Files
nethack/Files
nethack.allison 253bf359af drawing overhaul (trunk only)
This is an overhaul to the NetHack drawing mechanism.

- eliminates the need to have separate lists in drawing.c
for the things and their associated explanations by grouping
those thing together on the same inializer in a struct.

- replaces all of these options: IBMgraphics, DECgraphics, MACgraphics,
graphics, monsters, objects, boulder, traps, effects

- drawing.c contains only the set of NetHack standard symbols for
the main game and a set of NetHack standard symbols for the
roguelevel.

- introduces a symbols file that contains named sets of
symbols that can be loaded at run time making it extensible
for situations like multinational code pages like those reported
by <Someone>, without hardcoding additional sets into the game code.

- symbols file uses names for the symbols, so offsets will not break
when new things are introduced into the game, the way the older
config file uchar load routines did.

- symbols file only contains exceptions to the standard NetHack
set, not entire sets so they are much less verbose than all of
the g_FILLER() entries that were previously in drawing.c

- 'symset' and 'roguesymset' config file options for
preselecting a symbol set from the file called 'symbols'
at startup time. The name of the symbols file is not under the
users control, only the symbol set name desired from within the
symbols file is.

- 'symset' config file option loads a desired symbol set for
everything but the rogue level.

- 'roguesymset' config file option loads a desired symbol set
for the rogue level.

- 'SYMBOLS' config file option allows the user to specify replacement
symbols on a per symbol basis. You can specify as many or as few symbols
as you wish. The symbols are identified by a name:value pair, and line
continuation is supported. Multiple symbol assignments can be made on
the same line if each name:value pair is separated by a comma.
For example:
SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \
	  S_fountain:\xf4 \
	  S_boulder:0

- 'symbols' file has the following structure:
start: DECgraphics
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
finish
start: IBMgraphics
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
finish

- 'symbols' file added to the source tree in the dat directory

- Port Makefiles/scripts will need to be adjusted to move them into
HACKDIR destination
2006-09-21 01:46:15 +00:00

