The walls for the mines, gehennom, knox, and sokoban had been changed at the "tile"-level, with no awareness of the core game, or non-tile interfaces. - Expand the glyphs to include a set of walls for the main level as well as each of those mentioned above. Altars had been adjusted at the map_glyphinfo() level to substitute some color variations on-the-fly for unaligned, chaotic, neutral, lawful altars, and shrines. The tile interface had no awareness of the feature. - Expand the glyphs to include each of the altar variations that had been implemented in the display code for tty-only. This required the addition of four placeholder tiles in other.txt. Someone with artistic skill will hopefully alter the additional tiles to better reflect their intended purpose. Explosions had unique tiles in the tile window port, and the display code for tty tinkered with the colors, but the game had very little awareness of the different types of explosions. - Expand the glyphs to include each of the explosion types: dark, noxious, muddy, wet, magical, fiery and frosty. Pile-markers to represent a pile had been introduced at the display-level, without little to no awareness by the core game. - Expand the glyphs to include piletops, including objects, bodys, and statues. Recently male and female variations of tiles and monsters had been had been introduced, but the mechanics had been mostly done at the display-level through a marker flag. The window port interface then had to increment the tile mapped to the glyph to get the female version of the tile. - Expand the glyphs to include the male and female versions of the monsters, and their corresponding pet versions, ridden, detected versions and statues of them. Direct references to GLYPH_BODY_OFF and GLYPH_STATUE_OFF in object_from_map() in pager.c were getting incomplete results. - Add macros glyph_to_body_corpsenm(glyph) and glyph_to_statue_corpsenm(glyph) macros for obtaining the corpsenm value after passing the glyph_is_body() or glyph_is_statue() test. Other relevant notes: - The tile ordering in the win/share/*.txt tile files has been altered, other.txt in particular. - tilemap.c has had a lot of alterations to accommodate the expanded glyphs. Output that is useful for troubleshooting will end up in tilemappings.lst if OBTAIN_TILEMAP is defined during build. It lists all of the glyphs and which tile it gets mapped to, and also lists each tile and some of the references to it by various glyphs. - An array glyphmap[MAXGLYPH] is now used. It has an entry for each glyph, ordered by glyph, and once reset_glyphs(glyph) has been run, it contains the mapped symindex, default color, glyphflags, and tile index. If USE_TILES is defined during build, the tile.c produced from the tilemap utility populates the tileidx field of each array element with a glyph-to-tile mapping for the glyph. Later on, when reset_glyphmap() is run, the other fields of each element will get populated. - The glyph-to-tile mapping is an added field available to a window port via the glyphinfo struct passed in the documented interface. The old glyph2tile[] array is gone. The various active window ports that had been using glyph2tile[] have been updated to use the new interface mechanism. Disclaimer: There may be some bug fixing or tidying required in the window port code. - reset_glyphmap() is called after config file options parsing has finished, because some config file settings can impact the results produced by reset_glyphmap(). - Everything that passes the glyph_is_cmap(glyph) test must return a valid cmap value from glyph_to_cmap(glyph). - An 'extern glyph_info glyphmap[MAX_GLYPH];' is inserted into the top of only the files which need awareness of it, not inserted into display.h. Presently, the only files that actually need to directly reference the glyphmap[] array are display.c, o_init.c (for shuffling the tiles), and the generated tile.c (if USE_TILES is defined). - Added an MG_MALE glyphflag to complement the MG_FEMALE glyphflag. - Provide an array for wall colorizations. reset_glyphmap() will draw the colors from this array: int array wallcolors[sokoban_walls + 1]; The indices of the wallcolors array are main_walls (0), mines_walls (1), gehennom_walls (2), knox_walls (3), and sokoban_walls (4). In future, a config file option for adjusting the wall colors and/or an 'O' option menu to do the same could be added. Right now, the initializaton of the wallcolors[] array entries in display.c leaves the walls at CLR_GRAY, matching the defsym color. - Most of the display-level kludges for some of the on-the-fly interface features have been removed from map_glyphinfo() as they aren't needed any longer. These glyph expansions adhere more closely to the original glyph mechanics of the game. - Because the glyphs are re-ordered and expanded, an update to editlevel will be required upon merge of these changes.
2263 lines
83 KiB
C
2263 lines
83 KiB
C
/* NetHack 3.7 pager.c $NHDT-Date: 1622421100 2021/05/31 00:31:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.202 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2018. */
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/* NetHack may be freely redistributed. See license for details. */
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/* This file contains the command routines dowhatis() and dohelp() and */
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/* a few other help related facilities */
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#include "hack.h"
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#include "dlb.h"
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static boolean is_swallow_sym(int);
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static int append_str(char *, const char *);
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static void trap_description(char *, int, int, int);
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static void look_at_object(char *, int, int, int);
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static void look_at_monster(char *, char *, struct monst *, int, int);
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static struct permonst *lookat(int, int, char *, char *);
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static void checkfile(char *, struct permonst *, boolean, boolean,
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char *);
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static void look_all(boolean, boolean);
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static void look_traps(boolean);
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static void do_supplemental_info(char *, struct permonst *, boolean);
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static void whatdoes_help(void);
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static void docontact(void);
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static void dispfile_help(void);
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static void dispfile_shelp(void);
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static void dispfile_optionfile(void);
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static void dispfile_license(void);
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static void dispfile_debughelp(void);
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static void hmenu_doextversion(void);
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static void hmenu_dohistory(void);
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static void hmenu_dowhatis(void);
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static void hmenu_dowhatdoes(void);
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static void hmenu_doextlist(void);
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static void domenucontrols(void);
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#ifdef PORT_HELP
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extern void port_help(void);
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#endif
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static const char invisexplain[] = "remembered, unseen, creature",
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altinvisexplain[] = "unseen creature"; /* for clairvoyance */
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/* Returns "true" for characters that could represent a monster's stomach. */
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static boolean
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is_swallow_sym(int c)
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{
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int i;
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for (i = S_sw_tl; i <= S_sw_br; i++)
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if ((int) g.showsyms[i] == c)
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return TRUE;
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return FALSE;
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}
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/* Append " or "+new_str to the end of buf if new_str doesn't already exist
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as a substring of buf. Return 1 if the string was appended, 0 otherwise.
