269 lines
8.8 KiB
C
269 lines
8.8 KiB
C
/* NetHack 3.7 botl.h $NHDT-Date: 1596498528 2020/08/03 23:48:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.34 $ */
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/* Copyright (c) Michael Allison, 2003 */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef BOTL_H
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#define BOTL_H
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/* MAXCO must hold longest uncompressed status line, and must be larger
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* than COLNO
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*
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* longest practical second status line at the moment is
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Astral Plane \GXXXXNNNN:123456 HP:1234(1234) Pw:1234(1234) AC:-127
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Xp:30/123456789 T:123456 Stone Slime Strngl FoodPois TermIll
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Satiated Overloaded Blind Deaf Stun Conf Hallu Lev Ride
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* -- or about 185 characters. '$' gets encoded even when it
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* could be used as-is. The first five status conditions are fatal
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* so it's rare to have more than one at a time.
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*
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* When the full line is wider than the map, the basic status line
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* formatting will move less important fields to the end, so if/when
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* truncation is necessary, it will chop off the least significant
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* information.
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*/
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#if COLNO <= 160
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#define MAXCO 200
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#else
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#define MAXCO (COLNO + 40)
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#endif
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struct condmap {
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const char *id;
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unsigned long bitmask;
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};
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enum statusfields {
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BL_CHARACTERISTICS = -3, /* alias for BL_STR..BL_CH */
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BL_RESET = -2, /* Force everything to redisplay */
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BL_FLUSH = -1, /* Finished cycling through bot fields */
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BL_TITLE = 0,
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BL_STR, BL_DX, BL_CO, BL_IN, BL_WI, BL_CH, /* 1..6 */
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BL_ALIGN, BL_SCORE, BL_CAP, BL_GOLD, BL_ENE, BL_ENEMAX, /* 7..12 */
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BL_XP, BL_AC, BL_HD, BL_TIME, BL_HUNGER, BL_HP, /* 13..18 */
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BL_HPMAX, BL_LEVELDESC, BL_EXP, BL_CONDITION, /* 19..22 */
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MAXBLSTATS /* [23] */
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};
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enum relationships { NO_LTEQGT = -1,
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EQ_VALUE, LT_VALUE, LE_VALUE,
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GE_VALUE, GT_VALUE, TXT_VALUE };
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enum blconditions {
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bl_bareh,
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bl_blind,
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bl_busy,
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bl_conf,
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bl_deaf,
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bl_elf_iron,
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bl_fly,
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bl_foodpois,
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bl_glowhands,
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bl_grab,
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bl_hallu,
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bl_held,
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bl_icy,
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bl_inlava,
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bl_lev,
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bl_parlyz,
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bl_ride,
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bl_sleeping,
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bl_slime,
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bl_slippery,
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bl_stone,
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bl_strngl,
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bl_stun,
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bl_submerged,
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bl_termill,
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bl_tethered,
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bl_trapped,
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bl_unconsc,
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bl_woundedl,
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bl_holding,
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CONDITION_COUNT
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};
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/* Boolean condition bits for the condition mask */
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/* clang-format off */
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#define BL_MASK_BAREH 0x00000001L
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#define BL_MASK_BLIND 0x00000002L
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#define BL_MASK_BUSY 0x00000004L
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#define BL_MASK_CONF 0x00000008L
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#define BL_MASK_DEAF 0x00000010L
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#define BL_MASK_ELF_IRON 0x00000020L
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#define BL_MASK_FLY 0x00000040L
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#define BL_MASK_FOODPOIS 0x00000080L
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#define BL_MASK_GLOWHANDS 0x00000100L
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#define BL_MASK_GRAB 0x00000200L
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#define BL_MASK_HALLU 0x00000400L
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#define BL_MASK_HELD 0x00000800L
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#define BL_MASK_ICY 0x00001000L
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#define BL_MASK_INLAVA 0x00002000L
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#define BL_MASK_LEV 0x00004000L
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#define BL_MASK_PARLYZ 0x00008000L
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#define BL_MASK_RIDE 0x00010000L
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#define BL_MASK_SLEEPING 0x00020000L
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#define BL_MASK_SLIME 0x00040000L
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#define BL_MASK_SLIPPERY 0x00080000L
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#define BL_MASK_STONE 0x00100000L
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#define BL_MASK_STRNGL 0x00200000L
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#define BL_MASK_STUN 0x00400000L
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#define BL_MASK_SUBMERGED 0x00800000L
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#define BL_MASK_TERMILL 0x01000000L
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#define BL_MASK_TETHERED 0x02000000L
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#define BL_MASK_TRAPPED 0x04000000L
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#define BL_MASK_UNCONSC 0x08000000L
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#define BL_MASK_WOUNDEDL 0x10000000L
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#define BL_MASK_HOLDING 0x20000000L
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#define BL_MASK_BITS 30 /* number of mask bits that can be set */
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/* clang-format on */
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struct conditions_t {
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int ranking;
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long mask;
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enum blconditions c;
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const char *text[3];
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};
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extern const struct conditions_t conditions[CONDITION_COUNT];
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struct condtests_t {
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enum blconditions c;
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const char *useroption;
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enum optchoice opt;
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boolean enabled;
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boolean choice;
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boolean test;
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};
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extern struct condtests_t condtests[CONDITION_COUNT];
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extern int cond_idx[CONDITION_COUNT];
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#define BEFORE 0
