
|
|
if (final < 2) { /* still in progress, or quit/escaped/ascended */
|
|
p = "survived after being killed ";
|
|
switch (u.umortality) {
|
|
case 0: p = !final ? (char *)0 : "survived"; break;
|
|
case 1: Strcpy(buf, "once"); break;
|
|
case 2: Strcpy(buf, "twice"); break;
|
|
case 3: Strcpy(buf, "thrice"); break;
|
|
default: Sprintf(buf, "%d times", u.umortality);
|
|
break;
|
|
}
|
|
} else { /* game ended in character's death */
|
|
p = "are dead";
|
|
switch (u.umortality) {
|
|
case 0: impossible("dead without dying?");
|
|
case 1: break; /* just "are dead" */
|
|
default: Sprintf(buf, " (%d%s time!)", u.umortality,
|
|
ordin(u.umortality));
|
|
break;
|
|
}
|
|
}
|
|
if (p) enl_msg(You_, "have been killed ", p, buf, "");
|
|
}
|
|
}
|
|
|
|
#if 0 /* no longer used */
|
|
STATIC_DCL boolean NDECL(minimal_enlightenment);
|
|
|
|
/*
|
|
* Courtesy function for non-debug, non-explorer mode players
|
|
* to help refresh them about who/what they are.
|
|
* Returns FALSE if menu cancelled (dismissed with ESC), TRUE otherwise.
|
|
*/
|
|
STATIC_OVL boolean
|
|
minimal_enlightenment()
|
|
{
|
|
winid tmpwin;
|
|
menu_item *selected;
|
|
anything any;
|
|
int genidx, n;
|
|
char buf[BUFSZ], buf2[BUFSZ];
|
|
static const char untabbed_fmtstr[] = "%-15s: %-12s";
|
|
static const char untabbed_deity_fmtstr[] = "%-17s%s";
|
|
static const char tabbed_fmtstr[] = "%s:\t%-12s";
|
|
static const char tabbed_deity_fmtstr[] = "%s\t%s";
|
|
static const char *fmtstr;
|
|
static const char *deity_fmtstr;
|
|
|
|
fmtstr = iflags.menu_tab_sep ? tabbed_fmtstr : untabbed_fmtstr;
|
|
deity_fmtstr = iflags.menu_tab_sep ?
|
|
tabbed_deity_fmtstr : untabbed_deity_fmtstr;
|
|
any = zeroany;
|
|
buf[0] = buf2[0] = '\0';
|
|
tmpwin = create_nhwindow(NHW_MENU);
|
|
start_menu(tmpwin);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Starting", FALSE);
|
|
|
|
/* Starting name, race, role, gender */
|
|
Sprintf(buf, fmtstr, "name", plname);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
Sprintf(buf, fmtstr, "race", urace.noun);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
Sprintf(buf, fmtstr, "role",
|
|
(flags.initgend && urole.name.f) ? urole.name.f : urole.name.m);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
Sprintf(buf, fmtstr, "gender", genders[flags.initgend].adj);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
/* Starting alignment */
|
|
Sprintf(buf, fmtstr, "alignment", align_str(u.ualignbase[A_ORIGINAL]));
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
/* Current name, race, role, gender */
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Current", FALSE);
|
|
Sprintf(buf, fmtstr, "race", Upolyd ? youmonst.data->mname : urace.noun);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
if (Upolyd) {
|
|
Sprintf(buf, fmtstr, "role (base)",
|
|
(u.mfemale && urole.name.f) ? urole.name.f : urole.name.m);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
} else {
|
|
Sprintf(buf, fmtstr, "role",
|
|
(flags.female && urole.name.f) ? urole.name.f : urole.name.m);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
}
|
|
/* don't want poly_gender() here; it forces `2' for non-humanoids */
|
|
genidx = is_neuter(youmonst.data) ? 2 : flags.female;
|
|
Sprintf(buf, fmtstr, "gender", genders[genidx].adj);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
if (Upolyd && (int)u.mfemale != genidx) {
|
|
Sprintf(buf, fmtstr, "gender (base)", genders[u.mfemale].adj);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
}
|
|
|
|
/* Current alignment */
|
|
Sprintf(buf, fmtstr, "alignment", align_str(u.ualign.type));
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
/* Deity list */
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Deities", FALSE);
|
|
Sprintf(buf2, deity_fmtstr, align_gname(A_CHAOTIC),
|
|
(u.ualignbase[A_ORIGINAL] == u.ualign.type
|
|
&& u.ualign.type == A_CHAOTIC) ? " (s,c)" :
|
|
(u.ualignbase[A_ORIGINAL] == A_CHAOTIC) ? " (s)" :
|
|
(u.ualign.type == A_CHAOTIC) ? " (c)" : "");
|
|
Sprintf(buf, fmtstr, "Chaotic", buf2);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
Sprintf(buf2, deity_fmtstr, align_gname(A_NEUTRAL),
|
|
(u.ualignbase[A_ORIGINAL] == u.ualign.type
|
|
&& u.ualign.type == A_NEUTRAL) ? " (s,c)" :
|
|
(u.ualignbase[A_ORIGINAL] == A_NEUTRAL) ? " (s)" :
|
|
(u.ualign.type == A_NEUTRAL) ? " (c)" : "");
|
|
Sprintf(buf, fmtstr, "Neutral", buf2);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
Sprintf(buf2, deity_fmtstr, align_gname(A_LAWFUL),
|
|
(u.ualignbase[A_ORIGINAL] == u.ualign.type &&
|
|
u.ualign.type == A_LAWFUL) ? " (s,c)" :
|
|
(u.ualignbase[A_ORIGINAL] == A_LAWFUL) ? " (s)" :
|
|
(u.ualign.type == A_LAWFUL) ? " (c)" : "");
|
|
Sprintf(buf, fmtstr, "Lawful", buf2);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
end_menu(tmpwin, "Base Attributes");
|
|
n = select_menu(tmpwin, PICK_NONE, &selected);
|
|
destroy_nhwindow(tmpwin);
|
|
return (n != -1);
|
|
}
|
|
#endif /*0*/
|
|
|
|
/* ^X command */
|
|
STATIC_PTR int
|
|
doattributes(VOID_ARGS)
|
|
{
|
|
int mode = BASICENLIGHTENMENT;
|
|
|
|
/* show more--as if final disclosure--for wizard and explore modes */
|
|
if (wizard || discover) mode |= MAGICENLIGHTENMENT;
|
|
|
|
enlightenment(mode, ENL_GAMEINPROGRESS);
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
youhiding(via_enlghtmt, msgflag)
|
|
boolean via_enlghtmt; /* englightment line vs topl message */
|
|
int msgflag; /* for variant message phrasing */
|
|
{
|
|
char *bp, buf[BUFSZ];
|
|
|
|
Strcpy(buf, "hiding");
|
|
if (youmonst.m_ap_type != M_AP_NOTHING) {
|
|
/* mimic; hero is only able to mimic a strange object or gold
|
|
or hallucinatory alternative to gold, so we skip the details
|
|
for the hypothetical furniture and monster cases */
|
|
bp = eos(strcpy(buf, "mimicking"));
|
|
if (youmonst.m_ap_type == M_AP_OBJECT) {
|
|
Sprintf(bp, " %s", an(simple_typename(youmonst.mappearance)));
|
|
} else if (youmonst.m_ap_type == M_AP_FURNITURE) {
|
|
Strcpy(bp, " something");
|
|
} else if (youmonst.m_ap_type == M_AP_MONSTER) {
|
|
Strcpy(bp, " someone");
|
|
} else {
|
|
; /* something unexpected; leave 'buf' as-is */
|
|
}
|
|
} else if (u.uundetected) {
|
|
bp = eos(buf); /* points past "hiding" */
|
|
if (youmonst.data->mlet == S_EEL) {
|
|
if (is_pool(u.ux, u.uy))
|
|
Sprintf(bp, " in the %s", waterbody_name(u.ux, u.uy));
|
|
} else if (hides_under(youmonst.data)) {
|
|
struct obj *o = level.objects[u.ux][u.uy];
|
|
|
|
if (o)
|
|
Sprintf(bp, " underneath %s", ansimpleoname(o));
|
|
} else if (is_clinger(youmonst.data) || Flying) {
|
|
/* Flying: 'lurker above' hides on ceiling but doesn't cling */
|
|
Sprintf(bp, " on the %s", ceiling(u.ux, u.uy));
|
|
} else {
|
|
/* on floor; is_hider() but otherwise not special: 'trapper' */
|
|
if (u.utrap && u.utraptype == TT_PIT) {
|
|
struct trap *t = t_at(u.ux, u.uy);
|
|
|
|
Sprintf(bp, " in a %spit",
|
|
(t && t->ttyp == SPIKED_PIT) ? "spiked " : "");
|
|
} else
|
|
Sprintf(bp, " on the %s", surface(u.ux, u.uy));
|
|
}
|
|
} else {
|
|
; /* shouldn't happen; will result in generic "you are hiding" */
|
|
}
|
|
|
|
if (via_enlghtmt) {
|
|
int final = msgflag; /* 'final' is used by you_are() macro */
