Files
nethack/win/Qt/qt_plsel.cpp
PatR 689aed55ca remove unused roles[].femalenum, races[].femalenum
and rename {roles,races}[].malenum to {roles,races}[].mnum.

Pull request #653 from entrez.  Male and female player character
monsters are no long separate even when their title's differ and all
the entries for femalenum in the roles[] and races[] arrays were set
to NON_PM (meaning not used in this case).

The update in the pull request overlooked win/Qt/qt_plsel.cpp which
had four references to .malenum so this is more than just the fixes
entry.

Closes #653
2022-01-14 14:09:00 -08:00

743 lines
22 KiB
C++

// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt_plsel.cpp -- player selector dialog
//
// TODO:
// increase height so that no scrolling is needed for role list [needs
// to be done properly instead of forcing logo string to be taller]
// make race first vs role first dynamically selectable (tty allows
// gender first and alignment first too);
// maybe add a set of radio buttons for normal mode vs explore mode
// [vs wizard mode if eligible]
// gray out character name / disable name specification box if player
// shouldn't be allowed to change it ("wizard" for debug mode, use
// of some forced value for multi-user system).
//
extern "C" {
#include "hack.h"
}
#include "qt_pre.h"
#include <QtGui/QtGui>
#if QT_VERSION >= 0x050000
#include <QtWidgets/QtWidgets>
#endif
#include "qt_post.h"
#include "qt_plsel.h"
#include "qt_plsel.moc"
#include "qt_bind.h"
#include "qt_glyph.h"
#include "qt_set.h"
#include "qt_str.h"
// Warwick prefers it this way...
#define QT_CHOOSE_RACE_FIRST
/* check whether plname[] is among the list of generic user names */
static bool generic_plname()
{
if (*g.plname) {
const char *sptr, *p;
const char *genericusers = sysopt.genericusers;
int ln = (int) strlen(g.plname);
if (!genericusers || !*genericusers)
genericusers = "player games";
else if (!strcmp(genericusers, "*")) /* "*" => always ask for name */
return true;
while ((sptr = strstri(genericusers, g.plname)) != NULL) {
/* check for full word: start of list or following a space */
if ((sptr == genericusers || sptr[-1] == ' ')
/* and also preceding a space or at end of list */
&& (sptr[ln] == ' ' || sptr[ln] == '\0'))
return true;
/* doesn't match full word, but maybe we got a false hit when
looking for "play" in list "player play" so keep going */
if ((p = strchr(sptr + 1, ' ')) == NULL)
break;
genericusers = p + 1;
}
}
return false;
}
namespace nethack_qt_ {
// temporary
void centerOnMain( QWidget* w );
// end temporary
// hack: padded with blank lines by inserting breaks above and below in
// order to force window to be tall enough to show all the roles at once
static const char nh_attribution[] = "<br><center><big>NetHack %1</big>"
"<br><small>by the NetHack DevTeam</small></center><br>";
//
// None of these extra classes seem to be used except for NhPSListView. [pr]
// If NhPSListViewRole and NhPSListViewRace ever start being used,
// they'll need access to NetHackQtPlayerSelector::chosen_gend to use
// the correct tile for the icon.
