Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
803 lines
22 KiB
C
803 lines
22 KiB
C
/* NetHack 3.5 priest.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.5 priest.c $Date: 2012/02/16 02:40:24 $ $Revision: 1.27 $ */
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/* Copyright (c) Izchak Miller, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "mfndpos.h"
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/* these match the categorizations shown by enlightenment */
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#define ALGN_SINNED (-4) /* worse than strayed (-1..-3) */
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#define ALGN_PIOUS 14 /* better than fervent (9..13) */
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STATIC_DCL boolean FDECL(histemple_at,(struct monst *,XCHAR_P,XCHAR_P));
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STATIC_DCL boolean FDECL(has_shrine,(struct monst *));
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void
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newepri(mtmp)
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struct monst *mtmp;
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{
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if (!mtmp->mextra) mtmp->mextra = newmextra();
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if (!EPRI(mtmp)) {
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EPRI(mtmp) = (struct epri *)alloc(sizeof(struct epri));
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(void) memset((genericptr_t) EPRI(mtmp), 0, sizeof(struct epri));
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}
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}
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void
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free_epri(mtmp)
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struct monst *mtmp;
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{
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if (mtmp->mextra && EPRI(mtmp)) {
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free((genericptr_t) EPRI(mtmp));
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EPRI(mtmp) = (struct epri *)0;
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}
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mtmp->ispriest = 0;
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}
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/*
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* Move for priests and shopkeepers. Called from shk_move() and pri_move().
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* Valid returns are 1: moved 0: didn't -1: let m_move do it -2: died.
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*/
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int
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move_special(mtmp,in_his_shop,appr,uondoor,avoid,omx,omy,gx,gy)
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register struct monst *mtmp;
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boolean in_his_shop;
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schar appr;
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boolean uondoor,avoid;
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register xchar omx,omy,gx,gy;
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{
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register xchar nx,ny,nix,niy;
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register schar i;
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schar chcnt,cnt;
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coord poss[9];
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long info[9];
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long allowflags;
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struct obj *ib = (struct obj *)0;
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if(omx == gx && omy == gy)
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return(0);
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if(mtmp->mconf) {
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avoid = FALSE;
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appr = 0;
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}
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nix = omx;
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niy = omy;
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if (mtmp->isshk) allowflags = ALLOW_SSM;
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else allowflags = ALLOW_SSM | ALLOW_SANCT;
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if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL);
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if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
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if (tunnels(mtmp->data)) allowflags |= ALLOW_DIG;
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if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
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allowflags |= OPENDOOR;
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if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR;
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}
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if (is_giant(mtmp->data)) allowflags |= BUSTDOOR;
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cnt = mfndpos(mtmp, poss, info, allowflags);
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if(mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */
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for(i=0; i<cnt; i++)
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if(!(info[i] & NOTONL)) goto pick_move;
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avoid = FALSE;
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}
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#define GDIST(x,y) (dist2(x,y,gx,gy))
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pick_move:
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chcnt = 0;
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for(i=0; i<cnt; i++) {
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nx = poss[i].x;
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ny = poss[i].y;
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if (IS_ROOM(levl[nx][ny].typ) ||
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(mtmp->isshk &&
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(!in_his_shop || ESHK(mtmp)->following))) {
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if(avoid && (info[i] & NOTONL))
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continue;
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if((!appr && !rn2(++chcnt)) ||
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(appr && GDIST(nx,ny) < GDIST(nix,niy))) {
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nix = nx;
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niy = ny;
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}
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}
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}
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if(mtmp->ispriest && avoid &&
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nix == omx && niy == omy && onlineu(omx,omy)) {
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/* might as well move closer as long it's going to stay
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* lined up */
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avoid = FALSE;
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goto pick_move;
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}
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if(nix != omx || niy != omy) {
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remove_monster(omx, omy);
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place_monster(mtmp, nix, niy);
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newsym(nix,niy);
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if (mtmp->isshk && !in_his_shop && inhishop(mtmp))
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check_special_room(FALSE);
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if(ib) {
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if (cansee(mtmp->mx,mtmp->my))
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pline("%s picks up %s.", Monnam(mtmp),
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distant_name(ib,doname));
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obj_extract_self(ib);
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(void) mpickobj(mtmp, ib);
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}
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return(1);
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}
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return(0);
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}
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char
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temple_occupied(array)
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register char *array;
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{
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register char *ptr;
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for (ptr = array; *ptr; ptr++)
