Reorganize the recent wizard mode control: move set_playmode() from
xxxmain.c to the core, and have it call new authorize_wizard_mode() to do
the port-specific part. If the set_playmode() call during startup doesn't
result in running in wizard mode (either because not allowed or user
didn't request it), it will be called again during restore if the save
file is from a wizard mode game.
For ports which check character name for authorization, players will
have to use `nethack -u whatever -D' (or options for name and playmode) to
restore a wizard mode save file if WIZARD has been changed from "wizard".
plname[] from a wizard mode saved game will always have that value, so if
it's not the right one players will need to get authorized by the startup
code before loading the save file.
575 lines
14 KiB
C
575 lines
14 KiB
C
/* SCCS Id: @(#)unixmain.c 3.5 2007/02/14 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - Unix NetHack */
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#include "hack.h"
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#include "dlb.h"
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#include <sys/stat.h>
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#include <signal.h>
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#include <pwd.h>
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#ifndef O_RDONLY
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#include <fcntl.h>
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#endif
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#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
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# if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
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# if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
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extern struct passwd *FDECL(getpwuid,(uid_t));
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# else
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extern struct passwd *FDECL(getpwuid,(int));
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# endif
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# endif
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#endif
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extern struct passwd *FDECL(getpwnam,(const char *));
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#ifdef CHDIR
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static void FDECL(chdirx, (const char *,BOOLEAN_P));
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#endif /* CHDIR */
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static boolean NDECL(whoami);
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static void FDECL(process_options, (int, char **));
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#ifdef _M_UNIX
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extern void NDECL(check_sco_console);
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extern void NDECL(init_sco_cons);
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#endif
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#ifdef __linux__
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extern void NDECL(check_linux_console);
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extern void NDECL(init_linux_cons);
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#endif
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static void NDECL(wd_message);
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static boolean wiz_error_flag = FALSE;
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int
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main(argc,argv)
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int argc;
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char *argv[];
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{
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register int fd;
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#ifdef CHDIR
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register char *dir;
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#endif
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boolean exact_username;
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boolean resuming = FALSE; /* assume new game */
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#if defined(__APPLE__)
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/* special hack to change working directory to a resource fork when
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running from finder --sam */
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#define MAC_PATH_VALUE ".app/Contents/MacOS/"
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char mac_cwd[1024], *mac_exe = argv[0], *mac_tmp;
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int arg0_len = strlen(mac_exe), mac_tmp_len, mac_lhs_len=0;
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getcwd(mac_cwd, 1024);
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if(mac_exe[0] == '/' && !strcmp(mac_cwd, "/")) {
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if((mac_exe = strrchr(mac_exe, '/')))
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mac_exe++;
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else
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mac_exe = argv[0];
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mac_tmp_len = (strlen(mac_exe) * 2) + strlen(MAC_PATH_VALUE);
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if(mac_tmp_len <= arg0_len) {
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mac_tmp = malloc(mac_tmp_len + 1);
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sprintf(mac_tmp, "%s%s%s", mac_exe, MAC_PATH_VALUE, mac_exe);
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if(!strcmp(argv[0] + (arg0_len - mac_tmp_len), mac_tmp)) {
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mac_lhs_len = (arg0_len - mac_tmp_len) + strlen(mac_exe) + 5;
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if(mac_lhs_len > mac_tmp_len - 1)
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mac_tmp = realloc(mac_tmp, mac_lhs_len);
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strncpy(mac_tmp, argv[0], mac_lhs_len);
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mac_tmp[mac_lhs_len] = '\0';
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chdir(mac_tmp);
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}
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free(mac_tmp);
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}
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}
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#endif
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hname = argv[0];
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hackpid = getpid();
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(void) umask(0777 & ~FCMASK);
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choose_windows(DEFAULT_WINDOW_SYS);
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#ifdef CHDIR /* otherwise no chdir() */
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/*
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* See if we must change directory to the playground.
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* (Perhaps hack runs suid and playground is inaccessible
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* for the player.)