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It is expected that buf is of size BUFSZ. */
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static int
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append_str(char *buf, const char *new_str)
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{
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static const char sep[] = " or ";
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size_t oldlen, space_left;
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if (strstri(buf, new_str))
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return 0; /* already present */
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oldlen = strlen(buf);
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if (oldlen >= BUFSZ - 1) {
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if (oldlen > BUFSZ - 1)
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impossible("append_str: 'buf' contains %lu characters.",
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(unsigned long) oldlen);
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return 0; /* no space available */
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}
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/* some space available, but not necessarily enough for full append */
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space_left = BUFSZ - 1 - oldlen; /* space remaining in buf */
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(void) strncat(buf, sep, space_left);
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if (space_left > sizeof sep - 1)
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(void) strncat(buf, new_str, space_left - (sizeof sep - 1));
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return 1; /* something was appended, possibly just part of " or " */
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}
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/* shared by monster probing (via query_objlist!) as well as lookat() */
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char *
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self_lookat(char *outbuf)
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{
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char race[QBUFSZ], trapbuf[QBUFSZ];
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/* include race with role unless polymorphed */
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race[0] = '\0';
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if (!Upolyd)
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Sprintf(race, "%s ", g.urace.adj);
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Sprintf(outbuf, "%s%s%s called %s",
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/* being blinded may hide invisibility from self */
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(Invis && (senseself() || !Blind)) ? "invisible " : "", race,
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pmname(&mons[u.umonnum], Ugender), g.plname);
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if (u.usteed)
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Sprintf(eos(outbuf), ", mounted on %s", y_monnam(u.usteed));
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if (u.uundetected || (Upolyd && U_AP_TYPE))
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mhidden_description(&g.youmonst, FALSE, eos(outbuf));
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if (Punished)
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Sprintf(eos(outbuf), ", chained to %s",
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uball ? ansimpleoname(uball) : "nothing?");
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if (u.utrap) /* bear trap, pit, web, in-floor, in-lava, tethered */
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Sprintf(eos(outbuf), ", %s", trap_predicament(trapbuf, 0, FALSE));
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return outbuf;
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}
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/* format a description of 'mon's health for look_at_monster(), done_in_by();
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result isn't Healer-specific (not trained for arbitrary creatures) */
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char *
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monhealthdescr(struct monst *mon, boolean addspace, char *outbuf)
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{
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#if 0 /* [disable this for the time being] */
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int mhp_max = max(mon->mhpmax, 1), /* bullet proofing */
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pct = (mon->mhp * 100) / mhp_max;
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if (mon->mhp >= mhp_max)
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Strcpy(outbuf, "uninjured");
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else if (mon->mhp <= 1 || pct < 5)
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Sprintf(outbuf, "%s%s", (mon->mhp > 0) ? "nearly " : "",
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!nonliving(mon->data) ? "deceased" : "defunct");
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else
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Sprintf(outbuf, "%swounded",
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(pct >= 95) ? "barely "
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: (pct >= 80) ? "slightly "
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: (pct < 20) ? "heavily "
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: "");
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if (addspace)
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(void) strkitten(outbuf, ' ');
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#else
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nhUse(mon);
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nhUse(addspace);
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*outbuf = '\0';
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#endif
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return outbuf;
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}
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/* copy a trap's description into outbuf[] */
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static void
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trap_description(char *outbuf, int tnum, int x, int y)
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{
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/* Trap detection displays a bear trap at locations having
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* a trapped door or trapped container or both.
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*
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* TODO: we should create actual trap types for doors and
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* chests so that they can have their own glyphs and tiles.
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*/
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if (trapped_chest_at(tnum, x, y))
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Strcpy(outbuf, "trapped chest"); /* might actually be a large box */
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else if (trapped_door_at(tnum, x, y))
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Strcpy(outbuf, "trapped door"); /* not "trap door"... */
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else
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Strcpy(outbuf, trapname(tnum, FALSE));
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return;
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}
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/* describe a hidden monster; used for look_at during extended monster
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detection and for probing; also when looking at self */
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void
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mhidden_description(struct monst *mon,
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boolean altmon, /* for probing: if mimicking a monster,
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say so */
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char *outbuf)
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{
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struct obj *otmp;