//
class NhPSListViewItem : public QTableWidgetItem {
public:
NhPSListViewItem( QTableWidget* parent UNUSED, const QString& name ) :
QTableWidgetItem(name)
{
}
void setGlyph(int g, int tileidx)
{
NetHackQtGlyphs& glyphs = qt_settings->glyphs();
int gw = glyphs.width();
int gh = glyphs.height();
QPixmap pm(gw,gh);
QPainter p(&pm);
glyphs.drawGlyph(p, g, tileidx, 0, 0, false);
p.end();
setIcon(QIcon(pm));
//RLC setHeight(std::max(pm.height()+1,height()));
}
#if 0 //RLC
void paintCell( QPainter *p, const QColorGroup &cg,
int column, int width, int alignment )
{
if ( isSelectable() ) {
QTableWidgetItem::paintCell( p, cg, column, width, alignment );
} else {
QColorGroup disabled(
cg.foreground().light(),
cg.button().light(),
cg.light(), cg.dark(), cg.mid(),
Qt::gray, cg.base() );
QTableWidgetItem::paintCell( p, disabled, column, width, alignment );
}
}
#endif
};
class NhPSListViewRole : public NhPSListViewItem {
public:
NhPSListViewRole( QTableWidget* parent, int id ) :
NhPSListViewItem(parent,
#ifdef QT_CHOOSE_RACE_FIRST // Lowerize - looks better
QString(roles[id].name.m).toLower()
#else
roles[id].name.m
#endif
)
{
glyph_info gi;
int glyph = monnum_to_glyph(roles[id].mnum, MALE);
map_glyphinfo(0, 0, glyph, 0, &gi);
setGlyph(glyph, gi.gm.tileidx);
}
};
class NhPSListViewRace : public NhPSListViewItem {
public:
NhPSListViewRace( QTableWidget* parent, int id ) :
NhPSListViewItem(parent,
#ifdef QT_CHOOSE_RACE_FIRST // Capitalize - looks better
str_titlecase(races[id].noun)
#else
races[id].noun
#endif
)
{
glyph_info gi;
int glyph = monnum_to_glyph(races[id].mnum, MALE);
map_glyphinfo(0, 0, glyph, 0, &gi);
setGlyph(glyph, gi.gm.tileidx);
}
};
class NhPSListView : public QTableWidget {
public:
NhPSListView( QWidget* parent ) :
QTableWidget(parent)
{
setColumnCount(1);
verticalHeader()->hide();
#if QT_VERSION >= 0x050000
horizontalHeader()->setSectionsClickable(false);
#else
horizontalHeader()->setClickable(false);
#endif
}
QSizePolicy sizePolicy() const
{
return QSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding);
}
QSize minimumSizeHint() const
{
return sizeHint();
}
QSize sizeHint() const
{
return QSize(columnWidth(0), QTableWidget::sizeHint().height());
}
};
// constructor for player's name+role/race/gender/alignment selection
NetHackQtPlayerSelector::NetHackQtPlayerSelector(
NetHackQtKeyBuffer& ks UNUSED) :
QDialog(NetHackQtBind::mainWidget()),
fully_specified_role(true),
chosen_gend(ROLE_NONE),
chosen_align(ROLE_NONE),
cleric_role_row(0),
human_race_row(0),
rand_btn(new QPushButton("Random")),
play_btn(new QPushButton("Play")),
quit_btn(new QPushButton("Quit"))
{
/*
0 1 2
+ Name --------------------------------------+
0 | |
+ -------------------------------------------+
+ Race ----+ + Role ----+ + Gender ------+
| human | | Archeolog| | * Male |
1 | elf | | Barbarian| | * Female |
| dwarf | | | +--------------+
| gnome | | |
| orc | | | + Alignment ---+
2 | | | . | | * Lawful |
| | | . | | * Neutral |
| | | . | | * Chaotic |
| | | | +--------------+
3 | | | | ...stretch...
| | | |
4 | | | Valkyrie | [ Random ]
5 | | | Wizard | [ Play ]
6 | | | | [ Quit ]
+----------+ +----------+
*
* Both Race and Role entries are actually two-part: an icon (the map
* tile for the corresponding monster) and text (race or role name);
* Race column is as tall as role one but mostly blank;
* Role names aren't truncated in the actual display, just here; the
* race and role columns do have equal width;
* Roles with gender-specific names get changed to match chosen gender;
* Each of the four role/race/gender/alignment categories always has
* one entry checked; [Random] will change to a new set;
* [Play] is selected by default if [Name] is non-empty but grayed out
* if it is empty;
* [Quit] is selected by default when [Name] is empty;
* ...stretch... is "NetHack x.y.z" in large text over
* "by the NetHack DevTeam" is smaller text with blank space above
* and below the two lines of text.
*
* If currently selected race isn't allowed to be some roles, they'll
* be grayed out. To switch to one of those, first check "human" which
* offers access to all roles (except Valk which will be grayed out if
* "male" is checked), pick the role of interest, and then re-pick race
* (some of which will be grayed out if chosen role doesn't allow them).