|
|
|
|
you_are(buf, "");
|
|
} else {
|
|
/* for dohide(), when player uses '#monster' command */
|
|
You("are %s %s.", msgflag ? "already" : "now", buf);
|
|
}
|
|
}
|
|
|
|
/* KMH, #conduct
|
|
* (shares enlightenment's tense handling)
|
|
*/
|
|
STATIC_PTR int
|
|
doconduct(VOID_ARGS)
|
|
{
|
|
show_conduct(0);
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
show_conduct(final)
|
|
int final;
|
|
{
|
|
char buf[BUFSZ];
|
|
int ngenocided;
|
|
|
|
/* Create the conduct window */
|
|
en_win = create_nhwindow(NHW_MENU);
|
|
putstr(en_win, 0, "Voluntary challenges:");
|
|
|
|
if (!u.uconduct.food)
|
|
enl_msg(You_, "have gone", "went", " without food", "");
|
|
/* But beverages are okay */
|
|
else if (!u.uconduct.unvegan)
|
|
you_have_X("followed a strict vegan diet");
|
|
else if (!u.uconduct.unvegetarian)
|
|
you_have_been("vegetarian");
|
|
|
|
if (!u.uconduct.gnostic)
|
|
you_have_been("an atheist");
|
|
|
|
if (!u.uconduct.weaphit)
|
|
you_have_never("hit with a wielded weapon");
|
|
else if (wizard) {
|
|
Sprintf(buf, "used a wielded weapon %ld time%s",
|
|
u.uconduct.weaphit, plur(u.uconduct.weaphit));
|
|
you_have_X(buf);
|
|
}
|
|
if (!u.uconduct.killer)
|
|
you_have_been("a pacifist");
|
|
|
|
if (!u.uconduct.literate)
|
|
you_have_been("illiterate");
|
|
else if (wizard) {
|
|
Sprintf(buf, "read items or engraved %ld time%s",
|
|
u.uconduct.literate, plur(u.uconduct.literate));
|
|
you_have_X(buf);
|
|
}
|
|
|
|
ngenocided = num_genocides();
|
|
if (ngenocided == 0) {
|
|
you_have_never("genocided any monsters");
|
|
} else {
|
|
Sprintf(buf, "genocided %d type%s of monster%s",
|
|
ngenocided, plur(ngenocided), plur(ngenocided));
|
|
you_have_X(buf);
|
|
}
|
|
|
|
if (!u.uconduct.polypiles)
|
|
you_have_never("polymorphed an object");
|
|
else if (wizard) {
|
|
Sprintf(buf, "polymorphed %ld item%s",
|
|
u.uconduct.polypiles, plur(u.uconduct.polypiles));
|
|
you_have_X(buf);
|
|
}
|
|
|
|
if (!u.uconduct.polyselfs)
|
|
you_have_never("changed form");
|
|
else if (wizard) {
|
|
Sprintf(buf, "changed form %ld time%s",
|
|
u.uconduct.polyselfs, plur(u.uconduct.polyselfs));
|
|
you_have_X(buf);
|
|
}
|
|
|
|
if (!u.uconduct.wishes)
|
|
you_have_X("used no wishes");
|
|
else {
|
|
Sprintf(buf, "used %ld wish%s",
|
|
u.uconduct.wishes, (u.uconduct.wishes > 1L) ? "es" : "");
|
|
you_have_X(buf);
|
|
|
|
if (!u.uconduct.wisharti)
|
|
enl_msg(You_, "have not wished", "did not wish",
|
|
" for any artifacts", "");
|
|
}
|
|
|
|
/* Pop up the window and wait for a key */
|
|
display_nhwindow(en_win, TRUE);
|
|
destroy_nhwindow(en_win);
|
|
en_win = WIN_ERR;
|
|
}
|
|
|
|
#ifndef M
|
|
# ifndef NHSTDC
|
|
# define M(c) (0x80 | (c))
|
|
# else
|
|
# define M(c) ((c) - 128)
|
|
# endif /* NHSTDC */
|
|
#endif
|
|
#ifndef C
|
|
#define C(c) (0x1f & (c))
|
|
#endif
|
|
|
|
static const struct func_tab cmdlist[] = {
|
|
{C('d'), FALSE, dokick}, /* "D" is for door!...? Msg is in dokick.c */
|
|
{C('e'), TRUE, wiz_detect},
|
|
{C('f'), TRUE, wiz_map},
|
|
{C('g'), TRUE, wiz_genesis},
|
|
{C('i'), TRUE, wiz_identify},
|
|
{C('l'), TRUE, doredraw}, /* if number_pad is set */
|
|
{C('n'), TRUE, donamelevel}, /* if number_pad is set */
|
|
{C('o'), TRUE, dooverview_or_wiz_where}, /* depending on wizard status */
|
|
{C('p'), TRUE, doprev_message},
|
|
{C('r'), TRUE, doredraw},
|
|
{C('t'), TRUE, dotele},
|
|
{C('v'), TRUE, wiz_level_tele},
|
|
{C('w'), TRUE, wiz_wish},
|
|
{C('x'), TRUE, doattributes},
|
|
{C('z'), TRUE, dosuspend_core},
|
|
{'a', FALSE, doapply},
|
|
{'A', FALSE, doddoremarm},
|
|
{M('a'), TRUE, doorganize},
|
|
{M('A'), TRUE, donamelevel}, /* #annotate */
|
|
/* 'b', 'B' : go sw */
|
|
{'c', FALSE, doclose},
|
|
{'C', TRUE, docallcmd},
|
|
{M('c'), TRUE, dotalk},
|
|
{M('C'), TRUE, doconduct}, /* #conduct */
|
|
{'d', FALSE, dodrop},
|
|
{'D', FALSE, doddrop},
|
|
{M('d'), FALSE, dodip},
|
|
{'e', FALSE, doeat},
|
|
{'E', FALSE, doengrave},
|
|
{M('e'), TRUE, enhance_weapon_skill},
|
|
{'f', FALSE, dofire},
|
|
/* 'F' : fight (one time) */
|
|
{M('f'), FALSE, doforce},
|
|
/* 'g', 'G' : multiple go */
|
|
/* 'h', 'H' : go west */
|
|
{'h', TRUE, dohelp}, /* if number_pad is set */
|
|
{'i', TRUE, ddoinv},
|
|
{'I', TRUE, dotypeinv}, /* Robert Viduya */
|
|
{M('i'), TRUE, doinvoke},
|
|
/* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */
|
|
{'j', FALSE, dojump}, /* if number_pad is on */
|
|
{M('j'), FALSE, dojump},
|
|
{'k', FALSE, dokick}, /* if number_pad is on */
|
|
{'l', FALSE, doloot}, /* if number_pad is on */
|
|
{M('l'), FALSE, doloot},
|
|
/* 'n' prefixes a count if number_pad is on */
|
|
{M('m'), TRUE, domonability},
|
|
{'N', TRUE, docallcmd}, /* if number_pad is on */
|
|
{M('n'), TRUE, docallcmd},
|
|
{M('N'), TRUE, docallcmd},
|
|
{'o', FALSE, doopen},
|
|
{'O', TRUE, doset},
|
|
{M('o'), FALSE, dosacrifice},
|
|
{M('O'), TRUE, dooverview}, /* #overview */
|
|
{'p', FALSE, dopay},
|
|
{'P', FALSE, doputon},
|
|
{M('p'), TRUE, dopray},
|
|
{'q', FALSE, dodrink},
|
|
{'Q', FALSE, dowieldquiver},
|
|
{M('q'), TRUE, done2},
|
|
{'r', FALSE, doread},
|
|
{'R', FALSE, doremring},
|
|
{M('r'), FALSE, dorub},
|
|
{M('R'), FALSE, doride}, /* #ride */
|
|
{'s', TRUE, dosearch, "searching"},
|
|
{'S', TRUE, dosave},
|
|
{M('s'), FALSE, dosit},
|
|
{'t', FALSE, dothrow},
|
|
{'T', FALSE, dotakeoff},
|
|
{M('t'), TRUE, doturn},
|
|
{M('T'), FALSE, dotip}, /* #tip */
|
|
/* 'u', 'U' : go ne */
|
|
{'u', FALSE, dountrap}, /* if number_pad is on */
|
|
{M('u'), FALSE, dountrap},
|
|
{'v', TRUE, doversion},
|
|
{'V', TRUE, dohistory},
|
|
{M('v'), TRUE, doextversion},
|
|
{'w', FALSE, dowield},
|
|
{'W', FALSE, dowear},
|
|
{M('w'), FALSE, dowipe},
|
|
{'x', FALSE, doswapweapon},
|
|
{'X', TRUE, enter_explore_mode},
|
|
/* 'y', 'Y' : go nw */
|
|
{'z', FALSE, dozap},
|
|
{'Z', TRUE, docast},
|
|
{'<', FALSE, doup},
|
|
{'>', FALSE, dodown},
|
|
{'/', TRUE, dowhatis},
|
|
{'&', TRUE, dowhatdoes},
|
|
{'?', TRUE, dohelp},
|
|
{M('?'), TRUE, doextlist},
|
|
#ifdef SHELL
|
|
{'!', TRUE, dosh},
|
|
#endif
|
|
{'.', TRUE, donull, "waiting"},
|
|
{' ', TRUE, donull, "waiting"},
|
|
{',', FALSE, dopickup},
|
|
{':', TRUE, dolook},
|
|
{';', TRUE, doquickwhatis},
|
|
{'^', TRUE, doidtrap},
|
|
{'\\', TRUE, dodiscovered}, /* Robert Viduya */
|
|
{'`', TRUE, doclassdisco},
|
|
{'@', TRUE, dotogglepickup},
|
|
{M('2'), FALSE, dotwoweapon},
|
|
{WEAPON_SYM, TRUE, doprwep},
|
|
{ARMOR_SYM, TRUE, doprarm},
|
|
{RING_SYM, TRUE, doprring},
|
|
{AMULET_SYM, TRUE, dopramulet},
|
|
{TOOL_SYM, TRUE, doprtool},
|
|
{'*', TRUE, doprinuse}, /* inventory of all equipment in use */
|
|
{GOLD_SYM, TRUE, doprgold},
|
|
{SPBOOK_SYM, TRUE, dovspell}, /* Mike Stephenson */
|
|
{'#', TRUE, doextcmd},
|
|
{'_', TRUE, dotravel},
|
|
{0,0,0,0}
|
|
};
|
|
|
|
struct ext_func_tab extcmdlist[] = {
|
|
{"adjust", "adjust inventory letters", doorganize, TRUE},
|
|
{"annotate", "name current level", donamelevel, TRUE},
|
|
{"chat", "talk to someone", dotalk, TRUE}, /* converse? */
|
|
{"conduct", "list voluntary challenges you have maintained",
|
|
doconduct, TRUE},
|
|
{"dip", "dip an object into something", dodip, FALSE},
