The `--showpaths` and `--version` options can't be (usefully) combined with `--usage` or `--help`, nor with each other.
706 lines
17 KiB
Plaintext
706 lines
17 KiB
Plaintext
.\"DO NOT REMOVE NH_DATESUB .TH NETHACK 6 "Date(%-d %B %Y)" Project(uc)
|
|
.TH NETHACK 6 "26 April 2026" NETHACK
|
|
.\"DO NOT REMOVE NH_DATESUB .ds Nd Date(%Y)
|
|
.ds Nd 2024
|
|
.de NB
|
|
.ds Nb \\$2
|
|
..
|
|
.de NR
|
|
.ds Nr \\$2
|
|
..
|
|
.NB $NHDT-Branch: NetHack-5 $
|
|
.NR $NHDT-Revision: 1.31 $
|
|
.\" groff and AT&T-descended troffs use different hyphenation patterns.
|
|
.\" Don't hyphenate the last word on a page or column, or
|
|
.\" before/after last/first 2 characters of a word.
|
|
.ie \n(.g .hy 12
|
|
.el .hy 14
|
|
.ds Na Robert Patrick Rankin
|
|
.\" DWB, Solaris 10, and Plan 9 troffs don't support `\(ti`, `\(oq`, or
|
|
.\" `\(cq`. Assume the best, then detect these older troffs and fall
|
|
.\" back as needed.
|
|
.\"
|
|
.\" Put NO SPACE between special character and comment escape sequences.
|
|
.ds ~ \(ti\" The name "ti" is taken by *roff's `ti` request.
|
|
.ds oq \(oq
|
|
.ds cq \(cq
|
|
.if !\n(.g \{\
|
|
. ds ~ ~
|
|
. ds oq `
|
|
. ds cq '
|
|
.\}
|
|
.\" Define string to exercise groff's hyphenless break point feature.
|
|
.ie \n(.g .ds : \:
|
|
.el .ds : \" empty
|
|
.\" Define string to exercise groff's adjustable, unbreakable space.
|
|
.ie \n(.g .ds _ \~
|
|
.el .ds _ \ \" backslash, space
|
|
.\" Define local versions of groff's "an-ext.tmac" macros if needed.
|
|
.ds %% \" empty
|
|
.if \n(.g .ig %%
|
|
.\" Add supplementary paragraph tag on its own line after TP.
|
|
.de TQ
|
|
. br
|
|
. ns
|
|
. \" Do not quote the argument to `TP`; the user might specify
|
|
. \" their own quotes for multi-word tags or to exercise AT&T troff
|
|
. \" quoting rules.
|
|
. TP \\$1\"
|
|
..
|
|
.%%
|
|
.SH NAME
|
|
nethack \- Exploring The Mazes of Menace
|
|
.SH SYNOPSIS
|
|
.na
|
|
.hy 0
|
|
.\" Some options ordering is explicit (-d first, -u before -D), others
|
|
.\" have been arranged to fit within an 80-column page with nearly full
|
|
.\" lines while avoiding splitting "[" and "-opt ]" or "[ -opt" and "]"
|
|
.\" across line boundaries. It would be better to do that with 'roff magic.
|
|
.B nethack
|
|
[
|
|
.BR \-d | \-\-directory
|
|
.I directory
|
|
]
|
|
.\" '.B token newline .I token' will include a space between the two tokens;
|
|
.\" '.BI token token' will not. Likewise for .BR, .RB, &c.
