If the core frees the obj struct referred by lua, don't free it, just mark it as OBJ_LUAFREE - lua will free it in gc once all the references to it are gone.
435 lines
20 KiB
C
435 lines
20 KiB
C
/* NetHack 3.6 obj.h $NHDT-Date: 1508827590 2017/10/24 06:46:30 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.60 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef OBJ_H
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#define OBJ_H
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/* #define obj obj_nh */ /* uncomment for SCO UNIX, which has a conflicting
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* typedef for "obj" in <sys/types.h> */
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union vptrs {
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struct obj *v_nexthere; /* floor location lists */
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struct obj *v_ocontainer; /* point back to container */
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struct monst *v_ocarry; /* point back to carrying monst */
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};
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/****
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*** oextra -- collection of all object extensions
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** (see the note at the bottom of this file before adding oextra fields)
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*/
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struct oextra {
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char *oname; /* ptr to name of object */
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struct monst *omonst; /* ptr to attached monst struct */
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unsigned *omid; /* ptr to m_id */
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long *olong; /* ptr to misc long (temporary gold object) */
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char *omailcmd; /* response_cmd for mail deliver */
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};
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struct obj {
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struct obj *nobj;
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union vptrs v;
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#define nexthere v.v_nexthere
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#define ocontainer v.v_ocontainer
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#define ocarry v.v_ocarry
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struct obj *cobj; /* contents list for containers */
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unsigned o_id;
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xchar ox, oy;
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short otyp; /* object class number */
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unsigned owt;
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long quan; /* number of items */
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schar spe; /* quality of weapon, weptool, armor or ring (+ or -);
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number of charges for wand or charged tool ( >= -1 );
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number of candles attached to candelabrum;
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marks your eggs, tin variety and spinach tins;
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Schroedinger's Box (1) or royal coffers for a court (2);
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tells which fruit a fruit is;
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special for uball and amulet;
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scroll of mail (normal==0, bones or wishing==1, written==2);
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historic and gender for statues */
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#define STATUE_HISTORIC 0x01
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#define STATUE_MALE 0x02
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#define STATUE_FEMALE 0x04
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char oclass; /* object class */
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char invlet; /* designation in inventory */
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char oartifact; /* artifact array index */
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xchar where; /* where the object thinks it is */
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#define OBJ_FREE 0 /* object not attached to anything */
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#define OBJ_FLOOR 1 /* object on floor */
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#define OBJ_CONTAINED 2 /* object in a container */
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#define OBJ_INVENT 3 /* object in the hero's inventory */
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#define OBJ_MINVENT 4 /* object in a monster inventory */
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#define OBJ_MIGRATING 5 /* object sent off to another level */
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#define OBJ_BURIED 6 /* object buried */
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#define OBJ_ONBILL 7 /* object on shk bill */
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#define OBJ_LUAFREE 8 /* object has been dealloc'd, but is ref'd by lua */
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#define NOBJ_STATES 9
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xchar timed; /* # of fuses (timers) attached to this obj */
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Bitfield(cursed, 1);
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Bitfield(blessed, 1);
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Bitfield(unpaid, 1); /* on some bill */
