1249 lines
31 KiB
C
1249 lines
31 KiB
C
/* NetHack 3.5 winchar.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.5 winchar.c $Date: 2009/05/06 10:48:33 $ $Revision: 1.4 $ */
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/* SCCS Id: @(#)winchar.c 3.5 1993/07/22 */
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/* Copyright (c) Olaf Seibert (KosmoSoft), 1989, 1992 */
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/* Copyright (c) Kenneth Lorber, Bethesda, Maryland 1993 */
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/* Copyright (c) Gregg Wonderly, Naperville Illinois, 1994. */
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/* NetHack may be freely redistributed. See license for details. */
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#include <exec/types.h>
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#include <libraries/iffparse.h>
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#include <graphics/scale.h>
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#ifndef _DCC
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#include <proto/iffparse.h>
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#endif
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#ifdef TESTING
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# include "hack.h"
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#else
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# include "NH:src/tile.c"
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#endif
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#include "NH:win/share/tile.h"
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#include "NH:sys/amiga/windefs.h"
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#include "NH:sys/amiga/winext.h"
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#include "NH:sys/amiga/winproto.h"
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#ifdef OPT_DISPMAP
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# define DISPMAP /* use display_map() from dispmap.s */
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#endif
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/* NH:sys/amiga/winvchar.c */
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int main ( int , char ** );
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struct BitMap *MyAllocBitMap ( int , int , int , long );
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void MyFreeBitMap ( struct BitMap * );
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void FreeImageFiles ( char **, struct BitMap ** );
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void amiv_flush_glyph_buffer ( struct Window * );
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void amiv_lprint_glyph ( winid , int , int );
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void amii_lprint_glyph ( winid , int , int );
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void amiv_start_glyphout ( winid );
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void amii_end_glyphout ( winid );
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void SetMazeType ( MazeType );
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int GlyphToIcon ( int );
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void amii_start_glyphout ( winid );
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void amii_end_glyphout ( winid );
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void amii_flush_glyph_buffer( struct Window * );
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int amii_extraplanes = 0;
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extern int reclip;
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struct BitMap *MyAllocBitMap( int xsize, int ysize, int depth, long mflags );
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void MyFreeBitMap( struct BitMap *bmp );
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#ifdef DISPMAP
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extern void display_map( struct Window * );
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#endif
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/*
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* These values will be available from tile.c source
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*
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* #define MAXMONTILE 335
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* #define MAXOBJTILE 722
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* #define MAXOTHTILE 841
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*/
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#define IMGROWS 12
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#define IMGCOLUMNS 20
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#define IMGPAGESIZE (IMGROWS*IMGCOLUMNS)
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#define ID_BMAP MAKE_ID('B','M','A','P') /* The type of form we use */
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#define ID_BMHD MAKE_ID('B','M','H','D') /* The ILBM bitmap header */
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#define ID_CAMG MAKE_ID('C','A','M','G') /* The ILBM camg (ignored) */
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#define ID_CMAP MAKE_ID('C','M','A','P') /* Standard ILBM color map */
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#define ID_PLNE MAKE_ID('P','L','N','E') /* The plane data */
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#define ID_PDAT MAKE_ID('P','D','A','T') /* The PDAT structure below */
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struct PDAT pictdata;
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#define NUMTILEIMAGES 3
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char *tileimages[] =
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{
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#define TBLMONTILE 0
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"NetHack:tiles/monsters.iff",
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#define TBLOBJTILE 1
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"NetHack:tiles/objects.iff",
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#define TBLOTHTILE 2
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"NetHack:tiles/other.iff",
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0,
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};
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struct BitMap *ifftimg[ NUMTILEIMAGES ], *tile;
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#ifdef TESTING
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short pens[NUMDRIPENS] = { 8, 3, 15, 0, 15, 7, 7, 8, 0 };
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main( int argc, char **argv )
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{
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BitMapHeader bmhd;
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struct IntuiMessage *imsg;
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long code, class;
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char buf[100];
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int i, x, y, tbl, done = 0, num;
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struct Window *w;
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struct Screen *scr;
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bmhd = ReadTileImageFiles( );
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scr = OpenScreenTags( NULL,
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SA_Depth, pictdata.nplanes + amii_extraplanes,
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SA_DisplayID, DBLNTSC_MONITOR_ID|HIRESLACE_KEY,
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SA_Overscan, OSCAN_TEXT,
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SA_Top, 0,
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SA_Left, 0,
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SA_Width, STDSCREENWIDTH,
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SA_Height, STDSCREENHEIGHT,
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SA_Type, CUSTOMSCREEN,
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SA_DetailPen, 0,
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SA_BlockPen, 1,
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SA_Title, "NetHack Chars",
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SA_Pens, pens,
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TAG_DONE
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);
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if( scr == NULL )
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{
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printf( "no screen\n" );
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#undef exit
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exit( 1 );
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}
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w = OpenWindowTags( 0,
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WA_CustomScreen, scr,
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WA_Flags, WFLG_DRAGBAR|WFLG_SIZEGADGET|WFLG_DEPTHGADGET|WFLG_CLOSEGADGET,
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WA_IDCMP, IDCMP_CLOSEWINDOW|IDCMP_NEWSIZE|IDCMP_MOUSEBUTTONS,
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WA_Left, 0,
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WA_Top, scr->WBorTop + 1 + 13,
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WA_MinWidth, 100,
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WA_MinHeight, 100,
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WA_MaxWidth, 700,
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WA_MaxHeight, 1000,
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WA_Width, 640,
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WA_Height, 340,
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WA_SmartRefresh, TRUE,
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TAG_DONE );
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if( w )
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{
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while( !done )
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{
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for( i = 0; i < NUMTILEIMAGES * IMGPAGESIZE; ++i )
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{
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int dx, dy;
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tbl = i/IMGPAGESIZE;
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x = i % IMGPAGESIZE;
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y = x / IMGCOLUMNS;
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x = x % IMGCOLUMNS;
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dx = i % (IMGCOLUMNS*2);
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dy = i / (IMGCOLUMNS*2);
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BltBitMapRastPort( ifftimg[ tbl ],
