Files
nethack/doc/fixes35.0
nethack.allison 24f9f56006 fix prompt string overflow in lift_object()
<email deleted> wrote:
> The game crashed badly when I made some experiments with items
> with very long names:
>
> You have much trouble lifting a blessed greased thoroughly rusty  >thoroughly corroded +3 plate mail named terribly long killer longer than my
>ong long-worm called long.  Continue? [ynq] (q)

  tty_yn_function(const char * 0x0012fa50,
      const char * 0x00572ddc _ynqchars, char 113) line 379 + 6 bytes
  lift_object(obj * 0x009e8970, obj * 0x00000000,
      long * 0x0012fcd0, char 0) line 1131 + 20 bytes
  pickup_object(obj * 0x009e8970, long 1, char 0) line 1258 + 19 bytes
  pickup(int 0) line 474 + 28 bytes
  dopickup() line 1853 + 11 bytes
  rhack(char * 0x005c0d50 in_line) line 1908 + 3 bytes
  moveloop() line 406 + 7 bytes
  main(int 3, char * * 0x009e2ac0) line 102
2003-05-08 02:25:19 +00:00

49 lines
1.9 KiB
Plaintext

$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
-----------------------------------
setmangry should not be called when a monster enters a bones region
typos fixed in data.base
bad capitalization of msg when charging for something that catches light
missing opthelp for use_inverse
Never say "It moves only reluctantly"
expert fireball/cone of cold could not target a monster seen only with
infravision or ESP
display "lotus juice", not "lotu juice" for the fruit juice name
any golem statue hit with stone-to-flesh spell animates as flesh golem
only humanoid angelic minions should get/use sword and armor
paper, straw and wood golems resist cold
the options lootabc, showrace, travelcmd, and runmode are now saved
use mons[] array offsets in mnum field in save file rather than storing
the ptr and calculating the distance from beginning of array
two-weapon combat makes two attacks instead of having one attack hit with
each weapon
apply weapon skill to-hit bonus or penalty to bare-handed attacks
only give monk's "cumbersome armor" message when the armor penalty causes
an attack to miss
identified touchstone can rub on gold like the data.base entry says
dust vortex-induced blindness should kick in immediately when blindfold
is removed or glop is wiped off
prayer/unicorn-horn won't fix blindness while still engulfed in a dust
vortex since it will just return immediately
prevent fatal error from prompt string overflow in lift_object()
Platform- and/or Interface-Specific Fixes
-----------------------------------------
win32gui: better handling of "more" prompt for messages that would have scrolled
off the window
General New Features
--------------------
burying a punishment ball no longer ends your punishment
#tip command--pay a modest gratuity
Platform- and/or Interface-Specific New Features
------------------------------------------------
win32gui: support perm_invent
win32gui: menu option to add/remove windows captions