Files
nethack/sys/msdos/Makefile2.cross
nhmall 1e0c03b3f6 incremental improvements to cross-compiling support in NetHack 3.7
Some support of new code #defines to faciliate cross-compiling:

    OPTIONS_AT_RUNTIME    If this is defined, code to support obtaining
                          the compile time options and features is
                          included. If you define this, you'll also have
                          to compile sys/mdlib.c and link the resulting
                          object file into your game binary/executable.

    CROSSCOMPILE          Flags that this is a cross-compiled NetHack build,
                          where there are two stages:
                          1. makedefs and some other utilities are compiled
                          on the host platform and executed there to generate
                          some output files and header files needed by the
                          game.
                          2. the NetHack game files are compiled by a
                          cross-compiler to generate binary/executables for
                          a different platform than the one the build is
                          being run on. The executables produced for the
                          target platform may not be able to execute on the
                          build platform, except perhaps via a software
                          emulator.

                          The 2-stage process (1. host, 2.target) can be done
                          on the same platform to test the cross-compile
                          process. In that case, the host and target platforms
                          would be the same.

    CROSSCOMPILE_HOST     Separates/identifies code paths that should only be
                          be included in the compile on the host side, for
                          utilities that will be run on the host as part of
                          stage 1 to produce output files needed to build the
                          game. Examples are the code for makedefs, tile
                          conversion utilities, uudecode, dlb, etc.

    CROSSCOMPILE_TARGET   Separates/identifies code paths that should be
                          included on the build for the target platform
                          during stage 2, the cross-compiler stage. That
                          includes most of the pieces of the game itself
                          but the code is only flagged as such if it must
                          not execute on the host.

If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.

More information about the changes:

    makedefs

    - splinter off some of makedefs functionality into a separate file
      called src/mdlib.c.
        - src/mdlib.c, while included during the compile of makedefs.c
          for producing the makedefs utility, can also be compiled
          as a stand-alone object file for inclusion in the link step
          of your NetHack game build. The src/mdlib.c code can then
          deliver the same functionality that it provided to makedefs
          right to your NetHack game code at run-time.
          For example, do_runtime_info() will provide the caller with
          the features and options that were built into the game.
          Previously, that information was produced at build time on the
          host and stored in a dat file. Under a cross-compile situation,
          those values are highly suspect and might not even reflect the
          correct options and setting for the cross-compiled target
          platform's binary/executable. The compile of those values and
          the functionality to obtain them needs to move to the target
          cross-compiler stage of the build (stage 2).
        - date information on the target-side binary is produced from
          the cross-compiler preprocessor pre-defined macros __DATE__
          and __TIME__, as they reflect the actual compile time of the
          cross-compiled target and not host-side execution of a utility
          to produce them. The cross-compiler itself, through those
          pre-defined preprocessor macros, provides them to the target
          platform binary/executable. They reflect the actual build
          time of the target binary/executable (not values produced
          at the time the makefiles utility was built and the
          appropriate option selected to store them in a text file.)
        - most Makefiles should not require adding the new file
          src/mdlib.c because util/makedefs.c has a preprocessor
          include "../src/mdlib.c" to draw in its contents. As previously
          stated though, the Makefile dependency may be required:
		makedefs.o: ../util/makedefs.c ../src/mdlib.c
                                               ^^^^^^^^^^^^^^^
2019-11-22 22:35:48 -05:00

1143 lines
40 KiB
Plaintext

# NetHack 3.7 Makefile2.cross
# Cross-compile msdos version of NetHack using a
# linux-hosted djgpp cross-compiler.
#
# Makefile1.cross is for the host-side obj files and utilities that
# will run on the host platform only.
#
# Makefile2.cross (this file) is the the target platform obj files
# and utilities.
#
# Makefile2 utilizes the djgpp cross-compiler from Andrew Wu:
# https://github.com/andrewwutw/build-djgpp
#
# In NetHack 3.7, the cross-compile for msdos can be used to
# build the entire game to a complete ms-dos package and
# result (in theory).
#
# Game Installation Variables
# NOTE: Make sure GAMEDIR exists before make is started.
GAME = NETHACK
# The GNU Make has a problem if you include a drive spec below (unfortunately).
GAMEDIR =../msdos-binary
# Optional PDCurses support
# Uncomment these and set them appropriately if you want to
# include curses port support alongside TTY support in your
# NetHack.exe binary.
#
# You'll have to set PDCURSES_H to the correct location of the
# PDCurses header (.h) files and PDCURSES_C to the location
# of your PDCurses C files which must already be resident on
# your machine.
#
ADD_CURSES=Y
PDCURSES_TOP=../../pdcurses
# Set top of djgpp if not specified through ENV variables prior to make:
#DJGPP_TOP = $(HOME)/djgpp
#---------------------------------------------------------------
# Location of LUA
#
# Original source needs to be obtained from:
# http://www.lua.org/ftp/lua-5.3.5.tar.gz
#
# This build assumes that the LUA sources are located
# at the specified location. If they are actually elsewhere
# you'll need to specify the correct spot below in order to
# successfully build NetHack-3.7.
#
ADD_LUA=Y
LUATOP=../lib/lua-5.3.5
#
#
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
#==============================================================================
#
# Directories, gcc likes unix style directory specs
#
TARGET = msdos
OBJ = $(TARGET)_o
HOBJ = host_o
DAT = ../dat
DOC = ../doc
INCL = ../include
MSYS = ../sys/msdos
SRC = ../src
SSHR = ../sys/share
UTIL = ../util
WIN = ../win/tty
WCURSES = ../win/curses
WSHR = ../win/share
#
# Executables.
ifndef DJGPP_TOP
ifdef TRAVIS_BUILD_DIR
DJGPP_TOP = TRAVIS_BUILD_DIR/djgpp
else
DJGPP_TOP = $(HOME)/djgpp
endif
endif
TARGET_CC = $(DJGPP_TOP)/i586-pc-msdosdjgpp/bin/gcc
TARGET_LINK = $(DJGPP_TOP)/i586-pc-msdosdjgpp/bin/gcc
TARGET_STUBEDIT = $(DJGPP_TOP)/i586-pc-msdosdjgpp/bin/stubedit
TARGET_AR = $(DJGPP_TOP)/i586-pc-msdosdjgpp/bin/ar
MAKEBIN = make
#
# Special libraries and how to link them in.
LIBS = -lpc
# If TERMLIB is defined in pcconf.h, comment out the upper line and
# uncomment the lower. Note that you must build the termc library
# and place it in djgpp's lib directory. See termcap.zip for details
TERMLIB =
#TERMLIB = -ltermc
LIBRARIES = $(LIBS) $(TERMLIB)
#
# Yacc/Lex ... if you got 'em.
#
# If you have yacc/lex or a work-alike set YACC_LEX to Y
#
YACC_LEX = N
ifeq "$(YACC_LEX)" "Y"
