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Copyright (c) NetHack Development Team 1990-2015
NetHack may be freely redistributed. See license for details.
==============================================================
Instructions for compiling and installing
NetHack 3.6 on a Windows system
(Windows 7/8.x/10 or later only. XP may work but is untested)
==============================================================
Last revision: $NHDT-Date: 1450306349 2015/12/16 22:52:29 $
Credit for the porting of NetHack to the Win32 Console Subsystem goes to
the NT Porting Team started by Michael Allison.
Credit for the Win32 Graphical version of NetHack (aka "NetHack for
Windows" or NetHackW) goes to Alex Kompel who initially developed and
contributed the port.
The PC Windows porting team consisting of Michael Allison, David Cohrs,
Alex Kompel, Dion Nicolaas, Yitzhak Sapir, and Janet Walz maintained the
tty and graphical win32 versions of NetHack 3.6.1.
You can build a TTY version of NetHack and a Windows Graphical
version. You can use one of the following build environments:
o A copy of Microsoft Visual Studio 2017 Express
OR
o A copy of Microsoft Visual Studio 2015 Express
OR
o A copy of Microsoft Visual Studio 2013 Express
The current NetHack code has not been tested with earlier versions
of the compiler.
OR
o A copy of MinGW. MinGW is a collection of header
files and import libraries with which native Windows32 programs
can be built; the MinGW distribution contains the GNU Compiler
Collection. You can download MinGW at
http://www.mingw.org/
Earlier versions of MinGW will not allow you to build the Windows
Graphical version.
In addition to the makefiles that allow you to build NetHack from the
command line, there is also a set of project files and a workspace file
that allow you to build the Windows Graphical version from Microsoft
Visual C's IDE (Integrated Development Environment.)
/--------------------------------------------------------\
| Building And Running Using Visual Studio 2015 or |
| Visual Studio 2017 |
\--------------------------------------------------------/
If you are NOT using Visual Studio 2015 or Visual Studio 2017, proceed
to "FIRST STEP - MOVING THINGS AROUND".
When using either Visual Studio 2015 or Visual Studio 2017, you do not
need to move things around. You simply need to load the solution file
within the IDE, build the solution and run the version of NetHack
you wish to run.
The Visual Studio 2015 NetHack solution file can be found here:
win\win32\vs2015\NetHack.sln
The Visual Studio 2017 NetHack solution file can be found here:
win\win32\vs2017\NetHack.sln
So the steps are:
1. Launch the IDE.
2. Open the appropriate solution file.
3. Select the build configuration you wish to use.
4. From build menu, select build solution.
5. Type F5 to start debugging.
You can also build all the projects for all platforms and configurations
using a "build.bat" batch file found in the same directory as the solution.
Change to the appropriate directory (i.e. win\win32\vs2015 for VS2015 builds)
and run "build.bat".
/-----------------------------------\
| FIRST STEP - MOVING THINGS AROUND |
\-----------------------------------/
The first step in building either version of NetHack is to execute
sys\winnt\nhsetup.bat to move some files to their required locations.
From the command prompt:
cd sys\winnt
nhsetup
From a Windows explorer window:
double-click on nhsetup.bat
A "binary" directory will be created off the top of the NetHack source
tree to house the completed build.
A build subdirectory will also be created off the top of the NetHack
source tree, and many files appropriate for a graphical build will be
moved there.
If you wish to build from the command line, proceed to "BUILDING FROM
THE COMMAND LINE."
If you wish to build using Visual C's IDE, proceed now to "BUILDING
USING VISUAL C'S IDE."
/--------------------------------\
| BUILDING FROM THE COMMAND LINE |
\--------------------------------/
Two different versions of NetHack will be built for Windows from the
command line using the Makefile approach:
A tty port utilizing the Win32 Console I/O subsystem, Console
NetHack;
A Win32 native port built on the Windows API, Graphical NetHack or
NetHackW.
The executable for Console NetHack will be named NetHack.exe. The
executable for Graphical NetHack will be named NetHackW.exe. The
Makefile configuration will build both; NetHackW.exe and NetHack.exe
will be able to use the same datafiles, save files and bones files.
Since the last official release of NetHack, compilers and computer
architectures have evolved and you can now choose whether to build
a 32-bit x86 version, or a 64-bit x64 version. The default Makefile
is set up for a 32-bit x86 version, but that's only because it will
run on the most number of existing Windows environments.