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if (rooms[*ptr - ROOMOFFSET].rtype == TEMPLE)
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return(*ptr);
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return('\0');
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}
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STATIC_OVL boolean
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histemple_at(priest, x, y)
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register struct monst *priest;
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register xchar x, y;
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{
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return((boolean)((EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE)) &&
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on_level(&(EPRI(priest)->shrlevel), &u.uz)));
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}
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boolean
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inhistemple(priest)
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struct monst *priest;
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{
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/* make sure we have a priest */
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if (!priest || !priest->ispriest) return FALSE;
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/* priest must be on right level and in right room */
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if (!histemple_at(priest, priest->mx, priest->my)) return FALSE;
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/* temple room must still contain properly aligned altar */
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return has_shrine(priest);
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}
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/*
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* pri_move: return 1: moved 0: didn't -1: let m_move do it -2: died
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*/
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int
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pri_move(priest)
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register struct monst *priest;
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{
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register xchar gx,gy,omx,omy;
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schar temple;
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boolean avoid = TRUE;
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omx = priest->mx;
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omy = priest->my;
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if(!histemple_at(priest, omx, omy)) return(-1);
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temple = EPRI(priest)->shroom;
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gx = EPRI(priest)->shrpos.x;
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gy = EPRI(priest)->shrpos.y;
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gx += rn1(3,-1); /* mill around the altar */
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gy += rn1(3,-1);
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if(!priest->mpeaceful ||
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(Conflict && !resist(priest, RING_CLASS, 0, 0))) {
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if(monnear(priest, u.ux, u.uy)) {
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if(Displaced)
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Your("displaced image doesn't fool %s!",
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mon_nam(priest));
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(void) mattacku(priest);
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return(0);
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} else if(index(u.urooms, temple)) {
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/* chase player if inside temple & can see him */
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if(priest->mcansee && m_canseeu(priest)) {
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gx = u.ux;
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gy = u.uy;
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}
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avoid = FALSE;
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}
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} else if(Invis) avoid = FALSE;
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return(move_special(priest,FALSE,TRUE,FALSE,avoid,omx,omy,gx,gy));
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}
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/* exclusively for mktemple() */
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void
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priestini(lvl, sroom, sx, sy, sanctum)
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d_level *lvl;
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struct mkroom *sroom;
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int sx, sy;
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boolean sanctum; /* is it the seat of the high priest? */
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{
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struct monst *priest;
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struct obj *otmp;
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int cnt;
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if(MON_AT(sx+1, sy))
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(void) rloc(m_at(sx+1, sy), FALSE); /* insurance */
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priest = makemon(&mons[sanctum ? PM_HIGH_PRIEST : PM_ALIGNED_PRIEST],
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sx + 1, sy, MM_EPRI);
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if (priest) {
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EPRI(priest)->shroom = (schar)((sroom - rooms) + ROOMOFFSET);
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EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask);
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EPRI(priest)->shrpos.x = sx;
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EPRI(priest)->shrpos.y = sy;
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assign_level(&(EPRI(priest)->shrlevel), lvl);
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priest->mtrapseen = ~0; /* traps are known */
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priest->mpeaceful = 1;
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priest->ispriest = 1;
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priest->isminion = 0;
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priest->msleeping = 0;
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set_malign(priest); /* mpeaceful may have changed */
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/* now his/her goodies... */
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if(sanctum && EPRI(priest)->shralign == A_NONE &&
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on_level(&sanctum_level, &u.uz)) {
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(void) mongets(priest, AMULET_OF_YENDOR);
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}
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/* 2 to 4 spellbooks */
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for (cnt = rn1(3,2); cnt > 0; --cnt) {
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(void) mpickobj(priest, mkobj(SPBOOK_CLASS, FALSE));
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}
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/* robe [via makemon()] */
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if (rn2(2) && (otmp = which_armor(priest, W_ARMC)) != 0) {
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if (p_coaligned(priest))
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uncurse(otmp);
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else
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curse(otmp);
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}
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}
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}
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/* get a monster's alignment type without caller needing EPRI & EMIN */
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aligntyp
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mon_aligntyp(mon)
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struct monst *mon;
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{
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aligntyp algn = mon->ispriest ? EPRI(mon)->shralign :
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mon->isminion ? EMIN(mon)->min_align :
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mon->data->maligntyp;
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if (algn == A_NONE) return A_NONE; /* negative but differs from chaotic */
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return (algn > 0) ? A_LAWFUL : (algn < 0) ? A_CHAOTIC : A_NEUTRAL;
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}
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/*
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* Specially aligned monsters are named specially.