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boolean fakeobj, isyou = (mon == &g.youmonst);
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int x = isyou ? u.ux : mon->mx, y = isyou ? u.uy : mon->my,
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glyph = (g.level.flags.hero_memory && !isyou) ? levl[x][y].glyph
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: glyph_at(x, y);
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*outbuf = '\0';
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if (M_AP_TYPE(mon) == M_AP_FURNITURE
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|| M_AP_TYPE(mon) == M_AP_OBJECT) {
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Strcpy(outbuf, ", mimicking ");
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if (M_AP_TYPE(mon) == M_AP_FURNITURE) {
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Strcat(outbuf, an(defsyms[mon->mappearance].explanation));
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} else if (M_AP_TYPE(mon) == M_AP_OBJECT
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/* remembered glyph, not glyph_at() which is 'mon' */
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&& glyph_is_object(glyph)) {
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objfrommap:
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otmp = (struct obj *) 0;
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fakeobj = object_from_map(glyph, x, y, &otmp);
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Strcat(outbuf, (otmp && otmp->otyp != STRANGE_OBJECT)
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? ansimpleoname(otmp)
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: an(obj_descr[STRANGE_OBJECT].oc_name));
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if (fakeobj) {
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otmp->where = OBJ_FREE; /* object_from_map set to OBJ_FLOOR */
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dealloc_obj(otmp);
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}
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} else {
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Strcat(outbuf, something);
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}
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} else if (M_AP_TYPE(mon) == M_AP_MONSTER) {
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if (altmon)
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Sprintf(outbuf, ", masquerading as %s",
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an(pmname(&mons[mon->mappearance], Mgender(mon))));
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} else if (isyou ? u.uundetected : mon->mundetected) {
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Strcpy(outbuf, ", hiding");
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if (hides_under(mon->data)) {
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Strcat(outbuf, " under ");
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/* remembered glyph, not glyph_at() which is 'mon' */
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if (glyph_is_object(glyph))
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goto objfrommap;
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Strcat(outbuf, something);
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} else if (is_hider(mon->data)) {
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Sprintf(eos(outbuf), " on the %s",
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ceiling_hider(mon->data) ? "ceiling"
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: surface(x, y)); /* trapper */
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} else {
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if (mon->data->mlet == S_EEL && is_pool(x, y))
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Strcat(outbuf, " in murky water");
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}
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}
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}
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/* extracted from lookat(); also used by namefloorobj() */
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boolean
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object_from_map(int glyph, int x, int y, struct obj **obj_p)
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{
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boolean fakeobj = FALSE, mimic_obj = FALSE;
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struct monst *mtmp;
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struct obj *otmp;
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int glyphotyp = glyph_to_obj(glyph);
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*obj_p = (struct obj *) 0;
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/* TODO: check inside containers in case glyph came from detection */
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if ((otmp = sobj_at(glyphotyp, x, y)) == 0)
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for (otmp = g.level.buriedobjlist; otmp; otmp = otmp->nobj)
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if (otmp->ox == x && otmp->oy == y && otmp->otyp == glyphotyp)
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break;
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/* there might be a mimic here posing as an object */
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mtmp = m_at(x, y);
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if (mtmp && is_obj_mappear(mtmp, (unsigned) glyphotyp)) {
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otmp = 0;
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mimic_obj = TRUE;
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} else
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mtmp = 0;
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if (!otmp || otmp->otyp != glyphotyp) {
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/* this used to exclude STRANGE_OBJECT; now caller deals with it */
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otmp = mksobj(glyphotyp, FALSE, FALSE);
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if (!otmp)
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return FALSE;
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fakeobj = TRUE;
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if (otmp->oclass == COIN_CLASS)
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otmp->quan = 2L; /* to force pluralization */
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else if (otmp->otyp == SLIME_MOLD)
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otmp->spe = g.context.current_fruit; /* give it a type */
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if (mtmp && has_mcorpsenm(mtmp)) { /* mimic as corpse/statue */
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if (otmp->otyp == SLIME_MOLD)
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/* override g.context.current_fruit to avoid
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look, use 'O' to make new named fruit, look again
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giving different results when current_fruit changes */
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otmp->spe = MCORPSENM(mtmp);
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else
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otmp->corpsenm = MCORPSENM(mtmp);
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} else if (otmp->otyp == CORPSE && glyph_is_body(glyph)) {
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otmp->corpsenm = glyph_to_body_corpsenm(glyph);
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} else if (otmp->otyp == STATUE && glyph_is_statue(glyph)) {
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otmp->corpsenm = glyph_to_statue_corpsenm(glyph);
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}
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if (otmp->otyp == LEASH)
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otmp->leashmon = 0;
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/* extra fields needed for shop price with doname() formatting */
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otmp->where = OBJ_FLOOR;
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otmp->ox = x, otmp->oy = y;
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otmp->no_charge = (otmp->otyp == STRANGE_OBJECT && costly_spot(x, y));
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}
