Files
nethack/src/pager.c
nethack.allison 253bf359af drawing overhaul (trunk only)
This is an overhaul to the NetHack drawing mechanism.

- eliminates the need to have separate lists in drawing.c
for the things and their associated explanations by grouping
those thing together on the same inializer in a struct.

- replaces all of these options: IBMgraphics, DECgraphics, MACgraphics,
graphics, monsters, objects, boulder, traps, effects

- drawing.c contains only the set of NetHack standard symbols for
the main game and a set of NetHack standard symbols for the
roguelevel.

- introduces a symbols file that contains named sets of
symbols that can be loaded at run time making it extensible
for situations like multinational code pages like those reported
by <Someone>, without hardcoding additional sets into the game code.

- symbols file uses names for the symbols, so offsets will not break
when new things are introduced into the game, the way the older
config file uchar load routines did.

- symbols file only contains exceptions to the standard NetHack
set, not entire sets so they are much less verbose than all of
the g_FILLER() entries that were previously in drawing.c

- 'symset' and 'roguesymset' config file options for
preselecting a symbol set from the file called 'symbols'
at startup time. The name of the symbols file is not under the
users control, only the symbol set name desired from within the
symbols file is.

- 'symset' config file option loads a desired symbol set for
everything but the rogue level.

- 'roguesymset' config file option loads a desired symbol set
for the rogue level.

- 'SYMBOLS' config file option allows the user to specify replacement
symbols on a per symbol basis. You can specify as many or as few symbols
as you wish. The symbols are identified by a name:value pair, and line
continuation is supported. Multiple symbol assignments can be made on
the same line if each name:value pair is separated by a comma.
For example:
SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \
	  S_fountain:\xf4 \
	  S_boulder:0

- 'symbols' file has the following structure:
start: DECgraphics
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
finish
start: IBMgraphics
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
finish

- 'symbols' file added to the source tree in the dat directory

- Port Makefiles/scripts will need to be adjusted to move them into
HACKDIR destination
2006-09-21 01:46:15 +00:00

