Files
nethack/sys/unix/unixmain.c
2003-09-28 00:10:23 +00:00

566 lines
13 KiB
C

/* SCCS Id: @(#)unixmain.c 3.4 1997/01/22 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Unix NetHack */
#include "hack.h"
#include "dlb.h"
#include <sys/stat.h>
#include <signal.h>
#include <pwd.h>
#ifndef O_RDONLY
#include <fcntl.h>
#endif
#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
# if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
# if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
extern struct passwd *FDECL(getpwuid,(uid_t));
# else
extern struct passwd *FDECL(getpwuid,(int));
# endif
# endif
#endif
extern struct passwd *FDECL(getpwnam,(const char *));
#ifdef CHDIR
static void FDECL(chdirx, (const char *,BOOLEAN_P));
#endif /* CHDIR */
static boolean NDECL(whoami);
static void FDECL(process_options, (int, char **));
#ifdef _M_UNIX
extern void NDECL(check_sco_console);
extern void NDECL(init_sco_cons);
#endif
#ifdef __linux__
extern void NDECL(check_linux_console);
extern void NDECL(init_linux_cons);
#endif
static void NDECL(wd_message);
#ifdef WIZARD
static boolean wiz_error_flag = FALSE;
#endif
int
main(argc,argv)
int argc;
char *argv[];
{
register int fd;
#ifdef CHDIR
register char *dir;
#endif
boolean exact_username;
#if defined(__APPLE__)
/* special hack to change working directory to a resource fork when
running from finder --sam */
#define MAC_PATH_VALUE ".app/Contents/MacOS/"
char mac_cwd[1024], *mac_exe = argv[0], *mac_tmp;
int arg0_len = strlen(mac_exe), mac_tmp_len, mac_lhs_len=0;
getcwd(mac_cwd, 1024);
if(mac_exe[0] == '/' && !strcmp(mac_cwd, "/")) {
if((mac_exe = strrchr(mac_exe, '/')))
mac_exe++;
else
mac_exe = argv[0];
mac_tmp_len = (strlen(mac_exe) * 2) + strlen(MAC_PATH_VALUE);
if(mac_tmp_len <= arg0_len) {
mac_tmp = malloc(mac_tmp_len + 1);
sprintf(mac_tmp, "%s%s%s", mac_exe, MAC_PATH_VALUE, mac_exe);
if(!strcmp(argv[0] + (arg0_len - mac_tmp_len), mac_tmp)) {
mac_lhs_len = (arg0_len - mac_tmp_len) + strlen(mac_exe) + 5;
if(mac_lhs_len > mac_tmp_len - 1)
mac_tmp = realloc(mac_tmp, mac_lhs_len);
strncpy(mac_tmp, argv[0], mac_lhs_len);
mac_tmp[mac_lhs_len] = '\0';
chdir(mac_tmp);
}
free(mac_tmp);
}
}
#endif
hname = argv[0];
hackpid = getpid();
(void) umask(0777 & ~FCMASK);
choose_windows(DEFAULT_WINDOW_SYS);
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack runs suid and playground is inaccessible
* for the player.)
* The environment variable HACKDIR is overridden by a
* -d command line option (must be the first option given)
*/
dir = nh_getenv("NETHACKDIR");
if (!dir) dir = nh_getenv("HACKDIR");
#endif
if(argc > 1) {
#ifdef CHDIR
if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0]+2;
if(*dir == '=' || *dir == ':') dir++;
if(!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if(!*dir)
error("Flag -d must be followed by a directory name.");
}
if (argc > 1)
#endif /* CHDIR */
/*
* Now we know the directory containing 'record' and
* may do a prscore(). Exclude `-style' - it's a Qt option.
*/
if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
#ifdef CHDIR
chdirx(dir,0);
#endif
prscore(argc, argv);
exit(EXIT_SUCCESS);
}
}
/*
* Change directories before we initialize the window system so
* we can find the tile file.
*/
#ifdef CHDIR
chdirx(dir,1);
#endif
#ifdef _M_UNIX
check_sco_console();
#endif
#ifdef __linux__
check_linux_console();
#endif
initoptions();
init_nhwindows(&argc,argv);
exact_username = whoami();
#ifdef _M_UNIX
init_sco_cons();
#endif
#ifdef __linux__
init_linux_cons();
#endif
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
#ifdef SA_RESTART
/* don't want reads to restart. If SA_RESTART is defined, we know
* sigaction exists and can be used to ensure reads won't restart.
