Files
nethack/src/priest.c
2024-03-14 17:41:51 -04:00

905 lines
29 KiB
C

/* NetHack 3.7 priest.c $NHDT-Date: 1693292537 2023/08/29 07:02:17 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.93 $ */
/* Copyright (c) Izchak Miller, Steve Linhart, 1989. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "mfndpos.h"
/* these match the categorizations shown by enlightenment */
#define ALGN_SINNED (-4) /* worse than strayed (-1..-3) */
#define ALGN_PIOUS 14 /* better than fervent (9..13) */
staticfn boolean histemple_at(struct monst *, coordxy, coordxy);
staticfn boolean has_shrine(struct monst *);
void
newepri(struct monst *mtmp)
{
if (!mtmp->mextra)
mtmp->mextra = newmextra();
if (!EPRI(mtmp)) {
EPRI(mtmp) = (struct epri *) alloc(sizeof(struct epri));
(void) memset((genericptr_t) EPRI(mtmp), 0, sizeof(struct epri));
}
}
void
free_epri(struct monst *mtmp)
{
if (mtmp->mextra && EPRI(mtmp)) {
free((genericptr_t) EPRI(mtmp));
EPRI(mtmp) = (struct epri *) 0;
}
mtmp->ispriest = 0;
}
/*
* Move for priests and shopkeepers. Called from shk_move() and pri_move().
* Valid returns are 1: moved 0: didn't -1: let m_move do it -2: died.
*/
int
move_special(struct monst *mtmp, boolean in_his_shop, schar appr,
boolean uondoor, boolean avoid,
coordxy omx, coordxy omy, coordxy ggx, coordxy ggy)
{
coordxy nx, ny, nix, niy;
schar i;
schar chcnt, cnt;
coord poss[9];
long info[9];
long ninfo = 0;
long allowflags;
#if 0 /* dead code; see below */
struct obj *ib = (struct obj *) 0;
#endif
if (omx == ggx && omy == ggy)
return 0;
if (mtmp->mconf) {
avoid = FALSE;
appr = 0;
}
nix = omx;
niy = omy;
allowflags = mon_allowflags(mtmp);
cnt = mfndpos(mtmp, poss, info, allowflags);
if (mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */
for (i = 0; i < cnt; i++)
if (!(info[i] & NOTONL))
goto pick_move;
avoid = FALSE;
}
#define GDIST(x, y) (dist2(x, y, ggx, ggy))
pick_move:
chcnt = 0;
for (i = 0; i < cnt; i++) {
nx = poss[i].x;
ny = poss[i].y;
if (IS_ROOM(levl[nx][ny].typ)
|| (mtmp->isshk && (!in_his_shop || ESHK(mtmp)->following))) {
if (avoid && (info[i] & NOTONL) && !(info[i] & ALLOW_M))
continue;
if ((!appr && !rn2(++chcnt))
|| (appr && GDIST(nx, ny) < GDIST(nix, niy))
|| (info[i] & ALLOW_M)) {
nix = nx;
niy = ny;
ninfo = info[i];
}
}
}
if (mtmp->ispriest && avoid && nix == omx && niy == omy
&& onlineu(omx, omy)) {
/* might as well move closer as long it's going to stay
* lined up */
avoid = FALSE;
goto pick_move;
}
if (nix != omx || niy != omy) {
if (ninfo & ALLOW_ROCK) {
m_break_boulder(mtmp, nix, niy);
return 1;
} else if (ninfo & ALLOW_M) {
/* mtmp is deciding it would like to attack this turn.