980 lines
28 KiB
C

/* SCCS Id: @(#)pager.c 3.5 2006/07/08 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* This file contains the command routines dowhatis() and dohelp() and */
/* a few other help related facilities */
#include "hack.h"
#include "dlb.h"
STATIC_DCL boolean FDECL(is_swallow_sym, (int));
STATIC_DCL int FDECL(append_str, (char *, const char *));
STATIC_DCL struct permonst * FDECL(lookat, (int, int, char *, char *));
STATIC_DCL void FDECL(checkfile,
(char *,struct permonst *,BOOLEAN_P,BOOLEAN_P));
STATIC_DCL boolean FDECL(help_menu, (int *));
#ifdef PORT_HELP
extern void NDECL(port_help);
#endif
/* Returns "true" for characters that could represent a monster's stomach. */
STATIC_OVL boolean
is_swallow_sym(c)
int c;
{
int i;
for (i = S_sw_tl; i <= S_sw_br; i++)
if ((int)showsyms[i] == c) return TRUE;
return FALSE;
}
/*
* Append new_str to the end of buf if new_str doesn't already exist as
* a substring of buf. Return 1 if the string was appended, 0 otherwise.
* It is expected that buf is of size BUFSZ.
*/
STATIC_OVL int
append_str(buf, new_str)
char *buf;
const char *new_str;
{
int space_left; /* space remaining in buf */
if (strstri(buf, new_str)) return 0;
space_left = BUFSZ - strlen(buf) - 1;
(void) strncat(buf, " or ", space_left);
(void) strncat(buf, new_str, space_left - 4);
return 1;
}
/*
* Return the name of the glyph found at (x,y).
* If not hallucinating and the glyph is a monster, also monster data.
*/
STATIC_OVL struct permonst *
lookat(x, y, buf, monbuf)
int x, y;
char *buf, *monbuf;
{
register struct monst *mtmp = (struct monst *) 0;
struct permonst *pm = (struct permonst *) 0;
int glyph;
buf[0] = monbuf[0] = 0;
glyph = glyph_at(x,y);
if (u.ux == x && u.uy == y && canspotself()) {
char race[QBUFSZ];
/* if not polymorphed, show both the role and the race */
race[0] = 0;
if (!Upolyd) {
Sprintf(race, "%s ", urace.adj);
}
Sprintf(buf, "%s%s%s called %s",
Invis ? "invisible " : "",
race,
mons[u.umonnum].mname,
plname);
/* file lookup can't distinguish between "gnomish wizard" monster
and correspondingly named player character, always picking the
former; force it to find the general "wizard" entry instead */
if (Role_if(PM_WIZARD) && Race_if(PM_GNOME) && !Upolyd)
pm = &mons[PM_WIZARD];
#ifdef STEED
if (u.usteed) {
char steedbuf[BUFSZ];
Sprintf(steedbuf, ", mounted on %s", y_monnam(u.usteed));
/* assert((sizeof buf >= strlen(buf)+strlen(steedbuf)+1); */
Strcat(buf, steedbuf);
}
#endif
/* When you see yourself normally, no explanation is appended
(even if you could also see yourself via other means).
Sensing self while blind or swallowed is treated as if it
were by normal vision (cf canseeself()). */
if ((Invisible || u.uundetected) && !Blind && !u.uswallow) {
unsigned how = 0;
if (Infravision) how |= 1;
if (Unblind_telepat) how |= 2;
if (Detect_monsters) how |= 4;
if (how)
Sprintf(eos(buf), " [seen: %s%s%s%s%s]",
(how & 1) ? "infravision" : "",
/* add comma if telep and infrav */
((how & 3) > 2) ? ", " : "",
(how & 2) ? "telepathy" : "",
/* add comma if detect and (infrav or telep or both) */
((how & 7) > 4) ? ", " : "",
(how & 4) ? "monster detection" : "");
}
} else if (u.uswallow) {
/* all locations when swallowed other than the hero are the monster */
Sprintf(buf, "interior of %s",
Blind ? "a monster" : a_monnam(u.ustuck));
pm = u.ustuck->data;
} else if (glyph_is_monster(glyph)) {
bhitpos.x = x;
bhitpos.y = y;
mtmp = m_at(x,y);
if (mtmp != (struct monst *) 0) {
char *name, monnambuf[BUFSZ];
boolean accurate = !Hallucination;
if (mtmp->data == &mons[PM_COYOTE] && accurate)
name = coyotename(mtmp, monnambuf);
else
name = distant_monnam(mtmp, ARTICLE_NONE, monnambuf);