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* The environment variable HACKDIR is overridden by a
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* -d command line option (must be the first option given)
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*/
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dir = nh_getenv("NETHACKDIR");
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if (!dir) dir = nh_getenv("HACKDIR");
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#endif
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if(argc > 1) {
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#ifdef CHDIR
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if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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/* avoid matching "-dec" for DECgraphics; since the man page
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* says -d directory, hope nobody's using -desomething_else
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*/
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argc--;
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argv++;
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dir = argv[0]+2;
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if(*dir == '=' || *dir == ':') dir++;
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if(!*dir && argc > 1) {
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argc--;
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argv++;
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dir = argv[0];
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}
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if(!*dir)
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error("Flag -d must be followed by a directory name.");
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}
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if (argc > 1)
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#endif /* CHDIR */
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/*
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* Now we know the directory containing 'record' and
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* may do a prscore(). Exclude `-style' - it's a Qt option.
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*/
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if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
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#ifdef CHDIR
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chdirx(dir,0);
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#endif
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prscore(argc, argv);
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exit(EXIT_SUCCESS);
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}
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}
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/*
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* Change directories before we initialize the window system so
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* we can find the tile file.
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*/
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#ifdef CHDIR
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chdirx(dir,1);
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#endif
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#ifdef _M_UNIX
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check_sco_console();
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#endif
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#ifdef __linux__
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check_linux_console();
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#endif
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initoptions();
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exact_username = whoami();
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/*
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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program_state.preserve_locks = 1;
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sethanguphandler((SIG_RET_TYPE)hangup);
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process_options(argc, argv); /* command line options */
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init_nhwindows(&argc, argv); /* now we can set up window system */
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#ifdef _M_UNIX
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init_sco_cons();
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#endif
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#ifdef __linux__
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init_linux_cons();
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#endif
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#ifdef DEF_PAGER
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if(!(catmore = nh_getenv("HACKPAGER")) && !(catmore = nh_getenv("PAGER")))
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catmore = DEF_PAGER;
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#endif
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#ifdef MAIL
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getmailstatus();
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#endif
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/* wizard mode access is deferred until here */
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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if(!*plname || !strncmp(plname, "player", 4)
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|| !strncmp(plname, "games", 4)) {
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askname();
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} else if (exact_username) {
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/* guard against user names with hyphens in them */
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int len = strlen(plname);
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/* append the current role, if any, so that last dash is ours */
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if (++len < sizeof plname)
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(void)strncat(strcat(plname, "-"),
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pl_character, sizeof plname - len - 1);
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}
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plnamesuffix(); /* strip suffix from name; calls askname() */
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/* again if suffix was whole name */
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/* accepts any suffix */
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#ifdef WIZARD
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if(!wizard) {
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#endif
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/*
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* check for multiple games under the same name
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* (if !locknum) or check max nr of players (otherwise)
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*/
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(void) signal(SIGQUIT,SIG_IGN);
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(void) signal(SIGINT,SIG_IGN);
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if(!locknum)
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Sprintf(lock, "%d%s", (int)getuid(), plname);
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getlock();
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#ifdef WIZARD
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} else {
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Sprintf(lock, "%d%s", (int)getuid(), plname);
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getlock();
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}
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#endif /* WIZARD */
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program_state.preserve_locks = 0; /* after getlock() */
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dlb_init(); /* must be before newgame() */
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/*
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* Initialization of the boundaries of the mazes
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* Both boundaries have to be even.
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*/
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x_maze_max = COLNO-1;
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if (x_maze_max % 2)
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x_maze_max--;
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y_maze_max = ROWNO-1;
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if (y_maze_max % 2)
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y_maze_max--;
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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display_gamewindows();
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if ((fd = restore_saved_game()) >= 0) {
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const char *fq_save = fqname(SAVEF, SAVEPREFIX, 1);
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(void) chmod(fq_save,0); /* disallow parallel restores */
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#ifdef NEWS
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if(iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE; /* in case dorecover() fails */
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if (dorecover(fd)) {
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resuming = TRUE; /* not starting new game */
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wd_message();
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if (discover || wizard) {
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if(yn("Do you want to keep the save file?") == 'n')
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(void) delete_savefile();
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else {
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(void) chmod(fq_save,FCMASK); /* back to readable */
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nh_compress(fq_save);
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}
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}
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}
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}
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if (!resuming) {
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player_selection();
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newgame();
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wd_message();
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}
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moveloop(resuming);
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exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return(0);
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}
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static void
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process_options(argc, argv)
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int argc;
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char *argv[];
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{
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int i;
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/*
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* Process options.
