Files
nethack/win/share/tilemap.c
nhmall 0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00

825 lines
28 KiB
C

/* NetHack 3.7 tilemap.c $NHDT-Date: 1596498340 2020/08/03 23:45:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.47 $ */
/* Copyright (c) 2016 by Michael Allison */
/* NetHack may be freely redistributed. See license for details. */
/*
* This source file is compiled twice:
* once without TILETEXT defined to make tilemap.{o,obj},
* then again with it defined to produce tiletxt.{o,obj}.
*/
#include "config.h"
#include "pm.h"
#include "onames.h"
#include "permonst.h"
#include "objclass.h"
#include "rm.h"
#include "display.h"
#define Fprintf (void) fprintf
/*
* Defining OBTAIN_TILEMAP to get a listing of the tile-mappings
* for debugging purposes requires that your link to produce
* the tilemap utility must also include:
* objects.o, monst.o drawing.o
*/
/* #define OBTAIN_TILEMAP */
#if defined(OBTAIN_TILEMAP) && !defined(TILETEXT)
FILE *tilemap_file;
#endif
const char *FDECL(tilename, (int, int, int));
void NDECL(init_tilemap);
void FDECL(process_substitutions, (FILE *));
boolean FDECL(acceptable_tilename, (int, int, const char *, const char *));
#if defined(MICRO) || defined(WIN32)
#undef exit
#if !defined(MSDOS) && !defined(WIN32)
extern void FDECL(exit, (int));
#endif
#endif
#if defined(MSDOS) || defined(WIN32) || defined(X11_GRAPHICS)
#define STATUES_LOOK_LIKE_MONSTERS
#endif
enum {MON_GLYPH, OBJ_GLYPH, OTH_GLYPH, TERMINATOR = -1};
#define EXTRA_SCROLL_DESCR_COUNT ((SCR_BLANK_PAPER - SCR_STINKING_CLOUD) - 1)
/* note that the ifdefs here should be the opposite sense from monst.c/
* objects.c/rm.h
*/
struct conditionals_t {
int sequence, predecessor;
const char *name;
} conditionals[] = {
#ifndef CHARON /* not supported */
{ MON_GLYPH, PM_HELL_HOUND, "Cerberus" },
#endif
/* commented out in monst.c at present */
{ MON_GLYPH, PM_SHOCKING_SPHERE, "beholder" },
{ MON_GLYPH, PM_BABY_SILVER_DRAGON, "baby shimmering dragon" },
{ MON_GLYPH, PM_SILVER_DRAGON, "shimmering dragon" },
{ MON_GLYPH, PM_JABBERWOCK, "vorpal jabberwock" },
{ MON_GLYPH, PM_VAMPIRE_LEADER, "vampire mage" },
#ifndef CHARON /* not supported yet */
{ MON_GLYPH, PM_CROESUS, "Charon" },
#endif
#ifndef MAIL_STRUCTURES
{ MON_GLYPH, PM_FAMINE, "mail daemon" },
#endif
/* commented out in monst.c at present */
{ MON_GLYPH, PM_SHAMAN_KARNOV, "Earendil" },
{ MON_GLYPH, PM_SHAMAN_KARNOV, "Elwing" },
/* commented out in monst.c at present */
{ MON_GLYPH, PM_CHROMATIC_DRAGON, "Goblin King" },
{ MON_GLYPH, PM_NEANDERTHAL, "High-elf" },
/* objects commented out in objects.c at present */
{ OBJ_GLYPH, SILVER_DRAGON_SCALE_MAIL, "shimmering dragon scale mail" },
{ OBJ_GLYPH, SILVER_DRAGON_SCALES, "shimmering dragon scales" },
/* allow slime mold to look like slice of pizza, since we
* don't know what a slime mold should look like when renamed anyway
*/
#ifndef MAIL_STRUCTURES
{ OBJ_GLYPH, SCR_STINKING_CLOUD + EXTRA_SCROLL_DESCR_COUNT,
"stamped / mail" },
#endif
{ TERMINATOR, 0, 0 }
};
/*
* Some entries in glyph2tile[] should be substituted for on various levels.
