Files
nethack/src/end.c
PatR 365464d9a4 dumplog revisions
I saw dumplog text in a newsgroup posting and the only way I could
recognize what version generated it was that "You entered the dungeon
N turns ago" included the missing-until-recently final period.  So,
put nethack's one-line version information as the very first dumplog
text and follow it with the dumped game's start and end date+time.
(That information is useful to know in its own right, but also should
prevent the build date+time shown with the version from confusing
anybody about when the dump was written.)

Along the way, I noticed that the 'counting' phase for artifact_score
was being repeated for '#if DUMPLOG' even though it doesn't generate
output.  That had a side-effect of adding points for artifacts twice
(applicable when final score was for an ascension or dungeon escape).
2017-05-19 15:19:39 -07:00

2116 lines
66 KiB
C

/* NetHack 3.6 end.c $NHDT-Date: 1495232357 2017/05/19 22:19:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.131 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#define NEED_VARARGS /* comment line for pre-compiled headers */
#include "hack.h"
#include "lev.h"
#ifndef NO_SIGNAL
#include <signal.h>
#endif
#include <ctype.h>
#include <limits.h>
#include "dlb.h"
/* add b to long a, convert wraparound to max value */
#define nowrap_add(a, b) (a = ((a + b) < 0 ? LONG_MAX : (a + b)))
/* these probably ought to be generated by makedefs, like LAST_GEM */
#define FIRST_GEM DILITHIUM_CRYSTAL
#define FIRST_AMULET AMULET_OF_ESP
#define LAST_AMULET AMULET_OF_YENDOR
struct valuable_data {
long count;
int typ;
};
static struct valuable_data
gems[LAST_GEM + 1 - FIRST_GEM + 1], /* 1 extra for glass */
amulets[LAST_AMULET + 1 - FIRST_AMULET];
static struct val_list {
struct valuable_data *list;
int size;
} valuables[] = { { gems, sizeof gems / sizeof *gems },
{ amulets, sizeof amulets / sizeof *amulets },
{ 0, 0 } };
#ifndef NO_SIGNAL
STATIC_PTR void FDECL(done_intr, (int));
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
static void FDECL(done_hangup, (int));
#endif
#endif
STATIC_DCL void FDECL(disclose, (int, BOOLEAN_P));
STATIC_DCL void FDECL(get_valuables, (struct obj *));
STATIC_DCL void FDECL(sort_valuables, (struct valuable_data *, int));
STATIC_DCL void FDECL(artifact_score, (struct obj *, BOOLEAN_P, winid));
STATIC_DCL void FDECL(really_done, (int)) NORETURN;
STATIC_DCL boolean FDECL(odds_and_ends, (struct obj *, int));
STATIC_DCL void FDECL(savelife, (int));
STATIC_PTR int FDECL(CFDECLSPEC vanqsort_cmp, (const genericptr,
const genericptr));
STATIC_DCL int NDECL(set_vanq_order);
STATIC_DCL void FDECL(list_vanquished, (CHAR_P, BOOLEAN_P));
STATIC_DCL void FDECL(list_genocided, (CHAR_P, BOOLEAN_P));
STATIC_DCL boolean FDECL(should_query_disclose_option, (int, char *));
#ifdef DUMPLOG
STATIC_DCL void NDECL(dump_plines);
#endif
STATIC_DCL void FDECL(dump_everything, (int, time_t));
STATIC_DCL int NDECL(num_extinct);
#if defined(__BEOS__) || defined(MICRO) || defined(WIN32) || defined(OS2)
extern void FDECL(nethack_exit, (int));
#else
#define nethack_exit exit
#endif
#define done_stopprint program_state.stopprint
#ifndef PANICTRACE
#define NH_abort NH_abort_
#endif
#ifdef AMIGA
#define NH_abort_() Abort(0)
#else
#ifdef SYSV
#define NH_abort_() (void) abort()
#else
#ifdef WIN32
#define NH_abort_() win32_abort()
#else
#define NH_abort_() abort()
#endif
#endif /* !SYSV */
#endif /* !AMIGA */
#ifdef PANICTRACE
#include <errno.h>
#ifdef PANICTRACE_LIBC
#include <execinfo.h>
#endif
/* What do we try and in what order? Tradeoffs:
* libc: +no external programs required
* -requires newish libc/glibc
* -requires -rdynamic
* gdb: +gives more detailed information
* +works on more OS versions
* -requires -g, which may preclude -O on some compilers
*/
#ifdef SYSCF
#define SYSOPT_PANICTRACE_GDB sysopt.panictrace_gdb
#ifdef PANICTRACE_LIBC
#define SYSOPT_PANICTRACE_LIBC sysopt.panictrace_libc
#else
#define SYSOPT_PANICTRACE_LIBC 0
#endif
#else
#define SYSOPT_PANICTRACE_GDB (nh_getenv("NETHACK_USE_GDB") == 0 ? 0 : 2)
#ifdef PANICTRACE_LIBC
#define SYSOPT_PANICTRACE_LIBC 1
#else
#define SYSOPT_PANICTRACE_LIBC 0
#endif
#endif
static void NDECL(NH_abort);
#ifndef NO_SIGNAL
static void FDECL(panictrace_handler, (int));
#endif
static boolean NDECL(NH_panictrace_libc);
static boolean NDECL(NH_panictrace_gdb);
#ifndef NO_SIGNAL
/*ARGSUSED*/
void panictrace_handler(
sig_unused) /* called as signal() handler, so sent at least one arg */
int sig_unused UNUSED;
{
#define SIG_MSG "\nSignal received.\n"
(void) write(2, SIG_MSG, sizeof(SIG_MSG) - 1);
NH_abort();
}
void
panictrace_setsignals(set)
boolean set;
{
#define SETSIGNAL(sig) \
(void) signal(sig, set ? (SIG_RET_TYPE) panictrace_handler : SIG_DFL);
#ifdef SIGILL
SETSIGNAL(SIGILL);
#endif
#ifdef SIGTRAP
SETSIGNAL(SIGTRAP);
#endif
#ifdef SIGIOT
SETSIGNAL(SIGIOT);
#endif
#ifdef SIGBUS
SETSIGNAL(SIGBUS);
#endif
#ifdef SIGFPE
SETSIGNAL(SIGFPE);
#endif
#ifdef SIGSEGV
SETSIGNAL(SIGSEGV);
#endif
#ifdef SIGSTKFLT
SETSIGNAL(SIGSTKFLT);
#endif
#ifdef SIGSYS
SETSIGNAL(SIGSYS);
#endif
#ifdef SIGEMT
SETSIGNAL(SIGEMT);
#endif
#undef SETSIGNAL
}
#endif /* NO_SIGNAL */
static void
NH_abort()
{
int gdb_prio = SYSOPT_PANICTRACE_GDB;
int libc_prio = SYSOPT_PANICTRACE_LIBC;
static boolean aborting = FALSE;
if (aborting)
return;
aborting = TRUE;
#ifndef VMS
if (gdb_prio == libc_prio && gdb_prio > 0)
gdb_prio++;
if (gdb_prio > libc_prio) {
(void) (NH_panictrace_gdb() || (libc_prio && NH_panictrace_libc()));
} else {
(void) (NH_panictrace_libc() || (gdb_prio && NH_panictrace_gdb()));
}
#else /* VMS */
/* overload otherwise unused priority for debug mode: 1 = show
traceback and exit; 2 = show traceback and stay in debugger */
/* if (wizard && gdb_prio == 1) gdb_prio = 2; */
vms_traceback(gdb_prio);
(void) libc_prio; /* half-hearted attempt at lint suppression */
#endif /* ?VMS */
#ifndef NO_SIGNAL
panictrace_setsignals(FALSE);
#endif
NH_abort_();
}
static boolean
NH_panictrace_libc()
{
#ifdef PANICTRACE_LIBC
void *bt[20];
size_t count, x;
char **info;
raw_print("Generating more information you may report:\n");
count = backtrace(bt, SIZE(bt));
info = backtrace_symbols(bt, count);
for (x = 0; x < count; x++) {
raw_printf("[%lu] %s", (unsigned long) x, info[x]);
}
/* free(info); -- Don't risk it. */
return TRUE;
#else
return FALSE;
#endif /* !PANICTRACE_LIBC */
}
/*
* fooPATH file system path for foo
* fooVAR (possibly const) variable containing fooPATH
*/
#ifdef PANICTRACE_GDB
#ifdef SYSCF
#define GDBVAR sysopt.gdbpath
#define GREPVAR sysopt.greppath
#else /* SYSCF */
#define GDBVAR GDBPATH
#define GREPVAR GREPPATH
#endif /* SYSCF */
#endif /* PANICTRACE_GDB */
static boolean
NH_panictrace_gdb()
{
#ifdef PANICTRACE_GDB
/* A (more) generic method to get a stack trace - invoke
* gdb on ourself. */
char *gdbpath = GDBVAR;
char *greppath = GREPVAR;
char buf[BUFSZ];
FILE *gdb;
if (gdbpath == NULL || gdbpath[0] == 0)
return FALSE;
if (greppath == NULL || greppath[0] == 0)
return FALSE;
sprintf(buf, "%s -n -q %s %d 2>&1 | %s '^#'", gdbpath, ARGV0, getpid(),
greppath);
gdb = popen(buf, "w");
if (gdb) {
raw_print("Generating more information you may report:\n");
fprintf(gdb, "bt\nquit\ny");
fflush(gdb);
sleep(4); /* ugly */
pclose(gdb);
return TRUE;
} else {
return FALSE;
}
#else
return FALSE;
#endif /* !PANICTRACE_GDB */
}
#endif /* PANICTRACE */
/*
* The order of these needs to match the macros in hack.h.
