Files
nethack/sys/winnt/Makefile.gcc
cohrs 559be58c21 conflicting delayed killers
Introduce a new set of functions to manage delayed killers in the trunk, used
in addressing the various reports of delayed killer confusion.  Since existing
delayed killers are related to player properties, the delayed killers are
keyed by uprop indexes.  I did this to avoid adding yet another set of
similar identifiers.
- the new delayed_killer() is used for stoning, sliming, sickness, and
delayed self-genocide while polymorphed.  Some other timed events don't
use it (and didn't use the old delayed_killer variable) because they
use a fixed message when the timeout occurs.
- A new data structure, struct kinfo, is used to track both delayed and
immediate killers.  This encapsulates all the info involved with
identifying a killer.  The structure contains a buffer, which subsumes the
old killer_buf and several other buffers that didn't/couldn't use killer_buf.
- the killer list is saved and restored as part of the game state.
- the special case of usick_cause was removed and a delayed killer list
entry is now used in its place
- common code dealing with (un)sliming is moved to a new make_slimed function
- attempted to update all make dependencies for new end.c -> lev.h
dependency, sorry if I messed any up
2003-09-29 19:24:20 +00:00

1352 lines
46 KiB
Makefile

# SCCS Id: @(#)Makefile.gcc 3.4 $Date$
# Copyright (c) NetHack PC Development Team 1993-2003
#
# NetHack 3.4.x Makefile for MinGW
#
# Win32 Compilers Tested:
# - MinGW 1.0 (gcc version 2.95.3-6) (Console NetHack only)
# - MinGW 2.0 (gcc version 3.2)
#
# If you don't have this compiler, you can get it at:
# http://www.mingw.org/
#
# This is used for building two versions of NetHack:
# A tty port utilizing the Win32 Console I/O subsystem, Console
# NetHack;
# A Win32 native port built on the Windows API, Graphical NetHack or
# NetHackW.
#
# In addition to your C compiler,
#
# if you want to change you will need a
# files with suffix workalike for
# .y yacc (such as bison)
# .l lex (such as flex)
#
#
# If you have any questions read the sys/winnt/Install.nt file included
# with the distribution.
#
# --
# Dion Nicolaas
#==============================================================================
# Graphical interface
# Set to Y for a graphical version
# Set to anything else (or undefine) for a tty version
#GRAPHICAL = Y
# Debug
# Set to Y for Debug support (to produce debug information)
# Set to anything else (or undefine) for a "release" version
# You can set your debug options below.
DEBUG = Y
cc = gcc
rc = windres
link = gcc
cflags = -mms-bitfields
lflags =
ifeq "$(DEBUG)" "Y"
cdebug = -g
linkdebug = -g
else
cdebug =
linkdebug =
endif
#
# Set the gamedir according to your preference.
# If not present prior to compilation it gets created.
ifeq "$(GRAPHICAL)" "Y"
# Game Name
GAME = NetHackW
else
# Game Name
GAME = NetHack
endif
# Game directory
GAMEDIR = ../binary
#
# Source directories. Makedefs hardcodes these, don't change them.
#
# NetHack include files
INCL = ../include
# NetHack data files
DAT = ../dat
# NetHack documentation files
DOC = ../doc
# Utility source
UTIL = ../util
# Main source
SRC = ../src
# Shared system files
SSYS = ../sys/share
# NT Win32 specific files
NTSYS = ../sys/winnt
# window port files (tty)
TTY = ../win/tty
# window port files (Win32)
WIN32 = ../win/win32
# Tile support files
WSHR = ../win/share
#
# Object directory.
#
OBJ = o
#
#==========================================
# Exe File Info.
#==========================================
# Yacc/Lex ... if you got 'em.
#
# If you have yacc and lex programs (or work-alike such as bison
# and flex), comment out the upper two macros and uncomment
# the lower two.
#
DO_YACC = YACC_MSG
DO_LEX = LEX_MSG
#DO_YACC = YACC_ACT
#DO_LEX = LEX_ACT
# - Specify your yacc and lex programs (or work-alikes) here.
#YACC = bison -y
YACC = byacc
#YACC = yacc
#LEX = lex
LEX = flex
#
# - Specify your flex skeleton file (if needed).
#
FLEXSKEL =
#FLEXSKEL = -S../tools/flex.ske
YTABC = y_tab.c
YTABH = y_tab.h
LEXYYC = lexyy.c
#
# Optional high-quality BSD random number generation routines
# (see pcconf.h). Set to nothing if not used.
#
RANDOM = $(OBJ)/random.o
#RANDOM =
#===============================================
#======= End of Modification Section ===========
#===============================================
################################################
# #
# Nothing below here should have to be changed.#
# #
################################################
ifeq "$(GRAPHICAL)" "Y"
WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
WINPFLAG = -DTILES -DMSWIN_GRAPHICS -D_WIN32_IE=0x0400
NHRES = $(O)winres.o
WINPINC = -I$(WIN32)
WINPHDR = $(WIN32)/mhaskyn.h $(WIN32)/mhdlg.h $(WIN32)/mhfont.h \
$(WIN32)/mhinput.h $(WIN32)/mhmain.h $(WIN32)/mhmap.h \
$(WIN32)/mhmenu.h $(WIN32)/mhmsg.h $(WIN32)/mhmsgwnd.h \
$(WIN32)/mhrip.h $(WIN32)/mhstatus.h \
$(WIN32)/mhtext.h $(WIN32)/resource.h $(WIN32)/winMS.h
WINPLIBS = -lcomctl32 -lwinmm
else
WINPORT = $(O)nttty.o
WINPFLAG= -DWIN32CON
WINPHDR =
NHRES = $(O)console.o
WINPINC =
WINPLIBS = -lwinmm
endif
TILEUTIL16 = $(UTIL)/tile2bmp.exe
TILEBMP16 = $(SRC)/tiles.bmp
TILEUTIL32 = $(UTIL)/til2bm32.exe
TILEBMP32 = $(SRC)/tiles32.bmp
SOUND = $(OBJ)/ntsound.o
#SOUND =
# To store all the level files,
# help files, etc. in a single library file.
# USE_DLB = Y is left uncommented
USE_DLB = Y
ifeq "$(USE_DLB)" "Y"
