Files
nethack/sys/unix/unixmain.c
nethack.allison 253bf359af drawing overhaul (trunk only)
This is an overhaul to the NetHack drawing mechanism.

- eliminates the need to have separate lists in drawing.c
for the things and their associated explanations by grouping
those thing together on the same inializer in a struct.

- replaces all of these options: IBMgraphics, DECgraphics, MACgraphics,
graphics, monsters, objects, boulder, traps, effects

- drawing.c contains only the set of NetHack standard symbols for
the main game and a set of NetHack standard symbols for the
roguelevel.

- introduces a symbols file that contains named sets of
symbols that can be loaded at run time making it extensible
for situations like multinational code pages like those reported
by <Someone>, without hardcoding additional sets into the game code.

- symbols file uses names for the symbols, so offsets will not break
when new things are introduced into the game, the way the older
config file uchar load routines did.

- symbols file only contains exceptions to the standard NetHack
set, not entire sets so they are much less verbose than all of
the g_FILLER() entries that were previously in drawing.c

- 'symset' and 'roguesymset' config file options for
preselecting a symbol set from the file called 'symbols'
at startup time. The name of the symbols file is not under the
users control, only the symbol set name desired from within the
symbols file is.

- 'symset' config file option loads a desired symbol set for
everything but the rogue level.

- 'roguesymset' config file option loads a desired symbol set
for the rogue level.

- 'SYMBOLS' config file option allows the user to specify replacement
symbols on a per symbol basis. You can specify as many or as few symbols
as you wish. The symbols are identified by a name:value pair, and line
continuation is supported. Multiple symbol assignments can be made on
the same line if each name:value pair is separated by a comma.
For example:
SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \
	  S_fountain:\xf4 \
	  S_boulder:0

- 'symbols' file has the following structure:
start: DECgraphics
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
finish
start: IBMgraphics
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
finish

- 'symbols' file added to the source tree in the dat directory

- Port Makefiles/scripts will need to be adjusted to move them into
HACKDIR destination
2006-09-21 01:46:15 +00:00

