The change to add a menu choice for naming an adjacent monster via \#therecmdmenu was unintentionally requiring that the monster have monst->mextra. So it worked on pets (regardless of whether they were already named) because they have mextra for 'edog' extension, but not on the majority of monsters. And when it failed the program would crash with a 'segmentation fault' error. Fix the check for whether a target monster already had a name when deciding to use "name <mon>" or "rename <mon>" in the menu entry.
118 KiB
118 KiB