Files
nethack/dat/minetn-7.lua
2022-05-10 11:26:52 -04:00

199 lines
7.1 KiB
Lua

-- NetHack mines minetn-7.lua $NHDT-Date: 1652196032 2022/05/10 15:20:32 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.3 $
-- Copyright (c) 1989-95 by Jean-Christophe Collet
-- Copyright (c) 1991-95 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
-- "Bazaar Town" by Kelly Bailey
des.room({ type="ordinary", lit=1, x=3,y=3,
xalign="center",yalign="center", w=30,h=15,
contents = function()
des.feature("fountain", 12, 07)
des.feature("fountain", 11, 13)
if percent(75) then
des.room({ type="ordinary", x=2,y=2, w=4,h=2,
contents = function()
des.door({ state = "closed", wall="south" })
end
})
end
if percent(75) then
des.room({ type="ordinary", x=7,y=2, w=2,h=2,
contents = function()
des.door({ state = "closed", wall="north" })
end
})
end
if percent(75) then
des.room({ type="ordinary", x=7,y=5, w=2,h=2,
contents = function()
des.door({ state = "closed", wall="south" })
end
})
end
if percent(75) then
des.room({ type="ordinary", lit=1, x=10,y=2, w=3,h=4,
contents = function()
des.monster("gnome")
des.monster("monkey")
des.monster("monkey")
des.monster("monkey")
des.door({ state = "closed", wall="south" })
end
})
end
if percent(75) then
des.room({ type="ordinary", x=14,y=2, w=4,h=2,
contents = function()
des.door({ state = "closed", wall="south", pos=0 })
des.monster("n")
end
})
end
if percent(75) then
des.room({ type="ordinary", x=16,y=5, w=2,h=2,
contents = function()
des.door({ state = "closed", wall="south" })
end
})
end
if percent(75) then
des.room({ type="ordinary", lit=0, x=19,y=2, w=2,h=2,
contents = function()
des.door({ state = "locked", wall="east" })
des.monster("gnome king")
end
})
end
des.room({ type=monkfoodshop(), chance=50, lit=1, x=19,y=5, w=2,h=3,
contents = function()
des.door({ state = "closed", wall="south" })
end
})
if percent(75) then
des.room({ type="ordinary", x=2,y=7, w=2,h=2,
contents = function()
des.door({ state = "closed", wall="east" })
end
})
end
des.room({ type="tool shop", chance=50, lit=1, x=2,y=10, w=2,h=3,
contents = function()
des.door({ state = "closed", wall="south" })
end
})
des.room({ type="candle shop", lit=1, x=5,y=10, w=3,h=3,
contents = function()
des.door({ state = "closed", wall="north" })
end
})
if percent(75) then
des.room({ type="ordinary", x=11,y=10, w=2,h=2,
contents = function()
des.door({ state = "locked", wall="west" })
des.monster("G")
end
})
end
des.room({ type="shop", chance=60, lit=1, x=14,y=10, w=2,h=3,
contents = function()
des.door({ state = "closed", wall="north" })
end
})
if percent(75) then
des.room({ type="ordinary", x=17,y=11, w=4,h=2,
contents = function()
des.door({ state = "closed", wall="north" })
end
})
end
if percent(75) then
des.room({ type="ordinary", x=22,y=11, w=2,h=2,
contents = function()
des.door({ state = "closed", wall="south" })
des.feature("sink", 00,00)
end
})
end
des.room({ type=monkfoodshop(), chance=50, lit=1, x=25,y=11, w=3,h=2,
contents = function()
des.door({ state = "closed", wall="east" })
end
})
des.room({ type="tool shop", chance=30, lit=1, x=25,y=2, w=3,h=3,
contents = function()
des.door({ state = "closed", wall="west" })
end
})
des.room({ type="temple", lit=1, x=24,y=6, w=4,h=4,
contents = function()
des.door({ state = "closed", wall = "west" })
des.altar({ x=02, y=01, align=align[1], type="shrine" })
des.monster("gnomish wizard")
des.monster("gnomish wizard")
end
})
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watch captain", peaceful = 1 })
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome lord")
des.monster("monkey")
des.monster("monkey")
end
})
des.room({ type="ordinary",
contents = function()
des.stair("up")
end
})
des.room({ type="ordinary",
contents = function()
des.stair("down")
des.trap()
des.monster("gnome")
des.monster("gnome")
end
})
des.room({ type="ordinary",
contents = function()
des.monster("dwarf")
end
})
des.room({ type="ordinary",
contents = function()
des.trap()
des.monster("gnome")
end
})
des.random_corridors()