573 lines
13 KiB
C

/* SCCS Id: @(#)unixmain.c 3.5 2006/04/01 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Unix NetHack */
#include "hack.h"
#include "dlb.h"
#include <sys/stat.h>
#include <signal.h>
#include <pwd.h>
#ifndef O_RDONLY
#include <fcntl.h>
#endif
#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
# if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
# if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
extern struct passwd *FDECL(getpwuid,(uid_t));
# else
extern struct passwd *FDECL(getpwuid,(int));
# endif
# endif
#endif
extern struct passwd *FDECL(getpwnam,(const char *));
#ifdef CHDIR
static void FDECL(chdirx, (const char *,BOOLEAN_P));
#endif /* CHDIR */
static boolean NDECL(whoami);
static void FDECL(process_options, (int, char **));
#ifdef _M_UNIX
extern void NDECL(check_sco_console);
extern void NDECL(init_sco_cons);
#endif
#ifdef __linux__
extern void NDECL(check_linux_console);
extern void NDECL(init_linux_cons);
#endif
static void NDECL(wd_message);
#ifdef WIZARD
static boolean wiz_error_flag = FALSE;
#endif
int
main(argc,argv)
int argc;
char *argv[];
{
register int fd;
#ifdef CHDIR
register char *dir;
#endif
boolean exact_username;
boolean resuming = FALSE; /* assume new game */
#if defined(__APPLE__)
/* special hack to change working directory to a resource fork when
running from finder --sam */
#define MAC_PATH_VALUE ".app/Contents/MacOS/"
char mac_cwd[1024], *mac_exe = argv[0], *mac_tmp;
int arg0_len = strlen(mac_exe), mac_tmp_len, mac_lhs_len=0;
getcwd(mac_cwd, 1024);
if(mac_exe[0] == '/' && !strcmp(mac_cwd, "/")) {
if((mac_exe = strrchr(mac_exe, '/')))
mac_exe++;
else
mac_exe = argv[0];
mac_tmp_len = (strlen(mac_exe) * 2) + strlen(MAC_PATH_VALUE);
if(mac_tmp_len <= arg0_len) {
mac_tmp = malloc(mac_tmp_len + 1);
sprintf(mac_tmp, "%s%s%s", mac_exe, MAC_PATH_VALUE, mac_exe);
if(!strcmp(argv[0] + (arg0_len - mac_tmp_len), mac_tmp)) {
mac_lhs_len = (arg0_len - mac_tmp_len) + strlen(mac_exe) + 5;
if(mac_lhs_len > mac_tmp_len - 1)
mac_tmp = realloc(mac_tmp, mac_lhs_len);
strncpy(mac_tmp, argv[0], mac_lhs_len);
mac_tmp[mac_lhs_len] = '\0';
chdir(mac_tmp);
}
free(mac_tmp);
}
}
#endif
hname = argv[0];
hackpid = getpid();
(void) umask(0777 & ~FCMASK);
choose_windows(DEFAULT_WINDOW_SYS);
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack runs suid and playground is inaccessible
* for the player.)
* The environment variable HACKDIR is overridden by a
* -d command line option (must be the first option given)
*/
dir = nh_getenv("NETHACKDIR");
if (!dir) dir = nh_getenv("HACKDIR");
#endif
if(argc > 1) {
#ifdef CHDIR
if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0]+2;
if(*dir == '=' || *dir == ':') dir++;
if(!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if(!*dir)
error("Flag -d must be followed by a directory name.");
}
if (argc > 1)
#endif /* CHDIR */
/*
* Now we know the directory containing 'record' and
* may do a prscore(). Exclude `-style' - it's a Qt option.
*/
if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
#ifdef CHDIR
chdirx(dir,0);
#endif
prscore(argc, argv);
exit(EXIT_SUCCESS);
}
}
/*
* Change directories before we initialize the window system so
* we can find the tile file.
*/
#ifdef CHDIR
chdirx(dir,1);
#endif
#ifdef _M_UNIX
check_sco_console();
#endif
#ifdef __linux__
check_linux_console();
#endif
initoptions();
exact_username = whoami();
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
#ifdef SA_RESTART
/* don't want reads to restart. If SA_RESTART is defined, we know
* sigaction exists and can be used to ensure reads won't restart.
* If it's not defined, assume reads do not restart. If reads restart
* and a signal occurs, the game won't do anything until the read
* succeeds (or the stream returns EOF, which might not happen if
* reading from, say, a window manager). */
{
struct sigaction sact;
(void) memset((char*) &sact, 0, sizeof(struct sigaction));
sact.sa_handler = (SIG_RET_TYPE)hangup;
(void) sigaction(SIGHUP, &sact, (struct sigaction*)0);
#ifdef SIGXCPU
(void) sigaction(SIGXCPU, &sact, (struct sigaction*)0);
#endif
}
#else
(void) signal(SIGHUP, (SIG_RET_TYPE) hangup);
#ifdef SIGXCPU
(void) signal(SIGXCPU, (SIG_RET_TYPE) hangup);
#endif
#endif
process_options(argc, argv); /* command line options */
init_nhwindows(&argc, argv); /* now we can set up window system */
#ifdef _M_UNIX
init_sco_cons();
#endif
#ifdef __linux__
init_linux_cons();
#endif
#ifdef DEF_PAGER
if(!(catmore = nh_getenv("HACKPAGER")) && !(catmore = nh_getenv("PAGER")))
catmore = DEF_PAGER;
#endif
#ifdef MAIL
getmailstatus();
#endif
#ifdef WIZARD
if (wizard)
Strcpy(plname, "wizard");
else
#endif
if(!*plname || !strncmp(plname, "player", 4)
|| !strncmp(plname, "games", 4)) {
askname();
} else if (exact_username) {
/* guard against user names with hyphens in them */
int len = strlen(plname);
/* append the current role, if any, so that last dash is ours */
if (++len < sizeof plname)
(void)strncat(strcat(plname, "-"),
pl_character, sizeof plname - len - 1);
}
plnamesuffix(); /* strip suffix from name; calls askname() */
/* again if suffix was whole name */
/* accepts any suffix */
#ifdef WIZARD
if(!wizard) {
#endif
/*
* check for multiple games under the same name
* (if !locknum) or check max nr of players (otherwise)
*/
(void) signal(SIGQUIT,SIG_IGN);
(void) signal(SIGINT,SIG_IGN);
if(!locknum)
Sprintf(lock, "%d%s", (int)getuid(), plname);
getlock();
#ifdef WIZARD
} else {
Sprintf(lock, "%d%s", (int)getuid(), plname);
getlock();
}
#endif /* WIZARD */
dlb_init(); /* must be before newgame() */