pm = mtmp->data;
Sprintf(buf, "%s%s%s",
(mtmp->mx != x || mtmp->my != y) ?
((mtmp->isshk && accurate)
? "tail of " : "tail of a ") : "",
(mtmp->mtame && accurate) ? "tame " :
(mtmp->mpeaceful && accurate) ? "peaceful " : "",
name);
if (u.ustuck == mtmp)
Strcat(buf, (Upolyd && sticks(youmonst.data)) ?
", being held" : ", holding you");
if (mtmp->mleashed)
Strcat(buf, ", leashed to you");
if (mtmp->mtrapped && cansee(mtmp->mx, mtmp->my)) {
struct trap *t = t_at(mtmp->mx, mtmp->my);
int tt = t ? t->ttyp : NO_TRAP;
/* newsym lets you know of the trap, so mention it here */
if (tt == BEAR_TRAP || tt == PIT ||
tt == SPIKED_PIT || tt == WEB)
Sprintf(eos(buf), ", trapped in %s",
an(defsyms[trap_to_defsym(tt)].explanation));
}
{
int ways_seen = 0, normal = 0, xraydist;
boolean useemon = (boolean) canseemon(mtmp);
xraydist = (u.xray_range<0) ? -1 : u.xray_range * u.xray_range;
/* normal vision
* cansee is true for both normal and astral vision,
* but couldsee it not true for astral vision */
if ((mtmp->wormno ? worm_known(mtmp) :
(cansee(mtmp->mx, mtmp->my) && couldsee(mtmp->mx, mtmp->my))) &&
mon_visible(mtmp) && !mtmp->minvis) {
ways_seen++;
normal++;
}
/* see invisible */
if (useemon && mtmp->minvis)
ways_seen++;
/* infravision */
if ((!mtmp->minvis || See_invisible) && see_with_infrared(mtmp))
ways_seen++;
/* telepathy */
if (tp_sensemon(mtmp))
ways_seen++;
/* xray */
if (useemon && xraydist > 0 &&
distu(mtmp->mx, mtmp->my) <= xraydist)
ways_seen++;
if (Detect_monsters)
ways_seen++;
if (MATCH_WARN_OF_MON(mtmp))
ways_seen++;
if (ways_seen > 1 || !normal) {
if (normal) {
Strcat(monbuf, "normal vision");
/* can't actually be 1 yet here */
if (ways_seen-- > 1) Strcat(monbuf, ", ");
}
if (useemon && mtmp->minvis) {
Strcat(monbuf, "see invisible");
if (ways_seen-- > 1) Strcat(monbuf, ", ");
}
if ((!mtmp->minvis || See_invisible) &&
see_with_infrared(mtmp)) {
Strcat(monbuf, "infravision");
if (ways_seen-- > 1) Strcat(monbuf, ", ");
}
if (tp_sensemon(mtmp)) {
Strcat(monbuf, "telepathy");
if (ways_seen-- > 1) Strcat(monbuf, ", ");
}
if (useemon && xraydist > 0 &&
distu(mtmp->mx, mtmp->my) <= xraydist) {
/* Eyes of the Overworld */
Strcat(monbuf, "astral vision");
if (ways_seen-- > 1) Strcat(monbuf, ", ");
}
if (Detect_monsters) {
Strcat(monbuf, "monster detection");
if (ways_seen-- > 1) Strcat(monbuf, ", ");
}
if (MATCH_WARN_OF_MON(mtmp)) {
char wbuf[BUFSZ];
if (Hallucination)
Strcat(monbuf, "paranoid delusion");
else {
Sprintf(wbuf, "warned of %s",
makeplural(mtmp->data->mname));
Strcat(monbuf, wbuf);
}
if (ways_seen-- > 1) Strcat(monbuf, ", ");
}
}
}
}
}
else if (glyph_is_object(glyph)) {
struct obj *otmp = vobj_at(x,y);
if (!otmp || otmp->otyp != glyph_to_obj(glyph)) {
if (glyph_to_obj(glyph) != STRANGE_OBJECT) {
otmp = mksobj(glyph_to_obj(glyph), FALSE, FALSE);
if (otmp->oclass == COIN_CLASS)
otmp->quan = 2L; /* to force pluralization */
else if (otmp->otyp == SLIME_MOLD)
otmp->spe = current_fruit; /* give the fruit a type */
Strcpy(buf, distant_name(otmp, xname));
dealloc_obj(otmp);
}
} else
Strcpy(buf, distant_name(otmp, xname));
if (levl[x][y].typ == STONE || levl[x][y].typ == SCORR)
Strcat(buf, " embedded in stone");
else if (IS_WALL(levl[x][y].typ) || levl[x][y].typ == SDOOR)
Strcat(buf, " embedded in a wall");
else if (closed_door(x,y))
Strcat(buf, " embedded in a door");
else if (is_pool(x,y))
Strcat(buf, " in water");
else if (is_lava(x,y))
Strcat(buf, " in molten lava"); /* [can this ever happen?] */
} else if (glyph_is_trap(glyph)) {
int tnum = what_trap(glyph_to_trap(glyph));
Strcpy(buf, defsyms[trap_to_defsym(tnum)].explanation);
} else if(!glyph_is_cmap(glyph)) {