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* - aligned priests with ispriest and high priests have shrines
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* they retain ispriest and epri when polymorphed
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* - aligned priests without ispriest are roamers
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* they have isminion set and use emin rather than epri
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* - minions do not have ispriest but have isminion and emin
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* - caller needs to inhibit Hallucination if it wants to force
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* the true name even when under that influence
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*/
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char *
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priestname(mon, pname)
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register struct monst *mon;
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char *pname; /* caller-supplied output buffer */
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{
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boolean do_hallu = Hallucination,
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aligned_priest = mon->data == &mons[PM_ALIGNED_PRIEST],
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high_priest = mon->data == &mons[PM_HIGH_PRIEST];
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char whatcode = '\0';
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const char *what = do_hallu ? rndmonnam(&whatcode) : mon->data->mname;
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if (!mon->ispriest && !mon->isminion) /* should never happen... */
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return strcpy(pname, what); /* caller must be confused */
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*pname = '\0';
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if (!do_hallu || !bogon_is_pname(whatcode)) Strcat(pname, "the ");
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if (mon->minvis) Strcat(pname, "invisible ");
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if (mon->isminion && EMIN(mon)->renegade)
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Strcat(pname, "renegade ");
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if (mon->ispriest || aligned_priest) { /* high_priest implies ispriest */
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if (!aligned_priest && !high_priest) {
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; /* polymorphed priest; use ``what'' as is */
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} else {
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if (high_priest)
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Strcat(pname, "high ");
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if (Hallucination)
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what = "poohbah";
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else if (mon->female)
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what = "priestess";
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else
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what = "priest";
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}
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} else {
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if (mon->mtame && !strcmpi(what, "Angel"))
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Strcat(pname, "guardian ");
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}
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Strcat(pname, what);
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/* same as distant_monnam(), more or less... */
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if (do_hallu || !high_priest || !Is_astralevel(&u.uz) ||
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distu(mon->mx, mon->my) <= 2 || program_state.gameover) {
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Strcat(pname, " of ");
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Strcat(pname, halu_gname(mon_aligntyp(mon)));
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}
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return pname;
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}
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boolean
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p_coaligned(priest)
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struct monst *priest;
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{
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return((boolean)(u.ualign.type == ((int)EPRI(priest)->shralign)));
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}
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STATIC_OVL boolean
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has_shrine(pri)
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struct monst *pri;
