Apply makes a touch_artifact check on the tool being applied, but autounlock would pick an unlocking tool to use without doing that. Noticed while fixing that: autounlock took no time. Since picking an artifact unlocking tool might now blast the hero, change the tool selection. First choice: any key except another role's quest artifact; second: any lock-pick except another role's quest artifact; third: any credit card except another role's quest artifact; fourth, fifth, sixth: other roles' quest artifact key, lock-pick, or credit card. The fifth category (artifact lock-picks) is empty. Rogues will pick non-cursed Master Key over any other key (special case for first choice). Tourists will pick a key or a lock-pick over their PYEC (first and second choices over third).
3271 lines
112 KiB
C
3271 lines
112 KiB
C
/* NetHack 3.6 pickup.c $NHDT-Date: 1578297247 2020/01/06 07:54:07 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.258 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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/*
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* Contains code for picking objects up, and container use.
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*/
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#include "hack.h"
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#define CONTAINED_SYM '>' /* from invent.c */
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static void FDECL(simple_look, (struct obj *, BOOLEAN_P));
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static boolean FDECL(query_classes, (char *, boolean *, boolean *,
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const char *, struct obj *,
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BOOLEAN_P, int *));
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static boolean FDECL(fatal_corpse_mistake, (struct obj *, BOOLEAN_P));
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static void FDECL(check_here, (BOOLEAN_P));
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static boolean FDECL(n_or_more, (struct obj *));
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static boolean FDECL(all_but_uchain, (struct obj *));
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#if 0 /* not used */
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static boolean FDECL(allow_cat_no_uchain, (struct obj *));
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#endif
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static int FDECL(autopick, (struct obj *, int, menu_item **));
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static int FDECL(count_categories, (struct obj *, int));
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static int FDECL(delta_cwt, (struct obj *, struct obj *));
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static long FDECL(carry_count, (struct obj *, struct obj *, long,
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BOOLEAN_P, int *, int *));
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static int FDECL(lift_object, (struct obj *, struct obj *, long *,
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BOOLEAN_P));
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static boolean FDECL(mbag_explodes, (struct obj *, int));
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static long FDECL(boh_loss, (struct obj *container, int));
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static int FDECL(in_container, (struct obj *));
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static int FDECL(out_container, (struct obj *));
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static void FDECL(removed_from_icebox, (struct obj *));
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static long FDECL(mbag_item_gone, (int, struct obj *));
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static void FDECL(explain_container_prompt, (BOOLEAN_P));
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static int FDECL(traditional_loot, (BOOLEAN_P));
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static int FDECL(menu_loot, (int, BOOLEAN_P));
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static char FDECL(in_or_out_menu, (const char *, struct obj *, BOOLEAN_P,
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BOOLEAN_P, BOOLEAN_P, BOOLEAN_P));
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static boolean FDECL(able_to_loot, (int, int, BOOLEAN_P));
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static boolean NDECL(reverse_loot);
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static boolean FDECL(mon_beside, (int, int));
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static int FDECL(do_loot_cont, (struct obj **, int, int));
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static void FDECL(tipcontainer, (struct obj *));
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/* define for query_objlist() and autopickup() */
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#define FOLLOW(curr, flags) \
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(((flags) & BY_NEXTHERE) ? (curr)->nexthere : (curr)->nobj)
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#define GOLD_WT(n) (((n) + 50L) / 100L)
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/* if you can figure this out, give yourself a hearty pat on the back... */
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#define GOLD_CAPACITY(w, n) (((w) * -100L) - ((n) + 50L) - 1L)
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#define Icebox (g.current_container->otyp == ICE_BOX)
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static const char
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moderateloadmsg[] = "You have a little trouble lifting",
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nearloadmsg[] = "You have much trouble lifting",
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overloadmsg[] = "You have extreme difficulty lifting";
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/* BUG: this lets you look at cockatrice corpses while blind without
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touching them */
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/* much simpler version of the look-here code; used by query_classes() */
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static void
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simple_look(otmp, here)
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struct obj *otmp; /* list of objects */
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boolean here; /* flag for type of obj list linkage */
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{
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/* Neither of the first two cases is expected to happen, since
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* we're only called after multiple classes of objects have been
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* detected, hence multiple objects must be present.
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*/
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if (!otmp) {
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impossible("simple_look(null)");
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} else if (!(here ? otmp->nexthere : otmp->nobj)) {
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pline1(doname(otmp));
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} else {
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winid tmpwin = create_nhwindow(NHW_MENU);
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putstr(tmpwin, 0, "");
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do {
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putstr(tmpwin, 0, doname(otmp));
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otmp = here ? otmp->nexthere : otmp->nobj;
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} while (otmp);
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display_nhwindow(tmpwin, TRUE);
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destroy_nhwindow(tmpwin);
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}
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}
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int
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collect_obj_classes(ilets, otmp, here, filter, itemcount)
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char ilets[];
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register struct obj *otmp;
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boolean here;
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boolean FDECL((*filter), (OBJ_P));
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int *itemcount;
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{
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register int iletct = 0;
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register char c;
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*itemcount = 0;
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ilets[iletct] = '\0'; /* terminate ilets so that index() will work */
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while (otmp) {
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c = def_oc_syms[(int) otmp->oclass].sym;
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if (!index(ilets, c) && (!filter || (*filter)(otmp)))
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ilets[iletct++] = c, ilets[iletct] = '\0';
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*itemcount += 1;
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otmp = here ? otmp->nexthere : otmp->nobj;
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}
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return iletct;
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}
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/*
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* Suppose some '?' and '!' objects are present, but '/' objects aren't:
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* "a" picks all items without further prompting;
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* "A" steps through all items, asking one by one;
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* "?" steps through '?' items, asking, and ignores '!' ones;
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* "/" becomes 'A', since no '/' present;
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* "?a" or "a?" picks all '?' without further prompting;
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* "/a" or "a/" becomes 'A' since there aren't any '/'
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* (bug fix: 3.1.0 thru 3.1.3 treated it as "a");
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* "?/a" or "a?/" or "/a?",&c picks all '?' even though no '/'
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* (ie, treated as if it had just been "?a").
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*/
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static boolean
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query_classes(oclasses, one_at_a_time, everything, action, objs, here,
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menu_on_demand)
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char oclasses[];
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boolean *one_at_a_time, *everything;
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const char *action;
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struct obj *objs;
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boolean here;
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int *menu_on_demand;
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{
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char ilets[36], inbuf[BUFSZ] = DUMMY; /* FIXME: hardcoded ilets[] length */
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int iletct, oclassct;
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boolean not_everything, filtered;
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char qbuf[QBUFSZ];
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boolean m_seen;
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int itemcount, bcnt, ucnt, ccnt, xcnt, ocnt;
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oclasses[oclassct = 0] = '\0';
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*one_at_a_time = *everything = m_seen = FALSE;
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if (menu_on_demand)
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*menu_on_demand = 0;
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iletct = collect_obj_classes(ilets, objs, here,
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(boolean FDECL((*), (OBJ_P))) 0, &itemcount);
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if (iletct == 0)
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return FALSE;
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if (iletct == 1) {
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oclasses[0] = def_char_to_objclass(ilets[0]);
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oclasses[1] = '\0';
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} else { /* more than one choice available */
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/* additional choices */
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ilets[iletct++] = ' ';
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ilets[iletct++] = 'a';
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ilets[iletct++] = 'A';
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ilets[iletct++] = (objs == g.invent ? 'i' : ':');
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}
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if (itemcount && menu_on_demand)
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ilets[iletct++] = 'm';
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if (count_unpaid(objs))
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ilets[iletct++] = 'u';
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tally_BUCX(objs, here, &bcnt, &ucnt, &ccnt, &xcnt, &ocnt);
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if (bcnt)
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ilets[iletct++] = 'B';
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if (ucnt)
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ilets[iletct++] = 'U';
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if (ccnt)
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ilets[iletct++] = 'C';
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if (xcnt)
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ilets[iletct++] = 'X';
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ilets[iletct] = '\0';
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if (iletct > 1) {
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const char *where = 0;
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char sym, oc_of_sym, *p;
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ask_again:
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oclasses[oclassct = 0] = '\0';
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*one_at_a_time = *everything = FALSE;
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not_everything = filtered = FALSE;
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Sprintf(qbuf, "What kinds of thing do you want to %s? [%s]", action,
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ilets);
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getlin(qbuf, inbuf);
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if (*inbuf == '\033')
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return FALSE;
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for (p = inbuf; (sym = *p++) != 0; ) {
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if (sym == ' ')
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continue;
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else if (sym == 'A')
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*one_at_a_time = TRUE;
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else if (sym == 'a')
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*everything = TRUE;
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else if (sym == ':') {
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simple_look(objs, here); /* dumb if objs==invent */
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/* if we just scanned the contents of a container
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then mark it as having known contents */
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if (objs->where == OBJ_CONTAINED)
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objs->ocontainer->cknown = 1;
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goto ask_again;
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} else if (sym == 'i') {
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(void) display_inventory((char *) 0, TRUE);
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goto ask_again;
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} else if (sym == 'm') {
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m_seen = TRUE;
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} else if (index("uBUCX", sym)) {
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add_valid_menu_class(sym); /* 'u' or 'B','U','C',or 'X' */
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filtered = TRUE;
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} else {
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oc_of_sym = def_char_to_objclass(sym);
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if (index(ilets, sym)) {
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add_valid_menu_class(oc_of_sym);
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oclasses[oclassct++] = oc_of_sym;
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oclasses[oclassct] = '\0';
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} else {
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if (!where)
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where = !strcmp(action, "pick up") ? "here"
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: !strcmp(action, "take out") ? "inside" : "";
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if (*where)
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There("are no %c's %s.", sym, where);
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else
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You("have no %c's.", sym);
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not_everything = TRUE;
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}
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}
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} /* for p:sym in inbuf */
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if (m_seen && menu_on_demand) {
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*menu_on_demand = (((*everything || !oclassct) && !filtered)
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? -2 : -3);
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return FALSE;
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}
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if (!oclassct && (!*everything || not_everything)) {
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/* didn't pick anything,
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or tried to pick something that's not present */
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*one_at_a_time = TRUE; /* force 'A' */
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*everything = FALSE; /* inhibit 'a' */
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}
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}
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return TRUE;
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}
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/* check whether hero is bare-handedly touching a cockatrice corpse */
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static boolean
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fatal_corpse_mistake(obj, remotely)
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struct obj *obj;
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boolean remotely;
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{
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if (uarmg || remotely || obj->otyp != CORPSE
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|| !touch_petrifies(&mons[obj->corpsenm]) || Stone_resistance)
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return FALSE;
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if (poly_when_stoned(g.youmonst.data) && polymon(PM_STONE_GOLEM)) {
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display_nhwindow(WIN_MESSAGE, FALSE); /* --More-- */
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return FALSE;
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}
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pline("Touching %s is a fatal mistake.",
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corpse_xname(obj, (const char *) 0, CXN_SINGULAR | CXN_ARTICLE));
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instapetrify(killer_xname(obj));
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return TRUE;
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}
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/* attempting to manipulate a Rider's corpse triggers its revival */
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boolean
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rider_corpse_revival(obj, remotely)
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struct obj *obj;
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boolean remotely;
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{
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if (!obj || obj->otyp != CORPSE || !is_rider(&mons[obj->corpsenm]))
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return FALSE;
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pline("At your %s, the corpse suddenly moves...",
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remotely ? "attempted acquisition" : "touch");
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(void) revive_corpse(obj);
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exercise(A_WIS, FALSE);
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return TRUE;
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}
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/* look at the objects at our location, unless there are too many of them */
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static void
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check_here(picked_some)
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boolean picked_some;
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{
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register struct obj *obj;
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register int ct = 0;
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/* count the objects here */
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for (obj = g.level.objects[u.ux][u.uy]; obj; obj = obj->nexthere) {
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if (obj != uchain)
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ct++;
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}
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/* If there are objects here, take a look. */
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if (ct) {
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if (g.context.run)
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nomul(0);
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flush_screen(1);
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(void) look_here(ct, picked_some);
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} else {
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read_engr_at(u.ux, u.uy);
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}
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}
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/* query_objlist callback: return TRUE if obj's count is >= reference value */
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static boolean
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n_or_more(obj)
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struct obj *obj;
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{
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if (obj == uchain)
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return FALSE;
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return (boolean) (obj->quan >= g.val_for_n_or_more);
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}
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/* check valid_menu_classes[] for an entry; also used by askchain() */
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boolean
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menu_class_present(c)
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int c;
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{
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return (c && index(g.valid_menu_classes, c)) ? TRUE : FALSE;
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}
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void
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add_valid_menu_class(c)
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int c;
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{
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static int vmc_count = 0;
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if (c == 0) { /* reset */
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vmc_count = 0;
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g.class_filter = g.bucx_filter = g.shop_filter = FALSE;
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} else if (!menu_class_present(c)) {
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g.valid_menu_classes[vmc_count++] = (char) c;
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/* categorize the new class */
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switch (c) {
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case 'B':
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case 'U':
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case 'C': /*FALLTHRU*/
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case 'X':
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g.bucx_filter = TRUE;
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break;
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case 'u':
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g.shop_filter = TRUE;
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break;
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default:
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g.class_filter = TRUE;
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break;
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}
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}
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g.valid_menu_classes[vmc_count] = '\0';
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}
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/* query_objlist callback: return TRUE if not uchain */
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static boolean
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all_but_uchain(obj)
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struct obj *obj;
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{
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return (boolean) (obj != uchain);
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}
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|
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/* query_objlist callback: return TRUE */
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/*ARGUSED*/
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boolean
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allow_all(obj)
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struct obj *obj UNUSED;
|
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{
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return TRUE;
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}
|
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|
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boolean
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allow_category(obj)
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struct obj *obj;
|
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{
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/* For coins, if any class filter is specified, accept if coins
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* are included regardless of whether either unpaid or BUC-status
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* is also specified since player has explicitly requested coins.
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* If no class filtering is specified but bless/curse state is,
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* coins are either unknown or uncursed based on an option setting.
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*/
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if (obj->oclass == COIN_CLASS)
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return g.class_filter
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? (index(g.valid_menu_classes, COIN_CLASS) ? TRUE : FALSE)
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: g.shop_filter /* coins are never unpaid, but check anyway */
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? (obj->unpaid ? TRUE : FALSE)
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: g.bucx_filter
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? (index(g.valid_menu_classes, flags.goldX ? 'X' : 'U')
|
|
? TRUE : FALSE)
|
|
: TRUE; /* catchall: no filters specified, so accept */
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|
|
|
if (Role_if(PM_PRIEST) && !obj->bknown)
|
|
set_bknown(obj, 1);
|
|
|
|
/*
|
|
* There are three types of filters possible and the first and
|
|
* third can have more than one entry:
|
|
* 1) object class (armor, potion, &c);
|
|
* 2) unpaid shop item;
|
|
* 3) bless/curse state (blessed, uncursed, cursed, BUC-unknown).
|
|
* When only one type is present, the situation is simple:
|
|
* to be accepted, obj's status must match one of the entries.
|
|
* When more than one type is present, the obj will now only
|
|
* be accepted when it matches one entry of each type.
|
|
* So ?!B will accept blessed scrolls or potions, and [u will
|
|
* accept unpaid armor. (In 3.4.3, an object was accepted by
|
|
* this filter if it met any entry of any type, so ?!B resulted
|
|
* in accepting all scrolls and potions regardless of bless/curse
|
|
* state plus all blessed non-scroll, non-potion objects.)
|
|
*/
|
|
|
|
/* if class is expected but obj's class is not in the list, reject */
|
|
if (g.class_filter && !index(g.valid_menu_classes, obj->oclass))
|
|
return FALSE;
|
|
/* if unpaid is expected and obj isn't unpaid, reject (treat a container
|
|
holding any unpaid object as unpaid even if isn't unpaid itself) */
|
|
if (g.shop_filter && !obj->unpaid
|
|
&& !(Has_contents(obj) && count_unpaid(obj->cobj) > 0))
|
|
return FALSE;
|
|
/* check for particular bless/curse state */
|
|
if (g.bucx_filter) {
|
|
/* first categorize this object's bless/curse state */
|
|
char bucx = !obj->bknown ? 'X'
|
|
: obj->blessed ? 'B' : obj->cursed ? 'C' : 'U';
|
|
|
|
/* if its category is not in the list, reject */
|
|
if (!index(g.valid_menu_classes, bucx))
|
|
return FALSE;
|
|
}
|
|
/* obj didn't fail any of the filter checks, so accept */
|
|
return TRUE;
|
|
}
|
|
|
|
#if 0 /* not used */
|
|
/* query_objlist callback: return TRUE if valid category (class), no uchain */
|
|
static boolean
|
|
allow_cat_no_uchain(obj)
|
|
struct obj *obj;
|
|
{
|
|
if (obj != uchain
|
|
&& ((index(g.valid_menu_classes, 'u') && obj->unpaid)
|
|
|| index(g.valid_menu_classes, obj->oclass)))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
/* query_objlist callback: return TRUE if valid class and worn */
|
|
boolean
|
|
is_worn_by_type(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
return (is_worn(otmp) && allow_category(otmp)) ? TRUE : FALSE;
|
|
}
|
|
|
|
/*
|
|
* Have the hero pick things from the ground
|
|
* or a monster's inventory if swallowed.
