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nethack/src/drawing.c

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C

/* NetHack 3.7 drawing.c $NHDT-Date: 1596498163 2020/08/03 23:42:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.78 $ */
/* Copyright (c) NetHack Development Team 1992. */
/* NetHack may be freely redistributed. See license for details. */
#include "config.h"
#include "color.h"
#include "rm.h"
#include "objclass.h"
#include "monsym.h"
/* Relevant header information in rm.h, objclass.h, and monsym.h. */
#ifdef C
#undef C
#endif
#ifdef TEXTCOLOR
#define C(n) n
#else
#define C(n)
#endif
/* Default object class symbols. See objclass.h.
* {symbol, name, explain}
* name: used in object_detect().
* explain: used in do_look().
*/
const struct class_sym def_oc_syms[MAXOCLASSES] = {
{ '\0', "", "" }, /* placeholder for the "random class" */
{ ILLOBJ_SYM, "illegal objects", "strange object" },
{ WEAPON_SYM, "weapons", "weapon" },
{ ARMOR_SYM, "armor", "suit or piece of armor" },
{ RING_SYM, "rings", "ring" },
{ AMULET_SYM, "amulets", "amulet" },
{ TOOL_SYM, "tools", "useful item (pick-axe, key, lamp...)" },
{ FOOD_SYM, "food", "piece of food" },
{ POTION_SYM, "potions", "potion" },
{ SCROLL_SYM, "scrolls", "scroll" },
{ SPBOOK_SYM, "spellbooks", "spellbook" },
{ WAND_SYM, "wands", "wand" },
{ GOLD_SYM, "coins", "pile of coins" },
{ GEM_SYM, "rocks", "gem or rock" },
{ ROCK_SYM, "large stones", "boulder or statue" },
{ BALL_SYM, "iron balls", "iron ball" },
{ CHAIN_SYM, "chains", "iron chain" },
{ VENOM_SYM, "venoms", "splash of venom" }
};
/* Default monster class symbols. See monsym.h. */
const struct class_sym def_monsyms[MAXMCLASSES] = {
{ '\0', "", "" },
{ DEF_ANT, "", "ant or other insect" },
{ DEF_BLOB, "", "blob" },
{ DEF_COCKATRICE, "", "cockatrice" },
{ DEF_DOG, "", "dog or other canine" },
{ DEF_EYE, "", "eye or sphere" },
{ DEF_FELINE, "", "cat or other feline" },
{ DEF_GREMLIN, "", "gremlin" },
{ DEF_HUMANOID, "", "humanoid" },
{ DEF_IMP, "", "imp or minor demon" },
{ DEF_JELLY, "", "jelly" },
{ DEF_KOBOLD, "", "kobold" },
{ DEF_LEPRECHAUN, "", "leprechaun" },
{ DEF_MIMIC, "", "mimic" },
{ DEF_NYMPH, "", "nymph" },
{ DEF_ORC, "", "orc" },
{ DEF_PIERCER, "", "piercer" },
{ DEF_QUADRUPED, "", "quadruped" },
{ DEF_RODENT, "", "rodent" },
{ DEF_SPIDER, "", "arachnid or centipede" },
{ DEF_TRAPPER, "", "trapper or lurker above" },
{ DEF_UNICORN, "", "unicorn or horse" },
{ DEF_VORTEX, "", "vortex" },
{ DEF_WORM, "", "worm" },
{ DEF_XAN, "", "xan or other mythical/fantastic insect" },
{ DEF_LIGHT, "", "light" },
{ DEF_ZRUTY, "", "zruty" },
{ DEF_ANGEL, "", "angelic being" },
{ DEF_BAT, "", "bat or bird" },
{ DEF_CENTAUR, "", "centaur" },
{ DEF_DRAGON, "", "dragon" },
{ DEF_ELEMENTAL, "", "elemental" },