Strcpy(buf,"dark part of a room");
} else switch(glyph_to_cmap(glyph)) {
case S_altar:
if(!In_endgame(&u.uz))
Sprintf(buf, "%s altar",
align_str(Amask2align(levl[x][y].altarmask & ~AM_SHRINE)));
else Sprintf(buf, "aligned altar");
break;
case S_ndoor:
if (is_drawbridge_wall(x, y) >= 0)
Strcpy(buf,"open drawbridge portcullis");
else if ((levl[x][y].doormask & ~D_TRAPPED) == D_BROKEN)
Strcpy(buf,"broken door");
else
Strcpy(buf,"doorway");
break;
case S_cloud:
Strcpy(buf, Is_airlevel(&u.uz) ? "cloudy area" : "fog/vapor cloud");
break;
default:
Strcpy(buf,defsyms[glyph_to_cmap(glyph)].explanation);
break;
}
return ((pm && !Hallucination) ? pm : (struct permonst *) 0);
}
/*
* Look in the "data" file for more info. Called if the user typed in the
* whole name (user_typed_name == TRUE), or we've found a possible match
* with a character/glyph and flags.help is TRUE.
*
* NOTE: when (user_typed_name == FALSE), inp is considered read-only and
* must not be changed directly, e.g. via lcase(). We want to force
* lcase() for data.base lookup so that we can have a clean key.
* Therefore, we create a copy of inp _just_ for data.base lookup.
*/
STATIC_OVL void
checkfile(inp, pm, user_typed_name, without_asking)
char *inp;
struct permonst *pm;
boolean user_typed_name, without_asking;
{
dlb *fp;
char buf[BUFSZ], newstr[BUFSZ];
char *ep, *dbase_str;
long txt_offset;
int chk_skip;
boolean found_in_file = FALSE, skipping_entry = FALSE;
fp = dlb_fopen(DATAFILE, "r");
if (!fp) {
pline("Cannot open data file!");
return;
}
/* To prevent the need for entries in data.base like *ngel to account
* for Angel and angel, make the lookup string the same for both
* user_typed_name and picked name.
*/
if (pm != (struct permonst *) 0 && !user_typed_name)
dbase_str = strcpy(newstr, pm->mname);
else dbase_str = strcpy(newstr, inp);
(void) lcase(dbase_str);
if (!strncmp(dbase_str, "interior of ", 12))
dbase_str += 12;
if (!strncmp(dbase_str, "a ", 2))
dbase_str += 2;
else if (!strncmp(dbase_str, "an ", 3))
dbase_str += 3;
else if (!strncmp(dbase_str, "the ", 4))
dbase_str += 4;
if (!strncmp(dbase_str, "tame ", 5))
dbase_str += 5;
else if (!strncmp(dbase_str, "peaceful ", 9))
dbase_str += 9;
if (!strncmp(dbase_str, "invisible ", 10))
dbase_str += 10;
if (!strncmp(dbase_str, "statue of ", 10))
dbase_str[6] = '\0';
else if (!strncmp(dbase_str, "figurine of ", 12))
dbase_str[8] = '\0';
/* Make sure the name is non-empty. */
if (*dbase_str) {
/* adjust the input to remove "named " and convert to lower case */
char *alt = 0; /* alternate description */
if ((ep = strstri(dbase_str, " named ")) != 0)
alt = ep + 7;
else
ep = strstri(dbase_str, " called ");
if (!ep) ep = strstri(dbase_str, ", ");
if (ep && ep > dbase_str) *ep = '\0';
/*
* If the object is named, then the name is the alternate description;
* otherwise, the result of makesingular() applied to the name is. This
* isn't strictly optimal, but named objects of interest to the user
* will usually be found under their name, rather than under their
* object type, so looking for a singular form is pointless.
*/
if (!alt)
alt = makesingular(dbase_str);
else
if (user_typed_name)
(void) lcase(alt);
/* skip first record; read second */
txt_offset = 0L;
if (!dlb_fgets(buf, BUFSZ, fp) || !dlb_fgets(buf, BUFSZ, fp)) {
impossible("can't read 'data' file");
(void) dlb_fclose(fp);
return;
} else if (sscanf(buf, "%8lx\n", &txt_offset) < 1 || txt_offset <= 0)
goto bad_data_file;
/* look for the appropriate entry */
while (dlb_fgets(buf,BUFSZ,fp)) {
if (*buf == '.') break; /* we passed last entry without success */
if (digit(*buf)) {
/* a number indicates the end of current entry */