|
|
{"enhance", "advance or check weapon and spell skills",
|
|
enhance_weapon_skill, TRUE},
|
|
{"force", "force a lock", doforce, FALSE},
|
|
{"invoke", "invoke an object's powers", doinvoke, TRUE},
|
|
{"jump", "jump to a location", dojump, FALSE},
|
|
{"loot", "loot a box on the floor", doloot, FALSE},
|
|
{"monster", "use a monster's special ability", domonability, TRUE},
|
|
{"name", "name a monster or an object", docallcmd, TRUE},
|
|
{"offer", "offer a sacrifice to the gods", dosacrifice, FALSE},
|
|
{"overview", "show an overview of the dungeon", dooverview, TRUE},
|
|
{"pray", "pray to the gods for help", dopray, TRUE},
|
|
{"quit", "exit without saving current game", done2, TRUE},
|
|
{"ride", "ride (or stop riding) a monster", doride, FALSE},
|
|
{"rub", "rub a lamp or a stone", dorub, FALSE},
|
|
{"sit", "sit down", dosit, FALSE},
|
|
{"terrain", "show map without obstructions", doterrain, TRUE},
|
|
{"tip", "empty a container", dotip, FALSE},
|
|
{"turn", "turn undead", doturn, TRUE},
|
|
{"twoweapon", "toggle two-weapon combat", dotwoweapon, FALSE},
|
|
{"untrap", "untrap something", dountrap, FALSE},
|
|
{"version", "list compile time options for this version of NetHack",
|
|
doextversion, TRUE},
|
|
{"wipe", "wipe off your face", dowipe, FALSE},
|
|
{"?", "get this list of extended commands", doextlist, TRUE},
|
|
/*
|
|
* There must be a blank entry here for every entry in the table
|
|
* below.
|
|
*/
|
|
{(char *)0, (char *)0, donull, TRUE}, /* levelchange */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* lightsources */
|
|
#ifdef DEBUG_MIGRATING_MONS
|
|
{(char *)0, (char *)0, donull, TRUE}, /* migratemons */
|
|
#endif
|
|
{(char *)0, (char *)0, donull, TRUE}, /* monpolycontrol */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* panic */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* polyself */
|
|
#ifdef PORT_DEBUG
|
|
{(char *)0, (char *)0, donull, TRUE}, /* portdebug */
|
|
#endif
|
|
{(char *)0, (char *)0, donull, TRUE}, /* seenv */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* stats */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* timeout */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* vanquished */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* vision */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* wizsmell */
|
|
#ifdef DEBUG
|
|
{(char *)0, (char *)0, donull, TRUE}, /* wizdebug_traveldisplay */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* wizdebug_bury */
|
|
#endif
|
|
{(char *)0, (char *)0, donull, TRUE}, /* wizrumorcheck */
|
|
{(char *)0, (char *)0, donull, TRUE}, /* wmode */
|
|
{(char *)0, (char *)0, donull, TRUE} /* sentinel */
|
|
};
|
|
|
|
/* there must be a placeholder in the table above for every entry here */
|
|
static const struct ext_func_tab debug_extcmdlist[] = {
|
|
{"levelchange", "change experience level", wiz_level_change, TRUE},
|
|
{"lightsources", "show mobile light sources", wiz_light_sources, TRUE},
|
|
#ifdef DEBUG_MIGRATING_MONS
|
|
{"migratemons", "migrate n random monsters", wiz_migrate_mons, TRUE},
|
|
#endif
|
|
{"monpolycontrol", "control monster polymorphs", wiz_mon_polycontrol, TRUE},
|
|
{"panic", "test panic routine (fatal to game)", wiz_panic, TRUE},
|
|
{"polyself", "polymorph self", wiz_polyself, TRUE},
|
|
#ifdef PORT_DEBUG
|
|
{"portdebug", "wizard port debug command", wiz_port_debug, TRUE},
|
|
#endif
|
|
{"seenv", "show seen vectors", wiz_show_seenv, TRUE},
|
|
{"stats", "show memory statistics", wiz_show_stats, TRUE},
|
|
{"timeout", "look at timeout queue", wiz_timeout_queue, TRUE},
|
|
{"vanquished", "list vanquished monsters", dovanquished, TRUE},
|
|
{"vision", "show vision array", wiz_show_vision, TRUE},
|
|
{"wizsmell", "smell monster", wiz_smell, TRUE},
|
|
#ifdef DEBUG
|
|
{"wizdebug_traveldisplay", "wizard debug: toggle travel display", wiz_debug_cmd_traveldisplay, TRUE},
|
|
{"wizdebug_bury", "wizard debug: bury objs under and around you", wiz_debug_cmd_bury, TRUE},
|
|
#endif
|
|
{"wizrumorcheck", "verify rumor boundaries", wiz_rumor_check, TRUE},
|
|
{"wmode", "show wall modes", wiz_show_wmodes, TRUE},
|
|
{(char *)0, (char *)0, donull, TRUE}
|
|
};
|
|
|
|
/*
|
|
* Insert debug commands into the extended command list. This function
|
|
* assumes that the last entry will be the help entry.
|
|
*
|
|
* You must add entries in ext_func_tab every time you add one to the
|
|
* debug_extcmdlist().
|
|
*/
|
|
void
|
|
add_debug_extended_commands()
|
|
{
|
|
int i, j, k, n;
|
|
|
|
/* count the # of help entries */
|
|
for (n = 0; extcmdlist[n].ef_txt[0] != '?'; n++)
|
|
;
|
|
|
|
for (i = 0; debug_extcmdlist[i].ef_txt; i++) {
|
|
/* need enough room for "?" entry plus terminator */
|
|
if (n + 2 >= SIZE(extcmdlist))
|
|
panic("Too many debugging commands!");
|
|
for (j = 0; j < n; j++)
|
|
if (strcmp(debug_extcmdlist[i].ef_txt, extcmdlist[j].ef_txt) < 0) break;
|
|
|
|
/* insert i'th debug entry into extcmdlist[j], pushing down */
|
|
for (k = n; k >= j; --k)
|
|
extcmdlist[k+1] = extcmdlist[k];
|
|
extcmdlist[j] = debug_extcmdlist[i];
|
|
n++; /* now an extra entry */
|
|
}
|
|
}
|
|
|
|
STATIC_OVL char
|
|
cmd_from_func(fn)
|
|
int NDECL((*fn));
|
|
{
|
|
int i;
|
|
for (i = 0; i < SIZE(cmdlist); ++i)
|
|
if (cmdlist[i].f_funct == fn)
|
|
return cmdlist[i].f_char;
|
|
return 0;
|
|
}
|
|
|
|
static const char template[] = "%-18s %4ld %6ld";
|
|
static const char count_str[] = " count bytes";
|
|
static const char separator[] = "------------------ ----- ------";
|
|
|
|
STATIC_OVL int
|
|
size_obj(otmp)
|
|
struct obj *otmp;
|
|
{
|
|
int sz = (int)sizeof (struct obj);
|
|
|
|
if (otmp->oextra) {
|
|
sz += (int)sizeof (struct oextra);
|
|
if (ONAME(otmp)) sz += (int)strlen(ONAME(otmp)) + 1;
|
|
if (OMONST(otmp)) sz += (int)sizeof (struct monst);
|
|
if (OMID(otmp)) sz += (int)sizeof (unsigned);
|
|
if (OLONG(otmp)) sz += (int)sizeof (long);
|
|
if (OMAILCMD(otmp)) sz += (int)strlen(OMAILCMD(otmp)) + 1;
|
|
}
|
|
return sz;
|
|
}
|
|
|
|
|
|
STATIC_OVL void
|
|
count_obj(chain, total_count, total_size, top, recurse)
|
|
struct obj *chain;
|
|
long *total_count;
|
|
long *total_size;
|
|
boolean top;
|
|
boolean recurse;
|
|
{
|
|
long count, size;
|
|
struct obj *obj;
|
|
|
|
for (count = size = 0, obj = chain; obj; obj = obj->nobj) {
|
|
if (top) {
|
|
count++;
|
|
size += size_obj(obj);
|
|
}
|
|
if (recurse && obj->cobj)
|
|
count_obj(obj->cobj, total_count, total_size, TRUE, TRUE);
|
|
}
|
|
*total_count += count;
|
|
*total_size += size;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
obj_chain(win, src, chain, total_count, total_size)
|
|
winid win;
|
|
const char *src;
|
|
struct obj *chain;
|
|
long *total_count;
|
|
long *total_size;
|
|
{
|
|
char buf[BUFSZ];
|
|
long count = 0, size = 0;
|
|
|
|
count_obj(chain, &count, &size, TRUE, FALSE);
|
|
*total_count += count;
|
|
*total_size += size;
|
|
Sprintf(buf, template, src, count, size);
|
|
putstr(win, 0, buf);
|
|
}
|
|
|
|
STATIC_OVL void
|
|
mon_invent_chain(win, src, chain, total_count, total_size)
|
|
winid win;
|
|
const char *src;
|
|
struct monst *chain;
|
|
long *total_count;
|
