Files
nethack/sys/unix/unixmain.c
PatR 97ffd73add {DEC,IBM,MAC}graphics (2 of 2: unixmain)
Unix command line processing required that the initial 'd' of
"-DECgraphics" be lowercase so that it wouldn't conflict with -D for
wizard mode.  This retains -D for wizard mode and now also recognizes
"-debug" (case insensitive, but full 5 letters necessary) for the same
thing, and allows "-DECgraphics" to be capitalized as it is throughout
the rest of the program (actual matching is case-insensitive, so "-dec"
and "-decgraphics" still work.  It now requires that anything  after
"DEC" match the rest of that string instead of accepting "-DECanthing"
as a synonym for "-DECgraphics".  Likewise for "-IBMgraphics":  when
more than 3 letters are supplied, the extra ones must be an initial
substring of "graphics" rather than arbitrary characters.

The raw_printf() warnings don't actually work as intended, but that
isn't a change from the old behavior so I've left them in for now.
2015-03-22 18:29:37 -07:00

661 lines
16 KiB
C

/* NetHack 3.5 unixmain.c $NHDT-Date: 1427074144 2015/03/23 01:29:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.45 $ */
/* NetHack 3.5 unixmain.c $Date: 2012/01/27 20:15:31 $ $Revision: 1.42 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Unix NetHack */
#include "hack.h"
#include "dlb.h"
#include <ctype.h>
#include <sys/stat.h>
#include <signal.h>
#include <pwd.h>
#ifndef O_RDONLY
#include <fcntl.h>
#endif
#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
# if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
# if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
extern struct passwd *FDECL(getpwuid,(uid_t));
# else
extern struct passwd *FDECL(getpwuid,(int));
# endif
# endif
#endif
extern struct passwd *FDECL(getpwnam,(const char *));
#ifdef CHDIR
static void FDECL(chdirx, (const char *,BOOLEAN_P));
#endif /* CHDIR */
static boolean NDECL(whoami);
static void FDECL(process_options, (int, char **));
#ifdef _M_UNIX
extern void NDECL(check_sco_console);
extern void NDECL(init_sco_cons);
#endif
#ifdef __linux__
extern void NDECL(check_linux_console);
extern void NDECL(init_linux_cons);
#endif
static void NDECL(wd_message);
static boolean wiz_error_flag = FALSE;
static struct passwd *NDECL(get_unix_pw);
int
main(argc,argv)
int argc;
char *argv[];
{
register int fd;
#ifdef CHDIR
register char *dir;
#endif
boolean exact_username;
boolean resuming = FALSE; /* assume new game */
sys_early_init();
#if defined(__APPLE__)
{
/* special hack to change working directory to a resource fork when
running from finder --sam */
#define MAC_PATH_VALUE ".app/Contents/MacOS/"
char mac_cwd[1024], *mac_exe = argv[0], *mac_tmp;
int arg0_len = strlen(mac_exe), mac_tmp_len, mac_lhs_len=0;
getcwd(mac_cwd, 1024);
if(mac_exe[0] == '/' && !strcmp(mac_cwd, "/")) {
if((mac_exe = strrchr(mac_exe, '/')))
mac_exe++;
else
mac_exe = argv[0];
mac_tmp_len = (strlen(mac_exe) * 2) + strlen(MAC_PATH_VALUE);
if(mac_tmp_len <= arg0_len) {
mac_tmp = malloc(mac_tmp_len + 1);
sprintf(mac_tmp, "%s%s%s", mac_exe, MAC_PATH_VALUE, mac_exe);
if(!strcmp(argv[0] + (arg0_len - mac_tmp_len), mac_tmp)) {
mac_lhs_len = (arg0_len - mac_tmp_len) + strlen(mac_exe) + 5;
if(mac_lhs_len > mac_tmp_len - 1)
mac_tmp = realloc(mac_tmp, mac_lhs_len);
strncpy(mac_tmp, argv[0], mac_lhs_len);
mac_tmp[mac_lhs_len] = '\0';
chdir(mac_tmp);
}
free(mac_tmp);
}
}
}
#endif
hname = argv[0];
hackpid = getpid();
(void) umask(0777 & ~FCMASK);
choose_windows(DEFAULT_WINDOW_SYS);
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack runs suid and playground is inaccessible
* for the player.)