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Bitfield(no_charge, 1); /* if shk shouldn't charge for this */
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Bitfield(known, 1); /* exact nature known */
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Bitfield(dknown, 1); /* color or text known */
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Bitfield(bknown, 1); /* blessing or curse known */
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Bitfield(rknown, 1); /* rustproof or not known */
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Bitfield(oeroded, 2); /* rusted/burnt weapon/armor */
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Bitfield(oeroded2, 2); /* corroded/rotted weapon/armor */
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#define greatest_erosion(otmp) \
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(int)((otmp)->oeroded > (otmp)->oeroded2 ? (otmp)->oeroded \
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: (otmp)->oeroded2)
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#define MAX_ERODE 3
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#define orotten oeroded /* rotten food */
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#define odiluted oeroded /* diluted potions */
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#define norevive oeroded2
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Bitfield(oerodeproof, 1); /* erodeproof weapon/armor */
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Bitfield(olocked, 1); /* object is locked */
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Bitfield(obroken, 1); /* lock has been broken */
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#define degraded_horn obroken /* unicorn horn will poly to non-magic */
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Bitfield(otrapped, 1); /* container is trapped */
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/* or accidental tripped rolling boulder trap */
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#define opoisoned otrapped /* object (weapon) is coated with poison */
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Bitfield(recharged, 3); /* number of times it's been recharged */
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#define on_ice recharged /* corpse on ice */
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Bitfield(lamplit, 1); /* a light-source -- can be lit */
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Bitfield(globby, 1); /* combines with like types on adjacent squares */
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Bitfield(greased, 1); /* covered with grease */
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Bitfield(nomerge, 1); /* set temporarily to prevent merging */
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Bitfield(was_thrown, 1); /* thrown by hero since last picked up */
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Bitfield(in_use, 1); /* for magic items before useup items */
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Bitfield(bypass, 1); /* mark this as an object to be skipped by bhito() */
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Bitfield(cknown, 1); /* contents of container assumed to be known */
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Bitfield(lknown, 1); /* locked/unlocked status is known */
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/* 4 free bits */
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int corpsenm; /* type of corpse is mons[corpsenm] */
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#define leashmon corpsenm /* gets m_id of attached pet */
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#define fromsink corpsenm /* a potion from a sink */
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#define novelidx corpsenm /* 3.6 tribute - the index of the novel title */
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#define record_achieve_special corpsenm
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int usecount; /* overloaded for various things that tally */
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#define spestudied usecount /* # of times a spellbook has been studied */
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unsigned oeaten; /* nutrition left in food, if partly eaten */
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long age; /* creation date */
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long owornmask;
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unsigned lua_ref_cnt; /* # of lua script references for this object */
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struct oextra *oextra; /* pointer to oextra struct */
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};
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#define newobj() (struct obj *) alloc(sizeof(struct obj))
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/***
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** oextra referencing and testing macros
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*/
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#define ONAME(o) ((o)->oextra->oname)
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#define OMID(o) ((o)->oextra->omid)
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#define OMONST(o) ((o)->oextra->omonst)
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#define OLONG(o) ((o)->oextra->olong)
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#define OMAILCMD(o) ((o)->oextra->omailcmd)
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#define has_oname(o) ((o)->oextra && ONAME(o))
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#define has_omid(o) ((o)->oextra && OMID(o))
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#define has_omonst(o) ((o)->oextra && OMONST(o))
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#define has_olong(o) ((o)->oextra && OLONG(o))
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#define has_omailcmd(o) ((o)->oextra && OMAILCMD(o))