345 lines
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Plaintext

This is a listing of all files in a full NetHack 3.5 distribution, organized
in their standard manner on a UNIX system. It indicates which files are
necessary for which versions, so that you can tell which files may be deleted
from or not transferred to your system if you wish.
.:
(files in top directory)
Files Porting README
dat:
(files for all versions)
Arch.des Barb.des Caveman.des Healer.des Knight.des
Monk.des Priest.des Ranger.des Rogue.des Samurai.des
Tourist.des Valkyrie.des Wizard.des bigroom.des castle.des
cmdhelp data.base dungeon.def endgame.des gehennom.des
help hh history knox.des license
medusa.des mines.des opthelp oracle.des oracles.txt
quest.txt roguesym rumors.fal rumors.tru sokoban.des
symbols tower.des wizhelp yendor.des
doc:
(files for all versions)
Guidebook.mn Guidebook.tex Guidebook.txt dgn_comp.6 dgn_comp.txt
dlb.6 dlb.txt fixes22.0 fixes30.0 fixes31.1
fixes31.2 fixes31.3 fixes32.0 fixes32.1 fixes32.2
fixes32.3 fixes33.0 fixes33.1 fixes34.0 fixes34.1
fixes34.2 fixes34.3 fixes34.4 fixes35.0 lev_comp.6
lev_comp.txt nethack.6 nethack.txt recover.6 recover.txt
tmac.n window.doc
include:
(files for all versions)
align.h amiconf.h artifact.h artilist.h attrib.h
beconf.h botl.h color.h config.h config1.h
context.h coord.h decl.h def_os2.h dgn_file.h
display.h dlb.h dungeon.h engrave.h extern.h
flag.h func_tab.h global.h hack.h lev.h
mail.h mextra.h mfndpos.h micro.h mkroom.h
monattk.h mondata.h monflag.h monst.h monsym.h
nhlan.h ntconf.h obj.h objclass.h os2conf.h
patchlevel.h pcconf.h permonst.h prop.h qtext.h
quest.h rect.h region.h rm.h skills.h
sp_lev.h spell.h system.h tcap.h timeout.h
tosconf.h tradstdc.h trampoli.h trap.h unixconf.h
vision.h vmsconf.h wceconf.h winami.h winprocs.h
wintype.h you.h youprop.h
(file for tty versions)
wintty.h
(files for X versions)
tile2x11.h winX.h xwindow.h xwindowp.h
(files for Qt versions)
qt_clust.h qt_kde0.h qt_win.h qt_xpms.h qttableview.h
(files for Gem versions)
bitmfile.h gem_rsc.h load_img.h wingem.h
(file for GNOME versions)
winGnome.h
(files for various Macintosh versions)
mac-carbon.h mac-qt.h mac-term.h macconf.h macpopup.h
mactty.h macwin.h mttypriv.h
src:
(files for all versions)
allmain.c alloc.c apply.c artifact.c attrib.c
ball.c bones.c botl.c cmd.c dbridge.c
decl.c detect.c dig.c display.c dlb.c
do.c do_name.c do_wear.c dog.c dogmove.c
dokick.c dothrow.c drawing.c dungeon.c eat.c
end.c engrave.c exper.c explode.c extralev.c
files.c fountain.c hack.c hacklib.c invent.c
light.c lock.c mail.c makemon.c mapglyph.c
mcastu.c mhitm.c mhitu.c minion.c mklev.c
mkmap.c mkmaze.c mkobj.c mkroom.c mon.c
mondata.c monmove.c monst.c mplayer.c mthrowu.c
muse.c music.c o_init.c objects.c objnam.c
options.c pager.c pickup.c pline.c polyself.c
potion.c pray.c priest.c quest.c questpgr.c
read.c rect.c region.c restore.c rip.c
rnd.c role.c rumors.c save.c shk.c
shknam.c sit.c sounds.c sp_lev.c spell.c
steal.c steed.c teleport.c timeout.c topten.c
track.c trap.c u_init.c uhitm.c vault.c
version.c vision.c weapon.c were.c wield.c
windows.c wizard.c worm.c worn.c write.c
zap.c
sys/amiga:
(files for Amiga versions)
Build.ami Install.ami Makefile.agc Makefile.ami NetHack.cnf
amidos.c amidos.p amifont.uu amifont8.uu amigst.c
amii.hlp amimenu.c amirip.c amisnd.c amistack.c
amitty.c amiwind.c amiwind.p clipwin.c colorwin.c
cvtsnd.c grave16.xpm ifchange mkdmake txt2iff.c
winami.c winami.p winchar.c windefs.h winext.h
winfuncs.c winkey.c winmenu.c winproto.h winreq.c
winstr.c xpm2iff.c
sys/atari:
(files for Atari version)
Install.tos atarifnt.uue nethack.mnu setup.g tos.c
unx2atar.sed
sys/be:
(files for BeOS version)
README bemain.c
sys/mac:
(files for Macintosh versions)
Files.r Install.mw MacHelp NHDeflts NHrsrc.hqx
NHsound.hqx News README carbon.plist dprintf.c
maccurs.c macerrs.c macfile.c machelp.hqx macmain.c
macmenu.c macsnd.c mactopl.c mactty.c macunix.c
macwin.c mgetline.c mmodal.c mrecover.c mrecover.hqx