NetHack's save files and bones files in the 3.6.1 release have not
evolved enough to allow them to interchange between the 32-bit version
and the 64-bit version (or between different platforms). Hopefully
that will change in an upcoming release.
I. Dispelling the Myths:
Compiling NetHack for Windows is not as easy as it sounds, nor as hard
as it looks, however it will behoove you to read this entire section
through before beginning the task.
We have provided a Makefile for each of the following compilers:
o Microsoft Visual Studio 2013 Express Visual C++ Compiler
o MinGW 2.0 (with GCC 3.2)
The Microsoft Visual Studio 2013 Express Makefile was created for use
with MS NMAKE which is provided with the Microsoft compiler.
The supplied Makefile may work with earlier versions of the Microsoft
compiler, but that has not been tested.
The GCC Makefile was created for use with GNU Make version 3.79.1,
which comes with the MinGW package.
You may find it useful to obtain copies of lex (flex) and yacc
(bison, or byacc). While not strictly necessary to compile nethack,
they are required should you desire to make any changes to the level
and dungeon compilers.
II. To compile your copy of NetHack on a Windows machine:
Setting Up
1. It almost goes without saying that you should make sure that your
tools are set up and running correctly. That includes ensuring that
all the necessary environment variables for the compiler environment
are set correctly.
Visual Studio 2013 Express
The installation should have placed a command prompt option on the
Start menus that is properly configured for building:
From
Start | All Programs | Microsoft Visual Studio 2013 Express
Select
Visual Studio Command Prompt 2013
Anyway, once you are at a command prompt (cmd.exe) regardless of how you
got there, you can use one of the following sets of commands to prepare
your environment for building:
For a 32-bit x86 build (like the official binary):
cd "\Program Files (x86)\Microsoft Visual Studio 12.0\VC"
vcvarsall x86
For a 64-bit x64 build:
cd "\Program Files (x86)\Microsoft Visual Studio 12.0\VC"
vcvarsall x86_amd64
-----------------------------------------------------------
vcvarsall.bat | Compiler | Build-computer | Build output
argument | | architecture | architecture
--------------+------------+----------------+--------------
X86 | x86 32-bit | x86, x64 | x86
| native | |
--------------+------------+----------------+--------------
x86_amd64 | x64 on x86 | x86, x64 | x64
| cross | |
--------------+------------+----------------+--------------
amd64 | x64 64-bit | x64 | x64
| native | |
--------------+------------+----------------+--------------
amd64_x86 | x86 on | x64 | x86
| x64 cross | |
-----------------------------------------------------------
Change your current directory to the src subfolder of the nethack
source tree.
cd src
At this time, if you are determined to build an x64 version
with the Microsoft Visual Studio 2013 compiler,
one extra NetHack-specific step is needed. Edit the Makefile in the src
directory and change this in the section marked as 1.:
#
# 64 bit
#TARGET_CPU=x64
#
# 32 bit
TARGET_CPU=x86
to this:
#
# 64 bit
TARGET_CPU=x64
#
# 32 bit
#TARGET_CPU=x86
GCC
For the GCC Makefile, add <mingw>\bin to your path, where <mingw>
is your MinGW root directory.).
Change your current directory to src subfolder of the nethack
source tree.
cd src
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util, and binary (The
"binary" directory was created by nhsetup.bat earlier if you
followed the steps appropriately).
For Console NetHack you need win\tty in addition to these; for
Graphical NetHack you need win\win32 in addition to these.
Other subdirectories may also be included in your distribution, but
they are not necessary for building the TTY version for the Win32
console subsystem. You can delete them to save space.
Required Directories for a Win32 Console NetHack:
top
|
----------------------------------------------------/ /-----
| | | | | | | |
util dat doc include src sys win binary
| |
------ -----
| | |
share winnt tty
Required Directories for a Win32 Graphical NetHack:
top
|
----------------------------------------------------/ /-----
| | | | | | | |
util dat doc include src sys win binary
| |
------ -----
| | |
share winnt win32
Check the file "Files" in your top level directory for an exact
listing of what file is in which directory. In order for the
Makefiles to work, all the source files must be in the proper
locations.