DLBFLG = -DDLB
else
DLBFLG =
endif
#==========================================
# Setting up the compiler and linker
# macros. All builds include the base ones.
#==========================================
CFLAGSBASE = -c $(cflags) -I$(INCL) $(WINPINC) $(cdebug)
LFLAGSBASEC = $(linkdebug)
LFLAGSBASEG = $(linkdebug) -mwindows
#==========================================
# Util builds
#==========================================
CFLAGSU = $(CFLAGSBASE) $(WINPFLAG)
LFLAGSU = $(LFLAGSBASEC)
#==========================================
# - Game build
#==========================================
CFLAGS = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG)
lflags = $(LFLAGSBASE)
ifeq "$(GRAPHICAL)" "Y"
lflags = $(LFLAGSBASEG)
else
lflags = $(LFLAGSBASEC)
endif
GAMEFILE = $(GAMEDIR)/$(GAME).exe # whole thing
ifeq "$(USE_DLB)" "Y"
DLB = nhdat
else
DLB =
endif
#==========================================
#================ RULES ==================
#==========================================
.SUFFIXES: .exe .o .til .uu .c .y .l
#==========================================
# Rules for files in src
#==========================================
$(OBJ)/%.o : /%.c
$(cc) $(CFLAGS) -o$@ $<
$(OBJ)/%.o : $(SRC)/%.c
$(cc) $(CFLAGS) -o$@ $<
#==========================================
# Rules for files in sys/share
#==========================================
$(OBJ)/%.o : $(SSYS)/%.c
$(cc) $(CFLAGS) -o$@ $<
#==========================================
# Rules for files in sys/winnt
#==========================================
$(OBJ)/%.o : $(NTSYS)/%.c
$(cc) $(CFLAGS) -o$@ $<
$(INCL)/%.h : $(NTSYS)/%.h
@copy $< $@
#==========================================
# Rules for files in util
#==========================================
$(OBJ)/%.o : $(UTIL)/%.c
$(cc) $(CFLAGSU) -o$@ $<
#==========================================
# Rules for files in win/share
#==========================================
$(OBJ)/%.o : $(WSHR)/%.c
$(cc) $(CFLAGS) -o$@ $<
$(INCL)/%.h : $(WSHR)/%.h
@copy $< $@
#{$(WSHR)}.txt{$(DAT)}.txt:
# @copy $< $@
#==========================================
# Rules for files in win/tty
#==========================================
$(OBJ)/%.o : $(TTY)/%.c
$(cc) $(CFLAGS) -o$@ $<
#==========================================
# Rules for files in win/win32
#==========================================
$(OBJ)/%.o : $(WIN32)/%.c
$(cc) $(CFLAGS) -o$@ $<
#==========================================
#================ MACROS ==================
#==========================================
# This section creates shorthand macros for many objects
# referenced later on in the Makefile.
#
DEFFILE = $(NTSYS)/$(GAME).def
#
# Shorten up the location for some files
#
O = $(OBJ)/
U = $(UTIL)/
#
# Utility Objects.
#
MAKESRC = $(U)makedefs.c
SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \
$(O)alloc.o $(O)decl.o $(O)drawing.o \
$(O)monst.o $(O)objects.o $(O)panic.o
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \
$(O)alloc.o $(O)panic.o
RECOVOBJS = $(O)recover.o
TILEFILES = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt
#
# These are not invoked during a normal game build in 3.4
#
TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
$(O)decl.o $(O)monst.o $(O)objects.o
TEXT_IO32 = $(O)tilete32.o $(O)tiletx32.o $(O)drawing.o \
$(O)decl.o $(O)monst.o $(O)objects.o
GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o
GIFREADERS32 = $(O)gifrd32.o $(O)alloc.o $(O)panic.o
PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
#
# Object files for the game itself.
#
VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
VOBJ14 = $(O)monstr.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o
VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
VOBJ23 = $(O)teleport.o $(O)timeout.o $(O)topten.o $(O)track.o
VOBJ24 = $(O)trap.o $(O)u_init.o $(O)uhitm.o $(O)vault.o
VOBJ25 = $(O)vis_tab.o $(O)vision.o $(O)weapon.o $(O)were.o
VOBJ26 = $(O)wield.o $(O)windows.o $(O)wizard.o $(O)worm.o
VOBJ27 = $(O)worn.o $(O)write.o $(O)zap.o
DLBOBJ = $(O)dlb.o
TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o
SOBJ = $(O)winnt.o $(O)pcsys.o $(O)pcunix.o \
$(SOUND) $(O)pcmain.o $(O)mapimail.o $(O)nhlan.o
OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
$(VOBJ26) $(VOBJ27)
WINPOBJ = $(WINPORT)
VVOBJ = $(O)version.o
ALLOBJ = $(WINPOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ)
ifeq "$(GRAPHICAL)" "Y"
OPTIONS_FILE = $(DAT)/guioptions
else
OPTIONS_FILE = $(DAT)/ttyoptions
endif
#==========================================
# Header file macros
#==========================================
CONFIG_H = $(INCL)/config.h $(INCL)/config1.h $(INCL)/tradstdc.h \
$(INCL)/global.h $(INCL)/coord.h $(INCL)/vmsconf.h \
$(INCL)/system.h $(INCL)/unixconf.h $(INCL)/os2conf.h \
$(INCL)/micro.h $(INCL)/pcconf.h $(INCL)/tosconf.h \
$(INCL)/amiconf.h $(INCL)/macconf.h $(INCL)/beconf.h \
$(INCL)/ntconf.h $(INCL)/nhlan.h
HACK_H = $(INCL)/hack.h $(CONFIG_H) $(INCL)/align.h $(INCL)/context.h \
$(INCL)/dungeon.h $(INCL)/monsym.h $(INCL)/mkroom.h \
$(INCL)/objclass.h $(INCL)/youprop.h $(INCL)/prop.h \
$(INCL)/permonst.h $(INCL)/monattk.h \
$(INCL)/monflag.h $(INCL)/mondata.h $(INCL)/pm.h \
$(INCL)/wintype.h $(INCL)/decl.h $(INCL)/quest.h \
$(INCL)/spell.h $(INCL)/color.h $(INCL)/obj.h \
$(INCL)/you.h $(INCL)/attrib.h $(INCL)/monst.h \
$(INCL)/skills.h $(INCL)/onames.h $(INCL)/timeout.h \
$(INCL)/trap.h $(INCL)/flag.h $(INCL)/rm.h \
$(INCL)/vision.h $(INCL)/display.h $(INCL)/engrave.h \
$(INCL)/rect.h $(INCL)/region.h $(INCL)/winprocs.h \
$(INCL)/wintty.h $(INCL)/trampoli.h
LEV_H = $(INCL)/lev.h
DGN_FILE_H = $(INCL)/dgn_file.h
LEV_COMP_H = $(INCL)/lev_comp.h
SP_LEV_H = $(INCL)/sp_lev.h
TILE_H = ../win/share/tile.h
#==========================================
# Miscellaneous
#==========================================
DATABASE = $(DAT)/data.base
#
# The name of the game.
#
GAMEFILE = $(GAMEDIR)/$(GAME).exe
#==========================================
#=============== TARGETS ==================
#==========================================
# Since DOS doesn't allow / as path separator, and GCC doesn't allow \ as
# path separator, we must change all pathnames when performing DOS commands.
# This is done by blindly applying $(subst /,\, ...) on every command.
# Where any command contain / for another reason (switch char, or echoing
# comment lines to lev/dungeon files) a little more care is taken.
#
# The default make target (so just typing 'nmake' is useful).
#
default : $(GAMEFILE)
#
# The main target.
#
$(GAME) : $(O)obj.tag $(O)utility.tag graphicschk $(GAMEFILE)
@echo $(GAME) is up to date.
