285 lines
7.3 KiB
C
285 lines
7.3 KiB
C
/* SCCS Id: @(#)amisnd.c 3.2 2000/01/12*/
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/* Copyright (c) 1992, 1993, 1995 by Gregg Wonderly */
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/* NetHack may be freely redistributed. See license for details. */
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/*
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* This file contains music playing code.
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*
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* If we were REALLY determined, we would make the sound play
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* asynchronously, but I'll save that one for a rainy day...
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*/
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#include "hack.h"
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#include "dlb.h"
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#undef red
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#undef blue
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#undef green
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#include <exec/types.h>
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#include <exec/memory.h>
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#include <exec/io.h>
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#include <devices/audio.h>
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#include <dos/dos.h>
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#include <dos/dosextens.h>
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#include <graphics/gfxbase.h>
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#include <proto/exec.h>
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#include <clib/alib_protos.h>
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#include <proto/dos.h>
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#include <proto/graphics.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define AMII_AVERAGE_VOLUME 60
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int amii_volume = AMII_AVERAGE_VOLUME;
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typedef struct VHDR
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{
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char name[4];
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long len;
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unsigned long oneshot, repeat, samples;
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UWORD freq;
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UBYTE n_octaves, compress;
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LONG volume;
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} VHDR;
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typedef struct IFFHEAD
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{
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char FORM[4];
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long flen;
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char _8SVX[4];
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VHDR vhdr;
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char NAME[4];
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long namelen;
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} IFFHEAD;
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extern struct GfxBase *GfxBase;
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UBYTE whichannel[] = { 1, 2, 4, 8 };
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void makesound( char *, char *, int vol);
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void amii_speaker( struct obj *instr, char *melody, int vol );
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/* A major scale in indexs to freqtab... */
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int notetab[] = { 0, 2, 4, 5, 7, 9, 11, 12 };
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/* Frequencies for a scale starting at one octave below 'middle C' */
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long freqtab[] = {
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220, /*A */
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233, /*Bb*/
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246, /*B */
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261, /*C */
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277, /*Db*/
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293, /*D */
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311, /*Eb*/
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329, /*E */
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349, /*F */
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370, /*Gb*/
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392, /*G */
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415, /*Ab*/
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440, /*A */
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};
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#ifdef TESTING
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main( argc, argv )
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int argc;
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char **argv;
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{
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makesound( "wooden_flute", "AwBwCwDwEwFwGwawbwcwdwewfwgw", 60 );
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makesound( "wooden_flute", "AhBhChDhEhFhGhahbhchdhehfhgh", 60 );
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makesound( "wooden_flute", "AqBqCqDqEqFqGqaqbqcqdqeqfqgq", 60 );
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makesound( "wooden_flute", "AeBeCeDeEeFeGeaebecedeeefege", 60 );
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makesound( "wooden_flute", "AxBxCxDxExFxGxaxbxcxdxexfxgx", 60 );
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makesound( "wooden_flute", "AtBtCtDtEtFtGtatbtctdtetftgt", 60 );
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makesound( "wooden_flute", "AtBtCtDtEtFtGtatbtctdtetftgt", 60 );
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makesound( "wooden_flute", "AtBtCtDtEtFtGtatbtctdtetftgt", 60 );
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makesound( "wooden_flute", "AtBtCtDtEtFtGtatbtctdtetftgt", 60 );
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makesound( "wooden_flute", "AtBtCtDtEtFtGtatbtctdtetftgt", 60 );
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makesound( "wooden_flute", "AtBtCtDtEtFtGtatbtctdtetftgt", 60 );
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makesound( "wooden_flute", "AtBtCtDtEtFtGtatbtctdtetftgt", 60 );
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makesound( "wooden_flute", "AtBtCtDtEtFtGtatbtctdtetftgt", 60 );
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makesound( "wooden_flute", "AtBtCtDtEtFtGtatbtctdtetftgt", 60 );
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}
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#else
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void
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amii_speaker( struct obj *instr, char *melody, int vol )
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{
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int typ = instr->otyp;
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char * actualn = (char *)OBJ_NAME( objects[typ] ) ;
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/* Make volume be relative to users volume level, with 60 being the
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* average level that will be passed to us.
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*/
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vol = vol * amii_volume / AMII_AVERAGE_VOLUME;
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makesound( actualn, melody, vol );
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}
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#endif
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void
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makesound ( char *actualn , char * melody, int vol )
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{
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char *t;
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int c, cycles, dot, dlay;
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dlb *stream = 0;
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IFFHEAD iffhead;
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struct IOAudio *AudioIO = 0;
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struct MsgPort *AudioMP = 0;
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struct Message *AudioMSG = 0;
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ULONG device = -1;
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BYTE *waveptr = 0;
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LONG frequency=440, duration=1, clock, samp, samples, samcyc=1;
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unsigned char name [ 100 ] ;
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if ( flags.silent )
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return;
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if( GfxBase->DisplayFlags & PAL )
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clock = 3546895;
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else
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clock = 3579545;
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/*
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* Convert type to file name - if there's nothing to play we
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* shouldn't be here in the first place.