|
|
*
|
|
* Arg what:
|
|
* >0 autopickup
|
|
* =0 interactive
|
|
* <0 pickup count of something
|
|
*
|
|
* Returns 1 if tried to pick something up, whether
|
|
* or not it succeeded.
|
|
*/
|
|
int
|
|
pickup(what)
|
|
int what; /* should be a long */
|
|
{
|
|
int i, n, res, count, n_tried = 0, n_picked = 0;
|
|
menu_item *pick_list = (menu_item *) 0;
|
|
boolean autopickup = what > 0;
|
|
struct obj **objchain_p;
|
|
int traverse_how;
|
|
|
|
/* we might have arrived here while fainted or sleeping, via
|
|
random teleport or levitation timeout; if so, skip check_here
|
|
and read_engr_at in addition to bypassing autopickup itself
|
|
[probably ought to check whether hero is using a cockatrice
|
|
corpse for a pillow here... (also at initial faint/sleep)] */
|
|
if (autopickup && g.multi < 0 && unconscious())
|
|
return 0;
|
|
|
|
if (what < 0) /* pick N of something */
|
|
count = -what;
|
|
else /* pick anything */
|
|
count = 0;
|
|
|
|
if (!u.uswallow) {
|
|
struct trap *ttmp;
|
|
|
|
/* no auto-pick if no-pick move, nothing there, or in a pool */
|
|
if (autopickup && (g.context.nopick || !OBJ_AT(u.ux, u.uy)
|
|
|| (is_pool(u.ux, u.uy) && !Underwater)
|
|
|| is_lava(u.ux, u.uy))) {
|
|
read_engr_at(u.ux, u.uy);
|
|
return 0;
|
|
}
|
|
/* no pickup if levitating & not on air or water level */
|
|
if (!can_reach_floor(TRUE)) {
|
|
if ((g.multi && !g.context.run) || (autopickup && !flags.pickup)
|
|
|| ((ttmp = t_at(u.ux, u.uy)) != 0
|
|
&& (uteetering_at_seen_pit(ttmp) || uescaped_shaft(ttmp))))
|
|
read_engr_at(u.ux, u.uy);
|
|
return 0;
|
|
}
|
|
/* multi && !g.context.run means they are in the middle of some other
|
|
* action, or possibly paralyzed, sleeping, etc.... and they just
|
|
* teleported onto the object. They shouldn't pick it up.
|
|
*/
|
|
if ((g.multi && !g.context.run) || (autopickup && !flags.pickup)) {
|
|
check_here(FALSE);
|
|
return 0;
|
|
}
|
|
if (notake(g.youmonst.data)) {
|
|
if (!autopickup)
|
|
You("are physically incapable of picking anything up.");
|
|
else
|
|
check_here(FALSE);
|
|
return 0;
|
|
}
|
|
|
|
/* if there's anything here, stop running */
|
|
if (OBJ_AT(u.ux, u.uy) && g.context.run && g.context.run != 8
|
|
&& !g.context.nopick)
|
|
nomul(0);
|
|
}
|
|
|
|
add_valid_menu_class(0); /* reset */
|
|
if (!u.uswallow) {
|
|
objchain_p = &g.level.objects[u.ux][u.uy];
|
|
traverse_how = BY_NEXTHERE;
|
|
} else {
|
|
objchain_p = &u.ustuck->minvent;
|
|
traverse_how = 0; /* nobj */
|
|
}
|
|
/*
|
|
* Start the actual pickup process. This is split into two main
|
|
* sections, the newer menu and the older "traditional" methods.
|
|
* Automatic pickup has been split into its own menu-style routine
|
|
* to make things less confusing.
|
|
*/
|
|
if (autopickup) {
|
|
n = autopick(*objchain_p, traverse_how, &pick_list);
|
|
goto menu_pickup;
|
|
}
|
|
|
|
if (flags.menu_style != MENU_TRADITIONAL || iflags.menu_requested) {
|
|
/* use menus exclusively */
|
|
traverse_how |= AUTOSELECT_SINGLE
|
|
| (flags.sortpack ? INVORDER_SORT : 0);
|
|
if (count) { /* looking for N of something */
|
|
char qbuf[QBUFSZ];
|
|
|
|
Sprintf(qbuf, "Pick %d of what?", count);
|
|
g.val_for_n_or_more = count; /* set up callback selector */
|
|
n = query_objlist(qbuf, objchain_p, traverse_how,
|
|
&pick_list, PICK_ONE, n_or_more);
|
|
/* correct counts, if any given */
|
|
for (i = 0; i < n; i++)
|
|
pick_list[i].count = count;
|
|
} else {
|
|
n = query_objlist("Pick up what?", objchain_p,
|
|
(traverse_how | FEEL_COCKATRICE),
|
|
&pick_list, PICK_ANY, all_but_uchain);
|
|
}
|
|
|
|
menu_pickup:
|
|
n_tried = n;
|
|
for (n_picked = i = 0; i < n; i++) {
|
|
res = pickup_object(pick_list[i].item.a_obj, pick_list[i].count,
|
|
FALSE);
|
|
if (res < 0)
|
|
break; /* can't continue */
|
|
n_picked += res;
|
|
}
|
|
if (pick_list)
|
|
free((genericptr_t) pick_list);
|
|
|
|
} else {
|
|
/* old style interface */
|
|
int ct = 0;
|
|
long lcount;
|
|
boolean all_of_a_type, selective, bycat;
|
|
char oclasses[MAXOCLASSES + 10]; /* +10: room for B,U,C,X plus slop */
|
|
struct obj *obj, *obj2;
|
|
|
|
oclasses[0] = '\0'; /* types to consider (empty for all) */
|
|
all_of_a_type = TRUE; /* take all of considered types */
|
|
selective = FALSE; /* ask for each item */
|
|
|
|
/* check for more than one object */
|
|
for (obj = *objchain_p; obj; obj = FOLLOW(obj, traverse_how))
|
|
ct++;
|
|
|
|
if (ct == 1 && count) {
|
|
/* if only one thing, then pick it */
|
|
obj = *objchain_p;
|
|
lcount = min(obj->quan, (long) count);
|
|
n_tried++;
|
|
if (pickup_object(obj, lcount, FALSE) > 0)
|
|
n_picked++; /* picked something */
|
|
goto end_query;
|
|
|
|
} else if (ct >= 2) {
|
|
int via_menu = 0;
|
|
|
|
There("are %s objects here.", (ct <= 10) ? "several" : "many");
|
|
if (!query_classes(oclasses, &selective, &all_of_a_type,
|
|
"pick up", *objchain_p,
|
|
(traverse_how & BY_NEXTHERE) ? TRUE : FALSE,
|
|
&via_menu)) {
|
|
if (!via_menu)
|
|
goto pickupdone;
|
|
if (selective)
|
|
traverse_how |= INVORDER_SORT;
|
|
n = query_objlist("Pick up what?", objchain_p, traverse_how,
|
|
&pick_list, PICK_ANY,
|
|
(via_menu == -2) ? allow_all
|
|
: allow_category);
|
|
goto menu_pickup;
|
|
}
|
|
}
|
|
bycat = (menu_class_present('B') || menu_class_present('U')
|
|
|| menu_class_present('C') || menu_class_present('X'));
|
|
|
|
for (obj = *objchain_p; obj; obj = obj2) {
|
|
obj2 = FOLLOW(obj, traverse_how);
|
|
if (bycat ? !allow_category(obj)
|
|
: (!selective && oclasses[0]
|
|
&& !index(oclasses, obj->oclass)))
|
|
continue;
|
|
|
|
lcount = -1L;
|
|
if (!all_of_a_type) {
|
|
char qbuf[BUFSZ];
|
|
|
|
(void) safe_qbuf(qbuf, "Pick up ", "?", obj, doname,
|
|
ansimpleoname, something);
|
|
switch ((obj->quan < 2L) ? ynaq(qbuf) : ynNaq(qbuf)) {
|
|
case 'q':
|
|
goto end_query; /* out 2 levels */
|
|
case 'n':
|
|
continue;
|
|
case 'a':
|
|
all_of_a_type = TRUE;
|
|
if (selective) {
|
|
selective = FALSE;
|
|
oclasses[0] = obj->oclass;
|
|
oclasses[1] = '\0';
|
|
}
|
|
break;
|
|
case '#': /* count was entered */
|
|
if (!yn_number)
|
|
continue; /* 0 count => No */
|
|
lcount = (long) yn_number;
|
|
if (lcount > obj->quan)
|
|
lcount = obj->quan;
|
|
/*FALLTHRU*/
|
|
default: /* 'y' */
|
|
break;
|
|
}
|
|
}
|
|
if (lcount == -1L)
|
|
lcount = obj->quan;
|
|
|
|
n_tried++;
|
|
if ((res = pickup_object(obj, lcount, FALSE)) < 0)
|
|
break;
|
|
n_picked += res;
|
|
}
|
|
end_query:
|
|
; /* statement required after label */
|
|
}
|
|
|
|
if (!u.uswallow) {
|
|
if (hides_under(g.youmonst.data))
|
|
(void) hideunder(&g.youmonst);
|
|
|
|
/* position may need updating (invisible hero) */
|
|
if (n_picked)
|
|
newsym_force(u.ux, u.uy);
|
|
|
|
/* check if there's anything else here after auto-pickup is done */
|
|
if (autopickup)
|
|
check_here(n_picked > 0);
|
|
}
|
|
pickupdone:
|
|
add_valid_menu_class(0); /* reset */
|
|
return (n_tried > 0);
|
|
}
|
|
|
|
struct autopickup_exception *
|
|
check_autopickup_exceptions(obj)
|
|
struct obj *obj;
|
|
{
|
|
/*
|
|
* Does the text description of this match an exception?
|
|
*/
|
|
struct autopickup_exception *ape = g.apelist;
|
|
|
|
if (ape) {
|
|
char *objdesc = makesingular(doname(obj));
|
|
|
|
while (ape && !regex_match(objdesc, ape->regex))
|
|
ape = ape->next;
|
|
}
|
|
return ape;
|
|
}
|
|
|
|
boolean
|
|
autopick_testobj(otmp, calc_costly)
|
|
struct obj *otmp;
|
|
boolean calc_costly;
|
|
{
|
|
struct autopickup_exception *ape;
|
|
static boolean costly = FALSE;
|
|
const char *otypes = flags.pickup_types;
|
|
boolean pickit;
|
|
|
|
/* calculate 'costly' just once for a given autopickup operation */
|
|
if (calc_costly)
|
|
costly = (otmp->where == OBJ_FLOOR
|
|
&& costly_spot(otmp->ox, otmp->oy));
|
|
|
|
/* first check: reject if an unpaid item in a shop */
|
|
if (costly && !otmp->no_charge)
|
|
return FALSE;
|
|
|
|
/* check for pickup_types */
|
|
pickit = (!*otypes || index(otypes, otmp->oclass));
|
|
|
|
/* check for autopickup exceptions */
|
|
ape = check_autopickup_exceptions(otmp);
|
|
if (ape)
|
|
pickit = ape->grab;
|
|
|
|
/* pickup_thrown overrides pickup_types and exceptions */
|
|
if (!pickit)
|
|
pickit = (flags.pickup_thrown && otmp->was_thrown);
|
|
return pickit;
|
|
}
|
|
|
|
/*
|
|
* Pick from the given list using flags.pickup_types. Return the number
|
|
* of items picked (not counts). Create an array that returns pointers
|
|
* and counts of the items to be picked up. If the number of items
|
|
* picked is zero, the pickup list is left alone. The caller of this
|
|
* function must free the pickup list.
|
|
*/
|
|
static int
|
|
autopick(olist, follow, pick_list)
|
|
struct obj *olist; /* the object list */
|
|
int follow; /* how to follow the object list */
|
|
menu_item **pick_list; /* list of objects and counts to pick up */
|
|
{
|
|
menu_item *pi; /* pick item */
|
|
struct obj *curr;
|
|
int n;
|
|
boolean check_costly = TRUE;
|
|
|
|
/* first count the number of eligible items */
|
|
for (n = 0, curr = olist; curr; curr = FOLLOW(curr, follow)) {
|
|
if (autopick_testobj(curr, check_costly))
|
|
++n;
|
|
check_costly = FALSE; /* only need to check once per autopickup */
|
|
}
|
|
|
|
if (n) {
|
|
*pick_list = pi = (menu_item *) alloc(sizeof (menu_item) * n);
|
|
for (n = 0, curr = olist; curr; curr = FOLLOW(curr, follow)) {
|
|
if (autopick_testobj(curr, FALSE)) {
|
|
pi[n].item.a_obj = curr;
|
|
pi[n].count = curr->quan;
|
|
n++;
|
|
}
|
|
}
|
|
}
|
|
return n;
|
|
}
|
|
|
|
/*
|
|
* Put up a menu using the given object list. Only those objects on the
|
|
* list that meet the approval of the allow function are displayed. Return
|
|
* a count of the number of items selected, as well as an allocated array of
|
|
* menu_items, containing pointers to the objects selected and counts. The
|
|
* returned counts are guaranteed to be in bounds and non-zero.
|
|
*
|
|
* Query flags:
|
|
* BY_NEXTHERE - Follow object list via nexthere instead of nobj.
|
|
* AUTOSELECT_SINGLE - Don't ask if only 1 object qualifies - just
|
|
* use it.
|
|
* USE_INVLET - Use object's invlet.
|
|
* INVORDER_SORT - Use hero's pack order.
|
|
* INCLUDE_HERO - Showing engulfer's invent; show hero too.
|
|
* SIGNAL_NOMENU - Return -1 rather than 0 if nothing passes "allow".
|
|
* SIGNAL_ESCAPE - Return -1 rather than 0 if player uses ESC to
|
|
* pick nothing.
|
|
* FEEL_COCKATRICE - touch corpse.
|
|
*/
|
|
int
|
|
query_objlist(qstr, olist_p, qflags, pick_list, how, allow)
|
|
const char *qstr; /* query string */
|
|
struct obj **olist_p; /* the list to pick from */
|
|
int qflags; /* options to control the query */
|
|
menu_item **pick_list; /* return list of items picked */
|
|
int how; /* type of query */
|
|
boolean FDECL((*allow), (OBJ_P)); /* allow function */
|
|
{
|
|
int i, n;
|
|
winid win;
|
|
struct obj *curr, *last, fake_hero_object, *olist = *olist_p;
|
|
char *pack;
|
|
anything any;
|
|
boolean printed_type_name, first,
|
|
sorted = (qflags & INVORDER_SORT) != 0,
|
|
engulfer = (qflags & INCLUDE_HERO) != 0,
|
|
engulfer_minvent;
|
|
unsigned sortflags;
|
|
Loot *sortedolist, *srtoli;
|
|
|
|
*pick_list = (menu_item *) 0;
|
|
if (!olist && !engulfer)
|
|
return 0;
|
|
|
|
/* count the number of items allowed */
|
|
for (n = 0, last = 0, curr = olist; curr; curr = FOLLOW(curr, qflags))
|
|
if ((*allow)(curr)) {
|
|
last = curr;
|
|
n++;
|
|
}
|
|
/* can't depend upon 'engulfer' because that's used to indicate whether
|
|
hero should be shown as an extra, fake item */
|
|
engulfer_minvent = (olist && olist->where == OBJ_MINVENT
|
|
&& u.uswallow && olist->ocarry == u.ustuck);
|
|
if (engulfer_minvent && n == 1 && olist->owornmask != 0L) {
|
|
qflags &= ~AUTOSELECT_SINGLE;
|
|
}
|
|
if (engulfer) {
|
|
++n;
|
|
/* don't autoselect swallowed hero if it's the only choice */
|
|
qflags &= ~AUTOSELECT_SINGLE;
|
|
}
|
|
|
|
if (n == 0) /* nothing to pick here */
|
|
return (qflags & SIGNAL_NOMENU) ? -1 : 0;
|
|
|
|
if (n == 1 && (qflags & AUTOSELECT_SINGLE)) {
|
|
*pick_list = (menu_item *) alloc(sizeof (menu_item));
|
|
(*pick_list)->item.a_obj = last;
|
|
(*pick_list)->count = last->quan;
|
|
return 1;
|
|
}
|
|
|
|
sortflags = (((flags.sortloot == 'f'
|
|
|| (flags.sortloot == 'l' && !(qflags & USE_INVLET)))
|
|
? SORTLOOT_LOOT
|
|
: ((qflags & USE_INVLET) ? SORTLOOT_INVLET : 0))
|
|
| (flags.sortpack ? SORTLOOT_PACK : 0)
|
|
| ((qflags & FEEL_COCKATRICE) ? SORTLOOT_PETRIFY : 0));
|
|
sortedolist = sortloot(&olist, sortflags,
|
|
(qflags & BY_NEXTHERE) ? TRUE : FALSE, allow);
|
|
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win);
|
|
any = cg.zeroany;
|
|
/*
|
|
* Run through the list and add the objects to the menu. If
|
|
* INVORDER_SORT is set, we'll run through the list once for
|
|
* each type so we can group them. The allow function was
|
|
* called by sortloot() and will be called once per item here.