* To pick alignment first, check "human" and "priest[ess]" to make
* all three alignments accessible, pick the one of interest, then pick
* among the races and roles that are acceptable for that alignment.
* Gender can be picked at any time, except for male when Valkyrie is
* selected.
*/
QGridLayout *l = new QGridLayout(this);
l->setColumnStretch(2, 1);
sizePolicy().setHorizontalPolicy(QSizePolicy::Minimum);
QGroupBox* namebox = new QGroupBox("Name", this);
QVBoxLayout *namelayout = new QVBoxLayout(namebox);
QLineEdit* name = new QLineEdit(namebox);
namelayout->addWidget(name);
name->setMaxLength(PL_NSIZ - 1);
name->setPlaceholderText(QString(" (required)")); // grayed out
// if plname[] contains a generic user name, clear it
if (generic_plname())
*g.plname = '\0';
name->setText(g.plname);
connect(name, SIGNAL(textChanged(const QString&)),
this, SLOT(selectName(const QString&)));
name->setFocus();
// changed to move gender and alignment labels inside their boxes (below)
QGroupBox *genderbox = new QGroupBox();
QButtonGroup *gendergroup = new QButtonGroup(this);
QGroupBox *alignbox = new QGroupBox();
QButtonGroup *aligngroup = new QButtonGroup(this);
// these two QVBoxLayout pointers aren't used, the vertical box layouts
// being assigned to them are...
QVBoxLayout* vbgb UNUSED = new QVBoxLayout(genderbox);
QVBoxLayout* vbab UNUSED = new QVBoxLayout(alignbox);
char versionbuf[QBUFSZ];
QLabel *logo = new QLabel(QString(nh_attribution).arg(
version_string(versionbuf)), this);
l->addWidget( namebox, 0,0,1,3 );
role = new NhPSListView(this);
race = new NhPSListView(this);
#ifdef QT_CHOOSE_RACE_FIRST
l->addWidget( race, 1,0,6,1 );
l->addWidget( role, 1,1,6,1 );
#else
l->addWidget( role, 1,0,6,1 );
l->addWidget( race, 1,1,6,1 );
#endif
l->addWidget( genderbox, 1, 2 );
l->addWidget( alignbox, 2, 2 );
l->addWidget( logo, 3, 2, Qt::AlignCenter );
l->setRowStretch( 3, 6 );
QTableWidgetItem *item;
int i, nrole, nrace;
chosen_gend = flags.initgend;
chosen_align = flags.initalign;
// XXX QListView unsorted goes in rev.
for (nrole=0; roles[nrole].name.m; nrole++)
;
role->setRowCount(nrole);
for (i = 0; i < nrole; ++i) {
item = new QTableWidgetItem();
role->setItem(i, 0, item);
if (roles[i].mnum == PM_CLERIC)
cleric_role_row = i; // for populate_races()
}
for (nrace=0; races[nrace].noun; nrace++)
;
race->setRowCount(nrace);
for (i = 0; i < nrace; ++i) {
item = new QTableWidgetItem();
race->setItem(i, 0, item);
if (races[i].mnum == PM_HUMAN)
human_race_row = i; // (always i==0) for populate_roles()
}
#ifdef QT_CHOOSE_RACE_FIRST
populate_races();
populate_roles();
#else
populate_roles();
populate_races();
#endif
connect(role, SIGNAL(currentCellChanged(int, int, int, int)),
this, SLOT(selectRole(int, int, int, int)));
role->setHorizontalHeaderLabels(QStringList("Role"));
role->resizeColumnToContents(0);
connect(race, SIGNAL(currentCellChanged(int, int, int, int)),
this, SLOT(selectRace(int, int, int, int)));
race->setHorizontalHeaderLabels(QStringList("Race"));
race->resizeColumnToContents(0);
// TODO:
// Render the alignment and gender labels smaller to match the
// horizontal header labels for role and race. (Getting the font from
// race table above and setting it for labels below made no difference.)