mttymain.c
sys/msdos:
(files for MSDOS version)
Install.dos Makefile.BC Makefile.GCC Makefile.MSC NHAccess.nh
moveinit.pat msdos.c msdoshlp.txt ovlinit.c pckeys.c
pctiles.c pctiles.h pcvideo.h portio.h schema1.BC
schema2.BC schema3.MSC setup.bat sound.c tile2bin.c
video.c vidtxt.c vidvga.c
(files for running MSDOS binary under Windows)
nhico.uu nhpif.uu
sys/os2:
(files for OS/2 version)
Install.os2 Makefile.os2 nhpmico.uu os2.c
sys/share:
(files for MSDOS and OS/2 versions)
Makefile.lib termcap.uu
(file for MSDOS, OS/2, NT, Amiga, and Atari versions)
pcmain.c
(files for MSDOS, OS/2, NT, and Atari versions)
pcsys.c pcunix.c
(file for MSDOS, OS/2, and Atari versions)
NetHack.cnf pctty.c
(files for UNIX and Be versions)
ioctl.c unixtty.c
(file for NT version)
nhlan.c
(Berkeley random number file, which may be included in any version)
random.c
(Berkeley uudecode file, which may be used in build process of any version)
uudecode.c
(file for VMS version)
tclib.c
(file for MSDOS, OS/2, and VMS versions)
termcap
(lex/yacc output for special level and dungeon compilers)
dgn_comp.h dgn_lex.c dgn_yacc.c lev_comp.h lev_lex.c
lev_yacc.c
sys/share/sounds:
(files for Amiga and Macintosh versions)
README bell.uu bugle.uu erthdrum.uu firehorn.uu
frsthorn.uu lethdrum.uu mgcflute.uu mgcharp.uu toolhorn.uu
wdnflute.uu wdnharp.uu
sys/unix:
(files for UNIX versions)
Install.unx Makefile.dat Makefile.doc Makefile.src Makefile.top
Makefile.utl README.linux depend.awk nethack.sh setup.sh
unixmain.c unixres.c unixunix.c
(files for replacement cpp, apparently only needed by some UNIX systems)
cpp1.shr cpp2.shr cpp3.shr
(file for sound driver for 386 UNIX)
snd86unx.shr
sys/vms:
(files for VMS version)
Install.vms Makefile.dat Makefile.doc Makefile.src Makefile.top
Makefile.utl install.com lev_lex.h nethack.com oldcrtl.c
spec_lev.com vmsbuild.com vmsfiles.c vmsmail.c vmsmain.c
vmsmisc.c vmstty.c vmsunix.c
sys/wince:
(files for Windows CE and PocketPC)
Install.ce bootstrp.mak celib.c cesetup.bat cesound.c
defaults.nh keypad.uu menubar.uu mhaskyn.c mhaskyn.h
mhcmd.c mhcmd.h mhcolor.c mhcolor.h mhdlg.c
mhdlg.h mhfont.c mhfont.h mhinput.c mhinput.h
mhmain.c mhmain.h mhmap.c mhmap.h mhmenu.c
mhmenu.h mhmsg.h mhmsgwnd.c mhmsgwnd.h mhrip.c
mhrip.h mhstatus.c mhstatus.h mhtext.c mhtext.h
mhtxtbuf.c mhtxtbuf.h mswproc.c newres.h resource.h
winMS.h winhack.c winhack.rc winhcksp.rc winmain.c
sys/wince/ceinc:
(header files for Windows CE and PocketPC)
assert.h errno.h fcntl.h
sys/wince/ceinc/sys:
(sys/stat.h for Windows CE and PocketPC)
stat.h
sys/winnt:
(files for Windows 9x, NT and Windows2000 version)
Install.nt Makefile.bcc Makefile.gcc Makefile.msc console.rc
defaults.nh mapimail.c nethack.def nh340key.c nhdefkey.c
nhico.uu nhraykey.c nhsetup.bat ntsound.c nttty.c
porthelp win32api.h winnt.c
util:
(files for all versions)
dgn_main.c dlb_main.c lev_main.c makedefs.c panic.c
recover.c
(lex/yacc input for special level and dungeon compilers)
dgn_comp.l dgn_comp.y lev_comp.l lev_comp.y
win/Qt:
(files for the Qt widget library - X11, Windows, Mac OS X, or Qtopia)
Info.plist Install.Qt knethack.lnk knh-mini.xpm knh.xpm
nhicns.uu nhsplash.xpm qt_clust.cpp qt_win.cpp qttableview.cpp
tileedit.cpp tileedit.h qpe-nethack.control
win/X11:
(files for X versions)
Install.X11 NetHack.ad Window.c dialogs.c ibm.bdf
nethack.rc nh10.bdf nh32icon nh56icon nh72icon
nh_icon.xpm pet_mark.xbm rip.xpm tile2x11.c winX.c
winmap.c winmenu.c winmesg.c winmisc.c winstat.c
wintext.c winval.c
win/gem:
(files for GEM versions)
Install.gem bitmfile.c gem_rsc.uu gem_rso.uu gr_rect.c
gr_rect.h load_img.c tile2img.c title.uu wingem.c
wingem1.c xpm2img.c
win/gnome:
(files for GNOME versions)
README gn_xpms.h gnaskstr.c gnaskstr.h gnbind.c
gnbind.h gnglyph.c gnglyph.h gnmain.c gnmain.h
gnmap.c gnmap.h gnmenu.c gnmenu.h gnmesg.c
gnmesg.h gnomeprv.h gnopts.c gnopts.h gnplayer.c
gnplayer.h gnsignal.c gnsignal.h gnstatus.c gnstatus.h
gntext.c gntext.h gnworn.c gnworn.h gnyesno.c