DO_YACC = YACC_ACT
DO_LEX = LEX_ACT
endif
# If YACC_LEX is Y above, set the following to values appropriate for
# your tools.
#
YACC = bison -y
LEX = lex
#
# If your flex and bison port mess with the output names directly
# you must set the file names to the appropriate output file names
# here
#YTABC = y_tab.c
#YTABH = y_tab.h
#LEXYYC = lexyy.c
#
# If your flex and bison are able to produce files named
# y.tab.c, y.tab.h or lex.yy.c you might have to set these
# to the short file name equivalent (DIR /X to reveal them):
YTABC = ytab~1.c
YTABH = ytab~1.h
LEXYYC = lexyy~1.c
#
# Uncomment the line below if you want to store all the level files,
# help files, etc. in a single library file.
USE_DLB = Y
# djgpp includes ls.exe and touch.exe in fil41b.zip from the v2gnu
# folder so be sure to include that when downloading djgpp. Doing
# so will make changing this unnecessary.
LS = ls -1 # ls.exe from djgpp distribution
#LS = dir /l/b # DOS command
# To build a binary without any graphics
# suitable for blind players,
# set SUPPRESS_GRAPHICS to Y
# (Note: binary will require ANSI.SYS driver or equivalent loaded)
# SUPPRESS_GRAPHICS = Y
SUPPRESS_GRAPHICS =
# ZLIB Support
# To support zlib compression in bones and save files, you must
# define ZLIB_COMP in include/config.h.
# You must also have a zlib library to link NetHack with, and
# for the djgpp build, you need one compatible with djgpp.
# At the time that this was written (post-NetHack 3.4.3) the
# following URL was a valid place to get a pre-built djgpp library
# to add to your djgpp tools directory tree.
# http://www.delorie.com/pub/djgpp/current/v2tk/zlib114b.zip
#
# If you defined ZLIB_COMP in include/config.h to build in support
# for ZLIB compression, you need to uncomment the line below.
#ZLIB= -lz
#===============================================
#======= End of Modification Section ===========
#===============================================
################################################
# #
# Nothing below here should have to be changed.#
# #
################################################
GAMEFILE = $(GAMEDIR)/$(GAME).EXE
# Changing this conditional block is not recommended
ifeq "$(USE_DLB)" "Y"
DLBFLG = -DDLB
else
DLBFLG =
endif
TERMLIB =
# Build NetHack suitable for blind players
#==========================================
#================ MACROS ==================
#==========================================
# This section creates shorthand macros for many objects
# referenced later on in the Makefile.
#
# Have windows path styles available for use in commands
#
W_OBJ =$(subst /,\, $(OBJ))
W_INCL =$(subst /,\, $(INCL))
W_DAT =$(subst /,\, $(DAT))
W_DOC =$(subst /,\, $(DOC))
W_UTIL =$(subst /,\, $(UTIL))
W_SRC =$(subst /,\, $(SRC))
W_SSYS =$(subst /,\, $(SSYS))
W_MSWSYS =$(subst /,\, $(MSWSYS))
W_TTY =$(subst /,\, $(TTY))
W_MSWIN =$(subst /,\, $(MSWIN))
ifeq "$(ADD_CURSES)" "Y"
W_WCURSES =$(subst /,\, $(WCURSES))
endif
W_WSHR =$(subst /,\, $(WSHR))
W_GAMEDIR =$(subst /,\, $(GAMEDIR))
#
# Shorten up the location for some files
#
O = $(OBJ)/
HOST_O = $(HOBJ)/
U = $(UTIL)/
#==========================================
# Tile related object files.
#==========================================
#ifeq ($(SUPPRESS_GRAPHICS),Y)
#TILOBJ =
#TILOBJ2 =
#TEXTIO =
#TEXTIO2 =
#TILE_BMP =
#TILEUTIL =
#TILEFILES =
#TILEFILES2 =
#GIFREADERS =
#GIFREAD2 =
#PPMWRITERS =
#PPMWRIT2 =
#
#else
#
#TILOBJ = $(O)tile.o $(VIDEO_OBJ)
#
#TILOBJ2 = $(O)tileset.o $(O)bmptiles.o $(O)giftiles.o
#
#TEXTIO = $(HOST_O)tiletext.o $(HOST_O)tiletxt.o $(HOST_O)drawing.o $(HOST_O)decl.o $(HOST_O)monst.o \
# $(HOST_O)objects.o $(HOST_O)stubvid.o
#
#TEXTIO2 = $(HOST_O)tiletex2.o $(HOST_O)tiletxt2.o $(HOST_O)drawing.o $(HOST_O)decl.o $(HOST_O)monst.o \
# $(HOST_O)objects.o $(HOST_O)stubvid.o
#TILEUTIL = $(TILOBJ) $(U)tile2bin $(U)til2bin2 $(TILE_BMP) $(PLANAR_TIB) $(OVERVIEW_TIB)
#
#TILEFILES = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt
#
#TILEFILES2 = $(WSHR)/monthin.txt $(WSHR)/objthin.txt $(WSHR)/oththin.txt
#
#GIFREADERS = $(HOST_O)gifread.o $(HOST_O)alloc.o $(HOST_O)panic.o
#
#GIFREAD2 = $(HOST_O)gifread2.o $(HOST_O)alloc.o $(HOST_O)panic.o
#
#PPMWRITERS = $(HOST_O)ppmwrite.o $(HOST_O)alloc.o $(HOST_O)panic.o
#
#PPMWRIT2 = $(HOST_O)ppmwrit2.o $(HOST_O)alloc.o $(HOST_O)panic.o
#endif
PLANAR_TIB = $(DAT)/NETHACK1.tib
OVERVIEW_TIB = $(DAT)/NETHACKO.tib
TILE_BMP = $(DAT)/NHTILES.BMP
##REGEX = $(O)pmatchregex.o
##REGEX = $(O)cppregex.o
REGEX = $(O)posixreg.o
DLBOBJ = $(O)dlb.o
VIDEO_OBJ = $(O)vidvga.o $(O)vidvesa.o $(O)tile.o $(O)tileset.o $(O)bmptiles.o $(O)giftiles.o