QLabel *gendlabel = new QLabel("Gender");
genderbox->layout()->addWidget(gendlabel);
gender = new QRadioButton*[ROLE_GENDERS];
for (i=0; i<ROLE_GENDERS; i++) {
gender[i] = new QRadioButton( genders[i].adj, genderbox );
genderbox->layout()->addWidget(gender[i]);
gendergroup->addButton(gender[i], i);
}
connect(gendergroup, SIGNAL(buttonClicked(int)),
this, SLOT(selectGender(int)));
QLabel *alignlabel = new QLabel("Alignment");
alignbox->layout()->addWidget(alignlabel);
alignment = new QRadioButton*[ROLE_ALIGNS];
for (i=0; i<ROLE_ALIGNS; i++) {
alignment[i] = new QRadioButton( aligns[i].adj, alignbox );
alignbox->layout()->addWidget(alignment[i]);
aligngroup->addButton(alignment[i], i);
}
connect(aligngroup, SIGNAL(buttonClicked(int)),
this, SLOT(selectAlignment(int)));
l->addWidget(rand_btn, 4, 2);
connect(rand_btn, SIGNAL(clicked()), this, SLOT(Randomize()));
l->addWidget(play_btn, 5, 2);
connect(play_btn, SIGNAL(clicked()), this, SLOT(accept()));
l->addWidget(quit_btn, 6, 2);
connect(quit_btn, SIGNAL(clicked()), this, SLOT(reject()));
// if plname[] is non-empty, the Play button is enabled and the default;
// otherwise, Play is disabled and Quit is the default
plnamePlayVsQuit();
Randomize();
}
// update the role column in the PlayerSelector widget
void
NetHackQtPlayerSelector::populate_roles()
{
//
// entry for each row in the role column shows a player-character tile
// (always gender-specific) and role's name (sometimes gender-specific)
//
QTableWidgetItem *item;
const char *rolename;
glyph_info gi;
int v, gf, gn = chosen_gend, al = chosen_align;
// if no race yet, we use human for gender check (gender doesn't affect
// race but we need a valid race when filtering Valkyrie out or back in)
int ra = race->currentRow(), hu = human_race_row;
bool is_f = (gn == 1);
NetHackQtGlyphs& glyphs = qt_settings->glyphs();
for (int i = 0; roles[i].name.m; ++i) {
rolename = (is_f && roles[i].name.f) ? roles[i].name.f
: roles[i].name.m;
gf = monnum_to_glyph(roles[i].mnum, is_f ? FEMALE : MALE);
map_glyphinfo(0, 0, gf, 0, &gi);
v = ((ra < 0 || validrace(i, ra))
&& (gn < 0 || validgend(i, (ra >= 0) ? ra : hu, gn))
&& (al < 0 || validalign(i, (ra >= 0) ? ra : hu, al)));
item = role->item(i, 0);
item->setText(rolename);
item->setIcon(QIcon(glyphs.glyph(gf, gi.gm.tileidx)));
item->setFlags(v ? Qt::ItemIsEnabled | Qt::ItemIsSelectable
: Qt::NoItemFlags);
}
role->repaint(); // role->update() seems to be inadequate
}
// update the race column in the PlayerSelector widget
void
NetHackQtPlayerSelector::populate_races()
{
//
// entry for each row in race column shows race's generic monster tile
// (always gender-specific) and race's name (never gender-specific)
//
QTableWidgetItem *item;
glyph_info gi;
int v, gf, gn = chosen_gend, al = chosen_align;
// if no role yet, use cleric so that alignment won't rule anything out
int ro = role->currentRow(), cl = cleric_role_row;
bool is_f = (gn == 1);
NetHackQtGlyphs& glyphs = qt_settings->glyphs();
for (int j = 0; races[j].noun; ++j) {
gf = monnum_to_glyph(races[j].mnum, is_f ? FEMALE : MALE);
map_glyphinfo(0, 0, gf, 0, &gi);
v = ((ro < 0 || validrace(ro, j))
&& (al < 0 || validalign((ro >= 0) ? ro : cl, j, al)));
item = race->item(j, 0);
item->setText(races[j].noun);