skipping_entry = FALSE;
} else if (!skipping_entry) {
if (!(ep = index(buf, '\n'))) goto bad_data_file;
*ep = 0;
/* if we match a key that begins with "~", skip this entry */
chk_skip = (*buf == '~') ? 1 : 0;
if (pmatch(&buf[chk_skip], dbase_str) ||
(alt && pmatch(&buf[chk_skip], alt))) {
if (chk_skip) {
skipping_entry = TRUE;
continue;
} else {
found_in_file = TRUE;
break;
}
}
}
}
}
if(found_in_file) {
long entry_offset;
int entry_count;
int i;
/* skip over other possible matches for the info */
do {
if (!dlb_fgets(buf, BUFSZ, fp)) goto bad_data_file;
} while (!digit(*buf));
if (sscanf(buf, "%ld,%d\n", &entry_offset, &entry_count) < 2) {
bad_data_file: impossible("'data' file in wrong format");
(void) dlb_fclose(fp);
return;
}
if (user_typed_name || without_asking || yn("More info?") == 'y') {
winid datawin;
if (dlb_fseek(fp, txt_offset + entry_offset, SEEK_SET) < 0) {
pline("? Seek error on 'data' file!");
(void) dlb_fclose(fp);
return;
}
datawin = create_nhwindow(NHW_MENU);
for (i = 0; i < entry_count; i++) {
if (!dlb_fgets(buf, BUFSZ, fp)) goto bad_data_file;
if ((ep = index(buf, '\n')) != 0) *ep = 0;
if (index(buf+1, '\t') != 0) (void) tabexpand(buf+1);
putstr(datawin, 0, buf+1);
}
display_nhwindow(datawin, FALSE);
destroy_nhwindow(datawin);
}
} else if (user_typed_name)
pline("I don't have any information on those things.");
(void) dlb_fclose(fp);
}
/* getpos() return values */
#define LOOK_TRADITIONAL 0 /* '.' -- ask about "more info?" */
#define LOOK_QUICK 1 /* ',' -- skip "more info?" */
#define LOOK_ONCE 2 /* ';' -- skip and stop looping */
#define LOOK_VERBOSE 3 /* ':' -- show more info w/o asking */
/* also used by getpos hack in do_name.c */
const char what_is_an_unknown_object[] = "an unknown object";
int
do_look(mode, click_cc)
int mode;
coord *click_cc;
{
boolean quick = (mode == 1); /* use cursor && don't search for "more info" */
boolean clicklook = (mode == 2); /* right mouse-click method */
char out_str[BUFSZ], look_buf[BUFSZ];
const char *x_str, *firstmatch = 0;
struct permonst *pm = 0;
int i, ans = 0;
int sym; /* typed symbol or converted glyph */
int found; /* count of matching syms found */
coord cc; /* screen pos of unknown glyph */
boolean save_verbose; /* saved value of flags.verbose */
boolean from_screen; /* question from the screen */
boolean need_to_look; /* need to get explan. from glyph */
boolean hit_trap; /* true if found trap explanation */
int skipped_venom; /* non-zero if we ignored "splash of venom" */
static const char *mon_interior = "the interior of a monster";
if (!clicklook) {
if (quick) {
from_screen = TRUE; /* yes, we want to use the cursor */
} else {
i = ynq("Specify unknown object by cursor?");
if (i == 'q') return 0;
from_screen = (i == 'y');
}
if (from_screen) {
cc.x = u.ux;
cc.y = u.uy;
sym = 0; /* gcc -Wall lint */
} else {
getlin("Specify what? (type the word)", out_str);
if (out_str[0] == '\0' || out_str[0] == '\033')
return 0;
if (out_str[1]) { /* user typed in a complete string */
checkfile(out_str, pm, TRUE, TRUE);
return 0;
}
sym = out_str[0];
}
} else { /* clicklook */
cc.x = click_cc->x;
cc.y = click_cc->y;
sym = 0;
from_screen = FALSE;
}
/* Save the verbose flag, we change it later. */
save_verbose = flags.verbose;
flags.verbose = flags.verbose && !quick;
/*
* The user typed one letter, or we're identifying from the screen.
*/
do {
/* Reset some variables. */
need_to_look = FALSE;
pm = (struct permonst *)0;
skipped_venom = 0;
found = 0;
out_str[0] = '\0';
if (from_screen || clicklook) {
int glyph; /* glyph at selected position */
if (from_screen) {
if (flags.verbose)
pline("Please move the cursor to %s.",