* If it's not defined, assume reads do not restart. If reads restart
* and a signal occurs, the game won't do anything until the read
* succeeds (or the stream returns EOF, which might not happen if
* reading from, say, a window manager). */
{
struct sigaction sact;
(void) memset((char*) &sact, 0, sizeof(struct sigaction));
sact.sa_handler = (SIG_RET_TYPE)hangup;
(void) sigaction(SIGHUP, &sact, (struct sigaction*)0);
#ifdef SIGXCPU
(void) sigaction(SIGXCPU, &sact, (struct sigaction*)0);
#endif
}
#else
(void) signal(SIGHUP, (SIG_RET_TYPE) hangup);
#ifdef SIGXCPU
(void) signal(SIGXCPU, (SIG_RET_TYPE) hangup);
#endif
#endif
process_options(argc, argv); /* command line options */
#ifdef DEF_PAGER
if(!(catmore = nh_getenv("HACKPAGER")) && !(catmore = nh_getenv("PAGER")))
catmore = DEF_PAGER;
#endif
#ifdef MAIL
getmailstatus();
#endif
#ifdef WIZARD
if (wizard)
Strcpy(plname, "wizard");
else
#endif
if(!*plname || !strncmp(plname, "player", 4)
|| !strncmp(plname, "games", 4)) {
askname();
} else if (exact_username) {
/* guard against user names with hyphens in them */
int len = strlen(plname);
/* append the current role, if any, so that last dash is ours */
if (++len < sizeof plname)
(void)strncat(strcat(plname, "-"),
pl_character, sizeof plname - len - 1);
}
plnamesuffix(); /* strip suffix from name; calls askname() */
/* again if suffix was whole name */
/* accepts any suffix */
#ifdef WIZARD
if(!wizard) {
#endif
/*
* check for multiple games under the same name
* (if !locknum) or check max nr of players (otherwise)
*/
(void) signal(SIGQUIT,SIG_IGN);
(void) signal(SIGINT,SIG_IGN);
if(!locknum)
Sprintf(lock, "%d%s", (int)getuid(), plname);
getlock();
#ifdef WIZARD
} else {
Sprintf(lock, "%d%s", (int)getuid(), plname);
getlock();
}
#endif /* WIZARD */
dlb_init(); /* must be before newgame() */
/*
* Initialization of the boundaries of the mazes
* Both boundaries have to be even.
*/
x_maze_max = COLNO-1;
if (x_maze_max % 2)
x_maze_max--;
y_maze_max = ROWNO-1;
if (y_maze_max % 2)
y_maze_max--;
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
if ((fd = restore_saved_game()) >= 0) {
#ifdef WIZARD
/* Since wizard is actually flags.debug, restoring might
* overwrite it.
*/
boolean remember_wiz_mode = wizard;
#endif
const char *fq_save = fqname(SAVEF, SAVEPREFIX, 0);
(void) chmod(fq_save,0); /* disallow parallel restores */
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#ifdef NEWS
if(iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if(!dorecover(fd))
goto not_recovered;
#ifdef WIZARD
if(!wizard && remember_wiz_mode) wizard = TRUE;
#endif
check_special_room(FALSE);
wd_message();
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
(void) chmod(fq_save,FCMASK); /* back to readable */
compress(fq_save);
}
}
context.move = 0;
} else {
not_recovered:
player_selection();
newgame();
wd_message();
context.move = 0;
set_wear();
(void) pickup(1);
}
moveloop();
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return(0);
}
static void
process_options(argc, argv)
int argc;
char *argv[];
{
int i;
/*
* Process options.
