Some support of new code #defines to faciliate cross-compiling:
OPTIONS_AT_RUNTIME If this is defined, code to support obtaining
the compile time options and features is
included. If you define this, you'll also have
to compile sys/mdlib.c and link the resulting
object file into your game binary/executable.
CROSSCOMPILE Flags that this is a cross-compiled NetHack build,
where there are two stages:
1. makedefs and some other utilities are compiled
on the host platform and executed there to generate
some output files and header files needed by the
game.
2. the NetHack game files are compiled by a
cross-compiler to generate binary/executables for
a different platform than the one the build is
being run on. The executables produced for the
target platform may not be able to execute on the
build platform, except perhaps via a software
emulator.
The 2-stage process (1. host, 2.target) can be done
on the same platform to test the cross-compile
process. In that case, the host and target platforms
would be the same.
CROSSCOMPILE_HOST Separates/identifies code paths that should only be
be included in the compile on the host side, for
utilities that will be run on the host as part of
stage 1 to produce output files needed to build the
game. Examples are the code for makedefs, tile
conversion utilities, uudecode, dlb, etc.
CROSSCOMPILE_TARGET Separates/identifies code paths that should be
included on the build for the target platform
during stage 2, the cross-compiler stage. That
includes most of the pieces of the game itself
but the code is only flagged as such if it must
not execute on the host.
If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.
More information about the changes:
makedefs
- splinter off some of makedefs functionality into a separate file
called src/mdlib.c.
- src/mdlib.c, while included during the compile of makedefs.c
for producing the makedefs utility, can also be compiled
as a stand-alone object file for inclusion in the link step
of your NetHack game build. The src/mdlib.c code can then
deliver the same functionality that it provided to makedefs
right to your NetHack game code at run-time.
For example, do_runtime_info() will provide the caller with
the features and options that were built into the game.
Previously, that information was produced at build time on the
host and stored in a dat file. Under a cross-compile situation,
those values are highly suspect and might not even reflect the
correct options and setting for the cross-compiled target
platform's binary/executable. The compile of those values and
the functionality to obtain them needs to move to the target
cross-compiler stage of the build (stage 2).
- date information on the target-side binary is produced from
the cross-compiler preprocessor pre-defined macros __DATE__
and __TIME__, as they reflect the actual compile time of the
cross-compiled target and not host-side execution of a utility
to produce them. The cross-compiler itself, through those
pre-defined preprocessor macros, provides them to the target
platform binary/executable. They reflect the actual build
time of the target binary/executable (not values produced
at the time the makefiles utility was built and the
appropriate option selected to store them in a text file.)
- most Makefiles should not require adding the new file
src/mdlib.c because util/makedefs.c has a preprocessor
include "../src/mdlib.c" to draw in its contents. As previously
stated though, the Makefile dependency may be required:
makedefs.o: ../util/makedefs.c ../src/mdlib.c
^^^^^^^^^^^^^^^
272 lines
11 KiB
C
272 lines
11 KiB
C
/* NetHack 3.6 artilist.h $NHDT-Date: 1564351548 2019/07/28 22:05:48 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.20 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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#if defined(MAKEDEFS_C) || defined (MDLIB_C)
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/* in makedefs.c, all we care about is the list of names */
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#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost, clr) nam
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static const char *artifact_names[] = {
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#else
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/* in artifact.c, set up the actual artifact list structure */
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#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost, clr) \
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{ \
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typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost, clr \
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}
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/* clang-format off */
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#define NO_ATTK {0,0,0,0} /* no attack */
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#define NO_DFNS {0,0,0,0} /* no defense */
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#define NO_CARY {0,0,0,0} /* no carry effects */
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#define DFNS(c) {0,c,0,0}
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#define CARY(c) {0,c,0,0}
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#define PHYS(a,b) {0,AD_PHYS,a,b} /* physical */
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#define DRLI(a,b) {0,AD_DRLI,a,b} /* life drain */
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#define COLD(a,b) {0,AD_COLD,a,b}
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#define FIRE(a,b) {0,AD_FIRE,a,b}
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#define ELEC(a,b) {0,AD_ELEC,a,b} /* electrical shock */
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#define STUN(a,b) {0,AD_STUN,a,b} /* magical attack */
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/* clang-format on */
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static NEARDATA struct artifact artilist[] = {
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#endif /* MAKEDEFS_C || MDLIB_C */
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/* Artifact cost rationale:
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* 1. The more useful the artifact, the better its cost.
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* 2. Quest artifacts are highly valued.
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* 3. Chaotic artifacts are inflated due to scarcity (and balance).
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*/
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/* dummy element #0, so that all interesting indices are non-zero */
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A("", STRANGE_OBJECT, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE,
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NON_PM, NON_PM, 0L, NO_COLOR),
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A("Excalibur", LONG_SWORD, (SPFX_NOGEN | SPFX_RESTR | SPFX_SEEK
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| SPFX_DEFN | SPFX_INTEL | SPFX_SEARCH),
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0, 0, PHYS(5, 10), DRLI(0, 0), NO_CARY, 0, A_LAWFUL, PM_KNIGHT, NON_PM,
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4000L, NO_COLOR),
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/*
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* Stormbringer only has a 2 because it can drain a level,
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* providing 8 more.