* Returns from m_move_aggress don't correspond to the same things
* as this function should return, so we need to translate. */
switch (m_move_aggress(mtmp, nix, niy)) {
case 2:
return -2; /* died making the attack */
case 3:
return 1; /* attacked and spent this move */
}
}
if (MON_AT(nix, niy) || u_at(nix, niy))
return 0;
remove_monster(omx, omy);
place_monster(mtmp, nix, niy);
newsym(nix, niy);
if (mtmp->isshk && !in_his_shop && inhishop(mtmp))
check_special_room(FALSE);
#if 0 /* dead code; maybe someday someone will track down why... */
if (ib) {
if (cansee(mtmp->mx, mtmp->my))
pline("%s picks up %s.", Monnam(mtmp),
distant_name(ib, doname));
obj_extract_self(ib);
(void) mpickobj(mtmp, ib);
}
#endif
return 1;
}
return 0;
}
char
temple_occupied(char *array)
{
char *ptr;
for (ptr = array; *ptr; ptr++)
if (gr.rooms[*ptr - ROOMOFFSET].rtype == TEMPLE)
return *ptr;
return '\0';
}
staticfn boolean
histemple_at(struct monst *priest, coordxy x, coordxy y)
{
return (boolean) (priest && priest->ispriest
&& (EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE))
&& on_level(&(EPRI(priest)->shrlevel), &u.uz));
}
boolean
inhistemple(struct monst *priest)
{
/* make sure we have a priest */
if (!priest || !priest->ispriest)
return FALSE;
/* priest must be on right level and in right room */
if (!histemple_at(priest, priest->mx, priest->my))
return FALSE;
/* temple room must still contain properly aligned altar */
return has_shrine(priest);
}
/*
* pri_move: return 1: moved 0: didn't -1: let m_move do it -2: died
*/
int
pri_move(struct monst *priest)
{
coordxy ggx, ggy, omx, omy;
schar temple;
boolean avoid = TRUE;
omx = priest->mx;
omy = priest->my;
if (!histemple_at(priest, omx, omy))
return -1;
temple = EPRI(priest)->shroom;
ggx = EPRI(priest)->shrpos.x;
ggy = EPRI(priest)->shrpos.y;
ggx += rn1(3, -1); /* mill around the altar */
ggy += rn1(3, -1);
if (!priest->mpeaceful
|| (Conflict && !resist_conflict(priest))) {
if (monnear(priest, u.ux, u.uy)) {
if (Displaced)
Your("displaced image doesn't fool %s!", mon_nam(priest));
(void) mattacku(priest);
return 0;
} else if (strchr(u.urooms, temple)) {
/* chase player if inside temple & can see him */
if (priest->mcansee && m_canseeu(priest)) {
ggx = u.ux;
ggy = u.uy;
}
avoid = FALSE;
}
} else if (Invis)
avoid = FALSE;
return move_special(priest, FALSE, TRUE, FALSE, avoid, omx, omy, ggx, ggy);
}
/* exclusively for mktemple() */
void
priestini(
d_level *lvl,
struct mkroom *sroom,
int sx, int sy,
boolean sanctum) /* is it the seat of the high priest? */
{
struct monst *priest;
struct obj *otmp;
int cnt;
int px = 0, py = 0, i, si = rn2(N_DIRS);
struct permonst *prim = &mons[sanctum ? PM_HIGH_CLERIC
: PM_ALIGNED_CLERIC];
for (i = 0; i < N_DIRS; i++) {
px = sx + xdir[DIR_CLAMP(i+si)];
py = sy + ydir[DIR_CLAMP(i+si)];
if (pm_good_location(px, py, prim))
break;
}
if (i == N_DIRS)
px = sx, py = sy;
if (MON_AT(px, py))
(void) rloc(m_at(px, py), RLOC_NOMSG); /* insurance */
priest = makemon(prim, px, py, MM_EPRI);
if (priest) {
EPRI(priest)->shroom = (schar) ((sroom - gr.rooms) + ROOMOFFSET);
EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask);
EPRI(priest)->shrpos.x = sx;
EPRI(priest)->shrpos.y = sy;
assign_level(&(EPRI(priest)->shrlevel), lvl);
mon_learns_traps(priest, ALL_TRAPS); /* traps are known */
priest->mpeaceful = 1;
priest->ispriest = 1;
priest->isminion = 0;
priest->msleeping = 0;
set_malign(priest); /* mpeaceful may have changed */
/* now his/her goodies... */
if (sanctum && EPRI(priest)->shralign == A_NONE
&& on_level(&sanctum_level, &u.uz)) {
(void) mongets(priest, AMULET_OF_YENDOR);
}
/* 2 to 4 spellbooks */
for (cnt = rn1(3, 2); cnt > 0; --cnt) {
(void) mpickobj(priest, mkobj(SPBOOK_no_NOVEL, FALSE));
}
/* robe [via makemon()] */
if (rn2(2) && (otmp = which_armor(priest, W_ARMC)) != 0) {
if (p_coaligned(priest))
uncurse(otmp);
else
curse(otmp);
}
}
}
/* get a monster's alignment type without caller needing EPRI & EMIN */
aligntyp
mon_aligntyp(struct monst *mon)
{
aligntyp algn = mon->ispriest ? EPRI(mon)->shralign
: mon->isminion ? EMIN(mon)->min_align
: mon->data->maligntyp;
if (algn == A_NONE)
return A_NONE; /* negative but differs from chaotic */
return (algn > 0) ? A_LAWFUL : (algn < 0) ? A_CHAOTIC : A_NEUTRAL;
}
/*
* Specially aligned monsters are named specially.