what_is_an_unknown_object);
else
pline("Pick an object.");
ans = getpos(&cc, quick, what_is_an_unknown_object);
if (ans < 0 || cc.x < 0) {
flags.verbose = save_verbose;
return 0; /* done */
}
flags.verbose = FALSE; /* only print long question once */
}
/* Convert the glyph at the selected position to a symbol. */
glyph = glyph_at(cc.x,cc.y);
if (glyph_is_cmap(glyph)) {
sym = showsyms[glyph_to_cmap(glyph)];
} else if (glyph_is_trap(glyph)) {
sym = showsyms[trap_to_defsym(glyph_to_trap(glyph))];
} else if (glyph_is_object(glyph)) {
sym = oc_syms[(int)objects[glyph_to_obj(glyph)].oc_class];
if (sym == '`' && iflags.bouldersym && (int)glyph_to_obj(glyph) == BOULDER)
sym = iflags.bouldersym;
} else if (glyph_is_monster(glyph)) {
/* takes care of pets, detected, ridden, and regular mons */
sym = monsyms[(int)mons[glyph_to_mon(glyph)].mlet];
} else if (glyph_is_swallow(glyph)) {
sym = showsyms[glyph_to_swallow(glyph)+S_sw_tl];
} else if (glyph_is_invisible(glyph)) {
sym = DEF_INVISIBLE;
} else if (glyph_is_warning(glyph)) {
sym = glyph_to_warning(glyph);
sym = warnsyms[sym];
} else {
impossible("do_look: bad glyph %d at (%d,%d)",
glyph, (int)cc.x, (int)cc.y);
sym = ' ';
}
}
/*
* Check all the possibilities, saving all explanations in a buffer.
* When all have been checked then the string is printed.
*/
/* Check for monsters */
for (i = 0; i < MAXMCLASSES; i++) {
if (sym == ((from_screen || clicklook) ? monsyms[i] : def_monsyms[i].sym) &&
def_monsyms[i].explain) {
need_to_look = TRUE;
if (!found) {
Sprintf(out_str, "%c %s", sym, an(def_monsyms[i].explain));
firstmatch = def_monsyms[i].explain;
found++;
} else {
found += append_str(out_str, an(def_monsyms[i].explain));
}
}
}
/* handle '@' as a special case if it refers to you and you're
playing a character which isn't normally displayed by that
symbol; firstmatch is assumed to already be set for '@' */
if (((from_screen || clicklook) ?
(sym == monsyms[S_HUMAN] && cc.x == u.ux && cc.y == u.uy) :
(sym == def_monsyms[S_HUMAN].sym && !flags.showrace)) &&
!(Race_if(PM_HUMAN) || Race_if(PM_ELF)) && !Upolyd)
found += append_str(out_str, "you"); /* tack on "or you" */
/*
* Special case: if identifying from the screen, and we're swallowed,
* and looking at something other than our own symbol, then just say
* "the interior of a monster".
*/
if (u.uswallow && (from_screen || clicklook) && is_swallow_sym(sym)) {
if (!found) {
Sprintf(out_str, "%c %s", sym, mon_interior);
firstmatch = mon_interior;
} else {
found += append_str(out_str, mon_interior);
}
need_to_look = TRUE;
}
/* Now check for objects */
for (i = 1; i < MAXOCLASSES; i++) {
if (sym == ((from_screen || clicklook) ? oc_syms[i] : def_oc_syms[i].sym)) {
need_to_look = TRUE;
if ((from_screen || clicklook) && i == VENOM_CLASS) {
skipped_venom++;
continue;
}
if (!found) {
Sprintf(out_str, "%c %s", sym, an(def_oc_syms[i].explain));
firstmatch = def_oc_syms[i].explain;
found++;
} else {
found += append_str(out_str, an(def_oc_syms[i].explain));
}
}
}
if (sym == DEF_INVISIBLE) {
if (!found) {
Sprintf(out_str, "%c %s", sym, an(invisexplain));
firstmatch = invisexplain;
found++;
} else {
found += append_str(out_str, an(invisexplain));
}
}
#define is_cmap_trap(i) ((i) >= S_arrow_trap && (i) <= S_polymorph_trap)
#define is_cmap_drawbridge(i) ((i) >= S_vodbridge && (i) <= S_hcdbridge)
/* Now check for graphics symbols */
for (hit_trap = FALSE, i = 0; i < MAXPCHARS; i++) {
x_str = defsyms[i].explanation;
if (sym == ((from_screen || clicklook) ?
showsyms[i] : defsyms[i].sym) && *x_str) {
/* avoid "an air", "a water", or "a floor of a room" */
int article = (i == S_room) ? 2 : /* 2=>"the" */