|
|
[
|
|
.BR \-w | \-\-windowtype
|
|
.I interface
|
|
]
|
|
.br
|
|
[
|
|
.BI \-\-nethackrc: rc-file
|
|
|
|
|
.B \-\-no\-nethackrc
|
|
]
|
|
[
|
|
.B \-n
|
|
]
|
|
[
|
|
.BR \-dec " | " \-ibm
|
|
]
|
|
.br
|
|
[
|
|
.B \-u
|
|
.I player-name
|
|
]
|
|
[
|
|
.BR \-X " | " \-D
|
|
]
|
|
[
|
|
.B \-p
|
|
.I profession
|
|
]
|
|
[
|
|
.B \-r
|
|
.I race
|
|
]
|
|
[
|
|
.B \-@
|
|
]
|
|
.PP
|
|
Also
|
|
[
|
|
.BR \-A | \-Arc
|
|
|
|
|
.BR \-B | \-Bar
|
|
|
|
|
.BR \-C | \-Cav
|
|
|
|
|
.BR \-H | \-Hea
|
|
|
|
|
.BR \-K | \-Kni
|
|
|
|
|
.BR \-M | \-Mon
|
|
|
|
|
.BR \-P | \-Pri
|
|
|
|
|
.BR \-R | \-Rog
|
|
|
|
|
.B \-Ran
|
|
|
|
|
.BR \-S | \-Sam
|
|
|
|
|
.BR \-T | \-Tou
|
|
|
|
|
.BR \-V | \-Val
|
|
|
|
|
.BR \-W | \-Wiz
|
|
]
|
|
.PP
|
|
.B nethack
|
|
[
|
|
.BR \-d | \-\-directory
|
|
.I directory
|
|
]
|
|
.BR \-s | \-\-scores
|
|
[
|
|
.B \-v
|
|
]
|
|
.br
|
|
[
|
|
.B \-p
|
|
.I profession
|
|
]
|
|
[
|
|
.B \-r
|
|
.I race
|
|
]
|
|
[
|
|
.I player-name\*_\c
|
|
\&.\|.\|.]
|
|
.PP
|
|
.B nethack
|
|
.RB { \-\-usage | \-\-help }
|
|
.PP
|
|
.B nethack
|
|
.B \-\-showpaths
|
|
.PP
|
|
.B nethack
|
|
.BR \-\-version [ :copy | :dump\c
|
|
.RB | :show ]
|
|
.ad
|
|
.hy 14
|
|
.\" Make sure path is not hyphenated below
|
|
.hw nethackdir
|
|
.SH DESCRIPTION
|
|
.I NetHack
|
|
is a display oriented Dungeons & Dragons(tm) - like game.
|
|
The standard tty display and command structure resemble rogue.
|
|
.PP
|
|
Other, more graphical display options exist for most platforms.
|
|
.PP
|
|
To get started you really only need to know two commands.
|
|
The command
|
|
.B ?
|
|
will give you a list of the available commands (as well as other information)
|
|
and the command
|
|
.B /
|
|
will identify the things you see on the screen.
|
|
.PP
|
|
To win the game (as opposed to merely playing to beat other people's high
|
|
scores) you must locate the Amulet of Yendor which is somewhere below
|
|
the 20th level of the dungeon and get it out.
|
|
Few people achieve this; most never do.
|
|
Those who have done so go down
|
|
in history as heroes among heroes \(em and then they find ways of making the
|
|
game even harder.
|
|
See the
|
|
.I Guidebook
|
|
section on Conduct if this game has gotten too easy for you.
|
|
.PP
|
|
When the game ends, whether by your dying, quitting, or escaping
|
|
from the caves,
|
|
.I NetHack
|
|
will give you (a fragment of) the list of top scorers.
|
|
The scoring is based on many aspects of your behavior, but a rough estimate
|
|
is obtained by taking the amount of gold you've found in the cave plus four
|
|
times your (real) experience.
|
|
Precious stones may be worth a lot of gold when brought to the exit.
|
|
There is a 10% penalty for getting yourself killed.
|
|
.PP
|
|
The environment variable NETHACKOPTIONS can be used to initialize many
|
|
run-time options.
|
|
The ? command provides a description of these options and syntax.
|
|
(The
|
|
.B \-dec
|
|
and
|
|
.B \-ibm
|
|
command line options are mutually exclusive and are equivalent to the
|
|
.B decgraphics
|
|
and
|
|
.B ibmgraphics
|
|
run-time options described there,
|
|
and are provided purely for convenience on systems
|
|
supporting multiple types of terminals.)
|
|
.PP
|
|
Because the option list can be very long,
|
|
options may also be included in a configuration file.
|
|
The default is located in your home directory and
|
|
named .nethackrc on UNIX systems (including descendants such as
|
|
linux, NetBSD, and macOS).
|
|
On Windows, the name is also .nethackrc but the location can vary
|
|
(see
|
|
.B \-\-showpaths
|
|
below).
|
|
On other systems, the default may be different, possibly NetHack.cnf.
|
|
On MS-DOS, the name is defaults.nh in NetHack's directory (folder),
|
|
while
|
|
.\" on the Macintosh or BeOS, it is \*(lqNetHack Defaults\*(rq, and
|
|
on VMS|OpenVMS it is nethack.ini in your home directory.