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{
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struct rm *lev;
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struct epri *epri_p;
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if (!pri || !pri->ispriest) return FALSE;
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epri_p = EPRI(pri);
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lev = &levl[epri_p->shrpos.x][epri_p->shrpos.y];
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if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE)) return FALSE;
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return (boolean)(epri_p->shralign ==
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(Amask2align(lev->altarmask & ~AM_SHRINE)));
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}
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struct monst *
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findpriest(roomno)
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char roomno;
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{
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register struct monst *mtmp;
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for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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if(mtmp->ispriest && (EPRI(mtmp)->shroom == roomno) &&
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histemple_at(mtmp,mtmp->mx,mtmp->my))
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return(mtmp);
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}
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return (struct monst *)0;
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}
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/* called from check_special_room() when the player enters the temple room */
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void
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intemple(roomno)
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int roomno;
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{
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struct monst *priest, *mtmp;
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struct epri *epri_p;
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boolean shrined, sanctum, can_speak;
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long *this_time, *other_time;
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const char *msg1, *msg2;
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char buf[BUFSZ];
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/* don't do anything if hero is already in the room */
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if (temple_occupied(u.urooms0)) return;
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if ((priest = findpriest((char)roomno)) != 0) {
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/* tended */
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epri_p = EPRI(priest);
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shrined = has_shrine(priest);
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sanctum = (priest->data == &mons[PM_HIGH_PRIEST] &&
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(Is_sanctum(&u.uz) || In_endgame(&u.uz)));
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can_speak = (priest->mcanmove && !priest->msleeping);
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if (can_speak && !Deaf && moves >= epri_p->intone_time) {
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unsigned save_priest = priest->ispriest;
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/* don't reveal the altar's owner upon temple entry in
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the endgame; for the Sanctum, the next message names
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Moloch so suppress the "of Moloch" for him here too */
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if (sanctum && !Hallucination) priest->ispriest = 0;
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pline("%s intones:",
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canseemon(priest) ? Monnam(priest) : "A nearby voice");
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priest->ispriest = save_priest;
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epri_p->intone_time = moves + (long)d(10, 500); /* ~2505 */
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/* make sure that we don't suppress entry message when
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we've just given its "priest intones" introduction */
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epri_p->enter_time = 0L;
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}
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msg1 = msg2 = 0;
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if (sanctum && Is_sanctum(&u.uz)) {
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if (priest->mpeaceful) {
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/* first time inside */