{ DEF_FUNGUS, "", "fungus or mold" },
{ DEF_GNOME, "", "gnome" },
{ DEF_GIANT, "", "giant humanoid" },
{ '\0', "", "invisible monster" },
{ DEF_JABBERWOCK, "", "jabberwock" },
{ DEF_KOP, "", "Keystone Kop" },
{ DEF_LICH, "", "lich" },
{ DEF_MUMMY, "", "mummy" },
{ DEF_NAGA, "", "naga" },
{ DEF_OGRE, "", "ogre" },
{ DEF_PUDDING, "", "pudding or ooze" },
{ DEF_QUANTMECH, "", "quantum mechanic" },
{ DEF_RUSTMONST, "", "rust monster or disenchanter" },
{ DEF_SNAKE, "", "snake" },
{ DEF_TROLL, "", "troll" },
{ DEF_UMBER, "", "umber hulk" },
{ DEF_VAMPIRE, "", "vampire" },
{ DEF_WRAITH, "", "wraith" },
{ DEF_XORN, "", "xorn" },
{ DEF_YETI, "", "apelike creature" },
{ DEF_ZOMBIE, "", "zombie" },
{ DEF_HUMAN, "", "human or elf" },
{ DEF_GHOST, "", "ghost" },
{ DEF_GOLEM, "", "golem" },
{ DEF_DEMON, "", "major demon" },
{ DEF_EEL, "", "sea monster" },
{ DEF_LIZARD, "", "lizard" },
{ DEF_WORM_TAIL, "", "long worm tail" },
{ DEF_MIMIC_DEF, "", "mimic" },
};
const struct symdef def_warnsyms[WARNCOUNT] = {
/* white warning */
{ '0', "unknown creature causing you worry", C(CLR_WHITE) },
/* pink warning */
{ '1', "unknown creature causing you concern", C(CLR_RED) },
/* red warning */
{ '2', "unknown creature causing you anxiety", C(CLR_RED) },
/* ruby warning */
{ '3', "unknown creature causing you disquiet", C(CLR_RED) },
/* purple warning */
{ '4', "unknown creature causing you alarm", C(CLR_MAGENTA) },
/* black warning */
{ '5', "unknown creature causing you dread", C(CLR_BRIGHT_MAGENTA) },
};
/*
* Default screen symbols with explanations and colors.
*/
const struct symdef defsyms[MAXPCHARS] = {
/* 0*/ { ' ', "stone", C(NO_COLOR) }, /* stone */
{ '|', "wall", C(CLR_GRAY) }, /* vwall */
{ '-', "wall", C(CLR_GRAY) }, /* hwall */
{ '-', "wall", C(CLR_GRAY) }, /* tlcorn */
{ '-', "wall", C(CLR_GRAY) }, /* trcorn */
{ '-', "wall", C(CLR_GRAY) }, /* blcorn */
{ '-', "wall", C(CLR_GRAY) }, /* brcorn */
{ '-', "wall", C(CLR_GRAY) }, /* crwall */
{ '-', "wall", C(CLR_GRAY) }, /* tuwall */
{ '-', "wall", C(CLR_GRAY) }, /* tdwall */
/*10*/ { '|', "wall", C(CLR_GRAY) }, /* tlwall */
{ '|', "wall", C(CLR_GRAY) }, /* trwall */
{ '.', "doorway", C(CLR_GRAY) }, /* ndoor */
{ '-', "open door", C(CLR_BROWN) }, /* vodoor */
{ '|', "open door", C(CLR_BROWN) }, /* hodoor */
{ '+', "closed door", C(CLR_BROWN) }, /* vcdoor */
{ '+', "closed door", C(CLR_BROWN) }, /* hcdoor */
{ '#', "iron bars", C(HI_METAL) }, /* bars */
{ '#', "tree", C(CLR_GREEN) }, /* tree */
{ '.', "floor of a room", C(CLR_GRAY) }, /* room */
/*20*/ { '.', "dark part of a room", C(CLR_BLACK) }, /* dark room */
{ '#', "corridor", C(CLR_GRAY) }, /* dark corr */
{ '#', "lit corridor", C(CLR_GRAY) }, /* lit corr (see mapglyph.c) */
{ '<', "staircase up", C(CLR_GRAY) }, /* upstair */
{ '>', "staircase down", C(CLR_GRAY) }, /* dnstair */