* - aligned priests with ispriest and high priests have shrines
* they retain ispriest and epri when polymorphed
* - aligned priests without ispriest are roamers
* they have isminion set and use emin rather than epri
* - minions do not have ispriest but have isminion and emin
* - caller needs to inhibit Hallucination if it wants to force
* the true name even when under that influence
*/
char *
priestname(
struct monst *mon,
int article,
boolean reveal_high_priest,
char *pname) /* caller-supplied output buffer */
{
boolean do_hallu = Hallucination,
aligned_priest = mon->data == &mons[PM_ALIGNED_CLERIC],
high_priest = mon->data == &mons[PM_HIGH_CLERIC];
char whatcode = '\0';
const char *what = do_hallu ? rndmonnam(&whatcode) : mon_pmname(mon);
if (!mon->ispriest && !mon->isminion) /* should never happen... */
return strcpy(pname, what); /* caller must be confused */
*pname = '\0';
if (article != ARTICLE_NONE && (!do_hallu || !bogon_is_pname(whatcode))) {
if (article == ARTICLE_YOUR || (article == ARTICLE_A && high_priest))
article = ARTICLE_THE;
if (article == ARTICLE_THE) {
Strcat(pname, "the ");
} else {
char buf2[BUFSZ] = DUMMY;
/* don't let "Angel of <foo>" fool an() into using "the " */
Strcpy(buf2, pname);
*buf2 = lowc(*buf2);
(void) just_an(pname, buf2);
}
}
/* pname[] contains "" or {"a ","an ","the "} */
if (mon->minvis) {
/* avoid "a invisible priest" */
if (!strcmp(pname, "a "))
Strcpy(pname, "an ");
Strcat(pname, "invisible ");
}
if (mon->isminion && EMIN(mon)->renegade) {
/* avoid "an renegade Angel" */
if (!strcmp(pname, "an ")) /* will fail for "an invisible " */
Strcpy(pname, "a ");
Strcat(pname, "renegade ");
}
if (mon->ispriest || aligned_priest) { /* high_priest implies ispriest */
if (!aligned_priest && !high_priest) {
; /* polymorphed priest; use ``what'' as is */
} else {
if (high_priest)
Strcat(pname, Hallucination ? "grand " : "high ");
if (Hallucination)
what = "poohbah";
else if (mon->female)
what = "priestess";
else
what = "priest";
}
} else {
if (mon->mtame && !strcmpi(what, "Angel"))
Strcat(pname, "guardian ");
}
Strcat(pname, what);
/* same as distant_monnam(), more or less... */
if (do_hallu || !high_priest || reveal_high_priest
|| !Is_astralevel(&u.uz)
|| m_next2u(mon) || gp.program_state.gameover) {
Strcat(pname, " of ");
Strcat(pname, halu_gname(mon_aligntyp(mon)));
}
return pname;
}
boolean
p_coaligned(struct monst *priest)
{
return (boolean) (u.ualign.type == mon_aligntyp(priest));
}
staticfn boolean
has_shrine(struct monst *pri)
{
struct rm *lev;
struct epri *epri_p;
if (!pri || !pri->ispriest)
return FALSE;
epri_p = EPRI(pri);
lev = &levl[epri_p->shrpos.x][epri_p->shrpos.y];
if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE))
return FALSE;
return (boolean) (epri_p->shralign
== (Amask2align(lev->altarmask & ~AM_SHRINE)));
}
struct monst *
findpriest(char roomno)
{
struct monst *mtmp;
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp))
continue;
if (mtmp->ispriest && (EPRI(mtmp)->shroom == roomno)
&& histemple_at(mtmp, mtmp->mx, mtmp->my))
return mtmp;
}
return (struct monst *) 0;
}
DISABLE_WARNING_FORMAT_NONLITERAL
