The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.
It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.
Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.
To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.
A global variable named 'amulets', would be found in ga.
ga.amulets
^ ^
A global varable named 'move', would be found in gm.
gm.moves
^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
gv.val_for_n_or_more
^ ^
A global variable named 'youmonst' would be found in gy.
gy.youmonst
^ ^
498 lines
14 KiB
C
498 lines
14 KiB
C
/* NetHack 3.6 winstr.c $NHDT-Date: 1432512795 2015/05/25 00:13:15 $ $NHDT-Branch: master $:$NHDT-Revision: 1.7 $ */
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/* Copyright (c) Gregg Wonderly, Naperville, Illinois, 1991,1992,1993. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef CROSS_TO_AMIGA
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#include "NH:sys/amiga/windefs.h"
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#include "NH:sys/amiga/winext.h"
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#include "NH:sys/amiga/winproto.h"
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#else
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#include "windefs.h"
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#include "winext.h"
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#include "winproto.h"
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#endif
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/* Put a string into the indicated window using the indicated attribute */
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void
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amii_putstr(window, attr, str)
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winid window;
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int attr;
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const char *str;
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{
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int fudge;
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int len;
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struct Window *w;
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register struct amii_WinDesc *cw;
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char *ob;
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int i, j, n0, bottom, totalvis, wheight;
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static int wrapping = 0;
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/* Always try to avoid a panic when there is no window */
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if (window == WIN_ERR) {
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window = WIN_BASE;
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if (window == WIN_ERR)
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window = WIN_BASE = amii_create_nhwindow(NHW_BASE);
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}
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if (window == WIN_ERR || (cw = amii_wins[window]) == NULL) {
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iflags.window_inited = 0;
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panic(winpanicstr, window, "putstr");
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}
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w = cw->win;
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if (!str)
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return;
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amiIDisplay->lastwin = window; /* do we care??? */
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/* NHW_MENU windows are not opened immediately, so check if we
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* have the window pointer yet
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*/
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if (w) {
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/* Set the drawing mode and pen colors */
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SetDrMd(w->RPort, JAM2);
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amii_sethipens(w, cw->type, attr);
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} else if (cw->type != NHW_MENU && cw->type != NHW_TEXT) {
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panic("NULL window pointer in putstr 2: %d", window);
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}
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/* Okay now do the work for each type */
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switch (cw->type) {
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case NHW_MESSAGE:
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if (WINVERS_AMIV)
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fudge = 2;
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else {
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/* 8 for --more--, 1 for preceeding sp, 1 for putstr pad */
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fudge = 10;
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}
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/* There is a one pixel border at the borders, so subtract two */
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bottom = amii_msgborder(w);
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wheight = (w->Height - w->BorderTop - w->BorderBottom - 3)
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/ w->RPort->TxHeight;
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if (scrollmsg || wheight > 1)
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fudge = 0;
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amii_scrollmsg(w, cw);
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while (isspace(*str))
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str++;
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strncpy(gt.toplines, str, TBUFSZ);
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gt.toplines[TBUFSZ - 1] = 0;
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/* For initial message to be visible, we need to explicitly position
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* the
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* cursor. This flag, cw->curx == -1 is set elsewhere to force the
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* cursor to be repositioned to the "bottom".