RECOVOBJS = $(O)recover.o
# Object files for the game itself.
VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o $(O)attrib.o
VOBJ02 = $(O)ball.o $(O)bones.o $(O)botl.o $(O)cmd.o $(O)dbridge.o
VOBJ03 = $(O)decl.o $(O)detect.o $(O)display.o $(O)do.o $(O)do_name.o
VOBJ04 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o $(O)dothrow.o
VOBJ05 = $(O)drawing.o $(O)dungeon.o $(O)eat.o $(O)end.o $(O)engrave.o
VOBJ06 = $(O)exper.o $(O)explode.o $(O)extralev.o $(O)files.o $(O)fountain.o
VOBJ07 = $(O)getline.o $(O)hack.o $(O)hacklib.o $(O)invent.o $(O)lock.o
VOBJ08 = $(O)mail.o $(O)main.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o $(O)mhitm.o
VOBJ09 = $(O)mhitu.o $(O)minion.o $(O)mkmap.o $(O)mklev.o $(O)mkmaze.o
VOBJ10 = $(O)mkobj.o $(O)mkroom.o $(O)mon.o $(O)mondata.o $(O)monmove.o
VOBJ11 = $(O)monst.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
VOBJ12 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o $(O)options.o
VOBJ13 = $(O)pickup.o $(O)pline.o $(O)polyself.o $(O)potion.o $(O)quest.o
VOBJ14 = $(O)questpgr.o $(O)pager.o $(O)pray.o $(O)priest.o $(O)read.o
VOBJ15 = $(O)rect.o $(O)restore.o $(O)rip.o $(O)rnd.o $(O)role.o
VOBJ16 = $(O)rumors.o $(O)save.o $(O)shk.o $(O)shknam.o $(O)sit.o
VOBJ17 = $(O)sounds.o $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
VOBJ18 = $(O)termcap.o $(O)timeout.o $(O)topl.o $(O)topten.o $(O)track.o
VOBJ19 = $(O)trap.o $(O)u_init.o $(O)uhitm.o $(O)vault.o $(O)vision.o
VOBJ20 = $(O)vis_tab.o $(O)weapon.o $(O)were.o $(O)wield.o $(O)windows.o
VOBJ21 = $(O)wintty.o $(O)wizard.o $(O)worm.o $(O)worn.o $(O)write.o
VOBJ22 = $(O)zap.o $(O)light.o $(O)dlb.o $(O)dig.o $(O)teleport.o
VOBJ23 = $(O)region.o $(O)sys.o $(REGEX) $(O)isaac64.o $(VIDEO_OBJ)
VOBJ24 = $(O)sfbase.o $(O)sfdata.o
VOBJ25 = $(O)sfstruct.o $(O)sfascii.o $(O)sflendian.o
SOBJ = $(O)msdos.o $(O)pcsys.o $(O)tty.o $(O)unix.o \
$(O)video.o $(O)vidtxt.o $(O)pckeys.o
VVOBJ = $(O)version.o
ifeq "$(ADD_LUA)" "Y"
LUAOBJ = $(O)nhlua.o $(O)nhlsel.o
endif
ifeq "$(ADD_CURSES)" "Y"
CURSESOBJ= $(O)cursdial.o $(O)cursinit.o $(O)cursinvt.o $(O)cursmain.o \
$(O)cursmesg.o $(O)cursmisc.o $(O)cursstat.o $(O)curswins.o
else
CURSESOBJ=
endif
VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
$(LUAOBJ) $(CURSESOBJ)
ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(TILOBJ2) $(VVOBJ)
ifeq "$(ADD_LUA)" "Y"
#===============-=================================================
# LUA library
# Source from http://www.lua.org/ftp/lua-5.3.5.tar.gz
#=================================================================
LUASRC = $(LUATOP)/src
LUALIB = $(O)lua535s.a
#LUADLL = $(O)lua535.a
LUAINCL = -I$(LUASRC)
#LUAFLAGS = unix added -lm here?
LUATARGETS = lua.exe luac.exe $(LUALIB)
#LUATARGETS = $(LUADLL) $(LUALIB)
LUASRCFILES = lapi.c lauxlib.c lbaselib.c lbitlib.c lcode.c \
lcorolib.c lctype.c ldblib.c ldebug.c ldo.c \
ldump.c lfunc.c lgc.c linit.c liolib.c llex.c \
lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c \
loslib.c lparser.c lstate.c lstring.c lstrlib.c \
ltable.c ltablib.c ltm.c lundump.c lutf8lib.c \
lvm.c lzio.c
LUAOBJFILES1 = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o $(O)lbitlib.o \
$(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o
LUAOBJFILES2 = $(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \
$(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o
LUAOBJFILES3 = $(O)lmathlib.o $(O)lmem.o $(O)loadlib.o $(O)lobject.o \
$(O)lopcodes.o $(O)loslib.o $(O)lparser.o $(O)lstate.o
LUAOBJFILES3 = $(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
$(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o
#LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o $(O)lbitlib.o \
# $(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o \
# $(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \
# $(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o \
# $(O)lmathlib.o $(O)lmem.o $(O)loadlib.o $(O)lobject.o \
# $(O)lopcodes.o $(O)loslib.o $(O)lparser.o $(O)lstate.o \
# $(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
# $(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o
LUALIBOBJS = $(LUAOBJFILES1) $(LUAOBJFILES2) $(LUAOBJFILES3) $(LUAOBJFILES4)
endif
ifeq "$(ADD_CURSES)" "Y"
#==========================================
# PDCurses build macros
#==========================================
PDCURSES_CURSES_H = $(PDCURSES_TOP)/curses.h
PDCURSES_CURSPRIV_H = $(PDCURSES_TOP)/curspriv.h
PDCURSES_HEADERS = $(PDCURSES_CURSES_H) $(PDCURSES_CURSPRIV_H)
PDCSRC = $(PDCURSES_TOP)/pdcurses
PDCDOS = $(PDCURSES_TOP)/dos
PDCLIBOBJS1 = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o \
$(O)bkgd.o $(O)border.o $(O)clear.o $(O)color.o $(O)delch.o $(O)deleteln.o \
$(O)getch.o
PDCLIBOBJS2 = $(O)getstr.o $(O)getyx.o $(O)inch.o $(O)inchstr.o $(O)initscr.o \
$(O)inopts.o $(O)insch.o $(O)insstr.o $(O)instr.o $(O)kernel.o \
$(O)keyname.o $(O)mouse.o
PDCLIBOBJS3 = $(O)move.o $(O)outopts.o $(O)overlay.o $(O)pad.o $(O)panel.o \
$(O)printw.o $(O)refresh.o $(O)scanw.o $(O)scr_dump.o $(O)scroll.o \
$(O)slk.o $(O)termattr.o
PDCLIBOBJS4 = $(O)touch.o $(O)util.o $(O)window.o $(O)debug.o
PDCLIBOBJS = $(PDCLIBOBJS1) $(PDCLIBOBJS2) $(PDCLIBOBJS3) $(PDCLIBOBJS4)
PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o \
$(O)pdcscrn.o $(O)pdcsetsc.o $(O)pdcutil.o
#PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \
# $(O)pdcsetsc.o $(O)pdcutil.o
PDCLIB = $(O)pdcurses.a
#PDCINCL = -I$(PDCURSES_TOP) -I$(PDCSRC) -I$(PDCDOS)
PDCINCL = -I$(PDCURSES_TOP) -I$(PDCDOS)
else
PDCLIB =
endif
#==========================================
# Header file macros
#==========================================
PATCHLEV_H = $(INCL)/patchlev.h
DGN_FILE_H = $(INCL)/align.h $(INCL)/dgn_file.h