/* called from check_special_room() when the player enters the temple room */
void
intemple(int roomno)
{
struct monst *priest, *mtmp;
struct epri *epri_p;
boolean shrined, sanctum, can_speak;
long *this_time, *other_time;
const char *msg1, *msg2;
char buf[BUFSZ];
/* don't do anything if hero is already in the room */
if (temple_occupied(u.urooms0))
return;
if ((priest = findpriest((char) roomno)) != 0) {
/* tended */
record_achievement(ACH_TMPL);
epri_p = EPRI(priest);
shrined = has_shrine(priest);
sanctum = (priest->data == &mons[PM_HIGH_CLERIC]
&& (Is_sanctum(&u.uz) || In_endgame(&u.uz)));
can_speak = !helpless(priest);
if (can_speak && !Deaf && gm.moves >= epri_p->intone_time) {
unsigned save_priest = priest->ispriest;
/* don't reveal the altar's owner upon temple entry in
the endgame; for the Sanctum, the next message names
Moloch so suppress the "of Moloch" for him here too */
if (sanctum && !Hallucination)
priest->ispriest = 0;
pline("%s intones:",
canseemon(priest) ? Monnam(priest) : "A nearby voice");
priest->ispriest = save_priest;
epri_p->intone_time = gm.moves + (long) d(10, 500); /* ~2505 */
/* make sure that we don't suppress entry message when
we've just given its "priest intones" introduction */
epri_p->enter_time = 0L;
}
msg1 = msg2 = 0;
if (sanctum && Is_sanctum(&u.uz)) {
if (priest->mpeaceful) {
/* first time inside */
msg1 = "Infidel, you have entered Moloch's Sanctum!";
msg2 = "Be gone!";
priest->mpeaceful = 0;
/* became angry voluntarily; no penalty for attacking him */
set_malign(priest);
} else {
/* repeat visit, or attacked priest before entering */
msg1 = "You desecrate this place by your presence!";
}
} else if (gm.moves >= epri_p->enter_time) {
Sprintf(buf, "Pilgrim, you enter a %s place!",
!shrined ? "desecrated" : "sacred");
msg1 = buf;
}
if (msg1 && can_speak && !Deaf) {
SetVoice(priest, 0, 80, 0);
verbalize1(msg1);
if (msg2)
verbalize1(msg2);
epri_p->enter_time = gm.moves + (long) d(10, 100); /* ~505 */
}
if (!sanctum) {
if (!shrined || !p_coaligned(priest)
|| u.ualign.record <= ALGN_SINNED) {
msg1 = "have a%s forbidding feeling...";
msg2 = (!shrined || !p_coaligned(priest)) ? "" : " strange";
this_time = &epri_p->hostile_time;
other_time = &epri_p->peaceful_time;
} else {
msg1 = "experience %s sense of peace.";
msg2 = (u.ualign.record >= ALGN_PIOUS) ? "a" : "an unusual";
this_time = &epri_p->peaceful_time;
other_time = &epri_p->hostile_time;
}
/* give message if we haven't seen it recently or
if alignment update has caused it to switch from
forbidding to sense-of-peace or vice versa */
if (gm.moves >= *this_time || *other_time >= *this_time) {
You(msg1, msg2);
*this_time = gm.moves + (long) d(10, 20); /* ~55 */
/* avoid being tricked by the RNG: switch might have just
happened and previous random threshold could be larger */
if (*this_time <= *other_time)
*other_time = *this_time - 1L;
}
}
/* recognize the Valley of the Dead and Moloch's Sanctum
once hero has encountered the temple priest on those levels */
mapseen_temple(priest);
} else {
/* untended */
switch (rn2(4)) {
case 0:
You("have an eerie feeling...");
break;
case 1:
You_feel("like you are being watched.");
break;
case 2:
