Add a tutorial level to teach commands to new players. Very much a WIP. Breaks save and bones compat.
76 lines
1.8 KiB
C
76 lines
1.8 KiB
C
/* NetHack 3.7 dgn_file.h $NHDT-Date: 1596498533 2020/08/03 23:48:53 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.10 $ */
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/* Copyright (c) 1989 by M. Stephenson */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef DGN_FILE_H
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#define DGN_FILE_H
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#ifndef ALIGN_H
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#include "align.h"
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#endif
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/*
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* Structures manipulated by the dungeon loader & compiler
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*/
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struct couple {
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short base, rand;
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};
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struct tmpdungeon {
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char *name, *protoname;
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struct couple lev;
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int flags, chance, levels, branches,
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entry_lev; /* entry level for this dungeon */
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char boneschar;
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int align;
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};
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struct tmplevel {
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char *name;
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char *chainlvl;
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struct couple lev;
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int chance, rndlevs, chain, flags;
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char boneschar;
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};
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struct tmpbranch {
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char *name; /* destination dungeon name */
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struct couple lev;
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int chain; /* index into tmplevel array (chained branch)*/
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int type; /* branch type (see below) */
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int up; /* branch is up or down */
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};
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/*
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* Values for type for tmpbranch structure.
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*/
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#define TBR_STAIR 0 /* connection with both ends having a staircase */
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#define TBR_NO_UP 1 /* connection with no up staircase */
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#define TBR_NO_DOWN 2 /* connection with no down staircase */
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#define TBR_PORTAL 3 /* portal connection */
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/*
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* Flags that map into the dungeon flags bitfields.
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*/
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#define TOWN 0x01 /* levels only */
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#define HELLISH 0x02
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#define MAZELIKE 0x04
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#define ROGUELIKE 0x08
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#define UNCONNECTED 0x10
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#define D_ALIGN_NONE 0
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#define D_ALIGN_CHAOTIC (AM_CHAOTIC << 4)
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#define D_ALIGN_NEUTRAL (AM_NEUTRAL << 4)
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#define D_ALIGN_LAWFUL (AM_LAWFUL << 4)
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#define D_ALIGN_MASK 0x70
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/*
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* Max number of prototype levels and branches.
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*/
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#define LEV_LIMIT 50
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#define BRANCH_LIMIT 32
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#endif /* DGN_FILE_H */
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