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/* if located at adjacent spot, mark it as having been seen up close
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(corpse type will be known even if dknown is 0, so we don't need a
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touch check for cockatrice corpse--we're looking without touching) */
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if (otmp && distu(x, y) <= 2 && !Blind && !Hallucination
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/* redundant: we only look for an object which matches current
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glyph among floor and buried objects; when !Blind, any buried
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object's glyph will have been replaced by whatever is present
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on the surface as soon as we moved next to its spot */
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&& (fakeobj || otmp->where == OBJ_FLOOR) /* not buried */
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/* terrain mode views what's already known, doesn't learn new stuff */
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&& !iflags.terrainmode) /* so don't set dknown when in terrain mode */
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otmp->dknown = 1; /* if a pile, clearly see the top item only */
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if (fakeobj && mtmp && mimic_obj &&
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(otmp->dknown || (M_AP_FLAG(mtmp) & M_AP_F_DKNOWN))) {
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mtmp->m_ap_type |= M_AP_F_DKNOWN;
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otmp->dknown = 1;
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}
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*obj_p = otmp;
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return fakeobj; /* when True, caller needs to dealloc *obj_p */
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}
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static void
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look_at_object(char *buf, /* output buffer */
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int x, int y, int glyph)
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{
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struct obj *otmp = 0;
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boolean fakeobj = object_from_map(glyph, x, y, &otmp);
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if (otmp) {
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Strcpy(buf, (otmp->otyp != STRANGE_OBJECT)
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? distant_name(otmp, otmp->dknown ? doname_with_price
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: doname_vague_quan)
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: obj_descr[STRANGE_OBJECT].oc_name);
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if (fakeobj) {
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otmp->where = OBJ_FREE; /* object_from_map set it to OBJ_FLOOR */
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dealloc_obj(otmp), otmp = 0;
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}
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} else
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Strcpy(buf, something); /* sanity precaution */
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if (otmp && otmp->where == OBJ_BURIED)
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Strcat(buf, " (buried)");
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else if (levl[x][y].typ == STONE || levl[x][y].typ == SCORR)
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Strcat(buf, " embedded in stone");
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else if (IS_WALL(levl[x][y].typ) || levl[x][y].typ == SDOOR)
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Strcat(buf, " embedded in a wall");
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else if (closed_door(x, y))
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Strcat(buf, " embedded in a door");
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else if (is_pool(x, y))
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Strcat(buf, " in water");
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else if (is_lava(x, y))
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Strcat(buf, " in molten lava"); /* [can this ever happen?] */
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return;
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}
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static void
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look_at_monster(char *buf,
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char *monbuf, /* buf: output, monbuf: optional output */
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struct monst *mtmp,
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int x, int y)
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{
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char *name, monnambuf[BUFSZ], healthbuf[BUFSZ];
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boolean accurate = !Hallucination;
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name = (mtmp->data == &mons[PM_COYOTE] && accurate)
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? coyotename(mtmp, monnambuf)
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: distant_monnam(mtmp, ARTICLE_NONE, monnambuf);
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Sprintf(buf, "%s%s%s%s",
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(mtmp->mx != x || mtmp->my != y)
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? ((mtmp->isshk && accurate) ? "tail of " : "tail of a ")
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: "",
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accurate ? monhealthdescr(mtmp, TRUE, healthbuf) : "",
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(mtmp->mtame && accurate)
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? "tame "
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: (mtmp->mpeaceful && accurate)
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? "peaceful "
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: "",
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name);
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if (u.ustuck == mtmp) {
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if (u.uswallow || iflags.save_uswallow) /* monster detection */
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Strcat(buf, is_animal(mtmp->data)
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? ", swallowing you" : ", engulfing you");
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else
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Strcat(buf, (Upolyd && sticks(g.youmonst.data))
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? ", being held" : ", holding you");
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}
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if (mtmp->mleashed)
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Strcat(buf, ", leashed to you");
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if (mtmp->mtrapped && cansee(mtmp->mx, mtmp->my)) {
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struct trap *t = t_at(mtmp->mx, mtmp->my);
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int tt = t ? t->ttyp : NO_TRAP;
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/* newsym lets you know of the trap, so mention it here */
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if (tt == BEAR_TRAP || is_pit(tt) || tt == WEB) {
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Sprintf(eos(buf), ", trapped in %s", an(trapname(tt, FALSE)));
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t->tseen = 1;
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}
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}
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/* we know the hero sees a monster at this location, but if it's shown
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due to persistant monster detection he might remember something else */
|
|
if (mtmp->mundetected || M_AP_TYPE(mtmp))
|
|
mhidden_description(mtmp, FALSE, eos(buf));
|
|
|
|
if (monbuf) {
|
|
unsigned how_seen = howmonseen(mtmp);
|
|
|
|
monbuf[0] = '\0';
|
|
if (how_seen != 0 && how_seen != MONSEEN_NORMAL) {
|
|
if (how_seen & MONSEEN_NORMAL) {
|
|
Strcat(monbuf, "normal vision");
|
|
how_seen &= ~MONSEEN_NORMAL;
|
|