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*/
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while(argc > 1 && argv[1][0] == '-'){
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argv++;
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argc--;
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switch(argv[0][1]){
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case 'D':
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wizard = TRUE, discover = FALSE;
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break;
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case 'X':
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discover = TRUE, wizard = FALSE;
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break;
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#ifdef NEWS
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case 'n':
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iflags.news = FALSE;
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break;
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#endif
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case 'u':
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if(argv[0][2])
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(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
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else if(argc > 1) {
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argc--;
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argv++;
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(void) strncpy(plname, argv[0], sizeof(plname)-1);
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} else
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raw_print("Player name expected after -u");
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break;
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case 'I':
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case 'i':
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if (!strncmpi(argv[0]+1, "IBM", 3)) {
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#ifdef LOADSYMSETS
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load_symset("IBMGraphics", PRIMARY);
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load_symset("RogueIBM", ROGUESET);
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switch_symbols(TRUE);
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#endif
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}
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break;
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/* case 'D': */
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case 'd':
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if (!strncmpi(argv[0]+1, "DEC", 3)) {
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#ifdef LOADSYMSETS
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load_symset("DECGraphics", PRIMARY);
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switch_symbols(TRUE);
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#endif
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}
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break;
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case 'p': /* profession (role) */
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if (argv[0][2]) {
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if ((i = str2role(&argv[0][2])) >= 0)
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flags.initrole = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2role(argv[0])) >= 0)
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flags.initrole = i;
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}
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break;
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case 'r': /* race */
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if (argv[0][2]) {
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if ((i = str2race(&argv[0][2])) >= 0)
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flags.initrace = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2race(argv[0])) >= 0)
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flags.initrace = i;
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}
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break;
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case 'w': /* windowtype */
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choose_windows(&argv[0][2]);
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break;
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case '@':
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flags.randomall = 1;
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break;
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default:
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if ((i = str2role(&argv[0][1])) >= 0) {
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flags.initrole = i;
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break;
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}
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/* else raw_printf("Unknown option: %s", *argv); */
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}
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}
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if(argc > 1)
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locknum = atoi(argv[1]);
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#ifdef MAX_NR_OF_PLAYERS
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if(!locknum || locknum > MAX_NR_OF_PLAYERS)
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locknum = MAX_NR_OF_PLAYERS;
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#endif
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}
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#ifdef CHDIR
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static void
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chdirx(dir, wr)
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const char *dir;
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boolean wr;
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{
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if (dir /* User specified directory? */
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# ifdef HACKDIR
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&& strcmp(dir, HACKDIR) /* and not the default? */
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# endif
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) {
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# ifdef SECURE
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(void) setgid(getgid());
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(void) setuid(getuid()); /* Ron Wessels */
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# endif
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} else {
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/* non-default data files is a sign that scores may not be
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* compatible, or perhaps that a binary not fitting this
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* system's layout is being used.
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*/
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# ifdef VAR_PLAYGROUND
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int len = strlen(VAR_PLAYGROUND);
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fqn_prefix[SCOREPREFIX] = (char *)alloc(len+2);
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Strcpy(fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
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if (fqn_prefix[SCOREPREFIX][len-1] != '/') {
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fqn_prefix[SCOREPREFIX][len] = '/';
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fqn_prefix[SCOREPREFIX][len+1] = '\0';
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}
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# endif
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}
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# ifdef HACKDIR
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if (dir == (const char *)0)
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dir = HACKDIR;
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# endif
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if (dir && chdir(dir) < 0) {
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perror(dir);
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error("Cannot chdir to %s.", dir);
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}
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/* warn the player if we can't write the record file */
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/* perhaps we should also test whether . is writable */
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/* unfortunately the access system-call is worthless */
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if (wr) {
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# ifdef VAR_PLAYGROUND
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fqn_prefix[LEVELPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[SAVEPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[BONESPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[LOCKPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[TROUBLEPREFIX] = fqn_prefix[SCOREPREFIX];
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# endif
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check_recordfile(dir);
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}
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}
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#endif /* CHDIR */
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static boolean
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whoami() {
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/*
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* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
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* 2. Use $USER or $LOGNAME (if 1. fails)
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* 3. Use getlogin() (if 2. fails)
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* The resulting name is overridden by command line options.
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* If everything fails, or if the resulting name is some generic
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* account like "games", "play", "player", "hack" then eventually
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* we'll ask him.
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* Note that we trust the user here; it is possible to play under
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* somebody else's name.