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*/
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if (cw->curx == -1) {
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amii_curs(WIN_MESSAGE, 1, bottom);
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cw->curx = 0;
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}
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/* If used all of history lines, move them down */
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if (cw->maxrow >= iflags.msg_history) {
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if (cw->data[0])
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free(cw->data[0]);
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memcpy(cw->data, &cw->data[1],
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(iflags.msg_history - 1) * sizeof(char *));
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cw->data[iflags.msg_history - 1] =
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(char *) alloc(strlen(gt.toplines) + 5);
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strcpy(cw->data[i = iflags.msg_history - 1] + SOFF
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+ (scrollmsg != 0),
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gt.toplines);
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} else {
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/* Otherwise, allocate a new one and copy the line in */
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cw->data[cw->maxrow] = (char *) alloc(strlen(gt.toplines) + 5);
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strcpy(cw->data[i = cw->maxrow++] + SOFF + (scrollmsg != 0),
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gt.toplines);
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}
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cw->data[i][SEL_ITEM] = 1;
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cw->data[i][VATTR] = attr + 1;
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if (scrollmsg) {
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cw->curx = 0;
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cw->data[i][2] = (cw->wflags & FLMSG_FIRST) ? '>' : ' ';
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}
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str = cw->data[i] + SOFF;
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if (cw->curx + strlen(str) >= (cw->cols - fudge)) {
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int i;
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char *ostr = (char *) str;
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char *p;
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while (cw->curx + strlen(str) >= (cw->cols - fudge)) {
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for (p = ((char *) &str[cw->cols - 1 - cw->curx]) - fudge;
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!isspace(*p) && p > str;)
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--p;
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if (p < str)
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p = (char *) str;
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if (p == str) {
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/* p = (char *)&str[ cw->cols ]; */
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outmore(cw);
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continue;
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}
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i = (long) p - (long) str;
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outsubstr(cw, (char *) str, i, fudge);
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cw->curx += i;
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while (isspace(*p))
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p++;
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str = p;
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#if 0
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if( str != ostr ) {
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outsubstr( cw, "+", 1, fudge );
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cw->curx+=2;
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}
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#endif
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if (*str)
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amii_scrollmsg(w, cw);
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amii_cl_end(cw, cw->curx);
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}
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if (*str) {
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if (str != ostr) {
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outsubstr(cw, "+", 1, fudge);
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cw->curx += 2;
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}
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while (isspace(*str))
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++str;
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outsubstr(cw, (char *) str, i = strlen((char *) str), fudge);
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cw->curx += i;
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amii_cl_end(cw, cw->curx);
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}
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} else {
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outsubstr(cw, (char *) str, i = strlen((char *) str), fudge);
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cw->curx += i;
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amii_cl_end(cw, cw->curx);
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}
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cw->wflags &= ~FLMSG_FIRST;
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len = 0;
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if (scrollmsg) {
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totalvis = CountLines(window);
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SetPropInfo(w, &MsgScroll,
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(w->Height - w->BorderTop - w->BorderBottom)
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/ w->RPort->TxHeight,
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totalvis, totalvis);
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}
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i = strlen(gt.toplines + SOFF);
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cw->maxcol = max(cw->maxcol, i);
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cw->vwy = cw->maxrow;
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break;
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case NHW_STATUS:
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if (cw->data[cw->cury] == NULL)
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panic("NULL pointer for status window");
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ob = &cw->data[cw->cury][j = cw->curx];
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if (gc.context.botlx)
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*ob = 0;
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/* Display when beam at top to avoid flicker... */
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WaitTOF();
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Text(w->RPort, (char *) str, strlen((char *) str));
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if (cw->cols > strlen(str))
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TextSpaces(w->RPort, cw->cols - strlen(str));
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(void) strncpy(cw->data[cw->cury], str, cw->cols);
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cw->data[cw->cury][cw->cols - 1] = '\0'; /* null terminate */
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cw->cury = (cw->cury + 1) % 2;
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cw->curx = 0;
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break;
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case NHW_MAP:
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case NHW_BASE:
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if (cw->type == NHW_BASE && wrapping) {
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amii_curs(window, cw->curx + 1, cw->cury);
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TextSpaces(w->RPort, cw->cols);
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if (cw->cury < cw->rows) {
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amii_curs(window, cw->curx + 1, cw->cury + 1);
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TextSpaces(w->RPort, cw->cols);
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cw->cury--;
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}
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}
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amii_curs(window, cw->curx + 1, cw->cury);
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Text(w->RPort, (char *) str, strlen((char *) str));
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cw->curx = 0;
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/* CR-LF is automatic in these windows */