|
|
*/
|
|
pack = flags.inv_order;
|
|
first = TRUE;
|
|
do {
|
|
printed_type_name = FALSE;
|
|
for (srtoli = sortedolist; ((curr = srtoli->obj) != 0); ++srtoli) {
|
|
if (sorted && curr->oclass != *pack)
|
|
continue;
|
|
if ((qflags & FEEL_COCKATRICE) && curr->otyp == CORPSE
|
|
&& will_feel_cockatrice(curr, FALSE)) {
|
|
destroy_nhwindow(win); /* stop the menu and revert */
|
|
(void) look_here(0, FALSE);
|
|
unsortloot(&sortedolist);
|
|
return 0;
|
|
}
|
|
if ((*allow)(curr)) {
|
|
/* if sorting, print type name (once only) */
|
|
if (sorted && !printed_type_name) {
|
|
any = cg.zeroany;
|
|
add_menu(win, NO_GLYPH, &any, 0, 0, iflags.menu_headings,
|
|
let_to_name(*pack, FALSE,
|
|
((how != PICK_NONE)
|
|
&& iflags.menu_head_objsym)),
|
|
MENU_ITEMFLAGS_NONE);
|
|
printed_type_name = TRUE;
|
|
}
|
|
|
|
any.a_obj = curr;
|
|
add_menu(win, obj_to_glyph(curr, rn2_on_display_rng), &any,
|
|
(qflags & USE_INVLET) ? curr->invlet
|
|
: (first && curr->oclass == COIN_CLASS) ? '$' : 0,
|
|
def_oc_syms[(int) objects[curr->otyp].oc_class].sym,
|
|
ATR_NONE, doname_with_price(curr), MENU_ITEMFLAGS_NONE);
|
|
first = FALSE;
|
|
}
|
|
}
|
|
pack++;
|
|
} while (sorted && *pack);
|
|
unsortloot(&sortedolist);
|
|
|
|
if (engulfer) {
|
|
char buf[BUFSZ];
|
|
|
|
any = cg.zeroany;
|
|
if (sorted && n > 1) {
|
|
Sprintf(buf, "%s Creatures",
|
|
is_animal(u.ustuck->data) ? "Swallowed" : "Engulfed");
|
|
add_menu(win, NO_GLYPH, &any, 0, 0, iflags.menu_headings, buf,
|
|
MENU_ITEMFLAGS_NONE);
|
|
}
|
|
fake_hero_object = cg.zeroobj;
|
|
fake_hero_object.quan = 1L; /* not strictly necessary... */
|
|
any.a_obj = &fake_hero_object;
|
|
add_menu(win, mon_to_glyph(&g.youmonst, rn2_on_display_rng), &any,
|
|
/* fake inventory letter, no group accelerator */
|
|
CONTAINED_SYM, 0, ATR_NONE, an(self_lookat(buf)),
|
|
MENU_ITEMFLAGS_NONE);
|
|
}
|
|
|
|
end_menu(win, qstr);
|
|
n = select_menu(win, how, pick_list);
|
|
destroy_nhwindow(win);
|
|
|
|
if (n > 0) {
|
|
menu_item *mi;
|
|
int k;
|
|
|
|
/* fix up counts: -1 means no count used => pick all;
|
|
if fake_hero_object was picked, discard that choice */
|
|
for (i = k = 0, mi = *pick_list; i < n; i++, mi++) {
|
|
curr = mi->item.a_obj;
|
|
if (curr == &fake_hero_object) {
|
|
/* this isn't actually possible; fake item representing
|
|
hero is only included for look here (':'), not pickup,
|
|
and that's PICK_NONE so we can't get here from there */
|
|
You_cant("pick yourself up!");
|
|
continue;
|
|
}
|
|
if (engulfer_minvent && curr->owornmask != 0L) {
|
|
You_cant("pick %s up.", ysimple_name(curr));
|
|
continue;
|
|
}
|
|
if (mi->count == -1L || mi->count > curr->quan)
|
|
mi->count = curr->quan;
|
|
if (k < i)
|
|
(*pick_list)[k] = *mi;
|
|
++k;
|
|
}
|
|
if (!k) {
|
|
/* fake_hero was only choice so discard whole list */
|
|
free((genericptr_t) *pick_list);
|
|
*pick_list = 0;
|
|
n = 0;
|
|
} else if (k < n) {
|
|
/* other stuff plus fake_hero; last slot is now unused
|
|
(could be more than one if player tried to pick items
|
|
worn by engulfer) */
|
|
while (n > k) {
|
|
--n;
|
|
(*pick_list)[n].item = cg.zeroany;
|
|
(*pick_list)[n].count = 0L;
|
|
}
|
|
}
|
|
} else if (n < 0) {
|
|
/* -1 is used for SIGNAL_NOMENU, so callers don't expect it
|
|
to indicate that the player declined to make a choice */
|
|
n = (qflags & SIGNAL_ESCAPE) ? -2 : 0;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
/*
|
|
* allow menu-based category (class) selection (for Drop,take off etc.)
|
|
*
|
|
*/
|
|
int
|
|
query_category(qstr, olist, qflags, pick_list, how)
|
|
const char *qstr; /* query string */
|
|
struct obj *olist; /* the list to pick from */
|
|
int qflags; /* behaviour modification flags */
|
|
menu_item **pick_list; /* return list of items picked */
|
|
int how; /* type of query */
|
|
{
|
|
int n;
|
|
winid win;
|
|
struct obj *curr;
|
|
char *pack;
|
|
anything any;
|
|
boolean collected_type_name;
|
|
char invlet;
|
|
int ccount;
|
|
boolean FDECL((*ofilter), (OBJ_P)) = (boolean FDECL((*), (OBJ_P))) 0;
|
|
boolean do_unpaid = FALSE;
|
|
boolean do_blessed = FALSE, do_cursed = FALSE, do_uncursed = FALSE,
|
|
do_buc_unknown = FALSE;
|
|
int num_buc_types = 0;
|
|
unsigned itemflags = MENU_ITEMFLAGS_NONE;
|
|
|
|
*pick_list = (menu_item *) 0;
|
|
if (!olist)
|
|
return 0;
|
|
if ((qflags & UNPAID_TYPES) && count_unpaid(olist))
|
|
do_unpaid = TRUE;
|
|
if (qflags & WORN_TYPES)
|
|
ofilter = is_worn;
|
|
if ((qflags & BUC_BLESSED) && count_buc(olist, BUC_BLESSED, ofilter)) {
|
|
do_blessed = TRUE;
|
|
num_buc_types++;
|
|
}
|
|
if ((qflags & BUC_CURSED) && count_buc(olist, BUC_CURSED, ofilter)) {
|
|
do_cursed = TRUE;
|
|
num_buc_types++;
|
|
}
|
|
if ((qflags & BUC_UNCURSED) && count_buc(olist, BUC_UNCURSED, ofilter)) {
|
|
do_uncursed = TRUE;
|
|
num_buc_types++;
|
|
}
|
|
if ((qflags & BUC_UNKNOWN) && count_buc(olist, BUC_UNKNOWN, ofilter)) {
|
|
do_buc_unknown = TRUE;
|
|
num_buc_types++;
|
|
}
|
|
|
|
ccount = count_categories(olist, qflags);
|
|
/* no point in actually showing a menu for a single category */
|
|
if (ccount == 1 && !do_unpaid && num_buc_types <= 1
|
|
&& !(qflags & BILLED_TYPES)) {
|
|
for (curr = olist; curr; curr = FOLLOW(curr, qflags)) {
|
|
if (ofilter && !(*ofilter)(curr))
|
|
continue;
|
|
break;
|
|
}
|
|
if (curr) {
|
|
*pick_list = (menu_item *) alloc(sizeof(menu_item));
|
|
(*pick_list)->item.a_int = curr->oclass;
|
|
n = 1;
|
|
} else {
|
|
debugpline0("query_category: no single object match");
|
|
n = 0;
|
|
}
|
|
/* early return is ok; there's no temp window yet */
|
|
return n;
|
|
}
|
|
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win);
|
|
pack = flags.inv_order;
|
|
|
|
if (qflags & CHOOSE_ALL) {
|
|
invlet = 'A';
|
|
any = cg.zeroany;
|
|
any.a_int = 'A';
|
|
itemflags = MENU_ITEMFLAGS_SKIPINVERT;
|
|
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
|
|
(qflags & WORN_TYPES) ? "Auto-select every item being worn"
|
|
: "Auto-select every item",
|
|
itemflags);
|
|
|
|
any = cg.zeroany;
|
|
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, "", MENU_ITEMFLAGS_NONE);
|
|
}
|
|
|
|
if ((qflags & ALL_TYPES) && (ccount > 1)) {
|
|
invlet = 'a';
|
|
any = cg.zeroany;
|
|
any.a_int = ALL_TYPES_SELECTED;
|
|
itemflags = MENU_ITEMFLAGS_SKIPINVERT;
|
|
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
|
|
(qflags & WORN_TYPES) ? "All worn types" : "All types",
|
|
itemflags);
|
|
invlet = 'b';
|
|
} else
|
|
invlet = 'a';
|
|
do {
|
|
collected_type_name = FALSE;
|
|
for (curr = olist; curr; curr = FOLLOW(curr, qflags)) {
|
|
if (curr->oclass == *pack) {
|
|
if (ofilter && !(*ofilter)(curr))
|
|
continue;
|
|
if (!collected_type_name) {
|
|
any = cg.zeroany;
|
|
any.a_int = curr->oclass;
|
|
add_menu(
|
|
win, NO_GLYPH, &any, invlet++,
|
|
def_oc_syms[(int) objects[curr->otyp].oc_class].sym,
|
|
ATR_NONE, let_to_name(*pack, FALSE,
|
|
(how != PICK_NONE)
|
|
&& iflags.menu_head_objsym),
|
|
MENU_ITEMFLAGS_NONE);
|
|
collected_type_name = TRUE;
|
|
}
|
|
}
|
|
}
|
|
pack++;
|
|
if (invlet >= 'u') {
|
|
impossible("query_category: too many categories");
|
|
n = 0;
|
|
goto query_done;
|
|
}
|
|
} while (*pack);
|
|
|
|
if (do_unpaid || (qflags & BILLED_TYPES) || do_blessed || do_cursed
|
|
|| do_uncursed || do_buc_unknown) {
|
|
any = cg.zeroany;
|
|
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, "", MENU_ITEMFLAGS_NONE);
|
|
}
|
|
|
|
/* unpaid items if there are any */
|
|
if (do_unpaid) {
|
|
invlet = 'u';
|
|
any = cg.zeroany;
|
|
any.a_int = 'u';
|
|
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE, "Unpaid items",
|
|
MENU_ITEMFLAGS_NONE);
|
|
}
|
|
/* billed items: checked by caller, so always include if BILLED_TYPES */
|
|
if (qflags & BILLED_TYPES) {
|
|
invlet = 'x';
|
|
any = cg.zeroany;
|
|
any.a_int = 'x';
|
|
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
|
|
"Unpaid items already used up", MENU_ITEMFLAGS_NONE);
|
|
}
|
|
|
|
/* items with b/u/c/unknown if there are any;
|
|
this cluster of menu entries is in alphabetical order,
|
|
reversing the usual sequence of 'U' and 'C' in BUCX */
|
|
itemflags = MENU_ITEMFLAGS_SKIPINVERT;
|
|
if (do_blessed) {
|
|
invlet = 'B';
|
|
any = cg.zeroany;
|
|
any.a_int = 'B';
|
|
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
|
|
"Items known to be Blessed", itemflags);
|
|
}
|
|
if (do_cursed) {
|
|
invlet = 'C';
|
|
any = cg.zeroany;
|
|
any.a_int = 'C';
|
|
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
|
|
"Items known to be Cursed", itemflags);
|
|
}
|
|
if (do_uncursed) {
|
|
invlet = 'U';
|
|
any = cg.zeroany;
|
|
any.a_int = 'U';
|
|
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
|
|
"Items known to be Uncursed", itemflags);
|
|
}
|
|
if (do_buc_unknown) {
|
|
invlet = 'X';
|
|
any = cg.zeroany;
|
|
any.a_int = 'X';
|
|
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
|
|
"Items of unknown Bless/Curse status", itemflags);
|
|
}
|
|
end_menu(win, qstr);
|
|
n = select_menu(win, how, pick_list);
|
|
query_done:
|
|
destroy_nhwindow(win);
|
|
if (n < 0)
|
|
n = 0; /* caller's don't expect -1 */
|
|
return n;
|
|
}
|
|
|
|
static int
|
|
count_categories(olist, qflags)
|
|
struct obj *olist;
|
|
int qflags;
|
|
{
|
|
char *pack;
|
|
boolean counted_category;
|
|
int ccount = 0;
|
|
struct obj *curr;
|
|
|
|
pack = flags.inv_order;
|
|
do {
|
|
counted_category = FALSE;
|
|
for (curr = olist; curr; curr = FOLLOW(curr, qflags)) {
|
|
if (curr->oclass == *pack) {
|
|
if ((qflags & WORN_TYPES)
|
|
&& !(curr->owornmask & (W_ARMOR | W_ACCESSORY
|
|
| W_WEAPONS)))
|
|
continue;
|
|
if (!counted_category) {
|
|
ccount++;
|
|
counted_category = TRUE;
|
|
}
|
|
}
|
|
}
|
|
pack++;
|
|
} while (*pack);
|
|
return ccount;
|
|
}
|
|
|
|
/*
|
|
* How much the weight of the given container will change when the given
|
|
* object is removed from it. Use before and after weight amounts rather
|
|
* than trying to match the calculation used by weight() in mkobj.c.
