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nethack/dat/wizhelp
Pasi Kallinen e952f67f2c Add #wizcast command to cast any spell
Wizard-mode command to cast any spell without checks that would
prevent casting, and with no energy use.

Mainly to allow the fuzzer to exercise the spell code paths.
2022-09-06 22:58:28 +03:00

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Debug-Mode Quick Reference:
^E == detect secret doors and traps
^F == map level; reveals traps and secret corridors but not secret doors
^G == create monster by name or class
^I == identify items in pack
^T == do intra-level teleport
^V == do trans-level teleport; '?' yields menu of special destinations
^W == make a wish for an item or a trap or a limited subset of terrain
^X == show status, attributes, and characteristics (extended enlightenment)
#debugfuzzer == set game to run on autopilot; keeps going until failure;
escalates impossible warnings to panic
#levelchange == set hero's experience level
#lightsources == show mobile light sources
#migratemons == show migrating monsters; optionally create some
#panic == panic test (warning: current game will be terminated)
#polyself == polymorph self
#stats == show memory statistics
#terrain == show current level (more options than in normal play)
#timeout == look at timeout queue and hero's timed intrinsics
#vanquished == disclose counts of dead monsters sorted in various ways
#vision == show vision array
#wizborn == show monster birth/death/geno/extinct stats
#wizcast == cast any spell
#wizfliplevel == transpose the current dungeon level
#wizintrinsic == set selected intrinsic timeouts
#wizkill == remove monster(s) from play
#wizloaddes == load and execute a special level description lua script
#wizloadlua == load and execute a lua script
#wizmakemap == recreate the current dungeon level
#wizrumorcheck == validate rumor indexing; also show first, second, and last
random engravings, epitaphs, and hallucinatory monsters
#wizseenv == show map locations' seen vectors
#wizsmell == smell a monster
#wiztelekinesis == magically shove a monster
#wizwhere == show dungeon placement of all special levels
#wmode == show wall modes
Options:
debug_hunger == disable hero's hunger
debug_mongen == disable random monster generation
debug_overwrite_stairs
== allows stairs to be replaced by other terrain
monpolycontrol == prompt for new form whenever any monster changes shape
sanity_check == evaluate monsters, objects, and map prior to each turn
wizweight == augment object descriptions with their objects' weight