Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
36 lines
1.2 KiB
Lua
36 lines
1.2 KiB
Lua
-- NetHack 3.6 yendor.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style="mazegrid", bg ="-" });
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des.level_flags("mazelevel");
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des.map([[
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.........
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.}}}}}}}.
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.}}---}}.
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.}--.--}.
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.}|...|}.
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.}--.--}.
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.}}---}}.
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.}}}}}}}.
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]]);
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-up" })
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-down" })
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="branch" });
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des.teleport_region({ region={01,00,79,20}, region_islev=1,exclude={2,2,6,6} })
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des.mazewalk(08,05,"east")
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des.region({ region={04,03,06,06},lit=0,type="ordinary",prefilled=0,irregular=1 })
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des.monster("L",04,04)
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des.monster("vampire lord",03,04)
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des.monster("kraken",06,06)
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-- And to make things a little harder.
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des.trap("board",04,03)
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des.trap("board",04,05)
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des.trap("board",03,04)
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des.trap("board",05,04)
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-- treasures
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des.object("\"",04,04)
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