pline("A shiver runs down your %s.", body_part(SPINE));
break;
default:
break; /* no message; unfortunately there's no
EPRI(priest)->eerie_time available to
make sure we give one the first time */
}
if (!rn2(5)
&& (mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy, MM_NOMSG))
!= 0) {
int ngen = gm.mvitals[PM_GHOST].born;
if (canspotmon(mtmp))
pline("A%s ghost appears next to you%c",
ngen < 5 ? "n enormous" : "",
ngen < 10 ? '!' : '.');
else
You("sense a presence close by!");
mtmp->mpeaceful = 0;
set_malign(mtmp);
if (flags.verbose)
You("are frightened to death, and unable to move.");
nomul(-3);
gm.multi_reason = "being terrified of a ghost";
gn.nomovemsg = "You regain your composure.";
}
}
}
RESTORE_WARNING_FORMAT_NONLITERAL
/* reset the move counters used to limit temple entry feedback;
leaving the level and then returning yields a fresh start */
void
forget_temple_entry(struct monst *priest)
{
struct epri *epri_p = priest->ispriest ? EPRI(priest) : 0;
if (!epri_p) {
impossible("attempting to manipulate shrine data for non-priest?");
return;
}
epri_p->intone_time = epri_p->enter_time = epri_p->peaceful_time =
epri_p->hostile_time = 0L;
}
void
priest_talk(struct monst *priest)
{
boolean coaligned = p_coaligned(priest);
boolean strayed = (u.ualign.record < 0);
/* KMH, conduct */
if (!u.uconduct.gnostic++)
livelog_printf(LL_CONDUCT,
"rejected atheism by consulting with %s",
mon_nam(priest));
if (priest->mflee || (!priest->ispriest && coaligned && strayed)) {
pline("%s doesn't want anything to do with you!", Monnam(priest));
priest->mpeaceful = 0;
return;
}
/* priests don't chat unless peaceful and in their own temple */
if (!inhistemple(priest) || !priest->mpeaceful || helpless(priest)) {
static const char *const cranky_msg[3] = {
"Thou wouldst have words, eh? I'll give thee a word or two!",
"Talk? Here is what I have to say!",
"Pilgrim, I would speak no longer with thee."
};
if (helpless(priest)) {
pline("%s breaks out of %s reverie!", Monnam(priest),
mhis(priest));
priest->mfrozen = priest->msleeping = 0;
priest->mcanmove = 1;
}
priest->mpeaceful = 0;
SetVoice(priest, 0, 80, 0);
verbalize1(cranky_msg[rn2(3)]);
return;
}
/* you desecrated the temple and now you want to chat? */
if (priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE)
&& !has_shrine(priest)) {
SetVoice(priest, 0, 80, 0);
verbalize(
"Begone! Thou desecratest this holy place with thy presence.");
priest->mpeaceful = 0;
return;
}
if (!money_cnt(gi.invent)) {
if (coaligned && !strayed) {
long pmoney = money_cnt(priest->minvent);
if (pmoney > 0L) {
const char *bits;
bits = (Hallucination) ? currency(pmoney)
: (pmoney == 1L) ? "bit" : "bits";
/* Note: two bits is actually 25 cents. Hmm. */
pline("%s gives you %s%s for an ale.", Monnam(priest),
(pmoney == 1L) ? "one " : "two ", bits);
money2u(priest, pmoney > 1L ? 2 : 1);
} else
pline("%s preaches the virtues of poverty.", Monnam(priest));
exercise(A_WIS, TRUE);
} else
pline("%s is not interested.", Monnam(priest));
return;
} else {
long offer;
pline("%s asks you for a contribution for the temple.",
Monnam(priest));
if ((offer = bribe(priest)) == 0) {
SetVoice(priest, 0, 80, 0);