DUNGEON_H = $(INCL)/align.h $(INCL)/dungeon.h
MONDATA_H = $(INCL)/align.h $(INCL)/mondata.h
MONST_H = $(INCL)/align.h $(INCL)/monst.h $(INCL)/mextra.h
PERMONST_H = $(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/align.h \
$(INCL)/permonst.h
REGION_H = $(INCL)/region.h
RM_H = $(INCL)/align.h $(INCL)/rm.h
SKILLS_H = $(INCL)/skills.h
SP_LEV_H = $(INCL)/align.h $(INCL)/sp_lev.h
YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)/prop.h \
$(INCL)/pm.h $(INCL)/youprop.h
YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)/align.h \
$(INCL)/attrib.h $(INCL)/you.h
DISPLAY_H = $(MONDATA_H) $(INCL)/vision.h $(INCL)/display.h
PCCONF_H = $(INCL)/micro.h $(INCL)/system.h $(INCL)/pcconf.h \
$(MSYS)/pcvideo.h
CONFIG_H = $(GLOBAL_H) $(INCL)/tradstdc.h $(INCL)/config1.h \
$(INCL)/config.h
DECL_H = $(YOU_H) $(INCL)/spell.h $(INCL)/color.h \
$(INCL)/obj.h $(INCL)/onames.h $(INCL)/pm.h \
$(INCL)/decl.h
GLOBAL_H = $(PCCONF_H) $(INCL)/coord.h $(INCL)/global.h
HACK_H = $(CONFIG_H) $(INCL)/context.h $(DUNGEON_H) \
$(DECL_H) $(DISPLAY_H) $(INCL)/monsym.h \
$(INCL)/mkroom.h $(INCL)/objclass.h $(INCL)/trap.h \
$(INCL)/flag.h $(RM_H) $(INCL)/vision.h \
$(INCL)/wintype.h $(INCL)/engrave.h $(INCL)/rect.h \
$(INCL)/trampoli.h $(INCL)/hack.h $(REGION_H) \
$(INCL)/sys.h
DLB_H = $(INCL)/dlb.h
ifeq ($(SUPPRESS_GRAPHICS),Y)
TILE_H =
else
TILE_H = $(WSHR)/tile.h $(INCL)/tileset.h
endif
ifeq ($(USE_DLB),Y)
DLB = dlb
DLBOBJS = $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o
else
DLB =
DLBOBJS =
endif
#==========================================
# More compiler setup macros
#==========================================
#
ifeq "$(ADD_CURSES)" "Y"
CURSESDEF=-D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE"
else
CURSESDEF=
CURSESLIB=
endif
INCLDIR=-I../include -I../sys/msdos $(LUAINCL)
# Debugging
#cflags = -pg -c $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DSUPPRESS_GRAPHICS -DCROSSCOMPILE -DCROSSCOMPILE_TARGET
#LFLAGS = -pg
#cflags = -c -O $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DSUPPRESS_GRAPHICS -DCROSSCOMPILE-DCROSSCOMPILE_TARGET
#LFLAGS =
# Debugging
#cflags = -g -c $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DUSE_TILES -DCROSSCOMPILE -DCROSSCOMPILE_TARGET
#LFLAGS = -g
# Normal
cflags = -c -O $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DUSE_TILES -DCROSSCOMPILE -DCROSSCOMPILE_TARGET
LFLAGS =
#==========================================
#================ RULES ==================
#==========================================
.SUFFIXES: .o .til .uu .c .y .l
#==========================================
# Rules for files in src
#==========================================
$(OBJ)/%.o : %.c
$(TARGET_CC) $(cflags) -o$@ $<
$(OBJ)/%.o : $(SRC)/%.c
$(TARGET_CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in sys/share
#==========================================
$(OBJ)/%.o : $(SSHR)/%.c
$(TARGET_CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in sys/msdos
#==========================================
$(OBJ)/%.o : $(MSYS)/%.c
$(TARGET_CC) $(cflags) -I../sys/msdos -o$@ $<
#==========================================
# Rules for files in util
#==========================================
$(OBJ)/%.o : $(UTIL)/%.c
$(TARGET_CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in win/share
#==========================================
$(OBJ)/%.o : $(WSHR)/%.c
$(TARGET_CC) $(cflags) -I../win/share -o$@ $<
#==========================================
# Rules for files in win/tty
#==========================================
$(OBJ)/%.o : $(TTY)/%.c
$(TARGET_CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in win/curses
#==========================================
$(OBJ)/%.o : $(WCURSES)/%.c
$(TARGET_CC) -DPDC_NCMOUSE $(PDCINCL) $(cflags) -o$@ $<
#==========================================
# Rules for files in PDCurses
#==========================================
$(OBJ)/%.o : $(PDCURSES_TOP)/%.c
$(TARGET_CC) $(PDCINCL) $(cflags) -o$@ $<
$(OBJ)/%.o : $(PDCSRC)/%.c
$(TARGET_CC) $(PDCINCL) $(cflags) -o$@ $<
$(OBJ)/%.o : $(PDCDOS)/%.c
$(TARGET_CC) $(PDCINCL) $(cflags) -o$@ $<
ifeq "$(ADD_LUA)" "Y"
#==========================================
# Rules for LUA files
#==========================================
$(OBJ)/%.o : $(LUASRC)/%.c
$(TARGET_CC) $(cflags) -o$@ $<
endif
#==========================================
# Primary Targets.
#==========================================
# The default target.
all : install
install: $(GAMEFILE) $(O)install.tag
@echo Done.
default: $(GAMEFILE)
util: $(O)utility.tag
$(O)utility.tag: $(INCL)/date.h $(INCL)/trap.h $(INCL)/onames.h \
$(INCL)/pm.h vis_tab.c $(TILEUTIL)
echo utilities made > $@
tileutil: $(U)gif2txt $(U)txt2ppm
@echo Optional tile development utilities are up to date.
recover.exe: $(U)recover
# @$(subst /,\,if exist $(U)recover copy $(U)recover $(GAMEDIR))
# @$(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR))
$(O)install.tag: $(DAT)/nhdat $(GAMEFILE)
ifeq ($(USE_DLB),Y)
cp $(DAT)/nhdat $(GAMEDIR)/NHDAT
cp $(DAT)/license $(GAMEDIR)/LICENSE
else
cp $(DAT)/*. $(GAMEDIR)
cp $(DAT)/*.dat $(GAMEDIR)
cp $(MSYS)/msdoshlp.txt $(GAMEDIR))
ifeq "$(ADD_LUA)" "Y"
cp $(DAT)/*.lua $(GAMEDIR)
endif
endif
ifdef TERMLIB
cp $(SSHR)/termcap $(GAMEDIR)/TERMCAP)
endif
# if [ -f $(TILE_BMP) ]; then rm $(TILE_BMP); fi;
if [ -f $(TILE_BMP) ]; then cp $(TILE_BMP) $(GAMEDIR)/NHTILES.BMP; fi;
if [ -f $(DAT)/symbols ]; then cp $(DAT)/symbols $(GAMEDIR)/SYMBOLS; fi;
if [ -f $(SSHR)/NetHack.cnf ]; then cp $(SSHR)/NetHack.cnf $(GAMEDIR)/NETHACK.CNF; fi;
-touch $(GAMEDIR)/RECORD
if [ -f ../sys/winnt/sysconf ]; then cp ../sys/winnt/sysconf $(GAMEDIR)/SYSCONF; fi;
if [ -f $(DOC)/nethack.txt ]; then cp $(DOC)/nethack.txt $(GAMEDIR)/NETHACK.TXT; fi;