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/* Weapons and weapon-tools */
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/* KMH -- now based on skill categories. Formerly:
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* #define is_sword(otmp) (otmp->oclass == WEAPON_CLASS && \
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* objects[otmp->otyp].oc_wepcat == WEP_SWORD)
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* #define is_blade(otmp) (otmp->oclass == WEAPON_CLASS && \
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* (objects[otmp->otyp].oc_wepcat == WEP_BLADE || \
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* objects[otmp->otyp].oc_wepcat == WEP_SWORD))
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* #define is_weptool(o) ((o)->oclass == TOOL_CLASS && \
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* objects[(o)->otyp].oc_weptool)
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* #define is_multigen(otyp) (otyp <= SHURIKEN)
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* #define is_poisonable(otyp) (otyp <= BEC_DE_CORBIN)
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*/
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#define is_blade(otmp) \
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(otmp->oclass == WEAPON_CLASS \
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&& objects[otmp->otyp].oc_skill >= P_DAGGER \
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&& objects[otmp->otyp].oc_skill <= P_SABER)
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#define is_axe(otmp) \
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((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
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&& objects[otmp->otyp].oc_skill == P_AXE)
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#define is_pick(otmp) \
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((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
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&& objects[otmp->otyp].oc_skill == P_PICK_AXE)
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#define is_sword(otmp) \
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(otmp->oclass == WEAPON_CLASS \
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&& objects[otmp->otyp].oc_skill >= P_SHORT_SWORD \
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&& objects[otmp->otyp].oc_skill <= P_SABER)
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#define is_pole(otmp) \
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((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
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&& (objects[otmp->otyp].oc_skill == P_POLEARMS \
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|| objects[otmp->otyp].oc_skill == P_LANCE))
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#define is_spear(otmp) \
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(otmp->oclass == WEAPON_CLASS && objects[otmp->otyp].oc_skill == P_SPEAR)
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#define is_launcher(otmp) \
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(otmp->oclass == WEAPON_CLASS && objects[otmp->otyp].oc_skill >= P_BOW \
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&& objects[otmp->otyp].oc_skill <= P_CROSSBOW)
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#define is_ammo(otmp) \
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((otmp->oclass == WEAPON_CLASS || otmp->oclass == GEM_CLASS) \
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&& objects[otmp->otyp].oc_skill >= -P_CROSSBOW \
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&& objects[otmp->otyp].oc_skill <= -P_BOW)
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#define matching_launcher(a, l) \
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((l) && objects[(a)->otyp].oc_skill == -objects[(l)->otyp].oc_skill)
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#define ammo_and_launcher(a, l) (is_ammo(a) && matching_launcher(a, l))
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#define is_missile(otmp) \
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((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
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&& objects[otmp->otyp].oc_skill >= -P_BOOMERANG \
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&& objects[otmp->otyp].oc_skill <= -P_DART)
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#define is_weptool(o) \
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((o)->oclass == TOOL_CLASS && objects[(o)->otyp].oc_skill != P_NONE)
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/* towel is not a weptool: spe isn't an enchantment, cursed towel
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doesn't weld to hand, and twoweapon won't work with one */
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#define is_wet_towel(o) ((o)->otyp == TOWEL && (o)->spe > 0)
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#define bimanual(otmp) \
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((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
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&& objects[otmp->otyp].oc_bimanual)
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#define is_multigen(otmp) \
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(otmp->oclass == WEAPON_CLASS \
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&& objects[otmp->otyp].oc_skill >= -P_SHURIKEN \
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&& objects[otmp->otyp].oc_skill <= -P_BOW)
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#define is_poisonable(otmp) \
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(otmp->oclass == WEAPON_CLASS \
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&& objects[otmp->otyp].oc_skill >= -P_SHURIKEN \