/*
* Initialization of the boundaries of the mazes
* Both boundaries have to be even.
*/
x_maze_max = COLNO-1;
if (x_maze_max % 2)
x_maze_max--;
y_maze_max = ROWNO-1;
if (y_maze_max % 2)
y_maze_max--;
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
if ((fd = restore_saved_game()) >= 0) {
#ifdef WIZARD
/* Since wizard is actually flags.debug, restoring might
* overwrite it.
*/
boolean remember_wiz_mode = wizard;
#endif
const char *fq_save = fqname(SAVEF, SAVEPREFIX, 1);
(void) chmod(fq_save,0); /* disallow parallel restores */
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#ifdef NEWS
if(iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
#ifdef WIZARD
if (!wizard && remember_wiz_mode) wizard = TRUE;
#endif
wd_message();
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
(void) chmod(fq_save,FCMASK); /* back to readable */
nh_compress(fq_save);
}
}
}
}
if (!resuming) {
player_selection();
newgame();
wd_message();
}
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return(0);
}
static void
process_options(argc, argv)
int argc;
char *argv[];
{
int i;
/*
* Process options.
*/
while(argc > 1 && argv[1][0] == '-'){
argv++;
argc--;
switch(argv[0][1]){
case 'D':
#ifdef WIZARD
{
char *user;
int uid;
struct passwd *pw = (struct passwd *)0;
uid = getuid();
user = getlogin();
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
user = nh_getenv("USER");
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
pw = getpwuid(uid);
}
}
if (pw && !strcmp(pw->pw_name,WIZARD)) {
wizard = TRUE;
break;
}
}
/* otherwise fall thru to discover */
wiz_error_flag = TRUE;
#endif
case 'X':
discover = TRUE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if(argv[0][2])
(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
else if(argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname)-1);
} else
raw_print("Player name expected after -u");
break;
case 'I':
case 'i':
if (!strncmpi(argv[0]+1, "IBM", 3)) {
#ifdef ASCIIGRAPH
load_symset("IBMGraphics", FALSE);
load_symset("IBMGraphics", TRUE);
switch_graphics(TRUE);
#endif
}
break;
/* case 'D': */
case 'd':
if (!strncmpi(argv[0]+1, "DEC", 3)) {
#ifdef ASCIIGRAPH
load_symset("DECGraphics", FALSE);
switch_graphics(TRUE);
#endif
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case 'w': /* windowtype */
choose_windows(&argv[0][2]);
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
}
/* else raw_printf("Unknown option: %s", *argv); */
}
}
if(argc > 1)
locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
if(!locknum || locknum > MAX_NR_OF_PLAYERS)
locknum = MAX_NR_OF_PLAYERS;
#endif
}
#ifdef CHDIR
static void
chdirx(dir, wr)
const char *dir;
boolean wr;
{
if (dir /* User specified directory? */
# ifdef HACKDIR
&& strcmp(dir, HACKDIR) /* and not the default? */
# endif
) {
# ifdef SECURE
(void) setgid(getgid());
(void) setuid(getuid()); /* Ron Wessels */
# endif
} else {
/* non-default data files is a sign that scores may not be
* compatible, or perhaps that a binary not fitting this
* system's layout is being used.
*/
# ifdef VAR_PLAYGROUND
int len = strlen(VAR_PLAYGROUND);
fqn_prefix[SCOREPREFIX] = (char *)alloc(len+2);
Strcpy(fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
if (fqn_prefix[SCOREPREFIX][len-1] != '/') {
fqn_prefix[SCOREPREFIX][len] = '/';
fqn_prefix[SCOREPREFIX][len+1] = '\0';
}
# endif
}
# ifdef HACKDIR
if (dir == (const char *)0)
dir = HACKDIR;
# endif
if (dir && chdir(dir) < 0) {
perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if we can't write the record file */
/* perhaps we should also test whether . is writable */
/* unfortunately the access system-call is worthless */
if (wr) {
# ifdef VAR_PLAYGROUND
fqn_prefix[LEVELPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[SAVEPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[BONESPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[LOCKPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[TROUBLEPREFIX] = fqn_prefix[SCOREPREFIX];
# endif
check_recordfile(dir);
}
}
#endif /* CHDIR */
static boolean
whoami() {
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
* 2. Use $USER or $LOGNAME (if 1. fails)
* 3. Use getlogin() (if 2. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games", "play", "player", "hack" then eventually
* we'll ask him.
* Note that we trust the user here; it is possible to play under
* somebody else's name.
*/
#if defined(__APPLE__)
/* Unixisms just confuse the user */
(void) strncpy(plname, "player", sizeof(plname)-1);
#else
register char *s;
if (*plname) return FALSE;
if(/* !*plname && */ (s = nh_getenv("USER")))
(void) strncpy(plname, s, sizeof(plname)-1);
if(!*plname && (s = nh_getenv("LOGNAME")))
(void) strncpy(plname, s, sizeof(plname)-1);
if(!*plname && (s = getlogin()))
(void) strncpy(plname, s, sizeof(plname)-1);
#endif
return TRUE;
}
#ifdef PORT_HELP
void
port_help()
{
/*
* Display unix-specific help. Just show contents of the helpfile
* named by PORT_HELP.
*/
display_file(PORT_HELP, TRUE);
}
#endif
static void
wd_message()
{
#ifdef WIZARD
if (wiz_error_flag) {
pline("Only user \"%s\" may access debug (wizard) mode.",
# ifndef KR1ED
WIZARD);
# else
WIZARD_NAME);
# endif
pline("Entering discovery mode instead.");
} else
#endif
if (discover)
You("are in non-scoring discovery mode.");
}
/*
* Add a slash to any name not ending in /. There must
* be room for the /
*/
void
append_slash(name)
char *name;
{
char *ptr;
if (!*name)
return;
ptr = name + (strlen(name) - 1);
if (*ptr != '/') {
*++ptr = '/';
*++ptr = '\0';
}
return;
}
/*unixmain.c*/