item->setIcon(QIcon(glyphs.glyph(gf, gi.gm.tileidx)));
item->setFlags(v ? Qt::ItemIsEnabled | Qt::ItemIsSelectable
: Qt::NoItemFlags);
}
race->repaint();
}
void NetHackQtPlayerSelector::Randomize()
{
int nrole = role->rowCount();
int nrace = race->rowCount();
boolean picksomething = (flags.initrole == ROLE_NONE
|| flags.initrace == ROLE_NONE
|| flags.initgend == ROLE_NONE
|| flags.initalign == ROLE_NONE);
if (flags.randomall && picksomething) {
if (flags.initrole == ROLE_NONE)
flags.initrole = ROLE_RANDOM;
if (flags.initrace == ROLE_NONE)
flags.initrace = ROLE_RANDOM;
if (flags.initgend == ROLE_NONE)
flags.initgend = ROLE_RANDOM;
if (flags.initalign == ROLE_NONE)
flags.initalign = ROLE_RANDOM;
}
rigid_role_checks();
// Randomize race and role, unless specified in config
int ro = flags.initrole;
if (ro == ROLE_NONE || ro == ROLE_RANDOM) {
ro = rn2(nrole);
if (flags.initrole != ROLE_RANDOM) {
fully_specified_role = false;
}
}
int ra = flags.initrace;
if (ra == ROLE_NONE || ra == ROLE_RANDOM) {
ra = rn2(nrace);
if (flags.initrace != ROLE_RANDOM) {
fully_specified_role = false;
}
}
// make sure we have a valid combination, honoring
// the user's request if possible.
bool choose_race_first;
#ifdef QT_CHOOSE_RACE_FIRST
choose_race_first = true;
if (flags.initrole >= 0 && flags.initrace < 0) {
choose_race_first = false;
}
#else
choose_race_first = false;
if (flags.initrace >= 0 && flags.initrole < 0) {
choose_race_first = true;
}
#endif
while (!validrace(ro,ra)) {
if (choose_race_first) {
ro = rn2(nrole);
if (flags.initrole != ROLE_RANDOM) {
fully_specified_role = false;
}
} else {
ra = rn2(nrace);
if (flags.initrace != ROLE_RANDOM) {
fully_specified_role = false;
}
}
}
int g = flags.initgend;
if (g < 0) {
g = rn2(ROLE_GENDERS);
fully_specified_role = false;
}
while (!validgend(ro,ra,g)) {
g = rn2(ROLE_GENDERS);
}
gender[g]->setChecked(true);
selectGender(g);
int a = flags.initalign;
if (a < 0) {
a = rn2(ROLE_ALIGNS);
fully_specified_role = false;
}
while (!validalign(ro,ra,a)) {
a = rn2(ROLE_ALIGNS);
}
alignment[a]->setChecked(true);
selectAlignment(a);
role->setCurrentCell(ro, 0);
race->setCurrentCell(ra, 0);
}
// if plname[] is empty, disable [Play], otherwise [Play] is the default
void NetHackQtPlayerSelector::plnamePlayVsQuit()
{
if (*g.plname) {
play_btn->setEnabled(true);
play_btn->setDefault(true);
//quit_btn->setDefault(false);
} else {
play_btn->setEnabled(false); // [Play] still visible but grayed out
//play_btn->setDefault(false);
quit_btn->setDefault(true);
}
}
// the line edit widget for the name field has received input
void NetHackQtPlayerSelector::selectName(const QString& n)
{
const char *name_str = n.toLatin1().constData();
// skip any leading spaces
// (it would be better to set up a validator that rejects leading spaces)
while (*name_str == ' ')
++name_str;
str_copy(g.plname, name_str, PL_NSIZ);
// possibly enable or disable the [Play] button
plnamePlayVsQuit();
}
void NetHackQtPlayerSelector::selectRole(int crow, int ccol,
int prow, int pcol)
{
int ra = race->currentRow();
int ro = role->currentRow();
if (ra == -1 || ro == -1)
return;
QTableWidgetItem *item = role->item(prow, 0);
if (item != NULL)
item->setSelected(false);
#ifdef QT_CHOOSE_RACE_FIRST
selectRace(crow, ccol, prow, pcol);