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msg1 = "Infidel, you have entered Moloch's Sanctum!";
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msg2 = "Be gone!";
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priest->mpeaceful = 0;
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/* became angry voluntarily; no penalty for attacking him */
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set_malign(priest);
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} else {
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/* repeat visit, or attacked priest before entering */
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msg1 = "You desecrate this place by your presence!";
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}
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} else if (moves >= epri_p->enter_time) {
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Sprintf(buf, "Pilgrim, you enter a %s place!",
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!shrined ? "desecrated" : "sacred");
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msg1 = buf;
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}
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if (msg1 && can_speak && !Deaf) {
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verbalize1(msg1);
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if (msg2) verbalize1(msg2);
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epri_p->enter_time = moves + (long)d(10, 100); /* ~505 */
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}
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if (!sanctum) {
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if (!shrined || !p_coaligned(priest) ||
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u.ualign.record <= ALGN_SINNED) {
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msg1 = "have a%s forbidding feeling...";
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msg2 = (!shrined || !p_coaligned(priest)) ? "" : " strange";
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this_time = &epri_p->hostile_time;
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other_time = &epri_p->peaceful_time;
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} else {
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msg1 = "experience %s sense of peace.";
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msg2 = (u.ualign.record >= ALGN_PIOUS) ? "a" : "an unusual";
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this_time = &epri_p->peaceful_time;
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other_time = &epri_p->hostile_time;
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}
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/* give message if we haven't seen it recently or
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if alignment update has caused it to switch from
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forbidding to sense-of-peace or vice versa */
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if (moves >= *this_time || *other_time >= *this_time) {
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You(msg1, msg2);
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*this_time = moves + (long)d(10, 20); /* ~55 */
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/* avoid being tricked by the RNG: switch might have just
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happened and previous random threshold could be larger */
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if (*this_time <= *other_time) *other_time = *this_time - 1L;
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}
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}
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/* recognize the Valley of the Dead and Moloch's Sanctum
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once hero has encountered the temple priest on those levels */
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mapseen_temple(priest);
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} else {
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/* untended */
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switch (rn2(4)) {
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case 0: You("have an eerie feeling..."); break;
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case 1: You_feel("like you are being watched."); break;
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case 2: pline("A shiver runs down your %s.",
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body_part(SPINE)); break;
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default: break; /* no message; unfortunately there's no
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EPRI(priest)->eerie_time available to
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make sure we give one the first time */
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}
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if (!rn2(5) &&