* The environment variable HACKDIR is overridden by a
* -d command line option (must be the first option given)
*/
dir = nh_getenv("NETHACKDIR");
if (!dir) dir = nh_getenv("HACKDIR");
#endif
if(argc > 1) {
#ifdef CHDIR
if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0]+2;
if(*dir == '=' || *dir == ':') dir++;
if(!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if(!*dir)
error("Flag -d must be followed by a directory name.");
}
if (argc > 1)
#endif /* CHDIR */
/*
* Now we know the directory containing 'record' and
* may do a prscore(). Exclude `-style' - it's a Qt option.
*/
if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
#ifdef CHDIR
chdirx(dir,0);
#endif
#ifdef SYSCF
initoptions();
#endif
#ifdef PANICTRACE
ARGV0 = argv[0]; /* save for possible stack trace */
# ifndef NO_SIGNAL
panictrace_setsignals(TRUE);
# endif
#endif
prscore(argc, argv);
exit(EXIT_SUCCESS);
}
}
/*
* Change directories before we initialize the window system so
* we can find the tile file.
*/
#ifdef CHDIR
chdirx(dir,1);
#endif
#ifdef _M_UNIX
check_sco_console();
#endif
#ifdef __linux__
check_linux_console();
#endif
initoptions();
#ifdef PANICTRACE
ARGV0 = argv[0]; /* save for possible stack trace */
# ifndef NO_SIGNAL
panictrace_setsignals(TRUE);
# endif
#endif
exact_username = whoami();
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
program_state.preserve_locks = 1;
#ifndef NO_SIGNAL
sethanguphandler((SIG_RET_TYPE)hangup);
#endif
process_options(argc, argv); /* command line options */
#ifdef WINCHAIN
commit_windowchain();
#endif
init_nhwindows(&argc, argv); /* now we can set up window system */
#ifdef _M_UNIX
init_sco_cons();
#endif
#ifdef __linux__
init_linux_cons();
#endif
#ifdef DEF_PAGER
if(!(catmore = nh_getenv("HACKPAGER")) && !(catmore = nh_getenv("PAGER")))
catmore = DEF_PAGER;
#endif
#ifdef MAIL
getmailstatus();
#endif
/* wizard mode access is deferred until here */
set_playmode(); /* sets plname to "wizard" for wizard mode */
if (exact_username) {
/*
* FIXME: this no longer works, ever since 3.3.0
* when plnamesuffix() was changed to find
* Name-Role-Race-Gender-Alignment. It removes
* all dashes rather than just the last one,
* regardless of whether whatever follows each
* dash matches role, race, gender, or alignment.
*/
/* guard against user names with hyphens in them */
int len = strlen(plname);
/* append the current role, if any, so that last dash is ours */
if (++len < (int)sizeof plname)
(void)strncat(strcat(plname, "-"),
pl_character, sizeof plname - len - 1);
}
/* strip role,race,&c suffix; calls askname() if plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
if (wizard) {
/* use character name rather than lock letter for file names */
locknum = 0;
} else {
/* suppress interrupts while processing lock file */
(void) signal(SIGQUIT,SIG_IGN);
(void) signal(SIGINT,SIG_IGN);
}
/*
* getlock() complains and quits if there is already a game
* in progress for current character name (when locknum == 0)
* or if there are too many active games (when locknum > 0).
* When proceeding, it creates an empty <lockname>.0 file to
* designate the current game.
* getlock() constructs <lockname> based on the character
* name (for !locknum) or on first available of alock, block,
* clock, &c not currently in use in the playground directory
* (for locknum > 0).