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x * pictdata.xsize, y * pictdata.ysize,
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w->RPort,
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w->BorderLeft + 1 + dx*pictdata.xsize,
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w->BorderTop + 1 + dy*pictdata.ysize,
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pictdata.xsize, pictdata.ysize, 0xc0 );
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}
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WaitPort( w->UserPort );
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while( imsg = (struct IntuiMessage *)GetMsg( w->UserPort ) )
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{
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class = imsg->Class;
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code = imsg->Code;
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ReplyMsg( (struct Message *)imsg );
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switch( class )
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{
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case IDCMP_MOUSEBUTTONS:
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{
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x = imsg->MouseX - w->BorderLeft;
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y = imsg->MouseY - w->BorderTop;
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num = ((y/pictdata.ysize)*IMGCOLUMNS*2)+(x/pictdata.xsize);
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sprintf( buf, "Char #%d", num );
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SetWindowTitles( w, buf, buf );
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}
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break;
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case IDCMP_CLOSEWINDOW:
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done = 1;
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break;
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}
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}
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}
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CloseWindow( w );
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CloseScreen( scr );
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}
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FreeImageFiles(tileimages, ifftimg );
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return(0);
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}
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#endif
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BitMapHeader
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ReadTileImageFiles(){
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char *errstr = NULL;
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BitMapHeader ret = ReadImageFiles(tileimages, ifftimg, &errstr);
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if(errstr){
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panic(errstr);
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}
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return ret;
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}
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BitMapHeader
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ReadImageFiles(char **filenames, struct BitMap **iffimg, char **errstrp )
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{
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BitMapHeader *bmhd = NULL, bmhds;
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unsigned char *cmap;
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extern int errno;
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register int i, j;
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struct IFFHandle *iff;
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struct StoredProperty *prop;
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IFFParseBase = OpenLibrary( "iffparse.library", 0L );
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if( !IFFParseBase )
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{
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*errstrp = "No iffparse.library";
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return bmhds;
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}
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/*
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for( i = 0; filenames[i]; ++i )
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memset( iffimg[i], 0, sizeof( struct BitMap ) );
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*/
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for( i = 0; filenames[i]; ++i )
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{
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iff = AllocIFF();
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if( !iff )
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{
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FreeImageFiles(filenames, iffimg );
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*errstrp = "can't start IFF processing";
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return bmhds;
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}
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iff->iff_Stream = Open( filenames[i], MODE_OLDFILE );
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if( iff->iff_Stream == 0 )
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{
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char *buf = malloc(100+strlen(filenames[i]));
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FreeImageFiles( filenames, iffimg );
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sprintf(buf, "Can't open %s: %s", filenames[i], strerror( errno ));
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*errstrp = buf;
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return bmhds;
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}
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InitIFFasDOS( iff );
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OpenIFF( iff, IFFF_READ );
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PropChunk( iff, ID_BMAP, ID_BMHD );
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PropChunk( iff, ID_BMAP, ID_CMAP );
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PropChunk( iff, ID_BMAP, ID_CAMG );
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PropChunk( iff, ID_BMAP, ID_PDAT );
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StopChunk( iff, ID_BMAP, ID_PLNE );
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if( ( j = ParseIFF( iff, IFFPARSE_SCAN ) ) != 0 )
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{
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char *buf = malloc(100);
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FreeImageFiles( filenames, iffimg );
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sprintf(buf,"ParseIFF failed for image %d, failure code: %d",i,j);
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*errstrp = buf;
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return bmhds;
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}
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if( prop = FindProp( iff, ID_BMAP, ID_BMHD ) )
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{
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bmhd = (BitMapHeader *)prop->sp_Data;
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}
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else
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{
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FreeImageFiles(filenames, iffimg);
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CloseIFF( iff );
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Close( iff->iff_Stream );
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FreeIFF( iff );
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*errstrp = "No BMHD CHUNK in file";
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return bmhds;
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}
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if( prop = FindProp( iff, ID_BMAP, ID_CMAP ) )
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{
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cmap = prop->sp_Data;
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for( j = 0; j < (1L << bmhd->nPlanes)*3; j+=3 )
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{
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#if 0
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/* Some day we will want to use the larger palette
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* resolution available under v39 and later. i.e.
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* 32 instead of 12 bits of color. Ususally this
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* just means shifting the color left by 16-20 bits
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* depending on what intensity looks best. Experience
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* says that the higher values are better intensities.
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*
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* For now though we won't do this. The color table
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* structure is incompatible with earlier versions of
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* intuition. We would have to do some funny things
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* to make 3*AMII_MAXCOLORS longs work like 3*AMII_MAXCOLORS
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* UWORD's at run time... A union would help, but...
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*/
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if( IntuitionBase->LibNode.lib_Version >= 39 )
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{
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/* 8 bits of color, so shift to left end. */
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amiv_init_map[ j+0 ] = cmap[j+0]<<24;
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amiv_init_map[ j+1 ] = cmap[j+1]<<24;
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amiv_init_map[ j+2 ] = cmap[j+2]<<24;
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}
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else
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#endif
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{
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/* We can only use 4 bits of the 8 that are stored in the
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* cmap, so mask them and then shift them into position
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* for the UWORD value to store.