|
long *total_size;
|
|
{
|
|
char buf[BUFSZ];
|
|
long count = 0, size = 0;
|
|
struct monst *mon;
|
|
|
|
for (mon = chain; mon; mon = mon->nmon)
|
|
count_obj(mon->minvent, &count, &size, TRUE, FALSE);
|
|
*total_count += count;
|
|
*total_size += size;
|
|
Sprintf(buf, template, src, count, size);
|
|
putstr(win, 0, buf);
|
|
}
|
|
|
|
STATIC_OVL void
|
|
contained(win, src, total_count, total_size)
|
|
winid win;
|
|
const char *src;
|
|
long *total_count;
|
|
long *total_size;
|
|
{
|
|
char buf[BUFSZ];
|
|
long count = 0, size = 0;
|
|
struct monst *mon;
|
|
|
|
count_obj(invent, &count, &size, FALSE, TRUE);
|
|
count_obj(fobj, &count, &size, FALSE, TRUE);
|
|
count_obj(level.buriedobjlist, &count, &size, FALSE, TRUE);
|
|
count_obj(migrating_objs, &count, &size, FALSE, TRUE);
|
|
/* DEADMONSTER check not required in this loop since they have no inventory */
|
|
for (mon = fmon; mon; mon = mon->nmon)
|
|
count_obj(mon->minvent, &count, &size, FALSE, TRUE);
|
|
for (mon = migrating_mons; mon; mon = mon->nmon)
|
|
count_obj(mon->minvent, &count, &size, FALSE, TRUE);
|
|
|
|
*total_count += count; *total_size += size;
|
|
|
|
Sprintf(buf, template, src, count, size);
|
|
putstr(win, 0, buf);
|
|
}
|
|
|
|
STATIC_OVL int
|
|
size_monst(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
int sz = (int)sizeof (struct monst);
|
|
|
|
if (mtmp->mextra) {
|
|
sz += (int)sizeof (struct mextra);
|
|
if (MNAME(mtmp)) sz += (int)strlen(MNAME(mtmp)) + 1;
|
|
if (EGD(mtmp)) sz += (int)sizeof (struct egd);
|
|
if (EPRI(mtmp)) sz += (int)sizeof (struct epri);
|
|
if (ESHK(mtmp)) sz += (int)sizeof (struct eshk);
|
|
if (EMIN(mtmp)) sz += (int)sizeof (struct emin);
|
|
if (EDOG(mtmp)) sz += (int)sizeof (struct edog);
|
|
/* mextra->mcorpsenm doesn't point to more memory */
|
|
}
|
|
return sz;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
mon_chain(win, src, chain, total_count, total_size)
|
|
winid win;
|
|
const char *src;
|
|
struct monst *chain;
|
|
long *total_count;
|
|
long *total_size;
|
|
{
|
|
char buf[BUFSZ];
|
|
long count, size;
|
|
struct monst *mon;
|
|
|
|
for (count = size = 0, mon = chain; mon; mon = mon->nmon) {
|
|
count++;
|
|
size += size_monst(mon);
|
|
}
|
|
*total_count += count;
|
|
*total_size += size;
|
|
Sprintf(buf, template, src, count, size);
|
|
putstr(win, 0, buf);
|
|
}
|
|
|
|
/*
|
|
* Display memory usage of all monsters and objects on the level.
|
|
*/
|
|
static int
|
|
wiz_show_stats()
|
|
{
|
|
char buf[BUFSZ];
|
|
winid win;
|
|
long total_obj_size = 0, total_obj_count = 0;
|
|
long total_mon_size = 0, total_mon_count = 0;
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
putstr(win, 0, "Current memory statistics:");
|
|
putstr(win, 0, "");
|
|
Sprintf(buf, "Objects, size %d", (int) sizeof(struct obj));
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, count_str);
|
|
|
|
obj_chain(win, "invent", invent, &total_obj_count, &total_obj_size);
|
|
obj_chain(win, "fobj", fobj, &total_obj_count, &total_obj_size);
|
|
obj_chain(win, "buried", level.buriedobjlist,
|
|
&total_obj_count, &total_obj_size);
|
|
obj_chain(win, "migrating obj", migrating_objs,
|
|
&total_obj_count, &total_obj_size);
|
|
mon_invent_chain(win, "minvent", fmon,
|
|
&total_obj_count,&total_obj_size);
|
|
mon_invent_chain(win, "migrating minvent", migrating_mons,
|
|
&total_obj_count, &total_obj_size);
|
|
|
|
contained(win, "contained",
|
|
&total_obj_count, &total_obj_size);
|
|
|
|
putstr(win, 0, separator);
|
|
Sprintf(buf, template, "Total", total_obj_count, total_obj_size);
|
|
putstr(win, 0, buf);
|
|
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, "");
|
|
Sprintf(buf, "Monsters, size %d", (int) sizeof(struct monst));
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
|
|
mon_chain(win, "fmon", fmon,
|
|
&total_mon_count, &total_mon_size);
|
|
mon_chain(win, "migrating", migrating_mons,
|
|
&total_mon_count, &total_mon_size);
|
|
|
|
putstr(win, 0, separator);
|
|
Sprintf(buf, template, "Total", total_mon_count, total_mon_size);
|
|
putstr(win, 0, buf);
|
|
|
|
#if defined(__BORLANDC__) && !defined(_WIN32)
|
|
show_borlandc_stats(win);
|
|
#endif
|
|
|
|
display_nhwindow(win, FALSE);
|
|
destroy_nhwindow(win);
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
sanity_check()
|
|
{
|
|
obj_sanity_check();
|
|
timer_sanity_check();
|
|
}
|
|
|
|
#ifdef DEBUG_MIGRATING_MONS
|
|
static int
|
|
wiz_migrate_mons()
|
|
{
|
|
int mcount = 0;
|
|
char inbuf[BUFSZ];
|
|
struct permonst *ptr;
|
|
struct monst *mtmp;
|
|
d_level tolevel;
|
|
|
|
getlin("How many random monsters to migrate? [0]", inbuf);
|
|
if (*inbuf == '\033') return 0;
|
|
mcount = atoi(inbuf);
|
|
if (mcount < 0 || mcount > (COLNO * ROWNO) || Is_botlevel(&u.uz))
|
|
return 0;
|
|
while (mcount > 0) {
|
|
if (Is_stronghold(&u.uz))
|
|
assign_level(&tolevel, &valley_level);
|
|
else
|
|
get_level(&tolevel, depth(&u.uz) + 1);
|
|
ptr = rndmonst();
|
|
mtmp = makemon(ptr, 0, 0, NO_MM_FLAGS);
|
|
if (mtmp) migrate_to_level(mtmp, ledger_no(&tolevel),
|
|
MIGR_RANDOM, (coord *)0);
|
|
mcount--;
|
|
}
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#define unctrl(c) ((c) <= C('z') ? (0x60 | (c)) : (c))
|
|
#define unmeta(c) (0x7f & (c))
|
|
|
|
/* called at startup and after number_pad is twiddled */
|
|
void
|
|
reset_commands(initial)
|
|
boolean initial;
|
|
{
|
|
static const char
|
|
sdir[] = "hykulnjb><", sdir_swap_yz[] = "hzkulnjb><",
|
|
ndir[] = "47896321><", ndir_phone_layout[] = "41236987><";
|
|
static const int ylist[] = { 'y', 'Y', C('y'), M('y'), M('Y'), M(C('y')) };
|
|
const struct func_tab *cmdtmp;
|
|
boolean flagtemp;
|
|
int c, i, updated = 0;
|
|
|
|
if (initial) {
|
|
updated = 1;
|
|
for (i = 0; i < SIZE(cmdlist); i++) {
|
|
c = cmdlist[i].f_char & 0xff;
|
|
Cmd.commands[c] = &cmdlist[i];
|
|
}
|
|
Cmd.num_pad = FALSE;
|
|
Cmd.pcHack_compat = Cmd.phone_layout = Cmd.swap_yz = FALSE;
|
|
} else {
|
|
/* basic num_pad */
|
|
flagtemp = iflags.num_pad;
|
|
if (flagtemp != Cmd.num_pad) {
|
|
Cmd.num_pad = flagtemp;
|
|
++updated;
|
|
}
|
|
/* swap_yz mode (only applicable for !num_pad) */
|
|
flagtemp = (iflags.num_pad_mode & 1) ? !Cmd.num_pad : FALSE;
|
|
if (flagtemp != Cmd.swap_yz) {
|
|
Cmd.swap_yz = flagtemp;
|
|
++updated;
|
|
/* Cmd.swap_yz has been toggled;
|
|
perform the swap (or reverse previous one) */
|
|
for (i = 0; i < SIZE(ylist); i++) {
|
|
c = ylist[i] & 0xff;
|
|
cmdtmp = Cmd.commands[c]; /* tmp = [y] */
|
|
Cmd.commands[c] = Cmd.commands[c + 1]; /* [y] = [z] */
|
|
Cmd.commands[c + 1] = cmdtmp; /* [z] = tmp */
|
|
}
|
|
}
|
|
/* MSDOS compatibility mode (only applicable for num_pad) */
|
|
flagtemp = (iflags.num_pad_mode & 1) ? Cmd.num_pad : FALSE;
|
|
if (flagtemp != Cmd.pcHack_compat) {
|
|
Cmd.pcHack_compat = flagtemp;
|
|
++updated;
|
|
/* pcHack_compat has been toggled */
|
|
c = M('5') & 0xff;
|
|
cmdtmp = Cmd.commands['5'];
|
|
Cmd.commands['5'] = Cmd.commands[c];
|
|
Cmd.commands[c] = cmdtmp;
|
|
c = M('0') & 0xff;
|
|
Cmd.commands[c] = Cmd.pcHack_compat ? Cmd.commands['I'] : 0;
|
|
}
|
|
/* phone keypad layout (only applicable for num_pad) */
|
|
flagtemp = (iflags.num_pad_mode & 2) ? Cmd.num_pad : FALSE;