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(mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy, NO_MM_FLAGS)) != 0) {
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/* [TODO: alter this (at a minimum, by switching from
|
|
an exclamation to a simple declaration) if hero has
|
|
already killed enough ghosts.] */
|
|
if (canspotmon(mtmp))
|
|
pline("An enormous ghost appears next to you!");
|
|
else
|
|
You("sense a presence close by!");
|
|
mtmp->mpeaceful = 0;
|
|
set_malign(mtmp);
|
|
if (flags.verbose)
|
|
You("are frightened to death, and unable to move.");
|
|
nomul(-3);
|
|
multi_reason = "being terrified of a demon";
|
|
nomovemsg = "You regain your composure.";
|
|
}
|
|
}
|
|
}
|
|
|
|
/* reset the move counters used to limit temple entry feedback;
|
|
leaving the level and then returning yields a fresh start */
|
|
void
|
|
forget_temple_entry(priest)
|
|
struct monst *priest;
|
|
{
|
|
struct epri *epri_p = priest->ispriest ? EPRI(priest) : 0;
|
|
|
|
if (!epri_p) {
|
|
impossible("attempting to manipulate shrine data for non-priest?");
|
|
return;
|
|
}
|
|
epri_p->intone_time = epri_p->enter_time =
|
|
epri_p->peaceful_time = epri_p->hostile_time = 0L;
|
|
}
|
|
|
|
void
|
|
priest_talk(priest)
|
|
register struct monst *priest;
|
|
{
|
|
boolean coaligned = p_coaligned(priest);
|
|
boolean strayed = (u.ualign.record < 0);
|
|
|
|
/* KMH, conduct */
|
|
u.uconduct.gnostic++;
|
|
|
|
if(priest->mflee || (!priest->ispriest && coaligned && strayed)) {
|
|
pline("%s doesn't want anything to do with you!",
|
|
Monnam(priest));
|
|
priest->mpeaceful = 0;
|
|
return;
|
|
}
|
|
|
|
/* priests don't chat unless peaceful and in their own temple */
|
|
if(!histemple_at(priest,priest->mx,priest->my) ||
|
|
!priest->mpeaceful || !priest->mcanmove || priest->msleeping) {
|
|
static const char *cranky_msg[3] = {
|
|
"Thou wouldst have words, eh? I'll give thee a word or two!",
|
|
"Talk? Here is what I have to say!",
|
|
"Pilgrim, I would speak no longer with thee."
|
|
};
|
|
|
|
if(!priest->mcanmove || priest->msleeping) {
|
|
pline("%s breaks out of %s reverie!",
|
|
Monnam(priest), mhis(priest));
|
|
priest->mfrozen = priest->msleeping = 0;
|
|
priest->mcanmove = 1;
|
|
}
|
|
priest->mpeaceful = 0;
|
|
verbalize1(cranky_msg[rn2(3)]);
|
|
return;
|
|
}
|
|
|
|
/* you desecrated the temple and now you want to chat? */
|
|
if(priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE) &&
|
|
!has_shrine(priest)) {
|
|
verbalize("Begone! Thou desecratest this holy place with thy presence.");
|
|
priest->mpeaceful = 0;
|
|
return;
|
|
}
|
|
if(!money_cnt(invent)) {
|
|
if(coaligned && !strayed) {
|
|
long pmoney = money_cnt(priest->minvent);
|
|
if (pmoney > 0L) {
|
|
/* Note: two bits is actually 25 cents. Hmm. */
|
|
pline("%s gives you %s for an ale.", Monnam(priest),
|
|
(pmoney == 1L) ? "one bit" : "two bits");
|
|
money2u(priest, pmoney > 1L ? 2 : 1);
|
|
} else
|
|
pline("%s preaches the virtues of poverty.", Monnam(priest));
|
|
exercise(A_WIS, TRUE);
|
|
} else
|
|
pline("%s is not interested.", Monnam(priest));
|
|
return;
|
|
} else {
|
|
long offer;
|
|
|
|
pline("%s asks you for a contribution for the temple.",
|
|
Monnam(priest));
|
|
if((offer = bribe(priest)) == 0) {
|
|
verbalize("Thou shalt regret thine action!");
|
|
if(coaligned) adjalign(-1);
|
|
} else if(offer < (u.ulevel * 200)) {
|
|
if(money_cnt(invent) > (offer * 2L)) verbalize("Cheapskate.");
|
|
else {
|
|
verbalize("I thank thee for thy contribution.");
|
|
/* give player some token */
|
|
exercise(A_WIS, TRUE);
|
|
}
|
|
} else if(offer < (u.ulevel * 400)) {
|
|
verbalize("Thou art indeed a pious individual.");
|
|
if(money_cnt(invent) < (offer * 2L)) {
|
|
if (coaligned && u.ualign.record <= ALGN_SINNED)
|
|
adjalign(1);
|
|
verbalize("I bestow upon thee a blessing.");
|
|
incr_itimeout(&HClairvoyant, rn1(500,500));
|
|
}
|
|
} else if(offer < (u.ulevel * 600) &&
|
|
/* u.ublessed is only active when Protection is
|
|
enabled via something other than worn gear
|
|
(theft by gremlin clears the intrinsic but not
|
|
its former magnitude, making it recoverable) */
|
|
(!(HProtection & INTRINSIC) ||
|
|
(u.ublessed < 20 &&
|
|
(u.ublessed < 9 || !rn2(u.ublessed))))) {
|
|
verbalize("Thy devotion has been rewarded.");
|
|
if (!(HProtection & INTRINSIC)) {
|
|
HProtection |= FROMOUTSIDE;
|
|
if (!u.ublessed) u.ublessed = rn1(3, 2);
|
|
} else u.ublessed++;
|
|
} else {
|
|
verbalize("Thy selfless generosity is deeply appreciated.");
|
|
if(money_cnt(invent) < (offer * 2L) && coaligned) {
|
|
if(strayed && (moves - u.ucleansed) > 5000L) {
|
|
u.ualign.record = 0; /* cleanse thee */
|
|
u.ucleansed = moves;
|
|
} else {
|
|
adjalign(2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct monst *
|
|
mk_roamer(ptr, alignment, x, y, peaceful)
|
|
register struct permonst *ptr;
|
|
aligntyp alignment;
|
|
xchar x, y;
|
|
boolean peaceful;
|
|
{
|
|
register struct monst *roamer;
|
|
register boolean coaligned = (u.ualign.type == alignment);
|
|
|
|
#if 0 /* this was due to permonst's pxlth field which is now gone */