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*/
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strncpy(name, actualn,sizeof(name) ) ;
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for( t = strchr( name, ' ' ); t; t = strchr( name, ' ' ) )
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*t = '_';
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if( (stream = dlb_fopen( name, "r" )) == NULL )
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{
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perror( name );
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return;
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}
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AudioIO = (struct IOAudio *)
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AllocMem( sizeof( struct IOAudio ), MEMF_PUBLIC|MEMF_CLEAR );
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if( AudioIO == 0 )
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goto killaudio;
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AudioMP = CreateMsgPort();
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if( AudioMP == 0 )
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goto killaudio;
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AudioIO->ioa_Request.io_Message.mn_ReplyPort = AudioMP;
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AudioIO->ioa_Request.io_Message.mn_Node.ln_Pri = 0;
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AudioIO->ioa_Request.io_Command = ADCMD_ALLOCATE;
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AudioIO->ioa_Request.io_Flags = ADIOF_NOWAIT;
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AudioIO->ioa_AllocKey = 0;
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AudioIO->ioa_Data = whichannel;
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AudioIO->ioa_Length = sizeof( whichannel );
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device = OpenDevice( AUDIONAME, 0L, (struct IORequest *)AudioIO, 0L );
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if( device != 0 )
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goto killaudio;
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if( dlb_fread( (genericptr_t)&iffhead, sizeof( iffhead ), 1, stream ) != 1 )
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goto killaudio;
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/* This is an even number of bytes long */
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if( dlb_fread( name, (iffhead.namelen+1) & ~1, 1, stream ) != 1 )
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goto killaudio;
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if( dlb_fread( (genericptr_t)&samples, 4, 1, stream ) != 1 )
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goto killaudio;
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if( dlb_fread( (genericptr_t)&samples, 4, 1, stream ) != 1 )
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goto killaudio;
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waveptr = AllocMem( samples, MEMF_CHIP|MEMF_PUBLIC );
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if( !waveptr )
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goto killaudio;
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if( dlb_fread( waveptr, samples, 1, stream ) != 1 )
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goto killaudio;
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while( melody[0] && melody[1] )
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{
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c = *melody++;
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duration = *melody++;
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dot = 0;
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if( *melody == '.' )
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{
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dot = 1;
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++melody;
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}
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switch( duration )
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{
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case 'w': dlay = 3; duration = 1; cycles = 1; break;
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case 'h': dlay = 3; duration = 2; cycles = 1; break;
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case 'q': dlay = 2; duration = 4; cycles = 1; break;
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case 'e': dlay = 1; duration = 8; cycles = 1; break;
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case 'x': dlay = 0; duration = 16; cycles = 1; break;
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case 't': dlay = 0; duration = 32; cycles = 1; break;
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default: goto killaudio; /* unrecognized duration */
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}
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/* Lower case characters are one octave above upper case */
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switch( c )
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{
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case 'a': case 'b': case 'c':
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case 'd': case 'e': case 'f': case 'g':
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c -= 'a' - 7;
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break;
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case 'A': case 'B': case 'C':
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case 'D': case 'E': case 'F': case 'G':
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c -= 'A';
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break;
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default:
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continue;
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}
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samcyc = samples;
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/* lowercase start at middle 'C', upper case are one octave below */
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frequency = c > 7 ? freqtab[notetab[c%7]]*2 : freqtab[notetab[c]];
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/* We can't actually do a dotted whole note unless we add code for a real
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* 8SVX sample which includes sustain sample information to tell us how
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* to hold the note steady... So when duration == 1, ignore 'dot'...
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*/
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if( dot && duration > 1 )
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samp = ((samples / duration) * 3) / 2;
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else
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samp = samples / duration;
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/* Only use some of the samples based on frequency */
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samp = frequency * samp / 880;
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/* The 22khz samples are middle C samples, so adjust the play
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* back frequency accordingly
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*/
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frequency = (frequency * (iffhead.vhdr.freq*2)/3) / 440L;
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AudioIO->ioa_Request.io_Message.mn_ReplyPort = AudioMP;
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AudioIO->ioa_Request.io_Command = CMD_WRITE;
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AudioIO->ioa_Request.io_Flags = ADIOF_PERVOL;
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AudioIO->ioa_Data = (BYTE *)waveptr;
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AudioIO->ioa_Length = samp;
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/* The clock rate represents the unity rate, so dividing by
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* the frequency gives us a period ratio...
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*/
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/*printf( "clock: %ld, freq: %ld, div: %ld\n", clock, frequency, clock/frequency );*/
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AudioIO->ioa_Period = clock/frequency;
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AudioIO->ioa_Volume = vol;
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AudioIO->ioa_Cycles = cycles;
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BeginIO( (struct IORequest *)AudioIO );
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WaitPort( AudioMP );
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AudioMSG = GetMsg( AudioMP );
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if( dlay )
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Delay( dlay );
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}
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killaudio:
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if( stream ) dlb_fclose( stream );
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if( waveptr ) FreeMem( waveptr, samples );
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if( device == 0 ) CloseDevice( (struct IORequest *)AudioIO );
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if( AudioMP ) DeleteMsgPort( AudioMP );
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if( AudioIO ) FreeMem( AudioIO, sizeof( *AudioIO ) );
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}
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