verbalize("Thou shalt regret thine action!");
if (coaligned)
adjalign(-1);
} else if (offer < (u.ulevel * 200)) {
if (money_cnt(gi.invent) > (offer * 2L)) {
SetVoice(priest, 0, 80, 0);
verbalize("Cheapskate.");
} else {
SetVoice(priest, 0, 80, 0);
verbalize("I thank thee for thy contribution.");
/* give player some token */
exercise(A_WIS, TRUE);
}
} else if (offer < (u.ulevel * 400)) {
SetVoice(priest, 0, 80, 0);
verbalize("Thou art indeed a pious individual.");
if (money_cnt(gi.invent) < (offer * 2L)) {
if (coaligned && u.ualign.record <= ALGN_SINNED)
adjalign(1);
verbalize("I bestow upon thee a blessing.");
incr_itimeout(&HClairvoyant, rn1(500, 500));
}
} else if (offer < (u.ulevel * 600)
/* u.ublessed is only active when Protection is
enabled via something other than worn gear
(theft by gremlin clears the intrinsic but not
its former magnitude, making it recoverable) */
&& (!(HProtection & INTRINSIC)
|| (u.ublessed < 20
&& (u.ublessed < 9 || !rn2(u.ublessed))))) {
SetVoice(priest, 0, 80, 0);
verbalize("Thou hast been rewarded for thy devotion.");
if (!(HProtection & INTRINSIC)) {
HProtection |= FROMOUTSIDE;
if (!u.ublessed)
u.ublessed = rn1(3, 2);
} else
u.ublessed++;
} else {
SetVoice(priest, 0, 80, 0);
verbalize("Thy selfless generosity is deeply appreciated.");
if (money_cnt(gi.invent) < (offer * 2L) && coaligned) {
if (strayed && (gm.moves - u.ucleansed) > 5000L) {
u.ualign.record = 0; /* cleanse thee */
u.ucleansed = gm.moves;
} else {
adjalign(2);
}
}
}
}
}
struct monst *
mk_roamer(struct permonst *ptr, aligntyp alignment, coordxy x, coordxy y,
boolean peaceful)
{
struct monst *roamer;
boolean coaligned = (u.ualign.type == alignment);
#if 0 /* this was due to permonst's pxlth field which is now gone */
if (ptr != &mons[PM_ALIGNED_CLERIC] && ptr != &mons[PM_ANGEL])
return (struct monst *) 0;
#endif
if (MON_AT(x, y))
(void) rloc(m_at(x, y), RLOC_NOMSG); /* insurance */
if (!(roamer = makemon(ptr, x, y, MM_ADJACENTOK | MM_EMIN | MM_NOMSG)))
return (struct monst *) 0;
EMIN(roamer)->min_align = alignment;
EMIN(roamer)->renegade = (coaligned && !peaceful);
roamer->ispriest = 0;
roamer->isminion = 1;
mon_learns_traps(roamer, ALL_TRAPS); /* traps are known */
roamer->mpeaceful = peaceful;
roamer->msleeping = 0;
set_malign(roamer); /* peaceful may have changed */
/* MORE TO COME */
return roamer;
}
void
reset_hostility(struct monst *roamer)
{
if (!roamer->isminion)
return;
if (roamer->data != &mons[PM_ALIGNED_CLERIC]
&& roamer->data != &mons[PM_ANGEL])
return;
if (EMIN(roamer)->min_align != u.ualign.type) {
roamer->mpeaceful = roamer->mtame = 0;
set_malign(roamer);
}
newsym(roamer->mx, roamer->my);
}
boolean
in_your_sanctuary(
struct monst *mon, /* if non-null, <mx,my> overrides <x,y> */
coordxy x, coordxy y)
{
char roomno;
struct monst *priest;
if (mon) {
if (is_minion(mon->data) || is_rider(mon->data))
return FALSE;
x = mon->mx, y = mon->my;
}
if (u.ualign.record <= ALGN_SINNED) /* sinned or worse */
return FALSE;
if ((roomno = temple_occupied(u.urooms)) == 0
|| roomno != *in_rooms(x, y, TEMPLE))
return FALSE;
if ((priest = findpriest(roomno)) == 0)
return FALSE;
return (boolean) (has_shrine(priest) && p_coaligned(priest)