|
|
The default configuration file may be overridden via the
|
|
.BI \-\-nethackrc: "rc-file"
|
|
command line option or by setting NETHACKOPTIONS in your environment
|
|
to a string consisting of an @ character followed by the path and filename.
|
|
.PP
|
|
The
|
|
.B \-u
|
|
.I player-name
|
|
option supplies the answer to the question "Who are you?".
|
|
It overrides any name from the options or configuration file, USER, LOGNAME,
|
|
or getlogin(), which will otherwise be tried in order.
|
|
If none of these provides a useful name, the player will be asked for one.
|
|
Player names (in conjunction with uids) are used to identify save files,
|
|
so you can have several saved games under different names.
|
|
Conversely, you must use the appropriate player name to restore a saved game.
|
|
.PP
|
|
A
|
|
.I player-name
|
|
suffix can be used to specify the profession, race, alignment and/or gender
|
|
of the character.
|
|
The full syntax of a
|
|
.I player-name
|
|
including a suffix is "name\-ppp\-rrr\-aaa\-ggg".
|
|
"ppp" are at least the first three letters
|
|
of the profession (this can also be specified using a separate
|
|
.B \-p
|
|
.I profession
|
|
option).
|
|
"rrr" are at least the first three letters of the character's
|
|
race (this can also be specified using a separate
|
|
.B \-r
|
|
.I race
|
|
option).
|
|
"aaa" are at least the first three letters of the character's
|
|
alignment, and "ggg" are at least the first three letters of the
|
|
character's gender.
|
|
Any of the parts of the suffix may be left out.
|
|
.PP
|
|
.B \-p
|
|
.I profession
|
|
can be used to determine the character profession, also known as the role.
|
|
You can specify either the male or female name for the character role, or
|
|
the first three characters of the role as an abbreviation.
|
|
.\" .B "\-p @"
|
|
.\" has been retained to explicitly request that a random role be chosen.
|
|
.PP
|
|
Likewise,
|
|
.B \-r
|
|
.I race
|
|
can be used to explicitly request that a race be chosen.
|
|
.PP
|
|
.\" Note: 'BR -A | -Arc' produces "-A|-Arc" (no spaces);
|
|
.\" '-A | -Arc' newline '|' newline '-B | -Bar' produces "-A|-Arc | -B|-Bar"
|
|
The
|
|
.BR \-A | \-Arc
|
|
|
|
|
.BR \-B | \-Bar
|
|
|
|
|
.BR \-C | \-Cav
|
|
|
|
|
.BR \-H | \-Hea
|
|
|
|
|
.BR \-K | \-Kni
|
|
|
|
|
.BR \-M | \-Mon
|
|
|
|
|
.BR \-P | \-Pri
|
|
|
|
|
.BR \-R | \-Rog
|
|
|
|
|
.B \-Ran
|
|
|
|
|
.BR \-S | \-Sam
|
|
|
|
|
.BR \-T | \-Tou
|
|
|
|
|
.BR \-V | \-Val
|
|
|
|
|
.BR \-W | \-Wiz
|
|
options for role selection are maintained for compatibility with older
|
|
versions of the program.
|
|
They are mutually exclusive and the single-letter form must be uppercase.
|
|
.I Ranger
|
|
has no single-letter choice because
|
|
.B \-R
|
|
is already used for the
|
|
.I Rogue
|
|
role.
|
|
.PP
|
|
.B \-@
|
|
tells NetHack to choose any omitted characteristics (profession/role, race,
|
|
gender, alignment) randomly without prompting.
|
|
Otherwise, leaving out any of these characteristics will result in you
|
|
being prompted during game startup for the information.
|
|
.PP
|
|
The
|
|
.B \-n
|
|
option suppresses printing of any news from the game administrator.
|
|
.PP
|
|
The
|
|
.B \-X
|
|
option will start the game in a special non-scoring discovery mode
|
|
(also known as explore mode).
|
|
.B \-D
|
|
will start the game in debug mode (also known as wizard mode) after
|
|
changing the character name to \*(lqwizard\*(rq,
|
|
if the player is allowed.
|
|
Otherwise it will switch to
|
|
.BR \-X .