#
# Everything
#
all : install
install: graphicschk $(GAME) $(O)install.tag
@echo Done.
$(O)install.tag: $(DAT)/data $(DAT)/rumors $(DAT)/dungeon \
$(DAT)/oracles $(DAT)/quest.dat $(O)sp_lev.tag $(DLB)
ifeq "$(USE_DLB)" "Y"
$(subst /,\,copy nhdat $(GAMEDIR))
$(subst /,\,copy $(DAT)/license $(GAMEDIR))
else
$(subst /,\,copy $(DAT)/*. $(GAMEDIR))
$(subst /,\,copy $(DAT)/*.dat $(GAMEDIR))
$(subst /,\,copy $(DAT)/*.lev $(GAMEDIR))
$(subst /,\,if exist $(GAMEDIR)/makefile del $(GAMEDIR)/makefile)
endif
$(subst /,\,if exist $(DOC)/guidebook.txt copy $(DOC)/guidebook.txt $(GAMEDIR)/Guidebook.txt)
$(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR)/NetHack.txt)
$(subst /,\,copy $(NTSYS)/defaults.nh $(GAMEDIR)/defaults.nh)
$(subst /,\,echo install done > $@)
# copy $(NTSYS)/winnt.hlp $(GAMEDIR)
recover: $(U)recover.exe
$(subst /,\,if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR))
$(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR)/recover.txt)
$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \
$(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
$(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \
$(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \
$(DAT)/caveman.des $(DAT)/healer.des $(DAT)/knight.des \
$(DAT)/monk.des $(DAT)/priest.des $(DAT)/ranger.des \
$(DAT)/rogue.des $(DAT)/samurai.des $(DAT)/sokoban.des \
$(DAT)/tourist.des $(DAT)/valkyrie.des $(DAT)/wizard.des
$(subst /,\,$(U)lev_comp $(DAT)/bigroom.des)
$(subst /,\,$(U)lev_comp $(DAT)/castle.des)
$(subst /,\,$(U)lev_comp $(DAT)/endgame.des)
$(subst /,\,$(U)lev_comp $(DAT)/gehennom.des)
$(subst /,\,$(U)lev_comp $(DAT)/knox.des)
$(subst /,\,$(U)lev_comp $(DAT)/mines.des)
$(subst /,\,$(U)lev_comp $(DAT)/medusa.des)
$(subst /,\,$(U)lev_comp $(DAT)/oracle.des)
$(subst /,\,$(U)lev_comp $(DAT)/sokoban.des)
$(subst /,\,$(U)lev_comp $(DAT)/tower.des)
$(subst /,\,$(U)lev_comp $(DAT)/yendor.des)
$(subst /,\,$(U)lev_comp $(DAT)/arch.des)
$(subst /,\,$(U)lev_comp $(DAT)/barb.des)
$(subst /,\,$(U)lev_comp $(DAT)/caveman.des)
$(subst /,\,$(U)lev_comp $(DAT)/healer.des)
$(subst /,\,$(U)lev_comp $(DAT)/knight.des)
$(subst /,\,$(U)lev_comp $(DAT)/monk.des)
$(subst /,\,$(U)lev_comp $(DAT)/priest.des)
$(subst /,\,$(U)lev_comp $(DAT)/ranger.des)
$(subst /,\,$(U)lev_comp $(DAT)/rogue.des)
$(subst /,\,$(U)lev_comp $(DAT)/samurai.des)
$(subst /,\,$(U)lev_comp $(DAT)/tourist.des)
$(subst /,\,$(U)lev_comp $(DAT)/valkyrie.des)
$(subst /,\,$(U)lev_comp $(DAT)/wizard.des)
$(subst /,\,copy *.lev $(DAT))
$(subst /,\,del *.lev)
$(subst /,\,echo sp_levs done > $(O)sp_lev.tag)
$(O)utility.tag: $(INCL)/date.h $(INCL)/onames.h $(INCL)/pm.h \
$(SRC)/monstr.c $(SRC)/vis_tab.c $(U)lev_comp.exe $(INCL)/vis_tab.h \
$(U)dgn_comp.exe $(TILEUTIL16)
$(subst /,\,@echo utilities made >$@)
@echo utilities made.
tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
@echo Optional tile development utilities are up to date.
ifeq "$(GRAPHICAL)" "Y"
$(NHRES): $(TILEBMP16) $(WIN32)/winhack.rc $(WIN32)/mnsel.bmp \
$(WIN32)/mnselcnt.bmp $(WIN32)/mnunsel.bmp \
$(WIN32)/petmark.bmp $(WIN32)/NetHack.ico $(WIN32)/rip.bmp \
$(WIN32)/splash.bmp
@$(rc) -o$@ --include-dir $(WIN32) -i $(WIN32)/winhack.rc
else
$(NHRES): $(NTSYS)/console.rc $(NTSYS)/NetHack.ico
@$(rc) -o$@ --include-dir $(NTSYS) -i $(NTSYS)/console.rc
endif
#==========================================
# The main target.
#==========================================
$(O)gamedir.tag:
$(subst /,\,@if not exist $(GAMEDIR)/*.* echo creating directory $(GAMEDIR))
$(subst /,\,@if not exist $(GAMEDIR)/*.* mkdir $(GAMEDIR))
$(subst /,\,@echo directory created > $@)
ifeq "$(GRAPHICAL)" "Y"
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag
else
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag \
$(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll $(GAMEDIR)/nhraykey.dll
endif
@echo Linking....
@$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES) $(WINPLIBS)
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
$(O)nhdefkey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhdefkey.c
$(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o $(O)gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(O)nh340key.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nh340key.c
$(GAMEDIR)/nh340key.dll : $(O)nh340key.o $(O)gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(O)nhraykey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhraykey.c
$(GAMEDIR)/nhraykey.dll : $(O)nhraykey.o $(O)gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(GAME)_.ico : $(NTSYS)/$(GAME).ico
$(subst /,\,@copy $(NTSYS)/$(GAME).ico $@)
#==========================================
# Create directory for holding object files
#==========================================
graphicschk:
ifeq "$(GRAPHICAL)" "Y"
@echo ----
@echo NOTE: This build will include tile support.