*/
static NEARDATA const char *deaths[] = {
/* the array of death */
"died", "choked", "poisoned", "starvation", "drowning", "burning",
"dissolving under the heat and pressure", "crushed", "turned to stone",
"turned into slime", "genocided", "panic", "trickery", "quit",
"escaped", "ascended"
};
static NEARDATA const char *ends[] = {
/* "when you %s" */
"died", "choked", "were poisoned",
"starved", "drowned", "burned",
"dissolved in the lava",
"were crushed", "turned to stone",
"turned into slime", "were genocided",
"panicked", "were tricked", "quit",
"escaped", "ascended"
};
static boolean Schroedingers_cat = FALSE;
/*ARGSUSED*/
void
done1(sig_unused) /* called as signal() handler, so sent at least one arg */
int sig_unused UNUSED;
{
#ifndef NO_SIGNAL
(void) signal(SIGINT, SIG_IGN);
#endif
if (flags.ignintr) {
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
clear_nhwindow(WIN_MESSAGE);
curs_on_u();
wait_synch();
if (multi > 0)
nomul(0);
} else {
(void) done2();
}
}
/* "#quit" command or keyboard interrupt */
int
done2()
{
if (!paranoid_query(ParanoidQuit, "Really quit?")) {
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
clear_nhwindow(WIN_MESSAGE);
curs_on_u();
wait_synch();
if (multi > 0)
nomul(0);
if (multi == 0) {
u.uinvulnerable = FALSE; /* avoid ctrl-C bug -dlc */
u.usleep = 0;
}
return 0;
}
#if (defined(UNIX) || defined(VMS) || defined(LATTICE))
if (wizard) {
int c;
#ifdef VMS
extern int debuggable; /* sys/vms/vmsmisc.c, vmsunix.c */
c = !debuggable ? 'n' : ynq("Enter debugger?");
#else
#ifdef LATTICE
c = ynq("Create SnapShot?");
#else
c = ynq("Dump core?");
#endif
#endif
if (c == 'y') {
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
exit_nhwindows((char *) 0);
NH_abort();
} else if (c == 'q')
done_stopprint++;
}
#endif
#ifndef LINT
done(QUIT);
#endif
return 0;
}
#ifndef NO_SIGNAL
/*ARGSUSED*/
STATIC_PTR void
done_intr(sig_unused) /* called as signal() handler, so sent at least 1 arg */
int sig_unused UNUSED;
{
done_stopprint++;
(void) signal(SIGINT, SIG_IGN);
#if defined(UNIX) || defined(VMS)
(void) signal(SIGQUIT, SIG_IGN);
#endif
return;
}
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
/* signal() handler */
static void
done_hangup(sig)
int sig;
{
program_state.done_hup++;
sethanguphandler((void FDECL((*), (int) )) SIG_IGN);
done_intr(sig);
return;
}
#endif
#endif /* NO_SIGNAL */
void
done_in_by(mtmp, how)
struct monst *mtmp;
int how;
{
char buf[BUFSZ];
struct permonst *mptr = mtmp->data,
*champtr = ((mtmp->cham >= LOW_PM)
? &mons[mtmp->cham]
: mptr);
boolean distorted = (boolean) (Hallucination && canspotmon(mtmp)),
mimicker = (mtmp->m_ap_type == M_AP_MONSTER),
imitator = (mptr != champtr || mimicker);
You((how == STONING) ? "turn to stone..." : "die...");
mark_synch(); /* flush buffered screen output */
buf[0] = '\0';
killer.format = KILLED_BY_AN;
/* "killed by the high priest of Crom" is okay,
"killed by the high priest" alone isn't */
if ((mptr->geno & G_UNIQ) != 0 && !(imitator && !mimicker)
&& !(mptr == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) {
if (!type_is_pname(mptr))
Strcat(buf, "the ");
killer.format = KILLED_BY;
}
/* _the_ <invisible> <distorted> ghost of Dudley */
if (mptr == &mons[PM_GHOST] && has_mname(mtmp)) {
Strcat(buf, "the ");
killer.format = KILLED_BY;
}
if (mtmp->minvis)
Strcat(buf, "invisible ");
if (distorted)
Strcat(buf, "hallucinogen-distorted ");
if (imitator) {
char shape[BUFSZ];
const char *realnm = champtr->mname, *fakenm = mptr->mname;
boolean alt = is_vampshifter(mtmp);
if (mimicker) {
/* realnm is already correct because champtr==mptr;
set up fake mptr for type_is_pname/the_unique_pm */
mptr = &mons[mtmp->mappearance];
fakenm = mptr->mname;
} else if (alt && strstri(realnm, "vampire")
&& !strcmp(fakenm, "vampire bat")) {
/* special case: use "vampire in bat form" in preference
to redundant looking "vampire in vampire bat form" */
fakenm = "bat";
}
/* for the alternate format, always suppress any article;
pname and the_unique should also have s_suffix() applied,
but vampires don't take on any shapes which warrant that */
if (alt || type_is_pname(mptr)) /* no article */
Strcpy(shape, fakenm);
else if (the_unique_pm(mptr)) /* "the"; don't use the() here */
Sprintf(shape, "the %s", fakenm);
else /* "a"/"an" */
Strcpy(shape, an(fakenm));
/* omit "called" to avoid excessive verbosity */
Sprintf(eos(buf),
alt ? "%s in %s form"
: mimicker ? "%s disguised as %s"
: "%s imitating %s",
realnm, shape);
mptr = mtmp->data; /* reset for mimicker case */
} else if (mptr == &mons[PM_GHOST]) {
Strcat(buf, "ghost");
if (has_mname(mtmp))
Sprintf(eos(buf), " of %s", MNAME(mtmp));
} else if (mtmp->isshk) {
const char *shknm = shkname(mtmp),
*honorific = shkname_is_pname(mtmp) ? ""
: mtmp->female ? "Ms. " : "Mr. ";
Sprintf(eos(buf), "%s%s, the shopkeeper", honorific, shknm);
killer.format = KILLED_BY;
} else if (mtmp->ispriest || mtmp->isminion) {
/* m_monnam() suppresses "the" prefix plus "invisible", and
it overrides the effect of Hallucination on priestname() */
Strcat(buf, m_monnam(mtmp));
} else {
Strcat(buf, mptr->mname);
if (has_mname(mtmp))
Sprintf(eos(buf), " called %s", MNAME(mtmp));
}
Strcpy(killer.name, buf);
if (mptr->mlet == S_WRAITH)
u.ugrave_arise = PM_WRAITH;
else if (mptr->mlet == S_MUMMY && urace.mummynum != NON_PM)
u.ugrave_arise = urace.mummynum;
else if (mptr->mlet == S_VAMPIRE && Race_if(PM_HUMAN))
u.ugrave_arise = PM_VAMPIRE;
else if (mptr == &mons[PM_GHOUL])
u.ugrave_arise = PM_GHOUL;
/* this could happen if a high-end vampire kills the hero
when ordinary vampires are genocided; ditto for wraiths */
if (u.ugrave_arise >= LOW_PM
&& (mvitals[u.ugrave_arise].mvflags & G_GENOD))
u.ugrave_arise = NON_PM;
done(how);
return;
}
/* some special cases for overriding while-helpless reason */
static const struct {
int why, unmulti;
const char *exclude, *include;
} death_fixups[] = {
/* "petrified by <foo>, while getting stoned" -- "while getting stoned"
prevented any last-second recovery, but it was not the cause of
"petrified by <foo>" */
{ STONING, 1, "getting stoned", (char *) 0 },
/* "died of starvation, while fainted from lack of food" is accurate
but sounds a fairly silly (and doesn't actually appear unless you
splice together death and while-helpless from xlogfile) */
{ STARVING, 0, "fainted from lack of food", "fainted" },
};
/* clear away while-helpless when the cause of death caused that
helplessness (ie, "petrified by <foo> while getting stoned") */
STATIC_DCL void
fixup_death(how)
int how;
{
int i;
if (multi_reason) {
for (i = 0; i < SIZE(death_fixups); ++i)
if (death_fixups[i].why == how
&& !strcmp(death_fixups[i].exclude, multi_reason)) {
if (death_fixups[i].include) /* substitute alternate reason */
multi_reason = death_fixups[i].include;
else /* remove the helplessness reason */
multi_reason = (char *) 0;
if (death_fixups[i].unmulti) /* possibly hide helplessness */
multi = 0L;
break;
}
}
}
#if defined(WIN32) && !defined(SYSCF)
#define NOTIFY_NETHACK_BUGS
#endif
/*VARARGS1*/
void panic
VA_DECL(const char *, str)
{
VA_START(str);
VA_INIT(str, char *);
if (program_state.panicking++)
NH_abort(); /* avoid loops - this should never happen*/
if (iflags.window_inited) {
raw_print("\r\nOops...");
wait_synch(); /* make sure all pending output gets flushed */
exit_nhwindows((char *) 0);
iflags.window_inited = 0; /* they're gone; force raw_print()ing */
}
raw_print(program_state.gameover
? "Postgame wrapup disrupted."