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*/
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A("Stormbringer", RUNESWORD,
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(SPFX_RESTR | SPFX_ATTK | SPFX_DEFN | SPFX_INTEL | SPFX_DRLI), 0, 0,
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DRLI(5, 2), DRLI(0, 0), NO_CARY, 0, A_CHAOTIC, NON_PM, NON_PM, 8000L,
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NO_COLOR),
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/*
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* Mjollnir can be thrown when wielded if hero has 25 Strength
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* (usually via gauntlets of power but possible with rings of
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* gain strength). If the thrower is a Valkyrie, Mjollnir will
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* usually (99%) return and then usually (separate 99%) be caught
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* and automatically be re-wielded. When returning Mjollnir is
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* not caught, there is a 50:50 chance of hitting hero for damage
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* and its lightning shock might destroy some wands and/or rings.
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*
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* Monsters don't throw Mjollnir regardless of strength (not even
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* fake-player valkyries).
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*/
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A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */
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(SPFX_RESTR | SPFX_ATTK), 0, 0, ELEC(5, 24), NO_DFNS, NO_CARY, 0,
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A_NEUTRAL, PM_VALKYRIE, NON_PM, 4000L, NO_COLOR),
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A("Cleaver", BATTLE_AXE, SPFX_RESTR, 0, 0, PHYS(3, 6), NO_DFNS, NO_CARY,
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0, A_NEUTRAL, PM_BARBARIAN, NON_PM, 1500L, NO_COLOR),
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/*
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* Grimtooth glows in warning when elves are present, but its
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* damage bonus applies to all targets rather than just elves
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* (handled as special case in spec_dbon()).
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*/
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A("Grimtooth", ORCISH_DAGGER, (SPFX_RESTR | SPFX_WARN | SPFX_DFLAG2),
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0, M2_ELF, PHYS(2, 6), NO_DFNS,
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NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ORC, 300L, CLR_RED),
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/*
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* Orcrist and Sting have same alignment as elves.
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*
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* The combination of SPFX_WARN+SPFX_DFLAG2+M2_value will trigger
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* EWarn_of_mon for all monsters that have the M2_value flag.
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* Sting and Orcrist will warn of M2_ORC monsters.
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*/
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A("Orcrist", ELVEN_BROADSWORD, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 2000L,
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CLR_BRIGHT_BLUE), /* bright blue is actually light blue */
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A("Sting", ELVEN_DAGGER, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC, PHYS(5, 0),
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NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 800L, CLR_BRIGHT_BLUE),
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/*
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* Magicbane is a bit different! Its magic fanfare
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* unbalances victims in addition to doing some damage.
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*/
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A("Magicbane", ATHAME, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
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STUN(3, 4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, PM_WIZARD, NON_PM,
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3500L, NO_COLOR),
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A("Frost Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
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COLD(5, 0), COLD(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L,
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NO_COLOR),
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A("Fire Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
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FIRE(5, 0), FIRE(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L,
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NO_COLOR),
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A("Dragonbane", BROADSWORD,
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(SPFX_RESTR | SPFX_DCLAS | SPFX_REFLECT), 0, S_DRAGON,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 500L,
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NO_COLOR),
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A("Demonbane", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_DEMON,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 2500L,
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NO_COLOR),
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A("Werebane", SILVER_SABER, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_WERE,
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PHYS(5, 0), DFNS(AD_WERE), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 1500L,
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NO_COLOR),
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A("Grayswandir", SILVER_SABER, (SPFX_RESTR | SPFX_HALRES), 0, 0,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 8000L,
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NO_COLOR),
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A("Giantslayer", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_GIANT,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 200L,
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NO_COLOR),
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A("Ogresmasher", WAR_HAMMER, (SPFX_RESTR | SPFX_DCLAS), 0, S_OGRE,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L,
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NO_COLOR),
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A("Trollsbane", MORNING_STAR, (SPFX_RESTR | SPFX_DCLAS), 0, S_TROLL,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L,
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NO_COLOR),
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/*
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* Two problems: 1) doesn't let trolls regenerate heads,
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* 2) doesn't give unusual message for 2-headed monsters (but
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* allowing those at all causes more problems than worth the effort).
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*/
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A("Vorpal Blade", LONG_SWORD, (SPFX_RESTR | SPFX_BEHEAD), 0, 0,
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PHYS(5, 1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 4000L,
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NO_COLOR),
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/*
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* Ah, never shall I forget the cry,
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* or the shriek that shrieked he,
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* As I gnashed my teeth, and from my sheath
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* I drew my Snickersnee!
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* --Koko, Lord high executioner of Titipu
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* (From Sir W.S. Gilbert's "The Mikado")
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*/
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A("Snickersnee", KATANA, SPFX_RESTR, 0, 0, PHYS(0, 8), NO_DFNS, NO_CARY,
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0, A_LAWFUL, PM_SAMURAI, NON_PM, 1200L, NO_COLOR),
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A("Sunsword", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_UNDEAD,
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PHYS(5, 0), DFNS(AD_BLND), NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 1500L,
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NO_COLOR),
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/*
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* The artifacts for the quest dungeon, all self-willed.