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*/
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#ifndef TESTING
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amii_initmap[ j/3 ] =
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amiv_init_map[ j/3 ] =
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((cmap[j+0]>>4)<<8)|
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((cmap[j+1]>>4)<<4)|
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(cmap[j+2]>>4);
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#endif
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}
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}
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}
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else
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{
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FreeImageFiles(filenames, iffimg);
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CloseIFF( iff );
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Close( iff->iff_Stream );
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FreeIFF( iff );
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*errstrp = "No CMAP CHUNK in file";
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return bmhds;
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}
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if( prop = FindProp( iff, ID_BMAP, ID_PDAT ) )
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{
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struct PDAT *pp;
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pp = (struct PDAT *)prop->sp_Data;
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pictdata = *pp;
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}
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else
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{
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FreeImageFiles(filenames, iffimg);
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CloseIFF( iff );
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Close( iff->iff_Stream );
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FreeIFF( iff );
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*errstrp = "No PDAT CHUNK in file";
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return bmhds;
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}
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iffimg[ i ] = MyAllocBitMap( bmhd->w, bmhd->h,
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pictdata.nplanes + amii_extraplanes, MEMF_CHIP|MEMF_CLEAR );
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if( iffimg[ i ] == NULL )
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{
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char *buf = malloc(80);
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FreeImageFiles(filenames, iffimg);
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sprintf(buf, "Can't allocate bitmap for image %d\n", i );
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*errstrp = buf;
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return bmhds;
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}
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for( j = 0; j < pictdata.nplanes + amii_extraplanes; ++j )
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{
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ReadChunkBytes( iff, iffimg[i]->Planes[j], RASSIZE( bmhd->w, bmhd->h ) );
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}
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bmhds = *bmhd;
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CloseIFF( iff );
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Close( iff->iff_Stream );
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FreeIFF( iff );
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}
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CloseLibrary( IFFParseBase );
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tile = MyAllocBitMap( pictdata.xsize, pictdata.ysize,
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pictdata.nplanes + amii_extraplanes, MEMF_CHIP|MEMF_CLEAR );
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if( tile == NULL )
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{
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FreeImageFiles(filenames, iffimg);
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*errstrp = "Can't allocate tile bitmap for scaling";
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}
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return( bmhds );
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}
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struct MyBitMap
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{
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struct BitMap bm;
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long mflags;
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USHORT xsize, ysize;
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};
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struct BitMap *
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MyAllocBitMap( int xsize, int ysize, int depth, long mflags )
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{
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int j;
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struct MyBitMap *bm;
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bm = (struct MyBitMap *)alloc( sizeof( *bm ) );
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if( !bm )
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return( NULL );
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bm->xsize = xsize;
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bm->ysize = ysize;
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InitBitMap( &bm->bm, depth, xsize, ysize );
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for( j = 0; j < depth; ++j )
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{
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if( mflags & MEMF_CHIP )
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bm->bm.Planes[ j ] = AllocRaster( xsize, ysize );
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else
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bm->bm.Planes[ j ] = AllocMem( RASSIZE( xsize, ysize ), mflags );
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if( bm->bm.Planes[ j ] == 0 )
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{
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MyFreeBitMap( &bm->bm );
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return( NULL );
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}
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if( mflags & MEMF_CLEAR )
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memset( bm->bm.Planes[ j ], 0, RASSIZE( xsize, ysize ) );
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}
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return( &bm->bm );
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}
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void
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MyFreeBitMap( struct BitMap *bmp )
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{
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int j;
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struct MyBitMap *bm = (struct MyBitMap *)bmp;
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for( j = 0; j < bm->bm.Depth; ++j )
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{
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if( bm->bm.Planes[j] )
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{
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if( bm->mflags & MEMF_CHIP )
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FreeRaster( bm->bm.Planes[j], bm->xsize, bm->ysize );
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else
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FreeMem( bm->bm.Planes[j], RASSIZE( bm->xsize, bm->ysize ) );
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}
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}
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free( bm );
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}
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#ifdef TESTING
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void
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panic(s,a1,a2,a3,a4)
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char *s;
