Files
nethack/include/sym.h
PatR d1217b9f25 add glyphs+tiles for door+chest traps
When trap detection finds trapped doors and trapped chests, it shows
those as bear traps.  When the hero comes within view, they revert to
normal and the detected trap is forgotten.  This doesn't change that,
it is just groundwork to be able to show them distinctly.  Like the
TT_BEARTRAP patch, it increments EDITLEVEL so this seemed like a good
time to put the groudwork in place.

There shouldn't be any visible changes even though internal glyph and
tile values have been renumbered after inserting two new entries.
Adding traps after S_vibrating_square was quite a hassle and suffered
though a couple of off-by-one errors that weren't trivial to find and
fix.
2022-04-27 11:22:12 -07:00

140 lines
4.1 KiB
C

/* NetHack 3.7 sym.h */
/* Copyright (c) 2016 by Pasi Kallinen */
/* NetHack may be freely redistributed. See license for details. */
#ifndef SYM_H
#define SYM_H
/*
* Default characters for monsters.
*/
/* clang-format off */
enum mon_defchars {
#define MONSYMS_DEFCHAR_ENUM
#include "defsym.h"
#undef MONSYMS_DEFCHAR_ENUM
};
/* clang-format on */
enum mon_syms {
#define MONSYMS_S_ENUM
#include "defsym.h"
#undef MONSYMS_S_ENUM
MAXMCLASSES /* number of monster classes */
};
#ifndef MAKEDEFS_C
/* Default characters for dungeon surroundings and furniture */
enum cmap_symbols {
#define PCHAR_S_ENUM
#include "defsym.h"
#undef PCHAR_S_ENUM
MAXPCHARS
};
struct symdef {
uchar sym;
const char *explanation;
#ifdef TEXTCOLOR
uchar color;
#endif
};
enum symparse_range {
SYM_CONTROL = 1, /* start/finish markers */
SYM_PCHAR = 2, /* index into showsyms */
SYM_OC = 3, /* index into oc_syms */
SYM_MON = 4, /* index into monsyms */
SYM_OTH = 5 /* misc */
};
struct symparse {
unsigned range;
int idx;
const char *name;
};
/* linked list of symsets and their characteristics */
struct symsetentry {
struct symsetentry *next; /* next in list */
char *name; /* ptr to symset name */
char *desc; /* ptr to description */
int idx; /* an index value */
int handling; /* known handlers value */
Bitfield(nocolor, 1); /* don't use color if set */
Bitfield(primary, 1); /* restricted for use as primary set */
Bitfield(rogue, 1); /* restricted for use as rogue lev set */
Bitfield(explicitly, 1); /* explicit symset set */
/* 4 free bits */
};
/*
*
*/
#define MAXDCHARS (S_water - S_stone + 1) /* mapped dungeon characters */
#define MAXTCHARS (TRAPNUM - 1) /* trap chars */
#define MAXECHARS (S_expl_br - S_vbeam + 1) /* mapped effects characters */
#define MAXEXPCHARS 9 /* number of explosion characters */
#define DARKROOMSYM (Is_rogue_level(&u.uz) ? S_stone : S_darkroom)
#define is_cmap_trap(i) ((i) >= S_arrow_trap && (i) < S_arrow_trap + MAXTCHARS)
#define is_cmap_drawbridge(i) ((i) >= S_vodbridge && (i) <= S_hcdbridge)
#define is_cmap_door(i) ((i) >= S_vodoor && (i) <= S_hcdoor)
#define is_cmap_wall(i) ((i) >= S_stone && (i) <= S_trwall)
#define is_cmap_room(i) ((i) >= S_room && (i) <= S_darkroom)
#define is_cmap_corr(i) ((i) >= S_corr && (i) <= S_litcorr)
#define is_cmap_furniture(i) ((i) >= S_upstair && (i) <= S_fountain)
#define is_cmap_water(i) ((i) == S_pool || (i) == S_water)
#define is_cmap_lava(i) ((i) == S_lava)
#define is_cmap_stairs(i) ((i) == S_upstair || (i) == S_dnstair || \
(i) == S_upladder || (i) == S_dnladder)
/* misc symbol definitions */
enum misc_symbols {
SYM_NOTHING = 0,
SYM_UNEXPLORED = 1,
SYM_BOULDER = 2,
SYM_INVISIBLE = 3,
SYM_PET_OVERRIDE = 4,
SYM_HERO_OVERRIDE = 5,
MAXOTHER
};
/*
* Graphics sets for display symbols
*/
#define DEFAULT_GRAPHICS 0 /* regular characters: '-', '+', &c */
enum graphics_sets {
PRIMARY = 0, /* primary graphics set */
ROGUESET = 1, /* rogue graphics set */
NUM_GRAPHICS
};
/*
* special symbol set handling types ( for invoking callbacks, etc.)
* Must match the order of the known_handlers strings
* in drawing.c
*/
enum symset_handling_types {
H_UNK = 0,
H_IBM = 1,
H_DEC = 2,
H_CURS = 3,
H_MAC = 4 /* obsolete; needed so that the listing of available
* symsets by 'O' can skip it for !MAC_GRAPHICS_ENV */
};
extern const struct symdef defsyms[MAXPCHARS]; /* defaults */
#define WARNCOUNT 6 /* number of different warning levels */
extern const struct symdef def_warnsyms[WARNCOUNT];
#define SYMHANDLING(ht) (g.symset[g.currentgraphics].handling == (ht))
#endif /* !MAKEDEFS_C */
#endif /* SYM_H */