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&& objects[otmp->otyp].oc_skill <= -P_BOW)
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#define uslinging() (uwep && objects[uwep->otyp].oc_skill == P_SLING)
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/* 'is_quest_artifact()' only applies to the current role's artifact */
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#define any_quest_artifact(o) ((o)->oartifact >= ART_ORB_OF_DETECTION)
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/* Armor */
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#define is_shield(otmp) \
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(otmp->oclass == ARMOR_CLASS \
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&& objects[otmp->otyp].oc_armcat == ARM_SHIELD)
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#define is_helmet(otmp) \
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(otmp->oclass == ARMOR_CLASS && objects[otmp->otyp].oc_armcat == ARM_HELM)
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#define is_boots(otmp) \
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(otmp->oclass == ARMOR_CLASS \
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&& objects[otmp->otyp].oc_armcat == ARM_BOOTS)
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#define is_gloves(otmp) \
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(otmp->oclass == ARMOR_CLASS \
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&& objects[otmp->otyp].oc_armcat == ARM_GLOVES)
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#define is_cloak(otmp) \
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(otmp->oclass == ARMOR_CLASS \
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&& objects[otmp->otyp].oc_armcat == ARM_CLOAK)
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#define is_shirt(otmp) \
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(otmp->oclass == ARMOR_CLASS \
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&& objects[otmp->otyp].oc_armcat == ARM_SHIRT)
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#define is_suit(otmp) \
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(otmp->oclass == ARMOR_CLASS && objects[otmp->otyp].oc_armcat == ARM_SUIT)
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#define is_elven_armor(otmp) \
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((otmp)->otyp == ELVEN_LEATHER_HELM \
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|| (otmp)->otyp == ELVEN_MITHRIL_COAT || (otmp)->otyp == ELVEN_CLOAK \
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|| (otmp)->otyp == ELVEN_SHIELD || (otmp)->otyp == ELVEN_BOOTS)
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#define is_orcish_armor(otmp) \
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((otmp)->otyp == ORCISH_HELM || (otmp)->otyp == ORCISH_CHAIN_MAIL \
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|| (otmp)->otyp == ORCISH_RING_MAIL || (otmp)->otyp == ORCISH_CLOAK \
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|| (otmp)->otyp == URUK_HAI_SHIELD || (otmp)->otyp == ORCISH_SHIELD)
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#define is_dwarvish_armor(otmp) \
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((otmp)->otyp == DWARVISH_IRON_HELM \
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|| (otmp)->otyp == DWARVISH_MITHRIL_COAT \
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|| (otmp)->otyp == DWARVISH_CLOAK \
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|| (otmp)->otyp == DWARVISH_ROUNDSHIELD)
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#define is_gnomish_armor(otmp) (FALSE)
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/* Eggs and other food */
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#define MAX_EGG_HATCH_TIME 200 /* longest an egg can remain unhatched */
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#define stale_egg(egg) \
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((g.monstermoves - (egg)->age) > (2 * MAX_EGG_HATCH_TIME))
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#define ofood(o) ((o)->otyp == CORPSE || (o)->otyp == EGG || (o)->otyp == TIN)
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#define polyfodder(obj) (ofood(obj) && pm_to_cham((obj)->corpsenm) != NON_PM)
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#define mlevelgain(obj) (ofood(obj) && (obj)->corpsenm == PM_WRAITH)
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#define mhealup(obj) (ofood(obj) && (obj)->corpsenm == PM_NURSE)
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#define Is_pudding(o) \
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(o->otyp == GLOB_OF_GRAY_OOZE || o->otyp == GLOB_OF_BROWN_PUDDING \
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|| o->otyp == GLOB_OF_GREEN_SLIME || o->otyp == GLOB_OF_BLACK_PUDDING)
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/* Containers */
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#define carried(o) ((o)->where == OBJ_INVENT)
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#define mcarried(o) ((o)->where == OBJ_MINVENT)
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#define Has_contents(o) \
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(/* (Is_container(o) || (o)->otyp == STATUE) && */ \
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(o)->cobj != (struct obj *) 0)
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#define Is_container(o) ((o)->otyp >= LARGE_BOX && (o)->otyp <= BAG_OF_TRICKS)
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#define Is_box(otmp) (otmp->otyp == LARGE_BOX || otmp->otyp == CHEST)
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#define Is_mbag(otmp) \
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(otmp->otyp == BAG_OF_HOLDING || otmp->otyp == BAG_OF_TRICKS)
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#define SchroedingersBox(o) ((o)->otyp == LARGE_BOX && (o)->spe == 1)