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*/
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A("The Orb of Detection", CRYSTAL_BALL,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_ESP | SPFX_HSPDAM), 0,
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NO_ATTK, NO_DFNS, CARY(AD_MAGM), INVIS, A_LAWFUL, PM_ARCHEOLOGIST,
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NON_PM, 2500L, NO_COLOR),
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A("The Heart of Ahriman", LUCKSTONE,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), SPFX_STLTH, 0,
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/* this stone does double damage if used as a projectile weapon */
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PHYS(5, 0), NO_DFNS, NO_CARY, LEVITATION, A_NEUTRAL, PM_BARBARIAN,
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NON_PM, 2500L, NO_COLOR),
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A("The Sceptre of Might", MACE,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DALIGN), 0, 0, PHYS(5, 0),
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DFNS(AD_MAGM), NO_CARY, CONFLICT, A_LAWFUL, PM_CAVEMAN, NON_PM, 2500L,
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NO_COLOR),
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#if 0 /* OBSOLETE */
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A("The Palantir of Westernesse", CRYSTAL_BALL,
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(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL),
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(SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0,
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NO_ATTK, NO_DFNS, NO_CARY,
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TAMING, A_CHAOTIC, NON_PM , PM_ELF, 8000L, NO_COLOR ),
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#endif
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A("The Staff of Aesculapius", QUARTERSTAFF,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_ATTK | SPFX_INTEL | SPFX_DRLI
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| SPFX_REGEN),
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0, 0, DRLI(0, 0), DRLI(0, 0), NO_CARY, HEALING, A_NEUTRAL, PM_HEALER,
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NON_PM, 5000L, NO_COLOR),
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A("The Magic Mirror of Merlin", MIRROR,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK), SPFX_ESP, 0,
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NO_ATTK, NO_DFNS, CARY(AD_MAGM), 0, A_LAWFUL, PM_KNIGHT, NON_PM, 1500L,
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NO_COLOR),
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A("The Eyes of the Overworld", LENSES,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_XRAY), 0, 0, NO_ATTK,
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DFNS(AD_MAGM), NO_CARY, ENLIGHTENING, A_NEUTRAL, PM_MONK, NON_PM,
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2500L, NO_COLOR),
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A("The Mitre of Holiness", HELM_OF_BRILLIANCE,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_DFLAG2 | SPFX_INTEL | SPFX_PROTECT), 0,
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M2_UNDEAD, NO_ATTK, NO_DFNS, CARY(AD_FIRE), ENERGY_BOOST, A_LAWFUL,
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PM_PRIEST, NON_PM, 2000L, NO_COLOR),
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A("The Longbow of Diana", BOW,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_REFLECT), SPFX_ESP, 0,
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PHYS(5, 0), NO_DFNS, NO_CARY, CREATE_AMMO, A_CHAOTIC, PM_RANGER, NON_PM,
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4000L, NO_COLOR),
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/* MKoT has an additional carry property if the Key is not cursed (for
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rogues) or blessed (for non-rogues): #untrap of doors and chests
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will always find any traps and disarming those will always succeed */
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A("The Master Key of Thievery", SKELETON_KEY,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK),
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(SPFX_WARN | SPFX_TCTRL | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
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UNTRAP, A_CHAOTIC, PM_ROGUE, NON_PM, 3500L, NO_COLOR),
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A("The Tsurugi of Muramasa", TSURUGI,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_BEHEAD | SPFX_LUCK
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| SPFX_PROTECT),
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0, 0, PHYS(0, 8), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_SAMURAI, NON_PM,
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4500L, NO_COLOR),
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A("The Platinum Yendorian Express Card", CREDIT_CARD,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DEFN),
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(SPFX_ESP | SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM),
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CHARGE_OBJ, A_NEUTRAL, PM_TOURIST, NON_PM, 7000L, NO_COLOR),
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A("The Orb of Fate", CRYSTAL_BALL,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_LUCK),
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(SPFX_WARN | SPFX_HSPDAM | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
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LEV_TELE, A_NEUTRAL, PM_VALKYRIE, NON_PM, 3500L, NO_COLOR),
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A("The Eye of the Aethiopica", AMULET_OF_ESP,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_EREGEN | SPFX_HSPDAM), 0,
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NO_ATTK, DFNS(AD_MAGM), NO_CARY, CREATE_PORTAL, A_NEUTRAL, PM_WIZARD,
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NON_PM, 4000L, NO_COLOR),
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/*
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* terminator; otyp must be zero
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*/
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A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 0L,
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0) /* 0 is CLR_BLACK rather than NO_COLOR but it doesn't matter here */
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}; /* artilist[] (or artifact_names[]) */
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#undef A
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#if !defined(MAKEDEFS_C) && !defined(MDLIB_C)
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#undef NO_ATTK
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#undef NO_DFNS
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#undef DFNS
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#undef PHYS
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#undef DRLI
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#undef COLD
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#undef FIRE
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#undef ELEC
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#undef STUN
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#endif
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/*artilist.h*/
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