/* how_seen can't be 0 yet... */
|
|
if (how_seen)
|
|
Strcat(monbuf, ", ");
|
|
}
|
|
if (how_seen & MONSEEN_SEEINVIS) {
|
|
Strcat(monbuf, "see invisible");
|
|
how_seen &= ~MONSEEN_SEEINVIS;
|
|
if (how_seen)
|
|
Strcat(monbuf, ", ");
|
|
}
|
|
if (how_seen & MONSEEN_INFRAVIS) {
|
|
Strcat(monbuf, "infravision");
|
|
how_seen &= ~MONSEEN_INFRAVIS;
|
|
if (how_seen)
|
|
Strcat(monbuf, ", ");
|
|
}
|
|
if (how_seen & MONSEEN_TELEPAT) {
|
|
Strcat(monbuf, "telepathy");
|
|
how_seen &= ~MONSEEN_TELEPAT;
|
|
if (how_seen)
|
|
Strcat(monbuf, ", ");
|
|
}
|
|
if (how_seen & MONSEEN_XRAYVIS) {
|
|
/* Eyes of the Overworld */
|
|
Strcat(monbuf, "astral vision");
|
|
how_seen &= ~MONSEEN_XRAYVIS;
|
|
if (how_seen)
|
|
Strcat(monbuf, ", ");
|
|
}
|
|
if (how_seen & MONSEEN_DETECT) {
|
|
Strcat(monbuf, "monster detection");
|
|
how_seen &= ~MONSEEN_DETECT;
|
|
if (how_seen)
|
|
Strcat(monbuf, ", ");
|
|
}
|
|
if (how_seen & MONSEEN_WARNMON) {
|
|
if (Hallucination) {
|
|
Strcat(monbuf, "paranoid delusion");
|
|
} else {
|
|
unsigned long mW = (g.context.warntype.obj
|
|
| g.context.warntype.polyd),
|
|
m2 = mtmp->data->mflags2;
|
|
const char *whom = ((mW & M2_HUMAN & m2) ? "human"
|
|
: (mW & M2_ELF & m2) ? "elf"
|
|
: (mW & M2_ORC & m2) ? "orc"
|
|
: (mW & M2_DEMON & m2) ? "demon"
|
|
: pmname(mtmp->data,
|
|
Mgender(mtmp)));
|
|
|
|
Sprintf(eos(monbuf), "warned of %s", makeplural(whom));
|
|
}
|
|
how_seen &= ~MONSEEN_WARNMON;
|
|
if (how_seen)
|
|
Strcat(monbuf, ", ");
|
|
}
|
|
/* should have used up all the how_seen bits by now */
|
|
if (how_seen) {
|
|
impossible("lookat: unknown method of seeing monster");
|
|
Sprintf(eos(monbuf), "(%u)", how_seen);
|
|
}
|
|
} /* seen by something other than normal vision */
|
|
} /* monbuf is non-null */
|
|
}
|
|
|
|
/*
|
|
* Return the name of the glyph found at (x,y).
|
|
* If not hallucinating and the glyph is a monster, also monster data.
|
|
*/
|
|
static struct permonst *
|
|
lookat(int x, int y, char *buf, char *monbuf)
|
|
{
|
|
struct monst *mtmp = (struct monst *) 0;
|
|
struct permonst *pm = (struct permonst *) 0;
|
|
int glyph;
|
|
|
|
buf[0] = monbuf[0] = '\0';
|
|
glyph = glyph_at(x, y);
|
|
if (u.ux == x && u.uy == y && canspotself()
|
|
&& !(iflags.save_uswallow &&
|
|
glyph == mon_to_glyph(u.ustuck, rn2_on_display_rng))
|
|
&& (!iflags.terrainmode || (iflags.terrainmode & TER_MON) != 0)) {
|
|
/* fill in buf[] */
|
|
(void) self_lookat(buf);
|
|
|
|
/* file lookup can't distinguish between "gnomish wizard" monster
|
|
and correspondingly named player character, always picking the
|
|
former; force it to find the general "wizard" entry instead */
|
|
if (Role_if(PM_WIZARD) && Race_if(PM_GNOME) && !Upolyd)
|
|
pm = &mons[PM_WIZARD];
|
|
|
|
/* When you see yourself normally, no explanation is appended
|
|
(even if you could also see yourself via other means).
|
|
Sensing self while blind or swallowed is treated as if it
|
|
were by normal vision (cf canseeself()). */
|
|
if ((Invisible || u.uundetected) && !Blind
|
|
&& !(u.uswallow || iflags.save_uswallow)) {
|
|
unsigned how = 0;
|
|
|
|
if (Infravision)
|
|
how |= 1;
|
|
if (Unblind_telepat)
|
|
how |= 2;
|
|
if (Detect_monsters)
|
|
how |= 4;
|
|
|
|
if (how)
|
|
Sprintf(eos(buf), " [seen: %s%s%s%s%s]",
|
|
(how & 1) ? "infravision" : "",
|
|
/* add comma if telep and infrav */
|
|
((how & 3) > 2) ? ", " : "",
|
|
(how & 2) ? "telepathy" : "",
|
|
/* add comma if detect and (infrav or telep or both) */
|
|
((how & 7) > 4) ? ", " : "",
|
|
(how & 4) ? "monster detection" : "");
|
|
}
|
|
} else if (u.uswallow) {
|
|
/* when swallowed, we're only called for spots adjacent to hero,
|
|
and blindness doesn't prevent hero from feeling what holds him */
|
|
Sprintf(buf, "interior of %s", a_monnam(u.ustuck));
|
|
pm = u.ustuck->data;
|
|
} else if (glyph_is_monster(glyph)) {
|
|
g.bhitpos.x = x;
|
|
g.bhitpos.y = y;
|
|
if ((mtmp = m_at(x, y)) != 0) {
|
|
look_at_monster(buf, monbuf, mtmp, x, y);
|
|
pm = mtmp->data;
|
|
} else if (Hallucination) {
|
|
/* 'monster' must actually be a statue */
|
|
Strcpy(buf, rndmonnam((char *) 0));
|
|
}
|
|
} else if (glyph_is_object(glyph)) {
|
|
look_at_object(buf, x, y, glyph); /* fill in buf[] */
|
|
} else if (glyph_is_trap(glyph)) {
|
|
int tnum = glyph_to_trap(glyph);
|
|
|
|
trap_description(buf, tnum, x, y);
|
|
} else if (glyph_is_warning(glyph)) {
|
|
int warnindx = glyph_to_warning(glyph);
|
|
|
|
Strcpy(buf, def_warnsyms[warnindx].explanation);
|
|
} else if (glyph_is_nothing(glyph)) {
|
|
Strcpy(buf, "dark part of a room");
|
|
} else if (glyph_is_unexplored(glyph)) {
|
|
if (Underwater && !Is_waterlevel(&u.uz)) {
|
|
/* "unknown" == previously mapped but not visible when
|
|
submerged; better terminology appreciated... */
|
|
Strcpy(buf, (distu(x, y) <= 2) ? "land" : "unknown");
|
|
} else {
|
|
Strcpy(buf, "unexplored area");
|
|
}
|
|
} else if (!glyph_is_cmap(glyph)) {
|
|
Strcpy(buf, "unexplored area");
|
|
} else {
|
|
int amsk;
|
|
aligntyp algn;
|
|
|
|
switch (glyph_to_cmap(glyph)) {
|
|
case S_altar:
|
|
amsk = altarmask_at(x, y);
|
|
algn = Amask2align(amsk & AM_MASK);
|
|
Sprintf(buf, "%s %saltar",
|
|
/* like endgame high priests, endgame high altars
|
|
are only recognizable when immediately adjacent */
|
|
(Is_astralevel(&u.uz) && distu(x, y) > 2)
|
|
? "aligned"
|
|
: align_str(algn),
|
|
((amsk & AM_SHRINE) != 0
|
|
&& (Is_astralevel(&u.uz) || Is_sanctum(&u.uz)))
|
|
? "high "
|
|
: "");
|
|
break;
|
|
case S_ndoor:
|
|
if (is_drawbridge_wall(x, y) >= 0)
|
|
Strcpy(buf, "open drawbridge portcullis");
|
|
else if ((levl[x][y].doormask & ~D_TRAPPED) == D_BROKEN)
|
|
Strcpy(buf, "broken door");
|
|
else
|
|
Strcpy(buf, "doorway");
|
|
break;
|
|
case S_cloud:
|
|
Strcpy(buf,
|
|
Is_airlevel(&u.uz) ? "cloudy area" : "fog/vapor cloud");
|
|
break;
|
|
case S_pool:
|
|
Strcpy(buf, waterbody_name(x, y));
|
|
break;
|
|
case S_stone:
|
|
if (!levl[x][y].seenv) {
|
|
Strcpy(buf, "unexplored");
|
|
break;
|
|
} else if (Underwater && !Is_waterlevel(&u.uz)) {
|
|
/* "unknown" == previously mapped but not visible when
|
|
submerged; better terminology appreciated... */
|
|
Strcpy(buf, (distu(x, y) <= 2) ? "land" : "unknown");
|
|
break;
|
|
} else if (levl[x][y].typ == STONE || levl[x][y].typ == SCORR) {
|
|
Strcpy(buf, "stone");
|
|
break;
|
|
}
|
|
/*FALLTHRU*/
|
|
default:
|
|
Strcpy(buf, defsyms[glyph_to_cmap(glyph)].explanation);
|
|
break;
|
|
}
|
|
}
|
|
return (pm && !Hallucination) ? pm : (struct permonst *) 0;
|
|
}
|
|
|
|
/*
|
|
* Look in the "data" file for more info. Called if the user typed in the
|
|
* whole name (user_typed_name == TRUE), or we've found a possible match
|
|
* with a character/glyph and flags.help is TRUE.
|
|
*
|
|
* NOTE: when (user_typed_name == FALSE), inp is considered read-only and
|
|
* must not be changed directly, e.g. via lcase(). We want to force
|
|
* lcase() for data.base lookup so that we can have a clean key.
|
|
* Therefore, we create a copy of inp _just_ for data.base lookup.
|
|
*/
|
|
static void
|
|
checkfile(char *inp, struct permonst *pm, boolean user_typed_name,
|
|
boolean without_asking, char *supplemental_name)
|
|
{
|
|
dlb *fp;
|
|
char buf[BUFSZ], newstr[BUFSZ], givenname[BUFSZ];
|
|
char *ep, *dbase_str;
|
|
unsigned long txt_offset = 0L;
|
|
winid datawin = WIN_ERR;
|
|
|
|
fp = dlb_fopen(DATAFILE, "r");
|
|
if (!fp) {
|
|
pline("Cannot open 'data' file!");
|
|
return;
|
|
}
|
|
/* If someone passed us garbage, prevent fault. */
|
|
if (!inp || strlen(inp) > (BUFSZ - 1)) {
|
|
impossible("bad do_look buffer passed (%s)!",
|
|
!inp ? "null" : "too long");
|
|
goto checkfile_done;
|
|
}
|
|
|
|
/* To prevent the need for entries in data.base like *ngel to account
|
|
* for Angel and angel, make the lookup string the same for both
|
|
* user_typed_name and picked name.
|
|
*/
|
|
if (pm != (struct permonst *) 0 && !user_typed_name)
|
|
dbase_str = strcpy(newstr, pm->pmnames[NEUTRAL]);
|
|
else
|
|
dbase_str = strcpy(newstr, inp);
|
|
(void) lcase(dbase_str);
|
|
|
|
/*
|
|
* TODO:
|
|
* The switch from xname() to doname_vague_quan() in look_at_obj()
|
|
* had the unintendded side-effect of making names picked from
|
|
* pointing at map objects become harder to simplify for lookup.
|
|
* We should split the prefix and suffix handling used by wish
|
|
* parsing and also wizmode monster generation out into separate
|
|
* routines and use those routines here. This currently lacks
|
|
* erosion handling and probably lots of other bits and pieces
|
|
* that wishing already understands and most of this duplicates
|
|
* stuff already done for wish handling or monster generation.