: !program_state.something_worth_saving
? "Program initialization has failed."
: "Suddenly, the dungeon collapses.");
#ifndef MICRO
#if defined(NOTIFY_NETHACK_BUGS)
if (!wizard)
raw_printf("Report the following error to \"%s\" or at \"%s\".",
DEVTEAM_EMAIL, DEVTEAM_URL);
else if (program_state.something_worth_saving)
raw_print("\nError save file being written.\n");
#else
if (!wizard) {
const char *maybe_rebuild = !program_state.something_worth_saving
? "."
: "\nand it may be possible to rebuild.";
if (sysopt.support)
raw_printf("To report this error, %s%s", sysopt.support,
maybe_rebuild);
else if (sysopt.fmtd_wizard_list) /* formatted SYSCF WIZARDS */
raw_printf("To report this error, contact %s%s",
sysopt.fmtd_wizard_list, maybe_rebuild);
else
raw_printf("Report error to \"%s\"%s", WIZARD_NAME,
maybe_rebuild);
}
#endif
/* XXX can we move this above the prints? Then we'd be able to
* suppress "it may be possible to rebuild" based on dosave0()
* or say it's NOT possible to rebuild. */
if (program_state.something_worth_saving) {
set_error_savefile();
if (dosave0()) {
/* os/win port specific recover instructions */
if (sysopt.recover)
raw_printf("%s", sysopt.recover);
}
}
#endif
{
char buf[BUFSZ];
Vsprintf(buf, str, VA_ARGS);
raw_print(buf);
paniclog("panic", buf);
}
#ifdef WIN32
interject(INTERJECT_PANIC);
#endif
#if defined(UNIX) || defined(VMS) || defined(LATTICE) || defined(WIN32)
if (wizard)
NH_abort(); /* generate core dump */
#endif
VA_END();
really_done(PANICKED);
}
STATIC_OVL boolean
should_query_disclose_option(category, defquery)
int category;
char *defquery;
{
int idx;
char disclose, *dop;
*defquery = 'n';
if ((dop = index(disclosure_options, category)) != 0) {
idx = (int) (dop - disclosure_options);
if (idx < 0 || idx >= NUM_DISCLOSURE_OPTIONS) {
impossible(
"should_query_disclose_option: bad disclosure index %d %c",
idx, category);
*defquery = DISCLOSE_PROMPT_DEFAULT_YES;
return TRUE;
}
disclose = flags.end_disclose[idx];
if (disclose == DISCLOSE_YES_WITHOUT_PROMPT) {
*defquery = 'y';
return FALSE;
} else if (disclose == DISCLOSE_SPECIAL_WITHOUT_PROMPT) {
*defquery = 'a';
return FALSE;
} else if (disclose == DISCLOSE_NO_WITHOUT_PROMPT) {
*defquery = 'n';
return FALSE;
} else if (disclose == DISCLOSE_PROMPT_DEFAULT_YES) {
*defquery = 'y';
return TRUE;
} else if (disclose == DISCLOSE_PROMPT_DEFAULT_SPECIAL) {
*defquery = 'a';
return TRUE;
} else {
*defquery = 'n';
return TRUE;
}
}
impossible("should_query_disclose_option: bad category %c", category);
return TRUE;
}
#ifdef DUMPLOG
STATIC_OVL void
dump_plines()
{
int i, j;
char buf[BUFSZ], **strp;
extern char *saved_plines[];
extern unsigned saved_pline_index;
Strcpy(buf, " "); /* one space for indentation */
putstr(0, 0, "Latest messages:");
for (i = 0, j = (int) saved_pline_index; i < DUMPLOG_MSG_COUNT;
++i, j = (j + 1) % DUMPLOG_MSG_COUNT) {
strp = &saved_plines[j];
if (*strp) {
copynchars(&buf[1], *strp, BUFSZ - 1 - 1);
putstr(0, 0, buf);
#ifdef FREE_ALL_MEMORY
free(*strp), *strp = 0;
#endif
}
}
}
#endif
/*ARGSUSED*/
STATIC_OVL void
dump_everything(how, when)
int how;
time_t when; /* date+time at end of game */
{
#ifdef DUMPLOG
char pbuf[BUFSZ], datetimebuf[24]; /* [24]: room for 64-bit bogus value */
dump_redirect(TRUE);
if (!iflags.in_dumplog)
return;
init_symbols(); /* revert to default symbol set */
/* one line version ID, which includes build date+time;
it's conceivable that the game started with a different
build date+time or even with an older nethack version,
but we only have access to the one it finished under */
putstr(0, 0, getversionstring(pbuf));
putstr(0, 0, "");
/* game start and end date+time to disambiguate version date+time */
Strcpy(datetimebuf, yyyymmddhhmmss(ubirthday));
Sprintf(pbuf, "Game began %4.4s-%2.2s-%2.2s %2.2s:%2.2s:%2.2s",
&datetimebuf[0], &datetimebuf[4], &datetimebuf[6],
&datetimebuf[8], &datetimebuf[10], &datetimebuf[12]);
Strcpy(datetimebuf, yyyymmddhhmmss(when));
Sprintf(eos(pbuf), ", ended %4.4s-%2.2s-%2.2s %2.2s:%2.2s:%2.2s.",
&datetimebuf[0], &datetimebuf[4], &datetimebuf[6],
&datetimebuf[8], &datetimebuf[10], &datetimebuf[12]);
putstr(0, 0, pbuf);
putstr(0, 0, "");
/* character name and basic role info */
Sprintf(pbuf, "%s, %s %s %s %s", plname,
aligns[1 - u.ualign.type].adj,
genders[flags.female].adj,
urace.adj,
(flags.female && urole.name.f) ? urole.name.f : urole.name.m);
putstr(0, 0, pbuf);
putstr(0, 0, "");
dump_map();
putstr(0, 0, do_statusline1());
putstr(0, 0, do_statusline2());
putstr(0, 0, "");
dump_plines();
putstr(0, 0, "");
putstr(0, 0, "Inventory:");
display_inventory((char *) 0, TRUE);
container_contents(invent, TRUE, TRUE, FALSE);
enlightenment((BASICENLIGHTENMENT | MAGICENLIGHTENMENT),
(how >= PANICKED) ? ENL_GAMEOVERALIVE : ENL_GAMEOVERDEAD);
putstr(0, 0, "");
list_vanquished('d', FALSE); /* 'd' => 'y' */
putstr(0, 0, "");
list_genocided('d', FALSE); /* 'd' => 'y' */
putstr(0, 0, "");
show_conduct((how >= PANICKED) ? 1 : 2);
putstr(0, 0, "");
show_overview((how >= PANICKED) ? 1 : 2, how);
putstr(0, 0, "");
dump_redirect(FALSE);
#else
nhUse(how);
#endif
}
STATIC_OVL void
disclose(how, taken)
int how;
boolean taken;
{
char c = '\0', defquery;
char qbuf[QBUFSZ];
boolean ask = FALSE;
if (invent && !done_stopprint) {
if (taken)
Sprintf(qbuf, "Do you want to see what you had when you %s?",
(how == QUIT) ? "quit" : "died");
else
Strcpy(qbuf, "Do you want your possessions identified?");
ask = should_query_disclose_option('i', &defquery);
c = ask ? yn_function(qbuf, ynqchars, defquery) : defquery;
if (c == 'y') {
/* caller has already ID'd everything */
(void) display_inventory((char *) 0, TRUE);
container_contents(invent, TRUE, TRUE, FALSE);
}
if (c == 'q')
done_stopprint++;
}
if (!done_stopprint) {
ask = should_query_disclose_option('a', &defquery);
c = ask ? yn_function("Do you want to see your attributes?", ynqchars,
defquery)
: defquery;
if (c == 'y')
enlightenment((BASICENLIGHTENMENT | MAGICENLIGHTENMENT),
(how >= PANICKED) ? ENL_GAMEOVERALIVE
: ENL_GAMEOVERDEAD);
if (c == 'q')
done_stopprint++;
}
if (!done_stopprint) {
ask = should_query_disclose_option('v', &defquery);
list_vanquished(defquery, ask);
}
if (!done_stopprint) {
ask = should_query_disclose_option('g', &defquery);