* The tiles used for the substitute entries will follow the usual ones in
* other.til in the order given here, which should have every substitution
* for the same set of tiles grouped together. You will have to change
* more code in process_substitutions()/substitute_tiles() if the sets
* overlap in the future.
*/
struct substitute {
int first_glyph, last_glyph;
const char *sub_name; /* for explanations */
const char *level_test;
} substitutes[] = { { GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"mine walls", "In_mines(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"gehennom walls", "In_hell(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"knox walls", "Is_knox(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"sokoban walls", "In_sokoban(plev)" } };
#if defined(TILETEXT) || defined(OBTAIN_TILEMAP)
/*
* file_entry is the position of the tile within the monsters/objects/other set
*/
const char *
tilename(set, file_entry, gend)
int set, file_entry, gend;
{
int i, j, condnum, tilenum, gendnum;
static char buf[BUFSZ];
(void) def_char_to_objclass(']');
condnum = tilenum = gendnum = 0;
for (i = 0; i < NUMMONS; i++) {
if (set == MON_GLYPH && tilenum == file_entry && gend == 0)
return mons[i].pmnames[NEUTRAL];
for (condnum = 0; conditionals[condnum].sequence != -1; ++condnum) {
if (conditionals[condnum].sequence == MON_GLYPH
&& conditionals[condnum].predecessor == i) {
tilenum += 2;
if (set == MON_GLYPH && tilenum == file_entry)
return conditionals[condnum].name;
}
}
tilenum += 2;
}
if (set == MON_GLYPH && tilenum == file_entry)
return "invisible monster";
tilenum = 0; /* set-relative number */
for (i = 0; i < NUM_OBJECTS; i++) {
/* prefer to give the description - that's all the tile's
* appearance should reveal */
if (set == OBJ_GLYPH && tilenum == file_entry) {
if (!obj_descr[i].oc_descr)
return obj_descr[i].oc_name;
if (!obj_descr[i].oc_name)
return obj_descr[i].oc_descr;
Sprintf(buf, "%s / %s", obj_descr[i].oc_descr,
obj_descr[i].oc_name);
return buf;
}
for (condnum = 0; conditionals[condnum].sequence != -1; ++condnum) {
if (conditionals[condnum].sequence == OBJ_GLYPH
&& conditionals[condnum].predecessor == i) {
tilenum++;
if (set == OBJ_GLYPH && tilenum == file_entry)
return conditionals[condnum].name;
}
}
tilenum++;
}
tilenum = 0; /* set-relative number */
for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
if (set == OTH_GLYPH && tilenum == file_entry) {
if (*defsyms[i].explanation) {
return defsyms[i].explanation;
} else {
Sprintf(buf, "cmap %d", tilenum);
return buf;
}
}
for (condnum = 0; conditionals[condnum].sequence != -1; ++condnum) {
if (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == i) {
tilenum++;
if (set == OTH_GLYPH && tilenum == file_entry)
return conditionals[condnum].name;
}
}
tilenum++;
}
/* explosions */
tilenum = MAXPCHARS - MAXEXPCHARS;
i = file_entry - tilenum;
if (i < (MAXEXPCHARS * EXPL_MAX)) {
if (set == OTH_GLYPH) {
static const char *explosion_types[] = {
/* hack.h */