|
|
*/
|
|
if (!strncmp(dbase_str, "interior of ", 12))
|
|
dbase_str += 12;
|
|
if (!strncmp(dbase_str, "a ", 2))
|
|
dbase_str += 2;
|
|
else if (!strncmp(dbase_str, "an ", 3))
|
|
dbase_str += 3;
|
|
else if (!strncmp(dbase_str, "the ", 4))
|
|
dbase_str += 4;
|
|
else if (!strncmp(dbase_str, "some ", 5))
|
|
dbase_str += 5;
|
|
else if (digit(*dbase_str)) {
|
|
/* remove count prefix ("2 ya") which can come from looking at map */
|
|
while (digit(*dbase_str))
|
|
++dbase_str;
|
|
if (*dbase_str == ' ')
|
|
++dbase_str;
|
|
}
|
|
if (!strncmp(dbase_str, "pair of ", 8))
|
|
dbase_str += 8;
|
|
if (!strncmp(dbase_str, "tame ", 5))
|
|
dbase_str += 5;
|
|
else if (!strncmp(dbase_str, "peaceful ", 9))
|
|
dbase_str += 9;
|
|
if (!strncmp(dbase_str, "invisible ", 10))
|
|
dbase_str += 10;
|
|
if (!strncmp(dbase_str, "saddled ", 8))
|
|
dbase_str += 8;
|
|
if (!strncmp(dbase_str, "blessed ", 8))
|
|
dbase_str += 8;
|
|
else if (!strncmp(dbase_str, "uncursed ", 9))
|
|
dbase_str += 9;
|
|
else if (!strncmp(dbase_str, "cursed ", 7))
|
|
dbase_str += 7;
|
|
if (!strncmp(dbase_str, "empty ", 6))
|
|
dbase_str += 6;
|
|
if (!strncmp(dbase_str, "partly used ", 12))
|
|
dbase_str += 12;
|
|
else if (!strncmp(dbase_str, "partly eaten ", 13))
|
|
dbase_str += 13;
|
|
if (!strncmp(dbase_str, "statue of ", 10))
|
|
dbase_str[6] = '\0';
|
|
else if (!strncmp(dbase_str, "figurine of ", 12))
|
|
dbase_str[8] = '\0';
|
|
/* remove enchantment ("+0 aklys"); [for 3.6.0 and earlier, this wasn't
|
|
needed because looking at items on the map used xname() rather than
|
|
doname() hence known enchantment was implicitly suppressed] */
|
|
if (*dbase_str && index("+-", dbase_str[0]) && digit(dbase_str[1])) {
|
|
++dbase_str; /* skip sign */
|
|
while (digit(*dbase_str))
|
|
++dbase_str;
|
|
if (*dbase_str == ' ')
|
|
++dbase_str;
|
|
}
|
|
/* "towel", "wet towel", and "moist towel" share one data.base entry;
|
|
for "wet towel", we keep prefix so that the prompt will ask about
|
|
"wet towel"; for "moist towel", we also want to ask about "wet towel".
|
|
(note: strncpy() only terminates output string if the specified
|
|
count is bigger than the length of the substring being copied) */
|
|
if (!strncmp(dbase_str, "moist towel", 11))
|
|
memcpy(dbase_str += 2, "wet", 3); /* skip "mo" replace "ist" */
|
|
|
|
/* Make sure the name is non-empty. */
|
|
if (*dbase_str) {
|
|
long pass1offset = -1L;
|
|
int chk_skip, pass = 1;
|
|
boolean yes_to_moreinfo, found_in_file, pass1found_in_file,
|
|
skipping_entry;
|
|
char *sp, *ap, *alt = 0; /* alternate description */
|
|
|
|
/* adjust the input to remove "named " and "called " */
|
|
if ((ep = strstri(dbase_str, " named ")) != 0) {
|
|
alt = ep + 7;
|
|
if ((ap = strstri(dbase_str, " called ")) != 0 && ap < ep)
|
|
ep = ap; /* "named" is alt but truncate at "called" */
|
|
} else if ((ep = strstri(dbase_str, " called ")) != 0) {
|
|
copynchars(givenname, ep + 8, BUFSZ - 1);
|
|
alt = givenname;
|
|
if (supplemental_name && (sp = strstri(inp, " called ")) != 0)
|
|
copynchars(supplemental_name, sp + 8, BUFSZ - 1);
|
|
} else
|
|
ep = strstri(dbase_str, ", ");
|
|
if (ep && ep > dbase_str)
|
|
*ep = '\0';
|
|
/* remove article from 'alt' name ("a pair of lenses named
|
|
The Eyes of the Overworld" simplified above to "lenses named
|
|
The Eyes of the Overworld", now reduced to "The Eyes of the
|
|
Overworld", skip "The" as with base name processing) */
|
|
if (alt && (!strncmpi(alt, "a ", 2)
|
|
|| !strncmpi(alt, "an ", 3)
|
|
|| !strncmpi(alt, "the ", 4)))
|
|
alt = index(alt, ' ') + 1;
|
|
/* remove charges or "(lit)" or wizmode "(N aum)" */
|
|
if ((ep = strstri(dbase_str, " (")) != 0 && ep > dbase_str)
|
|
*ep = '\0';
|
|
if (alt && (ap = strstri(alt, " (")) != 0 && ap > alt)
|
|
*ap = '\0';
|
|
|
|
/*
|
|
* If the object is named, then the name is the alternate description;
|
|
* otherwise, the result of makesingular() applied to the name is.
|
|
* This isn't strictly optimal, but named objects of interest to the
|
|
* user will usually be found under their name, rather than under
|
|
* their object type, so looking for a singular form is pointless.
|
|
*/
|
|
if (!alt)
|
|
alt = makesingular(dbase_str);
|
|
|
|
pass1found_in_file = FALSE;
|
|
for (pass = !strcmp(alt, dbase_str) ? 0 : 1; pass >= 0; --pass) {
|
|
found_in_file = skipping_entry = FALSE;
|
|
txt_offset = 0L;
|
|
if (dlb_fseek(fp, txt_offset, SEEK_SET) < 0 ) {
|
|
impossible("can't get to start of 'data' file");
|
|
goto checkfile_done;
|
|
}
|
|
/* skip first record; read second */
|
|
if (!dlb_fgets(buf, BUFSZ, fp) || !dlb_fgets(buf, BUFSZ, fp)) {
|
|
impossible("can't read 'data' file");
|
|
goto checkfile_done;
|
|
} else if (sscanf(buf, "%8lx\n", &txt_offset) < 1
|
|
|| txt_offset == 0L)
|
|
goto bad_data_file;
|
|
|
|
/* look for the appropriate entry */
|
|
while (dlb_fgets(buf, BUFSZ, fp)) {
|
|
if (*buf == '.')
