37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
[ Release notes for nethack 3.0 patchlevel 8. ]
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This patch is devoted to bugfixes and accommodations for more versions of
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the newer ports.
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The VMS port should now compile with both VAXC and GNUC and install more
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easily under a variety of OS versions, thanks to Joshua Delahunty and Pat
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Rankin.
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A number of strange interactions in the Macintosh-specific code have been
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cleaned up.
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The MSDOS overlay manager was debugged, and the overlay assignments and macro
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names straightened out, so the result should be both faster and more stable
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than previous versions. See the new file Install.ovl and various files in
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the others directory for more information.
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The Amiga port now specifies addressing modes for many external variables,
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which should make its executable smaller and faster as well.
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The biggest externally visible change separates DECgraphics and IBMgraphics
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from the general graphics-setting code, and makes them selectable on the
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command line.
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Once again, existing saved games and bones files should be discarded (or the
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update postponed until they are gone).
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A number of reasonably simple bugs are no more, although some screen update
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oddities are postponed to 3.1. Among the dead are problems with shops on
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bones levels, renaming artifacts, kicking non-objects, winning gem treatment,
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level bounds checking and monster filling, mimic appearances, taking items
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out of containers, monster interiors and inventories, and guard behavior.
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Various other things were changed to be consistent with similar situations.
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