*/
while(argc > 1 && argv[1][0] == '-'){
argv++;
argc--;
switch(argv[0][1]){
case 'D':
#ifdef WIZARD
{
char *user;
int uid;
struct passwd *pw = (struct passwd *)0;
uid = getuid();
user = getlogin();
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
user = nh_getenv("USER");
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
pw = getpwuid(uid);
}
}
if (pw && !strcmp(pw->pw_name,WIZARD)) {
wizard = TRUE;
break;
}
}
/* otherwise fall thru to discover */
wiz_error_flag = TRUE;
#endif
case 'X':
discover = TRUE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if(argv[0][2])
(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
else if(argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname)-1);
} else
raw_print("Player name expected after -u");
break;
case 'I':
case 'i':
if (!strncmpi(argv[0]+1, "IBM", 3))
switch_graphics(IBM_GRAPHICS);
break;
/* case 'D': */
case 'd':
if (!strncmpi(argv[0]+1, "DEC", 3))
switch_graphics(DEC_GRAPHICS);
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
}
/* else raw_printf("Unknown option: %s", *argv); */
}
}
if(argc > 1)
locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
if(!locknum || locknum > MAX_NR_OF_PLAYERS)
locknum = MAX_NR_OF_PLAYERS;
#endif
}
#ifdef CHDIR
static void
chdirx(dir, wr)
const char *dir;
boolean wr;
{
if (dir /* User specified directory? */
# ifdef HACKDIR
&& strcmp(dir, HACKDIR) /* and not the default? */
# endif
) {
# ifdef SECURE
(void) setgid(getgid());
(void) setuid(getuid()); /* Ron Wessels */
# endif
} else {
/* non-default data files is a sign that scores may not be
* compatible, or perhaps that a binary not fitting this
* system's layout is being used.
*/
# ifdef VAR_PLAYGROUND
int len = strlen(VAR_PLAYGROUND);
fqn_prefix[SCOREPREFIX] = (char *)alloc(len+2);
Strcpy(fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
if (fqn_prefix[SCOREPREFIX][len-1] != '/') {
fqn_prefix[SCOREPREFIX][len] = '/';
fqn_prefix[SCOREPREFIX][len+1] = '\0';
}
# endif
}
# ifdef HACKDIR
if (dir == (const char *)0)
dir = HACKDIR;
# endif
if (dir && chdir(dir) < 0) {
perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if we can't write the record file */
/* perhaps we should also test whether . is writable */
/* unfortunately the access system-call is worthless */
if (wr) {
# ifdef VAR_PLAYGROUND
fqn_prefix[LEVELPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[SAVEPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[BONESPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[LOCKPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[TROUBLEPREFIX] = fqn_prefix[SCOREPREFIX];
# endif
check_recordfile(dir);
}
}
#endif /* CHDIR */
static boolean
whoami() {
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
* 2. Use $USER or $LOGNAME (if 1. fails)
* 3. Use getlogin() (if 2. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games", "play", "player", "hack" then eventually
* we'll ask him.
* Note that we trust the user here; it is possible to play under
* somebody else's name.
*/
#if defined(__APPLE__)
/* Unixisms just confuse the user */
(void) strncpy(plname, "player", sizeof(plname)-1);
#else
register char *s;
if (*plname) return FALSE;
if(/* !*plname && */ (s = nh_getenv("USER")))
(void) strncpy(plname, s, sizeof(plname)-1);
if(!*plname && (s = nh_getenv("LOGNAME")))
(void) strncpy(plname, s, sizeof(plname)-1);
if(!*plname && (s = getlogin()))
(void) strncpy(plname, s, sizeof(plname)-1);
#endif
return TRUE;
}
#ifdef PORT_HELP
void
port_help()
{
/*
* Display unix-specific help. Just show contents of the helpfile
* named by PORT_HELP.
*/
display_file(PORT_HELP, TRUE);
}
#endif
static void
wd_message()
{
#ifdef WIZARD
if (wiz_error_flag) {
pline("Only user \"%s\" may access debug (wizard) mode.",
# ifndef KR1ED
WIZARD);
# else
WIZARD_NAME);
# endif
pline("Entering discovery mode instead.");
} else
#endif
if (discover)
You("are in non-scoring discovery mode.");
}
/*
* Add a slash to any name not ending in /. There must
* be room for the /
*/
void
append_slash(name)
char *name;
{
char *ptr;
if (!*name)
return;
ptr = name + (strlen(name) - 1);
if (*ptr != '/') {
*++ptr = '/';
*++ptr = '\0';
}
return;
}
/*unixmain.c*/