|
|
break; /* we passed last entry without success */
|
|
|
|
if (digit(*buf)) {
|
|
/* a number indicates the end of current entry */
|
|
skipping_entry = FALSE;
|
|
} else if (!skipping_entry) {
|
|
if (!(ep = index(buf, '\n')))
|
|
goto bad_data_file;
|
|
(void) strip_newline((ep > buf) ? ep - 1 : ep);
|
|
/* if we match a key that begins with "~", skip
|
|
this entry */
|
|
chk_skip = (*buf == '~') ? 1 : 0;
|
|
if ((pass == 0 && pmatch(&buf[chk_skip], dbase_str))
|
|
|| (pass == 1 && alt && pmatch(&buf[chk_skip], alt))) {
|
|
if (chk_skip) {
|
|
skipping_entry = TRUE;
|
|
continue;
|
|
} else {
|
|
found_in_file = TRUE;
|
|
if (pass == 1)
|
|
pass1found_in_file = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (found_in_file) {
|
|
long entry_offset, fseekoffset;
|
|
int entry_count;
|
|
int i;
|
|
|
|
/* skip over other possible matches for the info */
|
|
do {
|
|
if (!dlb_fgets(buf, BUFSZ, fp))
|
|
goto bad_data_file;
|
|
} while (!digit(*buf));
|
|
if (sscanf(buf, "%ld,%d\n", &entry_offset, &entry_count) < 2)
|
|
goto bad_data_file;
|
|
fseekoffset = (long) txt_offset + entry_offset;
|
|
if (pass == 1)
|
|
pass1offset = fseekoffset;
|
|
else if (fseekoffset == pass1offset)
|
|
goto checkfile_done;
|
|
|
|
yes_to_moreinfo = FALSE;
|
|
if (!user_typed_name && !without_asking) {
|
|
char *entrytext = pass ? alt : dbase_str;
|
|
char question[QBUFSZ];
|
|
|
|
Strcpy(question, "More info about \"");
|
|
/* +2 => length of "\"?" */
|
|
copynchars(eos(question), entrytext,
|
|
(int) (sizeof question - 1
|
|
- (strlen(question) + 2)));
|
|
Strcat(question, "\"?");
|
|
if (yn(question) == 'y')
|
|
yes_to_moreinfo = TRUE;
|
|
}
|
|
|
|
if (user_typed_name || without_asking || yes_to_moreinfo) {
|
|
if (dlb_fseek(fp, fseekoffset, SEEK_SET) < 0) {
|
|
pline("? Seek error on 'data' file!");
|
|
goto checkfile_done;
|
|
}
|
|
datawin = create_nhwindow(NHW_MENU);
|
|
for (i = 0; i < entry_count; i++) {
|
|
/* room for 1-tab or 8-space prefix + BUFSZ-1 + \0 */
|
|
char tabbuf[BUFSZ + 8], *tp;
|
|
|
|
if (!dlb_fgets(tabbuf, BUFSZ, fp))
|
|
goto bad_data_file;
|
|
tp = tabbuf;
|
|
if (!index(tp, '\n'))
|
|
goto bad_data_file;
|
|
(void) strip_newline(tp);
|
|
/* text in this file is indented with one tab but
|
|
someone modifying it might use spaces instead */
|
|
if (*tp == '\t') {
|
|
++tp;
|
|
} else if (*tp == ' ') {
|
|
/* remove up to 8 spaces (we expect 8-column
|
|
tab stops but user might have them set at
|
|
something else so we don't require it) */
|
|
do {
|
|
++tp;
|
|
} while (tp < &tabbuf[8] && *tp == ' ');
|
|
} else if (*tp) { /* empty lines are ok */
|
|
goto bad_data_file;
|
|
}
|
|
/* if a tab after the leading one is found,
|
|
convert tabs into spaces; the attributions
|
|
at the end of quotes typically have them */
|
|
if (index(tp, '\t') != 0)
|
|
(void) tabexpand(tp);
|
|
putstr(datawin, 0, tp);
|
|
}
|
|
display_nhwindow(datawin, FALSE);
|
|
destroy_nhwindow(datawin), datawin = WIN_ERR;
|
|
}
|
|
} else if (user_typed_name && pass == 0 && !pass1found_in_file)
|
|
pline("I don't have any information on those things.");
|
|
}
|
|
}
|
|
goto checkfile_done; /* skip error feedback */
|
|
|
|
bad_data_file:
|
|
impossible("'data' file in wrong format or corrupted");
|
|
checkfile_done:
|
|
if (datawin != WIN_ERR)
|
|
destroy_nhwindow(datawin);
|
|
(void) dlb_fclose(fp);
|
|
return;
|
|
}
|
|
|
|
int
|
|
do_screen_description(coord cc, boolean looked, int sym, char *out_str,
|
|
const char **firstmatch,
|
|
struct permonst **for_supplement)
|
|
{
|
|
static const char mon_interior[] = "the interior of a monster",
|
|
unreconnoitered[] = "unreconnoitered";
|
|
static char look_buf[BUFSZ];
|
|
char prefix[BUFSZ], gobbledygook[33];
|
|
int i, j, glyph = NO_GLYPH,
|
|
skipped_venom = 0, found = 0; /* count of matching syms found */
|
|
boolean hit_trap, need_to_look = FALSE,
|
|
submerged = (Underwater && !Is_waterlevel(&u.uz)),
|
|
hallucinate = (Hallucination && !g.program_state.gameover);
|
|
const char *x_str;
|
|
nhsym tmpsym;
|
|
glyph_info glyphinfo = nul_glyphinfo;
|
|
|
|
gobbledygook[0] = '\0'; /* no hallucinatory liquid (yet) */
|
|
if (looked) {
|
|
glyph = glyph_at(cc.x, cc.y);
|
|
/* Convert glyph at selected position to a symbol for use below. */
|
|
map_glyphinfo(cc.x, cc.y, glyph, 0, &glyphinfo);
|
|
sym = glyphinfo.ttychar;
|
|
Sprintf(prefix, "%s ", encglyph(glyphinfo.glyph));
|
|
} else
|
|
Sprintf(prefix, "%c ", sym);
|
|
|
|
/*
|
|
* Check all the possibilities, saving all explanations in a buffer.
|
|
* When all have been checked then the string is printed.
|
|
*/
|
|
|
|
/*
|
|
* Handle restricted vision range (limited to adjacent spots when
|
|
* swallowed or underwater) cases first.
|
|
*
|
|
* 3.6.0 listed anywhere on map, other than self, as "interior
|
|
* of a monster" when swallowed, and non-adjacent water or
|
|
* non-water anywhere as "dark part of a room" when underwater.
|
|
* "unreconnoitered" is an attempt to convey "even if you knew
|
|
* what was there earlier, you don't know what is there in the
|
|
* current circumstance".
|
|
*
|
|
* (Note: 'self' will always be visible when swallowed so we don't
|
|
* need special swallow handling for <ux,uy>.
|
|
* Another note: for '#terrain' without monsters, u.uswallow and
|
|
* submerged will always both be False and skip this code.)