"dark", "noxious", "muddy", "wet", "magical", "fiery",
"frosty"
};
Sprintf(buf, "explosion %s %d", explosion_types[i / MAXEXPCHARS],
i % MAXEXPCHARS);
return buf;
}
}
tilenum += (MAXEXPCHARS * EXPL_MAX);
i = file_entry - tilenum;
if (i < (NUM_ZAP << 2)) {
if (set == OTH_GLYPH) {
Sprintf(buf, "zap %d %d", i / 4, i % 4);
return buf;
}
}
tilenum += (NUM_ZAP << 2);
i = file_entry - tilenum;
if (i < WARNCOUNT) {
if (set == OTH_GLYPH) {
Sprintf(buf, "warning %d", i);
return buf;
}
}
tilenum += WARNCOUNT;
i = file_entry - tilenum;
if (i < 1) {
if (set == OTH_GLYPH) {
Sprintf(buf, "unexplored");
return buf;
}
}
tilenum += 1;
i = file_entry - tilenum;
if (i < 1) {
if (set == OTH_GLYPH) {
Sprintf(buf, "nothing");
return buf;
}
}
tilenum++;
for (i = 0; i < SIZE(substitutes); i++) {
j = file_entry - tilenum;
if (j <= substitutes[i].last_glyph - substitutes[i].first_glyph) {
if (set == OTH_GLYPH) {
Sprintf(buf, "sub %s %d", substitutes[i].sub_name, j);
return buf;
}
}
tilenum += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
Sprintf(buf, "unknown %d %d", set, file_entry);
return buf;
}
#endif
#ifndef TILETEXT
#define TILE_FILE "tile.c"
#ifdef AMIGA
#define SOURCE_TEMPLATE "NH:src/%s"
#else
#ifdef MAC
#define SOURCE_TEMPLATE ":src:%s"
#else
#define SOURCE_TEMPLATE "../src/%s"
#endif
#endif
struct tilemap_t {
short tilenum;
#ifdef OBTAIN_TILEMAP
char name[80];
int glyph;
#endif
} tilemap[MAX_GLYPH];
#ifdef STATUES_LOOK_LIKE_MONSTERS
int lastmontile, lastobjtile, lastothtile, laststatuetile;
#else
int lastmontile, lastobjtile, lastothtile;
#endif
/* Number of tiles for invisible monsters */
#define NUM_INVIS_TILES 1
/*
* set up array to map glyph numbers to tile numbers
*
* assumes tiles are numbered sequentially through monsters/objects/other,
* with entries for all supported compilation options. monsters have two
* tiles for each (male + female).
*
* "other" contains cmap and zaps (the swallow sets are a repeated portion
* of cmap), as well as the "flash" glyphs for the new warning system
* introduced in 3.3.1.
*/
void
init_tilemap()
{
int i, j, condnum, tilenum;
int corpsetile, swallowbase;
int file_entry = 0;
for (i = 0; i < MAX_GLYPH; i++) {
tilemap[i].tilenum = -1;
}
corpsetile = NUMMONS + NUMMONS + NUM_INVIS_TILES + CORPSE;
swallowbase = NUMMONS + NUMMONS + NUM_INVIS_TILES + NUM_OBJECTS + S_sw_tl;
/* add number compiled out */
for (i = 0; conditionals[i].sequence != TERMINATOR; i++) {
switch (conditionals[i].sequence) {
case MON_GLYPH:
corpsetile += 2;
swallowbase += 2;
break;
case OBJ_GLYPH:
if (conditionals[i].predecessor < CORPSE)
corpsetile++;
swallowbase++;
break;
case OTH_GLYPH:
if (conditionals[i].predecessor < S_sw_tl)
swallowbase++;
break;
}
}
#ifdef OBTAIN_TILEMAP
tilemap_file = fopen("tilemappings.lst", "w");
#endif
tilenum = 0;
for (i = 0; i < NUMMONS; i++) {
#ifdef OBTAIN_TILEMAP
char buf[256];
#endif
tilemap[GLYPH_MON_OFF + i].tilenum = tilenum;
tilemap[GLYPH_PET_OFF + i].tilenum = tilenum;