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/* dragon gear */
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#define Is_dragon_scales(obj) \
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((obj)->otyp >= GRAY_DRAGON_SCALES && (obj)->otyp <= YELLOW_DRAGON_SCALES)
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#define Is_dragon_mail(obj) \
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((obj)->otyp >= GRAY_DRAGON_SCALE_MAIL \
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&& (obj)->otyp <= YELLOW_DRAGON_SCALE_MAIL)
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#define Is_dragon_armor(obj) (Is_dragon_scales(obj) || Is_dragon_mail(obj))
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#define Dragon_scales_to_pm(obj) \
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&mons[PM_GRAY_DRAGON + (obj)->otyp - GRAY_DRAGON_SCALES]
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#define Dragon_mail_to_pm(obj) \
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&mons[PM_GRAY_DRAGON + (obj)->otyp - GRAY_DRAGON_SCALE_MAIL]
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#define Dragon_to_scales(pm) (GRAY_DRAGON_SCALES + (pm - mons))
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/* Elven gear */
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#define is_elven_weapon(otmp) \
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((otmp)->otyp == ELVEN_ARROW || (otmp)->otyp == ELVEN_SPEAR \
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|| (otmp)->otyp == ELVEN_DAGGER || (otmp)->otyp == ELVEN_SHORT_SWORD \
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|| (otmp)->otyp == ELVEN_BROADSWORD || (otmp)->otyp == ELVEN_BOW)
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#define is_elven_obj(otmp) (is_elven_armor(otmp) || is_elven_weapon(otmp))
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/* Orcish gear */
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#define is_orcish_obj(otmp) \
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(is_orcish_armor(otmp) || (otmp)->otyp == ORCISH_ARROW \
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|| (otmp)->otyp == ORCISH_SPEAR || (otmp)->otyp == ORCISH_DAGGER \
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|| (otmp)->otyp == ORCISH_SHORT_SWORD || (otmp)->otyp == ORCISH_BOW)
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/* Dwarvish gear */
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#define is_dwarvish_obj(otmp) \
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(is_dwarvish_armor(otmp) || (otmp)->otyp == DWARVISH_SPEAR \
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|| (otmp)->otyp == DWARVISH_SHORT_SWORD \
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|| (otmp)->otyp == DWARVISH_MATTOCK)
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/* Gnomish gear */
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#define is_gnomish_obj(otmp) (is_gnomish_armor(otmp))
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/* Light sources */
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#define Is_candle(otmp) \
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(otmp->otyp == TALLOW_CANDLE || otmp->otyp == WAX_CANDLE)
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#define MAX_OIL_IN_FLASK 400 /* maximum amount of oil in a potion of oil */
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/* MAGIC_LAMP intentionally excluded below */
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/* age field of this is relative age rather than absolute */
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#define age_is_relative(otmp) \
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((otmp)->otyp == BRASS_LANTERN || (otmp)->otyp == OIL_LAMP \
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|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION \
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|| (otmp)->otyp == TALLOW_CANDLE || (otmp)->otyp == WAX_CANDLE \
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|| (otmp)->otyp == POT_OIL)
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/* object can be ignited */
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#define ignitable(otmp) \
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((otmp)->otyp == BRASS_LANTERN || (otmp)->otyp == OIL_LAMP \
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|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION \
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|| (otmp)->otyp == TALLOW_CANDLE || (otmp)->otyp == WAX_CANDLE \
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|| (otmp)->otyp == POT_OIL)
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/* things that can be read */
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#define is_readable(otmp) \
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((otmp)->otyp == FORTUNE_COOKIE || (otmp)->otyp == T_SHIRT \
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|| (otmp)->otyp == ALCHEMY_SMOCK || (otmp)->otyp == CREDIT_CARD \
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|| (otmp)->otyp == CAN_OF_GREASE || (otmp)->otyp == MAGIC_MARKER \
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|| (otmp)->oclass == COIN_CLASS || (otmp)->oartifact == ART_ORB_OF_FATE \
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|| (otmp)->otyp == CANDY_BAR)
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/* special stones */
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#define is_graystone(obj) \
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((obj)->otyp == LUCKSTONE || (obj)->otyp == LOADSTONE \
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|| (obj)->otyp == FLINT || (obj)->otyp == TOUCHSTONE)
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/* misc helpers, simple enough to be macros */
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#define is_flimsy(otmp) \
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(objects[(otmp)->otyp].oc_material <= LEATHER \