If you downloaded or ftp'd the sources from a UNIX system, the lines
will probably end in UNIX-style newlines, instead of the carriage
return and line feed pairs used by Windows. Some programs have
trouble with them, so you may need to convert them. The compiler
should not have any problems with them however.
3. Now go to the include subdirectory to check a couple of the header
files there. Things *should* work as they are, but since you have
probably set up your system in some sort of custom configuration it
doesn't hurt to check out the following:
First check config.h according to the comments to match your system
and desired set of features. Mostly you need to check section 4 and
5.
You may include all or as few of the special game features as you
wish (they are located last in the file).
4. Edit your Makefile if you wish, but it is not required unless
you are altering the build options.
If you are recompiling after patching your sources, or if you got
your files from somewhere other than the official distribution,
"touch makedefs.c" to ensure that certain files (onames.h and pm.h)
are remade, lest potentially troublesome timestamps fool your make
(or nmake) utility.
Compiling
5. Now that everything is set up...
For Visual Studio 2013 Express, as mentioned above, you should now be
at the command prompt to carry out the build and your current
directory should be the src subdirectory in the NetHack source tree.
In the src subdirectory, issue this command:
nmake install
For GCC:
Change your current directory to the NetHack src directory.
Issue this command:
mingw32-make -f Makefile.gcc install
If you get any errors along the way then something has not been set
up correctly. The time it takes to compile depends on your
particular machine of course, but you should be able to go for lunch
and return to find everything finished. The less memory, and slower
your machine, the longer the lunch you may take. :-)
In any case, it is likely that the command prompt window where you
are doing the compiling will be occupied for a while. If all goes
well, you will get an NetHack executable.
Notes:
1. To install an update of NetHack after changing something, change
your current directory to src and issue the appropriate command for
your compiler:
For Microsoft compiler:
nmake
For GCC:
mingw32-make -f Makefile.gcc
If you add, delete, or reorder monsters or objects, or you change
the format of saved level files, delete any save and bones files.
(Trying to use such files sometimes produces amusing confusions on
the game's part, but usually crashes.)
If you made changes to any of the level compiler software, you may
have to delete dgn_flex.c, dgn_yacc.c, lev_flex.c, and lev_yacc.c
from the util directory to ensure that they are remade.
2. Depending on the build and compiler and tools used above, the
executable produced by the TTY build is either:
- a 32-bit (x86), flat-address space, non-overlayed .exe file,
which should run on any recent Win32 environment.
or
- a 64-bit (x64) .exe file,
which should run on any 64-bit Windows O/S.
To run NetHack, proceed to RUNNING NETHACK.
/-------------------------------------------------\
| BUILDING USING VISUAL STUDIO 2013 EXPRESS IDE |
\-------------------------------------------------/
Only the native port built on the Windows API, or Graphical
NetHack, can be built using the Visual Studo 2013 Express IDE.
I. Dispelling the Myths:
Compiling NetHack using the Visual C IDE is straightforward, as long
as you have your compiler and tools correctly installed.
It is again assumed that you already changed your directory to
sys\winnt and executed:
nhsetup
as described at the top of this document. If you didn't, you must go
back and do so before proceeding.
II. To compile your copy of NetHack for Windows on a Windows machine
using the Visual Studio 2013 Express IDE:
Setting Up
1. It almost goes without saying that you should make sure that your
tools are set up and running correctly. (For the Microsoft Visual
Studio 2013 ExpressIDE it should correctly fire up when you choose
it:
Start | All Programs | Microsoft Visual Studio 2013 Express
and select
Visual C++ 2013 Express
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util, win\win32, and
at this point you should also have a build directory and a binary
directory (both created by nhsetup.bat executed from sys\winnt
earlier.)
Other subdirectories may also be included in your distribution, but
they are not necessary for building the graphical version of NetHack
(you can delete them to save space if you wish.)
Required Directories for building Graphical NetHack with the Visual
C IDE:
top
|
-----------------------------------------/ /---------------
| | | | | | | | |
util dat doc include src sys win build binary
| |
------ -----
| | |
share winnt win32
Those last two (build and binary) are created during the building
process. They are not disributed as part of the NetHack source
distribution. nhsetup.bat creates the build directory and moves a
few files into it, including the Visual C project files. The
"binary" directory will house everything you need to play the game
after building is complete.