tilemap[GLYPH_DETECT_OFF + i].tilenum = tilenum;
tilemap[GLYPH_RIDDEN_OFF + i].tilenum = tilenum;
tilemap[GLYPH_BODY_OFF + i].tilenum = corpsetile;
j = GLYPH_SWALLOW_OFF + 8 * i;
tilemap[j].tilenum = swallowbase;
tilemap[j + 1].tilenum = swallowbase + 1;
tilemap[j + 2].tilenum = swallowbase + 2;
tilemap[j + 3].tilenum = swallowbase + 3;
tilemap[j + 4].tilenum = swallowbase + 4;
tilemap[j + 5].tilenum = swallowbase + 5;
tilemap[j + 6].tilenum = swallowbase + 6;
tilemap[j + 7].tilenum = swallowbase + 7;
#ifdef OBTAIN_TILEMAP
Sprintf(buf, "%s (%d)", tilename(MON_GLYPH, file_entry, 0), file_entry);
Sprintf(tilemap[GLYPH_MON_OFF + i].name,
"%s (%d)", buf, i);
Sprintf(tilemap[GLYPH_PET_OFF + i].name,
"%s %s (%d)", buf, "pet", i);
Sprintf(tilemap[GLYPH_DETECT_OFF + i].name,
"%s %s (%d)", buf, "detected", i);
Sprintf(tilemap[GLYPH_RIDDEN_OFF + i].name,
"%s %s (%d)", buf, "ridden", i);
Sprintf(tilemap[GLYPH_BODY_OFF + i].name,
"%s %s (%d)", buf, "corpse", i);
Sprintf(tilemap[j + 0].name, "%s swallow0 (%d)", buf, i);
Sprintf(tilemap[j + 1].name, "%s swallow1 (%d)", buf, i);
Sprintf(tilemap[j + 2].name, "%s swallow2 (%d)", buf, i);
Sprintf(tilemap[j + 3].name, "%s swallow3 (%d)", buf, i);
Sprintf(tilemap[j + 4].name, "%s swallow4 (%d)", buf, i);
Sprintf(tilemap[j + 5].name, "%s swallow5 (%d)", buf, i);
Sprintf(tilemap[j + 6].name, "%s swallow6 (%d)", buf, i);
Sprintf(tilemap[j + 7].name, "%s swallow7 (%d)", buf, i);
#endif
for (condnum = 0; conditionals[condnum].sequence != -1; condnum++) {
if (conditionals[condnum].sequence == MON_GLYPH
&& conditionals[condnum].predecessor == i) {
tilenum += 2;
file_entry += 2;
#ifdef OBTAIN_TILEMAP
Fprintf(tilemap_file, "skipping monst %s (%d)\n",
tilename(MON_GLYPH, file_entry, 0), file_entry);
#endif
}
}
tilenum += 2; /* male + female tiles for each */
file_entry += 2;
}
tilemap[GLYPH_INVISIBLE].tilenum = tilenum++;
file_entry++;
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_INVISIBLE].name,
"%s (%d)", "invisible mon", file_entry);
#endif
lastmontile = tilenum - 1;
file_entry = 0;
for (i = 0; i < NUM_OBJECTS; i++) {
tilemap[GLYPH_OBJ_OFF + i].tilenum = tilenum;
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_OBJ_OFF + i].name, "%s (%d)",
tilename(OBJ_GLYPH, file_entry, 0), file_entry);
#endif
for (condnum = 0; conditionals[condnum].sequence != -1; condnum++) {
if (conditionals[condnum].sequence == OBJ_GLYPH
&& conditionals[condnum].predecessor == i) {
tilenum++;
file_entry++;
#ifdef OBTAIN_TILEMAP
Fprintf(tilemap_file, "skipping obj %s (%d)\n",
tilename(OBJ_GLYPH, file_entry, 0), file_entry);
#endif
}
}
tilenum++;
file_entry++;
}
lastobjtile = tilenum - 1;
file_entry = 0;
for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
tilemap[GLYPH_CMAP_OFF + i].tilenum = tilenum;
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_CMAP_OFF + i].name, "cmap %s (%d)",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
tilenum++;
file_entry++;
for (condnum = 0; conditionals[condnum].sequence != -1; condnum++) {