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{
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printf( s, a1, a2, a3, a4 );
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putchar('\n');
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}
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long *
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alloc(unsigned int x){
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long *p = (long *)malloc(x);
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if(!p){panic("malloc failed"); exit(1);}
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return p;
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}
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#endif
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void
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FreeTileImageFiles(){
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FreeImageFiles(tileimages,ifftimg);
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}
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void
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FreeImageFiles(char **filenames, struct BitMap **img )
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{
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register int i;
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for( i = 0; filenames[i]; ++i )
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{
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if( img[ i ] )
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MyFreeBitMap( img[ i ] );
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}
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/* REALLY ugly hack alert! */
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if( tile && img==ifftimg)
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MyFreeBitMap( tile );
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}
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#ifndef TESTING
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/*
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* Define some stuff for our special glyph drawing routines
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*/
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unsigned short glyph_node_index, glyph_buffer_index;
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#define NUMBER_GLYPH_NODES 80
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#define GLYPH_BUFFER_SIZE 512
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struct amiv_glyph_node {
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short odstx, odsty;
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short srcx, srcy, dstx, dsty;
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struct BitMap *bitmap;
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};
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struct amiv_glyph_node amiv_g_nodes[NUMBER_GLYPH_NODES];
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static char amiv_glyph_buffer[GLYPH_BUFFER_SIZE];
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void
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flush_glyph_buffer( vw )
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struct Window *vw;
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{
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if( WINVERS_AMIV )
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amiv_flush_glyph_buffer ( vw );
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else
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amii_flush_glyph_buffer ( vw );
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}
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/*
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* Routine to flush whatever is buffered
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*/
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void
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amiv_flush_glyph_buffer( vw )
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struct Window *vw;
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{
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#if !defined(DISPMAP) || defined(OPT_DISPMAP)
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int xsize, ysize, x, y;
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struct BitScaleArgs bsa;
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struct BitScaleArgs bsm;
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struct RastPort rast;
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struct Window *w = NULL;
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struct BitMap *imgbm = 0, *bm = 0;
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int i, k;
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int scaling_needed;
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register struct RastPort *rp = vw->RPort;
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#endif
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/* If nothing is buffered, return before we do anything */
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if(glyph_node_index == 0)
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return;
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cursor_off( WIN_MAP );
|
|
amiv_start_glyphout( WIN_MAP );
|
|
|
|
#ifdef OPT_DISPMAP
|
|
if(sysflags.fast_map){
|
|
#endif
|
|
#ifdef DISPMAP
|
|
display_map( vw );
|
|
#endif
|
|
#ifdef OPT_DISPMAP
|
|
} else {
|
|
#endif
|
|
#if !defined(DISPMAP) || defined(OPT_DISPMAP)
|
|
/* XXX fix indent */
|
|
/* This is a dynamic value based on this relationship. */
|
|
scaling_needed = ( pictdata.xsize != mxsize || pictdata.ysize != mysize );
|
|
|
|
/* If overview window is up, set up to render the correct scale there */
|
|
if( WIN_OVER != WIN_ERR && ( w = amii_wins[ WIN_OVER ]->win ) != NULL )
|
|
{
|
|
InitRastPort( &rast );
|
|
|
|
/* Calculate the x and y size of each tile for a ROWNO by COLNO map */
|
|
xsize = (w->Width - w->BorderLeft - w->BorderRight) / COLNO;
|
|
ysize = (w->Height - w->BorderTop - w->BorderBottom) / ROWNO;
|
|
|
|
/* Get a chip memory bitmap to blit out of */
|
|
bm = MyAllocBitMap( pictdata.xsize, pictdata.ysize,
|
|
pictdata.nplanes + amii_extraplanes, MEMF_CLEAR|MEMF_CHIP );
|
|
if( bm == NULL )
|
|
{
|
|
amii_putstr( WIN_MESSAGE, 0, "Can't allocate bitmap for scaling overview window" );
|
|
}
|
|
|
|
rast.BitMap = bm;
|
|
|
|
memset( &bsa, 0, sizeof( bsa ) );
|
|
bsa.bsa_SrcX = bsa.bsa_SrcY = 0;
|
|
bsa.bsa_SrcBitMap = tile;
|
|
bsa.bsa_SrcWidth = pictdata.xsize;
|
|
bsa.bsa_SrcHeight = pictdata.ysize;
|
|
bsa.bsa_XSrcFactor = pictdata.xsize;
|
|
bsa.bsa_YSrcFactor = pictdata.ysize;
|
|
bsa.bsa_DestX = 0;
|
|
bsa.bsa_DestY = 0;
|
|
bsa.bsa_DestWidth = xsize;
|
|
bsa.bsa_DestHeight = ysize;
|
|
bsa.bsa_XDestFactor = xsize;
|
|
bsa.bsa_YDestFactor = ysize;
|
|
bsa.bsa_DestBitMap = bm;
|
|
}
|
|
|
|
if( scaling_needed )
|
|
{
|
|
/* Fill in scaling data for map rendering */
|
|
memset( &bsm, 0, sizeof( bsm ) );
|
|
bsm.bsa_SrcX = bsm.bsa_SrcY = 0;
|
|
bsm.bsa_SrcBitMap = tile;
|
|
|
|
bsm.bsa_SrcWidth = pictdata.xsize;
|
|
bsm.bsa_SrcHeight = pictdata.ysize;
|
|
|
|
bsm.bsa_XSrcFactor = pictdata.xsize;
|
|
bsm.bsa_YSrcFactor = pictdata.ysize;
|
|
|
|
bsm.bsa_DestWidth = mxsize;
|
|
bsm.bsa_DestHeight = mysize;
|
|
|
|
bsm.bsa_XDestFactor = mxsize;
|
|
bsm.bsa_YDestFactor = mysize;
|
|
bsm.bsa_DestBitMap = rp->BitMap;
|
|
bsm.bsa_DestY = bsm.bsa_DestX = 0;
|
|
|
|
imgbm = MyAllocBitMap( mxsize, mysize,
|
|
pictdata.nplanes + amii_extraplanes, MEMF_CLEAR|MEMF_CHIP );
|
|
if( imgbm == NULL )
|
|
{
|
|
amii_putstr( WIN_MESSAGE, 0,
|
|
"Can't allocate scaling bitmap for map window" );
|
|
}
|
|
else
|
|
bsm.bsa_DestBitMap = imgbm;
|
|
}
|
|
|
|
/* Go ahead and start dumping the stuff */
|
|
for( i=0; i<glyph_node_index; ++i )
|
|
{
|
|
/* Do it */
|
|
register int offx, offy, j;
|
|
struct BitMap *nodebm = amiv_g_nodes[ i ].bitmap;
|
|
|
|
/* Get the unclipped coordinates */
|
|
x = amiv_g_nodes[ i ].odstx;
|
|
y = amiv_g_nodes[ i ].odsty;
|
|
|
|
/* If image is not in CHIP. copy each plane into tile line by line */
|
|
|
|
offx = amiv_g_nodes[ i ].srcx / 8; /* 8 is bits per byte */
|
|
offy = amiv_g_nodes[ i ].srcy * nodebm->BytesPerRow;
|
|
for( j = 0; j < pictdata.nplanes + amii_extraplanes; ++j )
|
|
{
|
|
for( k = 0; k < pictdata.ysize; ++k )
|
|
{
|
|
|
|
/* For a 16x16 tile, this could just be short assignments, but
|
|
* this code is generalized to handle any size tile image...