|
|
*/
|
|
static int
|
|
delta_cwt(container, obj)
|
|
struct obj *container, *obj;
|
|
{
|
|
struct obj **prev;
|
|
int owt, nwt;
|
|
|
|
if (container->otyp != BAG_OF_HOLDING)
|
|
return obj->owt;
|
|
|
|
owt = nwt = container->owt;
|
|
/* find the object so that we can remove it */
|
|
for (prev = &container->cobj; *prev; prev = &(*prev)->nobj)
|
|
if (*prev == obj)
|
|
break;
|
|
if (!*prev) {
|
|
panic("delta_cwt: obj not inside container?");
|
|
} else {
|
|
/* temporarily remove the object and calculate resulting weight */
|
|
*prev = obj->nobj;
|
|
nwt = weight(container);
|
|
*prev = obj; /* put the object back; obj->nobj is still valid */
|
|
}
|
|
return owt - nwt;
|
|
}
|
|
|
|
/* could we carry `obj'? if not, could we carry some of it/them? */
|
|
static long
|
|
carry_count(obj, container, count, telekinesis, wt_before, wt_after)
|
|
struct obj *obj, *container; /* object to pick up, bag it's coming out of */
|
|
long count;
|
|
boolean telekinesis;
|
|
int *wt_before, *wt_after;
|
|
{
|
|
boolean adjust_wt = container && carried(container),
|
|
is_gold = obj->oclass == COIN_CLASS;
|
|
int wt, iw, ow, oow;
|
|
long qq, savequan, umoney;
|
|
unsigned saveowt;
|
|
const char *verb, *prefx1, *prefx2, *suffx;
|
|
char obj_nambuf[BUFSZ], where[BUFSZ];
|
|
|
|
savequan = obj->quan;
|
|
saveowt = obj->owt;
|
|
umoney = money_cnt(g.invent);
|
|
iw = max_capacity();
|
|
|
|
if (count != savequan) {
|
|
obj->quan = count;
|
|
obj->owt = (unsigned) weight(obj);
|
|
}
|
|
wt = iw + (int) obj->owt;
|
|
if (adjust_wt)
|
|
wt -= delta_cwt(container, obj);
|
|
/* This will go with silver+copper & new gold weight */
|
|
if (is_gold) /* merged gold might affect cumulative weight */
|
|
wt -= (GOLD_WT(umoney) + GOLD_WT(count) - GOLD_WT(umoney + count));
|
|
if (count != savequan) {
|
|
obj->quan = savequan;
|
|
obj->owt = saveowt;
|
|
}
|
|
*wt_before = iw;
|
|
*wt_after = wt;
|
|
|
|
if (wt < 0)
|
|
return count;
|
|
|
|
/* see how many we can lift */
|
|
if (is_gold) {
|
|
iw -= (int) GOLD_WT(umoney);
|
|
if (!adjust_wt) {
|
|
qq = GOLD_CAPACITY((long) iw, umoney);
|
|
} else {
|
|
oow = 0;
|
|
qq = 50L - (umoney % 100L) - 1L;
|
|
if (qq < 0L)
|
|
qq += 100L;
|
|
for (; qq <= count; qq += 100L) {
|
|
obj->quan = qq;
|
|
obj->owt = (unsigned) GOLD_WT(qq);
|
|
ow = (int) GOLD_WT(umoney + qq);
|
|
ow -= delta_cwt(container, obj);
|
|
if (iw + ow >= 0)
|
|
break;
|
|
oow = ow;
|
|
}
|
|
iw -= oow;
|
|
qq -= 100L;
|
|
}
|
|
if (qq < 0L)
|
|
qq = 0L;
|
|
else if (qq > count)
|
|
qq = count;
|
|
wt = iw + (int) GOLD_WT(umoney + qq);
|
|
} else if (count > 1 || count < obj->quan) {
|
|
/*
|
|
* Ugh. Calc num to lift by changing the quan of of the
|
|
* object and calling weight.
|
|
*
|
|
* This works for containers only because containers
|
|
* don't merge. -dean
|
|
*/
|
|
for (qq = 1L; qq <= count; qq++) {
|
|
obj->quan = qq;
|
|
obj->owt = (unsigned) (ow = weight(obj));
|
|
if (adjust_wt)
|
|
ow -= delta_cwt(container, obj);
|
|
if (iw + ow >= 0)
|
|
break;
|
|
wt = iw + ow;
|
|
}
|
|
--qq;
|
|
} else {
|
|
/* there's only one, and we can't lift it */
|
|
qq = 0L;
|
|
}
|
|
obj->quan = savequan;
|
|
obj->owt = saveowt;
|
|
|
|
if (qq < count) {
|
|
/* some message will be given */
|
|
Strcpy(obj_nambuf, doname(obj));
|
|
if (container) {
|
|
Sprintf(where, "in %s", the(xname(container)));
|
|
verb = "carry";
|
|
} else {
|
|
Strcpy(where, "lying here");
|
|
verb = telekinesis ? "acquire" : "lift";
|
|
}
|
|
} else {
|
|
/* lint suppression */
|
|
*obj_nambuf = *where = '\0';
|
|
verb = "";
|
|
}
|
|
/* we can carry qq of them */
|
|
if (qq > 0) {
|
|
if (qq < count)
|
|
You("can only %s %s of the %s %s.", verb,
|
|
(qq == 1L) ? "one" : "some", obj_nambuf, where);
|
|
*wt_after = wt;
|
|
return qq;
|
|
}
|
|
|
|
if (!container)
|
|
Strcpy(where, "here"); /* slightly shorter form */
|
|
if (g.invent || umoney) {
|
|
prefx1 = "you cannot ";
|
|
prefx2 = "";
|
|
suffx = " any more";
|
|
} else {
|
|
prefx1 = (obj->quan == 1L) ? "it " : "even one ";
|
|
prefx2 = "is too heavy for you to ";
|
|
suffx = "";
|
|
}
|
|
There("%s %s %s, but %s%s%s%s.", otense(obj, "are"), obj_nambuf, where,
|
|
prefx1, prefx2, verb, suffx);
|
|
|
|
/* *wt_after = iw; */
|
|
return 0L;
|
|
}
|
|
|
|
/* determine whether character is able and player is willing to carry `obj' */
|
|
static
|
|
int
|
|
lift_object(obj, container, cnt_p, telekinesis)
|
|
struct obj *obj, *container; /* object to pick up, bag it's coming out of */
|
|
long *cnt_p;
|
|
boolean telekinesis;
|
|
{
|
|
int result, old_wt, new_wt, prev_encumbr, next_encumbr;
|
|
|
|
if (obj->otyp == BOULDER && Sokoban) {
|
|
You("cannot get your %s around this %s.", body_part(HAND),
|
|
xname(obj));
|
|
return -1;
|
|
}
|
|
/* override weight consideration for loadstone picked up by anybody
|
|
and for boulder picked up by hero poly'd into a giant; override
|
|
availability of open inventory slot iff not already carrying one */
|
|
if (obj->otyp == LOADSTONE
|
|
|| (obj->otyp == BOULDER && throws_rocks(g.youmonst.data))) {
|
|
if (inv_cnt(FALSE) < 52 || !carrying(obj->otyp)
|
|
|| merge_choice(g.invent, obj))
|
|
return 1; /* lift regardless of current situation */
|
|
/* if we reach here, we're out of slots and already have at least
|
|
one of these, so treat this one more like a normal item */
|
|
You("are carrying too much stuff to pick up %s %s.",
|
|
(obj->quan == 1L) ? "another" : "more", simpleonames(obj));
|
|
return -1;
|
|
}
|
|
|
|
*cnt_p = carry_count(obj, container, *cnt_p, telekinesis,
|
|
&old_wt, &new_wt);
|
|
if (*cnt_p < 1L) {
|
|
result = -1; /* nothing lifted */
|
|
} else if (obj->oclass != COIN_CLASS
|
|
/* [exception for gold coins will have to change
|
|
if silver/copper ones ever get implemented] */
|
|
&& inv_cnt(FALSE) >= 52 && !merge_choice(g.invent, obj)) {
|
|
/* if there is some gold here (and we haven't already skipped it),
|
|
we aren't limited by the 52 item limit for it, but caller and
|
|
"grandcaller" aren't prepared to skip stuff and then pickup
|
|
just gold, so the best we can do here is vary the message */
|
|
Your("knapsack cannot accommodate any more items%s.",
|
|
/* floor follows by nexthere, otherwise container so by nobj */
|
|
nxtobj(obj, GOLD_PIECE, (boolean) (obj->where == OBJ_FLOOR))
|
|
? " (except gold)" : "");
|
|
result = -1; /* nothing lifted */
|
|
} else {
|
|
result = 1;
|
|
prev_encumbr = near_capacity();
|
|
if (prev_encumbr < flags.pickup_burden)
|
|
prev_encumbr = flags.pickup_burden;
|
|
next_encumbr = calc_capacity(new_wt - old_wt);
|
|
if (next_encumbr > prev_encumbr) {
|
|
if (telekinesis) {
|
|
result = 0; /* don't lift */
|
|
} else {
|
|
char qbuf[BUFSZ];
|
|
long savequan = obj->quan;
|
|
|
|
obj->quan = *cnt_p;
|
|
Strcpy(qbuf, (next_encumbr > HVY_ENCUMBER)
|
|
? overloadmsg
|
|
: (next_encumbr > MOD_ENCUMBER)
|
|
? nearloadmsg
|
|
: moderateloadmsg);
|
|
if (container)
|
|
(void) strsubst(qbuf, "lifting", "removing");
|
|
Strcat(qbuf, " ");
|
|
(void) safe_qbuf(qbuf, qbuf, ". Continue?", obj, doname,
|
|
ansimpleoname, something);
|
|
obj->quan = savequan;
|
|
switch (ynq(qbuf)) {
|
|
case 'q':
|
|
result = -1;
|
|
break;
|
|
case 'n':
|
|
result = 0;
|
|
break;
|
|
default:
|
|
break; /* 'y' => result == 1 */
|
|
}
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (obj->otyp == SCR_SCARE_MONSTER && result <= 0 && !container)
|
|
obj->spe = 0;
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Pick up <count> of obj from the ground and add it to the hero's inventory.
|
|
* Returns -1 if caller should break out of its loop, 0 if nothing picked
|
|
* up, 1 if otherwise.
|
|
*/
|
|
int
|
|
pickup_object(obj, count, telekinesis)
|
|
struct obj *obj;
|
|
long count;
|
|
boolean telekinesis; /* not picking it up directly by hand */
|
|
{
|
|
int res, nearload;
|
|
|
|
if (obj->quan < count) {
|
|
impossible("pickup_object: count %ld > quan %ld?", count, obj->quan);
|
|
return 0;
|
|
}
|
|
|
|
/* In case of auto-pickup, where we haven't had a chance
|
|
to look at it yet; affects docall(SCR_SCARE_MONSTER). */
|
|
if (!Blind)
|
|
obj->dknown = 1;
|
|
|
|
if (obj == uchain) { /* do not pick up attached chain */
|
|
return 0;
|
|
} else if (obj->where == OBJ_MINVENT && obj->owornmask != 0L
|
|
&& u.uswallow && obj->ocarry == u.ustuck) {
|
|
You_cant("pick %s up.", ysimple_name(obj));
|
|
return 0;
|
|
} else if (obj->oartifact && !touch_artifact(obj, &g.youmonst)) {
|
|
return 0;
|
|
} else if (obj->otyp == CORPSE) {
|
|
if (fatal_corpse_mistake(obj, telekinesis)
|
|
|| rider_corpse_revival(obj, telekinesis))
|
|
return -1;
|
|
} else if (obj->otyp == SCR_SCARE_MONSTER) {
|
|
if (obj->blessed)
|
|
obj->blessed = 0;
|
|
else if (!obj->spe && !obj->cursed)
|
|
obj->spe = 1;
|
|
else {
|
|
pline_The("scroll%s %s to dust as you %s %s up.", plur(obj->quan),
|
|
otense(obj, "turn"), telekinesis ? "raise" : "pick",
|
|
(obj->quan == 1L) ? "it" : "them");
|
|
if (!(objects[SCR_SCARE_MONSTER].oc_name_known)
|
|
&& !(objects[SCR_SCARE_MONSTER].oc_uname))
|
|
docall(obj);
|
|
useupf(obj, obj->quan);
|
|
return 1; /* tried to pick something up and failed, but
|
|
don't want to terminate pickup loop yet */
|
|
}
|
|
}
|
|
|
|
if ((res = lift_object(obj, (struct obj *) 0, &count, telekinesis)) <= 0)
|
|
return res;
|
|
|
|
/* Whats left of the special case for gold :-) */
|
|
if (obj->oclass == COIN_CLASS)
|
|
g.context.botl = 1;
|
|
if (obj->quan != count && obj->otyp != LOADSTONE)
|
|
obj = splitobj(obj, count);
|
|
|
|
obj = pick_obj(obj);
|
|
|
|
if (uwep && uwep == obj)
|
|
g.mrg_to_wielded = TRUE;
|
|
nearload = near_capacity();
|
|
prinv(nearload == SLT_ENCUMBER ? moderateloadmsg : (char *) 0, obj,
|
|
count);
|
|
g.mrg_to_wielded = FALSE;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Do the actual work of picking otmp from the floor or monster's interior
|
|
* and putting it in the hero's inventory. Take care of billing. Return a
|
|
* pointer to the object where otmp ends up. This may be different
|
|
* from otmp because of merging.
|
|
*/
|
|
struct obj *
|
|
pick_obj(otmp)
|
|
struct obj *otmp;
|
|
{
|
|
struct obj *result;
|
|
int ox = otmp->ox, oy = otmp->oy;
|
|
boolean robshop = (!u.uswallow && otmp != uball && costly_spot(ox, oy));
|
|
|
|
obj_extract_self(otmp);
|
|
newsym(ox, oy);
|
|
|
|
/* for shop items, addinv() needs to be after addtobill() (so that
|
|
object merger can take otmp->unpaid into account) but before
|
|
remote_robbery() (which calls rob_shop() which calls setpaid()
|
|
after moving costs of unpaid items to shop debt; setpaid()
|
|
calls clear_unpaid() for lots of object chains, but 'otmp' isn't
|
|
on any of those between obj_extract_self() and addinv(); for
|
|
3.6.0, 'otmp' remained flagged as an unpaid item in inventory
|
|
and triggered impossible() every time inventory was examined) */
|
|
if (robshop) {
|
|
char saveushops[5], fakeshop[2];
|
|
|
|
/* addtobill cares about your location rather than the object's;
|
|
usually they'll be the same, but not when using telekinesis
|
|
(if ever implemented) or a grappling hook */
|
|
Strcpy(saveushops, u.ushops);
|
|
fakeshop[0] = *in_rooms(ox, oy, SHOPBASE);
|
|
fakeshop[1] = '\0';
|
|
Strcpy(u.ushops, fakeshop);
|
|
/* sets obj->unpaid if necessary */
|
|
addtobill(otmp, TRUE, FALSE, FALSE);
|
|
Strcpy(u.ushops, saveushops);
|
|
robshop = otmp->unpaid && !index(u.ushops, *fakeshop);
|
|
}
|
|
|
|
result = addinv(otmp);
|
|
/* if you're taking a shop item from outside the shop, make shk notice */
|
|
if (robshop)
|
|
remote_burglary(ox, oy);
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* prints a message if encumbrance changed since the last check and
|
|
* returns the new encumbrance value (from near_capacity()).