if (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == i) {
tilenum++;
file_entry++;
#ifdef OBTAIN_TILEMAP
Fprintf(tilemap_file, "skipping cmap %s (%d)\n",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
}
}
}
for (i = 0; i < (MAXEXPCHARS * EXPL_MAX); i++) {
tilemap[GLYPH_EXPLODE_OFF + i].tilenum = tilenum;
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_EXPLODE_OFF + i].name, "explosion %s (%d)",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
for (condnum = 0; conditionals[condnum].sequence != -1; condnum++) {
if (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == i + MAXPCHARS) {
tilenum++;
file_entry++;
#ifdef OBTAIN_TILEMAP
Fprintf(tilemap_file, "skipping explosion %s (%d)\n",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
}
}
tilenum++;
file_entry++;
}
for (i = 0; i < NUM_ZAP << 2; i++) {
tilemap[GLYPH_ZAP_OFF + i].tilenum = tilenum;
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_ZAP_OFF + i].name, "zap %s (%d)",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
tilenum++;
file_entry++;
for (condnum = 0; conditionals[condnum].sequence != -1; condnum++) {
if (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == (i + MAXEXPCHARS)) {
#ifdef OBTAIN_TILEMAP
Fprintf(tilemap_file, "skipping zap %s (%d)\n",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
file_entry++;
tilenum++;
}
}
}
for (i = 0; i < WARNCOUNT; i++) {
tilemap[GLYPH_WARNING_OFF + i].tilenum = tilenum;
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_WARNING_OFF + i].name, "%s (%d)",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
tilenum++;
file_entry++;
}
for (i = 0; i < 1; i++) {
tilemap[GLYPH_UNEXPLORED_OFF + i].tilenum = tilenum;
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_UNEXPLORED_OFF + i].name, "unexplored %s (%d)",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
tilenum++;
file_entry++;
}
for (i = 0; i < 1; i++) {
tilemap[GLYPH_NOTHING + i].tilenum = tilenum;
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_NOTHING + i].name, " nothing %s (%d)",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
tilenum++;
file_entry++;
}
#ifndef STATUES_LOOK_LIKE_MONSTERS
/* statue patch: statues still use the same glyph as in vanilla */
for (i = 0; i < NUMMONS; i++) {
tilemap[GLYPH_STATUE_OFF + i].tilenum = tilemap[GLYPH_OBJ_OFF + STATUE];
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_STATUE_OFF + i].name, "%s (%d)",
tilename(OTH_GLYPH, file_entry, 0), file_entry);
#endif
}
#endif
lastothtile = tilenum - 1;
#ifdef STATUES_LOOK_LIKE_MONSTERS
file_entry = 0;
/* fast-forward over the substitutes to grayscale statues loc */
for (i = 0; i < SIZE(substitutes); i++) {
tilenum += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
/* statue patch: statues look more like the monster */
for (i = 0; i < NUMMONS; i++) {
tilemap[GLYPH_STATUE_OFF + i].tilenum = tilenum;
#ifdef OBTAIN_TILEMAP
Sprintf(tilemap[GLYPH_STATUE_OFF + i].name, "statue of %s (%d)",