|
|
*/
|
|
memcpy( tile->Planes[ j ] + ( ( k * pictdata.ysize ) / 8 ),
|
|
nodebm->Planes[ j ] + offx + offy + ( nodebm->BytesPerRow * k ),
|
|
pictdata.ysize/8 );
|
|
}
|
|
}
|
|
|
|
if( !clipping ||
|
|
( x >= clipx && y >= clipy &&
|
|
x < clipxmax && y < clipymax ) )
|
|
{
|
|
/* scaling is needed, do it */
|
|
if( scaling_needed )
|
|
{
|
|
BitMapScale( &bsm );
|
|
BltBitMapRastPort( imgbm, 0, 0,
|
|
rp, amiv_g_nodes[ i ].dstx, amiv_g_nodes[ i ].dsty,
|
|
mxsize, mysize, 0xc0 );
|
|
}
|
|
else
|
|
{
|
|
BltBitMapRastPort( tile, 0, 0,
|
|
rp, amiv_g_nodes[ i ].dstx, amiv_g_nodes[ i ].dsty,
|
|
pictdata.xsize, pictdata.ysize, 0xc0 );
|
|
}
|
|
}
|
|
/* Draw the overview window unless we are scrolling the map raster around */
|
|
if( bm && w && reclip != 2 )
|
|
{
|
|
BitMapScale( &bsa );
|
|
BltBitMapRastPort( rast.BitMap, 0, 0,
|
|
w->RPort,
|
|
w->BorderLeft + amiv_g_nodes[ i ].odstx*xsize,
|
|
w->BorderTop + amiv_g_nodes[ i ].odsty*ysize,
|
|
xsize, ysize, 0xc0 );
|
|
}
|
|
}
|
|
|
|
if( imgbm ) MyFreeBitMap( imgbm );
|
|
if( bm ) MyFreeBitMap( bm );
|
|
#endif /* DISPMAP */
|
|
#ifdef OPT_DISPMAP
|
|
}
|
|
#endif
|
|
|
|
amii_end_glyphout( WIN_MAP );
|
|
|
|
/* Clean up */
|
|
glyph_node_index = glyph_buffer_index = 0;
|
|
}
|
|
|
|
/*
|
|
* Glyph buffering routine. Called instead of WindowPuts().
|
|
*/
|
|
void
|
|
amiv_lprint_glyph(window,color_index, glyph)
|
|
winid window;
|
|
int color_index, glyph;
|
|
{
|
|
int base;
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
int curx;
|
|
int cury;
|
|
int tbl, icon;
|
|
register int xoff, yoff;
|
|
|
|
/* Get the real icon index */
|
|
if( glyph != NO_GLYPH )
|
|
icon = GlyphToIcon( glyph );
|
|
|
|
if( ( cw=amii_wins[window] ) == (struct amii_WinDesc *)NULL )
|
|
panic("bad winid in amiv_lprint_glyph: %d", window );
|
|
|
|
w = cw->win;
|
|
|
|
if( glyph != NO_GLYPH && glyph < 10000)
|
|
{
|
|
/* decide on which image has the needed picture */
|
|
if( icon <= MAXMONTILE )
|
|
{
|
|
tbl = TBLMONTILE;
|
|
base = 0;
|
|
}
|
|
else if( icon <= MAXOBJTILE )
|
|
{
|
|
tbl = TBLOBJTILE;
|
|
base = MAXMONTILE+1;
|
|
}
|
|
else if( icon <= MAXOTHTILE )
|
|
{
|
|
tbl = TBLOTHTILE;
|
|
base = MAXOBJTILE+1;
|
|
}
|
|
else
|
|
panic( "Bad icon #%d, glyph #%d, only %d icons known\n", icon, glyph, MAXOTHTILE );
|
|
|
|
/* Get the relative offset in the page */
|
|
|
|
/* How many pixels to account for y distance down */
|
|
yoff = ((icon-base) / pictdata.across) * pictdata.ysize;
|
|
|
|
/* How many pixels to account for x distance across */
|
|
xoff = ((icon-base) % pictdata.across) * pictdata.xsize;
|
|
}
|
|
|
|
if(glyph >= 10000){
|
|
/* Run a single ASCII character out to the rastport right now */
|
|
char c= glyph-10000;
|
|
int xxx,xxy;
|
|
struct RastPort *rp = w->RPort;
|
|
|
|
Move(rp, xxx=(((cw->curx-clipx)*rp->TxWidth) + w->BorderLeft),
|
|
xxy=(w->BorderTop + (((cw->cury-clipy)+1)* rp->TxHeight)+1));
|
|
Text(rp,&c,1);
|
|
/* XXX this shouldn't be necessary: */
|
|
if(cw->cursx == xxx && cw->cursy == xxy){
|
|
cw->wflags &= ~FLMAP_CURSUP;
|
|
}
|
|
cw->curx += rp->TxWidth; /* keep things in sync */
|
|
return;
|
|
}
|
|
|
|
if( cw->type == NHW_MAP )
|
|
{
|
|
curx = cw->curx - clipx;
|
|
cury = cw->cury - clipy;
|
|
|
|
/* See if we're out of glyph nodes */
|
|
if(glyph_node_index >= NUMBER_GLYPH_NODES)
|
|
amiv_flush_glyph_buffer( w );
|
|
|
|
/* Fill in the node. */
|
|
amiv_g_nodes[glyph_node_index].dsty = min( w->BorderTop + (cury * mysize),
|
|
w->Height - 1 );
|
|
|
|
#ifdef OPT_DISPMAP
|
|
if(sysflags.fast_map){
|
|
#endif /* keni */
|
|
#ifdef DISPMAP
|
|
/* display_map() needs byte-aligned destinations, and we don't want to
|
|
* overwrite the window border.
