recover had deviated somewhat from NetHack in its file expectations: 1) A couple of 3.7 fields needed to be accommodated. 2) hard-coded file size values had deviated. The file sizes are now in an added header file named "filesize.h", which is included at the bottom of config.h. There will likely be another commit to write the filename size ahead of the file name so that the precise number of characters can be read, but since that will break existing saves, it can go in along with another save-breaking commit. This commit doesn't not alter savefiles written by nethack so does not require an editlevel bump. It does alter the read-in expectation in recover to match the game and this get recover working again.
469 lines
11 KiB
C
469 lines
11 KiB
C
/* NetHack 3.6 recover.c $NHDT-Date: 1550103078 2019/02/14 00:11:18 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.19 $ */
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/* Copyright (c) Janet Walz, 1992. */
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/* NetHack may be freely redistributed. See license for details. */
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/*
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* Utility for reconstructing NetHack save file from a set of individual
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* level files. Requires that the `checkpoint' option be enabled at the
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* time NetHack creates those level files.
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*/
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#ifdef WIN32
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#include <errno.h>
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#include "win32api.h"
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#endif
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#include "config.h"
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#if !defined(O_WRONLY) && !defined(LSC) && !defined(AZTEC_C)
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#include <fcntl.h>
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#endif
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#ifdef VMS
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extern int FDECL(vms_creat, (const char *, unsigned));
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extern int FDECL(vms_open, (const char *, int, unsigned));
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#endif /* VMS */
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int FDECL(restore_savefile, (char *));
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void FDECL(set_levelfile_name, (int));
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int FDECL(open_levelfile, (int));
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int NDECL(create_savefile);
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void FDECL(copy_bytes, (int, int));
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static void FDECL(store_formatindicator, (int));
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#ifndef WIN_CE
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#define Fprintf (void) fprintf
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#else
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#define Fprintf (void) nhce_message
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static void nhce_message(FILE *, const char *, ...);
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#endif
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#define Close (void) close
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#if defined(EXEPATH)
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char *FDECL(exepath, (char *));
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#endif
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#if defined(__BORLANDC__) && !defined(_WIN32)
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extern unsigned _stklen = STKSIZ;
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#endif
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/* SAVESIZE is defined in "filesize.h" */
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char savename[SAVESIZE]; /* holds relative path of save file from playground */
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int
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main(argc, argv)
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int argc;
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char *argv[];
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{
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int argno;
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const char *dir = (char *) 0;
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#ifdef AMIGA
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char *startdir = (char *) 0;
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#endif
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if (!dir)
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dir = getenv("NETHACKDIR");
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if (!dir)
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dir = getenv("HACKDIR");
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#if defined(EXEPATH)
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if (!dir)
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dir = exepath(argv[0]);
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#endif
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if (argc == 1 || (argc == 2 && !strcmp(argv[1], "-"))) {
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Fprintf(stderr, "Usage: %s [ -d directory ] base1 [ base2 ... ]\n",
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argv[0]);
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#if defined(WIN32) || defined(MSDOS)
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if (dir) {
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Fprintf(
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stderr,
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"\t(Unless you override it with -d, recover will look \n");
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Fprintf(stderr, "\t in the %s directory on your system)\n", dir);
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}
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#endif
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exit(EXIT_FAILURE);
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}
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argno = 1;
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if (!strncmp(argv[argno], "-d", 2)) {
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dir = argv[argno] + 2;
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if (*dir == '=' || *dir == ':')
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dir++;
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if (!*dir && argc > argno) {
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argno++;
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dir = argv[argno];
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}
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if (!*dir) {
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Fprintf(stderr,
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"%s: flag -d must be followed by a directory name.\n",
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argv[0]);
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exit(EXIT_FAILURE);
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}
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argno++;
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}
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#if defined(SECURE) && !defined(VMS)
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if (dir
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#ifdef HACKDIR
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&& strcmp(dir, HACKDIR)
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#endif
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) {
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(void) setgid(getgid());
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(void) setuid(getuid());
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}
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#endif /* SECURE && !VMS */
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#ifdef HACKDIR
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if (!dir)
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dir = HACKDIR;
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#endif
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#ifdef AMIGA
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startdir = getcwd(0, 255);
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#endif
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if (dir && chdir((char *) dir) < 0) {
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Fprintf(stderr, "%s: cannot chdir to %s.\n", argv[0], dir);
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exit(EXIT_FAILURE);
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}
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while (argc > argno) {
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if (restore_savefile(argv[argno]) == 0)
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Fprintf(stderr, "recovered \"%s\" to %s\n", argv[argno],
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savename);
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argno++;
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}
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#ifdef AMIGA
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if (startdir)
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(void) chdir(startdir);
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#endif
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exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return 0;
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}
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static char lock[256];
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void
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set_levelfile_name(lev)
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int lev;
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{
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char *tf;
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tf = rindex(lock, '.');
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if (!tf)
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tf = lock + strlen(lock);