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cw->cury++;
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if (cw->type == NHW_BASE && cw->cury >= cw->rows) {
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cw->cury = 0;
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wrapping = 1;
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}
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break;
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case NHW_MENU:
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case NHW_TEXT:
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/* always grows one at a time, but alloc 12 at a time */
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if (cw->cury >= cw->rows || !cw->data) {
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char **tmp;
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/* Allocate 12 more rows */
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cw->rows += 12;
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tmp = (char **) alloc(sizeof(char *) * cw->rows);
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/* Copy the old lines */
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for (i = 0; i < cw->cury; i++)
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tmp[i] = cw->data[i];
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if (cw->data) {
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free(cw->data);
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cw->data = NULL;
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}
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cw->data = tmp;
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/* Null out the unused entries. */
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for (i = cw->cury; i < cw->rows; i++)
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cw->data[i] = 0;
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}
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if (!cw->data)
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panic("no data storage");
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/* Shouldn't need to do this, but... */
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if (cw->data && cw->data[cw->cury]) {
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free(cw->data[cw->cury]);
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cw->data[cw->cury] = NULL;
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}
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n0 = strlen(str) + 1;
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cw->data[cw->cury] = (char *) alloc(n0 + SOFF);
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/* avoid nuls, for convenience */
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cw->data[cw->cury][VATTR] = attr + 1;
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cw->data[cw->cury][SEL_ITEM] = 0;
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Strcpy(cw->data[cw->cury] + SOFF, str);
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if (n0 > cw->maxcol)
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cw->maxcol = n0;
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if (++cw->cury > cw->maxrow)
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cw->maxrow = cw->cury;
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break;
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default:
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panic("Invalid or unset window type in putstr()");
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}
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}
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void
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amii_scrollmsg(w, cw)
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register struct Window *w;
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register struct amii_WinDesc *cw;
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{
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int bottom, wheight;
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bottom = amii_msgborder(w);
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wheight =
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(w->Height - w->BorderTop - w->BorderBottom - 3) / w->RPort->TxHeight;
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if (scrollmsg) {
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if (++cw->disprows > wheight) {
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outmore(cw);
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cw->disprows = 1; /* count this line... */
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} else {
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ScrollRaster(w->RPort, 0, w->RPort->TxHeight, w->BorderLeft,
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w->BorderTop + 1, w->Width - w->BorderRight - 1,
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w->Height - w->BorderBottom - 1);
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}
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amii_curs(WIN_MESSAGE, 1, bottom);
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}
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}
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int
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amii_msgborder(w)
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struct Window *w;
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{
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register int bottom;
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/* There is a one pixel border at the borders, so subtract two */
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bottom = w->Height - w->BorderTop - w->BorderBottom - 2;
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bottom /= w->RPort->TxHeight;
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if (bottom > 0)
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--bottom;
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return (bottom);
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}
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void
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outmore(cw)
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register struct amii_WinDesc *cw;
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{
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struct Window *w = cw->win;
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if ((cw->wflags & FLMAP_SKIP) == 0) {
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if (scrollmsg) {
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int bottom;
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bottom = amii_msgborder(w);
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ScrollRaster(w->RPort, 0, w->RPort->TxHeight, w->BorderLeft,
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w->BorderTop + 1, w->Width - w->BorderRight - 1,
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w->Height - w->BorderBottom - 1);
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amii_curs(WIN_MESSAGE, 1, bottom); /* -1 for inner border */
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Text(w->RPort, "--more--", 8);
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} else
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Text(w->RPort, " --more--", 9);
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/* Make sure there are no events in the queue */
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flushIDCMP(HackPort);
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/* Allow mouse clicks to clear --more-- */
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WindowGetchar();
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if (lastevent.type == WEKEY && lastevent.un.key == '\33')
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cw->wflags |= FLMAP_SKIP;
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}
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if (!scrollmsg) {
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amii_curs(WIN_MESSAGE, 1, 0);
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amii_cl_end(cw, cw->curx);
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}
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}
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void
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outsubstr(cw, str, len, fudge)
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register struct amii_WinDesc *cw;
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char *str;
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int len;
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int fudge;
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{
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struct Window *w = cw->win;
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if (cw->curx) {
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/* Check if this string and --more-- fit, if not,
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* then put out --more-- and wait for a key.