gnyesno.h mapbg.xpm
win/share:
(files for versions using optional tiles)
gifread.c monsters.txt objects.txt other.txt ppmwrite.c
thintile.c tile.doc tile.h tile2bmp.c tilemap.c
tiletext.c
win/tty:
(files for tty versions)
getline.c termcap.c topl.c wintty.c
win/win32:
(files for Windows 9x, NT, Windows 2000, and Windows XP version)
dgncomp.dsp dgnstuff.dsp dgnstuff.mak dlb_main.dsp levcomp.dsp
levstuff.dsp levstuff.mak makedefs.dsp mhaskyn.c mhaskyn.h
mhdlg.c mhdlg.h mhfont.c mhfont.h mhinput.c
mhinput.h mhmain.c mhmain.h mhmap.c mhmap.h
mhmenu.c mhmenu.h mhmsg.h mhmsgwnd.c mhmsgwnd.h
mhrip.c mhrip.h mhsplash.c mhsplash.h mhstatus.c
mhstatus.h mhtext.c mhtext.h mnsel.uu mnselcnt.uu
mnunsel.uu mswproc.c nethack.dsw nethackw.dsp petmark.uu
recover.dsp resource.h rip.uu splash.uu tile2bmp.dsp
tilemap.dsp tiles.dsp tiles.mak uudecode.dsp winMS.h
winhack.c winhack.rc
This is a list of files produced by auxiliary programs. They can all be
regenerated from the files in the distribution.
dat:
(files generated by makedefs at playground creation time)
data dungeon.pdf options oracles quest.dat
rumors
(file generated by dgn_comp at playground creation time)
dungeon
(files generated by lev_comp at playground creation time)
Arc-fila.lev Arc-filb.lev Arc-goal.lev Arc-loca.lev Arc-strt.lev
Bar-fila.lev Bar-filb.lev Bar-goal.lev Bar-loca.lev Bar-strt.lev
Cav-fila.lev Cav-filb.lev Cav-goal.lev Cav-loca.lev Cav-strt.lev
Hea-fila.lev Hea-filb.lev Hea-goal.lev Hea-loca.lev Hea-strt.lev
Kni-fila.lev Kni-filb.lev Kni-goal.lev Kni-loca.lev Kni-strt.lev
Mon-fila.lev Mon-filb.lev Mon-goal.lev Mon-loca.lev Mon-strt.lev
Pri-fila.lev Pri-filb.lev Pri-goal.lev Pri-loca.lev Pri-strt.lev
Ran-fila.lev Ran-filb.lev Ran-goal.lev Ran-loca.lev Ran-strt.lev
Rog-fila.lev Rog-filb.lev Rog-goal.lev Rog-loca.lev Rog-strt.lev
Sam-fila.lev Sam-filb.lev Sam-goal.lev Sam-loca.lev Sam-strt.lev
Tou-fila.lev Tou-filb.lev Tou-goal.lev Tou-loca.lev Tou-strt.lev
Val-fila.lev Val-filb.lev Val-goal.lev Val-loca.lev Val-strt.lev
Wiz-fila.lev Wiz-filb.lev Wiz-goal.lev Wiz-loca.lev Wiz-strt.lev
air.lev asmodeus.lev astral.lev baalz.lev bigrm-1.lev
bigrm-2.lev bigrm-3.lev bigrm-4.lev bigrm-5.lev castle.lev
earth.lev fakewiz1.lev fakewiz2.lev fire.lev juiblex.lev
knox.lev medusa-1.lev medusa-2.lev minefill.lev minend-1.lev
minend-2.lev minend-3.lev minetn-1.lev minetn-2.lev minetn-3.lev
minetn-4.lev minetn-5.lev minetn-6.lev minetn-7.lev oracle.lev
orcus.lev sanctum.lev soko1-1.lev soko1-2.lev soko2-1.lev
soko2-2.lev soko3-1.lev soko3-2.lev soko4-1.lev soko4-2.lev
tower1.lev tower2.lev tower3.lev valley.lev water.lev
wizard1.lev wizard2.lev wizard3.lev
(tile files optionally generated for X ports at playground creation time)
pet_mark.xbm rip.xpm x11tiles
(files generated for Qt interface on Mac OS X)
nethack.icns Info.plist
(files generated for win32 at compile time)
porthelp dlb.lst
(files generated for win32 tty at compile time)
ttyoptions
(files generated for win32 gui at compile time)
guioptions
include:
(files generated by makedefs at compile time)
date.h onames.h pm.h vis_tab.h
(files for win32 that are moved into include at compile time)
win32api.h
src:
(files generated by makedefs at compile time)
monstr.c vis_tab.c
(file optionally generated by tilemap at compile time)
tile.c
(files generated by 'moc' for Qt interface at compile time)
qt_kde0.moc qt_win.moc qttableview.moc
(files for win32 that are moved into src at compile time)
Makefile Makefile.bcc Makefile.gcc
sys/winnt:
(files generated by uudecode at compile time)
nethack.ico
util:
(files generated for win32 at compile time)
uudecode.exe
.:
(files for win32 that are moved into . at compile time)
nethack.dsw
NOTE: If your binaries were compiled with the data librarian (DLB) option,
your playground will not contain all of the files listed here. All
of the files listed as being required for the playground must still
have been built by your compiler, but the DLB code will roll them up
into another file (or files).