!(strcmp(x_str, "air") == 0 || /* 1=>"an" */
strcmp(x_str, "water") == 0); /* 0=>(none)*/
if (!found) {
if (is_cmap_trap(i)) {
Sprintf(out_str, "%c a trap", sym);
hit_trap = TRUE;
} else {
Sprintf(out_str, "%c %s", sym,
article == 2 ? the(x_str) :
article == 1 ? an(x_str) : x_str);
}
firstmatch = x_str;
found++;
} else if (!u.uswallow && !(hit_trap && is_cmap_trap(i)) &&
!(found >= 3 && is_cmap_drawbridge(i))) {
found += append_str(out_str,
article == 2 ? the(x_str) :
article == 1 ? an(x_str) : x_str);
if (is_cmap_trap(i)) hit_trap = TRUE;
}
if (i == S_altar || is_cmap_trap(i))
need_to_look = TRUE;
}
}
/* Now check for warning symbols */
for (i = 1; i < WARNCOUNT; i++) {
x_str = def_warnsyms[i].explanation;
if (sym == ((from_screen || clicklook) ?
warnsyms[i] : def_warnsyms[i].sym)) {
if (!found) {
Sprintf(out_str, "%c %s",
sym, def_warnsyms[i].explanation);
firstmatch = def_warnsyms[i].explanation;
found++;
} else {
found += append_str(out_str, def_warnsyms[i].explanation);
}
/* Kludge: warning trumps boulders on the display.
Reveal the boulder too or player can get confused */
if ((from_screen || clicklook) && sobj_at(BOULDER, cc.x, cc.y))
Strcat(out_str, " co-located with a boulder");
break; /* out of for loop*/
}
}
/* if we ignored venom and list turned out to be short, put it back */
if (skipped_venom && found < 2) {
x_str = def_oc_syms[VENOM_CLASS].explain;
if (!found) {
Sprintf(out_str, "%c %s", sym, an(x_str));
firstmatch = x_str;
found++;
} else {
found += append_str(out_str, an(x_str));
}
}
/* handle optional boulder symbol as a special case */
if (iflags.bouldersym && sym == iflags.bouldersym) {
if (!found) {
firstmatch = "boulder";
Sprintf(out_str, "%c %s", sym, an(firstmatch));
found++;
} else {
found += append_str(out_str, "boulder");
}
}
/*
* If we are looking at the screen, follow multiple possibilities or
* an ambiguous explanation by something more detailed.
*/
if (from_screen || clicklook) {
if (found > 1 || need_to_look) {
char monbuf[BUFSZ];
char temp_buf[BUFSZ];
pm = lookat(cc.x, cc.y, look_buf, monbuf);
firstmatch = look_buf;
if (*firstmatch) {
Sprintf(temp_buf, " (%s)", firstmatch);
(void)strncat(out_str, temp_buf, BUFSZ-strlen(out_str)-1);
found = 1; /* we have something to look up */
}
if (monbuf[0]) {
Sprintf(temp_buf, " [seen: %s]", monbuf);
(void)strncat(out_str, temp_buf, BUFSZ-strlen(out_str)-1);
}
}
}
/* Finally, print out our explanation. */
if (found) {
pline("%s", out_str);
/* check the data file for information about this thing */
if (found == 1 && ans != LOOK_QUICK && ans != LOOK_ONCE &&
(ans == LOOK_VERBOSE || (flags.help && !quick)) && !clicklook) {
char temp_buf[BUFSZ];
Strcpy(temp_buf, firstmatch);
checkfile(temp_buf, pm, FALSE, (boolean)(ans == LOOK_VERBOSE));
}
} else {
pline("I've never heard of such things.");
}
} while (from_screen && !quick && ans != LOOK_ONCE && !clicklook);
flags.verbose = save_verbose;
return 0;
}
int
dowhatis()
{
return do_look(0,(coord *)0);
}
int
doquickwhatis()
{
return do_look(1,(coord *)0);
}
int
doidtrap()
{
register struct trap *trap;
int x, y, tt;
if (!getdir("^")) return 0;
x = u.ux + u.dx;
y = u.uy + u.dy;
for (trap = ftrap; trap; trap = trap->ntrap)
if (trap->tx == x && trap->ty == y) {
if (!trap->tseen) break;
tt = trap->ttyp;
if (u.dz) {
if (u.dz < 0 ? (tt == TRAPDOOR || tt == HOLE) :
tt == ROCKTRAP) break;
}
tt = what_trap(tt);
pline("That is %s%s%s.",
an(defsyms[trap_to_defsym(tt)].explanation),
!trap->madeby_u ? "" : (tt == WEB) ? " woven" :
/* trap doors & spiked pits can't be made by
player, and should be considered at least
as much "set" as "dug" anyway */
(tt == HOLE || tt == PIT) ? " dug" : " set",