|
|
if (flagtemp != Cmd.phone_layout) {
|
|
Cmd.phone_layout = flagtemp;
|
|
++updated;
|
|
/* phone_layout has been toggled */
|
|
for (i = 0; i < 3; i++) {
|
|
c = '1' + i; /* 1,2,3 <-> 7,8,9 */
|
|
cmdtmp = Cmd.commands[c]; /* tmp = [1] */
|
|
Cmd.commands[c] = Cmd.commands[c + 6]; /* [1] = [7] */
|
|
Cmd.commands[c + 6] = cmdtmp; /* [7] = tmp */
|
|
c = (M('1') & 0xff) + i; /* M-1,M-2,M-3 <-> M-7,M-8,M-9 */
|
|
cmdtmp = Cmd.commands[c]; /* tmp = [M-1] */
|
|
Cmd.commands[c] = Cmd.commands[c + 6]; /* [M-1] = [M-7] */
|
|
Cmd.commands[c + 6] = cmdtmp; /* [M-7] = tmp */
|
|
}
|
|
}
|
|
} /*?initial*/
|
|
|
|
if (updated) Cmd.serialno++;
|
|
Cmd.dirchars = !Cmd.num_pad ? (!Cmd.swap_yz ? sdir : sdir_swap_yz) :
|
|
(!Cmd.phone_layout ? ndir : ndir_phone_layout);
|
|
Cmd.alphadirchars = !Cmd.num_pad ? Cmd.dirchars : sdir;
|
|
|
|
Cmd.move_W = Cmd.dirchars[0];
|
|
Cmd.move_NW = Cmd.dirchars[1];
|
|
Cmd.move_N = Cmd.dirchars[2];
|
|
Cmd.move_NE = Cmd.dirchars[3];
|
|
Cmd.move_E = Cmd.dirchars[4];
|
|
Cmd.move_SE = Cmd.dirchars[5];
|
|
Cmd.move_S = Cmd.dirchars[6];
|
|
Cmd.move_SW = Cmd.dirchars[7];
|
|
}
|
|
|
|
STATIC_OVL boolean
|
|
accept_menu_prefix(cmd_func)
|
|
int NDECL((*cmd_func));
|
|
{
|
|
if (cmd_func == dopickup ||
|
|
cmd_func == doextcmd || cmd_func == doextlist)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
rhack(cmd)
|
|
register char *cmd;
|
|
{
|
|
boolean do_walk, do_rush, prefix_seen, bad_command,
|
|
firsttime = (cmd == 0);
|
|
|
|
iflags.menu_requested = FALSE;
|
|
#ifdef SAFERHANGUP
|
|
if (program_state.done_hup) end_of_input();
|
|
#endif
|
|
if (firsttime) {
|
|
context.nopick = 0;
|
|
cmd = parse();
|
|
}
|
|
if (*cmd == '\033') {
|
|
context.move = FALSE;
|
|
return;
|
|
}
|
|
if (*cmd == DOAGAIN && !in_doagain && saveq[0]) {
|
|
in_doagain = TRUE;
|
|
stail = 0;
|
|
rhack((char *)0); /* read and execute command */
|
|
in_doagain = FALSE;
|
|
return;
|
|
}
|
|
/* Special case of *cmd == ' ' handled better below */
|
|
if(!*cmd || *cmd == (char)0377)
|
|
{
|
|
nhbell();
|
|
context.move = FALSE;
|
|
return; /* probably we just had an interrupt */
|
|
}
|
|
|
|
/* handle most movement commands */
|
|
do_walk = do_rush = prefix_seen = FALSE;
|
|
context.travel = context.travel1 = 0;
|
|
switch (*cmd) {
|
|
case 'g': if (movecmd(cmd[1])) {
|
|
context.run = 2;
|
|
do_rush = TRUE;
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case '5': if (!Cmd.num_pad) break; /* else FALLTHRU */
|
|
case 'G': if (movecmd(lowc(cmd[1]))) {
|
|
context.run = 3;
|
|
do_rush = TRUE;
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case '-': if (!Cmd.num_pad) break; /* else FALLTHRU */
|
|
/* Effects of movement commands and invisible monsters:
|
|
* m: always move onto space (even if 'I' remembered)
|
|
* F: always attack space (even if 'I' not remembered)
|
|
* normal movement: attack if 'I', move otherwise
|
|
*/
|
|
case 'F': if (movecmd(cmd[1])) {
|
|
context.forcefight = 1;
|
|
do_walk = TRUE;
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case 'm': if (movecmd(cmd[1]) || u.dz) {
|
|
context.run = 0;
|
|
context.nopick = 1;
|
|
if (!u.dz) do_walk = TRUE;
|
|
else cmd[0] = cmd[1]; /* "m<" or "m>" */
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case 'M': if (movecmd(lowc(cmd[1]))) {
|
|
context.run = 1;
|
|
context.nopick = 1;
|
|
do_rush = TRUE;
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case '0': if (!Cmd.num_pad) break;
|
|
(void)ddoinv(); /* a convenience borrowed from the PC */
|
|
context.move = FALSE;
|
|
multi = 0;
|
|
return;
|
|
case CMD_CLICKLOOK:
|
|
if (iflags.clicklook) {
|
|
context.move = FALSE;
|
|
do_look(2, &clicklook_cc);
|
|
}
|
|
return;
|
|
case CMD_TRAVEL:
|
|
if (flags.travelcmd) {
|
|
context.travel = 1;
|
|
context.travel1 = 1;
|
|
context.run = 8;
|
|
context.nopick = 1;
|
|
do_rush = TRUE;
|
|
break;
|
|
}
|
|
/*FALLTHRU*/
|
|
default: if (movecmd(*cmd)) { /* ordinary movement */
|
|
context.run = 0; /* only matters here if it was 8 */
|
|
do_walk = TRUE;
|
|
} else if (movecmd(Cmd.num_pad ?
|
|
unmeta(*cmd) : lowc(*cmd))) {
|
|
context.run = 1;
|
|
do_rush = TRUE;
|
|
} else if (movecmd(unctrl(*cmd))) {
|
|
context.run = 3;
|
|
do_rush = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* some special prefix handling */
|
|
/* overload 'm' prefix to mean "request a menu" */
|
|
if (prefix_seen && cmd[0] == 'm') {
|
|
/* (for func_tab cast, see below) */
|
|
const struct func_tab *ft = Cmd.commands[cmd[1] & 0xff];
|
|
int NDECL((*func)) = ft ? ((struct func_tab *)ft)->f_funct : 0;
|
|
|
|
if (func && accept_menu_prefix(func)) {
|
|
iflags.menu_requested = TRUE;
|
|
++cmd;
|
|
}
|
|
}
|
|
|
|
if ((do_walk || do_rush) && !context.travel && !dxdy_moveok()) {
|
|
/* trying to move diagonally as a grid bug;
|
|
this used to be treated by movecmd() as not being
|
|
a movement attempt, but that didn't provide for any
|
|
feedback and led to strangeness if the key pressed
|
|
('u' in particular) was overloaded for num_pad use */
|
|
You_cant("get there from here...");
|
|
context.run = 0;
|
|
context.nopick = context.forcefight = FALSE;
|
|
context.move = context.mv = FALSE;
|
|
multi = 0;
|
|
return;
|
|
}
|
|
|
|
if (do_walk) {
|
|
if (multi) context.mv = TRUE;
|
|
domove();
|
|
context.forcefight = 0;
|
|
return;
|
|
} else if (do_rush) {
|
|
if (firsttime) {
|
|
if (!multi) multi = max(COLNO,ROWNO);
|
|
u.last_str_turn = 0;
|
|
}
|
|
context.mv = TRUE;
|
|
domove();
|
|
return;
|
|
} else if (prefix_seen && cmd[1] == '\033') { /* <prefix><escape> */
|
|
/* don't report "unknown command" for change of heart... */
|
|
bad_command = FALSE;
|
|
} else if (*cmd == ' ' && !flags.rest_on_space) {
|
|
bad_command = TRUE; /* skip cmdlist[] loop */
|
|
|
|
/* handle all other commands */
|
|
} else {
|
|
register const struct func_tab *tlist;
|
|
int res, NDECL((*func));
|
|
|
|
#if 0
|
|
for (tlist = cmdlist; tlist->f_char; tlist++) {
|
|
if ((*cmd & 0xff) != (tlist->f_char & 0xff)) continue;
|
|
#else
|
|
if ((tlist = Cmd.commands[*cmd & 0xff]) != 0) {
|
|
#endif
|
|
|
|
if (u.uburied && !tlist->can_if_buried) {
|
|
You_cant("do that while you are buried!");
|
|
res = 0;
|
|
} else {
|
|
/* we discard 'const' because some compilers seem to have
|
|
trouble with the pointer passed to set_occupation() */
|
|
func = ((struct func_tab *)tlist)->f_funct;
|
|
if (tlist->f_text && !occupation && multi)
|
|
set_occupation(func, tlist->f_text, multi);
|
|
res = (*func)(); /* perform the command */
|
|
}
|
|
if (!res) {
|
|
context.move = FALSE;
|
|
multi = 0;
|
|
}
|
|
return;
|
|
}
|
|
/* if we reach here, cmd wasn't found in cmdlist[] */
|
|
bad_command = TRUE;
|
|
}
|
|
|
|
if (bad_command) {
|
|
char expcmd[10];
|
|
register char c, *cp = expcmd;
|
|
|
|
while ((c = *cmd++) != '\0' &&
|
|
(int)(cp - expcmd) < (int)(sizeof expcmd - 3)) {
|
|
if (c >= 040 && c < 0177) {
|
|
*cp++ = c;
|
|
} else if (c & 0200) {
|
|
*cp++ = 'M';
|
|
*cp++ = '-';
|
|
*cp++ = c & ~0200;
|
|
} else {
|
|
*cp++ = '^';
|
|
*cp++ = c ^ 0100;
|
|
}
|
|
}
|
|
*cp = '\0';
|
|
if (!prefix_seen || !iflags.cmdassist ||
|
|
!help_dir(0, "Invalid direction key!"))