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#define NOW 1
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/*
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* Possible additional conditions:
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* major:
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* grab - grabbed by eel so about to be drowned ("wrapd"? damage type
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* is AD_WRAP but message is "<mon> swings itself around you")
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* digst - swallowed and being digested
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* lava - trapped sinking into lava
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* in_between: (potentially severe but don't necessarily lead to death;
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* explains to player why he isn't getting to take any turns)
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* unconc - unconscious
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* parlyz - (multi < 0 && (!strncmp(multi_reason, "paralyzed", 9)
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* || !strncmp(multi_reason, "frozen", 6)))
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* asleep - (multi < 0 && !strncmp(multi_reason, "sleeping", 8))
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* busy - other multi < 0
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* minor:
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* held - grabbed by non-eel or by eel but not susceptible to drowning
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* englf - engulfed or swallowed but not being digested (usually
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* obvious but the blank symbol set makes that uncertain)
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* vomit - vomiting (causes confusion and stun late in countdown)
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* trap - trapped in pit, bear trap, web, or floor (solidified lava)
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* teth - tethered to buried iron ball
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* chain - punished
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* slip - slippery fingers
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* ice - standing on ice (movement becomes uncertain)
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* [underwater - movement uncertain, vision truncated, equipment at risk]
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* other:
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* [hold - poly'd into grabber and holding adjacent monster]
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* Stormbringer - wielded weapon poses risks
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* Cleaver - wielded weapon risks unintended consequences
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* barehand - not wielding any weapon nor wearing gloves
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* no-weapon - not wielding any weapon
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* bow/xbow/sling - wielding a missile launcher of specified type
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* pole - wielding a polearm
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* pick - wielding a pickaxe
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* junk - wielding non-weapon, non-weptool
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* naked - no armor
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* no-gloves - self-explanatory
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* no-cloak - ditto
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* [no-{other armor slots?} - probably much too verbose]
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* conduct?
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* [maybe if third status line is added]
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*
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* Can't add all of these and probably don't want to. But maybe we
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* can add some of them and it's not as many as first appears:
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* lava/trap/teth are mutually exclusive;
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* digst/grab/englf/held/hold are also mutually exclusive;
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* Stormbringer/Cleaver/barehand/no-weapon/bow&c/pole/pick/junk too;
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* naked/no-{any armor slot} likewise.
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*/
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#define VIA_WINDOWPORT() \
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((windowprocs.wincap2 & (WC2_HILITE_STATUS | WC2_FLUSH_STATUS)) != 0)
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#define REASSESS_ONLY TRUE
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/* #ifdef STATUS_HILITES */
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/* hilite status field behavior - coloridx values */
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#define BL_HILITE_NONE -1 /* no hilite of this field */
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#define BL_HILITE_INVERSE -2 /* inverse hilite */
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#define BL_HILITE_BOLD -3 /* bold hilite */
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/* or any CLR_ index (0 - 15) */
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#define BL_TH_NONE 0
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#define BL_TH_VAL_PERCENTAGE 100 /* threshold is percentage */
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#define BL_TH_VAL_ABSOLUTE 101 /* threshold is particular value */
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#define BL_TH_UPDOWN 102 /* threshold is up or down change */
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#define BL_TH_CONDITION 103 /* threshold is bitmask of conditions */
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#define BL_TH_TEXTMATCH 104 /* threshold text value to match against */
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#define BL_TH_ALWAYS_HILITE 105 /* highlight regardless of value */
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#define HL_ATTCLR_DIM CLR_MAX + 0
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#define HL_ATTCLR_BLINK CLR_MAX + 1
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#define HL_ATTCLR_ULINE CLR_MAX + 2
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#define HL_ATTCLR_INVERSE CLR_MAX + 3
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#define HL_ATTCLR_BOLD CLR_MAX + 4
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#define BL_ATTCLR_MAX CLR_MAX + 5
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enum hlattribs { HL_UNDEF = 0x00,
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HL_NONE = 0x01,
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HL_BOLD = 0x02,
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HL_INVERSE = 0x04,
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HL_ULINE = 0x08,
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HL_BLINK = 0x10,
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HL_DIM = 0x20 };
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#define MAXVALWIDTH 80 /* actually less, but was using 80 to allocate title
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* and leveldesc then using QBUFSZ everywhere else */
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#ifdef STATUS_HILITES
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struct hilite_s {
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enum statusfields fld;
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boolean set;
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unsigned anytype;
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anything value;
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int behavior;
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char textmatch[MAXVALWIDTH];
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enum relationships rel;
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int coloridx;
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struct hilite_s *next;
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};
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#endif
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struct istat_s {
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const char *fldname;
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const char *fldfmt;
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long time; /* moves when this field hilite times out */
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boolean chg; /* need to recalc time? */
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boolean percent_matters;
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short percent_value;
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unsigned anytype;
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anything a;
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char *val;
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int valwidth;
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enum statusfields idxmax;
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enum statusfields fld;
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#ifdef STATUS_HILITES
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struct hilite_s *hilite_rule; /* the entry, if any, in 'thresholds'
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* list that currently applies */
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struct hilite_s *thresholds;
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#endif
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};
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extern const char *status_fieldnames[]; /* in botl.c */
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#endif /* BOTL_H */
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