#else
QTableWidgetItem *i = role->currentItem();
QTableWidgetItem *valid = 0;
for (int j = 0; roles[j].name.m; ++j) {
if (!valid && (ra < 0 || validrace(j, ra))) {
valid = role->item(j, 0);
break;
}
}
if (!validrace(role->currentRow(), ra))
i = valid;
role->setCurrentItem(i, 0);
for (int j = 0; roles[j].name.m; ++j) {
item = role->item(j, 0);
item->setSelected(item == i);
/* used to call setFlags here, but setupOthers() -> selectGender()
(and selectAlignment()) -> populate_roles() takes care of that */
}
nhUse(crow);
nhUse(ccol);
nhUse(pcol);
#endif
//flags.initrole = role->currentRow();
setupOthers();
}
void NetHackQtPlayerSelector::selectRace(int crow, int ccol,
int prow, int pcol)
{
int ra = race->currentRow();
int ro = role->currentRow();
if (ra == -1 || ro == -1)
return;
QTableWidgetItem *item = race->item(prow, 0);
if (item != NULL)
item->setSelected(false);
#ifndef QT_CHOOSE_RACE_FIRST
selectRole(crow, ccol, prow, pcol);
#else
QTableWidgetItem *i = race->currentItem();
QTableWidgetItem *valid = 0;
for (int j = 0; races[j].noun; ++j) {
if (!valid && (ro < 0 || validrace(ro, j))) {
valid = race->item(j, 0);
break;
}
}
if (!validrace(ro, race->currentRow()))
i = valid;
for (int j = 0; races[j].noun; ++j) {
item = race->item(j, 0);
item->setSelected(item == i);
/* used to call setFlags here, but setupOthers() -> selectGender()
(and selectAlignment()) -> populate_races() takes care of that */
}
nhUse(crow);
nhUse(ccol);
nhUse(pcol);
#endif
//flags.initrace = race->currentRow();
setupOthers();
}
void NetHackQtPlayerSelector::setupOthers()
{
int ro = role->currentRow();
int ra = race->currentRow();
int valid=-1;
int c=0;
int j;
for (j=0; j<ROLE_GENDERS; j++) {
bool v = validgend(ro,ra,j);
if ( gender[j]->isChecked() )
c = j;
gender[j]->setEnabled(v);
if ( valid<0 && v ) valid = j;
}
if ( !validgend(ro,ra,c) )
c = valid;
int k;
for (k=0; k<ROLE_GENDERS; k++) {
gender[k]->setChecked(c==k);
}
selectGender(c);
valid=-1;
for (j=0; j<ROLE_ALIGNS; j++) {
bool v = validalign(ro,ra,j);
if ( alignment[j]->isChecked() )
c = j;
alignment[j]->setEnabled(v);
if ( valid<0 && v ) valid = j;
}
if ( !validalign(ro,ra,c) )
c = valid;
for (k=0; k<ROLE_ALIGNS; k++) {
alignment[k]->setChecked(c==k);
}
selectAlignment(c);
}
void NetHackQtPlayerSelector::selectGender(int i)
{
chosen_gend = i;
// if gender has changed, tiles and some role titles will change
populate_roles();
populate_races();
}
void NetHackQtPlayerSelector::selectAlignment(int i)
{
chosen_align = i;
// if alignment has changed, some roles or races may no longer be
// available and some previously excluded ones might become available
populate_roles();
populate_races();
}
void NetHackQtPlayerSelector::Quit()
{
done(R_Quit);
}
void NetHackQtPlayerSelector::Random()
{
done(R_Rand);
}
bool NetHackQtPlayerSelector::Choose()
{
if (fully_specified_role)
return true;
#if defined(QWS) // probably safe with Qt 3, too (where show!=exec in QDialog).
if ( qt_compact_mode ) {
showMaximized();
} else
#endif
{
adjustSize();
centerOnMain(this);
}
if ( exec() ) {
flags.initrace = race->currentRow();
flags.initrole = role->currentRow();
flags.initgend = chosen_gend;
flags.initalign = chosen_align;
return true;
} else {
return false;
}
}
} // namespace nethack_qt_