*/
getlock();
program_state.preserve_locks = 0; /* after getlock() */
dlb_init(); /* must be before newgame() */
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((fd = restore_saved_game()) >= 0) {
const char *fq_save = fqname(SAVEF, SAVEPREFIX, 1);
(void) chmod(fq_save,0); /* disallow parallel restores */
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
#ifdef NEWS
if(iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
wd_message();
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
(void) chmod(fq_save,FCMASK); /* back to readable */
nh_compress(fq_save);
}
}
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
if locking alphabetically, the existing lock file
can still be used; otherwise, discard current one
and create another for the new character name */
if (!locknum) {
delete_levelfile(0); /* remove empty lock file */
getlock();
}
goto attempt_restore;
}
}
newgame();
wd_message();
}
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return(0);
}
static void
process_options(argc, argv)
int argc;
char *argv[];
{
int i, l;
/*
* Process options.
*/
while(argc > 1 && argv[1][0] == '-'){
argv++;
argc--;
l = (int)strlen(*argv);
/* must supply at least 4 chars to match "-XXXgraphics" */
if (l < 4) l = 4;
switch(argv[0][1]){
case 'D':
case 'd':
if ((argv[0][1] == 'D' && !argv[0][2])
|| !strcmpi(*argv, "-debug")) {
wizard = TRUE, discover = FALSE;
} else if (!strncmpi(*argv, "-DECgraphics", l)) {
load_symset("DECGraphics", PRIMARY);
switch_symbols(TRUE);
} else {
raw_printf("Unknown option: %s", *argv);
}
break;
case 'X':
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if(argv[0][2])
(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
else if(argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname)-1);
} else
raw_print("Player name expected after -u");
break;
case 'I':
case 'i':
if (!strncmpi(*argv, "-IBMgraphics", l)) {
load_symset("IBMGraphics", PRIMARY);
load_symset("RogueIBM", ROGUESET);
switch_symbols(TRUE);
} else {
raw_printf("Unknown option: %s", *argv);
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case 'w': /* windowtype */
choose_windows(&argv[0][2]);
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
}
/* else raw_printf("Unknown option: %s", *argv); */
}
}
/* XXX This is deprecated in favor of SYSCF with MAXPLAYERS. Make
* an error in next release. */
if(argc > 1)
locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
/* limit to compile-time limit */
if(!locknum || locknum > MAX_NR_OF_PLAYERS)
locknum = MAX_NR_OF_PLAYERS;
#endif
#ifdef SYSCF
/* let syscf override compile-time limit */
if(!locknum || (sysopt.maxplayers && locknum > sysopt.maxplayers))
locknum = sysopt.maxplayers;
#endif
}
#ifdef CHDIR
static void
chdirx(dir, wr)
const char *dir;
boolean wr;
{
if (dir /* User specified directory? */
# ifdef HACKDIR
&& strcmp(dir, HACKDIR) /* and not the default? */
# endif
) {
# ifdef SECURE
(void) setgid(getgid());
(void) setuid(getuid()); /* Ron Wessels */
# endif
} else {
/* non-default data files is a sign that scores may not be
* compatible, or perhaps that a binary not fitting this
* system's layout is being used.
*/
# ifdef VAR_PLAYGROUND
int len = strlen(VAR_PLAYGROUND);
fqn_prefix[SCOREPREFIX] = (char *)alloc(len+2);
Strcpy(fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
if (fqn_prefix[SCOREPREFIX][len-1] != '/') {
fqn_prefix[SCOREPREFIX][len] = '/';
fqn_prefix[SCOREPREFIX][len+1] = '\0';
}
# endif
}
# ifdef HACKDIR
if (dir == (const char *)0)
dir = HACKDIR;
# endif
if (dir && chdir(dir) < 0) {
perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if we can't write the record file */
/* perhaps we should also test whether . is writable */
/* unfortunately the access system-call is worthless */
if (wr) {
# ifdef VAR_PLAYGROUND
fqn_prefix[LEVELPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[SAVEPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[BONESPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[LOCKPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[TROUBLEPREFIX] = fqn_prefix[SCOREPREFIX];
# endif
check_recordfile(dir);
}
}
#endif /* CHDIR */
/* returns True iff we set plname[] to username which contains a hyphen */
static boolean
whoami()
{
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
* 2. Use $USER or $LOGNAME (if 1. fails)
* 3. Use getlogin() (if 2. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games", "play", "player", "hack" then eventually
* we'll ask him.