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(void) sprintf(tf, ".%d", lev);
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#ifdef VMS
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(void) strcat(tf, ";1");
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#endif
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}
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int
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open_levelfile(lev)
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int lev;
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{
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int fd;
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set_levelfile_name(lev);
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#if defined(MICRO) || defined(WIN32) || defined(MSDOS)
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fd = open(lock, O_RDONLY | O_BINARY);
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#else
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fd = open(lock, O_RDONLY, 0);
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#endif
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return fd;
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}
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int
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create_savefile()
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{
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int fd;
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#if defined(MICRO) || defined(WIN32) || defined(MSDOS)
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fd = open(savename, O_WRONLY | O_BINARY | O_CREAT | O_TRUNC, FCMASK);
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#else
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fd = creat(savename, FCMASK);
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#endif
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return fd;
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}
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void
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copy_bytes(ifd, ofd)
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int ifd, ofd;
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{
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char buf[BUFSIZ];
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int nfrom, nto;
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do {
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nfrom = read(ifd, buf, BUFSIZ);
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nto = write(ofd, buf, nfrom);
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if (nto != nfrom) {
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Fprintf(stderr, "file copy failed!\n");
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exit(EXIT_FAILURE);
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}
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} while (nfrom == BUFSIZ);
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}
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int
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restore_savefile(basename)
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char *basename;
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{
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int gfd, lfd, sfd;
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int res = 0, lev, savelev, hpid, pltmpsiz, filecmc;
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xchar levc;
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struct version_info version_data;
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struct savefile_info sfi;
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char plbuf[PL_NSIZ], indicator;
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/* level 0 file contains:
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* pid of creating process (ignored here)
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* level number for current level of save file
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* name of save file nethack would have created
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* savefile info
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* player name
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* and game state
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*/
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(void) strcpy(lock, basename);
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gfd = open_levelfile(0);
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if (gfd < 0) {
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#if defined(WIN32) && !defined(WIN_CE)
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if (errno == EACCES) {
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Fprintf(
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stderr,
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"\nThere are files from a game in progress under your name.");
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Fprintf(stderr, "\nThe files are locked or inaccessible.");
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Fprintf(stderr, "\nPerhaps the other game is still running?\n");
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} else
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Fprintf(stderr, "\nTrouble accessing level 0 (errno = %d).\n",
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errno);
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#endif
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Fprintf(stderr, "Cannot open level 0 for %s.\n", basename);
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return -1;
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}
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if (read(gfd, (genericptr_t) &hpid, sizeof hpid) != sizeof hpid) {
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Fprintf(
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stderr, "%s\n%s%s%s\n",
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"Checkpoint data incompletely written or subsequently clobbered;",
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"recovery for \"", basename, "\" impossible.");
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Close(gfd);
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return -1;
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}
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if (read(gfd, (genericptr_t) &savelev, sizeof(savelev))
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!= sizeof(savelev)) {
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Fprintf(stderr, "Checkpointing was not in effect for %s -- recovery "
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"impossible.\n",
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basename);
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Close(gfd);
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return -1;
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}
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if ((read(gfd, (genericptr_t) savename, sizeof savename)
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!= sizeof savename)
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|| (read(gfd, (genericptr_t) &indicator, sizeof indicator)
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!= sizeof indicator)
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|| (read(gfd, (genericptr_t) &filecmc, sizeof filecmc)
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!= sizeof filecmc)
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|| (read(gfd, (genericptr_t) &version_data, sizeof version_data)
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!= sizeof version_data)
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|| (read(gfd, (genericptr_t) &sfi, sizeof sfi) != sizeof sfi)
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|| (read(gfd, (genericptr_t) &pltmpsiz, sizeof pltmpsiz)
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!= sizeof pltmpsiz) || (pltmpsiz > PL_NSIZ)
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|| (read(gfd, (genericptr_t) plbuf, pltmpsiz) != pltmpsiz)) {
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Fprintf(stderr, "Error reading %s -- can't recover.\n", lock);
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Close(gfd);
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return -1;
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}
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/* save file should contain:
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* format indicator and cmc
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* version info
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* savefile info
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* player name
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* current level (including pets)
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* (non-level-based) game state
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* other levels
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*/
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sfd = create_savefile();
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if (sfd < 0) {
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Fprintf(stderr, "Cannot create savefile %s.\n", savename);
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Close(gfd);
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return -1;
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}
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lfd = open_levelfile(savelev);
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if (lfd < 0) {
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Fprintf(stderr, "Cannot open level of save for %s.\n", basename);
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Close(gfd);
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Close(sfd);
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return -1;
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}
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store_formatindicator(sfd);
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if (write(sfd, (genericptr_t) &version_data, sizeof version_data)
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!= sizeof version_data) {
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Fprintf(stderr, "Error writing %s; recovery failed.\n", savename);