# if [ -f $(PLANAR_TIB) ]; then cp $(PLANAR_TIB) $(GAMEDIR)/$(PLANAR_TIB^^); fi;
# if [ -f $(OVERVIEW_TIB ]; then cp $(OVERVIEW_TIB) $(GAMEDIR)/$(OVERVIEW_TIB^^); fi;
@echo install done > $@
#==========================================
# The main target.
#==========================================
$(GAMEFILE): $(O)obj.tag $(PDCLIB) $(LUALIB) \
$(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
if [ -f temp.a ]; then rm temp.a; fi;
@$(TARGET_AR) r temp.a $(VOBJ01)
@$(TARGET_AR) r temp.a $(VOBJ02)
@$(TARGET_AR) r temp.a $(VOBJ03)
@$(TARGET_AR) r temp.a $(VOBJ04)
@$(TARGET_AR) r temp.a $(VOBJ05)
@$(TARGET_AR) r temp.a $(VOBJ06)
@$(TARGET_AR) r temp.a $(VOBJ07)
@$(TARGET_AR) r temp.a $(VOBJ08)
@$(TARGET_AR) r temp.a $(VOBJ09)
@$(TARGET_AR) r temp.a $(VOBJ10)
@$(TARGET_AR) r temp.a $(VOBJ11)
@$(TARGET_AR) r temp.a $(VOBJ12)
@$(TARGET_AR) r temp.a $(VOBJ13)
@$(TARGET_AR) r temp.a $(VOBJ14)
@$(TARGET_AR) r temp.a $(VOBJ15)
@$(TARGET_AR) r temp.a $(VOBJ16)
@$(TARGET_AR) r temp.a $(VOBJ17)
@$(TARGET_AR) r temp.a $(VOBJ18)
@$(TARGET_AR) r temp.a $(VOBJ19)
@$(TARGET_AR) r temp.a $(VOBJ20)
@$(TARGET_AR) r temp.a $(VOBJ21)
@$(TARGET_AR) r temp.a $(VOBJ22)
@$(TARGET_AR) r temp.a $(VOBJ23)
@$(TARGET_AR) r temp.a $(VOBJ24)
@$(TARGET_AR) r temp.a $(VOBJ25)
@$(TARGET_AR) r temp.a $(VIDEO_OBJ)
@$(TARGET_AR) r temp.a $(SOBJ)
@$(TARGET_AR) r temp.a $(TILOBJ)
@$(TARGET_AR) r temp.a $(TILOBJ2)
ifeq "$(ADD_LUA)" "Y"
@$(TARGET_AR) r temp.a $(LUAOBJ)
endif
@$(TARGET_AR) r temp.a $(VVOBJ)
ifeq "$(ADD_CURSES)" "Y"
@$(TARGET_AR) r temp.a $(CURSESOBJ)
endif
$(TARGET_LINK) $(LFLAGS) -o$(GAME).exe temp.a $(PDCLIB) $(LUALIB) $(LIBRARIES) $(ZLIB)
$(TARGET_STUBEDIT) $(GAME).exe minstack=2048K
cp $(GAME).exe $(GAMEFILE)
rm $(GAME).exe
$(O)$(GAME).lnk: $(ALLOBJ)
echo $(VOBJ01) > $@
echo $(VOBJ02) >> $@
echo $(VOBJ03) >> $@
echo $(VOBJ04) >> $@
echo $(VOBJ05) >> $@
echo $(VOBJ06) >> $@
echo $(VOBJ07) >> $@
echo $(VOBJ08) >> $@
echo $(VOBJ09) >> $@
echo $(VOBJ10) >> $@
echo $(VOBJ11) >> $@
echo $(VOBJ12) >> $@
echo $(VOBJ13) >> $@
echo $(VOBJ14) >> $@
echo $(VOBJ15) >> $@
echo $(VOBJ16) >> $@
echo $(VOBJ17) >> $@
echo $(VOBJ18) >> $@
echo $(VOBJ19) >> $@
echo $(VOBJ20) >> $@
echo $(VOBJ21) >> $@
echo $(VOBJ22) >> $@
echo $(VOBJ23) >> $@
echo $(VOBJ24) >> $@
echo $(VOBJ25) >> $@
echo $(SOBJ) >> $@
echo $(TILOBJ) >> $@
echo $(TILOBJ2) >> $@
ifeq "$(ADD_LUA)" "Y"
echo $(LUAOBJ) >> $@
endif
echo $(VVOBJ) >> $@
ifeq "$(ADD_CURSES)" "Y"
echo $(CURSESOBJ) >> $@
endif
#==========================================
#=========== SECONDARY TARGETS ============
#==========================================
#
#==========================================
# Recover Utility
#==========================================
$(U)recover.exe: $(RECOVOBJS)
$(TARGET_LINK) $(LFLAGS) -o$@ $(O)recover.o
$(O)recover.o: $(CONFIG_H) $(U)recover.c
$(TARGET_CC) $(cflags) -o$@ $(U)recover.c
#==========================================
# Header file moves required for tile support
#==========================================
ifeq ($(SUPPRESS_GRAPHICS),Y)
else
#
# Tile Mapping
#
#$(SRC)/tile.c: $(U)tilemap
# @$(U)tilemap
# @echo A new $@ has been created
endif
#==========================================
# PDCurses Library
#==========================================
$(O)pdcurses.a : $(PDCLIBOBJS) $(PDCOBJS)
ar rcS $@ $(PDCLIBOBJS1)
ar rcS $@ $(PDCLIBOBJS2)
ar rcS $@ $(PDCLIBOBJS3)
ar rcS $@ $(PDCLIBOBJS4)
ar rcs $@ $(PDCOBJS)
#==========================================
# Other Util Dependencies.
#==========================================
$(O)alloc.o: $(CONFIG_H) alloc.c
$(TARGET_CC) $(cflags) -o$@ alloc.c
$(O)drawing.o: $(CONFIG_H) drawing.c $(MSYS)/pcvideo.h
$(TARGET_CC) $(cflags) -I$(MSYS) -o$@ drawing.c
$(O)decl.o: $(CONFIG_H) decl.c
$(TARGET_CC) $(cflags) -o$@ decl.c
$(O)monst.o: $(CONFIG_H) $(PERMONST_H) $(INCL)/monsym.h \
$(INCL)/color.h monst.c
$(TARGET_CC) $(cflags) -o$@ monst.c
$(O)objects.o: $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
$(INCL)/prop.h $(INCL)/color.h objects.c
$(TARGET_CC) $(cflags) -o$@ objects.c
$(O)dat.tag: $(DAT)/nhdat
@echo dat done >$@
#=============================================================
# Lua
#=============================================================
lua.exe: $(O)lua.o $(LUALIB)
$(TARGET_LINK) $(LFLAGS) -o$@ $(O)lua.o $(LUALIB)
luac.exe: $(O)luac.o $(LUALIB)
$(TARGET_LINK) $(LFLAGSU) -o$@ $(O)luac.o $(LUALIB)
$(O)lua.o: $(LUASRC)/lua.c
$(O)luac.o: $(LUASRC)/luac.c
#==========================================
# Lua lib
#==========================================
$(LUALIB): $(LUALIBOBJS)
$(TARGET_AR) rcS $@ $(LUAOBJFILES1)
$(TARGET_AR) rcS $@ $(LUAOBJFILES2)
$(TARGET_AR) rcS $@ $(LUAOBJFILES3)
$(TARGET_AR) rcS $@ $(LUAOBJFILES4)
#$(LUADLL): $(LUALIBOBJS)