list_genocided(defquery, ask);
}
if (!done_stopprint) {
ask = should_query_disclose_option('c', &defquery);
c = ask ? yn_function("Do you want to see your conduct?", ynqchars,
defquery)
: defquery;
if (c == 'y')
show_conduct((how >= PANICKED) ? 1 : 2);
if (c == 'q')
done_stopprint++;
}
if (!done_stopprint) {
ask = should_query_disclose_option('o', &defquery);
c = ask ? yn_function("Do you want to see the dungeon overview?",
ynqchars, defquery)
: defquery;
if (c == 'y')
show_overview((how >= PANICKED) ? 1 : 2, how);
if (c == 'q')
done_stopprint++;
}
}
/* try to get the player back in a viable state after being killed */
STATIC_OVL void
savelife(how)
int how;
{
int uhpmin = max(2 * u.ulevel, 10);
if (u.uhpmax < uhpmin)
u.uhpmax = uhpmin;
u.uhp = u.uhpmax;
u.uswldtim = 0;
if (u.uhunger < 500) {
u.uhunger = 500;
newuhs(FALSE);
}
/* cure impending doom of sickness hero won't have time to fix */
if ((Sick & TIMEOUT) == 1L) {
u.usick_type = 0;
set_itimeout(&Sick, 0L);
}
if (how == CHOKING)
init_uhunger();
nomovemsg = "You survived that attempt on your life.";
context.move = 0;
if (multi > 0)
multi = 0;
else
multi = -1;
if (u.utrap && u.utraptype == TT_LAVA)
u.utrap = 0;
context.botl = 1;
u.ugrave_arise = NON_PM;
HUnchanging = 0L;
curs_on_u();
if (!context.mon_moving)
endmultishot(FALSE);
}
/*
* Get valuables from the given list. Revised code: the list always remains
* intact.
*/
STATIC_OVL void
get_valuables(list)
struct obj *list; /* inventory or container contents */
{
register struct obj *obj;
register int i;
/* find amulets and gems, ignoring all artifacts */
for (obj = list; obj; obj = obj->nobj)
if (Has_contents(obj)) {
get_valuables(obj->cobj);
} else if (obj->oartifact) {
continue;
} else if (obj->oclass == AMULET_CLASS) {
i = obj->otyp - FIRST_AMULET;
if (!amulets[i].count) {
amulets[i].count = obj->quan;
amulets[i].typ = obj->otyp;
} else
amulets[i].count += obj->quan; /* always adds one */
} else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) {
i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM;
if (!gems[i].count) {
gems[i].count = obj->quan;
gems[i].typ = obj->otyp;
} else
gems[i].count += obj->quan;
}
return;
}
/*
* Sort collected valuables, most frequent to least. We could just
* as easily use qsort, but we don't care about efficiency here.
*/
STATIC_OVL void
sort_valuables(list, size)
struct valuable_data list[];
int size; /* max value is less than 20 */
{
register int i, j;
struct valuable_data ltmp;
/* move greater quantities to the front of the list */
for (i = 1; i < size; i++) {
if (list[i].count == 0)
continue; /* empty slot */
ltmp = list[i]; /* structure copy */
for (j = i; j > 0; --j)
if (list[j - 1].count >= ltmp.count)
break;
else {
list[j] = list[j - 1];
}
list[j] = ltmp;
}
return;
}
#define CAT_CHECK 2
STATIC_OVL boolean
odds_and_ends(list, what)
struct obj *list;
int what;
{
struct obj *otmp;
for (otmp = list; otmp; otmp = otmp->nobj) {
switch (what) {
case CAT_CHECK: /* Schroedinger's Cat */
/* Ascending is deterministic */
if (SchroedingersBox(otmp))
return rn2(2);
break;
}
if (Has_contents(otmp))
return odds_and_ends(otmp->cobj, what);
}
return FALSE;
}
/* called twice; first to calculate total, then to list relevant items */
STATIC_OVL void
artifact_score(list, counting, endwin)
struct obj *list;
boolean counting; /* true => add up points; false => display them */
winid endwin;
{
char pbuf[BUFSZ];
struct obj *otmp;
long value, points;
short dummy; /* object type returned by artifact_name() */
for (otmp = list; otmp; otmp = otmp->nobj) {
if (otmp->oartifact || otmp->otyp == BELL_OF_OPENING
|| otmp->otyp == SPE_BOOK_OF_THE_DEAD
|| otmp->otyp == CANDELABRUM_OF_INVOCATION) {
value = arti_cost(otmp); /* zorkmid value */
points = value * 5 / 2; /* score value */
if (counting) {
nowrap_add(u.urexp, points);
} else {
makeknown(otmp->otyp);
otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1;
/* assumes artifacts don't have quan > 1 */
Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)",
the_unique_obj(otmp) ? "The " : "",
otmp->oartifact ? artifact_name(xname(otmp), &dummy)
: OBJ_NAME(objects[otmp->otyp]),
value, currency(value), points);
putstr(endwin, 0, pbuf);
}
}
if (Has_contents(otmp))
artifact_score(otmp->cobj, counting, endwin);
}
}
/* Be careful not to call panic from here! */
void
done(how)
int how;
{
if (how == TRICKED) {
if (killer.name[0]) {
paniclog("trickery", killer.name);
killer.name[0] = 0;
}
if (wizard) {
You("are a very tricky wizard, it seems.");
return;
}
}
if (program_state.panicking
#ifdef HANGUPHANDLING
|| program_state.done_hup
#endif
) {
/* skip status update if panicking or disconnected */
context.botl = context.botlx = FALSE;
} else {
/* otherwise force full status update */
context.botlx = TRUE;
bot();
}
if (how == ASCENDED || (!killer.name[0] && how == GENOCIDED))
killer.format = NO_KILLER_PREFIX;
/* Avoid killed by "a" burning or "a" starvation */
if (!killer.name[0] && (how == STARVING || how == BURNING))
killer.format = KILLED_BY;
if (!killer.name[0] || how >= PANICKED)
Strcpy(killer.name, deaths[how]);
if (how < PANICKED)
u.umortality++;
if (Lifesaved && (how <= GENOCIDED)) {
pline("But wait...");
makeknown(AMULET_OF_LIFE_SAVING);
Your("medallion %s!", !Blind ? "begins to glow" : "feels warm");
if (how == CHOKING)
You("vomit ...");
You_feel("much better!");
pline_The("medallion crumbles to dust!");
if (uamul)
useup(uamul);
(void) adjattrib(A_CON, -1, TRUE);
savelife(how);
if (how == GENOCIDED) {
pline("Unfortunately you are still genocided...");
} else {
killer.name[0] = 0;
killer.format = 0;
return;
}
}
if ((wizard || discover) && (how <= GENOCIDED)
&& !paranoid_query(ParanoidDie, "Die?")) {
pline("OK, so you don't %s.", (how == CHOKING) ? "choke" : "die");
savelife(how);
killer.name[0] = 0;
killer.format = 0;
return;
}
really_done(how);
}
/* separated from done() in order to specify the __noreturn__ attribute */
STATIC_OVL void
really_done(how)
int how;
{
boolean taken;
char pbuf[BUFSZ];
winid endwin = WIN_ERR;
boolean bones_ok, have_windows = iflags.window_inited;
struct obj *corpse = (struct obj *) 0;
time_t endtime;
long umoney;
long tmp;
/*
* The game is now over...