|
|
Norep("Unknown command '%s'.", expcmd);
|
|
}
|
|
/* didn't move */
|
|
context.move = FALSE;
|
|
multi = 0;
|
|
return;
|
|
}
|
|
|
|
int
|
|
xytod(x, y) /* convert an x,y pair into a direction code */
|
|
schar x, y;
|
|
{
|
|
register int dd;
|
|
|
|
for(dd = 0; dd < 8; dd++)
|
|
if(x == xdir[dd] && y == ydir[dd]) return dd;
|
|
|
|
return -1;
|
|
}
|
|
|
|
void
|
|
dtoxy(cc,dd) /* convert a direction code into an x,y pair */
|
|
coord *cc;
|
|
register int dd;
|
|
{
|
|
cc->x = xdir[dd];
|
|
cc->y = ydir[dd];
|
|
return;
|
|
}
|
|
|
|
int
|
|
movecmd(sym) /* also sets u.dz, but returns false for <> */
|
|
char sym;
|
|
{
|
|
register const char *dp = index(Cmd.dirchars, sym);
|
|
|
|
u.dz = 0;
|
|
if (!dp) return 0;
|
|
u.dx = xdir[dp - Cmd.dirchars];
|
|
u.dy = ydir[dp - Cmd.dirchars];
|
|
u.dz = zdir[dp - Cmd.dirchars];
|
|
#if 0 /* now handled elsewhere */
|
|
if (u.dx && u.dy && NODIAG(u.umonnum)) {
|
|
u.dx = u.dy = 0;
|
|
return 0;
|
|
}
|
|
#endif
|
|
return !u.dz;
|
|
}
|
|
|
|
/* grid bug handling which used to be in movecmd() */
|
|
int
|
|
dxdy_moveok()
|
|
{
|
|
if (u.dx && u.dy && NODIAG(u.umonnum)) u.dx = u.dy = 0;
|
|
return u.dx || u.dy;
|
|
}
|
|
|
|
/* decide whether a character (user input keystroke) requests screen repaint */
|
|
boolean
|
|
redraw_cmd(c)
|
|
char c;
|
|
{
|
|
return (c == C('r') || (Cmd.num_pad && c == C('l')));
|
|
}
|
|
|
|
/*
|
|
* uses getdir() but unlike getdir() it specifically
|
|
* produces coordinates using the direction from getdir()
|
|
* and verifies that those coordinates are ok.
|
|
*
|
|
* If the call to getdir() returns 0, Never_mind is displayed.
|
|
* If the resulting coordinates are not okay, emsg is displayed.
|
|
*
|
|
* Returns non-zero if coordinates in cc are valid.
|
|
*/
|
|
int get_adjacent_loc(prompt,emsg,x,y,cc)
|
|
const char *prompt, *emsg;
|
|
xchar x,y;
|
|
coord *cc;
|
|
{
|
|
xchar new_x, new_y;
|
|
if (!getdir(prompt)) {
|
|
pline1(Never_mind);
|
|
return 0;
|
|
}
|
|
new_x = x + u.dx;
|
|
new_y = y + u.dy;
|
|
if (cc && isok(new_x,new_y)) {
|
|
cc->x = new_x;
|
|
cc->y = new_y;
|
|
} else {
|
|
if (emsg) pline1(emsg);
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int
|
|
getdir(s)
|
|
const char *s;
|
|
{
|
|
char dirsym;
|
|
int is_mov;
|
|
|
|
retry:
|
|
if (in_doagain || *readchar_queue)
|
|
dirsym = readchar();
|
|
else
|
|
dirsym = yn_function((s && *s != '^') ? s : "In what direction?",
|
|
(char *)0, '\0');
|
|
/* remove the prompt string so caller won't have to */
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
|
|
if (redraw_cmd(dirsym)) { /* ^R */
|
|
docrt(); /* redraw */
|
|
goto retry;
|
|
}
|
|
savech(dirsym);
|
|
|
|
if (dirsym == '.' || dirsym == 's') {
|
|
u.dx = u.dy = u.dz = 0;
|
|
} else if (!(is_mov = movecmd(dirsym)) && !u.dz) {
|
|
boolean did_help = FALSE, help_requested;
|
|
|
|
if (!index(quitchars, dirsym)) {
|
|
help_requested = (dirsym == '?');
|
|
if (help_requested || iflags.cmdassist) {
|
|
did_help = help_dir((s && *s == '^') ? dirsym : 0,
|
|
help_requested ? (const char *)0 :
|
|
"Invalid direction key!");
|
|
if (help_requested) goto retry;
|
|
}
|
|
if (!did_help) pline("What a strange direction!");
|
|
}
|
|
return 0;
|
|
} else if (is_mov && !dxdy_moveok()) {
|
|
You_cant("orient yourself that direction.");
|
|
return 0;
|
|
}
|
|
if (!u.dz && (Stunned || (Confusion && !rn2(5)))) confdir();
|
|
return 1;
|
|
}
|
|
|
|
STATIC_OVL boolean
|
|
help_dir(sym, msg)
|
|
char sym;
|
|
const char *msg;
|
|
{
|
|
char ctrl;
|
|
winid win;
|
|
static const char wiz_only_list[] = "EFGIOVW";
|
|
char buf[BUFSZ], buf2[BUFSZ], *explain;
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
if (!win) return FALSE;
|
|
if (msg) {
|
|
Sprintf(buf, "cmdassist: %s", msg);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
}
|
|
if (letter(sym)) {
|
|
sym = highc(sym);
|
|
ctrl = (sym - 'A') + 1;
|
|
if ((explain = dowhatdoes_core(ctrl, buf2))
|
|
&& (!index(wiz_only_list, sym) || wizard)) {
|
|
Sprintf(buf, "Are you trying to use ^%c%s?", sym,
|
|
index(wiz_only_list, sym) ? "" :
|
|
" as specified in the Guidebook");
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, explain);
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, "To use that command, you press");
|
|
Sprintf(buf,
|
|
"the <Ctrl> key, and the <%c> key at the same time.", sym);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
}
|
|
}
|
|
if (NODIAG(u.umonnum)) {
|
|
putstr(win, 0, "Valid direction keys in your current form are:");
|
|
Sprintf(buf, " %c ", Cmd.move_N);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, " | ");
|
|
Sprintf(buf, " %c- . -%c", Cmd.move_W, Cmd.move_E);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, " | ");
|
|
Sprintf(buf, " %c ", Cmd.move_S);
|
|
putstr(win, 0, buf);
|
|
} else {
|
|
putstr(win, 0, "Valid direction keys are:");
|
|
Sprintf(buf, " %c %c %c",
|
|
Cmd.move_NW, Cmd.move_N, Cmd.move_NE);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, " \\ | / ");
|
|
Sprintf(buf, " %c- . -%c", Cmd.move_W, Cmd.move_E);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, " / | \\ ");
|
|
Sprintf(buf, " %c %c %c",
|
|
Cmd.move_SW, Cmd.move_S, Cmd.move_SE);
|
|
putstr(win, 0, buf);
|
|
};
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, " < up");
|
|
putstr(win, 0, " > down");
|
|
putstr(win, 0, " . direct at yourself");
|
|
if (msg) {
|
|
/* non-null msg means that this wasn't an explicit user request */
|
|
putstr(win, 0, "");
|
|
putstr(win, 0,
|
|
"(Suppress this message with !cmdassist in config file.)");
|
|
}
|
|
display_nhwindow(win, FALSE);
|
|
destroy_nhwindow(win);
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
confdir()
|
|
{
|
|
register int x = NODIAG(u.umonnum) ? 2*rn2(4) : rn2(8);
|
|
|
|
u.dx = xdir[x];
|
|
u.dy = ydir[x];
|
|
return;
|
|
}
|
|
|
|
const char *
|
|
directionname(dir)
|
|
int dir;
|
|
{
|
|
static NEARDATA const char * const dirnames[] = {
|
|
"west", "northwest", "north", "northeast",
|
|