@echo ----
endif
$(subst /,\,@echo graphicschk > graphicschk)
#
# Secondary Targets.
#
#==========================================
# Makedefs Stuff
#==========================================
$(U)makedefs.exe: $(MAKEOBJS)
@$(link) $(LFLAGSU) -o$@ $(MAKEOBJS)
$(O)makedefs.o: $(CONFIG_H) $(INCL)/monattk.h $(INCL)/monflag.h \
$(INCL)/objclass.h $(INCL)/monsym.h $(INCL)/qtext.h \
$(INCL)/patchlevel.h $(U)makedefs.c $(O)obj.tag
$(cc) $(CFLAGSU) -o$@ $(U)makedefs.c
#
# date.h should be remade every time any of the source or include
# files is modified.
#
$(INCL)/date.h $(OPTIONS_FILE): $(U)makedefs.exe
$(subst /,\,$(U)makedefs -v)
#$(OPTIONS_FILE): $(U)makedefs.exe
# $(subst /,\,$(U)makedefs -v)
$(INCL)/onames.h : $(U)makedefs.exe
$(subst /,\,$(U)makedefs -o)
$(INCL)/pm.h : $(U)makedefs.exe
$(subst /,\,$(U)makedefs -p)
#$(INCL)/trap.h : $(U)makedefs.exe
# $(U)makedefs -t
$(SRC)/monstr.c: $(U)makedefs.exe
$(subst /,\,$(U)makedefs -m)
$(INCL)/vis_tab.h: $(U)makedefs.exe
$(subst /,\,$(U)makedefs -z)
$(SRC)/vis_tab.c: $(U)makedefs.exe
$(subst /,\,$(U)makedefs -z)
#==========================================
# uudecode utility and uuencoded targets
#==========================================
$(U)uudecode.exe: $(O)uudecode.o
@$(link) $(LFLAGSU) -o$@ $(O)uudecode.o
$(O)uudecode.o: $(SSYS)/uudecode.c
$(NTSYS)/NetHack.ico : $(U)uudecode.exe $(NTSYS)/nhico.uu
$(subst /,\,$(U)uudecode.exe $(NTSYS)/nhico.uu)
$(subst /,\,copy NetHack.ico $@)
del NetHack.ico
$(WIN32)/NetHack.ico : $(NTSYS)/NetHack.ico
$(subst /,\,copy $< $@)
$(WIN32)/mnsel.bmp: $(U)uudecode.exe $(WIN32)/mnsel.uu
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnsel.uu)
$(subst /,\,copy mnsel.bmp $@)
del mnsel.bmp
$(WIN32)/mnselcnt.bmp: $(U)uudecode.exe $(WIN32)/mnselcnt.uu
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnselcnt.uu)
$(subst /,\,copy mnselcnt.bmp $@)
del mnselcnt.bmp
$(WIN32)/mnunsel.bmp: $(U)uudecode.exe $(WIN32)/mnunsel.uu
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnunsel.uu)
$(subst /,\,copy mnunsel.bmp $@)
del mnunsel.bmp
$(WIN32)/petmark.bmp: $(U)uudecode.exe $(WIN32)/petmark.uu
$(subst /,\,$(U)uudecode.exe $(WIN32)/petmark.uu)
$(subst /,\,copy petmark.bmp $@)
del petmark.bmp
$(WIN32)/rip.bmp: $(U)uudecode.exe $(WIN32)/rip.uu
$(subst /,\,$(U)uudecode.exe $(WIN32)/rip.uu)
$(subst /,\,copy rip.bmp $@)
del rip.bmp
$(WIN32)/splash.bmp: $(U)uudecode.exe $(WIN32)/splash.uu
$(subst /,\,$(U)uudecode.exe $(WIN32)/splash.uu)
$(subst /,\,copy splash.bmp $@)
del splash.bmp
#==========================================
# Level Compiler Stuff
#==========================================
LEVCFLAGS=$(cflags) -c -DWIN32 -D_WIN32 -I../include $(cdebug) -DDLB
$(U)lev_comp.exe: $(SPLEVOBJS)
@echo Linking $@...
@$(link) $(LFLAGSU) -o$@ $(SPLEVOBJS)
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)/lev_comp.h $(U)lev_yacc.c
$(cc) $(LEVCFLAGS) -o$@ $(U)lev_yacc.c
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)/lev_comp.h $(SP_LEV_H) \
$(U)lev_$(LEX).c
$(cc) $(LEVCFLAGS) -o$@ $(U)lev_$(LEX).c
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
$(cc) $(LEVCFLAGS) -o$@ $(U)lev_main.c
$(U)lev_yacc.c $(INCL)/lev_comp.h : $(U)lev_comp.y
ifeq "$(DO_YACC)" "YACC_ACT"
$(subst /,\,$(YACC) -d $(U)lev_comp.y)
$(subst /,\,copy $(YTABC) $(U)lev_yacc.c)
$(subst /,\,copy $(YTABH) $(INCL)/lev_comp.h)
$(subst /,\,@del $(YTABC))
$(subst /,\,@del $(YTABH))
else
@echo $(U)lev_comp.y has changed.
@echo To update $(U)lev_yacc.c and $(INCL)/lev_comp.h run $(YACC).
@echo ---
@echo For now, we will copy the prebuilt lev_yacc.c and
@echo lev_comp.h from $(SSYS) into $(UTIL) and use them.
$(subst /,\,@copy $(SSYS)/lev_yacc.c $(U)lev_yacc.c >nul)
$(subst /,\,@copy $(SSYS)/lev_comp.h $(INCL)/lev_comp.h >nul)
$(subst /,\,echo.>>$(U)lev_yacc.c)
$(subst /,\,echo.>>$(INCL)/lev_comp.h)
endif
$(U)lev_$(LEX).c: $(U)lev_comp.l
ifeq "$(DO_LEX)" "LEX_ACT"
$(subst /,\,$(LEX) $(FLEXSKEL) $(U)lev_comp.l)
$(subst /,\,copy $(LEXYYC) $@)
$(subst /,\,@del $(LEXYYC))
else
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
@echo ---
@echo For now, we will copy the prebuilt lev_lex.c
@echo from $(SSYS) into $(UTIL) and use it.
$(subst /,\,@copy $(SSYS)/lev_lex.c $@ >nul)
$(subst /,\,echo.>>$@)
endif
#==========================================
# Dungeon Compiler Stuff
#==========================================
$(U)dgn_comp.exe: $(DGNCOMPOBJS)
@echo Linking $@...
@$(link) $(LFLAGSU) -o$@ $(DGNCOMPOBJS)
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h $(U)dgn_yacc.c
$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_yacc.c
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h \
$(U)dgn_$(LEX).c
$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_$(LEX).c
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_main.c
$(U)dgn_yacc.c $(INCL)/dgn_comp.h : $(U)dgn_comp.y
ifeq "$(DO_YACC)" "YACC_ACT"
$(subst /,\,$(YACC) -d $(U)dgn_comp.y)
$(subst /,\,copy $(YTABC) $(U)dgn_yacc.c)
$(subst /,\,copy $(YTABH) $(INCL)/dgn_comp.h)
$(subst /,\,@del $(YTABC))
$(subst /,\,@del $(YTABH))
else
@echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and
@echo $(INCL)/dgn_comp.h run $(YACC).
@echo ---
@echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
@echo dgn_comp.h from $(SSYS) into $(UTIL) and use them.
$(subst /,\,@copy $(SSYS)/dgn_yacc.c $(U)dgn_yacc.c >nul)
$(subst /,\,@copy $(SSYS)/dgn_comp.h $(INCL)/dgn_comp.h >nul)
$(subst /,\,echo.>>$(U)dgn_yacc.c)
$(subst /,\,echo.>>$(INCL)/dgn_comp.h)
endif
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
ifeq "$(DO_LEX)" "LEX_ACT"
$(subst /,\,$(LEX) $(FLEXSKEL) $(U)dgn_comp.l)
$(subst /,\,copy $(LEXYYC) $@)
$(subst /,\,@del $(LEXYYC))
else
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
@echo ---
@echo For now, we will copy the prebuilt dgn_lex.c
@echo from $(SSYS) into $(UTIL) and use it.