*/
program_state.gameover = 1;
/* in case of a subsequent panic(), there's no point trying to save */
program_state.something_worth_saving = 0;
/* render vision subsystem inoperative */
iflags.vision_inited = 0;
/* might have been killed while using a disposable item, so make sure
it's gone prior to inventory disclosure and creation of bones data */
inven_inuse(TRUE);
/* maybe not on object lists; if an active light source, would cause
big trouble (`obj_is_local' panic) for savebones() -> savelev() */
if (thrownobj && thrownobj->where == OBJ_FREE)
dealloc_obj(thrownobj);
if (kickedobj && kickedobj->where == OBJ_FREE)
dealloc_obj(kickedobj);
/* remember time of death here instead of having bones, rip, and
topten figure it out separately and possibly getting different
time or even day if player is slow responding to --More-- */
urealtime.finish_time = endtime = getnow();
urealtime.realtime += (long) (endtime - urealtime.start_timing);
dump_open_log(endtime);
/* Sometimes you die on the first move. Life's not fair.
* On those rare occasions you get hosed immediately, go out
* smiling... :-) -3.
*/
if (moves <= 1 && how < PANICKED) /* You die... --More-- */
pline("Do not pass go. Do not collect 200 %s.", currency(200L));
if (have_windows)
wait_synch(); /* flush screen output */
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done_intr);
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
(void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr);
sethanguphandler(done_hangup);
#endif
#endif /* NO_SIGNAL */
bones_ok = (how < GENOCIDED) && can_make_bones();
if (bones_ok && launch_in_progress())
force_launch_placement();
/* maintain ugrave_arise even for !bones_ok */
if (how == PANICKED)
u.ugrave_arise = (NON_PM - 3); /* no corpse, no grave */
else if (how == BURNING || how == DISSOLVED) /* corpse burns up too */
u.ugrave_arise = (NON_PM - 2); /* leave no corpse */
else if (how == STONING)
u.ugrave_arise = (NON_PM - 1); /* statue instead of corpse */
else if (how == TURNED_SLIME)
u.ugrave_arise = PM_GREEN_SLIME;
/* if pets will contribute to score, populate mydogs list now
(bones creation isn't a factor, but pline() messaging is) */
if (how == ESCAPED || how == ASCENDED)
keepdogs(TRUE);
if (how == QUIT) {
killer.format = NO_KILLER_PREFIX;
if (u.uhp < 1) {
how = DIED;
u.umortality++; /* skipped above when how==QUIT */
Strcpy(killer.name, "quit while already on Charon's boat");
}
}
if (how == ESCAPED || how == PANICKED)
killer.format = NO_KILLER_PREFIX;
fixup_death(how); /* actually, fixup multi_reason */
if (how != PANICKED) {
/* these affect score and/or bones, but avoid them during panic */
taken = paybill((how == ESCAPED) ? -1 : (how != QUIT));
paygd();
clearpriests();
} else
taken = FALSE; /* lint; assert( !bones_ok ); */
clearlocks();
if (have_windows)
display_nhwindow(WIN_MESSAGE, FALSE);
if (how != PANICKED) {
struct obj *obj;
/*
* This is needed for both inventory disclosure and dumplog.
* Both are optional, so do it once here instead of duplicating
* it in both of those places.
*/
for (obj = invent; obj; obj = obj->nobj) {
makeknown(obj->otyp);
obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
if (Is_container(obj) || obj->otyp == STATUE)
obj->cknown = obj->lknown = 1;
}
if (strcmp(flags.end_disclose, "none"))
disclose(how, taken);
dump_everything(how, endtime);
}
/* finish_paybill should be called after disclosure but before bones */
if (bones_ok && taken)
finish_paybill();
/* grave creation should be after disclosure so it doesn't have
this grave in the current level's features for #overview */
if (bones_ok && u.ugrave_arise == NON_PM
&& !(mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
int mnum = u.umonnum;
if (!Upolyd) {
/* Base corpse on race when not poly'd since original
* u.umonnum is based on role, and all role monsters
* are human.
*/
mnum = (flags.female && urace.femalenum != NON_PM)
? urace.femalenum
: urace.malenum;
}
corpse = mk_named_object(CORPSE, &mons[mnum], u.ux, u.uy, plname);
Sprintf(pbuf, "%s, ", plname);
formatkiller(eos(pbuf), sizeof pbuf - strlen(pbuf), how, TRUE);
make_grave(u.ux, u.uy, pbuf);
}
pbuf[0] = '\0'; /* clear grave text; also lint suppression */
/* calculate score, before creating bones [container gold] */
{
int deepest = deepest_lev_reached(FALSE);
umoney = money_cnt(invent);
tmp = u.umoney0;
umoney += hidden_gold(); /* accumulate gold from containers */
tmp = umoney - tmp; /* net gain */
if (tmp < 0L)
tmp = 0L;
if (how < PANICKED)
tmp -= tmp / 10L;
tmp += 50L * (long) (deepest - 1);
if (deepest > 20)
tmp += 1000L * (long) ((deepest > 30) ? 10 : deepest - 20);
nowrap_add(u.urexp, tmp);
/* ascension gives a score bonus iff offering to original deity */
if (how == ASCENDED && u.ualign.type == u.ualignbase[A_ORIGINAL]) {
/* retaining original alignment: score *= 2;
converting, then using helm-of-OA to switch back: *= 1.5 */
tmp = (u.ualignbase[A_CURRENT] == u.ualignbase[A_ORIGINAL])
? u.urexp
: (u.urexp / 2L);
nowrap_add(u.urexp, tmp);
}
}
if (u.ugrave_arise >= LOW_PM && u.ugrave_arise != PM_GREEN_SLIME) {
/* give this feedback even if bones aren't going to be created,
so that its presence or absence doesn't tip off the player to
new bones or their lack; it might be a lie if makemon fails */
Your("body rises from the dead as %s...",
an(mons[u.ugrave_arise].mname));
display_nhwindow(WIN_MESSAGE, FALSE);
}
if (bones_ok) {
if (!wizard || paranoid_query(ParanoidBones, "Save bones?"))