{ '<', "ladder up", C(CLR_BROWN) }, /* upladder */
{ '>', "ladder down", C(CLR_BROWN) }, /* dnladder */
{ '_', "altar", C(CLR_GRAY) }, /* altar */
{ '|', "grave", C(CLR_WHITE) }, /* grave */
{ '\\', "opulent throne", C(HI_GOLD) }, /* throne */
/*30*/ { '#', "sink", C(CLR_GRAY) }, /* sink */
{ '{', "fountain", C(CLR_BRIGHT_BLUE) }, /* fountain */
{ '}', "water", C(CLR_BLUE) }, /* pool */
{ '.', "ice", C(CLR_CYAN) }, /* ice */
{ '}', "molten lava", C(CLR_RED) }, /* lava */
{ '.', "lowered drawbridge", C(CLR_BROWN) }, /* vodbridge */
{ '.', "lowered drawbridge", C(CLR_BROWN) }, /* hodbridge */
{ '#', "raised drawbridge", C(CLR_BROWN) }, /* vcdbridge */
{ '#', "raised drawbridge", C(CLR_BROWN) }, /* hcdbridge */
{ ' ', "air", C(CLR_CYAN) }, /* open air */
/*40*/ { '#', "cloud", C(CLR_GRAY) }, /* [part of] a cloud */
{ '}', "water", C(CLR_BLUE) }, /* under water */
{ '^', "arrow trap", C(HI_METAL) }, /* trap */
{ '^', "dart trap", C(HI_METAL) }, /* trap */
{ '^', "falling rock trap", C(CLR_GRAY) }, /* trap */
{ '^', "squeaky board", C(CLR_BROWN) }, /* trap */
{ '^', "bear trap", C(HI_METAL) }, /* trap */
{ '^', "land mine", C(CLR_RED) }, /* trap */
{ '^', "rolling boulder trap", C(CLR_GRAY) }, /* trap */
{ '^', "sleeping gas trap", C(HI_ZAP) }, /* trap */
/*50*/ { '^', "rust trap", C(CLR_BLUE) }, /* trap */
{ '^', "fire trap", C(CLR_ORANGE) }, /* trap */
{ '^', "pit", C(CLR_BLACK) }, /* trap */
{ '^', "spiked pit", C(CLR_BLACK) }, /* trap */
{ '^', "hole", C(CLR_BROWN) }, /* trap */
{ '^', "trap door", C(CLR_BROWN) }, /* trap */
{ '^', "teleportation trap", C(CLR_MAGENTA) }, /* trap */
{ '^', "level teleporter", C(CLR_MAGENTA) }, /* trap */
{ '^', "magic portal", C(CLR_BRIGHT_MAGENTA) }, /* trap */
{ '"', "web", C(CLR_GRAY) }, /* web */
/*60*/ { '^', "statue trap", C(CLR_GRAY) }, /* trap */
{ '^', "magic trap", C(HI_ZAP) }, /* trap */
{ '^', "anti-magic field", C(HI_ZAP) }, /* trap */
{ '^', "polymorph trap", C(CLR_BRIGHT_GREEN) }, /* trap */
{ '~', "vibrating square", C(CLR_MAGENTA) }, /* "trap" */
/* zap colors are changed by mapglyph() to match type of beam */
{ '|', "", C(CLR_GRAY) }, /* vbeam */
{ '-', "", C(CLR_GRAY) }, /* hbeam */
{ '\\', "", C(CLR_GRAY) }, /* lslant */
{ '/', "", C(CLR_GRAY) }, /* rslant */
{ '*', "", C(CLR_WHITE) }, /* dig beam */
{ '!', "", C(CLR_WHITE) }, /* camera flash beam */
{ ')', "", C(HI_WOOD) }, /* boomerang open left */
/*70*/ { '(', "", C(HI_WOOD) }, /* boomerang open right */
{ '0', "", C(HI_ZAP) }, /* 4 magic shield symbols */
{ '#', "", C(HI_ZAP) },
{ '@', "", C(HI_ZAP) },
{ '*', "", C(HI_ZAP) },
{ '#', "poison cloud", C(CLR_BRIGHT_GREEN) }, /* part of a cloud */
{ '?', "valid position", C(CLR_BRIGHT_GREEN) }, /* target position */
/* swallow colors are changed by mapglyph() to match engulfing monst */
