Files
nethack/test_sel.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

86 lines
2.1 KiB
Lua

-- Test the selection
function test_selection()
local sel = selection.new();
-- test set & get
local ret = sel:get(1,2)
if ret == 1 then
error("sel:get returned " .. ret .. " instead of 0");
end
sel:set(1, 2);
ret = sel:get(1, 2);
if ret ~= 1 then
error("sel:get returned " .. ret .. " instead of 1");
end
local x,y = sel:rndcoord(1);
if x ~= 1 or y ~= 2 then
error("sel:rndcoord returned unset coordinate");
end
x,y = sel:rndcoord(1);
if x ~= -2 and y ~= -1 then
error("sel:rndcoord returned (" .. x .. "," .. y .. ") coordinate");
end
-- OO style
sel:negate();
sel:percentage(50);
sel:rndcoord(1);
sel:line(1,2, 50,20);
sel:randline(1,2, 50,20, 7);
sel:rect(1,2, 7,8);
sel:fillrect(1,2, 7,8);
sel:area(1,2, 7,8);
sel:grow();
sel:filter_mapchar(' ');
sel:floodfill(1,1);
sel:circle(40, 10, 9);
sel:circle(40, 10, 9, 1);
sel:ellipse(40, 10, 20, 8);
sel:ellipse(40, 10, 20, 8, 1);
-- variable as param
selection.get(sel, 1, 2);
selection.set(sel, 1, 2);
selection.negate(sel);
selection.percentage(sel, 50);
selection.rndcoord(sel, 1);
selection.line(sel, 1,2, 50,20);
selection.randline(sel, 1,2, 50,20, 7);
selection.rect(sel, 1,2, 7,8);
selection.fillrect(sel, 1,2, 7,8);
selection.area(sel, 1,2, 7,8);
selection.grow(sel);
selection.filter_mapchar(sel, ' ');
selection.floodfill(sel, 1,1);
selection.circle(sel, 40, 10, 9);
selection.circle(sel, 40, 10, 9, 1);
selection.ellipse(sel, 40, 10, 20, 8);
selection.ellipse(sel, 40, 10, 20, 8, 1);
-- initializers
selection.set(1, 2);
selection.negate();
selection.line(1,2, 50,20);
selection.randline(1,2, 50,20, 7);
selection.rect(1,2, 7,8);
selection.fillrect(1,2, 7,8);
selection.area(1,2, 7,8);
selection.floodfill(1,1);
selection.circle(40, 10, 9);
selection.circle(40, 10, 9, 1);
selection.ellipse(40, 10, 20, 8);
selection.ellipse(40, 10, 20, 8, 1);
local sel2 = selection.clone(sel);
local sel3 = sel2:clone();
end -- selection_tests()
test_selection();