savebones(how, endtime, corpse);
/* corpse may be invalid pointer now so
ensure that it isn't used again */
corpse = (struct obj *) 0;
}
/* update gold for the rip output, which can't use hidden_gold()
(containers will be gone by then if bones just got saved...) */
done_money = umoney;
/* clean up unneeded windows */
if (have_windows) {
wait_synch();
free_pickinv_cache(); /* extra persistent window if perm_invent */
if (WIN_INVEN != WIN_ERR)
destroy_nhwindow(WIN_INVEN), WIN_INVEN = WIN_ERR;
display_nhwindow(WIN_MESSAGE, TRUE);
destroy_nhwindow(WIN_MAP), WIN_MAP = WIN_ERR;
#ifndef STATUS_VIA_WINDOWPORT
destroy_nhwindow(WIN_STATUS), WIN_STATUS = WIN_ERR;
#endif
destroy_nhwindow(WIN_MESSAGE), WIN_MESSAGE = WIN_ERR;
if (!done_stopprint || flags.tombstone)
endwin = create_nhwindow(NHW_TEXT);
if (how < GENOCIDED && flags.tombstone && endwin != WIN_ERR)
outrip(endwin, how, endtime);
} else
done_stopprint = 1; /* just avoid any more output */
#ifdef DUMPLOG
/* 'how' reasons beyond genocide shouldn't show tombstone;
for normal end of game, genocide doesn't either */
if (how <= GENOCIDED) {
dump_redirect(TRUE);
genl_outrip(0, how, endtime);
dump_redirect(FALSE);
}
#endif
if (u.uhave.amulet) {
Strcat(killer.name, " (with the Amulet)");
} else if (how == ESCAPED) {
if (Is_astralevel(&u.uz)) /* offered Amulet to wrong deity */
Strcat(killer.name, " (in celestial disgrace)");
else if (carrying(FAKE_AMULET_OF_YENDOR))
Strcat(killer.name, " (with a fake Amulet)");
/* don't bother counting to see whether it should be plural */
}
Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname,
(how != ASCENDED)
? (const char *) ((flags.female && urole.name.f)
? urole.name.f
: urole.name.m)
: (const char *) (flags.female ? "Demigoddess" : "Demigod"));
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
dump_forward_putstr(endwin, 0, "", done_stopprint);
if (how == ESCAPED || how == ASCENDED) {
struct monst *mtmp;
struct obj *otmp;
register struct val_list *val;
register int i;
for (val = valuables; val->list; val++)
for (i = 0; i < val->size; i++) {
val->list[i].count = 0L;
}
get_valuables(invent);
/* add points for collected valuables */
for (val = valuables; val->list; val++)
for (i = 0; i < val->size; i++)
if (val->list[i].count != 0L) {
tmp = val->list[i].count
* (long) objects[val->list[i].typ].oc_cost;
nowrap_add(u.urexp, tmp);
}
/* count the points for artifacts */
artifact_score(invent, TRUE, endwin);
viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */
mtmp = mydogs;
Strcpy(pbuf, "You");
if (!Schroedingers_cat) /* check here in case disclosure was off */
Schroedingers_cat = odds_and_ends(invent, CAT_CHECK);
if (Schroedingers_cat) {
int mhp, m_lev = adj_lev(&mons[PM_HOUSECAT]);
mhp = d(m_lev, 8);
nowrap_add(u.urexp, mhp);
Strcat(eos(pbuf), " and Schroedinger's cat");
}
if (mtmp) {
while (mtmp) {
Sprintf(eos(pbuf), " and %s", mon_nam(mtmp));
if (mtmp->mtame)
nowrap_add(u.urexp, mtmp->mhp);
mtmp = mtmp->nmon;
}
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
pbuf[0] = '\0';
} else {
Strcat(pbuf, " ");
}
Sprintf(eos(pbuf), "%s with %ld point%s,",
how == ASCENDED ? "went to your reward"
: "escaped from the dungeon",
u.urexp, plur(u.urexp));
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
if (!done_stopprint)
artifact_score(invent, FALSE, endwin); /* list artifacts */
#if DUMPLOG
dump_redirect(TRUE);
artifact_score(invent, FALSE, 0);
dump_redirect(FALSE);
#endif
/* list valuables here */
for (val = valuables; val->list; val++) {
sort_valuables(val->list, val->size);
for (i = 0; i < val->size && !done_stopprint; i++) {
int typ = val->list[i].typ;
long count = val->list[i].count;
if (count == 0L)
continue;
if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) {
otmp = mksobj(typ, FALSE, FALSE);
makeknown(otmp->otyp);
otmp->known = 1; /* for fake amulets */
otmp->dknown = 1; /* seen it (blindness fix) */
if (has_oname(otmp))
free_oname(otmp);
otmp->quan = count;
Sprintf(pbuf, "%8ld %s (worth %ld %s),", count,
xname(otmp), count * (long) objects[typ].oc_cost,
currency(2L));
obfree(otmp, (struct obj *) 0);
} else {
Sprintf(pbuf, "%8ld worthless piece%s of colored glass,",
count, plur(count));
}
dump_forward_putstr(endwin, 0, pbuf, 0);
}
}
} else {
/* did not escape or ascend */
if (u.uz.dnum == 0 && u.uz.dlevel <= 0) {
/* level teleported out of the dungeon; `how' is DIED,
due to falling or to "arriving at heaven prematurely" */
Sprintf(pbuf, "You %s beyond the confines of the dungeon",
(u.uz.dlevel < 0) ? "passed away" : ends[how]);
} else {
/* more conventional demise */
const char *where = dungeons[u.uz.dnum].dname;
if (Is_astralevel(&u.uz))
where = "The Astral Plane";
Sprintf(pbuf, "You %s in %s", ends[how], where);
if (!In_endgame(&u.uz) && !Is_knox(&u.uz))
Sprintf(eos(pbuf), " on dungeon level %d",
In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
}
Sprintf(eos(pbuf), " with %ld point%s,", u.urexp, plur(u.urexp));
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
}
Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.", umoney,
plur(umoney), moves, plur(moves));
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
Sprintf(pbuf,
"You were level %d with a maximum of %d hit point%s when you %s.",
u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]);
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
dump_forward_putstr(endwin, 0, "", done_stopprint);
if (!done_stopprint)
display_nhwindow(endwin, TRUE);
if (endwin != WIN_ERR)
destroy_nhwindow(endwin);
dump_close_log();
/* "So when I die, the first thing I will see in Heaven is a
* score list?" */
if (have_windows && !iflags.toptenwin)
exit_nhwindows((char *) 0), have_windows = FALSE;
topten(how, endtime);
if (have_windows)
exit_nhwindows((char *) 0);
if (done_stopprint) {
raw_print("");
raw_print("");
}
terminate(EXIT_SUCCESS);
}
void
container_contents(list, identified, all_containers, reportempty)
struct obj *list;
boolean identified, all_containers, reportempty;
{
register struct obj *box, *obj;
char buf[BUFSZ];
boolean cat, deadcat;
for (box = list; box; box = box->nobj) {
if (Is_container(box) || box->otyp == STATUE) {
box->cknown = 1; /* we're looking at the contents now */
if (identified)
box->lknown = 1;
cat = deadcat = FALSE;
if (SchroedingersBox(box) && !Schroedingers_cat) {
/* Schroedinger's Cat? */
cat = odds_and_ends(box, CAT_CHECK);
if (cat)
Schroedingers_cat = TRUE;
else
deadcat = TRUE;
box->spe = 0;
}
if (box->otyp == BAG_OF_TRICKS) {
continue; /* wrong type of container */
} else if (box->cobj) {
winid tmpwin = create_nhwindow(NHW_MENU);
sortloot(&box->cobj,
(((flags.sortloot == 'l' || flags.sortloot == 'f')
? SORTLOOT_LOOT : 0)
| (flags.sortpack ? SORTLOOT_PACK : 0)),
FALSE);
Sprintf(buf, "Contents of %s:", the(xname(box)));
putstr(tmpwin, 0, buf);
putstr(tmpwin, 0, "");
for (obj = box->cobj; obj; obj = obj->nobj) {
if (identified) {
makeknown(obj->otyp);
obj->known = obj->bknown = obj->dknown
= obj->rknown = 1;
if (Is_container(obj) || obj->otyp == STATUE)
obj->cknown = obj->lknown = 1;
}
putstr(tmpwin, 0, doname(obj));
}
if (cat)
putstr(tmpwin, 0, "Schroedinger's cat");
else if (deadcat)
putstr(tmpwin, 0, "Schroedinger's dead cat");
display_nhwindow(tmpwin, TRUE);
destroy_nhwindow(tmpwin);
if (all_containers)
container_contents(box->cobj, identified, TRUE,
reportempty);
} else if (cat || deadcat) {
pline("%s Schroedinger's %scat!", Tobjnam(box, "contain"),
deadcat ? "dead " : "");
display_nhwindow(WIN_MESSAGE, FALSE);
} else if (reportempty) {
pline("%s is empty.", upstart(thesimpleoname(box)));
display_nhwindow(WIN_MESSAGE, FALSE);
}
}
if (!all_containers)
break;
}
}
/* should be called with either EXIT_SUCCESS or EXIT_FAILURE */
void
terminate(status)
int status;
{
program_state.in_moveloop = 0; /* won't be returning to normal play */
#ifdef MAC
getreturn("to exit");
#endif
/* don't bother to try to release memory if we're in panic mode, to
avoid trouble in case that happens to be due to memory problems */
if (!program_state.panicking) {
freedynamicdata();
dlb_cleanup();
}
#ifdef VMS
/*
* This is liable to draw a warning if compiled with gcc, but it's
* more important to flag panic() -> really_done() -> terminate()
* as __noreturn__ then to avoid the warning.