"east", "southeast", "south", "southwest",
|
|
"down", "up",
|
|
};
|
|
|
|
if (dir < 0 || dir >= SIZE(dirnames)) return "invalid";
|
|
return dirnames[dir];
|
|
}
|
|
|
|
int
|
|
isok(x,y)
|
|
register int x, y;
|
|
{
|
|
/* x corresponds to curx, so x==1 is the first column. Ach. %% */
|
|
return x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1;
|
|
}
|
|
|
|
static NEARDATA int last_multi;
|
|
|
|
/*
|
|
* convert a MAP window position into a movecmd
|
|
*/
|
|
const char *
|
|
click_to_cmd(x, y, mod)
|
|
int x, y, mod;
|
|
{
|
|
int dir;
|
|
static char cmd[4];
|
|
cmd[1]=0;
|
|
|
|
if (iflags.clicklook && mod == CLICK_2) {
|
|
clicklook_cc.x = x;
|
|
clicklook_cc.y = y;
|
|
cmd[0] = CMD_CLICKLOOK;
|
|
return cmd;
|
|
}
|
|
|
|
x -= u.ux;
|
|
y -= u.uy;
|
|
|
|
if (flags.travelcmd) {
|
|
if (abs(x) <= 1 && abs(y) <= 1 ) {
|
|
x = sgn(x), y = sgn(y);
|
|
} else {
|
|
u.tx = u.ux+x;
|
|
u.ty = u.uy+y;
|
|
cmd[0] = CMD_TRAVEL;
|
|
return cmd;
|
|
}
|
|
|
|
if(x == 0 && y == 0) {
|
|
/* here */
|
|
if(IS_FOUNTAIN(levl[u.ux][u.uy].typ) || IS_SINK(levl[u.ux][u.uy].typ)) {
|
|
cmd[0]=mod == CLICK_1 ? 'q' : M('d');
|
|
return cmd;
|
|
} else if(IS_THRONE(levl[u.ux][u.uy].typ)) {
|
|
cmd[0]=M('s');
|
|
return cmd;
|
|
} else if((u.ux == xupstair && u.uy == yupstair)
|
|
|| (u.ux == sstairs.sx && u.uy == sstairs.sy && sstairs.up)
|
|
|| (u.ux == xupladder && u.uy == yupladder)) {
|
|
return "<";
|
|
} else if((u.ux == xdnstair && u.uy == ydnstair)
|
|
|| (u.ux == sstairs.sx && u.uy == sstairs.sy && !sstairs.up)
|
|
|| (u.ux == xdnladder && u.uy == ydnladder)) {
|
|
return ">";
|
|
} else if(OBJ_AT(u.ux, u.uy)) {
|
|
cmd[0] = Is_container(level.objects[u.ux][u.uy]) ? M('l') : ',';
|
|
return cmd;
|
|
} else {
|
|
return "."; /* just rest */
|
|
}
|
|
}
|
|
|
|
/* directional commands */
|
|
|
|
dir = xytod(x, y);
|
|
|
|
if (!m_at(u.ux+x, u.uy+y) && !test_move(u.ux, u.uy, x, y, TEST_MOVE)) {
|
|
cmd[1] = Cmd.dirchars[dir];
|
|
cmd[2] = '\0';
|
|
if (IS_DOOR(levl[u.ux+x][u.uy+y].typ)) {
|
|
/* slight assistance to the player: choose kick/open for them */
|
|
if (levl[u.ux+x][u.uy+y].doormask & D_LOCKED) {
|
|
cmd[0] = C('d');
|
|
return cmd;
|
|
}
|
|
if (levl[u.ux+x][u.uy+y].doormask & D_CLOSED) {
|
|
cmd[0] = 'o';
|
|
return cmd;
|
|
}
|
|
}
|
|
if (levl[u.ux+x][u.uy+y].typ <= SCORR) {
|
|
cmd[0] = 's';
|
|
cmd[1] = 0;
|
|
return cmd;
|
|
}
|
|
}
|
|
} else {
|
|
/* convert without using floating point, allowing sloppy clicking */
|
|
if(x > 2*abs(y))
|
|
x = 1, y = 0;
|
|
else if(y > 2*abs(x))
|
|
x = 0, y = 1;
|
|
else if(x < -2*abs(y))
|
|
x = -1, y = 0;
|
|
else if(y < -2*abs(x))
|
|
x = 0, y = -1;
|
|
else
|
|
x = sgn(x), y = sgn(y);
|
|
|
|
if(x == 0 && y == 0) /* map click on player to "rest" command */
|
|
return ".";
|
|
|
|
dir = xytod(x, y);
|
|
}
|
|
|
|
/* move, attack, etc. */
|
|
cmd[1] = 0;
|
|
if(mod == CLICK_1) {
|
|
cmd[0] = Cmd.dirchars[dir];
|
|
} else {
|
|
cmd[0] = (Cmd.num_pad ? M(Cmd.dirchars[dir]) :
|
|
(Cmd.dirchars[dir] - 'a' + 'A')); /* run command */
|
|
}
|
|
|
|
return cmd;
|
|
}
|
|
|
|
STATIC_OVL char *
|
|
parse()
|
|
{
|
|
#ifdef LINT /* static char in_line[COLNO]; */
|
|
char in_line[COLNO];
|
|
#else
|
|
static char in_line[COLNO];
|
|
#endif
|
|
register int foo;
|
|
boolean prezero = FALSE;
|
|
|
|
multi = 0;
|
|
context.move = 1;
|
|
flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */
|
|
|
|
#ifdef ALTMETA
|
|
alt_esc = iflags.altmeta; /* readchar() hack */
|
|
#endif
|
|
if (!Cmd.num_pad || (foo = readchar()) == 'n')
|
|
for (;;) {
|
|
foo = readchar();
|
|
if (foo >= '0' && foo <= '9') {
|
|
multi = 10 * multi + foo - '0';
|
|
if (multi < 0 || multi >= LARGEST_INT) multi = LARGEST_INT;
|
|
if (multi > 9) {
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
Sprintf(in_line, "Count: %d", multi);
|
|
pline1(in_line);
|
|
mark_synch();
|
|
}
|
|
last_multi = multi;
|
|
if (!multi && foo == '0') prezero = TRUE;
|
|
} else break; /* not a digit */
|
|
}
|
|
#ifdef ALTMETA
|
|
alt_esc = FALSE; /* readchar() reset */
|
|
#endif
|
|
|
|
if (foo == '\033') { /* esc cancels count (TH) */
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
multi = last_multi = 0;
|
|
} else if (foo == DOAGAIN || in_doagain) {
|
|
multi = last_multi;
|
|
} else {
|
|
last_multi = multi;
|
|
savech(0); /* reset input queue */
|
|
savech((char)foo);
|
|
}
|
|
|
|
if (multi) {
|
|
multi--;
|
|
save_cm = in_line;
|
|
} else {
|
|
save_cm = (char *)0;
|
|
}
|
|
/* in 3.4.3 this was in rhack(), where it was too late to handle M-5 */
|
|
if (Cmd.pcHack_compat) {
|
|
/* This handles very old inconsistent DOS/Windows behaviour
|
|
in a different way: earlier, the keyboard handler mapped
|
|
these, which caused counts to be strange when entered
|
|
from the number pad. Now do not map them until here. */
|
|
switch (foo) {
|
|
case '5': foo = 'g'; break;
|
|
case M('5'): foo = 'G'; break;
|
|
case M('0'): foo = 'I'; break;
|
|
default: break; /* as is */
|
|
}
|
|
}
|
|
|
|
in_line[0] = foo;
|
|
in_line[1] = '\0';
|
|
if (foo == 'g' || foo == 'G' || foo == 'm' || foo == 'M' ||
|
|
foo == 'F' || (Cmd.num_pad && (foo == '5' || foo == '-'))) {
|
|
foo = readchar();
|
|
savech((char)foo);
|
|
in_line[1] = foo;
|
|
in_line[2] = 0;
|
|
}
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
if (prezero) in_line[0] = '\033';
|
|
return(in_line);
|
|
}
|
|
|
|
#ifdef HANGUPHANDLING
|
|
/* some very old systems, or descendents of such systems, expect signal
|
|
handlers to have return type `int', but they don't actually inspect
|
|
the return value so we should be safe using `void' unconditionally */
|
|
/*ARGUSED*/
|
|
void
|
|
hangup(sig_unused) /* called as signal() handler, so sent at least one arg */
|
|
int sig_unused UNUSED;
|
|
{
|
|
if (program_state.exiting) program_state.in_moveloop = 0;
|
|
nhwindows_hangup();
|
|
# ifdef SAFERHANGUP
|
|
/* When using SAFERHANGUP, the done_hup flag it tested in rhack
|
|
and a couple of other places; actual hangup handling occurs then.