!trap->madeby_u ? "" : " by you");
return 0;
}
pline("I can't see a trap there.");
return 0;
}
char *
dowhatdoes_core(q, cbuf)
char q;
char *cbuf;
{
dlb *fp;
char bufr[BUFSZ];
register char *buf = &bufr[6], *ep, ctrl, meta;
fp = dlb_fopen(CMDHELPFILE, "r");
if (!fp) {
pline("Cannot open data file!");
return 0;
}
ctrl = ((q <= '\033') ? (q - 1 + 'A') : 0);
meta = ((0x80 & q) ? (0x7f & q) : 0);
while(dlb_fgets(buf,BUFSZ-6,fp)) {
if ((ctrl && *buf=='^' && *(buf+1)==ctrl) ||
(meta && *buf=='M' && *(buf+1)=='-' && *(buf+2)==meta) ||
*buf==q) {
ep = index(buf, '\n');
if(ep) *ep = 0;
if (ctrl && buf[2] == '\t'){
buf = bufr + 1;
(void) strncpy(buf, "^? ", 8);
buf[1] = ctrl;
} else if (meta && buf[3] == '\t'){
buf = bufr + 2;
(void) strncpy(buf, "M-? ", 8);
buf[2] = meta;
} else if(buf[1] == '\t'){
buf = bufr;
buf[0] = q;
(void) strncpy(buf+1, " ", 7);
}
(void) dlb_fclose(fp);
Strcpy(cbuf, buf);
return cbuf;
}
}
(void) dlb_fclose(fp);
return (char *)0;
}
int
dowhatdoes()
{
char bufr[BUFSZ];
char q, *reslt;
#if defined(UNIX) || defined(VMS)
introff();
#endif
q = yn_function("What command?", (char *)0, '\0');
#if defined(UNIX) || defined(VMS)
intron();
#endif
reslt = dowhatdoes_core(q, bufr);
if (reslt)
pline("%s", reslt);
else
pline("I've never heard of such commands.");
return 0;
}
/* data for help_menu() */
static const char *help_menu_items[] = {
/* 0*/ "Long description of the game and commands.",
/* 1*/ "List of game commands.",
/* 2*/ "Concise history of NetHack.",
/* 3*/ "Info on a character in the game display.",
/* 4*/ "Info on what a given key does.",
/* 5*/ "List of game options.",
/* 6*/ "Longer explanation of game options.",
/* 7*/ "List of extended commands.",
/* 8*/ "The NetHack license.",
#ifdef PORT_HELP
"%s-specific help and commands.",
#define PORT_HELP_ID 100
#define WIZHLP_SLOT 10
#else
#define WIZHLP_SLOT 9
#endif
#ifdef WIZARD
"List of wizard-mode commands.",
#endif
"",
(char *)0
};
STATIC_OVL boolean
help_menu(sel)
int *sel;
{
winid tmpwin = create_nhwindow(NHW_MENU);
#ifdef PORT_HELP
char helpbuf[QBUFSZ];
#endif
int i, n;
menu_item *selected;
anything any;
any = zeroany; /* zero all bits */
start_menu(tmpwin);
#ifdef WIZARD
if (!wizard) help_menu_items[WIZHLP_SLOT] = "",
help_menu_items[WIZHLP_SLOT+1] = (char *)0;
#endif
for (i = 0; help_menu_items[i]; i++)
#ifdef PORT_HELP
/* port-specific line has a %s in it for the PORT_ID */
if (help_menu_items[i][0] == '%') {
Sprintf(helpbuf, help_menu_items[i], PORT_ID);
any.a_int = PORT_HELP_ID + 1;
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
helpbuf, MENU_UNSELECTED);
} else
#endif
{
any.a_int = (*help_menu_items[i]) ? i+1 : 0;
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
ATR_NONE, help_menu_items[i], MENU_UNSELECTED);
}
end_menu(tmpwin, "Select one item:");
n = select_menu(tmpwin, PICK_ONE, &selected);
destroy_nhwindow(tmpwin);
if (n > 0) {
*sel = selected[0].item.a_int - 1;
free((genericptr_t)selected);
return TRUE;
}
return FALSE;
}
int
dohelp()
{
int sel = 0;
if (help_menu(&sel)) {
switch (sel) {
case 0: display_file(HELP, TRUE); break;
case 1: display_file(SHELP, TRUE); break;
case 2: (void) dohistory(); break;
case 3: (void) dowhatis(); break;
case 4: (void) dowhatdoes(); break;
case 5: option_help(); break;
case 6: display_file(OPTIONFILE, TRUE); break;
case 7: (void) doextlist(); break;
case 8: display_file(LICENSE, TRUE); break;
#ifdef WIZARD
/* handle slot 9 or 10 */
default: display_file(DEBUGHELP, TRUE); break;
#endif
#ifdef PORT_HELP
case PORT_HELP_ID: port_help(); break;
#endif
}
}
return 0;
}
int
dohistory()
{
display_file(HISTORY, TRUE);
return 0;
}
/*pager.c*/