*/
/* don't call exit() if already executing within an exit handler;
that would cancel any other pending user-mode handlers */
if (program_state.exiting)
return;
#endif
program_state.exiting = 1;
nethack_exit(status);
}
extern const int monstr[];
static const char *vanqorders[] = {
"traditional: by monster level, by internal monster index",
#define VANQ_MLVL_MNDX 0
"by monster toughness, by internal monster index",
#define VANQ_MSTR_MNDX 1
"alphabetically, first unique monsters, then others",
#define VANQ_ALPHA_SEP 2
"alphabetically, unique monsters and others intermixed",
#define VANQ_ALPHA_MIX 3
"by monster class, high to low level within class",
#define VANQ_MCLS_HTOL 4
"by monster class, low to high level within class",
#define VANQ_MCLS_LTOH 5
"by count, high to low, by internal index within tied count",
#define VANQ_COUNT_H_L 6
"by count, low to high, by internal index within tied count",
#define VANQ_COUNT_L_H 7
};
static int vanq_sortmode = VANQ_MLVL_MNDX;
STATIC_PTR int CFDECLSPEC
vanqsort_cmp(vptr1, vptr2)
const genericptr vptr1;
const genericptr vptr2;
{
int indx1 = *(short *) vptr1, indx2 = *(short *) vptr2,
mlev1, mlev2, mstr1, mstr2, uniq1, uniq2, died1, died2, res;
const char *name1, *name2, *punct;
schar mcls1, mcls2;
switch (vanq_sortmode) {
default:
case VANQ_MLVL_MNDX:
/* sort by monster level */
mlev1 = mons[indx1].mlevel, mlev2 = mons[indx2].mlevel;
res = mlev2 - mlev1; /* mlevel high to low */
break;
case VANQ_MSTR_MNDX:
/* sort by monster toughness */
mstr1 = monstr[indx1], mstr2 = monstr[indx2];
res = mstr2 - mstr1; /* monstr high to low */
break;
case VANQ_ALPHA_SEP:
uniq1 = ((mons[indx1].geno & G_UNIQ) && indx1 != PM_HIGH_PRIEST);
uniq2 = ((mons[indx2].geno & G_UNIQ) && indx2 != PM_HIGH_PRIEST);
if (uniq1 ^ uniq2) { /* one or other uniq, but not both */
res = uniq2 - uniq1;
break;
} /* else both unique or neither unique */
/*FALLTHRU*/
case VANQ_ALPHA_MIX:
name1 = mons[indx1].mname, name2 = mons[indx2].mname;
res = strcmpi(name1, name2); /* caseblind alhpa, low to high */
break;
case VANQ_MCLS_HTOL:
case VANQ_MCLS_LTOH:
/* mons[].mlet is a small integer, 1..N, of type plain char;
if 'char' happens to be unsigned, (mlet1 - mlet2) would yield
an inappropriate result when mlet2 is greater than mlet1,
so force our copies (mcls1, mcls2) to be signed */
mcls1 = (schar) mons[indx1].mlet, mcls2 = (schar) mons[indx2].mlet;
/* S_ANT through S_ZRUTY correspond to lowercase monster classes,
S_ANGEL through S_ZOMBIE correspond to uppercase, and various
punctuation characters are used for classes beyond those */
if (mcls1 > S_ZOMBIE && mcls2 > S_ZOMBIE) {
/* force a specific order to the punctuation classes that's
different from the internal order;
internal order is ok if neither or just one is punctuation
since letters have lower values so come out before punct */
static const char punctclasses[] = {
S_LIZARD, S_EEL, S_GOLEM, S_GHOST, S_DEMON, S_HUMAN, '\0'
};
if ((punct = index(punctclasses, mcls1)) != 0)
mcls1 = (schar) (S_ZOMBIE + 1 + (int) (punct - punctclasses));
if ((punct = index(punctclasses, mcls2)) != 0)
mcls2 = (schar) (S_ZOMBIE + 1 + (int) (punct - punctclasses));
}
res = mcls1 - mcls2; /* class */
if (res == 0) {
mlev1 = mons[indx1].mlevel, mlev2 = mons[indx2].mlevel;
res = mlev1 - mlev2; /* mlevel low to high */
if (vanq_sortmode == VANQ_MCLS_HTOL)
res = -res; /* mlevel high to low */
}
break;
case VANQ_COUNT_H_L:
case VANQ_COUNT_L_H:
died1 = mvitals[indx1].died, died2 = mvitals[indx2].died;
res = died2 - died1; /* dead count high to low */
if (vanq_sortmode == VANQ_COUNT_L_H)
res = -res; /* dead count low to high */
break;
}
/* tiebreaker: internal mons[] index */
if (res == 0)
res = indx1 - indx2; /* mndx low to high */
return res;
}
/* returns -1 if cancelled via ESC */
STATIC_OVL int
set_vanq_order()
{
winid tmpwin;
menu_item *selected;
anything any;
int i, n, choice;
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin);
any = zeroany; /* zero out all bits */
for (i = 0; i < SIZE(vanqorders); i++) {
if (i == VANQ_ALPHA_MIX || i == VANQ_MCLS_HTOL) /* skip these */
continue;
any.a_int = i + 1;
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, vanqorders[i],
(i == vanq_sortmode) ? MENU_SELECTED : MENU_UNSELECTED);
}
end_menu(tmpwin, "Sort order for vanquished monster counts");
n = select_menu(tmpwin, PICK_ONE, &selected);
destroy_nhwindow(tmpwin);
if (n > 0) {
choice = selected[0].item.a_int - 1;
/* skip preselected entry if we have more than one item chosen */
if (n > 1 && choice == vanq_sortmode)
choice = selected[1].item.a_int - 1;
free((genericptr_t) selected);
vanq_sortmode = choice;
}
return (n < 0) ? -1 : vanq_sortmode;
}
/* #vanquished command */
int
dovanquished()
{
list_vanquished('a', FALSE);
return 0;
}
/* high priests aren't unique but are flagged as such to simplify something */
#define UniqCritterIndx(mndx) ((mons[mndx].geno & G_UNIQ) \
&& mndx != PM_HIGH_PRIEST)
STATIC_OVL void
list_vanquished(defquery, ask)
char defquery;
boolean ask;
{
register int i;
int pfx, nkilled;
unsigned ntypes, ni;
long total_killed = 0L;
winid klwin;
short mindx[NUMMONS];
char c, buf[BUFSZ], buftoo[BUFSZ];
boolean dumping; /* for DUMPLOG; doesn't need to be conditional */
dumping = (defquery == 'd');
if (dumping)
defquery = 'y';
/* get totals first */
ntypes = 0;
for (i = LOW_PM; i < NUMMONS; i++) {
if ((nkilled = (int) mvitals[i].died) == 0)
continue;
mindx[ntypes++] = i;
total_killed += (long) nkilled;
}
/* vanquished creatures list;
* includes all dead monsters, not just those killed by the player
*/
if (ntypes != 0) {
char mlet, prev_mlet = 0; /* used as small integer, not character */
boolean class_header, uniq_header, was_uniq = FALSE;
c = ask ? yn_function(
"Do you want an account of creatures vanquished?",
ynaqchars, defquery)
: defquery;
if (c == 'q')
done_stopprint++;
if (c == 'y' || c == 'a') {
if (c == 'a') { /* ask player to choose sort order */
/* choose value for vanq_sortmode via menu; ESC cancels list
of vanquished monsters but does not set 'done_stopprint' */
if (set_vanq_order() < 0)
return;
}
uniq_header = (vanq_sortmode == VANQ_ALPHA_SEP);
class_header = (vanq_sortmode == VANQ_MCLS_LTOH
|| vanq_sortmode == VANQ_MCLS_HTOL);
klwin = create_nhwindow(NHW_MENU);
putstr(klwin, 0, "Vanquished creatures:");
if (!dumping)
putstr(klwin, 0, "");
qsort((genericptr_t) mindx, ntypes, sizeof *mindx, vanqsort_cmp);
for (ni = 0; ni < ntypes; ni++) {
i = mindx[ni];
nkilled = mvitals[i].died;
mlet = mons[i].mlet;
if (class_header && mlet != prev_mlet) {
Strcpy(buf, def_monsyms[(int) mlet].explain);