# $(TARGET_CC) -shared -Wl,--export-all-symbols \
# -Wl,--add-stdcall-alias -o $@ $<
#==========================================
# Housekeeping.
#==========================================
clean:
rm ./o/*.o
if [ -f $(O)install.tag ]; then rm $(O)install.tag; fi;
if [ -f $(O)obj.tag ]; then rm $(O)obj.tag; fi;
if [ -f $(O)$(GAME).lnk ]; then rm temp.a; fi;
if [ -f temp.a ]; then rm temp.a; fi;
spotless: clean
if [ -f $(U)recover.exe ]; then rm $(U)recover.exe; fi;
if [ -f $(INCL)/vis_tab.h ]; then rm $(INCL)/vis_tab.h; fi;
if [ -f $(INCL)/onames.h ]; then rm $(INCL)/onames.h; fi;
if [ -f $(INCL)/pm.h ]; then rm $(INCL)/pm.h; fi;
if [ -f $(INCL)/date.h ]; then rm $(INCL)/date.h; fi;
# if [ -f $(SRC)/monstr.c ]; then rm $(SRC)/monstr.c; fi;
if [ -f $(SRC)/vis_tab.c ]; then rm $(SRC)/vis_tab.c; fi;
if [ -f $(SRC)/tile.c ]; then rm $(SRC)/tile.c; fi;
if [ -f $(DAT)/options ]; then rm $(DAT)/options; fi;
if [ -f $(DAT)/data ]; then rm $(DAT)/data; fi;
if [ -f $(DAT)/rumors ]; then rm $(DAT)/rumors; fi;
if [ -f $(DAT)/oracles ]; then rm $(DAT)/oracles; fi;
if [ -f $(DAT)/quest.dat ]; then rm $(DAT)/quest.dat; fi;
if [ -f $(DAT)/bogusmon ]; then rm $(DAT)/bogusmon; fi;
if [ -f $(DAT)/engrave ]; then rm $(DAT)/engrave; fi;
if [ -f $(DAT)/epitaph ]; then rm $(DAT)/epitaph; fi;
if [ -f $(DAT)/dlb.lst ]; then rm $(DAT)/dlb.lst; fi;
if [ -f $(TILE_BMP) ]; then rm $(TILE_BMP); fi;
if [ -f $(PLANAR_TIB) ]; then rm $(PLANAR_TIB); fi;
if [ -f $(OVERVIEW_TIB) ]; then rm $(OVERVIEW_TIB); fi;
if [ -f $(WSHR)/monthin.txt ]; then rm $(WSHR)/monthin.txt; fi;
if [ -f $(WSHR)/objthin.txt ]; then rm $(WSHR)/objthin.txt; fi;
if [ -f $(WSHR)/oththin.txt ]; then rm $(WSHR)/oththin.txt; fi;
#==========================================
# Create directory for holding object files
#==========================================
$(O)obj.tag:
-mkdir -p $(OBJ)
@echo directory ready $(OBJ)