|
|
Control of who is allowed to use debug mode is done via the
|
|
.\" The `lq` and `rq` strings are not reliable in macro calls, because
|
|
.\" some nroffs interpolate `"` for them, messing up macro argument
|
|
.\" delimitation. Use an (initially) uglier method than `RI`.
|
|
.\".RI "\*(lq" WIZARDS= "\*(rq line in NetHack's " sysconf " file."
|
|
\*(lq\c
|
|
.I WIZARDS=\c
|
|
\*(rq
|
|
line in
|
|
NetHack's
|
|
.I sysconf
|
|
file.
|
|
.PP
|
|
The
|
|
.BR \-d " or " \-\-directory
|
|
option, which must be the first argument if it appears,
|
|
supplies a directory which is to serve as the playground.
|
|
It overrides the value from NETHACKDIR, HACKDIR,
|
|
or the directory specified by the game administrator during compilation
|
|
(usually
|
|
.IR /usr/\*:games/\*:lib/\*:nethackdir ).
|
|
This option is usually only useful to the game administrator.
|
|
The playground must contain several auxiliary files such as help files,
|
|
the list of top scorers, and a subdirectory
|
|
.I save
|
|
where games are saved.
|
|
.PP
|
|
The
|
|
.BR \-w " or " \-\-windowtype
|
|
.I
|
|
interface
|
|
option can be used to specify which interface to use if the program
|
|
has been built with support for more than one.
|
|
Specifying a value on the command line overrides any value
|
|
specified in the run-time configuration file.
|
|
NetHack's #version command shows available interfaces.
|
|
.PP
|
|
The
|
|
.BI \-\-nethackrc: rc-file
|
|
option will use
|
|
.I rc-file
|
|
instead of the default run-time configuration file
|
|
.RI "(typically " \*~/.nethackrc ")"
|
|
and the
|
|
.B \-\-no\-nethackrc
|
|
option can be used to skip any run-time configuration file.
|
|
.PP
|
|
Some options provide feedback and then exit rather than play the game:
|
|
.PP
|
|
The
|
|
.BR \-s " or " \-\-scores
|
|
option alone will print out the list of your scores on the current version.
|
|
An immediately following
|
|
.B \-v
|
|
reports on all versions present in the score file.
|
|
.RB \*(oq \-s | \-s\*_\-v \*(cq
|
|
may also be followed by arguments
|
|
.B \-p
|
|
.I profession
|
|
and
|
|
.B \-r
|
|
.I race
|
|
to print the scores of particular roles and races only.
|
|
Either can be specified multiple times to include more than one role
|
|
or more than one race.
|
|
When both are specified, score entries which match either the role or the
|
|
race (or both) are printed rather than just entries which match both.
|
|
.RB \*(oq \-s | \-s\*_\-v \*(cq
|
|
may be followed by one or more player names to print the scores of the
|
|
players mentioned, by 'all' to print out all scores, or by a number to print
|
|
that many top scores.
|
|
Combining names with role or race or both will report entries which match
|
|
any of those rather than just the ones which match all.
|
|
.PP
|
|
.\" avoid hyphenating "version" in this paragraph (and beyond; don't care)
|
|
.hw version
|
|
.BR \-\-version " or " \-\-version:show
|
|
can be used to cause NetHack to show the version number, the date and
|
|
time that the program was built from its source code, and possibly
|
|
some auxiliary information about that source code, then exit.
|
|
The optional auxiliary information is \fIgit\fP
|
|
commit hash (reflecting the source code's most recent modification when
|
|
extracted from the \fIgit\fP version control system, if that is in use)
|
|
if available when the program was built.
|
|
On some platforms such as Windows and macOS, a variation,
|
|
.BR \-\-version:copy ,
|
|
can be used to cause NetHack to show the version information, then exit,
|
|
while also leaving a copy of that information in the paste buffer
|
|
or clipboard for potential insertion into things like bug reports.
|
|
On any platform,
|
|
.B \-\-version:dump
|
|
can be used to show most of the data used when checking whether a save
|
|
file or bones file is compatible with the program.
|
|
The program will display a line containing five numbers expressed in
|
|
hexadecimal, then exit.
|
|
.PP
|
|
.B \-\-showpaths
|
|
can be used to cause NetHack to show where it is expecting
|
|
to find various files.
|
|
Among other things it shows the path to and name for the player's
|
|
run-time configuration file, a text file which can be edited to
|
|
customize aspects of how the game operates.