|
|
if (ptr != &mons[PM_ALIGNED_PRIEST] && ptr != &mons[PM_ANGEL])
|
|
return((struct monst *)0);
|
|
#endif
|
|
|
|
if (MON_AT(x, y)) (void) rloc(m_at(x, y), FALSE); /* insurance */
|
|
|
|
if (!(roamer = makemon(ptr, x, y, MM_ADJACENTOK|MM_EMIN)))
|
|
return((struct monst *)0);
|
|
|
|
EMIN(roamer)->min_align = alignment;
|
|
EMIN(roamer)->renegade = (coaligned && !peaceful);
|
|
roamer->ispriest = 0;
|
|
roamer->isminion = 1;
|
|
roamer->mtrapseen = ~0; /* traps are known */
|
|
roamer->mpeaceful = peaceful;
|
|
roamer->msleeping = 0;
|
|
set_malign(roamer); /* peaceful may have changed */
|
|
|
|
/* MORE TO COME */
|
|
return(roamer);
|
|
}
|
|
|
|
void
|
|
reset_hostility(roamer)
|
|
register struct monst *roamer;
|
|
{
|
|
if (!roamer->isminion) return;
|
|
if (roamer->data != &mons[PM_ALIGNED_PRIEST] &&
|
|
roamer->data != &mons[PM_ANGEL]) return;
|
|
|
|
if (EMIN(roamer)->min_align != u.ualign.type) {
|
|
roamer->mpeaceful = roamer->mtame = 0;
|
|
set_malign(roamer);
|
|
}
|
|
newsym(roamer->mx, roamer->my);
|
|
}
|
|
|
|
boolean
|
|
in_your_sanctuary(mon, x, y)
|
|
struct monst *mon; /* if non-null, <mx,my> overrides <x,y> */
|
|
xchar x, y;
|
|
{
|
|
register char roomno;
|
|
register struct monst *priest;
|
|
|
|
if (mon) {
|
|
if (is_minion(mon->data) || is_rider(mon->data)) return FALSE;
|
|
x = mon->mx, y = mon->my;
|
|
}
|
|
if (u.ualign.record <= ALGN_SINNED) /* sinned or worse */
|
|
return FALSE;
|
|
if ((roomno = temple_occupied(u.urooms)) == 0 ||
|
|
roomno != *in_rooms(x, y, TEMPLE))
|
|
return FALSE;
|
|
if ((priest = findpriest(roomno)) == 0)
|
|
return FALSE;
|
|
return (boolean)(has_shrine(priest) &&
|
|
p_coaligned(priest) &&
|
|
priest->mpeaceful);
|
|
}
|
|
|
|
void
|
|
ghod_hitsu(priest) /* when attacking "priest" in his temple */
|
|
struct monst *priest;
|
|
{
|
|
int x, y, ax, ay, roomno = (int)temple_occupied(u.urooms);
|
|
struct mkroom *troom;
|
|
|
|
if (!roomno || !has_shrine(priest))
|
|
return;
|
|
|
|
ax = x = EPRI(priest)->shrpos.x;
|
|
ay = y = EPRI(priest)->shrpos.y;
|
|
troom = &rooms[roomno - ROOMOFFSET];
|
|
|
|
if ((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y, 1)) {
|
|
if(IS_DOOR(levl[u.ux][u.uy].typ)) {
|
|
if(u.ux == troom->lx - 1) {
|
|
x = troom->hx;
|
|
y = u.uy;
|
|
} else if(u.ux == troom->hx + 1) {
|
|
x = troom->lx;
|
|
y = u.uy;
|
|
} else if(u.uy == troom->ly - 1) {
|
|
x = u.ux;
|
|
y = troom->hy;
|
|
} else if(u.uy == troom->hy + 1) {
|
|
x = u.ux;
|
|
y = troom->ly;
|
|
}
|
|
} else {
|
|
switch(rn2(4)) {
|
|
case 0: x = u.ux; y = troom->ly; break;
|
|
case 1: x = u.ux; y = troom->hy; break;
|
|
case 2: x = troom->lx; y = u.uy; break;
|
|
default: x = troom->hx; y = u.uy; break;
|
|
}
|
|
}
|
|
if (!linedup(u.ux, u.uy, x, y, 1)) return;
|
|
}
|
|
|
|
switch(rn2(3)) {
|
|
case 0:
|
|
pline("%s roars in anger: \"Thou shalt suffer!\"",
|
|
a_gname_at(ax, ay));
|
|
break;
|
|
case 1:
|
|
pline("%s voice booms: \"How darest thou harm my servant!\"",
|
|
s_suffix(a_gname_at(ax, ay)));
|
|
break;
|
|
default:
|
|
pline("%s roars: \"Thou dost profane my shrine!\"",
|
|
a_gname_at(ax, ay));
|
|
break;
|
|
}
|
|
|
|
buzz(-10-(AD_ELEC-1), 6, x, y, sgn(tbx), sgn(tby)); /* bolt of lightning */
|
|
exercise(A_WIS, FALSE);
|
|
}
|
|
|
|
void
|
|
angry_priest()
|
|
{
|
|
register struct monst *priest;
|
|
struct rm *lev;
|
|
|
|
if ((priest = findpriest(temple_occupied(u.urooms))) != 0) {
|
|
struct epri *eprip = EPRI(priest);
|
|
|
|
wakeup(priest);
|
|
/*
|
|
* If the altar has been destroyed or converted, let the
|
|
* priest run loose.
|
|
* (When it's just a conversion and there happens to be
|
|
* a fresh corpse nearby, the priest ought to have an
|
|
* opportunity to try converting it back; maybe someday...)
|
|
*/
|
|
lev = &levl[eprip->shrpos.x][eprip->shrpos.y];
|
|
if (!IS_ALTAR(lev->typ) ||
|
|
((aligntyp)Amask2align(lev->altarmask & AM_MASK) !=
|
|
eprip->shralign)) {
|
|
if (!EMIN(priest)) newemin(priest);
|
|
priest->ispriest = 0; /* now a roaming minion */
|
|
priest->isminion = 1;
|
|
EMIN(priest)->min_align = eprip->shralign;
|
|
EMIN(priest)->renegade = FALSE;
|
|
/* discard priest's memory of his former shrine;
|
|
if we ever implement the re-conversion mentioned
|
|
above, this will need to be removed */
|
|
free_epri(priest);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* When saving bones, find priests that aren't on their shrine level,
|
|
* and remove them. This avoids big problems when restoring bones.
|
|
* [Perhaps we should convert them into roamers instead?]
|
|
*/
|
|
void
|
|
clearpriests()
|
|
{
|
|
struct monst *mtmp;
|
|
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
|
|
if (DEADMONSTER(mtmp)) continue;
|
|
if (mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz))
|
|
mongone(mtmp);
|
|
}
|
|
}
|
|
|
|
/* munge priest-specific structure when restoring -dlc */
|
|
void
|
|
restpriest(mtmp, ghostly)
|
|
register struct monst *mtmp;
|
|
boolean ghostly;
|
|
{
|
|
if(u.uz.dlevel) {
|
|
if (ghostly)
|
|
assign_level(&(EPRI(mtmp)->shrlevel), &u.uz);
|
|
}
|
|
}
|
|
|
|
/*priest.c*/
|