$(subst /,\,@copy $(SSYS)/dgn_lex.c $@ >nul)
$(subst /,\,echo.>>$@)
endif
#==========================================
# Create directory for holding object files
#==========================================
$(O)obj.tag:
$(subst /,\,@if not exist $(OBJ)/*.* echo creating directory $(OBJ))
$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
$(subst /,\,@echo directory created > $@)
#==========================================
#=========== SECONDARY TARGETS ============
#==========================================
#===========================================
# Header files NOT distributed in ../include
#===========================================
$(INCL)/win32api.h: $(NTSYS)/win32api.h
$(subst /,\,copy $(NTSYS)/win32api.h $@)
#==========================================
# DLB utility and nhdat file creation
#==========================================
$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o
@$(link) $(LFLAGSU) -o$@ $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o
$(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)/dlb.h
$(cc) $(CFLAGS) -o$@ $(SRC)/dlb.c
$(O)dlb_main.o: $(UTIL)/dlb_main.c $(INCL)/config.h $(INCL)/dlb.h
$(cc) $(CFLAGS) -o$@ $(UTIL)/dlb_main.c
$(DAT)/porthelp: $(NTSYS)/porthelp
$(subst /,\,@copy $(NTSYS)/porthelp $@ >nul)
nhdat: $(U)dlb_main.exe $(DAT)/data $(DAT)/oracles $(OPTIONS_FILE) \
$(DAT)/quest.dat $(DAT)/rumors $(DAT)/help $(DAT)/hh $(DAT)/cmdhelp \
$(DAT)/history $(DAT)/opthelp $(DAT)/wizhelp $(DAT)/dungeon \
$(DAT)/porthelp $(DAT)/license $(O)sp_lev.tag
$(subst /,\,echo data >$(DAT)/dlb.lst)
$(subst /,\,echo oracles >>$(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/options echo options >>$(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/ttyoptions echo ttyoptions >>$(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/guioptions echo guioptions >>$(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/porthelp echo porthelp >>$(DAT)/dlb.lst)
$(subst /,\,echo quest.dat >>$(DAT)/dlb.lst)
$(subst /,\,echo rumors >>$(DAT)/dlb.lst)
$(subst /,\,echo help >>$(DAT)/dlb.lst)
$(subst /,\,echo hh >>$(DAT)/dlb.lst)
$(subst /,\,echo cmdhelp >>$(DAT)/dlb.lst)
$(subst /,\,echo history >>$(DAT)/dlb.lst)
$(subst /,\,echo opthelp >>$(DAT)/dlb.lst)
$(subst /,\,echo wizhelp >>$(DAT)/dlb.lst)
$(subst /,\,echo dungeon >>$(DAT)/dlb.lst)
$(subst /,\,echo license >>$(DAT)/dlb.lst)
dir /l /b /-p $(subst /,\,$(DAT)/*.lev >>$(DAT)/dlb.lst)
$(subst /,\,$(U)dlb_main CcIf $(DAT) dlb.lst $(SRC)/nhdat)
#==========================================
# Recover Utility
#==========================================
$(U)recover.exe: $(RECOVOBJS)
$(link) $(LFLAGSU) -o$@ $(RECOVOBJS)
$(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)/win32api.h
$(cc) $(CFLAGSU) -o$@ $(U)recover.c
#==========================================
# Tile Mapping
#==========================================
$(SRC)/tile.c: $(U)tilemap.exe
@echo A new $@ has been created
@$(U)tilemap
$(U)tilemap.exe: $(O)tilemap.o
@$(link) $(LFLAGSU) -o$@ $(O)tilemap.o
$(O)tilemap.o: $(WSHR)/tilemap.c $(HACK_H)
$(cc) $(CFLAGSU) -o$@ $(WSHR)/tilemap.c
$(O)tiletx32.o: $(WSHR)/tilemap.c $(HACK_H)
$(cc) $(CFLAGS) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/tilemap.c
$(O)tiletxt.o: $(WSHR)/tilemap.c $(HACK_H)
$(cc) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)/tilemap.c
$(O)gifread.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H)
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/gifread.c
$(O)gifrd32.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H)
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/gifread.c
$(O)ppmwrite.o: $(WSHR)/ppmwrite.c $(CONFIG_H) $(TILE_H)
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/ppmwrite.c
$(O)tiletext.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H)
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/tiletext.c
$(O)tilete32.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H)
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/tiletext.c
#==========================================
# Optional Tile Utilities
#==========================================
$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
@echo Linking $@...
@$(link) $(LFLAGSU) -o$@ $(GIFREADERS) $(TEXT_IO)
$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
@echo Linking $@...
@$(link) $(LFLAGSU) -o$@ $(GIFREADERS32) $(TEXT_IO32)
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
@echo Linking $@...
@$(link) $(LFLAGSU) -o$@ $(PPMWRITERS) $(TEXT_IO)
ifeq "$(GRAPHICAL)" "Y"
$(TILEBMP16): $(TILEUTIL16) $(TILEFILES)
@echo Creating 16x16 binary tile files (this may take some time)
$(subst /,\,@$(U)tile2bmp $(TILEBMP16))
#$(TILEBMP32): $(TILEUTIL32) $(TILEFILES32)
# @echo Creating 32x32 binary tile files (this may take some time)
# $(subst /,\,@$(U)til2bm32 $(TILEBMP32))
else
$(TILEBMP16):
$(TILEBMP32):
endif
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
@echo Linking $@...
@$(link) $(LFLAGSU) -o$@ $(O)tile2bmp.o $(TEXT_IO)
$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
@echo Linking $@...