|
|
.PP
|
|
.BR \-\-usage " or " \-\-help
|
|
will display information similar to this manual page, then exit.
|
|
Use
|
|
.RB \*(oq "nethack \-\-usage | more" \*(cq
|
|
to read it a page at a time.
|
|
.SH AUTHORS
|
|
Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
|
|
original hack, very much like rogue (but full of bugs).
|
|
.PP
|
|
Andries Brouwer continuously deformed their sources into an entirely
|
|
different game.
|
|
.PP
|
|
Mike Stephenson has continued the perversion of sources, adding various
|
|
warped character classes and sadistic traps with the help of many strange
|
|
people who reside in that place between the worlds, the Usenet Zone.
|
|
A number of these miscreants are immortalized in the historical
|
|
roll of dishonor and various other places.
|
|
.PP
|
|
The resulting mess is now called NetHack, to denote its
|
|
development by the Usenet.
|
|
Andries Brouwer has made this request for the
|
|
distinction, as he may eventually release a new version of his own.
|
|
.SH FILES
|
|
Run-time configuration options were discussed above and use a platform
|
|
specific name for a file in a platform specific location.
|
|
For Unix, the
|
|
name is
|
|
.I .nethackrc
|
|
in the user's home directory.
|
|
.PP
|
|
All other files are in the playground directory,
|
|
normally
|
|
.IR /usr/\*:games/\*:lib/\*:nethackdir .
|
|
If DLB was defined during the compile,
|
|
the data files and special levels will be inside a larger file,
|
|
normally
|
|
.IR nhdat ,
|
|
instead of being separate files.
|
|
.TP
|
|
.I nethack
|
|
The program itself.
|
|
.TP
|
|
.I Guidebook
|
|
.TQ
|
|
.I Guidebook.txt
|
|
NetHack's user manual.
|
|
.TP
|
|
.I data
|
|
.TQ
|
|
.I oracles
|
|
.TQ
|
|
.I rumors
|
|
Data files used by NetHack.
|
|
.TP
|
|
.I bogusmon
|
|
Another data file.
|
|
.TP
|
|
.I engrave
|
|
.TQ
|
|
.I epitaph
|
|
.TQ
|
|
.I tribute
|
|
Still more data files.
|
|
.TP
|
|
.I symbols
|
|
Data file holding sets of specifications
|
|
for how to display monsters, objects, and
|
|
map features.
|
|
.TP
|
|
.I options
|
|
Data file containing a description of the
|
|
build-time option settings.
|
|
.TP
|
|
.I help
|
|
.TQ
|
|
.I hh
|
|
.TQ
|
|
.I cmdhelp
|
|
Help data files.
|
|
.RI ( cmdhelp
|
|
is obsolete.)
|
|
.TP
|
|
.I opthelp
|
|
.TQ
|
|
.I optmenu
|
|
.TQ
|
|
.I wizhelp
|
|
More help data files.
|
|
.TP
|
|
.I keyhelp
|
|
.TQ
|
|
.I usagehlp
|
|
Even more help data files.
|
|
.TP
|
|
.RI * .lua
|
|
Predefined special levels, dungeon control
|
|
for special levels, quest texts.
|
|
.TP
|
|
.I history
|
|
A short history of NetHack.
|
|
.TP
|
|
.I license
|
|
Rules governing redistribution.
|
|
.TP
|
|
.I record
|
|
The list of top scorers.
|
|
.TP
|
|
.I logfile
|
|
An extended list of games played
|
|
(optional).
|
|
.TP
|
|
.I xlogfile
|
|
A more detailed version of
|
|
.I logfile
|
|
(also optional).
|
|
.TP
|
|
.I paniclog
|
|
Record of exceptional conditions
|
|
discovered during program execution.
|
|
.TP
|
|
.RI x lock. nn
|
|
Description of dungeon level
|
|
.I nn
|
|
of active game
|
|
.I x
|
|
if there's a limit on the
|
|
number of simultaneously active games.
|
|
.TP
|
|
.RI UUcccccc . nn
|
|
Alternate form for dungeon level
|
|
.I nn
|
|
of active game by user
|
|
.I UU
|
|
playing character named
|
|
.I cccccc
|
|
when there's no
|
|
limit on number of active games.
|
|
.TP
|
|
.I perm
|
|
Lock file for
|
|
.RI x lock.0
|
|
or
|
|
.RI UUcccccc .0 .