tilename(MON_GLYPH, file_entry, 0), file_entry);
#endif
for (condnum = 0; conditionals[condnum].sequence != -1; condnum++) {
if (conditionals[condnum].sequence == MON_GLYPH
&& conditionals[condnum].predecessor == i) {
file_entry += 2; /* skip female tile too */
tilenum += 2;
#ifdef OBTAIN_TILEMAP
Fprintf(tilemap_file, "skipping statue of %s (%d)\n",
tilename(MON_GLYPH, file_entry, 0), file_entry);
#endif
}
}
tilenum += 2;
file_entry += 2;
}
laststatuetile = tilenum - 2;
#endif /* STATUES_LOOK_LIKE_MONSTERS */
#ifdef OBTAIN_TILEMAP
for (i = 0; i < MAX_GLYPH; ++i) {
Fprintf(tilemap_file, "[%04d] [%04d] %-80s\n",
i, tilemap[i].tilenum, tilemap[i].name);
}
fclose(tilemap_file);
#endif
}
const char *prolog[] = { "", "void", "substitute_tiles(plev)",
"d_level *plev;", "{", " int i;", "" };
const char *epilog[] = { " return;", "}" };
/* write out the substitutions in an easily-used form. */
void
process_substitutions(ofp)
FILE *ofp;
{
static const char Dent[] = " "; /* 4 space indentation */
int i, j, k, span, start;
Fprintf(ofp, "\n");
j = 0; /* unnecessary */
span = -1;
for (i = 0; i < SIZE(substitutes); i++) {
if (i == 0 || substitutes[i].first_glyph != substitutes[j].first_glyph
|| substitutes[i].last_glyph != substitutes[j].last_glyph) {
j = i;
span++;
Fprintf(ofp, "short std_tiles%d[] = { ", span);
for (k = substitutes[i].first_glyph;
k < substitutes[i].last_glyph; k++)
Fprintf(ofp, "%d, ", tilemap[k].tilenum);
Fprintf(ofp, "%d };\n", tilemap[substitutes[i].last_glyph].tilenum);
}
}
for (i = 0; i < SIZE(prolog); i++) {
Fprintf(ofp, "%s\n", prolog[i]);
}
j = -1;
span = -1;
start = lastothtile + 1;
for (i = 0; i < SIZE(substitutes); i++) {
if (i == 0 || substitutes[i].first_glyph != substitutes[j].first_glyph
|| substitutes[i].last_glyph != substitutes[j].last_glyph) {
if (i != 0) { /* finish previous span */
Fprintf(ofp, "%s} else {\n", Dent);
Fprintf(ofp, "%s%sfor (i = %d; i <= %d; i++)\n", Dent, Dent,
substitutes[j].first_glyph, substitutes[j].last_glyph);
Fprintf(ofp, "%s%s%sglyph2tile[i] = std_tiles%d[i - %d];\n",
Dent, Dent, Dent, span, substitutes[j].first_glyph);
Fprintf(ofp, "%s}\n\n", Dent);
}
j = i;
span++;
}
Fprintf(ofp, "%s%sif (%s) {\n", Dent, (i == j) ? "" : "} else ",
substitutes[i].level_test);
Fprintf(ofp, "%s%sfor (i = %d; i <= %d; i++)\n", Dent, Dent,
substitutes[i].first_glyph, substitutes[i].last_glyph);
Fprintf(ofp, "%s%s%sglyph2tile[i] = %d + i - %d;\n",
Dent, Dent, Dent, start, substitutes[i].first_glyph);
start += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
/* finish last span */
Fprintf(ofp, "%s} else {\n", Dent);
Fprintf(ofp, "%s%sfor (i = %d; i <= %d; i++)\n", Dent, Dent,
substitutes[j].first_glyph, substitutes[j].last_glyph);
Fprintf(ofp, "%s%s%sglyph2tile[i] = std_tiles%d[i - %d];\n",
Dent, Dent, Dent, span, substitutes[j].first_glyph);
Fprintf(ofp, "%s}\n", Dent);
for (i = 0; i < SIZE(epilog); i++) {
Fprintf(ofp, "%s\n", epilog[i]);
}
lastothtile = start - 1;
#ifdef STATUES_LOOK_LIKE_MONSTERS
start = laststatuetile + 1;