putstr(klwin, ask ? 0 : iflags.menu_headings,
upstart(buf));
prev_mlet = mlet;
}
if (UniqCritterIndx(i)) {
Sprintf(buf, "%s%s",
!type_is_pname(&mons[i]) ? "the " : "",
mons[i].mname);
if (nkilled > 1) {
switch (nkilled) {
case 2:
Sprintf(eos(buf), " (twice)");
break;
case 3:
Sprintf(eos(buf), " (thrice)");
break;
default:
Sprintf(eos(buf), " (%d times)", nkilled);
break;
}
}
was_uniq = TRUE;
} else {
if (uniq_header && was_uniq) {
putstr(klwin, 0, "");
was_uniq = FALSE;
}
/* trolls or undead might have come back,
but we don't keep track of that */
if (nkilled == 1)
Strcpy(buf, an(mons[i].mname));
else
Sprintf(buf, "%3d %s", nkilled,
makeplural(mons[i].mname));
}
/* number of leading spaces to match 3 digit prefix */
pfx = !strncmpi(buf, "the ", 3) ? 0
: !strncmpi(buf, "an ", 3) ? 1
: !strncmpi(buf, "a ", 2) ? 2
: !digit(buf[2]) ? 4 : 0;
if (class_header)
++pfx;
Sprintf(buftoo, "%*s%s", pfx, "", buf);
putstr(klwin, 0, buftoo);
}
/*
* if (Hallucination)
* putstr(klwin, 0, "and a partridge in a pear tree");
*/
if (ntypes > 1) {
if (!dumping)
putstr(klwin, 0, "");
Sprintf(buf, "%ld creatures vanquished.", total_killed);
putstr(klwin, 0, buf);
}
display_nhwindow(klwin, TRUE);
destroy_nhwindow(klwin);
}
} else if (defquery == 'a') {
/* #dovanquished rather than final disclosure, so pline() is ok */
pline("No creatures have been vanquished.");
#ifdef DUMPLOG
} else if (dumping) {
putstr(0, 0, "No creatures were vanquished."); /* not pline() */
#endif
}
}
/* number of monster species which have been genocided */
int
num_genocides()
{
int i, n = 0;
for (i = LOW_PM; i < NUMMONS; ++i) {
if (mvitals[i].mvflags & G_GENOD) {
++n;
if (UniqCritterIndx(i))
impossible("unique creature '%d: %s' genocided?",
i, mons[i].mname);
}
}
return n;
}
STATIC_OVL int
num_extinct()
{
int i, n = 0;
for (i = LOW_PM; i < NUMMONS; ++i) {
if (UniqCritterIndx(i))
continue;
if ((mvitals[i].mvflags & G_GONE) == G_EXTINCT)
++n;
}
return n;
}
STATIC_OVL void
list_genocided(defquery, ask)
char defquery;
boolean ask;
{
register int i;
int ngenocided, nextinct;
char c;
winid klwin;
char buf[BUFSZ];
boolean dumping; /* for DUMPLOG; doesn't need to be conditional */
dumping = (defquery == 'd');
if (dumping)
defquery = 'y';
ngenocided = num_genocides();
nextinct = num_extinct();
/* genocided or extinct species list */
if (ngenocided != 0 || nextinct != 0) {
Sprintf(buf, "Do you want a list of %sspecies%s%s?",
(nextinct && !ngenocided) ? "extinct " : "",
(ngenocided) ? " genocided" : "",
(nextinct && ngenocided) ? " and extinct" : "");
c = ask ? yn_function(buf, ynqchars, defquery) : defquery;
if (c == 'q')
done_stopprint++;
if (c == 'y') {
klwin = create_nhwindow(NHW_MENU);
Sprintf(buf, "%s%s species:",
(ngenocided) ? "Genocided" : "Extinct",
(nextinct && ngenocided) ? " or extinct" : "");
putstr(klwin, 0, buf);
if (!dumping)
putstr(klwin, 0, "");
for (i = LOW_PM; i < NUMMONS; i++) {
/* uniques can't be genocided but can become extinct;
however, they're never reported as extinct, so skip them */
if (UniqCritterIndx(i))
continue;
if (mvitals[i].mvflags & G_GONE) {
Sprintf(buf, " %s", makeplural(mons[i].mname));
/*
* "Extinct" is unfortunate terminology. A species
* is marked extinct when its birth limit is reached,
* but there might be members of the species still
* alive, contradicting the meaning of the word.
*/
if ((mvitals[i].mvflags & G_GONE) == G_EXTINCT)
Strcat(buf, " (extinct)");
putstr(klwin, 0, buf);
}
}
if (!dumping)
putstr(klwin, 0, "");
if (ngenocided > 0) {
Sprintf(buf, "%d species genocided.", ngenocided);
putstr(klwin, 0, buf);
}
if (nextinct > 0) {
Sprintf(buf, "%d species extinct.", nextinct);
putstr(klwin, 0, buf);
}
display_nhwindow(klwin, TRUE);
destroy_nhwindow(klwin);
}
#ifdef DUMPLOG
} else if (dumping) {
putstr(0, 0, "No species were genocided or became extinct.");
#endif
}
}
/* set a delayed killer, ensure non-delayed killer is cleared out */
void
delayed_killer(id, format, killername)
int id;
int format;
const char *killername;
{
struct kinfo *k = find_delayed_killer(id);
if (k == (struct kinfo *) 0) {
/* no match, add a new delayed killer to the list */
k = (struct kinfo *) alloc(sizeof(struct kinfo));
(void) memset((genericptr_t)k, 0, sizeof(struct kinfo));
k->id = id;
k->next = killer.next;
killer.next = k;
}
k->format = format;
Strcpy(k->name, killername ? killername : "");
killer.name[0] = 0;
}
struct kinfo *
find_delayed_killer(id)
int id;
{
struct kinfo *k;
for (k = killer.next; k != (struct kinfo *) 0; k = k->next) {
if (k->id == id)
break;
}
return k;
}
void
dealloc_killer(kptr)
struct kinfo *kptr;
{
struct kinfo *prev = &killer, *k;
if (kptr == (struct kinfo *) 0)
return;
for (k = killer.next; k != (struct kinfo *) 0; k = k->next) {
if (k == kptr)
break;
prev = k;
}
if (k == (struct kinfo *) 0) {
impossible("dealloc_killer not on list");
} else {
prev->next = k->next;
free((genericptr_t) k);
}
}
void
save_killers(fd, mode)
int fd;
int mode;
{
struct kinfo *kptr;
if (perform_bwrite(mode)) {
for (kptr = &killer; kptr != (struct kinfo *) 0; kptr = kptr->next) {
bwrite(fd, (genericptr_t) kptr, sizeof(struct kinfo));
}
}
if (release_data(mode)) {
while (killer.next) {
kptr = killer.next->next;
free((genericptr_t) killer.next);
killer.next = kptr;
}
}
}
void
restore_killers(fd)
int fd;
{
struct kinfo *kptr;
for (kptr = &killer; kptr != (struct kinfo *) 0; kptr = kptr->next) {
mread(fd, (genericptr_t) kptr, sizeof(struct kinfo));
if (kptr->next) {
kptr->next = (struct kinfo *) alloc(sizeof(struct kinfo));
}
}
}
static int
wordcount(p)
char *p;
{
int words = 0;
while (*p) {
while (*p && isspace((uchar) *p))
p++;
if (*p)
words++;
while (*p && !isspace((uchar) *p))
p++;
}
return words;
}
static void
bel_copy1(inp, out)
char **inp, *out;
{
char *in = *inp;
out += strlen(out); /* eos() */
while (*in && isspace((uchar) *in))
in++;
while (*in && !isspace((uchar) *in))
*out++ = *in++;
*out = '\0';
*inp = in;
}
char *
build_english_list(in)
char *in;
{
char *out, *p = in;
int len = (int) strlen(p), words = wordcount(p);
/* +3: " or " - " "; +(words - 1): (N-1)*(", " - " ") */
if (words > 1)
len += 3 + (words - 1);
out = (char *) alloc(len + 1);
*out = '\0'; /* bel_copy1() appends */
switch (words) {
case 0:
impossible("no words in list");
break;
case 1:
/* "single" */
bel_copy1(&p, out);
break;
default:
if (words == 2) {
/* "first or second" */
bel_copy1(&p, out);
Strcat(out, " ");
} else {
/* "first, second, or third */
do {
bel_copy1(&p, out);
Strcat(out, ", ");
} while (--words > 1);
}
Strcat(out, "or ");
bel_copy1(&p, out);
break;
}
return out;
}
/*end.c*/