* Note that we trust the user here; it is possible to play under
* somebody else's name.
*/
if (!*plname) {
register const char *s;
s = nh_getenv("USER");
if (!s || !*s) s = nh_getenv("LOGNAME");
if (!s || !*s) s = getlogin();
if (s && *s) {
(void) strncpy(plname, s, sizeof plname - 1);
if (index(plname, '-')) return TRUE;
}
}
return FALSE;
}
void
sethanguphandler(handler)
void FDECL((*handler), (int));
{
#ifdef SA_RESTART
/* don't want reads to restart. If SA_RESTART is defined, we know
* sigaction exists and can be used to ensure reads won't restart.
* If it's not defined, assume reads do not restart. If reads restart
* and a signal occurs, the game won't do anything until the read
* succeeds (or the stream returns EOF, which might not happen if
* reading from, say, a window manager). */
struct sigaction sact;
(void) memset((genericptr_t)&sact, 0, sizeof sact);
sact.sa_handler = (SIG_RET_TYPE)handler;
(void) sigaction(SIGHUP, &sact, (struct sigaction *)0);
# ifdef SIGXCPU
(void) sigaction(SIGXCPU, &sact, (struct sigaction *)0);
# endif
#else /* !SA_RESTART */
(void) signal(SIGHUP, (SIG_RET_TYPE)handler);
# ifdef SIGXCPU
(void) signal(SIGXCPU, (SIG_RET_TYPE)handler);
# endif
#endif /* ?SA_RESTART */
}
#ifdef PORT_HELP
void
port_help()
{
/*
* Display unix-specific help. Just show contents of the helpfile
* named by PORT_HELP.
*/
display_file(PORT_HELP, TRUE);
}
#endif
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode()
{
struct passwd *pw = get_unix_pw();
if (pw && sysopt.wizards && sysopt.wizards[0]) {
if(check_user_string(sysopt.wizards)) return TRUE;
}
wiz_error_flag = TRUE; /* not being allowed into wizard mode */
return FALSE;
}
static void
wd_message()
{
if (wiz_error_flag) {
if (sysopt.wizards && sysopt.wizards[0]) {
char *tmp = build_english_list(sysopt.wizards);
pline("Only user%s %s may access debug (wizard) mode.",
index(sysopt.wizards, ' ')?"s":"", tmp);
free(tmp);
} else
pline("Entering explore/discovery mode instead.");
wizard = 0, discover = 1; /* (paranoia) */
} else if (discover)
You("are in non-scoring explore/discovery mode.");
}
/*
* Add a slash to any name not ending in /. There must
* be room for the /
*/
void
append_slash(name)
char *name;
{
char *ptr;
if (!*name)
return;
ptr = name + (strlen(name) - 1);
if (*ptr != '/') {
*++ptr = '/';
*++ptr = '\0';
}
return;
}
boolean
check_user_string(optstr)
char *optstr;
{
struct passwd *pw = get_unix_pw();
int pwlen;
char *eop, *w;
if(optstr[0] == '*') return TRUE; /* allow any user */
if(!pw) return FALSE;
pwlen = strlen(pw->pw_name);
eop = eos(optstr);
w = optstr;
while( w+pwlen <= eop ){
if( ! *w ) break;
if( isspace(*w) ){ w++; continue;}
if( !strncmp(w, pw->pw_name, pwlen) ){
if( !w[pwlen] || isspace(w[pwlen]) ) return TRUE;
}
while( *w && !isspace(*w) ) w++;
}
return FALSE;
}
static struct passwd *
get_unix_pw()
{
char *user;
unsigned uid;
static struct passwd *pw = (struct passwd *)0;
if(pw) return pw; /* cache answer */
uid = (unsigned)getuid();
user = getlogin();
if (user) {
pw = getpwnam(user);
if (pw && ((unsigned)pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
user = nh_getenv("USER");
if (user) {
pw = getpwnam(user);
if (pw && ((unsigned)pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
pw = getpwuid(uid);
}
}
return pw;
}
/*unixmain.c*/