#==========================================
# Game Dependencies
#==========================================
# sys/share
$(O)main.o: $(HACK_H) $(DLB_H) $(SSHR)/pcmain.c
$(TARGET_CC) $(cflags) -o$@ $(SSHR)/pcmain.c
$(O)tty.o: $(HACK_H) $(INCL)/wintty.h $(SSHR)/pctty.c
$(TARGET_CC) $(cflags) -o$@ $(SSHR)/pctty.c
$(O)unix.o: $(HACK_H) $(SSHR)/pcunix.c
$(TARGET_CC) $(cflags) -o$@ $(SSHR)/pcunix.c
$(O)pcsys.o : $(HACK_H) $(SSHR)/pcsys.c
$(TARGET_CC) $(cflags) -o$@ $(SSHR)/pcsys.c
$(O)posixreg.o : $(HACK_H) $(SSHR)/posixreg.c
$(TARGET_CC) $(cflags) -o$@ $(SSHR)/posixreg.c
$(O)cppregex.o : $(HACK_H) $(SSHR)/cppregex.cpp
gpp $(cflags) -std=c++11 -o$@ $(SSHR)/cppregex.cpp
$(O)pmatchre.o : $(HACK_H) $(SSHR)/pmatchre.c
$(TARGET_CC) $(cflags) -o$@ $(SSHR)/pmatchre.c
# sys/msdos
$(O)msdos.o : $(HACK_H) $(MSYS)/msdos.c
$(O)pckeys.o : $(HACK_H) $(MSYS)/pckeys.c
$(O)pctiles.o : $(HACK_H) $(MSYS)/pctiles.c $(MSYS)/portio.h
$(TARGET_CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/pctiles.c
$(O)sound.o : $(HACK_H) $(MSYS)/sound.c $(MSYS)/portio.h
$(O)video.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(MSYS)/video.c
$(O)vidvga.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidvga.c
$(TARGET_CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/vidvga.c
$(O)vidvesa.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidvesa.c
$(TARGET_CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/vidvesa.c
$(O)vidtxt.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidtxt.c
$(O)stubvid.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/video.c
$(TARGET_CC) $(cflags) -I$(MSYS) -DSTUBVIDEO -o$@ $(MSYS)/video.c
#
# The rest are stolen from sys/unix/Makefile.src,
# with the following changes:
# o -c (which is included in cflags) substituted with -o$@ ,
# o an explicit build instruction for dlb.o because it requires
# a .h file in ../sys/msdos.
# o the PATCHLEV_H macro is substitued for $(INCL)/patchlevel.h
# to work around a long filename issue.
# o $(CFLAGS) changed to $(cflags)
# Other than that, these dependencies are untouched.
# That means that there is some irrelevant stuff
# in here, but maintenance should be easier.
#
#
# src dependencies
#$(O)tos.o: ../sys/atari/tos.c $(HACK_H) $(INCL)/tcap.h
$(TARGET_CC) $(cflags) -o$@ ../sys/atari/tos.c
$(O)pcmain.o: ../sys/share/pcmain.c $(HACK_H) $(INCL)/dlb.h \
#$(INCL)/win32api.h
$(TARGET_CC) $(cflags) -o$@ ../sys/share/pcmain.c
$(O)pctty.o: ../sys/share/pctty.c $(HACK_H)
$(TARGET_CC) $(cflags) -o$@ ../sys/share/pctty.c
$(O)pcunix.o: ../sys/share/pcunix.c $(HACK_H)
$(TARGET_CC) $(cflags) -o$@ ../sys/share/pcunix.c
$(O)random.o: ../sys/share/random.c $(HACK_H)
$(TARGET_CC) $(cflags) -o$@ ../sys/share/random.c
$(O)ioctl.o: ../sys/share/ioctl.c $(HACK_H) $(INCL)/tcap.h
$(TARGET_CC) $(cflags) -o$@ ../sys/share/ioctl.c
$(O)unixtty.o: ../sys/share/unixtty.c $(HACK_H)
$(TARGET_CC) $(cflags) -o$@ ../sys/share/unixtty.c
$(O)unixmain.o: ../sys/unix/unixmain.c $(HACK_H) $(INCL)/dlb.h
$(TARGET_CC) $(cflags) -o$@ ../sys/unix/unixmain.c
$(O)unixunix.o: ../sys/unix/unixunix.c $(HACK_H)
$(TARGET_CC) $(cflags) -o$@ ../sys/unix/unixunix.c
$(O)unixres.o: ../sys/unix/unixres.c $(CONFIG_H)
$(TARGET_CC) $(cflags) -o$@ ../sys/unix/unixres.c
$(O)bemain.o: ../sys/be/bemain.c $(HACK_H) $(INCL)/dlb.h
$(TARGET_CC) $(cflags) -o$@ ../sys/be/bemain.c
$(O)getline.o: ../win/tty/getline.c $(HACK_H) $(INCL)/func_tab.h
$(TARGET_CC) $(cflags) -o$@ ../win/tty/getline.c
$(O)termcap.o: ../win/tty/termcap.c $(HACK_H) $(INCL)/tcap.h
$(TARGET_CC) $(cflags) -o$@ ../win/tty/termcap.c
$(O)topl.o: ../win/tty/topl.c $(HACK_H) $(INCL)/tcap.h
$(TARGET_CC) $(cflags) -o$@ ../win/tty/topl.c
$(O)wintty.o: ../win/tty/wintty.c $(HACK_H) $(INCL)/dlb.h \
$(INCL)/date.h $(PATCHLEV_H) $(INCL)/tcap.h
$(TARGET_CC) $(cflags) -o$@ ../win/tty/wintty.c
$(O)Window.o: ../win/X11/Window.c $(INCL)/xwindowp.h $(INCL)/xwindow.h \
$(CONFIG_H)
$(TARGET_CC) $(cflags) -o$@ ../win/X11/Window.c
$(O)dialogs.o: ../win/X11/dialogs.c $(CONFIG_H)
$(TARGET_CC) $(cflags) -o$@ ../win/X11/dialogs.c
$(O)winX.o: ../win/X11/winX.c $(HACK_H) $(INCL)/winX.h $(INCL)/dlb.h \
$(PATCHLEV_H) ../win/X11/nh72icon \
../win/X11/nh56icon ../win/X11/nh32icon
$(TARGET_CC) $(cflags) -o$@ ../win/X11/winX.c
$(O)winmap.o: ../win/X11/winmap.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/dlb.h \
$(INCL)/winX.h $(INCL)/tile2x11.h
$(TARGET_CC) $(cflags) -o$@ ../win/X11/winmap.c
$(O)winmenu.o: ../win/X11/winmenu.c $(HACK_H) $(INCL)/winX.h
$(TARGET_CC) $(cflags) -o$@ ../win/X11/winmenu.c
$(O)winmesg.o: ../win/X11/winmesg.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/winX.h
$(TARGET_CC) $(cflags) -o$@ ../win/X11/winmesg.c
$(O)winmisc.o: ../win/X11/winmisc.c $(HACK_H) $(INCL)/func_tab.h \
$(INCL)/winX.h
$(TARGET_CC) $(cflags) -o$@ ../win/X11/winmisc.c
$(O)winstat.o: ../win/X11/winstat.c $(HACK_H) $(INCL)/winX.h
$(TARGET_CC) $(cflags) -o$@ ../win/X11/winstat.c
$(O)wintext.o: ../win/X11/wintext.c $(HACK_H) $(INCL)/winX.h $(INCL)/xwindow.h
$(TARGET_CC) $(cflags) -o$@ ../win/X11/wintext.c
$(O)winval.o: ../win/X11/winval.c $(HACK_H) $(INCL)/winX.h
$(TARGET_CC) $(cflags) -o$@ ../win/X11/winval.c
#$(O)tile.o: tile.c $(HACK_H)
#$(HOST_O)tile.o: tile.c $(HACK_H)
$(O)gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \
../win/gnome/gnmain.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnaskstr.c
$(O)gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \
../win/gnome/gnaskstr.h ../win/gnome/gnyesno.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnbind.c
$(O)gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h $(INCL)/tile2x11.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnglyph.c
$(O)gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \
../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \
$(INCL)/date.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmain.c
$(O)gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \
../win/gnome/gnsignal.h $(HACK_H)
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmap.c
$(O)gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \
../win/gnome/gnbind.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmenu.c
$(O)gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmesg.c
$(O)gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \
../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H)
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnopts.c
$(O)gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \
../win/gnome/gnmain.h $(HACK_H)
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnplayer.c
$(O)gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \
../win/gnome/gnmain.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnsignal.c
$(O)gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \
../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \
../win/gnome/gnomeprv.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnstatus.c
$(O)gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \
../win/gnome/gn_rip.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gntext.c
$(O)gnworn.o: ../win/gnome/gnworn.c ../win/gnome/gnworn.h ../win/gnome/gnglyph.h \
../win/gnome/gnsignal.h ../win/gnome/gnomeprv.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnworn.c
$(O)gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h
$(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnyesno.c
$(O)wingem.o: ../win/gem/wingem.c $(HACK_H) $(INCL)/func_tab.h $(INCL)/dlb.h \
$(PATCHLEV_H) $(INCL)/wingem.h
$(TARGET_CC) $(cflags) -o$@ ../win/gem/wingem.c
$(O)wingem1.o: ../win/gem/wingem1.c $(INCL)/gem_rsc.h $(INCL)/load_img.h \
$(INCL)/gr_rect.h $(INCL)/wintype.h $(INCL)/wingem.h
$(TARGET_CC) $(cflags) -o$@ ../win/gem/wingem1.c
$(O)load_img.o: ../win/gem/load_img.c $(INCL)/load_img.h
$(TARGET_CC) $(cflags) -o$@ ../win/gem/load_img.c
$(O)gr_rect.o: ../win/gem/gr_rect.c $(INCL)/gr_rect.h
$(TARGET_CC) $(cflags) -o$@ ../win/gem/gr_rect.c
$(O)qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) $(INCL)/func_tab.h \
$(INCL)/dlb.h $(PATCHLEV_H) $(INCL)/tile2x11.h \
$(INCL)/qt_win.h $(INCL)/qt_clust.h $(INCL)/qt_kde0.h \
$(INCL)/qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_win.cpp
$(O)qt_clust.o: ../win/Qt/qt_clust.cpp $(INCL)/qt_clust.h
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_clust.cpp
$(O)qttableview.o: ../win/Qt/qttableview.cpp $(INCL)/qttableview.h
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qttableview.cpp
#$(O)monstr.o: monstr.c $(CONFIG_H)
$(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)/vis_tab.h
$(O)allmain.o: allmain.c $(HACK_H)
$(O)alloc.o: alloc.c $(CONFIG_H)
$(O)apply.o: apply.c $(HACK_H)
$(O)artifact.o: artifact.c $(HACK_H) $(INCL)/artifact.h $(INCL)/artilist.h
$(O)attrib.o: attrib.c $(HACK_H)
$(O)ball.o: ball.c $(HACK_H)
$(O)bones.o: bones.c $(HACK_H) $(INCL)/lev.h
$(O)botl.o: botl.c $(HACK_H)
$(O)cmd.o: cmd.c $(HACK_H) $(INCL)/func_tab.h
$(O)dbridge.o: dbridge.c $(HACK_H)
$(O)decl.o: decl.c $(HACK_H)
$(O)detect.o: detect.c $(HACK_H) $(INCL)/artifact.h
$(O)dig.o: dig.c $(HACK_H)
$(O)display.o: display.c $(HACK_H)
$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)/dlb.h
$(TARGET_CC) $(cflags) -I../sys/msdos -o$@ dlb.c
$(O)do.o: do.c $(HACK_H) $(INCL)/lev.h
$(O)do_name.o: do_name.c $(HACK_H)
$(O)do_wear.o: do_wear.c $(HACK_H)
$(O)dog.o: dog.c $(HACK_H)
$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)/mfndpos.h
$(O)dokick.o: dokick.c $(HACK_H)
$(O)dothrow.o: dothrow.c $(HACK_H)
$(O)drawing.o: drawing.c $(HACK_H) $(INCL)/tcap.h
$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)/dgn_file.h $(INCL)/dlb.h
$(O)eat.o: eat.c $(HACK_H)
$(O)end.o: end.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
$(O)engrave.o: engrave.c $(HACK_H) $(INCL)/lev.h
$(O)exper.o: exper.c $(HACK_H)
$(O)explode.o: explode.c $(HACK_H)
$(O)extralev.o: extralev.c $(HACK_H)
$(O)files.o: files.c $(HACK_H) $(INCL)/dlb.h
$(O)fountain.o: fountain.c $(HACK_H)
$(O)hack.o: hack.c $(HACK_H)
$(O)hacklib.o: hacklib.c $(HACK_H)
$(O)invent.o: invent.c $(HACK_H)
$(O)light.o: light.c $(HACK_H) $(INCL)/lev.h
$(O)lock.o: lock.c $(HACK_H)
$(O)mail.o: mail.c $(HACK_H) $(INCL)/mail.h
$(O)makemon.o: makemon.c $(HACK_H)
$(O)mapglyph.o: mapglyph.c $(HACK_H)
$(O)mcastu.o: mcastu.c $(HACK_H)
$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)/artifact.h
$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)/artifact.h
$(O)minion.o: minion.c $(HACK_H)
$(O)mklev.o: mklev.c $(HACK_H)
$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)/sp_lev.h
$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)/sp_lev.h $(INCL)/lev.h
$(O)mkobj.o: mkobj.c $(HACK_H)
$(O)mkroom.o: mkroom.c $(HACK_H)
$(O)mon.o: mon.c $(HACK_H) $(INCL)/mfndpos.h
$(O)mondata.o: mondata.c $(HACK_H)
$(O)monmove.o: monmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/artifact.h
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)/permonst.h $(INCL)/align.h \
$(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/monsym.h \
$(INCL)/color.h
$(O)mplayer.o: mplayer.c $(HACK_H)
$(O)mthrowu.o: mthrowu.c $(HACK_H)
$(O)muse.o: muse.c $(HACK_H)
$(O)music.o: music.c $(HACK_H) #interp.c
$(O)o_init.o: o_init.c $(HACK_H) $(INCL)/lev.h
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
$(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h
$(O)objnam.o: objnam.c $(HACK_H)
$(O)options.o: options.c $(CONFIG_H) $(INCL)/objclass.h $(INCL)/flag.h \
$(HACK_H) $(INCL)/tcap.h
$(O)pager.o: pager.c $(HACK_H) $(INCL)/dlb.h
$(O)pickup.o: pickup.c $(HACK_H)
$(O)pline.o: pline.c $(HACK_H)
$(O)polyself.o: polyself.c $(HACK_H)
$(O)potion.o: potion.c $(HACK_H)
$(O)pray.o: pray.c $(HACK_H)
$(O)priest.o: priest.c $(HACK_H) $(INCL)/mfndpos.h
$(O)quest.o: quest.c $(HACK_H) $(INCL)/qtext.h
$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)/dlb.h $(INCL)/qtext.h
$(O)read.o: read.c $(HACK_H)
$(O)rect.o: rect.c $(HACK_H)
$(O)region.o: region.c $(HACK_H) $(INCL)/lev.h
$(O)restore.o: restore.c $(HACK_H) $(INCL)/lev.h $(INCL)/tcap.h
$(O)rip.o: rip.c $(HACK_H)
$(O)rnd.o: rnd.c $(HACK_H)
$(O)role.o: role.c $(HACK_H)
$(O)rumors.o: rumors.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
$(O)save.o: save.c $(HACK_H) $(INCL)/lev.h
$(O)shk.o: shk.c $(HACK_H)
$(O)shknam.o: shknam.c $(HACK_H)
$(O)sit.o: sit.c $(HACK_H) $(INCL)/artifact.h
$(O)sounds.o: sounds.c $(HACK_H)
$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)/dlb.h $(INCL)/sp_lev.h
$(O)spell.o: spell.c $(HACK_H)
$(O)steal.o: steal.c $(HACK_H)
$(O)steed.o: steed.c $(HACK_H)
$(O)sys.o: sys.c $(HACK_H)
$(O)teleport.o: teleport.c $(HACK_H)
$(O)timeout.o: timeout.c $(HACK_H) $(INCL)/lev.h
$(O)topten.o: topten.c $(HACK_H) $(INCL)/dlb.h $(PATCHLEV_H)
$(O)track.o: track.c $(HACK_H)
$(O)trap.o: trap.c $(HACK_H)
$(O)u_init.o: u_init.c $(HACK_H)
$(O)uhitm.o: uhitm.c $(HACK_H)
$(O)vault.o: vault.c $(HACK_H)
$(O)version.o: version.c $(HACK_H) $(INCL)/date.h $(PATCHLEV_H)
$(O)vision.o: vision.c $(HACK_H) $(INCL)/vis_tab.h
$(O)weapon.o: weapon.c $(HACK_H)
$(O)were.o: were.c $(HACK_H)
$(O)wield.o: wield.c $(HACK_H)
$(O)windows.o: windows.c $(HACK_H) $(INCL)/wingem.h $(INCL)/winGnome.h
$(O)wizard.o: wizard.c $(HACK_H) $(INCL)/qtext.h
$(O)worm.o: worm.c $(HACK_H) $(INCL)/lev.h
$(O)worn.o: worn.c $(HACK_H)
$(O)write.o: write.c $(HACK_H)
$(O)zap.o: zap.c $(HACK_H)
$(O)pmatchre.o: $(SSHR)/pmatchre.c $(HACK_H)
$(O)tileset.o: $(WSHR)/tileset.c $(HACK_H)
$(O)bmptiles.o: $(WSHR)/bmptiles.c $(INCL)/config.h $(INCL)/tileset.h $(INCL)/integer.h
$(O)giftiles.o: $(WSHR)/giftiles.c $(INCL)/config.h $(INCL)/tileset.h $(INCL)/integer.h
# end of file