{ '/', "", C(CLR_GREEN) }, /* swallow top left */
{ '-', "", C(CLR_GREEN) }, /* swallow top center */
{ '\\', "", C(CLR_GREEN) }, /* swallow top right */
/*80*/ { '|', "", C(CLR_GREEN) }, /* swallow middle left */
{ '|', "", C(CLR_GREEN) }, /* swallow middle right */
{ '\\', "", C(CLR_GREEN) }, /* swallow bottom left */
{ '-', "", C(CLR_GREEN) }, /* swallow bottom center */
{ '/', "", C(CLR_GREEN) }, /* swallow bottom right */
/* explosion colors are changed by mapglyph() to match type of expl. */
{ '/', "", C(CLR_ORANGE) }, /* explosion top left */
{ '-', "", C(CLR_ORANGE) }, /* explosion top center */
{ '\\', "", C(CLR_ORANGE) }, /* explosion top right */
{ '|', "", C(CLR_ORANGE) }, /* explosion middle left */
{ ' ', "", C(CLR_ORANGE) }, /* explosion middle center*/
/*90*/ { '|', "", C(CLR_ORANGE) }, /* explosion middle right */
{ '\\', "", C(CLR_ORANGE) }, /* explosion bottom left */
{ '-', "", C(CLR_ORANGE) }, /* explosion bottom center*/
{ '/', "", C(CLR_ORANGE) }, /* explosion bottom right */
};
/* default rogue level symbols */
const uchar def_r_oc_syms[MAXOCLASSES] = {
/* 0*/ '\0', ILLOBJ_SYM, WEAPON_SYM, ']', /* armor */
RING_SYM,
/* 5*/ ',', /* amulet */
TOOL_SYM, ':', /* food */
POTION_SYM, SCROLL_SYM,
/*10*/ SPBOOK_SYM, WAND_SYM,
GEM_SYM, /* gold -- yes it's the same as gems */
GEM_SYM, ROCK_SYM,
/*15*/ BALL_SYM, CHAIN_SYM, VENOM_SYM
};
#undef C
/*
* Convert the given character to an object class. If the character is not
* recognized, then MAXOCLASSES is returned. Used in detect.c, invent.c,
* objnam.c, options.c, pickup.c, sp_lev.c, lev_main.c, and tilemap.c.
*/
int
def_char_to_objclass(ch)
char ch;
{
int i;
for (i = 1; i < MAXOCLASSES; i++)
if (ch == def_oc_syms[i].sym)
break;
return i;
}
/*
* Convert a character into a monster class. This returns the _first_
* match made. If there are are no matches, return MAXMCLASSES.
* Used in detect.c, options.c, read.c, sp_lev.c, and lev_main.c
*/
int
def_char_to_monclass(ch)
char ch;
{
int i;
for (i = 1; i < MAXMCLASSES; i++)
if (ch == def_monsyms[i].sym)
break;
return i;
}
/* does 'ch' represent a furniture character? returns index into defsyms[] */
int
def_char_is_furniture(ch)
char ch;
{
/* note: these refer to defsyms[] order which is much different from
levl[][].typ order but both keep furniture in a contiguous block */
static const char first_furniture[] = "stair", /* "staircase up" */
last_furniture[] = "fountain";
int i;
boolean furniture = FALSE;
for (i = 0; i < SIZE(defsyms); ++i) {
if (!furniture) {
if (!strncmp(defsyms[i].explanation, first_furniture, 5))
furniture = TRUE;
}
if (furniture) {
if (defsyms[i].sym == (uchar) ch)
return i;
if (!strcmp(defsyms[i].explanation, last_furniture))
break; /* reached last furniture */
}
}
return -1;
}
/*drawing.c*/