@$(link) $(LFLAGSU) -o$@ $(O)til2bm32.o $(TEXT_IO32)
$(O)tile2bmp.o: $(WSHR)/tile2bmp.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/tile2bmp.c
$(O)til2bm32.o: $(WSHR)/til2bm32.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/til2bm32.c
#==========================================
# Housekeeping
#==========================================
spotless: clean
$(subst /,\,if exist graphicschk del graphicschk)
$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
$(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
$(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
$(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
$(subst /,\,if exist $(U)*.lnk del $(U)*.lnk)
$(subst /,\,if exist $(U)*.map del $(U)*.map)
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
$(subst /,\,if exist $(DAT)/???-fil?.lev del $(DAT)/???-fil?.lev)
$(subst /,\,if exist $(DAT)/???-goal.lev del $(DAT)/???-goal.lev)
$(subst /,\,if exist $(DAT)/???-loca.lev del $(DAT)/???-loca.lev)
$(subst /,\,if exist $(DAT)/???-strt.lev del $(DAT)/???-strt.lev)
$(subst /,\,if exist $(DAT)/air.lev del $(DAT)/air.lev)
$(subst /,\,if exist $(DAT)/asmodeus.lev del $(DAT)/asmodeus.lev)
$(subst /,\,if exist $(DAT)/astral.lev del $(DAT)/astral.lev)
$(subst /,\,if exist $(DAT)/baalz.lev del $(DAT)/baalz.lev)
$(subst /,\,if exist $(DAT)/bigrm-*.lev del $(DAT)/bigrm-*.lev)
$(subst /,\,if exist $(DAT)/castle.lev del $(DAT)/castle.lev)
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
$(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
$(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
$(subst /,\,if exist $(DAT)/earth.lev del $(DAT)/earth.lev)
$(subst /,\,if exist $(DAT)/fakewiz?.lev del $(DAT)/fakewiz?.lev)
$(subst /,\,if exist $(DAT)/fire.lev del $(DAT)/fire.lev)
$(subst /,\,if exist $(DAT)/juiblex.lev del $(DAT)/juiblex.lev)
$(subst /,\,if exist $(DAT)/knox.lev del $(DAT)/knox.lev)
$(subst /,\,if exist $(DAT)/medusa-?.lev del $(DAT)/medusa-?.lev)
$(subst /,\,if exist $(DAT)/mine*.lev del $(DAT)/mine*.lev)
$(subst /,\,if exist $(DAT)/options del $(DAT)/options)
$(subst /,\,if exist $(DAT)/ttyoptions del $(DAT)/ttyoptions)
$(subst /,\,if exist $(DAT)/guioptions del $(DAT)/guioptions)
$(subst /,\,if exist $(DAT)/oracle.lev del $(DAT)/oracle.lev)
$(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
$(subst /,\,if exist $(DAT)/orcus.lev del $(DAT)/orcus.lev)
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
$(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
$(subst /,\,if exist $(DAT)/sanctum.lev del $(DAT)/sanctum.lev)
$(subst /,\,if exist $(DAT)/soko?-?.lev del $(DAT)/soko?-?.lev)
$(subst /,\,if exist $(DAT)/tower?.lev del $(DAT)/tower?.lev)
$(subst /,\,if exist $(DAT)/valley.lev del $(DAT)/valley.lev)
$(subst /,\,if exist $(DAT)/water.lev del $(DAT)/water.lev)
$(subst /,\,if exist $(DAT)/wizard?.lev del $(DAT)/wizard?.lev)
$(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
$(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
$(subst /,\,if exist nhdat. del nhdat.)
$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
$(subst /,\,if exist $(O)gamedir.tag del $(O)gamedir.tag)
ifneq "$(OBJ)" ""
$(subst /,\,rmdir $(OBJ)) /s /Q
endif
clean:
$(subst /,\,if exist $(O)*.o del $(O)*.o)
$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
$(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
$(subst /,\,if exist $(U)lev_comp.exe del $(U)lev_comp.exe)
$(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe)
$(subst /,\,if exist $(SRC)/*.lnk del $(SRC)/*.lnk)
$(subst /,\,if exist $(SRC)/*.map del $(SRC)/*.map)
$(subst /,\,if exist $(TILEBMP16) del $(TILEBMP16))
$(subst /,\,if exist $(TILEBMP32) del $(TILEBMP32))
#===================================================================
# OTHER DEPENDENCIES
#===================================================================
#
# dat dependencies
#
$(DAT)/data: $(O)utility.tag $(DATABASE)
$(subst /,\,$(U)makedefs -d)
$(DAT)/rumors: $(O)utility.tag $(DAT)/rumors.tru $(DAT)/rumors.fal
$(subst /,\,$(U)makedefs -r)
$(DAT)/quest.dat: $(O)utility.tag $(DAT)/quest.txt
$(subst /,\,$(U)makedefs -q)
$(DAT)/oracles: $(O)utility.tag $(DAT)/oracles.txt
$(subst /,\,$(U)makedefs -h)
$(DAT)/dungeon: $(O)utility.tag $(DAT)/dungeon.def
$(subst /,\,$(U)makedefs -e)
$(subst /,\,$(U)dgn_comp $(DAT)/dungeon.pdf)
#
# NT dependencies
#
$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)/win32api.h $(NTSYS)/nttty.c
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(NTSYS)/nttty.c
$(O)winnt.o: $(HACK_H) $(INCL)/win32api.h $(NTSYS)/winnt.c
$(cc) $(CFLAGS) -o$@ $(NTSYS)/winnt.c
$(O)ntsound.o: $(HACK_H) $(NTSYS)/ntsound.c
$(cc) $(CFLAGS) -o$@ $(NTSYS)/ntsound.c
$(O)mapimail.o: $(HACK_H) $(INCL)/nhlan.h $(NTSYS)/mapimail.c
$(cc) $(CFLAGS) -DMAPI_VERBOSE -o$@ $(NTSYS)/mapimail.c
#
# util dependencies
#
$(O)panic.o: $(U)panic.c $(CONFIG_H)