#endif
Fprintf(ofp, "\nint total_tiles_used = %d;\n", start);
}
#ifdef OBTAIN_TILEMAP
extern void NDECL(monst_globals_init);
extern void NDECL(objects_globals_init);
#endif
int
main()
{
register int i;
char filename[30];
FILE *ofp;
#ifdef OBTAIN_TILEMAP
objects_globals_init();
monst_globals_init();
#endif
init_tilemap();
/*
* create the source file, "tile.c"
*/
Sprintf(filename, SOURCE_TEMPLATE, TILE_FILE);
if (!(ofp = fopen(filename, "w"))) {
perror(filename);
exit(EXIT_FAILURE);
}
Fprintf(ofp,
"/* This file is automatically generated. Do not edit. */\n");
Fprintf(ofp, "\n#include \"hack.h\"\n");
Fprintf(ofp, "\nshort glyph2tile[MAX_GLYPH] = {\n");
for (i = 0; i < MAX_GLYPH; i++) {
Fprintf(ofp, " %4d,", tilemap[i].tilenum);
if ((i % 12) == 11 || i == MAX_GLYPH - 1)
Fprintf(ofp, "\n");
}
Fprintf(ofp, "};\n");
process_substitutions(ofp);
Fprintf(ofp, "\n#define MAXMONTILE %d\n", lastmontile);
Fprintf(ofp, "#define MAXOBJTILE %d\n", lastobjtile);
Fprintf(ofp, "#define MAXOTHTILE %d\n", lastothtile);
#ifdef STATUES_LOOK_LIKE_MONSTERS
Fprintf(ofp, "/* #define MAXSTATUETILE %d */\n", laststatuetile);
#endif
Fprintf(ofp, "\n/*tile.c*/\n");
(void) fclose(ofp);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
#endif /* TILETEXT */
struct {
int idx;
const char *betterlabel;
const char *expectedlabel;
} altlabels[] = {
{S_stone, "dark part of a room", "dark part of a room"},
{S_vwall, "vertical wall", "wall"},
{S_hwall, "horizontal wall", "wall"},
{S_tlcorn, "top left corner wall", "wall"},
{S_trcorn, "top right corner wall", "wall"},
{S_blcorn, "bottom left corner wall", "wall"},
{S_brcorn, "bottom right corner wall", "wall"},
{S_crwall, "cross wall", "wall"},
{S_tuwall, "tuwall", "wall"},
{S_tdwall, "tdwall", "wall"},
{S_tlwall, "tlwall", "wall"},
{S_trwall, "trwall", "wall"},
{S_ndoor, "no door", "doorway"},
{S_vodoor, "vertical open door", "open door"},
{S_hodoor, "horizontal open door", "open door"},
{S_vcdoor, "vertical closed door", "closed door"},
{S_hcdoor, "horizontal closed door", "closed door"},
{S_bars, "iron bars", "iron bars"},
{S_tree, "tree", "tree"},
{S_room, "room", "floor of a room"},
{S_darkroom, "darkroom", "dark part of a room"},
{S_corr, "corridor", "corridor"},
{S_litcorr, "lit corridor", "lit corridor"},
{S_upstair, "up stairs", "staircase up"},
{S_dnstair, "down stairs", "staircase down"},
{S_upladder, "up ladder", "ladder up"},
{S_dnladder, "down ladder", "ladder down"},
{S_altar, "altar", "altar"},
{S_grave, "grave", "grave"},
{S_throne, "throne", "opulent throne"},
{S_sink, "sink", "sink"},
{S_fountain, "fountain", "fountain"},
{S_pool, "pool", "water"},
{S_ice, "ice", "ice"},
{S_lava, "lava", "molten lava"},
{S_vodbridge, "vertical open drawbridge", "lowered drawbridge"},
{S_hodbridge, "horizontal open drawbridge", "lowered drawbridge"},
{S_vcdbridge, "vertical closed drawbridge", "raised drawbridge"},
{S_hcdbridge, "horizontal closed drawbridge", "raised drawbridge"},
{S_air, "air", "air"},