|
|
This is 'safer' because it disallows certain cheats and also
|
|
protects against losing objects in the process of being thrown,
|
|
but also potentially riskier because the disconnected program
|
|
must continue running longer before attempting a hangup save. */
|
|
program_state.done_hup++;
|
|
/* defer hangup iff game appears to be in progress */
|
|
if (program_state.in_moveloop && program_state.something_worth_saving)
|
|
return;
|
|
# endif /* SAFERHANGUP */
|
|
end_of_input();
|
|
}
|
|
|
|
void
|
|
end_of_input()
|
|
{
|
|
# ifdef NOSAVEONHANGUP
|
|
# ifdef INSURANCE
|
|
if (flags.ins_chkpt && program_state.something_worth_saving)
|
|
program_statue.preserve_locks = 1; /* keep files for recovery */
|
|
# endif
|
|
program_state.something_worth_saving = 0; /* don't save */
|
|
# endif
|
|
|
|
# ifndef SAFERHANGUP
|
|
if (!program_state.done_hup++)
|
|
# endif
|
|
if (program_state.something_worth_saving) (void) dosave0();
|
|
if (iflags.window_inited) exit_nhwindows((char *)0);
|
|
clearlocks();
|
|
terminate(EXIT_SUCCESS);
|
|
/*NOTREACHED*/ /* not necessarily true for vms... */
|
|
return;
|
|
}
|
|
#endif /* HANGUPHANDLING */
|
|
|
|
char
|
|
readchar()
|
|
{
|
|
register int sym;
|
|
int x = u.ux, y = u.uy, mod = 0;
|
|
|
|
if ( *readchar_queue )
|
|
sym = *readchar_queue++;
|
|
else
|
|
sym = in_doagain ? pgetchar() : nh_poskey(&x, &y, &mod);
|
|
|
|
#ifdef NR_OF_EOFS
|
|
if (sym == EOF) {
|
|
register int cnt = NR_OF_EOFS;
|
|
/*
|
|
* Some SYSV systems seem to return EOFs for various reasons
|
|
* (?like when one hits break or for interrupted systemcalls?),
|
|
* and we must see several before we quit.
|
|
*/
|
|
do {
|
|
clearerr(stdin); /* omit if clearerr is undefined */
|
|
sym = pgetchar();
|
|
} while (--cnt && sym == EOF);
|
|
}
|
|
#endif /* NR_OF_EOFS */
|
|
|
|
if (sym == EOF) {
|
|
#ifdef HANGUPHANDLING
|
|
hangup(0); /* call end_of_input() or set program_state.done_hup */
|
|
#endif
|
|
sym = '\033';
|
|
#ifdef ALTMETA
|
|
} else if (sym == '\033' && alt_esc) {
|
|
/* iflags.altmeta: treat two character ``ESC c'' as single `M-c' */
|
|
sym = *readchar_queue ? *readchar_queue++ : pgetchar();
|
|
if (sym == EOF || sym == 0)
|
|
sym = '\033';
|
|
else if (sym != '\033')
|
|
sym |= 0200; /* force 8th bit on */
|
|
#endif /*ALTMETA*/
|
|
} else if (sym == 0) {
|
|
/* click event */
|
|
readchar_queue = click_to_cmd(x, y, mod);
|
|
sym = *readchar_queue++;
|
|
}
|
|
return((char) sym);
|
|
}
|
|
|
|
STATIC_PTR int
|
|
dotravel(VOID_ARGS)
|
|
{
|
|
/* Keyboard travel command */
|
|
static char cmd[2];
|
|
coord cc;
|
|
|
|
if (!flags.travelcmd) return 0;
|
|
cmd[1]=0;
|
|
cc.x = iflags.travelcc.x;
|
|
cc.y = iflags.travelcc.y;
|
|
if (cc.x == -1 && cc.y == -1) {
|
|
/* No cached destination, start attempt from current position */
|
|
cc.x = u.ux;
|
|
cc.y = u.uy;
|
|
}
|
|
pline("Where do you want to travel to?");
|
|
if (getpos(&cc, TRUE, "the desired destination") < 0) {
|
|
/* user pressed ESC */
|
|
return 0;
|
|
}
|
|
iflags.travelcc.x = u.tx = cc.x;
|
|
iflags.travelcc.y = u.ty = cc.y;
|
|
cmd[0] = CMD_TRAVEL;
|
|
readchar_queue = cmd;
|
|
return 0;
|
|
}
|
|
|
|
#ifdef PORT_DEBUG
|
|
# ifdef WIN32CON
|
|
extern void NDECL(win32con_debug_keystrokes);
|
|
extern void NDECL(win32con_handler_info);
|
|
# endif
|
|
|
|
int
|
|
wiz_port_debug()
|
|
{
|
|
int n, k;
|
|
winid win;
|
|
anything any;
|
|
int item = 'a';
|
|
int num_menu_selections;
|
|
struct menu_selection_struct {
|
|
char *menutext;
|
|
void NDECL((*fn));
|
|
} menu_selections[] = {
|
|
#ifdef WIN32CON
|
|
{"test win32 keystrokes", win32con_debug_keystrokes},
|
|
{"show keystroke handler information", win32con_handler_info},
|
|
#endif
|
|
{(char *)0, (void NDECL((*)))0} /* array terminator */
|
|
};
|
|
|
|
num_menu_selections = SIZE(menu_selections) - 1;
|
|
if (num_menu_selections > 0) {
|
|
menu_item *pick_list;
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win);
|
|
for (k=0; k < num_menu_selections; ++k) {
|
|
any.a_int = k+1;
|
|
add_menu(win, NO_GLYPH, &any, item++, 0, ATR_NONE,
|
|
menu_selections[k].menutext, MENU_UNSELECTED);
|
|
}
|
|
end_menu(win, "Which port debugging feature?");
|
|
n = select_menu(win, PICK_ONE, &pick_list);
|
|
destroy_nhwindow(win);
|
|
if (n > 0) {
|
|
n = pick_list[0].item.a_int - 1;
|
|
free((genericptr_t) pick_list);
|
|
/* execute the function */
|
|
(*menu_selections[n].fn)();
|
|
}
|
|
} else
|
|
pline("No port-specific debug capability defined.");
|
|
return 0;
|
|
}
|
|
# endif /*PORT_DEBUG*/
|
|
|
|
/*
|
|
* Parameter validator for generic yes/no function to prevent
|
|
* the core from sending too long a prompt string to the
|
|
* window port causing a buffer overflow there.
|
|
*/
|
|
char
|
|
yn_function(query, resp, def)
|
|
const char *query, *resp;
|
|
char def;
|
|
{
|
|
char qbuf[QBUFSZ];
|
|
|
|
iflags.last_msg = PLNMSG_UNKNOWN; /* most recent pline is clobbered */
|
|
|
|
/* maximum acceptable length is QBUFSZ-1 */
|
|
if (strlen(query) < QBUFSZ)
|
|
return (*windowprocs.win_yn_function)(query, resp, def);
|
|
|
|
/* caller shouldn't have passed anything this long */
|
|
paniclog("Query truncated: ", query);
|
|
(void) strncpy(qbuf, query, QBUFSZ-1 - 3);
|
|
Strcpy(&qbuf[QBUFSZ-1 - 3], "...");
|
|
return (*windowprocs.win_yn_function)(qbuf, resp, def);
|
|
}
|
|
|
|
/* for paranoid_confirm:quit,die,attack prompting */
|
|
boolean
|
|
paranoid_query(be_paranoid, prompt)
|
|
boolean be_paranoid;
|
|
const char *prompt;
|
|
{
|
|
boolean confirmed_ok;
|
|
|
|
/* when paranoid, player must respond with "yes" rather than just 'y'
|
|
to give the go-ahead for this query; default is "no" unless the
|
|
ParanoidConfirm flag is set in which case there's no default */
|
|
if (be_paranoid) {
|
|
char qbuf[QBUFSZ], ans[BUFSZ];
|
|
const char *promptprefix = "",
|
|
*responsetype = ParanoidConfirm ? "(yes|no)" : "(yes) [no]";
|
|
int trylimit = 6; /* 1 normal, 5 more with "Yes or No:" prefix */
|
|
|
|
/* in addition to being paranoid about this particular
|
|
query, we might be even more paranoid about all paranoia
|
|
responses (ie, ParanoidConfirm is set) in which case we
|
|
require "no" to reject in addition to "yes" to confirm
|
|
(except we won't loop if respose is ESC; it means no) */
|
|
do {
|
|
Sprintf(qbuf, "%s%s %s", promptprefix, prompt, responsetype);
|
|
getlin(qbuf, ans);
|
|
(void) mungspaces(ans);
|
|
confirmed_ok = !strcmpi(ans, "yes");
|
|
if (confirmed_ok || *ans == '\033') break;
|
|
promptprefix = "\"Yes\" or \"No\": ";
|
|
} while (ParanoidConfirm && strcmpi(ans, "no") && --trylimit);
|
|
} else
|
|
confirmed_ok = (yn(prompt) == 'y');
|
|
|
|
return confirmed_ok;
|
|
}
|
|
|
|
int
|
|
dosuspend_core(){
|
|
#ifdef SUSPEND
|
|
/* Does current window system support suspend? */
|
|
if( (*windowprocs.win_can_suspend)()){
|
|
/* NB: SYSCF SHELLERS handled in port code. */
|
|
dosuspend();
|
|
} else
|
|
#endif
|
|
Norep("Suspend command not available.");
|
|
return 0;
|
|
}
|
|
|
|
/*cmd.c*/
|