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*/
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if ((len + fudge) + cw->curx >= cw->cols) {
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if (!scrollmsg)
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outmore(cw);
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} else {
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/* Otherwise, move and put out a blank separator */
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Text(w->RPort, spaces, 1);
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cw->curx += 1;
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}
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}
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Text(w->RPort, str, len);
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}
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/* Put a graphics character onto the screen */
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void
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amii_putsym(st, i, y, c)
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winid st;
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int i, y;
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CHAR_P c;
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{
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amii_curs(st, i, y);
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Text(amii_wins[st]->win->RPort, &c, 1);
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}
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/* Add to the last line in the message window */
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void
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amii_addtopl(s)
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const char *s;
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{
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register struct amii_WinDesc *cw = amii_wins[WIN_MESSAGE];
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while (*s) {
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if (cw->curx == cw->cols - 1)
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amii_putstr(WIN_MESSAGE, 0, "");
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amii_putsym(WIN_MESSAGE, cw->curx + 1, amii_msgborder(cw->win), *s++);
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cw->curx++;
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}
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}
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void
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TextSpaces(rp, nr)
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struct RastPort *rp;
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int nr;
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{
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if (nr < 1)
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return;
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while (nr > sizeof(spaces) - 1) {
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Text(rp, spaces, (long) sizeof(spaces) - 1);
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nr -= sizeof(spaces) - 1;
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}
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if (nr > 0)
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Text(rp, spaces, (long) nr);
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}
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void
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amii_remember_topl()
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{
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/* ignore for now. I think this will be done automatically by
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* the code writing to the message window, but I could be wrong.
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*/
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}
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int
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amii_doprev_message()
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{
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struct amii_WinDesc *cw;
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struct Window *w;
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char *str;
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if (WIN_MESSAGE == WIN_ERR || (cw = amii_wins[WIN_MESSAGE]) == NULL
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|| (w = cw->win) == NULL) {
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panic(winpanicstr, WIN_MESSAGE, "doprev_message");
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}
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/* When an interlaced/tall screen is in use, the scroll bar will be there
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*/
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/* Or in some other cases as well */
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if (scrollmsg) {
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struct Gadget *gd;
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struct PropInfo *pip;
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int hidden, topidx, i, total, wheight;
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for (gd = w->FirstGadget; gd && gd->GadgetID != 1;)
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gd = gd->NextGadget;
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if (gd) {
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pip = (struct PropInfo *) gd->SpecialInfo;
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wheight = (w->Height - w->BorderTop - w->BorderBottom - 2)
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/ w->RPort->TxHeight;
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hidden = max(cw->maxrow - wheight, 0);
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topidx = (((ULONG) hidden * pip->VertPot) + (MAXPOT / 2)) >> 16;
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for (total = i = 0; i < cw->maxrow; ++i) {
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if (cw->data[i][1] != 0)
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++total;
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}
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i = 0;
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topidx -= wheight / 4 + 1;
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if (topidx < 0)
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topidx = 0;
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SetPropInfo(w, &MsgScroll, wheight, total, topidx);
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DisplayData(WIN_MESSAGE, topidx);
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}
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return (0);
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}
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if (--cw->vwy < 0) {
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cw->maxcol = 0;
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DisplayBeep(NULL);
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str = "\0\0No more history saved...";
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} else
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str = cw->data[cw->vwy];
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amii_cl_end(cw, 0);
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amii_curs(WIN_MESSAGE, 1, 0);
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amii_setdrawpens(amii_wins[WIN_MESSAGE]->win, NHW_MESSAGE);
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Text(w->RPort, str + SOFF, strlen(str + SOFF));
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cw->curx = cw->cols + 1;
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return (0);
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}
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