|
|
*/
|
|
int
|
|
encumber_msg()
|
|
{
|
|
int newcap = near_capacity();
|
|
|
|
if (g.oldcap < newcap) {
|
|
switch (newcap) {
|
|
case 1:
|
|
Your("movements are slowed slightly because of your load.");
|
|
break;
|
|
case 2:
|
|
You("rebalance your load. Movement is difficult.");
|
|
break;
|
|
case 3:
|
|
You("%s under your heavy load. Movement is very hard.",
|
|
stagger(g.youmonst.data, "stagger"));
|
|
break;
|
|
default:
|
|
You("%s move a handspan with this load!",
|
|
newcap == 4 ? "can barely" : "can't even");
|
|
break;
|
|
}
|
|
g.context.botl = 1;
|
|
} else if (g.oldcap > newcap) {
|
|
switch (newcap) {
|
|
case 0:
|
|
Your("movements are now unencumbered.");
|
|
break;
|
|
case 1:
|
|
Your("movements are only slowed slightly by your load.");
|
|
break;
|
|
case 2:
|
|
You("rebalance your load. Movement is still difficult.");
|
|
break;
|
|
case 3:
|
|
You("%s under your load. Movement is still very hard.",
|
|
stagger(g.youmonst.data, "stagger"));
|
|
break;
|
|
}
|
|
g.context.botl = 1;
|
|
}
|
|
|
|
g.oldcap = newcap;
|
|
return newcap;
|
|
}
|
|
|
|
/* Is there a container at x,y. Optional: return count of containers at x,y */
|
|
int
|
|
container_at(x, y, countem)
|
|
int x, y;
|
|
boolean countem;
|
|
{
|
|
struct obj *cobj, *nobj;
|
|
int container_count = 0;
|
|
|
|
for (cobj = g.level.objects[x][y]; cobj; cobj = nobj) {
|
|
nobj = cobj->nexthere;
|
|
if (Is_container(cobj)) {
|
|
container_count++;
|
|
if (!countem)
|
|
break;
|
|
}
|
|
}
|
|
return container_count;
|
|
}
|
|
|
|
static boolean
|
|
able_to_loot(x, y, looting)
|
|
int x, y;
|
|
boolean looting; /* loot vs tip */
|
|
{
|
|
const char *verb = looting ? "loot" : "tip";
|
|
|
|
if (!can_reach_floor(TRUE)) {
|
|
if (u.usteed && P_SKILL(P_RIDING) < P_BASIC)
|
|
rider_cant_reach(); /* not skilled enough to reach */
|
|
else
|
|
cant_reach_floor(x, y, FALSE, TRUE);
|
|
return FALSE;
|
|
} else if ((is_pool(x, y) && (looting || !Underwater)) || is_lava(x, y)) {
|
|
/* at present, can't loot in water even when Underwater;
|
|
can tip underwater, but not when over--or stuck in--lava */
|
|
You("cannot %s things that are deep in the %s.", verb,
|
|
hliquid(is_lava(x, y) ? "lava" : "water"));
|
|
return FALSE;
|
|
} else if (nolimbs(g.youmonst.data)) {
|
|
pline("Without limbs, you cannot %s anything.", verb);
|
|
return FALSE;
|
|
} else if (looting && !freehand()) {
|
|
pline("Without a free %s, you cannot loot anything.",
|
|
body_part(HAND));
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static boolean
|
|
mon_beside(x, y)
|
|
int x, y;
|
|
{
|
|
int i, j, nx, ny;
|
|
|
|
for (i = -1; i <= 1; i++)
|
|
for (j = -1; j <= 1; j++) {
|
|
nx = x + i;
|
|
ny = y + j;
|
|
if (isok(nx, ny) && MON_AT(nx, ny))
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static int
|
|
do_loot_cont(cobjp, cindex, ccount)
|
|
struct obj **cobjp;
|
|
int cindex, ccount; /* index of this container (1..N), number of them (N) */
|
|
{
|
|
struct obj *cobj = *cobjp;
|
|
|
|
if (!cobj)
|
|
return 0;
|
|
if (cobj->olocked) {
|
|
struct obj *unlocktool;
|
|
|
|
if (ccount < 2)
|
|
pline("%s locked.",
|
|
cobj->lknown ? "It is" : "Hmmm, it turns out to be");
|
|
else if (cobj->lknown)
|
|
pline("%s is locked.", The(xname(cobj)));
|
|
else
|
|
pline("Hmmm, %s turns out to be locked.", the(xname(cobj)));
|
|
cobj->lknown = 1;
|
|
|
|
if (flags.autounlock && (unlocktool = autokey(TRUE)) != 0) {
|
|
/* pass ox and oy to avoid direction prompt */
|
|
return (pick_lock(unlocktool, cobj->ox, cobj->oy, cobj) != 0);
|
|
}
|
|
return 0;
|
|
}
|
|
cobj->lknown = 1; /* floor container, so no need for update_inventory() */
|
|
|
|
if (cobj->otyp == BAG_OF_TRICKS) {
|
|
int tmp;
|
|
|
|
You("carefully open %s...", the(xname(cobj)));
|
|
pline("It develops a huge set of teeth and bites you!");
|
|
tmp = rnd(10);
|
|
losehp(Maybe_Half_Phys(tmp), "carnivorous bag", KILLED_BY_AN);
|
|
makeknown(BAG_OF_TRICKS);
|
|
g.abort_looting = TRUE;
|
|
return 1;
|
|
}
|
|
|
|
You("%sopen %s...", (!cobj->cknown || !cobj->lknown) ? "carefully " : "",
|
|
the(xname(cobj)));
|
|
return use_container(cobjp, 0, (boolean) (cindex < ccount));
|
|
}
|
|
|
|
/* loot a container on the floor or loot saddle from mon. */
|
|
int
|
|
doloot()
|
|
{
|
|
struct obj *cobj, *nobj;
|
|
register int c = -1;
|
|
int timepassed = 0;
|
|
coord cc;
|
|
boolean underfoot = TRUE;
|
|
const char *dont_find_anything = "don't find anything";
|
|
struct monst *mtmp;
|
|
char qbuf[BUFSZ];
|
|
int prev_inquiry = 0;
|
|
boolean prev_loot = FALSE;
|
|
int num_conts = 0;
|
|
|
|
g.abort_looting = FALSE;
|
|
|
|
if (check_capacity((char *) 0)) {
|
|
/* "Can't do that while carrying so much stuff." */
|
|
return 0;
|
|
}
|
|
if (nohands(g.youmonst.data)) {
|
|
You("have no hands!"); /* not `body_part(HAND)' */
|
|
return 0;
|
|
}
|
|
if (Confusion) {
|
|
if (rn2(6) && reverse_loot())
|
|
return 1;
|
|
if (rn2(2)) {
|
|
pline("Being confused, you find nothing to loot.");
|
|
return 1; /* costs a turn */
|
|
} /* else fallthrough to normal looting */
|
|
}
|
|
cc.x = u.ux;
|
|
cc.y = u.uy;
|
|
|
|
if (iflags.menu_requested)
|
|
goto lootmon;
|
|
|
|
lootcont:
|
|
if ((num_conts = container_at(cc.x, cc.y, TRUE)) > 0) {
|
|
boolean anyfound = FALSE;
|
|
|
|
if (!able_to_loot(cc.x, cc.y, TRUE))
|
|
return 0;
|
|
|
|
if (Blind && !uarmg) {
|
|
/* if blind and without gloves, attempting to #loot at the
|
|
location of a cockatrice corpse is fatal before asking
|
|
whether to manipulate any containers */
|
|
for (nobj = sobj_at(CORPSE, cc.x, cc.y); nobj;
|
|
nobj = nxtobj(nobj, CORPSE, TRUE))
|
|
if (will_feel_cockatrice(nobj, FALSE)) {
|
|
feel_cockatrice(nobj, FALSE);
|
|
/* if life-saved (or poly'd into stone golem),
|
|
terminate attempt to loot */
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if (num_conts > 1) {
|
|
/* use a menu to loot many containers */
|
|
int n, i;
|
|
winid win;
|
|
anything any;
|
|
menu_item *pick_list = (menu_item *) 0;
|
|
|
|
any.a_void = 0;
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win);
|
|
|
|
for (cobj = g.level.objects[cc.x][cc.y]; cobj;
|
|
cobj = cobj->nexthere)
|
|
if (Is_container(cobj)) {
|
|
any.a_obj = cobj;
|
|
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
doname(cobj), MENU_ITEMFLAGS_NONE);
|
|
}
|
|
end_menu(win, "Loot which containers?");
|
|
n = select_menu(win, PICK_ANY, &pick_list);
|
|
destroy_nhwindow(win);
|
|
|
|
if (n > 0) {
|
|
for (i = 1; i <= n; i++) {
|
|
cobj = pick_list[i - 1].item.a_obj;
|
|
timepassed |= do_loot_cont(&cobj, i, n);
|
|
if (g.abort_looting) {
|
|
/* chest trap or magic bag explosion or <esc> */
|
|
free((genericptr_t) pick_list);
|
|
return timepassed;
|
|
}
|
|
}
|
|
free((genericptr_t) pick_list);
|
|
}
|
|
if (n != 0)
|
|
c = 'y';
|
|
} else {
|
|
for (cobj = g.level.objects[cc.x][cc.y]; cobj; cobj = nobj) {
|
|
nobj = cobj->nexthere;
|
|
|
|
if (Is_container(cobj)) {
|
|
c = ynq(safe_qbuf(qbuf, "There is ", " here, loot it?",
|
|
cobj, doname, ansimpleoname,
|
|
"a container"));
|
|
if (c == 'q')
|
|
return timepassed;
|
|
if (c == 'n')
|
|
continue;
|
|
anyfound = TRUE;
|
|
|
|
timepassed |= do_loot_cont(&cobj, 1, 1);
|
|
if (g.abort_looting)
|
|
/* chest trap or magic bag explosion or <esc> */
|
|
return timepassed;
|
|
}
|
|
}
|
|
if (anyfound)
|
|
c = 'y';
|
|
}
|
|
} else if (IS_GRAVE(levl[cc.x][cc.y].typ)) {
|
|
You("need to dig up the grave to effectively loot it...");
|
|
}
|
|
|
|
/*
|
|
* 3.3.1 introduced directional looting for some things.
|
|
*/
|
|
lootmon:
|
|
if (c != 'y' && mon_beside(u.ux, u.uy)) {
|
|
if (!get_adjacent_loc("Loot in what direction?",
|
|
"Invalid loot location", u.ux, u.uy, &cc))
|
|
return 0;
|
|
if (cc.x == u.ux && cc.y == u.uy) {
|
|
underfoot = TRUE;
|
|
if (container_at(cc.x, cc.y, FALSE))
|
|
goto lootcont;
|
|
} else
|
|
underfoot = FALSE;
|
|
if (u.dz < 0) {
|
|
You("%s to loot on the %s.", dont_find_anything,
|
|
ceiling(cc.x, cc.y));
|
|
timepassed = 1;
|
|
return timepassed;
|
|
}
|
|
mtmp = m_at(cc.x, cc.y);
|
|
if (mtmp)
|
|
timepassed = loot_mon(mtmp, &prev_inquiry, &prev_loot);
|
|
/* always use a turn when choosing a direction is impaired,
|
|
even if you've successfully targetted a saddled creature
|
|
and then answered "no" to the "remove its saddle?" prompt */
|
|
if (Confusion || Stunned)
|
|
timepassed = 1;
|
|
|
|
/* Preserve pre-3.3.1 behaviour for containers.
|
|
* Adjust this if-block to allow container looting
|
|
* from one square away to change that in the future.
|
|
*/
|
|
if (!underfoot) {
|
|
if (container_at(cc.x, cc.y, FALSE)) {
|
|
if (mtmp) {
|
|
You_cant("loot anything %sthere with %s in the way.",
|
|
prev_inquiry ? "else " : "", mon_nam(mtmp));
|
|
return timepassed;
|
|
} else {
|
|
You("have to be at a container to loot it.");
|
|
}
|
|
} else {
|
|
You("%s %sthere to loot.", dont_find_anything,
|
|
(prev_inquiry || prev_loot) ? "else " : "");
|
|
return timepassed;
|
|
}
|
|
}
|
|
} else if (c != 'y' && c != 'n') {
|
|
You("%s %s to loot.", dont_find_anything,
|
|
underfoot ? "here" : "there");
|
|
}
|
|
return timepassed;
|
|
}
|
|
|
|
/* called when attempting to #loot while confused */
|
|
static boolean
|
|
reverse_loot()
|
|
{
|
|
struct obj *goldob = 0, *coffers, *otmp, boxdummy;
|
|
struct monst *mon;
|
|
long contribution;
|
|
int n, x = u.ux, y = u.uy;
|
|
|
|
if (!rn2(3)) {
|
|
/* n objects: 1/(n+1) chance per object plus 1/(n+1) to fall off end
|
|
*/
|
|
for (n = inv_cnt(TRUE), otmp = g.invent; otmp; --n, otmp = otmp->nobj)
|
|
if (!rn2(n + 1)) {
|
|
prinv("You find old loot:", otmp, 0L);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/* find a money object to mess with */
|
|
for (goldob = g.invent; goldob; goldob = goldob->nobj)
|
|
if (goldob->oclass == COIN_CLASS) {
|
|
contribution = ((long) rnd(5) * goldob->quan + 4L) / 5L;
|
|
if (contribution < goldob->quan)
|
|
goldob = splitobj(goldob, contribution);
|
|
break;
|
|
}
|
|
if (!goldob)
|
|
return FALSE;
|
|
|
|
if (!IS_THRONE(levl[x][y].typ)) {
|
|
dropx(goldob);
|
|
/* the dropped gold might have fallen to lower level */
|
|
if (g_at(x, y))
|
|
pline("Ok, now there is loot here.");
|
|
} else {
|
|
/* find original coffers chest if present, otherwise use nearest one */
|
|
otmp = 0;
|
|
for (coffers = fobj; coffers; coffers = coffers->nobj)
|
|
if (coffers->otyp == CHEST) {
|
|
if (coffers->spe == 2)
|
|
break; /* a throne room chest */
|
|
if (!otmp
|
|
|| distu(coffers->ox, coffers->oy)
|
|
< distu(otmp->ox, otmp->oy))
|
|
otmp = coffers; /* remember closest ordinary chest */
|
|
}
|
|
if (!coffers)
|
|
coffers = otmp;
|
|
|
|
if (coffers) {
|
|
verbalize("Thank you for your contribution to reduce the debt.");
|
|
freeinv(goldob);
|
|
(void) add_to_container(coffers, goldob);
|
|
coffers->owt = weight(coffers);
|
|
coffers->cknown = 0;
|
|
if (!coffers->olocked) {
|
|
boxdummy = cg.zeroobj, boxdummy.otyp = SPE_WIZARD_LOCK;
|
|
(void) boxlock(coffers, &boxdummy);
|
|
}
|
|
} else if (levl[x][y].looted != T_LOOTED
|
|
&& (mon = makemon(courtmon(), x, y, NO_MM_FLAGS)) != 0) {
|
|
freeinv(goldob);
|
|
add_to_minv(mon, goldob);
|
|
pline("The exchequer accepts your contribution.");
|
|
if (!rn2(10))
|
|
levl[x][y].looted = T_LOOTED;
|
|
} else {
|
|
You("drop %s.", doname(goldob));
|
|
dropx(goldob);
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/* loot_mon() returns amount of time passed.
|
|
*/
|
|
int
|
|
loot_mon(mtmp, passed_info, prev_loot)
|
|
struct monst *mtmp;
|
|
int *passed_info;
|
|
boolean *prev_loot;
|
|
{
|
|
int c = -1;
|
|
int timepassed = 0;
|
|
struct obj *otmp;
|
|
char qbuf[QBUFSZ];
|
|
|
|
/* 3.3.1 introduced the ability to remove saddle from a steed.
|
|
* *passed_info is set to TRUE if a loot query was given.
|
|
* *prev_loot is set to TRUE if something was actually acquired in here.
|
|
*/
|
|
if (mtmp && mtmp != u.usteed && (otmp = which_armor(mtmp, W_SADDLE))) {
|
|
long unwornmask;
|
|
|
|
if (passed_info)
|
|
*passed_info = 1;
|
|
Sprintf(qbuf, "Do you want to remove the saddle from %s?",
|
|
x_monnam(mtmp, ARTICLE_THE, (char *) 0,
|
|
SUPPRESS_SADDLE, FALSE));
|
|
if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
|
|
if (nolimbs(g.youmonst.data)) {
|
|
You_cant("do that without limbs."); /* not body_part(HAND) */
|
|
return 0;
|
|
}
|
|
if (otmp->cursed) {
|
|
You("can't. The saddle seems to be stuck to %s.",
|
|
x_monnam(mtmp, ARTICLE_THE, (char *) 0,
|
|
SUPPRESS_SADDLE, FALSE));
|
|
/* the attempt costs you time */
|
|
return 1;
|
|
}
|
|
obj_extract_self(otmp);
|
|
if ((unwornmask = otmp->owornmask) != 0L) {
|
|
mtmp->misc_worn_check &= ~unwornmask;
|
|
otmp->owornmask = 0L;
|
|
update_mon_intrinsics(mtmp, otmp, FALSE, FALSE);
|
|
}
|
|
otmp = hold_another_object(otmp, "You drop %s!", doname(otmp),
|
|
(const char *) 0);
|
|
nhUse(otmp);
|
|
timepassed = rnd(3);
|
|
if (prev_loot)
|
|
*prev_loot = TRUE;
|
|
} else if (c == 'q') {
|
|
return 0;
|
|
}
|
|
}
|
|
/* 3.4.0 introduced ability to pick things up from swallower's stomach */
|
|
if (u.uswallow) {
|
|
int count = passed_info ? *passed_info : 0;
|
|
|
|
timepassed = pickup(count);
|
|
}
|
|
return timepassed;
|
|
}
|
|
|
|
/*
|
|
* Decide whether an object being placed into a magic bag will cause
|
|
* it to explode. If the object is a bag itself, check recursively.