&& priest->mpeaceful);
}
/* when attacking "priest" in his temple */
void
ghod_hitsu(struct monst *priest)
{
struct mkroom *troom;
struct monst *oldbuzzer;
struct obj *oldcurrwand;
coordxy x, y, ax, ay;
int roomno = (int) temple_occupied(u.urooms);
if (!roomno || !has_shrine(priest))
return;
ax = x = EPRI(priest)->shrpos.x;
ay = y = EPRI(priest)->shrpos.y;
troom = &gr.rooms[roomno - ROOMOFFSET];
if (u_at(x, y) || !linedup(u.ux, u.uy, x, y, 1)) {
if (IS_DOOR(levl[u.ux][u.uy].typ)) {
if (u.ux == troom->lx - 1) {
x = troom->hx;
y = u.uy;
} else if (u.ux == troom->hx + 1) {
x = troom->lx;
y = u.uy;
} else if (u.uy == troom->ly - 1) {
x = u.ux;
y = troom->hy;
} else if (u.uy == troom->hy + 1) {
x = u.ux;
y = troom->ly;
}
} else {
switch (rn2(4)) {
case 0:
x = u.ux;
y = troom->ly;
break;
case 1:
x = u.ux;
y = troom->hy;
break;
case 2:
x = troom->lx;
y = u.uy;
break;
default:
x = troom->hx;
y = u.uy;
break;
}
}
if (!linedup(u.ux, u.uy, x, y, 1))
return;
}
switch (rn2(3)) {
case 0:
pline("%s roars in anger: \"Thou shalt suffer!\"",
a_gname_at(ax, ay));
break;
case 1:
pline("%s voice booms: \"How darest thou harm my servant!\"",
s_suffix(a_gname_at(ax, ay)));
break;
default:
pline("%s roars: \"Thou dost profane my shrine!\"",
a_gname_at(ax, ay));
break;
}
/* bolt of lightning cast by unspecified monster */
oldcurrwand = gc.current_wand;
gc.current_wand = 0;
oldbuzzer = gb.buzzer;
gb.buzzer = 0;
buzz(BZ_M_SPELL(BZ_OFS_AD(AD_ELEC)), 6, x, y, sgn(gt.tbx), sgn(gt.tby));
gb.buzzer = oldbuzzer;
gc.current_wand = oldcurrwand;
exercise(A_WIS, FALSE);
}
void
angry_priest(void)
{
struct monst *priest;
struct rm *lev;
if ((priest = findpriest(temple_occupied(u.urooms))) != 0) {
struct epri *eprip = EPRI(priest);
wakeup(priest, FALSE);
setmangry(priest, FALSE);
/*
* If the altar has been destroyed or converted, let the
* priest run loose.
* (When it's just a conversion and there happens to be
* a fresh corpse nearby, the priest ought to have an
* opportunity to try converting it back; maybe someday...)
*/
lev = &levl[eprip->shrpos.x][eprip->shrpos.y];
if (!IS_ALTAR(lev->typ)
|| ((aligntyp) Amask2align(lev->altarmask & AM_MASK)
!= eprip->shralign)) {
if (!EMIN(priest))
newemin(priest);
priest->ispriest = 0; /* now a roaming minion */
priest->isminion = 1;
assert(has_emin(priest));
EMIN(priest)->min_align = eprip->shralign;
EMIN(priest)->renegade = FALSE;
/* discard priest's memory of his former shrine;
if we ever implement the re-conversion mentioned
above, this will need to be removed */
free_epri(priest);
}
}
}
/*
* When saving bones, find priests that aren't on their shrine level,
* and remove them. This avoids big problems when restoring bones.
* [Perhaps we should convert them into roamers instead?]
*/
void
clearpriests(void)
{
struct monst *mtmp;
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp))
continue;
if (mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz))
mongone(mtmp);
}
}
/* munge priest-specific structure when restoring -dlc */
void
restpriest(struct monst *mtmp, boolean ghostly)
{
if (u.uz.dlevel) {
if (ghostly)
assign_level(&(EPRI(mtmp)->shrlevel), &u.uz);
}
}
/*priest.c*/