{S_cloud, "cloud", "cloud"},
{S_water, "water", "water"},
{S_arrow_trap, "arrow trap", "arrow trap"},
{S_dart_trap, "dart trap", "dart trap"},
{S_falling_rock_trap, "falling rock trap", "falling rock trap"},
{S_squeaky_board, "squeaky board", "squeaky board"},
{S_bear_trap, "bear trap", "bear trap"},
{S_land_mine, "land mine", "land mine"},
{S_rolling_boulder_trap, "rolling boulder trap", "rolling boulder trap"},
{S_sleeping_gas_trap, "sleeping gas trap", "sleeping gas trap"},
{S_rust_trap, "rust trap", "rust trap"},
{S_fire_trap, "fire trap", "fire trap"},
{S_pit, "pit", "pit"},
{S_spiked_pit, "spiked pit", "spiked pit"},
{S_hole, "hole", "hole"},
{S_trap_door, "trap door", "trap door"},
{S_teleportation_trap, "teleportation trap", "teleportation trap"},
{S_level_teleporter, "level teleporter", "level teleporter"},
{S_magic_portal, "magic portal", "magic portal"},
{S_web, "web", "web"},
{S_statue_trap, "statue trap", "statue trap"},
{S_magic_trap, "magic trap", "magic trap"},
{S_anti_magic_trap, "anti magic trap", "anti-magic field"},
{S_polymorph_trap, "polymorph trap", "polymorph trap"},
{S_vibrating_square, "vibrating square", "vibrating square"},
{S_vbeam, "vertical beam", "cmap 65"},
{S_hbeam, "horizontal beam", "cmap 66"},
{S_lslant, "left slant beam", "cmap 67"},
{S_rslant, "right slant beam", "cmap 68"},
{S_digbeam, "dig beam", "cmap 69"},
{S_flashbeam, "flash beam", "cmap 70"},
{S_boomleft, "boom left", "cmap 71"},
{S_boomright, "boom right", "cmap 72"},
{S_ss1, "shield1", "cmap 73"},
{S_ss2, "shield2", "cmap 74"},
{S_ss3, "shield3", "cmap 75"},
{S_ss4, "shield4", "cmap 76"},
{S_poisoncloud, "poison cloud", "poison cloud"},
{S_goodpos, "valid position", "valid position"},
{S_sw_tl, "swallow top left", "cmap 79"},
{S_sw_tc, "swallow top center", "cmap 80"},
{S_sw_tr, "swallow top right", "cmap 81"},
{S_sw_ml, "swallow middle left", "cmap 82"},
{S_sw_mr, "swallow middle right", "cmap 83"},
{S_sw_bl, "swallow bottom left ", "cmap 84"},
{S_sw_bc, "swallow bottom center", "cmap 85"},
{S_sw_br, "swallow bottom right", "cmap 86"},
{S_explode1, "explosion top left", "explosion dark 0"},
{S_explode2, "explosion top centre", "explosion dark 1"},
{S_explode3, "explosion top right", "explosion dark 2"},
{S_explode4, "explosion middle left", "explosion dark 3"},
{S_explode5, "explosion middle center", "explosion dark 4"},
{S_explode6, "explosion middle right", "explosion dark 5"},
{S_explode7, "explosion bottom left", "explosion dark 6"},
{S_explode8, "explosion bottom center", "explosion dark 7"},
{S_explode9, "explosion bottom right", "explosion dark 8"},
};
boolean
acceptable_tilename(glyph_set, idx, encountered, expected)
int glyph_set, idx;
const char *encountered, *expected;
{
if (glyph_set == OTH_GLYPH) {
if (idx >= 0 && idx < SIZE(altlabels)) {
if (!strcmp(altlabels[idx].expectedlabel, expected)) {
if (!strcmp(altlabels[idx].betterlabel, encountered))
return TRUE;
}
}
return FALSE;
}
return TRUE;
}
/*tilemap.c*/