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|| (otmp)->otyp == RUBBER_HOSE)
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#define is_plural(o) \
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((o)->quan != 1L \
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/* "the Eyes of the Overworld" are plural, but \
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"a pair of lenses named the Eyes of the Overworld" is not */ \
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|| ((o)->oartifact == ART_EYES_OF_THE_OVERWORLD \
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&& !undiscovered_artifact(ART_EYES_OF_THE_OVERWORLD)))
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#define pair_of(o) ((o)->otyp == LENSES || is_gloves(o) || is_boots(o))
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/* 'PRIZE' values override obj->corpsenm so prizes mustn't be object types
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which use that field for monster type (or other overloaded purpose) */
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#define MINES_PRIZE 1
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#define SOKO_PRIZE1 2
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#define SOKO_PRIZE2 3
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#define is_mines_prize(o) \
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((o)->otyp == iflags.mines_prize_type \
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&& (o)->record_achieve_special == MINES_PRIZE)
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#define is_soko_prize(o) \
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(((o)->otyp == iflags.soko_prize_type1 \
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&& (o)->record_achieve_special == SOKO_PRIZE1) \
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|| ((o)->otyp == iflags.soko_prize_type2 \
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&& (o)->record_achieve_special == SOKO_PRIZE2))
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|
|
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/* Flags for get_obj_location(). */
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#define CONTAINED_TOO 0x1
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|
#define BURIED_TOO 0x2
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|
|
|
/* object erosion types */
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|
#define ERODE_BURN 0
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|
#define ERODE_RUST 1
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|
#define ERODE_ROT 2
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|
#define ERODE_CORRODE 3
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|
|
|
/* erosion flags for erode_obj() */
|
|
#define EF_NONE 0
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|
#define EF_GREASE 0x1 /* check for a greased object */
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|
#define EF_DESTROY 0x2 /* potentially destroy the object */
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|
#define EF_VERBOSE 0x4 /* print extra messages */
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|
#define EF_PAY 0x8 /* it's the player's fault */
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|
|
|
/* erosion return values for erode_obj(), water_damage() */
|
|
#define ER_NOTHING 0 /* nothing happened */
|
|
#define ER_GREASED 1 /* protected by grease */
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|
#define ER_DAMAGED 2 /* object was damaged in some way */
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|
#define ER_DESTROYED 3 /* object was destroyed */
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|
|
|
/* propeller method for potionhit() */
|
|
#define POTHIT_HERO_BASH 0 /* wielded by hero */
|
|
#define POTHIT_HERO_THROW 1 /* thrown by hero */
|
|
#define POTHIT_MONST_THROW 2 /* thrown by a monster */
|
|
#define POTHIT_OTHER_THROW 3 /* propelled by some other means [scatter()] */
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|
|
|
/*
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|
* Notes for adding new oextra structures:
|
|
*
|
|
* 1. Add the structure definition and any required macros in an
|
|
* appropriate header file that precedes this one.
|
|
* 2. Add a pointer to your new struct to oextra struct in this file.
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|
* 3. Add a referencing macro to this file after the newobj macro above
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|
* (see ONAME, OMONST, OMIN, OLONG, or OMAILCMD for examples).
|
|
* 4. Add a testing macro after the set of referencing macros
|
|
* (see has_oname(), has_omonst(), has_omin(), has_olong(),
|
|
* has_omailcmd() for examples).
|
|
* 5. Create newXX(otmp) function and possibly free_XX(otmp) function
|
|
* in an appropriate new or existing source file and add a prototype
|
|
* for it to include/extern.h. The majority of these are currently
|
|
* located in mkobj.c for convenience.
|
|
*
|
|
* void FDECL(newXX, (struct obj *));
|
|
* void FDECL(free_XX, (struct obj *));
|
|
*
|
|
* void
|
|
* newxx(otmp)
|
|
* struct obj *otmp;
|
|
* {
|
|
* if (!otmp->oextra) otmp->oextra = newoextra();
|
|
* if (!XX(otmp)) {
|
|
* XX(otmp) = (struct XX *)alloc(sizeof(struct xx));
|
|
* (void) memset((genericptr_t) XX(otmp),
|
|
* 0, sizeof(struct xx));
|
|
* }
|
|
* }
|
|
*
|
|
* 6. Adjust size_obj() in src/cmd.c appropriately.
|
|
* 7. Adjust dealloc_oextra() in src/mkobj.c to clean up
|
|
* properly during obj deallocation.
|
|
* 8. Adjust copy_oextra() in src/mkobj.c to make duplicate
|
|
* copies of your struct or data onto another obj struct.
|
|
* 9. Adjust restobj() in src/restore.c to deal with your
|
|
* struct or data during a restore.
|
|
* 10. Adjust saveobj() in src/save.c to deal with your
|
|
* struct or data during a save.
|
|
*/
|
|
|
|
#endif /* OBJ_H */
|