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*/
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#if defined(__APPLE__)
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/* Unixisms just confuse the user */
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(void) strncpy(plname, "player", sizeof(plname)-1);
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#else
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register char *s;
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if (*plname) return FALSE;
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if(/* !*plname && */ (s = nh_getenv("USER")))
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(void) strncpy(plname, s, sizeof(plname)-1);
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if(!*plname && (s = nh_getenv("LOGNAME")))
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(void) strncpy(plname, s, sizeof(plname)-1);
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if(!*plname && (s = getlogin()))
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(void) strncpy(plname, s, sizeof(plname)-1);
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#endif
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return TRUE;
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}
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void
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sethanguphandler(handler)
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void FDECL((*handler), (int));
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{
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#ifdef SA_RESTART
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/* don't want reads to restart. If SA_RESTART is defined, we know
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* sigaction exists and can be used to ensure reads won't restart.
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* If it's not defined, assume reads do not restart. If reads restart
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* and a signal occurs, the game won't do anything until the read
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* succeeds (or the stream returns EOF, which might not happen if
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* reading from, say, a window manager). */
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struct sigaction sact;
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(void) memset((genericptr_t)&sact, 0, sizeof sact);
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sact.sa_handler = (SIG_RET_TYPE)handler;
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(void) sigaction(SIGHUP, &sact, (struct sigaction *)0);
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# ifdef SIGXCPU
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(void) sigaction(SIGXCPU, &sact, (struct sigaction *)0);
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# endif
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#else /* !SA_RESTART */
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(void) signal(SIGHUP, (SIG_RET_TYPE)handler);
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# ifdef SIGXCPU
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(void) signal(SIGXCPU, (SIG_RET_TYPE)handler);
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# endif
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#endif /* ?SA_RESTART */
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}
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#ifdef PORT_HELP
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void
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port_help()
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{
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/*
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* Display unix-specific help. Just show contents of the helpfile
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* named by PORT_HELP.
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*/
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display_file(PORT_HELP, TRUE);
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}
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#endif
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/* for KR1ED config, WIZARD is 0 or 1 and WIZARD_NAME is a string;
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for usual config, WIZARD is the string; forcing WIZARD_NAME to match it
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eliminates conditional testing for which one to use in string ops */
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#ifndef KR1ED
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# undef WIZARD_NAME
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# define WIZARD_NAME WIZARD
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#endif
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/* validate wizard mode if player has requested access to it */
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boolean
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authorize_wizard_mode()
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{
|
|
#ifdef WIZARD
|
|
char *user;
|
|
int uid;
|
|
struct passwd *pw = (struct passwd *)0;
|
|
|
|
uid = getuid();
|
|
user = getlogin();
|
|
if (user) {
|
|
pw = getpwnam(user);
|
|
if (pw && (pw->pw_uid != uid)) pw = 0;
|
|
}
|
|
if (pw == 0) {
|
|
user = nh_getenv("USER");
|
|
if (user) {
|
|
pw = getpwnam(user);
|
|
if (pw && (pw->pw_uid != uid)) pw = 0;
|
|
}
|
|
if (pw == 0) {
|
|
pw = getpwuid(uid);
|
|
}
|
|
}
|
|
if (pw && !strcmp(pw->pw_name, WIZARD_NAME)) return TRUE;
|
|
#endif /* WIZARD */
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
wd_message()
|
|
{
|
|
if (wiz_error_flag) {
|
|
#ifdef WIZARD
|
|
pline("Only user \"%s\" may access debug (wizard) mode.",
|
|
WIZARD_NAME);
|
|
#else
|
|
pline("Debug mode is not available.");
|
|
#endif
|
|
pline("Entering explore/discovery mode instead.");
|
|
wizard = 0, discover = 1; /* (paranoia) */
|
|
} else if (discover)
|
|
You("are in non-scoring explore/discovery mode.");
|
|
}
|
|
|
|
/*
|
|
* Add a slash to any name not ending in /. There must
|
|
* be room for the /
|
|
*/
|
|
void
|
|
append_slash(name)
|
|
char *name;
|
|
{
|
|
char *ptr;
|
|
|
|
if (!*name)
|
|
return;
|
|
ptr = name + (strlen(name) - 1);
|
|
if (*ptr != '/') {
|
|
*++ptr = '/';
|
|
*++ptr = '\0';
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*unixmain.c*/
|