$(cc) $(CFLAGS) -o$@ $(U)panic.c
#
# The rest are stolen from sys/unix/Makefile.src,
# with the following changes:
# * ../include changed to $(INCL)
# * -c (which is included in CFLAGS) substituted
# with -o$@
# * targets prefixed with $(O)
# * $(CC) changed to $(cc)
# but otherwise untouched.
# That means that there is some irrelevant stuff
# in here, but maintenance should be easier.
#
$(O)tos.o: ../sys/atari/tos.c $(HACK_H) $(INCL)/tcap.h
$(cc) $(CFLAGS) -o$@ ../sys/atari/tos.c
$(O)pcmain.o: ../sys/share/pcmain.c $(HACK_H) $(INCL)/dlb.h \
$(INCL)/win32api.h
$(cc) $(CFLAGS) -o$@ ../sys/share/pcmain.c
$(O)pcsys.o: ../sys/share/pcsys.c $(HACK_H)
$(cc) $(CFLAGS) -o$@ ../sys/share/pcsys.c
$(O)pctty.o: ../sys/share/pctty.c $(HACK_H)
$(cc) $(CFLAGS) -o$@ ../sys/share/pctty.c
$(O)pcunix.o: ../sys/share/pcunix.c $(HACK_H)
$(cc) $(CFLAGS) -o$@ ../sys/share/pcunix.c
$(O)random.o: ../sys/share/random.c $(HACK_H)
$(cc) $(CFLAGS) -o$@ ../sys/share/random.c
$(O)ioctl.o: ../sys/share/ioctl.c $(HACK_H) $(INCL)/tcap.h
$(cc) $(CFLAGS) -o$@ ../sys/share/ioctl.c
$(O)unixtty.o: ../sys/share/unixtty.c $(HACK_H)
$(cc) $(CFLAGS) -o$@ ../sys/share/unixtty.c
$(O)unixmain.o: ../sys/unix/unixmain.c $(HACK_H) $(INCL)/dlb.h
$(cc) $(CFLAGS) -o$@ ../sys/unix/unixmain.c
$(O)unixunix.o: ../sys/unix/unixunix.c $(HACK_H)
$(cc) $(CFLAGS) -o$@ ../sys/unix/unixunix.c
$(O)unixres.o: ../sys/unix/unixres.c $(CONFIG_H)
$(cc) $(CFLAGS) -o$@ ../sys/unix/unixres.c
$(O)bemain.o: ../sys/be/bemain.c $(HACK_H) $(INCL)/dlb.h
$(cc) $(CFLAGS) -o$@ ../sys/be/bemain.c
$(O)getline.o: ../win/tty/getline.c $(HACK_H) $(INCL)/func_tab.h
$(cc) $(CFLAGS) -o$@ ../win/tty/getline.c
$(O)termcap.o: ../win/tty/termcap.c $(HACK_H) $(INCL)/tcap.h
$(cc) $(CFLAGS) -o$@ ../win/tty/termcap.c
$(O)topl.o: ../win/tty/topl.c $(HACK_H) $(INCL)/tcap.h
$(cc) $(CFLAGS) -o$@ ../win/tty/topl.c
$(O)wintty.o: ../win/tty/wintty.c $(HACK_H) $(INCL)/dlb.h \
$(INCL)/patchlevel.h $(INCL)/tcap.h
$(cc) $(CFLAGS) -o$@ ../win/tty/wintty.c
$(O)Window.o: ../win/X11/Window.c $(INCL)/xwindowp.h $(INCL)/xwindow.h \
$(CONFIG_H)
$(cc) $(CFLAGS) -o$@ ../win/X11/Window.c
$(O)dialogs.o: ../win/X11/dialogs.c $(CONFIG_H)
$(cc) $(CFLAGS) -o$@ ../win/X11/dialogs.c
$(O)winX.o: ../win/X11/winX.c $(HACK_H) $(INCL)/winX.h $(INCL)/dlb.h \
$(INCL)/patchlevel.h ../win/X11/nh72icon \
../win/X11/nh56icon ../win/X11/nh32icon
$(cc) $(CFLAGS) -o$@ ../win/X11/winX.c
$(O)winmap.o: ../win/X11/winmap.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/dlb.h \
$(INCL)/winX.h $(INCL)/tile2x11.h
$(cc) $(CFLAGS) -o$@ ../win/X11/winmap.c
$(O)winmenu.o: ../win/X11/winmenu.c $(HACK_H) $(INCL)/winX.h
$(cc) $(CFLAGS) -o$@ ../win/X11/winmenu.c
$(O)winmesg.o: ../win/X11/winmesg.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/winX.h
$(cc) $(CFLAGS) -o$@ ../win/X11/winmesg.c
$(O)winmisc.o: ../win/X11/winmisc.c $(HACK_H) $(INCL)/func_tab.h \
$(INCL)/winX.h
$(cc) $(CFLAGS) -o$@ ../win/X11/winmisc.c
$(O)winstat.o: ../win/X11/winstat.c $(HACK_H) $(INCL)/winX.h
$(cc) $(CFLAGS) -o$@ ../win/X11/winstat.c
$(O)wintext.o: ../win/X11/wintext.c $(HACK_H) $(INCL)/winX.h $(INCL)/xwindow.h
$(cc) $(CFLAGS) -o$@ ../win/X11/wintext.c
$(O)winval.o: ../win/X11/winval.c $(HACK_H) $(INCL)/winX.h
$(cc) $(CFLAGS) -o$@ ../win/X11/winval.c
$(O)tile.o: tile.c $(HACK_H)
$(O)gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \
../win/gnome/gnmain.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnaskstr.c
$(O)gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \
../win/gnome/gnaskstr.h ../win/gnome/gnyesno.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnbind.c
$(O)gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h $(INCL)/tile2x11.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnglyph.c
$(O)gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \
../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \
$(INCL)/date.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmain.c
$(O)gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \
../win/gnome/gnsignal.h $(HACK_H)
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmap.c
$(O)gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \
../win/gnome/gnbind.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmenu.c
$(O)gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmesg.c
$(O)gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \
../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H)
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnopts.c
$(O)gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \
../win/gnome/gnmain.h $(HACK_H)
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnplayer.c
$(O)gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \
../win/gnome/gnmain.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnsignal.c
$(O)gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \
../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \
../win/gnome/gnomeprv.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnstatus.c
$(O)gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \
../win/gnome/gn_rip.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gntext.c
$(O)gnworn.o: ../win/gnome/gnworn.c ../win/gnome/gnworn.h ../win/gnome/gnglyph.h \
../win/gnome/gnsignal.h ../win/gnome/gnomeprv.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnworn.c
$(O)gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnyesno.c
$(O)wingem.o: ../win/gem/wingem.c $(HACK_H) $(INCL)/func_tab.h $(INCL)/dlb.h \
$(INCL)/patchlevel.h $(INCL)/wingem.h
$(cc) $(CFLAGS) -o$@ ../win/gem/wingem.c
$(O)wingem1.o: ../win/gem/wingem1.c $(INCL)/gem_rsc.h $(INCL)/load_img.h \
$(INCL)/gr_rect.h $(INCL)/wintype.h $(INCL)/wingem.h
$(cc) $(CFLAGS) -o$@ ../win/gem/wingem1.c
$(O)load_img.o: ../win/gem/load_img.c $(INCL)/load_img.h
$(cc) $(CFLAGS) -o$@ ../win/gem/load_img.c
$(O)gr_rect.o: ../win/gem/gr_rect.c $(INCL)/gr_rect.h