Check the file "Files" in your top level directory for an exact
listing of what file is in which directory. In order for the build
process to work, all the source files must be in the proper
locations. Remember that nhsetup.bat moves/copies many files around
to their intended locations for building NetHack.
If you downloaded or ftp'd the sources from a UNIX system, the lines
will probably end in UNIX-style newlines, instead of the carriage
return and line feed pairs used by Windows. Visual C project files
and workspace files (dsp and dsw files) in particular need to have
their lines end in carriage-return-line-feed or they won't work
properly.
3. Ready your tool.
Note: It's possible to build a graphical version using the Makefile,
as explained above. However, the IDE build has full game
functionality.
Start the Visual Studio 2013 Express IDE:
Start | All Programs | Microsoft Visual Studio 2013 Express
and select
Visual C++ 2013 Express
In the Visual C++ 2013 Express IDE menus, choose:
File | Open Project/Solution
4. Set up for the build.
In the Visual C dialog box, navigate to the top of
your NetHack source directory.
In there, highlight "nethack.sln" for Visual C++ 2013 Express Edition
and click on Open.
Once the workspace or solution has been opened, you should see
the following list in the Visual C selection left pane:
+ dgncomp
+ dgnstuff
+ dlb_main
+ levcomp
+ levstuff
+ makedefs
+ nethackw
+ recover
+ tile2bmp
+ tilemap
+ uudecode
On the Visual C++ 2013 Express IDE menus, NetHackW should be the startup
project in bold, but if it isn't make it so by right-clicking and
choosing "set as Startup Project."
In Visual C 2013 Express IDE menus right-click on
"Solution NetHack (14 Projects)" and select "Configuration Manager."
Set the "Active Solution Configuration" to either
Debug
or
Release
and click the "Close" button.
The Release build of NetHackW which does not contain all the
debugging information and is smaller, and runs slightly quicker.
The Debug build of NetHackW will spend time writing debug information
to the disk as the game is played. Unless you are debugging or
enhancing NetHack for Windows, you probably will want to choose the
Release build.
Building
5. Start your build.
On the Visual C++ Express IDE menus once again, choose:
Debug | Build Solution
or press <F7> to accomplish the same thing.
That starts the build. It is likely that the IDE message window
where you are doing the compiling will be occupied for a while.
6. If all has gone well to this point, you should now have a NetHack
executable called NetHackW.exe in the "binary" directory, along with
all the support files that it needs.
/-----------------\
| RUNNING NETHACK |
\-----------------/
I. Checking the installation:
Make sure all of the support files -- Guidebook.txt, license,
Defaults.nh, NetHack.exe or NetHackW.exe, nhdat, and recover.exe --
were copied to the game directory. If not, move them there
yourself.
Edit Defaults.nh to reflect your particular setup and personal
preferences, by following the comments. As with all releases since
3.2.1, HACKDIR defaults to the same directory as that where the
NetHack.exe or NetHackW.exe executable resides. You only need to
set HACKDIR in defaults.nh if, for some reason, you wish to override
that (be careful).
II. Executing the game
1. Running from the command prompt:
If you add the directory containing the NetHack executable to your
PATH, you can just type "nethack" or "nethack -umike" or "nethackw"
or "nethackw -umike" to start it up. Alternatively, you can
explicitly invoke it with a command such as
"c:\nethack\binary\nethack.exe" or "c:\nethack\binary\nethackw.exe"
(specifying whatever drive and directory your NetHack executable
resides in) each time.
2. Running from a Windows shortcut.
If you will be running it by launching it from a shortcut, just use
the following information when setting up the shortcut.
Description : NetHack 3.6.1 Console version
Command Line : C:\NETHACK\BINARY\NETHACK.EXE
Description : NetHack 3.6.1 Graphical Interface
Command Line : C:\NETHACK\BINARY\NETHACKW.EXE
(changing the directory to the appropriate one of course)
III. Play NetHack. If it works, you're done!
PROBLEMS
If you discover a bug and wish to report it, or if you have comments
or suggestions we recommend using our "Contact Us" web page at:
http://www.nethack.org/common/contact.html
If you don't have access to the web, or you want to send us a patch
to the NetHack source code feel free to drop us a line c/o:
DevTeam (at) nethack.org
Happy NetHacking!