|
|
.TP
|
|
.IR bonD0. nn
|
|
Descriptions of the ghost and belongings
|
|
of a deceased adventurer who met his or
|
|
her demise on level
|
|
.IR nn .
|
|
A subsequent
|
|
character might encounter this old level.
|
|
.TP
|
|
.I save/
|
|
Subdirectory containing saved games.
|
|
.TP
|
|
.I sysconf
|
|
System-wide options.
|
|
Required if
|
|
program is built with 'SYSCF' option
|
|
enabled, ignored if not.
|
|
.PP
|
|
The location of
|
|
.I sysconf
|
|
is specified at build time and can't be changed
|
|
except by updating source file
|
|
.\" We do the following in an ugly and non-idiomatic way to work around
|
|
.\" a DWB 3.3 nroff bug.
|
|
.\" troff: if-else overflow.; doc/nethack.6:623
|
|
.\" stack: }S }S }S }S }S }S }S }S }S }S }S }S }S }S }S }S RI
|
|
.\" Even at that, DWB insists on setting the period in roman.
|
|
"\c
|
|
.I config.h\c
|
|
"
|
|
and rebuilding the program.
|
|
.PP
|
|
NetHack's Guidebook might not be present if whoever packaged or installed
|
|
the program distribution neglected to include it.
|
|
.PP
|
|
In a perfect world,
|
|
.I paniclog
|
|
would remain empty.
|
|
.SH ENVIRONMENT
|
|
In some cases,
|
|
.I NetHack
|
|
attempts to access multiple environment variables in sequence
|
|
(via
|
|
.IR getenv (3)
|
|
or similar)
|
|
to determine information.
|
|
.TP 16n \" "NETHACKOPTIONS" + 2n
|
|
.I USER
|
|
.TQ
|
|
.I
|
|
LOGNAME
|
|
Your login name.
|
|
.TP
|
|
.I HOME
|
|
Your home directory.
|
|
.TP
|
|
.I SHELL
|
|
Your login shell
|
|
(not necessarily the one running when you started
|
|
.IR NetHack ).
|
|
.TP
|
|
.I TERM
|
|
Your terminal type.
|
|
.TP
|
|
.I HACKPAGER
|
|
.TQ
|
|
.I PAGER
|
|
Replacement for default pager.
|
|
.TP
|
|
.I MAIL
|
|
Mailbox file.
|
|
.TP
|
|
.I MAILREADER
|
|
Replacement for default reader
|
|
(probably
|
|
.I /bin/\*:mail
|
|
or
|
|
.IR /usr/\*:ucb/\*:mail ).
|
|
.TP
|
|
.I NETHACKDIR
|
|
.TQ
|
|
.I HACKDIR
|
|
Playground.
|
|
.TP
|
|
.I NETHACKOPTIONS
|
|
Predefined
|
|
.I NetHack
|
|
options.
|
|
.PP
|
|
If the same option is specified in both
|
|
.I \%NETHACKOPTIONS
|
|
and
|
|
.IR \%.nethackrc ,
|
|
the value assigned in
|
|
.I \%NETHACKOPTIONS
|
|
takes precedence.
|
|
.PP
|
|
.I SHOPTYPE
|
|
and
|
|
.I \%SPLEVTYPE
|
|
can be used in debugging (wizard) mode.
|
|
.I \%DEBUGFILES
|
|
can be used if the program was built with 'DEBUG' enabled.
|
|
.SH "SEE ALSO"
|
|
.IR recover (6)
|
|
.SH BUGS
|
|
Probably infinite.
|
|
.SH COPYRIGHT
|
|
.\" All troffs and nroffs support `\(co` except Plan 9 nroff, but Plan 9
|
|
.\" offers no test for special character availability, and its feature
|
|
.\" set too closely resembles DWB 3.3 to test for it. Use a string with
|
|
.\" any nroff-mode formatter not claiming groff compatiblity.
|
|
.ds co \(co
|
|
.if !\n(.g .if n .ds co (C)\" in principle, should be just "c"
|
|
This file is Copyright \*(co \*(Na, \*(Nd for version \*(Nb:\*(Nr.
|
|
NetHack may be freely redistributed.
|
|
See license for details.
|
|
.PP
|
|
Dungeons & Dragons is a Trademark of Wizards of the Coast, Inc.
|