|
|
*/
|
|
amiv_g_nodes[glyph_node_index].dstx =
|
|
(w->BorderLeft + 8 + (curx * mxsize)) & -8;
|
|
#endif
|
|
#ifdef OPT_DISPMAP
|
|
} else {
|
|
#endif
|
|
#if !defined(DISPMAP) || defined(OPT_DISPMAP)
|
|
amiv_g_nodes[glyph_node_index].dstx = min( w->BorderLeft + (curx * mxsize),
|
|
w->Width - 1 );
|
|
#endif
|
|
#ifdef OPT_DISPMAP
|
|
}
|
|
#endif
|
|
amiv_g_nodes[glyph_node_index].odsty = cw->cury;
|
|
amiv_g_nodes[glyph_node_index].odstx = cw->curx;
|
|
amiv_g_nodes[glyph_node_index].srcx = xoff;
|
|
amiv_g_nodes[glyph_node_index].srcy = yoff;
|
|
amiv_g_nodes[glyph_node_index].bitmap = ifftimg[ tbl ];
|
|
++glyph_node_index;
|
|
}
|
|
else
|
|
{
|
|
/* Do it */
|
|
register int j, k, x, y, apen;
|
|
struct RastPort *rp = w->RPort;
|
|
x = rp->cp_x - pictdata.xsize - 3;
|
|
#ifdef OPT_DISPMAP
|
|
if(sysflags.fast_map){
|
|
#endif
|
|
#ifdef DISPMAP
|
|
x &= -8;
|
|
if(x==0) x = 8;
|
|
#endif
|
|
#ifdef OPT_DISPMAP
|
|
}
|
|
#endif
|
|
|
|
y = rp->cp_y - pictdata.ysize + 1;
|
|
|
|
if( glyph != NO_GLYPH )
|
|
{
|
|
struct BitMap *bm = ifftimg[ tbl ];
|
|
|
|
/* 8 bits per byte */
|
|
xoff /= 8;
|
|
yoff *= bm->BytesPerRow;
|
|
for( j = 0; j < pictdata.nplanes; ++j )
|
|
{
|
|
for( k = 0; k < pictdata.ysize; ++k )
|
|
{
|
|
memcpy( tile->Planes[ j ] + ( ( k * pictdata.ysize ) / 8 ),
|
|
bm->Planes[ j ] + xoff + yoff + ( bm->BytesPerRow * k ),
|
|
pictdata.ysize/8 );
|
|
}
|
|
}
|
|
|
|
BltBitMapRastPort( tile, 0, 0,
|
|
rp, x, y,
|
|
pictdata.xsize, pictdata.ysize, 0xc0 );
|
|
|
|
apen = rp->FgPen;
|
|
SetAPen( rp, sysflags.amii_dripens[ SHINEPEN ] );
|
|
Move( rp, x-1, y + pictdata.ysize );
|
|
Draw( rp, x-1, y - 1 );
|
|
Draw( rp, x + pictdata.xsize, y - 1 );
|
|
SetAPen( rp, sysflags.amii_dripens[ SHADOWPEN ] );
|
|
Move( rp, x + pictdata.xsize, y );
|
|
Draw( rp, x + pictdata.xsize, y + pictdata.ysize );
|
|
Draw( rp, x, y + pictdata.ysize );
|
|
SetAPen( rp, apen );
|
|
}
|
|
else if( x > w->BorderLeft )
|
|
{
|
|
int apen, bpen;
|
|
apen = rp->FgPen;
|
|
bpen = rp->BgPen;
|
|
SetAPen( rp, amii_menuBPen );
|
|
SetBPen( rp, amii_menuBPen );
|
|
RectFill( rp, x-1, y-1, x + pictdata.xsize, y + pictdata.ysize );
|
|
SetAPen( rp, apen );
|
|
SetBPen( rp, bpen );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Define some variables which will be used to save context when toggling
|
|
* back and forth between low level text and console I/O.
|
|
*/
|
|
static long xsave, ysave, modesave, apensave, bpensave;
|
|
static int usecolor;
|
|
|
|
/*
|
|
* The function is called before any glyphs are driven to the screen. It
|
|
* removes the cursor, saves internal state of the window, then returns.
|
|
*/
|
|
|
|
void
|
|
amiv_start_glyphout(window)
|
|
winid window;
|
|
{
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
|
|
if( ( cw=amii_wins[window] ) == (struct amii_WinDesc *)NULL )
|
|
panic( "bad winid %d in start_glyphout()", window );
|
|
|
|
if( cw->wflags & FLMAP_INGLYPH )
|
|
return;
|
|
|
|
if( !(w = cw->win ) )
|
|
panic( "bad winid %d, no window ptr set", window );
|
|
|
|
/*
|
|
* Save the context of the window
|
|
*/
|
|
xsave = w->RPort->cp_x;
|
|
ysave = w->RPort->cp_y;
|
|
modesave = w->RPort->DrawMode;
|
|
apensave = w->RPort->FgPen;
|
|
bpensave = w->RPort->BgPen;
|
|
|
|
/*
|
|
* Set the mode, and be done with it
|
|
*/
|
|
usecolor = iflags.use_color;
|
|
iflags.use_color = FALSE;
|
|
cw->wflags |= FLMAP_INGLYPH;
|
|
}
|
|
|
|
/*
|
|
* General cleanup routine -- flushes and restores cursor
|
|
*/
|
|
void
|
|
amii_end_glyphout(window)
|
|
winid window;
|
|
{
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
|
|
if( ( cw = amii_wins[ window ] ) == (struct amii_WinDesc *)NULL )
|
|
panic("bad window id %d in amii_end_glyphout()", window );
|
|
|
|
if( ( cw->wflags & FLMAP_INGLYPH ) == 0 )
|
|
return;
|
|
cw->wflags &= ~(FLMAP_INGLYPH);
|
|
|
|
if( !(w = cw->win ) )
|
|
panic( "bad winid %d, no window ptr set", window );
|
|
|
|
/*
|
|
* Clean up whatever is left in the buffer
|
|
*/
|
|
iflags.use_color = usecolor;
|
|
|
|
/*
|
|
* Reset internal data structs
|
|
*/
|
|
SetAPen(w->RPort, apensave);
|
|
SetBPen(w->RPort, bpensave);
|
|
SetDrMd(w->RPort, modesave);
|
|
|
|
Move(w->RPort, xsave, ysave);
|
|
}
|
|
|
|
static maze_type=COL_MAZE_BRICK;
|
|
|
|
void SetMazeType(MazeType t)
|
|
{
|
|
maze_type=t;
|
|
}
|
|
|
|
int GlyphToIcon(int glyph)
|
|
{
|
|
if(glyph>10000)return glyph;
|
|
return( glyph2tile[glyph] );
|
|
}
|
|
#endif
|
|
|
|
#ifdef AMII_GRAPHICS
|
|
# ifdef TESTING
|
|
/*
|
|
* Define some stuff for our special glyph drawing routines
|
|
*/
|
|
static unsigned short glyph_node_index, glyph_buffer_index;
|
|
# define NUMBER_GLYPH_NODES 80
|
|
# define GLYPH_BUFFER_SIZE 512
|
|
# endif /* TESTING */
|
|
|
|
struct amii_glyph_node {
|
|
short x;
|
|
short y;
|
|
short len;
|
|
unsigned char bg_color;
|
|
unsigned char fg_color;
|
|
char *buffer;
|
|
};
|
|
static struct amii_glyph_node amii_g_nodes[NUMBER_GLYPH_NODES];
|
|
static char amii_glyph_buffer[GLYPH_BUFFER_SIZE];
|
|
|
|
#ifdef TEXTCOLOR
|
|
/*
|
|
* Map our amiga-specific colormap into the colormap specified in color.h.