|
|
*/
|
|
static boolean
|
|
mbag_explodes(obj, depthin)
|
|
struct obj *obj;
|
|
int depthin;
|
|
{
|
|
/* these won't cause an explosion when they're empty */
|
|
if ((obj->otyp == WAN_CANCELLATION || obj->otyp == BAG_OF_TRICKS)
|
|
&& obj->spe <= 0)
|
|
return FALSE;
|
|
|
|
/* odds: 1/1, 2/2, 3/4, 4/8, 5/16, 6/32, 7/64, 8/128, 9/128, 10/128,... */
|
|
if ((Is_mbag(obj) || obj->otyp == WAN_CANCELLATION)
|
|
&& (rn2(1 << (depthin > 7 ? 7 : depthin)) <= depthin))
|
|
return TRUE;
|
|
else if (Has_contents(obj)) {
|
|
struct obj *otmp;
|
|
|
|
for (otmp = obj->cobj; otmp; otmp = otmp->nobj)
|
|
if (mbag_explodes(otmp, depthin + 1))
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static long
|
|
boh_loss(container, held)
|
|
struct obj *container;
|
|
int held;
|
|
{
|
|
/* sometimes toss objects if a cursed magic bag */
|
|
if (Is_mbag(container) && container->cursed && Has_contents(container)) {
|
|
long loss = 0L;
|
|
struct obj *curr, *otmp;
|
|
|
|
for (curr = container->cobj; curr; curr = otmp) {
|
|
otmp = curr->nobj;
|
|
if (!rn2(13)) {
|
|
obj_extract_self(curr);
|
|
loss += mbag_item_gone(held, curr);
|
|
}
|
|
}
|
|
return loss;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Returns: -1 to stop, 1 item was inserted, 0 item was not inserted. */
|
|
static int
|
|
in_container(obj)
|
|
register struct obj *obj;
|
|
{
|
|
boolean floor_container = !carried(g.current_container);
|
|
boolean was_unpaid = FALSE;
|
|
char buf[BUFSZ];
|
|
|
|
if (!g.current_container) {
|
|
impossible("<in> no g.current_container?");
|
|
return 0;
|
|
} else if (obj == uball || obj == uchain) {
|
|
You("must be kidding.");
|
|
return 0;
|
|
} else if (obj == g.current_container) {
|
|
pline("That would be an interesting topological exercise.");
|
|
return 0;
|
|
} else if (obj->owornmask & (W_ARMOR | W_ACCESSORY)) {
|
|
Norep("You cannot %s %s you are wearing.",
|
|
Icebox ? "refrigerate" : "stash", something);
|
|
return 0;
|
|
} else if ((obj->otyp == LOADSTONE) && obj->cursed) {
|
|
set_bknown(obj, 1);
|
|
pline_The("stone%s won't leave your person.", plur(obj->quan));
|
|
return 0;
|
|
} else if (obj->otyp == AMULET_OF_YENDOR
|
|
|| obj->otyp == CANDELABRUM_OF_INVOCATION
|
|
|| obj->otyp == BELL_OF_OPENING
|
|
|| obj->otyp == SPE_BOOK_OF_THE_DEAD) {
|
|
/* Prohibit Amulets in containers; if you allow it, monsters can't
|
|
* steal them. It also becomes a pain to check to see if someone
|
|
* has the Amulet. Ditto for the Candelabrum, the Bell and the Book.
|
|
*/
|
|
pline("%s cannot be confined in such trappings.", The(xname(obj)));
|
|
return 0;
|
|
} else if (obj->otyp == LEASH && obj->leashmon != 0) {
|
|
pline("%s attached to your pet.", Tobjnam(obj, "are"));
|
|
return 0;
|
|
} else if (obj == uwep) {
|
|
if (welded(obj)) {
|
|
weldmsg(obj);
|
|
return 0;
|
|
}
|
|
setuwep((struct obj *) 0);
|
|
/* This uwep check is obsolete. It dates to 3.0 and earlier when
|
|
* unwielding Firebrand would be fatal in hell if hero had no other
|
|
* fire resistance. Life-saving would force it to be re-wielded.
|
|
*/
|
|
if (uwep)
|
|
return 0; /* unwielded, died, rewielded */
|
|
} else if (obj == uswapwep) {
|
|
setuswapwep((struct obj *) 0);
|
|
} else if (obj == uquiver) {
|
|
setuqwep((struct obj *) 0);
|
|
}
|
|
|
|
if (fatal_corpse_mistake(obj, FALSE))
|
|
return -1;
|
|
|
|
/* boxes, boulders, and big statues can't fit into any container */
|
|
if (obj->otyp == ICE_BOX || Is_box(obj) || obj->otyp == BOULDER
|
|
|| (obj->otyp == STATUE && bigmonst(&mons[obj->corpsenm]))) {
|
|
/*
|
|
* xname() uses a static result array. Save obj's name
|
|
* before g.current_container's name is computed. Don't
|
|
* use the result of strcpy() within You() --- the order
|
|
* of evaluation of the parameters is undefined.
|
|
*/
|
|
Strcpy(buf, the(xname(obj)));
|
|
You("cannot fit %s into %s.", buf, the(xname(g.current_container)));
|
|
return 0;
|
|
}
|
|
|
|
freeinv(obj);
|
|
|
|
if (obj_is_burning(obj)) /* this used to be part of freeinv() */
|
|
(void) snuff_lit(obj);
|
|
|
|
if (floor_container && costly_spot(u.ux, u.uy)) {
|
|
/* defer gold until after put-in message */
|
|
if (obj->oclass != COIN_CLASS) {
|
|
/* sellobj() will take an unpaid item off the shop bill */
|
|
was_unpaid = obj->unpaid ? TRUE : FALSE;
|
|
/* don't sell when putting the item into your own container,
|
|
* but handle billing correctly */
|
|
sellobj_state(g.current_container->no_charge
|
|
? SELL_DONTSELL : SELL_DELIBERATE);
|
|
sellobj(obj, u.ux, u.uy);
|
|
sellobj_state(SELL_NORMAL);
|
|
}
|
|
}
|
|
if (Icebox && !age_is_relative(obj)) {
|
|
obj->age = g.monstermoves - obj->age; /* actual age */
|
|
/* stop any corpse timeouts when frozen */
|
|
if (obj->otyp == CORPSE && obj->timed) {
|
|
long rot_alarm = stop_timer(ROT_CORPSE, obj_to_any(obj));
|
|
|
|
(void) stop_timer(REVIVE_MON, obj_to_any(obj));
|
|
/* mark a non-reviving corpse as such */
|
|
if (rot_alarm)
|
|
obj->norevive = 1;
|
|
}
|
|
} else if (Is_mbag(g.current_container) && mbag_explodes(obj, 0)) {
|
|
/* explicitly mention what item is triggering the explosion */
|
|
pline("As you put %s inside, you are blasted by a magical explosion!",
|
|
doname(obj));
|
|
/* did not actually insert obj yet */
|
|
if (was_unpaid)
|
|
addtobill(obj, FALSE, FALSE, TRUE);
|
|
obfree(obj, (struct obj *) 0);
|
|
/* if carried, shop goods will be flagged 'unpaid' and obfree() will
|
|
handle bill issues, but if on floor, we need to put them on bill
|
|
before deleting them (non-shop items will be flagged 'no_charge') */
|
|
if (floor_container
|
|
&& costly_spot(g.current_container->ox, g.current_container->oy)) {
|
|
struct obj save_no_charge;
|
|
|
|
save_no_charge.no_charge = g.current_container->no_charge;
|
|
addtobill(g.current_container, FALSE, FALSE, FALSE);
|
|
/* addtobill() clears no charge; we need to set it back
|
|
so that useupf() doesn't double bill */
|
|
g.current_container->no_charge = save_no_charge.no_charge;
|
|
}
|
|
delete_contents(g.current_container);
|
|
if (!floor_container)
|
|
useup(g.current_container);
|
|
else if (obj_here(g.current_container, u.ux, u.uy))
|
|
useupf(g.current_container, g.current_container->quan);
|
|
else
|
|
panic("in_container: bag not found.");
|
|
|
|
losehp(d(6, 6), "magical explosion", KILLED_BY_AN);
|
|
g.current_container = 0; /* baggone = TRUE; */
|
|
}
|
|
|
|
if (g.current_container) {
|
|
Strcpy(buf, the(xname(g.current_container)));
|
|
You("put %s into %s.", doname(obj), buf);
|
|
|
|
/* gold in container always needs to be added to credit */
|
|
if (floor_container && obj->oclass == COIN_CLASS)
|
|
sellobj(obj, g.current_container->ox, g.current_container->oy);
|
|
(void) add_to_container(g.current_container, obj);
|
|
g.current_container->owt = weight(g.current_container);
|
|
}
|
|
/* gold needs this, and freeinv() many lines above may cause
|
|
* the encumbrance to disappear from the status, so just always
|
|
* update status immediately.
|
|
*/
|
|
bot();
|
|
return (g.current_container ? 1 : -1);
|
|
}
|
|
|
|
/* askchain() filter used by in_container();
|
|
* returns True if the container is intact and 'obj' isn't it, False if
|
|
* container is gone (magic bag explosion) or 'obj' is the container itself;
|
|
* also used by getobj() when picking a single item to stash
|
|
*/
|
|
int
|
|
ck_bag(obj)
|
|
struct obj *obj;
|
|
{
|
|
return (g.current_container && obj != g.current_container);
|
|
}
|
|
|
|
/* Returns: -1 to stop, 1 item was removed, 0 item was not removed. */
|
|
static int
|
|
out_container(obj)
|
|
register struct obj *obj;
|
|
{
|
|
register struct obj *otmp;
|
|
boolean is_gold = (obj->oclass == COIN_CLASS);
|
|
int res, loadlev;
|
|
long count;
|
|
|
|
if (!g.current_container) {
|
|
impossible("<out> no g.current_container?");
|
|
return -1;
|
|
} else if (is_gold) {
|
|
obj->owt = weight(obj);
|
|
}
|
|
|
|
if (obj->oartifact && !touch_artifact(obj, &g.youmonst))
|
|
return 0;
|
|
|
|
if (fatal_corpse_mistake(obj, FALSE))
|
|
return -1;
|
|
|
|
count = obj->quan;
|
|
if ((res = lift_object(obj, g.current_container, &count, FALSE)) <= 0)
|
|
return res;
|
|
|
|
if (obj->quan != count && obj->otyp != LOADSTONE)
|
|
obj = splitobj(obj, count);
|
|
|
|
/* Remove the object from the list. */
|
|
obj_extract_self(obj);
|
|
g.current_container->owt = weight(g.current_container);
|
|
|
|
if (Icebox)
|
|
removed_from_icebox(obj);
|
|
|
|
if (!obj->unpaid && !carried(g.current_container)
|
|
&& costly_spot(g.current_container->ox, g.current_container->oy)) {
|
|
obj->ox = g.current_container->ox;
|
|
obj->oy = g.current_container->oy;
|
|
addtobill(obj, FALSE, FALSE, FALSE);
|
|
}
|
|
if (is_pick(obj))
|
|
pick_pick(obj); /* shopkeeper feedback */
|
|
|
|
otmp = addinv(obj);
|
|
loadlev = near_capacity();
|
|
prinv(loadlev ? ((loadlev < MOD_ENCUMBER)
|
|
? "You have a little trouble removing"
|
|
: "You have much trouble removing")
|
|
: (char *) 0,
|
|
otmp, count);
|
|
|
|
if (is_gold) {
|
|
bot(); /* update character's gold piece count immediately */
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* taking a corpse out of an ice box needs a couple of adjustments */
|
|
static void
|
|
removed_from_icebox(obj)
|
|
struct obj *obj;
|
|
{
|
|
if (!age_is_relative(obj)) {
|
|
obj->age = g.monstermoves - obj->age; /* actual age */
|
|
if (obj->otyp == CORPSE)
|
|
start_corpse_timeout(obj);
|
|
}
|
|
}
|
|
|
|
/* an object inside a cursed bag of holding is being destroyed */
|
|
static long
|
|
mbag_item_gone(held, item)
|
|
int held;
|
|
struct obj *item;
|
|
{
|
|
struct monst *shkp;
|
|
long loss = 0L;
|
|
|
|
if (item->dknown)
|
|
pline("%s %s vanished!", Doname2(item), otense(item, "have"));
|
|
else
|
|
You("%s %s disappear!", Blind ? "notice" : "see", doname(item));
|
|
|
|
if (*u.ushops && (shkp = shop_keeper(*u.ushops)) != 0) {
|
|
if (held ? (boolean) item->unpaid : costly_spot(u.ux, u.uy))
|
|
loss = stolen_value(item, u.ux, u.uy, (boolean) shkp->mpeaceful,
|
|
TRUE);
|
|
}
|
|
obfree(item, (struct obj *) 0);
|
|
return loss;
|
|
}
|
|
|
|
/* used for #loot/apply, #tip, and final disclosure */
|
|
void
|
|
observe_quantum_cat(box, makecat, givemsg)
|
|
struct obj *box;
|
|
boolean makecat, givemsg;
|
|
{
|
|
static NEARDATA const char sc[] = "Schroedinger's Cat";
|
|
struct obj *deadcat;
|
|
struct monst *livecat = 0;
|
|
xchar ox, oy;
|
|
boolean itsalive = !rn2(2);
|
|
|
|
if (get_obj_location(box, &ox, &oy, 0))
|
|
box->ox = ox, box->oy = oy; /* in case it's being carried */
|
|
|
|
/* this isn't really right, since any form of observation
|
|
(telepathic or monster/object/food detection) ought to
|
|
force the determination of alive vs dead state; but basing it
|
|
just on opening or disclosing the box is much simpler to cope with */
|
|
|
|
/* SchroedingersBox already has a cat corpse in it */
|
|
deadcat = box->cobj;
|
|
if (itsalive) {
|
|
if (makecat)
|
|
livecat = makemon(&mons[PM_HOUSECAT], box->ox, box->oy,
|
|
NO_MINVENT | MM_ADJACENTOK);
|
|
if (livecat) {
|
|
livecat->mpeaceful = 1;
|
|
set_malign(livecat);
|
|
if (givemsg) {
|
|
if (!canspotmon(livecat))
|
|
You("think %s brushed your %s.", something,
|
|
body_part(FOOT));
|
|
else
|
|
pline("%s inside the box is still alive!",
|
|
Monnam(livecat));
|
|
}
|
|
(void) christen_monst(livecat, sc);
|
|
if (deadcat) {
|
|
obj_extract_self(deadcat);
|
|
obfree(deadcat, (struct obj *) 0), deadcat = 0;
|
|
}
|
|
box->owt = weight(box);
|
|
box->spe = 0;
|
|
}
|
|
} else {
|
|
box->spe = 0; /* now an ordinary box (with a cat corpse inside) */
|
|
if (deadcat) {
|
|
/* set_corpsenm() will start the rot timer that was removed
|
|
when makemon() created SchroedingersBox; start it from
|
|
now rather than from when this special corpse got created */
|
|
deadcat->age = g.monstermoves;
|
|
set_corpsenm(deadcat, PM_HOUSECAT);
|
|
deadcat = oname(deadcat, sc);
|
|
}
|
|
if (givemsg)
|
|
pline_The("%s inside the box is dead!",
|
|
Hallucination ? rndmonnam((char *) 0) : "housecat");
|
|
}
|
|
nhUse(deadcat);
|
|
return;
|
|
}
|
|
|
|
#undef Icebox
|
|
|
|
/* used by askchain() to check for magic bag explosion */
|
|
boolean
|
|
container_gone(fn)
|
|
int FDECL((*fn), (OBJ_P));
|
|
{
|
|
/* result is only meaningful while use_container() is executing */
|
|
return ((fn == in_container || fn == out_container)
|
|
&& !g.current_container);
|
|
}
|
|
|
|
static void
|
|
explain_container_prompt(more_containers)
|
|
boolean more_containers;
|
|
{
|
|
static const char *const explaintext[] = {
|
|
"Container actions:",
|
|
"",
|
|
" : -- Look: examine contents",
|
|
" o -- Out: take things out",
|
|
" i -- In: put things in",
|
|
" b -- Both: first take things out, then put things in",
|
|
" r -- Reversed: put things in, then take things out",
|
|
" s -- Stash: put one item in", "",
|
|
" n -- Next: loot next selected container",
|
|
" q -- Quit: finished",
|
|
" ? -- Help: display this text.",
|
|
"", 0
|
|
};
|
|
const char *const *txtpp;
|
|
winid win;
|
|
|
|
/* "Do what with <container>? [:oibrsq or ?] (q)" */
|
|
if ((win = create_nhwindow(NHW_TEXT)) != WIN_ERR) {
|
|
for (txtpp = explaintext; *txtpp; ++txtpp) {
|
|
if (!more_containers && !strncmp(*txtpp, " n ", 3))
|
|
continue;
|
|
putstr(win, 0, *txtpp);
|
|
}
|
|
display_nhwindow(win, FALSE);
|
|
destroy_nhwindow(win);
|
|
}
|
|
}
|
|
|
|
boolean
|
|
u_handsy()
|
|
{
|
|
if (nohands(g.youmonst.data)) {
|
|
You("have no hands!"); /* not `body_part(HAND)' */
|
|
return FALSE;
|
|
} else if (!freehand()) {
|
|
You("have no free %s.", body_part(HAND));
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static const char stashable[] = { ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, 0 };
|
|
|
|
int
|
|
use_container(objp, held, more_containers)
|
|
struct obj **objp;
|
|
int held;
|
|
boolean more_containers; /* True iff #loot multiple and this isn't last one */
|
|
{
|
|
struct obj *otmp, *obj = *objp;
|
|
boolean quantum_cat, cursed_mbag, loot_out, loot_in, loot_in_first,
|
|
stash_one, inokay, outokay, outmaybe;
|
|
char c, emptymsg[BUFSZ], qbuf[QBUFSZ], pbuf[QBUFSZ], xbuf[QBUFSZ];
|
|
int used = 0;
|
|
long loss;
|
|
|
|
g.abort_looting = FALSE;
|
|
emptymsg[0] = '\0';
|
|
|
|
if (!u_handsy())
|
|
return 0;
|
|
|
|
if (!obj->lknown) { /* do this in advance */
|
|
obj->lknown = 1;
|
|
if (held)
|
|
update_inventory();
|
|
}
|
|
if (obj->olocked) {
|
|
pline("%s locked.", Tobjnam(obj, "are"));
|
|
if (held)
|
|
You("must put it down to unlock.");
|
|
return 0;
|
|
} else if (obj->otrapped) {
|
|
if (held)
|
|
You("open %s...", the(xname(obj)));
|
|
(void) chest_trap(obj, HAND, FALSE);
|
|
/* even if the trap fails, you've used up this turn */
|
|
if (g.multi >= 0) { /* in case we didn't become paralyzed */
|
|
nomul(-1);
|
|
g.multi_reason = "opening a container";
|
|
g.nomovemsg = "";
|
|
}
|
|
g.abort_looting = TRUE;
|
|
return 1;
|
|
}
|
|
|
|
g.current_container = obj; /* for use by in/out_container */
|
|
/*
|
|
* From here on out, all early returns go through 'containerdone:'.