$(cc) $(CFLAGS) -o$@ ../win/gem/gr_rect.c
$(O)tile.o: tile.c $(HACK_H)
$(O)qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) $(INCL)/func_tab.h \
$(INCL)/dlb.h $(INCL)/patchlevel.h $(INCL)/tile2x11.h \
$(INCL)/qt_win.h $(INCL)/qt_clust.h $(INCL)/qt_kde0.h \
$(INCL)/qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_win.cpp
$(O)qt_clust.o: ../win/Qt/qt_clust.cpp $(INCL)/qt_clust.h
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_clust.cpp
$(O)qttableview.o: ../win/Qt/qttableview.cpp $(INCL)/qttableview.h
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qttableview.cpp
$(O)monstr.o: monstr.c $(CONFIG_H)
$(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)/vis_tab.h
$(O)allmain.o: allmain.c $(HACK_H)
$(O)alloc.o: alloc.c $(CONFIG_H)
$(O)apply.o: apply.c $(HACK_H) $(INCL)/edog.h
$(O)artifact.o: artifact.c $(HACK_H) $(INCL)/artifact.h $(INCL)/artilist.h
$(O)attrib.o: attrib.c $(HACK_H)
$(O)ball.o: ball.c $(HACK_H)
$(O)bones.o: bones.c $(HACK_H) $(INCL)/lev.h
$(O)botl.o: botl.c $(HACK_H)
$(O)cmd.o: cmd.c $(HACK_H) $(INCL)/func_tab.h
$(O)dbridge.o: dbridge.c $(HACK_H)
$(O)decl.o: decl.c $(HACK_H)
$(O)detect.o: detect.c $(HACK_H) $(INCL)/artifact.h
$(O)dig.o: dig.c $(HACK_H) $(INCL)/edog.h
$(O)display.o: display.c $(HACK_H)
$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)/dlb.h
$(O)do.o: do.c $(HACK_H) $(INCL)/lev.h
$(O)do_name.o: do_name.c $(HACK_H)
$(O)do_wear.o: do_wear.c $(HACK_H)
$(O)dog.o: dog.c $(HACK_H) $(INCL)/edog.h
$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/edog.h
$(O)dokick.o: dokick.c $(HACK_H) $(INCL)/eshk.h
$(O)dothrow.o: dothrow.c $(HACK_H)
$(O)drawing.o: drawing.c $(HACK_H) $(INCL)/tcap.h
$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)/dgn_file.h $(INCL)/dlb.h
$(O)eat.o: eat.c $(HACK_H)
$(O)end.o: end.c $(HACK_H) $(INCL)/eshk.h $(INCL)/lev.h $(INCL)/dlb.h
$(O)engrave.o: engrave.c $(HACK_H) $(INCL)/lev.h
$(O)exper.o: exper.c $(HACK_H)
$(O)explode.o: explode.c $(HACK_H)
$(O)extralev.o: extralev.c $(HACK_H)
$(O)files.o: files.c $(HACK_H) $(INCL)/dlb.h
$(O)fountain.o: fountain.c $(HACK_H)
$(O)hack.o: hack.c $(HACK_H)
$(O)hacklib.o: hacklib.c $(HACK_H)
$(O)invent.o: invent.c $(HACK_H)
$(O)light.o: light.c $(HACK_H) $(INCL)/lev.h
$(O)lock.o: lock.c $(HACK_H)
$(O)mail.o: mail.c $(HACK_H) $(INCL)/mail.h
$(O)makemon.o: makemon.c $(HACK_H) $(INCL)/epri.h $(INCL)/emin.h \
$(INCL)/edog.h
$(O)mapglyph.o: mapglyph.c $(HACK_H)
$(O)mcastu.o: mcastu.c $(HACK_H)
$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)/artifact.h $(INCL)/edog.h
$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)/artifact.h $(INCL)/edog.h
$(O)minion.o: minion.c $(HACK_H) $(INCL)/emin.h $(INCL)/epri.h
$(O)mklev.o: mklev.c $(HACK_H)
$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)/sp_lev.h
$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)/sp_lev.h $(INCL)/lev.h
$(O)mkobj.o: mkobj.c $(HACK_H)
$(O)mkroom.o: mkroom.c $(HACK_H)
$(O)mon.o: mon.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/edog.h
$(O)mondata.o: mondata.c $(HACK_H) $(INCL)/eshk.h $(INCL)/epri.h
$(O)monmove.o: monmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/artifact.h \
$(INCL)/epri.h
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)/permonst.h $(INCL)/align.h \
$(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/monsym.h \
$(INCL)/dungeon.h $(INCL)/eshk.h $(INCL)/vault.h \
$(INCL)/epri.h $(INCL)/color.h
$(O)mplayer.o: mplayer.c $(HACK_H)
$(O)mthrowu.o: mthrowu.c $(HACK_H)
$(O)muse.o: muse.c $(HACK_H) $(INCL)/edog.h
$(O)music.o: music.c $(HACK_H) #interp.c
$(O)o_init.o: o_init.c $(HACK_H) $(INCL)/lev.h
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
$(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h
$(O)objnam.o: objnam.c $(HACK_H)
$(O)options.o: options.c $(CONFIG_H) $(INCL)/objclass.h $(INCL)/flag.h \
$(HACK_H) $(INCL)/tcap.h
$(O)pager.o: pager.c $(HACK_H) $(INCL)/dlb.h
$(O)pickup.o: pickup.c $(HACK_H)
$(O)pline.o: pline.c $(HACK_H) $(INCL)/epri.h $(INCL)/edog.h
$(O)polyself.o: polyself.c $(HACK_H)
$(O)potion.o: potion.c $(HACK_H)
$(O)pray.o: pray.c $(HACK_H) $(INCL)/epri.h
$(O)priest.o: priest.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/eshk.h \
$(INCL)/epri.h $(INCL)/emin.h
$(O)quest.o: quest.c $(HACK_H) $(INCL)/qtext.h
$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)/dlb.h $(INCL)/qtext.h
$(O)read.o: read.c $(HACK_H)
$(O)rect.o: rect.c $(HACK_H)
$(O)region.o: region.c $(HACK_H) $(INCL)/lev.h
$(O)restore.o: restore.c $(HACK_H) $(INCL)/lev.h $(INCL)/tcap.h
$(O)rip.o: rip.c $(HACK_H)
$(O)rnd.o: rnd.c $(HACK_H)
$(O)role.o: role.c $(HACK_H)
$(O)rumors.o: rumors.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
$(O)save.o: save.c $(HACK_H) $(INCL)/lev.h
$(O)shk.o: shk.c $(HACK_H) $(INCL)/eshk.h
$(O)shknam.o: shknam.c $(HACK_H) $(INCL)/eshk.h
$(O)sit.o: sit.c $(HACK_H) $(INCL)/artifact.h
$(O)sounds.o: sounds.c $(HACK_H) $(INCL)/edog.h
$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)/dlb.h $(INCL)/sp_lev.h
$(O)spell.o: spell.c $(HACK_H)
$(O)steal.o: steal.c $(HACK_H)
$(O)steed.o: steed.c $(HACK_H)
$(O)teleport.o: teleport.c $(HACK_H)
$(O)timeout.o: timeout.c $(HACK_H) $(INCL)/lev.h
$(O)topten.o: topten.c $(HACK_H) $(INCL)/dlb.h $(INCL)/patchlevel.h
$(O)track.o: track.c $(HACK_H)
$(O)trap.o: trap.c $(HACK_H)
$(O)u_init.o: u_init.c $(HACK_H)
$(O)uhitm.o: uhitm.c $(HACK_H)
$(O)vault.o: vault.c $(HACK_H) $(INCL)/vault.h
$(O)version.o: version.c $(HACK_H) $(INCL)/date.h $(INCL)/patchlevel.h
$(O)vision.o: vision.c $(HACK_H) $(INCL)/vis_tab.h
$(O)weapon.o: weapon.c $(HACK_H)
$(O)were.o: were.c $(HACK_H)
$(O)wield.o: wield.c $(HACK_H)
$(O)windows.o: windows.c $(HACK_H) $(INCL)/wingem.h $(INCL)/winGnome.h
$(O)wizard.o: wizard.c $(HACK_H) $(INCL)/qtext.h $(INCL)/epri.h
$(O)worm.o: worm.c $(HACK_H) $(INCL)/lev.h
$(O)worn.o: worn.c $(HACK_H)
$(O)write.o: write.c $(HACK_H)
$(O)zap.o: zap.c $(HACK_H)
# end of file