|
|
* See winami.c for the amiga specific colormap.
|
|
*/
|
|
|
|
int foreg[AMII_MAXCOLORS] = { 0, 7, 4, 2, 6, 5, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0 };
|
|
int backg[AMII_MAXCOLORS] = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 7, 4, 1, 6, 5, 3, 1 };
|
|
#if 0
|
|
#define CLR_BLACK 0
|
|
#define CLR_RED 1
|
|
#define CLR_GREEN 2
|
|
#define CLR_BROWN 3 /* on IBM, low-intensity yellow is brown */
|
|
#define CLR_BLUE 4
|
|
#define CLR_MAGENTA 5
|
|
#define CLR_CYAN 6
|
|
#define CLR_GRAY 7 /* low-intensity white */
|
|
#define NO_COLOR 8
|
|
#define CLR_ORANGE 9
|
|
#define CLR_BRIGHT_GREEN 10
|
|
#define CLR_YELLOW 11
|
|
#define CLR_BRIGHT_BLUE 12
|
|
#define CLR_BRIGHT_MAGENTA 13
|
|
#define CLR_BRIGHT_CYAN 14
|
|
#define CLR_WHITE 15
|
|
#define CLR_MAX 16
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef TESTING
|
|
/*
|
|
* Begin Revamped Text display routines
|
|
*
|
|
* Up until version 3.1, the only method for displaying text on the playing
|
|
* field was by using the console.device. This was nice for a number of
|
|
* reasons, the most signifigant of which was a lot of the nuts and bolts was
|
|
* done for you via escape sequences interpreted by said device. This did
|
|
* not come without a price however. And that price was speed. It has now
|
|
* come to a point where the speed has now been deemed unacceptable.
|
|
*
|
|
* The following series of routines are designed to drop into the current
|
|
* nethack display code, using hooks provided for such a measure. It works
|
|
* on similar principals as the WindowPuts(), buffering I/O internally
|
|
* until either an explicit flush or internal buffering is exceeded, thereby
|
|
* forcing the flush. The output (or glyphs) does not go to the
|
|
* console.device, however. It is driven directly to the rasterport of the
|
|
* nethack window via the low-level Text() calls, increasing the speed by
|
|
* a very signifigant factor.
|
|
*/
|
|
/*
|
|
* Routine to simply flush whatever is buffered
|
|
*/
|
|
void
|
|
amii_flush_glyph_buffer( w )
|
|
struct Window *w;
|
|
{
|
|
short i, x, y;
|
|
register struct RastPort *rp = w->RPort;
|
|
|
|
/* If nothing is buffered, return before we do anything */
|
|
if(glyph_node_index == 0)
|
|
return;
|
|
|
|
cursor_off( WIN_MAP );
|
|
amii_start_glyphout( WIN_MAP );
|
|
|
|
/* Set up the drawing mode */
|
|
SetDrMd( rp, JAM2);
|
|
|
|
/* Go ahead and start dumping the stuff */
|
|
for(i=0; i<glyph_node_index; ++i) {
|
|
/* These coordinate calculations must be synced with the
|
|
* code in amii_curs() in winfuncs.c. curs_on_u() calls amii_curs()
|
|
* to draw the cursor on top of the player
|
|
*/
|
|
y = w->BorderTop + (amii_g_nodes[i].y-2) * rp->TxHeight +
|
|
rp->TxBaseline + 1;
|
|
x = amii_g_nodes[i].x * rp->TxWidth + w->BorderLeft;
|
|
|
|
/* Move pens to correct location */
|
|
Move( rp, (long)x, (long)y);
|
|
|
|
/* Setup the colors */
|
|
SetAPen( rp, (long)amii_g_nodes[i].fg_color);
|
|
SetBPen( rp, (long)amii_g_nodes[i].bg_color);
|
|
|
|
/* Do it */
|
|
Text( rp, amii_g_nodes[i].buffer, amii_g_nodes[i].len);
|
|
}
|
|
|
|
amii_end_glyphout( WIN_MAP );
|
|
/* Clean up */
|
|
glyph_node_index = glyph_buffer_index = 0;
|
|
}
|
|
void
|
|
amiga_print_glyph(window,color_index, glyph)
|
|
winid window;
|
|
int color_index, glyph;
|
|
{
|
|
if( WINVERS_AMIV )
|
|
amiv_lprint_glyph(window,color_index, glyph);
|
|
else
|
|
amii_lprint_glyph(window,color_index, glyph);
|
|
}
|
|
|
|
/*
|
|
* Glyph buffering routine. Called instead of WindowPuts().