|
|
*/
|
|
|
|
/* check for Schroedinger's Cat */
|
|
quantum_cat = SchroedingersBox(g.current_container);
|
|
if (quantum_cat) {
|
|
observe_quantum_cat(g.current_container, TRUE, TRUE);
|
|
used = 1;
|
|
}
|
|
|
|
cursed_mbag = Is_mbag(g.current_container)
|
|
&& g.current_container->cursed
|
|
&& Has_contents(g.current_container);
|
|
if (cursed_mbag
|
|
&& (loss = boh_loss(g.current_container, held)) != 0) {
|
|
used = 1;
|
|
You("owe %ld %s for lost merchandise.", loss, currency(loss));
|
|
g.current_container->owt = weight(g.current_container);
|
|
}
|
|
inokay = (g.invent != 0
|
|
&& !(g.invent == g.current_container && !g.current_container->nobj));
|
|
outokay = Has_contents(g.current_container);
|
|
if (!outokay) /* preformat the empty-container message */
|
|
Sprintf(emptymsg, "%s is %sempty.", Ysimple_name2(g.current_container),
|
|
(quantum_cat || cursed_mbag) ? "now " : "");
|
|
|
|
/*
|
|
* What-to-do prompt's list of possible actions:
|
|
* always include the look-inside choice (':');
|
|
* include the take-out choice ('o') if container
|
|
* has anything in it or if player doesn't yet know
|
|
* that it's empty (latter can change on subsequent
|
|
* iterations if player picks ':' response);
|
|
* include the put-in choices ('i','s') if hero
|
|
* carries any inventory (including gold);
|
|
* include do-both when 'o' is available, even if
|
|
* inventory is empty--taking out could alter that;
|
|
* include do-both-reversed when 'i' is available,
|
|
* even if container is empty--for similar reason;
|
|
* include the next container choice ('n') when
|
|
* relevant, and make it the default;
|
|
* always include the quit choice ('q'), and make
|
|
* it the default if there's no next containter;
|
|
* include the help choice (" or ?") if `cmdassist'
|
|
* run-time option is set;
|
|
* (Player can pick any of (o,i,b,r,n,s,?) even when
|
|
* they're not listed among the available actions.)
|
|
*
|
|
* Do what with <the/your/Shk's container>? [:oibrs nq or ?] (q)
|
|
* or
|
|
* <The/Your/Shk's container> is empty. Do what with it? [:irs nq or ?]
|
|
*/
|
|
for (;;) { /* repeats iff '?' or ':' gets chosen */
|
|
outmaybe = (outokay || !g.current_container->cknown);
|
|
if (!outmaybe)
|
|
(void) safe_qbuf(qbuf, (char *) 0, " is empty. Do what with it?",
|
|
g.current_container, Yname2, Ysimple_name2,
|
|
"This");
|
|
else
|
|
(void) safe_qbuf(qbuf, "Do what with ", "?", g.current_container,
|
|
yname, ysimple_name, "it");
|
|
/* ask player about what to do with this container */
|
|
if (flags.menu_style == MENU_PARTIAL
|
|
|| flags.menu_style == MENU_FULL) {
|
|
if (!inokay && !outmaybe) {
|
|
/* nothing to take out, nothing to put in;
|
|
trying to do both will yield proper feedback */
|
|
c = 'b';
|
|
} else {
|
|
c = in_or_out_menu(qbuf, g.current_container, outmaybe, inokay,
|
|
(boolean) (used != 0), more_containers);
|
|
}
|
|
} else { /* TRADITIONAL or COMBINATION */
|
|
xbuf[0] = '\0'; /* list of extra acceptable responses */
|
|
Strcpy(pbuf, ":"); /* look inside */
|
|
Strcat(outmaybe ? pbuf : xbuf, "o"); /* take out */
|
|
Strcat(inokay ? pbuf : xbuf, "i"); /* put in */
|
|
Strcat(outmaybe ? pbuf : xbuf, "b"); /* both */
|
|
Strcat(inokay ? pbuf : xbuf, "rs"); /* reversed, stash */
|
|
Strcat(pbuf, " "); /* separator */
|
|
Strcat(more_containers ? pbuf : xbuf, "n"); /* next container */
|
|
Strcat(pbuf, "q"); /* quit */
|
|
if (iflags.cmdassist)
|
|
/* this unintentionally allows user to answer with 'o' or
|
|
'r'; fortunately, those are already valid choices here */
|
|
Strcat(pbuf, " or ?"); /* help */
|
|
else
|
|
Strcat(xbuf, "?");
|
|
if (*xbuf)
|
|
Strcat(strcat(pbuf, "\033"), xbuf);
|
|
c = yn_function(qbuf, pbuf, more_containers ? 'n' : 'q');
|
|
} /* PARTIAL|FULL vs other modes */
|
|
|
|
if (c == '?') {
|
|
explain_container_prompt(more_containers);
|
|
} else if (c == ':') { /* note: will set obj->cknown */
|
|
if (!g.current_container->cknown)
|
|
used = 1; /* gaining info */
|
|
container_contents(g.current_container, FALSE, FALSE, TRUE);
|
|
} else
|
|
break;
|
|
} /* loop until something other than '?' or ':' is picked */
|
|
|
|
if (c == 'q')
|
|
g.abort_looting = TRUE;
|
|
if (c == 'n' || c == 'q') /* [not strictly needed; falling thru works] */
|
|
goto containerdone;
|
|
loot_out = (c == 'o' || c == 'b' || c == 'r');
|
|
loot_in = (c == 'i' || c == 'b' || c == 'r');
|
|
loot_in_first = (c == 'r'); /* both, reversed */
|
|
stash_one = (c == 's');
|
|
|
|
/* out-only or out before in */
|
|
if (loot_out && !loot_in_first) {
|
|
if (!Has_contents(g.current_container)) {
|
|
pline1(emptymsg); /* <whatever> is empty. */
|
|
if (!g.current_container->cknown)
|
|
used = 1;
|
|
g.current_container->cknown = 1;
|
|
} else {
|
|
add_valid_menu_class(0); /* reset */
|
|
if (flags.menu_style == MENU_TRADITIONAL)
|
|
used |= traditional_loot(FALSE);
|
|
else
|
|
used |= (menu_loot(0, FALSE) > 0);
|
|
add_valid_menu_class(0);
|
|
}
|
|
}
|
|
|
|
if ((loot_in || stash_one)
|
|
&& (!g.invent || (g.invent == g.current_container && !g.invent->nobj))) {
|
|
You("don't have anything%s to %s.", g.invent ? " else" : "",
|
|
stash_one ? "stash" : "put in");
|
|
loot_in = stash_one = FALSE;
|
|
}
|
|
|
|
/*
|
|
* Gone: being nice about only selecting food if we know we are
|
|
* putting things in an ice chest.
|
|
*/
|
|
if (loot_in) {
|
|
add_valid_menu_class(0); /* reset */
|
|
if (flags.menu_style == MENU_TRADITIONAL)
|
|
used |= traditional_loot(TRUE);
|
|
else
|
|
used |= (menu_loot(0, TRUE) > 0);
|
|
add_valid_menu_class(0);
|
|
} else if (stash_one) {
|
|
/* put one item into container */
|
|
if ((otmp = getobj(stashable, "stash")) != 0) {
|
|
if (in_container(otmp)) {
|
|
used = 1;
|
|
} else {
|
|
/* couldn't put selected item into container for some
|
|
reason; might need to undo splitobj() */
|
|
(void) unsplitobj(otmp);
|
|
}
|
|
}
|
|
}
|
|
/* putting something in might have triggered magic bag explosion */
|
|
if (!g.current_container)
|
|
loot_out = FALSE;
|
|
|
|
/* out after in */
|
|
if (loot_out && loot_in_first) {
|
|
if (!Has_contents(g.current_container)) {
|
|
pline1(emptymsg); /* <whatever> is empty. */
|
|
if (!g.current_container->cknown)
|
|
used = 1;
|
|
g.current_container->cknown = 1;
|
|
} else {
|
|
add_valid_menu_class(0); /* reset */
|
|
if (flags.menu_style == MENU_TRADITIONAL)
|
|
used |= traditional_loot(FALSE);
|
|
else
|
|
used |= (menu_loot(0, FALSE) > 0);
|
|
add_valid_menu_class(0);
|
|
}
|
|
}
|
|
|
|
containerdone:
|
|
if (used) {
|
|
/* Not completely correct; if we put something in without knowing
|
|
whatever was already inside, now we suddenly do. That can't
|
|
be helped unless we want to track things item by item and then
|
|
deal with containers whose contents are "partly known". */
|
|
if (g.current_container)
|
|
g.current_container->cknown = 1;
|
|
update_inventory();
|
|
}
|
|
|
|
*objp = g.current_container; /* might have become null */
|
|
if (g.current_container)
|
|
g.current_container = 0; /* avoid hanging on to stale pointer */
|
|
else
|
|
g.abort_looting = TRUE;
|
|
return used;
|
|
}
|
|
|
|
/* loot current_container (take things out or put things in), by prompting */
|
|
static int
|
|
traditional_loot(put_in)
|
|
boolean put_in;
|
|
{
|
|
int FDECL((*actionfunc), (OBJ_P)), FDECL((*checkfunc), (OBJ_P));
|
|
struct obj **objlist;
|
|
char selection[MAXOCLASSES + 10]; /* +10: room for B,U,C,X plus slop */
|
|
const char *action;
|
|
boolean one_by_one, allflag;
|
|
int used = 0, menu_on_request = 0;
|
|
|
|
if (put_in) {
|
|
action = "put in";
|
|
objlist = &g.invent;
|
|
actionfunc = in_container;
|
|
checkfunc = ck_bag;
|
|
} else {
|
|
action = "take out";
|
|
objlist = &(g.current_container->cobj);
|
|
actionfunc = out_container;
|
|
checkfunc = (int FDECL((*), (OBJ_P))) 0;
|
|
}
|
|
|
|
if (query_classes(selection, &one_by_one, &allflag, action, *objlist,
|
|
FALSE, &menu_on_request)) {
|
|
if (askchain(objlist, (one_by_one ? (char *) 0 : selection), allflag,
|
|
actionfunc, checkfunc, 0, action))
|
|
used = 1;
|
|
} else if (menu_on_request < 0) {
|
|
used = (menu_loot(menu_on_request, put_in) > 0);
|
|
}
|
|
return used;
|
|
}
|
|
|
|
/* loot current_container (take things out or put things in), using a menu */
|
|
static int
|
|
menu_loot(retry, put_in)
|
|
int retry;
|
|
boolean put_in;
|
|
{
|
|
int n, i, n_looted = 0;
|
|
boolean all_categories = TRUE, loot_everything = FALSE;
|
|
char buf[BUFSZ];
|
|
const char *action = put_in ? "Put in" : "Take out";
|
|
struct obj *otmp, *otmp2;
|
|
menu_item *pick_list;
|
|
int mflags, res;
|
|
long count;
|
|
|
|
if (retry) {
|
|
all_categories = (retry == -2);
|
|
} else if (flags.menu_style == MENU_FULL) {
|
|
all_categories = FALSE;
|
|
Sprintf(buf, "%s what type of objects?", action);
|
|
mflags = (ALL_TYPES | UNPAID_TYPES | BUCX_TYPES | CHOOSE_ALL);
|
|
n = query_category(buf, put_in ? g.invent : g.current_container->cobj,
|
|
mflags, &pick_list, PICK_ANY);
|
|
if (!n)
|
|
return 0;
|
|
for (i = 0; i < n; i++) {
|
|
if (pick_list[i].item.a_int == 'A')
|
|
loot_everything = TRUE;
|
|
else if (pick_list[i].item.a_int == ALL_TYPES_SELECTED)
|
|
all_categories = TRUE;
|
|
else
|
|
add_valid_menu_class(pick_list[i].item.a_int);
|
|
}
|
|
free((genericptr_t) pick_list);
|
|
}
|
|
|
|
if (loot_everything) {
|
|
if (!put_in) {
|
|
g.current_container->cknown = 1;
|
|
for (otmp = g.current_container->cobj; otmp; otmp = otmp2) {
|
|
otmp2 = otmp->nobj;
|
|
res = out_container(otmp);
|
|
if (res < 0)
|
|
break;
|
|
n_looted += res;
|
|
}
|
|
} else {
|
|
for (otmp = g.invent; otmp && g.current_container; otmp = otmp2) {
|
|
otmp2 = otmp->nobj;
|
|
res = in_container(otmp);
|
|
if (res < 0)
|
|
break;
|
|
n_looted += res;
|
|
}
|
|
}
|
|
} else {
|
|
mflags = INVORDER_SORT;
|
|
if (put_in && flags.invlet_constant)
|
|
mflags |= USE_INVLET;
|
|
if (!put_in)
|
|
g.current_container->cknown = 1;
|
|
Sprintf(buf, "%s what?", action);
|
|
n = query_objlist(buf, put_in ? &g.invent : &(g.current_container->cobj),
|
|
mflags, &pick_list, PICK_ANY,
|
|
all_categories ? allow_all : allow_category);
|
|
if (n) {
|
|
n_looted = n;
|
|
for (i = 0; i < n; i++) {
|
|
otmp = pick_list[i].item.a_obj;
|
|
count = pick_list[i].count;
|
|
if (count > 0 && count < otmp->quan) {
|
|
otmp = splitobj(otmp, count);
|
|
/* special split case also handled by askchain() */
|
|
}
|
|
res = put_in ? in_container(otmp) : out_container(otmp);
|
|
if (res < 0) {
|
|
if (!g.current_container) {
|
|
/* otmp caused current_container to explode;
|
|
both are now gone */
|
|
otmp = 0; /* and break loop */
|
|
} else if (otmp && otmp != pick_list[i].item.a_obj) {
|
|
/* split occurred, merge again */
|
|
(void) merged(&pick_list[i].item.a_obj, &otmp);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
free((genericptr_t) pick_list);
|
|
}
|
|
}
|
|
return n_looted;
|
|
}
|
|
|
|
static char
|
|
in_or_out_menu(prompt, obj, outokay, inokay, alreadyused, more_containers)
|
|
const char *prompt;
|
|
struct obj *obj;
|
|
boolean outokay, inokay, alreadyused, more_containers;
|
|
{
|
|
/* underscore is not a choice; it's used to skip element [0] */
|
|
static const char lootchars[] = "_:oibrsnq", abc_chars[] = "_:abcdenq";
|
|
winid win;
|
|
anything any;
|
|
menu_item *pick_list;
|
|
char buf[BUFSZ];
|
|
int n;
|
|
const char *menuselector = flags.lootabc ? abc_chars : lootchars;
|
|
|
|
any = cg.zeroany;
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win);
|
|
|
|
any.a_int = 1; /* ':' */
|
|
Sprintf(buf, "Look inside %s", thesimpleoname(obj));
|
|
add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE, buf,
|
|
MENU_ITEMFLAGS_NONE);
|
|
if (outokay) {
|
|
any.a_int = 2; /* 'o' */
|
|
Sprintf(buf, "take %s out", something);
|
|
add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE,
|
|
buf, MENU_ITEMFLAGS_NONE);
|
|
}
|
|
if (inokay) {
|
|
any.a_int = 3; /* 'i' */
|
|
Sprintf(buf, "put %s in", something);
|
|
add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE,
|
|
buf, MENU_ITEMFLAGS_NONE);
|
|
}
|
|
if (outokay) {
|
|
any.a_int = 4; /* 'b' */
|
|
Sprintf(buf, "%stake out, then put in", inokay ? "both; " : "");