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Close(gfd);
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Close(sfd);
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Close(lfd);
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return -1;
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}
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if (write(sfd, (genericptr_t) &sfi, sizeof sfi) != sizeof sfi) {
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Fprintf(stderr,
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"Error writing %s; recovery failed (savefile_info).\n",
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savename);
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Close(gfd);
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Close(sfd);
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Close(lfd);
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return -1;
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}
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if (write(sfd, (genericptr_t) &pltmpsiz, sizeof pltmpsiz)
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!= sizeof pltmpsiz) {
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Fprintf(stderr,
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"Error writing %s; recovery failed (player name size).\n",
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savename);
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Close(gfd);
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Close(sfd);
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Close(lfd);
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return -1;
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}
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if (write(sfd, (genericptr_t) plbuf, pltmpsiz) != pltmpsiz) {
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Fprintf(stderr, "Error writing %s; recovery failed (player name).\n",
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savename);
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Close(gfd);
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Close(sfd);
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Close(lfd);
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return -1;
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}
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copy_bytes(lfd, sfd);
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Close(lfd);
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(void) unlink(lock);
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copy_bytes(gfd, sfd);
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Close(gfd);
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set_levelfile_name(0);
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(void) unlink(lock);
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for (lev = 1; lev < 256 && res == 0; lev++) {
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/* level numbers are kept in xchars in save.c, so the
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* maximum level number (for the endlevel) must be < 256
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*/
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if (lev != savelev) {
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lfd = open_levelfile(lev);
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if (lfd >= 0) {
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/* any or all of these may not exist */
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levc = (xchar) lev;
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if (write(sfd, (genericptr_t) &levc, sizeof levc)
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!= sizeof levc)
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res = -1;
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else
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copy_bytes(lfd, sfd);
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Close(lfd);
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(void) unlink(lock);
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}
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}
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}
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Close(sfd);
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#if 0 /* OBSOLETE, HackWB is no longer in use */
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#ifdef AMIGA
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if (res == 0) {
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/* we need to create an icon for the saved game
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* or HackWB won't notice the file.
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*/
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char iconfile[FILENAME];
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int in, out;
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(void) sprintf(iconfile, "%s.info", savename);
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in = open("NetHack:default.icon", O_RDONLY);
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out = open(iconfile, O_WRONLY | O_TRUNC | O_CREAT);
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if (in > -1 && out > -1) {
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copy_bytes(in, out);
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}
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if (in > -1)
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close(in);
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if (out > -1)
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close(out);
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}
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#endif /*AMIGA*/
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#endif
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return res;
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}
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static void
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store_formatindicator(fd)
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int fd;
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{
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char indicate = 'h'; /* historical */
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int cmc = 0;
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write(fd, (genericptr_t) &indicate, sizeof indicate);
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write(fd, (genericptr_t) &cmc, sizeof cmc);
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}
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#ifdef EXEPATH
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#ifdef __DJGPP__
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#define PATH_SEPARATOR '/'
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#else
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#define PATH_SEPARATOR '\\'
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#endif
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#define EXEPATHBUFSZ 256
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char exepathbuf[EXEPATHBUFSZ];
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char *
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exepath(str)
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char *str;
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{
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char *tmp, *tmp2;
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int bsize;
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if (!str)
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return (char *) 0;
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bsize = EXEPATHBUFSZ;
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tmp = exepathbuf;
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#if !defined(WIN32)
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strcpy(tmp, str);
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#else
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#if defined(WIN_CE)
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{
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TCHAR wbuf[EXEPATHBUFSZ];
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GetModuleFileName((HANDLE) 0, wbuf, EXEPATHBUFSZ);
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NH_W2A(wbuf, tmp, bsize);
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}
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#else
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*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
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#endif
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#endif
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tmp2 = strrchr(tmp, PATH_SEPARATOR);
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if (tmp2)
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*tmp2 = '\0';
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return tmp;
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}
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#endif /* EXEPATH */
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#ifdef AMIGA
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#include "date.h"
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const char amiga_version_string[] = AMIGA_VERSION_STRING;
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#endif
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#ifdef WIN_CE
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void
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nhce_message(FILE *f, const char *str, ...)
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{
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va_list ap;
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TCHAR wbuf[NHSTR_BUFSIZE];
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char buf[NHSTR_BUFSIZE];
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va_start(ap, str);
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vsprintf(buf, str, ap);
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va_end(ap);
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MessageBox(NULL, NH_A2W(buf, wbuf, NHSTR_BUFSIZE), TEXT("Recover"),
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MB_OK);
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}
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#endif
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/*recover.c*/
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