|
|
*/
|
|
void
|
|
amii_lprint_glyph(window,color_index, glyph)
|
|
winid window;
|
|
int color_index, glyph;
|
|
{
|
|
int fg_color, bg_color;
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
int curx;
|
|
int cury;
|
|
|
|
if( ( cw=amii_wins[window] ) == (struct amii_WinDesc *)NULL )
|
|
panic("bad winid in amii_lprint_glyph: %d", window );
|
|
|
|
w = cw->win;
|
|
curx=cw->curx;
|
|
cury=cw->cury;
|
|
|
|
#ifdef TEXTCOLOR
|
|
fg_color = foreg[color_index];
|
|
bg_color = backg[color_index];
|
|
#else
|
|
fg_color = 1;
|
|
bg_color = 0;
|
|
#endif /* TEXTCOLOR */
|
|
|
|
/* See if we have enough character buffer space... */
|
|
if(glyph_buffer_index >= GLYPH_BUFFER_SIZE)
|
|
amii_flush_glyph_buffer( w );
|
|
|
|
/*
|
|
* See if we can append it to the current active node of glyph buffer. It
|
|
* must satisfy the following conditions:
|
|
*
|
|
* * background colors are the same, AND
|
|
* * foreground colors are the same, AND
|
|
* * they are precisely side by side
|
|
*/
|
|
if((glyph_buffer_index != 0) &&
|
|
(fg_color == amii_g_nodes[glyph_node_index-1].fg_color) &&
|
|
(bg_color == amii_g_nodes[glyph_node_index-1].bg_color) &&
|
|
(amii_g_nodes[glyph_node_index-1].x+
|
|
amii_g_nodes[glyph_node_index-1].len == curx) &&
|
|
(amii_g_nodes[glyph_node_index-1].y == cury)) {
|
|
/*
|
|
* Add it to the end of the buffer
|
|
*/
|
|
amii_glyph_buffer[glyph_buffer_index++] = glyph;
|
|
amii_g_nodes[glyph_node_index-1].len ++;
|
|
} else {
|
|
/* See if we're out of glyph nodes */
|
|
if(glyph_node_index >= NUMBER_GLYPH_NODES)
|
|
amii_flush_glyph_buffer( w );
|
|
amii_g_nodes[glyph_node_index].len = 1;
|
|
amii_g_nodes[glyph_node_index].x = curx;
|
|
amii_g_nodes[glyph_node_index].y = cury;
|
|
amii_g_nodes[glyph_node_index].fg_color = fg_color;
|
|
amii_g_nodes[glyph_node_index].bg_color = bg_color;
|
|
amii_g_nodes[glyph_node_index].buffer = &amii_glyph_buffer[glyph_buffer_index];
|
|
amii_glyph_buffer[glyph_buffer_index] = glyph;
|
|
++glyph_buffer_index;
|
|
++glyph_node_index;
|
|
}
|
|
}
|
|
#endif /* !TESTING */
|
|
|
|
#ifdef TESTING
|
|
/*
|
|
* Define some variables which will be used to save context when toggling
|
|
* back and forth between low level text and console I/O.
|
|
*/
|
|
static long xsave, ysave, modesave, apensave, bpensave;
|
|
static int usecolor;
|
|
#endif /* TESTING */
|
|
|
|
#ifndef TESTING
|
|
/*
|
|
* The function is called before any glyphs are driven to the screen. It
|
|
* removes the cursor, saves internal state of the window, then returns.
|
|
*/
|
|
|
|
void
|
|
amii_start_glyphout(window)
|
|
winid window;
|
|
{
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
|
|
if( ( cw=amii_wins[window] ) == (struct amii_WinDesc *)NULL )
|
|
panic( "bad winid %d in start_glyphout()", window );
|
|
|
|
if( cw->wflags & FLMAP_INGLYPH )
|
|
return;
|
|
|
|
if( !(w = cw->win ) )
|
|
panic( "bad winid %d, no window ptr set", window );
|
|
|
|
/*
|
|
* Save the context of the window
|
|
*/
|
|
xsave = w->RPort->cp_x;
|
|
ysave = w->RPort->cp_y;
|
|
modesave = w->RPort->DrawMode;
|
|
apensave = w->RPort->FgPen;
|
|
bpensave = w->RPort->BgPen;
|
|
|
|
/*
|
|
* Set the mode, and be done with it
|
|
*/
|
|
usecolor = iflags.use_color;
|
|
iflags.use_color = FALSE;
|
|
cw->wflags |= FLMAP_INGLYPH;
|
|
}
|
|
#endif /* !TESTING */
|
|
|
|
# if 0
|
|
/*
|
|
* General cleanup routine -- flushes and restores cursor
|
|
*/
|
|
void
|
|
amii_end_glyphout(window)
|
|
winid window;
|
|
{
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
|
|
if( ( cw = amii_wins[ window ] ) == (struct amii_WinDesc *)NULL )
|
|
panic("bad window id %d in amii_end_glyphout()", window );
|
|
|
|
if( ( cw->wflags & FLMAP_INGLYPH ) == 0 )
|
|
return;
|
|
cw->wflags &= ~(FLMAP_INGLYPH);
|
|
|
|
if( !(w = cw->win ) )
|
|
panic( "bad winid %d, no window ptr set", window );
|
|
|
|
/*
|
|
* Clean up whatever is left in the buffer
|
|
*/
|
|
iflags.use_color = usecolor;
|
|
|
|
/*
|
|
* Reset internal data structs
|
|
*/
|
|
SetAPen(w->RPort, apensave);
|
|
SetBPen(w->RPort, bpensave);
|
|
SetDrMd(w->RPort, modesave);
|
|
|
|
Move(w->RPort, xsave, ysave);
|
|
}
|
|
# endif
|
|
#endif
|
|
|
|
#ifndef TESTING
|
|
# ifdef OPT_DISPMAP
|
|
/* don't use dispmap unless x & y are 8,16,24,32,48 and equal */
|
|
void
|
|
dispmap_sanity(){
|
|
if(
|
|
mxsize != mysize ||
|
|
dispmap_sanity1(mxsize) ||
|
|
dispmap_sanity1(mysize)){
|
|
sysflags.fast_map = 0;
|
|
}
|
|
}
|
|
int
|
|
dispmap_sanity1(x)
|
|
int x;
|
|
{
|
|
static unsigned char valid[] = {8,16,24,32,48,0};
|
|
return !!strchr(valid,x);
|
|
}
|
|
# endif /* OPT_DISPMAP */
|
|
#endif /* TESTING */
|