|
|
add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE,
|
|
buf, MENU_ITEMFLAGS_NONE);
|
|
}
|
|
if (inokay) {
|
|
any.a_int = 5; /* 'r' */
|
|
Sprintf(buf, "%sput in, then take out",
|
|
outokay ? "both reversed; " : "");
|
|
add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE,
|
|
buf, MENU_ITEMFLAGS_NONE);
|
|
any.a_int = 6; /* 's' */
|
|
Sprintf(buf, "stash one item into %s", thesimpleoname(obj));
|
|
add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE,
|
|
buf, MENU_ITEMFLAGS_NONE);
|
|
}
|
|
any.a_int = 0;
|
|
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, "", MENU_ITEMFLAGS_NONE);
|
|
if (more_containers) {
|
|
any.a_int = 7; /* 'n' */
|
|
add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE,
|
|
"loot next container", MENU_ITEMFLAGS_SELECTED);
|
|
}
|
|
any.a_int = 8; /* 'q' */
|
|
Strcpy(buf, alreadyused ? "done" : "do nothing");
|
|
add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE, buf,
|
|
more_containers ? MENU_ITEMFLAGS_NONE : MENU_ITEMFLAGS_SELECTED);
|
|
|
|
end_menu(win, prompt);
|
|
n = select_menu(win, PICK_ONE, &pick_list);
|
|
destroy_nhwindow(win);
|
|
if (n > 0) {
|
|
int k = pick_list[0].item.a_int;
|
|
|
|
if (n > 1 && k == (more_containers ? 7 : 8))
|
|
k = pick_list[1].item.a_int;
|
|
free((genericptr_t) pick_list);
|
|
return lootchars[k]; /* :,o,i,b,r,s,n,q */
|
|
}
|
|
return (n == 0 && more_containers) ? 'n' : 'q'; /* next or quit */
|
|
}
|
|
|
|
static const char tippables[] = { ALL_CLASSES, TOOL_CLASS, 0 };
|
|
|
|
/* #tip command -- empty container contents onto floor */
|
|
int
|
|
dotip()
|
|
{
|
|
struct obj *cobj, *nobj;
|
|
coord cc;
|
|
int boxes;
|
|
char c, buf[BUFSZ], qbuf[BUFSZ];
|
|
const char *spillage = 0;
|
|
|
|
/*
|
|
* doesn't require free hands;
|
|
* limbs are needed to tip floor containers
|
|
*/
|
|
|
|
/* at present, can only tip things at current spot, not adjacent ones */
|
|
cc.x = u.ux, cc.y = u.uy;
|
|
|
|
/* check floor container(s) first; at most one will be accessed */
|
|
if ((boxes = container_at(cc.x, cc.y, TRUE)) > 0) {
|
|
Sprintf(buf, "You can't tip %s while carrying so much.",
|
|
!flags.verbose ? "a container" : (boxes > 1) ? "one" : "it");
|
|
if (!check_capacity(buf) && able_to_loot(cc.x, cc.y, FALSE)) {
|
|
if (boxes > 1 && (flags.menu_style != MENU_TRADITIONAL
|
|
|| iflags.menu_requested)) {
|
|
/* use menu to pick a container to tip */
|
|
int n, i;
|
|
winid win;
|
|
anything any;
|
|
menu_item *pick_list = (menu_item *) 0;
|
|
struct obj dummyobj, *otmp;
|
|
|
|
any = cg.zeroany;
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win);
|
|
|
|
for (cobj = g.level.objects[cc.x][cc.y], i = 0; cobj;
|
|
cobj = cobj->nexthere)
|
|
if (Is_container(cobj)) {
|
|
++i;
|
|
any.a_obj = cobj;
|
|
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
doname(cobj), MENU_ITEMFLAGS_NONE);
|
|
}
|
|
if (g.invent) {
|
|
any = cg.zeroany;
|
|
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"", MENU_ITEMFLAGS_NONE);
|
|
any.a_obj = &dummyobj;
|
|
/* use 'i' for inventory unless there are so many
|
|
containers that it's already being used */
|
|
i = (i <= 'i' - 'a' && !flags.lootabc) ? 'i' : 0;
|
|
add_menu(win, NO_GLYPH, &any, i, 0, ATR_NONE,
|
|
"tip something being carried", MENU_ITEMFLAGS_SELECTED);
|
|
}
|
|
end_menu(win, "Tip which container?");
|
|
n = select_menu(win, PICK_ONE, &pick_list);
|
|
destroy_nhwindow(win);
|
|
/*
|
|
* Deal with quirk of preselected item in pick-one menu:
|
|
* n == 0 => picked preselected entry, toggling it off;
|
|
* n == 1 => accepted preselected choice via SPACE or RETURN;
|
|
* n == 2 => picked something other than preselected entry;
|
|
* n == -1 => cancelled via ESC;
|
|
*/
|
|
otmp = (n <= 0) ? (struct obj *) 0 : pick_list[0].item.a_obj;
|
|
if (n > 1 && otmp == &dummyobj)
|
|
otmp = pick_list[1].item.a_obj;
|
|
if (pick_list)
|
|
free((genericptr_t) pick_list);
|
|
if (otmp && otmp != &dummyobj) {
|
|
tipcontainer(otmp);
|
|
return 1;
|
|
}
|
|
if (n == -1)
|
|
return 0;
|
|
/* else pick-from-g.invent below */
|
|
} else {
|
|
for (cobj = g.level.objects[cc.x][cc.y]; cobj; cobj = nobj) {
|
|
nobj = cobj->nexthere;
|
|
if (!Is_container(cobj))
|
|
continue;
|
|
c = ynq(safe_qbuf(qbuf, "There is ", " here, tip it?",
|
|
cobj,
|
|
doname, ansimpleoname, "container"));
|
|
if (c == 'q')
|
|
return 0;
|
|
if (c == 'n')
|
|
continue;
|
|
tipcontainer(cobj);
|
|
/* can only tip one container at a time */
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* either no floor container(s) or couldn't tip one or didn't tip any */
|
|
cobj = getobj(tippables, "tip");
|
|
if (!cobj)
|
|
return 0;
|
|
|
|
/* normal case */
|
|
if (Is_container(cobj) || cobj->otyp == HORN_OF_PLENTY) {
|
|
tipcontainer(cobj);
|
|
return 1;
|
|
}
|
|
/* assorted other cases */
|
|
if (Is_candle(cobj) && cobj->lamplit) {
|
|
/* note "wax" even for tallow candles to avoid giving away info */
|
|
spillage = "wax";
|
|
} else if ((cobj->otyp == POT_OIL && cobj->lamplit)
|
|
|| (cobj->otyp == OIL_LAMP && cobj->age != 0L)
|
|
|| (cobj->otyp == MAGIC_LAMP && cobj->spe != 0)) {
|
|
spillage = "oil";
|
|
/* todo: reduce potion's remaining burn timer or oil lamp's fuel */
|
|
} else if (cobj->otyp == CAN_OF_GREASE && cobj->spe > 0) {
|
|
/* charged consumed below */
|
|
spillage = "grease";
|
|
} else if (cobj->otyp == FOOD_RATION || cobj->otyp == CRAM_RATION
|
|
|| cobj->otyp == LEMBAS_WAFER) {
|
|
spillage = "crumbs";
|
|
} else if (cobj->oclass == VENOM_CLASS) {
|
|
spillage = "venom";
|
|
}
|
|
if (spillage) {
|
|
buf[0] = '\0';
|
|
if (is_pool(u.ux, u.uy))
|
|
Sprintf(buf, " and gradually %s", vtense(spillage, "dissipate"));
|
|
else if (is_lava(u.ux, u.uy))
|
|
Sprintf(buf, " and immediately %s away",
|
|
vtense(spillage, "burn"));
|
|
pline("Some %s %s onto the %s%s.", spillage,
|
|
vtense(spillage, "spill"), surface(u.ux, u.uy), buf);
|
|
/* shop usage message comes after the spill message */
|
|
if (cobj->otyp == CAN_OF_GREASE && cobj->spe > 0) {
|
|
consume_obj_charge(cobj, TRUE);
|
|
}
|
|
/* something [useless] happened */
|
|
return 1;
|
|
}
|
|
/* anything not covered yet */
|
|
if (cobj->oclass == POTION_CLASS) /* can't pour potions... */
|
|
pline_The("%s %s securely sealed.", xname(cobj), otense(cobj, "are"));
|
|
else if (cobj->otyp == STATUE)
|
|
pline("Nothing interesting happens.");
|
|
else
|
|
pline1(nothing_happens);
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
tipcontainer(box)
|
|
struct obj *box; /* or bag */
|
|
{
|
|
xchar ox = u.ux, oy = u.uy; /* #tip only works at hero's location */
|
|
boolean empty_it = FALSE, maybeshopgoods;
|
|
|
|
/* box is either held or on floor at hero's spot; no need to check for
|
|
nesting; when held, we need to update its location to match hero's;
|
|
for floor, the coordinate updating is redundant */
|
|
if (get_obj_location(box, &ox, &oy, 0))
|
|
box->ox = ox, box->oy = oy;
|
|
|
|
/* Shop handling: can't rely on the container's own unpaid
|
|
or no_charge status because contents might differ with it.
|
|
A carried container's contents will be flagged as unpaid
|
|
or not, as appropriate, and need no special handling here.
|
|
Items owned by the hero get sold to the shop without
|
|
confirmation as with other uncontrolled drops. A floor
|
|
container's contents will be marked no_charge if owned by
|
|
hero, otherwise they're owned by the shop. By passing
|
|
the contents through shop billing, they end up getting
|
|
treated the same as in the carried case. We do so one
|
|
item at a time instead of doing whole container at once
|
|
to reduce the chance of exhausting shk's billing capacity. */
|
|
maybeshopgoods = !carried(box) && costly_spot(box->ox, box->oy);
|
|
|
|
/* caveat: this assumes that cknown, lknown, olocked, and otrapped
|
|
fields haven't been overloaded to mean something special for the
|
|
non-standard "container" horn of plenty */
|
|
if (!box->lknown) {
|
|
box->lknown = 1;
|
|
if (carried(box))
|
|
update_inventory(); /* jumping the gun slightly; hope that's ok */
|
|
}
|
|
if (box->olocked) {
|
|
pline("It's locked.");
|
|
} else if (box->otrapped) {
|
|
/* we're not reaching inside but we're still handling it... */
|
|
(void) chest_trap(box, HAND, FALSE);
|
|
/* even if the trap fails, you've used up this turn */
|
|
if (g.multi >= 0) { /* in case we didn't become paralyzed */
|
|
nomul(-1);
|
|
g.multi_reason = "tipping a container";
|
|
g.nomovemsg = "";
|
|
}
|
|
} else if (box->otyp == BAG_OF_TRICKS || box->otyp == HORN_OF_PLENTY) {
|
|
boolean bag = box->otyp == BAG_OF_TRICKS;
|
|
int old_spe = box->spe, seen = 0;
|
|
|
|
if (maybeshopgoods && !box->no_charge)
|
|
addtobill(box, FALSE, FALSE, TRUE);
|
|
/* apply this bag/horn until empty or monster/object creation fails
|
|
(if the latter occurs, force the former...) */
|
|
do {
|
|
if (!(bag ? bagotricks(box, TRUE, &seen)
|
|
: hornoplenty(box, TRUE)))
|
|
break;
|
|
} while (box->spe > 0);
|
|
|
|
if (box->spe < old_spe) {
|
|
if (bag)
|
|
pline((seen == 0) ? "Nothing seems to happen."
|
|
: (seen == 1) ? "A monster appears."
|
|
: "Monsters appear!");
|
|
/* check_unpaid wants to see a non-zero charge count */
|
|
box->spe = old_spe;
|
|
check_unpaid_usage(box, TRUE);
|
|
box->spe = 0; /* empty */
|
|
box->cknown = 1;
|
|
}
|
|
if (maybeshopgoods && !box->no_charge)
|
|
subfrombill(box, shop_keeper(*in_rooms(ox, oy, SHOPBASE)));
|
|
} else if (SchroedingersBox(box)) {
|
|
char yourbuf[BUFSZ];
|
|
|
|
observe_quantum_cat(box, TRUE, TRUE);
|
|
if (!Has_contents(box)) /* evidently a live cat came out */
|
|
/* container type of "large box" is inferred */
|
|
pline("%sbox is now empty.", Shk_Your(yourbuf, box));
|
|
else /* holds cat corpse */
|
|
empty_it = TRUE;
|
|
box->cknown = 1;
|
|
} else if (!Has_contents(box)) {
|
|
box->cknown = 1;
|
|
pline("It's empty.");
|
|
} else {
|
|
empty_it = TRUE;
|
|
}
|
|
|
|
if (empty_it) {
|
|
struct obj *otmp, *nobj;
|
|
boolean terse, highdrop = !can_reach_floor(TRUE),
|
|
altarizing = IS_ALTAR(levl[ox][oy].typ),
|
|
cursed_mbag = (Is_mbag(box) && box->cursed);
|
|
int held = carried(box);
|
|
long loss = 0L;
|
|
|
|
if (u.uswallow)
|
|
highdrop = altarizing = FALSE;
|
|
terse = !(highdrop || altarizing || costly_spot(box->ox, box->oy));
|
|
box->cknown = 1;
|
|
/* Terse formatting is
|
|
* "Objects spill out: obj1, obj2, obj3, ..., objN."
|
|
* If any other messages intervene between objects, we revert to
|
|
* "ObjK drops to the floor.", "ObjL drops to the floor.", &c.
|
|
*/
|
|
pline("%s out%c",
|
|
box->cobj->nobj ? "Objects spill" : "An object spills",
|
|
terse ? ':' : '.');
|
|
for (otmp = box->cobj; otmp; otmp = nobj) {
|
|
nobj = otmp->nobj;
|
|
obj_extract_self(otmp);
|
|
otmp->ox = box->ox, otmp->oy = box->oy;
|
|
|
|
if (box->otyp == ICE_BOX) {
|
|
removed_from_icebox(otmp); /* resume rotting for corpse */
|
|
} else if (cursed_mbag && !rn2(13)) {
|
|
loss += mbag_item_gone(held, otmp);
|
|
/* abbreviated drop format is no longer appropriate */
|
|
terse = FALSE;
|
|
continue;
|
|
}
|
|
|
|
if (maybeshopgoods) {
|
|
addtobill(otmp, FALSE, FALSE, TRUE);
|
|
iflags.suppress_price++; /* doname formatting */
|
|
}
|
|
|
|
if (highdrop) {
|
|
/* might break or fall down stairs; handles altars itself */
|
|
hitfloor(otmp, TRUE);
|
|
} else {
|
|
if (altarizing) {
|
|
doaltarobj(otmp);
|
|
} else if (!terse) {
|
|
pline("%s %s to the %s.", Doname2(otmp),
|
|
otense(otmp, "drop"), surface(ox, oy));
|
|
} else {
|
|
pline("%s%c", doname(otmp), nobj ? ',' : '.');
|
|
iflags.last_msg = PLNMSG_OBJNAM_ONLY;
|
|
}
|
|
dropy(otmp);
|
|
if (iflags.last_msg != PLNMSG_OBJNAM_ONLY)
|
|
terse = FALSE; /* terse formatting has been interrupted */
|
|
}
|
|
if (maybeshopgoods)
|
|
iflags.suppress_price--; /* reset */
|
|
}
|
|
if (loss) /* magic bag lost some shop goods */
|
|
You("owe %ld %s for lost merchandise.", loss, currency(loss));
|
|
box->owt = weight(box); /* mbag_item_gone() doesn't update this */
|
|
if (held)
|
|
(void) encumber_msg();
|
|
}
|
|
if (carried(box)) /* box is now empty with cknown set */
|
|
update_inventory();
|
|
}
|
|
|
|
/*pickup.c*/
|