|
|
*/
|
|
x_str = 0;
|
|
if (!looked) {
|
|
; /* skip special handling */
|
|
} else if (((u.uswallow || submerged) && distu(cc.x, cc.y) > 2)
|
|
/* detection showing some category, so mostly background */
|
|
|| ((iflags.terrainmode & (TER_DETECT | TER_MAP)) == TER_DETECT
|
|
&& glyph == cmap_to_glyph(S_stone))) {
|
|
x_str = unreconnoitered;
|
|
need_to_look = FALSE;
|
|
} else if (is_swallow_sym(sym)) {
|
|
x_str = mon_interior;
|
|
need_to_look = TRUE; /* for specific monster type */
|
|
}
|
|
if (x_str) {
|
|
/* we know 'found' is zero here, but guard against some other
|
|
special case being inserted ahead of us someday */
|
|
if (!found) {
|
|
Sprintf(out_str, "%s%s", prefix, x_str);
|
|
*firstmatch = x_str;
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, x_str); /* not 'an(x_str)' */
|
|
}
|
|
/* for is_swallow_sym(), we want to list the current symbol's
|
|
other possibilities (wand for '/', throne for '\\', &c) so
|
|
don't jump to the end for the x_str==mon_interior case */
|
|
if (x_str == unreconnoitered)
|
|
goto didlook;
|
|
}
|
|
check_monsters:
|
|
/* Check for monsters */
|
|
if (!iflags.terrainmode || (iflags.terrainmode & TER_MON) != 0) {
|
|
for (i = 1; i < MAXMCLASSES; i++) {
|
|
if (sym == (looked ? g.showsyms[i + SYM_OFF_M]
|
|
: def_monsyms[i].sym)
|
|
&& def_monsyms[i].explain && *def_monsyms[i].explain) {
|
|
need_to_look = TRUE;
|
|
if (!found) {
|
|
Sprintf(out_str, "%s%s",
|
|
prefix, an(def_monsyms[i].explain));
|
|
*firstmatch = def_monsyms[i].explain;
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, an(def_monsyms[i].explain));
|
|
}
|
|
}
|
|
}
|
|
/* handle '@' as a special case if it refers to you and you're
|
|
playing a character which isn't normally displayed by that
|
|
symbol; firstmatch is assumed to already be set for '@' */
|
|
if ((looked ? (sym == g.showsyms[S_HUMAN + SYM_OFF_M]
|
|
&& cc.x == u.ux && cc.y == u.uy)
|
|
: (sym == def_monsyms[S_HUMAN].sym && !flags.showrace))
|
|
&& !(Race_if(PM_HUMAN) || Race_if(PM_ELF)) && !Upolyd)
|
|
found += append_str(out_str, "you"); /* tack on "or you" */
|
|
}
|
|
|
|
/* Now check for objects */
|
|
if (!iflags.terrainmode || (iflags.terrainmode & TER_OBJ) != 0) {
|
|
for (i = 1; i < MAXOCLASSES; i++) {
|
|
if (sym == (looked ? g.showsyms[i + SYM_OFF_O]
|
|
: def_oc_syms[i].sym)
|
|
|| (looked && i == ROCK_CLASS && glyph_is_statue(glyph))) {
|
|
need_to_look = TRUE;
|
|
if (looked && i == VENOM_CLASS) {
|
|
skipped_venom++;
|
|
continue;
|
|
}
|
|
if (!found) {
|
|
Sprintf(out_str, "%s%s",
|
|
prefix, an(def_oc_syms[i].explain));
|
|
*firstmatch = def_oc_syms[i].explain;
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, an(def_oc_syms[i].explain));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sym == DEF_INVISIBLE) {
|
|
/* for active clairvoyance, use alternate "unseen creature" */
|
|
boolean usealt = (EDetect_monsters & I_SPECIAL) != 0L;
|
|
const char *unseen_explain = !usealt ? invisexplain : altinvisexplain;
|
|
|
|
if (!found) {
|
|
Sprintf(out_str, "%s%s", prefix, an(unseen_explain));
|
|
*firstmatch = unseen_explain;
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, an(unseen_explain));
|
|
}
|
|
}
|
|
if ((glyph && glyph_is_nothing(glyph))
|
|
|| (looked && sym == g.showsyms[SYM_NOTHING + SYM_OFF_X])) {
|
|
x_str = "the dark part of a room";
|
|
if (!found) {
|
|
Sprintf(out_str, "%s%s", prefix, x_str);
|
|
*firstmatch = x_str;
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, x_str);
|
|
}
|
|
}
|
|
if ((glyph && glyph_is_unexplored(glyph))
|
|
|| (looked && sym == g.showsyms[SYM_UNEXPLORED + SYM_OFF_X])) {
|
|
x_str = "unexplored";
|
|
if (submerged)
|
|
x_str = "land"; /* replace "unexplored" */
|
|
if (!found) {
|
|
Sprintf(out_str, "%s%s", prefix, x_str);
|
|
*firstmatch = x_str;
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, x_str);
|
|
}
|
|
}
|
|
/* Now check for graphics symbols */
|
|
for (hit_trap = FALSE, i = 0; i < MAXPCHARS; i++) {
|
|
x_str = defsyms[i].explanation;
|
|
if (sym == (looked ? g.showsyms[i] : defsyms[i].sym) && *x_str) {
|
|
/* POOL, MOAT, and WATER are "water", LAVAPOOL is "molten lava" */
|
|
boolean water_or_lava = (!strcmp(x_str, "water")
|
|
|| !strcmp(x_str, "molten lava"));
|
|
/* avoid "an unexplored", "an stone", "an air", "a water",
|
|
"a molten lava", "a floor of a room", "a dark part of a room";
|
|
article==2 => "the", 1 => "an", 0 => (none) */
|
|
int article = strstri(x_str, " of a room") ? 2
|
|
: !(i == S_stone
|
|
|| strcmp(x_str, "air") == 0
|
|
|| strcmp(x_str, "land") == 0
|
|
|| water_or_lava);
|
|
|
|
/* check if dark part of a room was already included above */
|
|
if (i == S_darkroom && glyph && glyph_is_nothing(glyph))
|
|
continue;
|
|
|
|
/* substitute for "water" and "molten lava" when hallucinating */
|
|
if (water_or_lava && hallucinate) {
|
|
if (*gobbledygook)
|
|
continue; /* just 1 or player could tell h2o from lava */
|
|
x_str = strncpy(gobbledygook, hliquid(x_str),
|
|
(int) sizeof gobbledygook - 1);
|
|
gobbledygook[sizeof gobbledygook - 1] = '\0';
|
|
}
|
|
|
|
if (!found) {
|
|
if (is_cmap_trap(i)) {
|
|
Sprintf(out_str, "%sa trap", prefix);
|
|
hit_trap = TRUE;
|
|
} else {
|
|
Sprintf(out_str, "%s%s", prefix,
|
|
article == 2 ? the(x_str)
|
|
: article == 1 ? an(x_str) : x_str);
|
|
}
|
|
*firstmatch = x_str;
|
|
found++;
|
|
} else if (!(hit_trap && is_cmap_trap(i))
|
|
&& !(found >= 3 && is_cmap_drawbridge(i))
|
|
/* don't mention vibrating square outside of Gehennom
|
|
unless this happens to be one (hallucination?) */
|
|
&& (i != S_vibrating_square || Inhell
|
|
|| (looked && glyph_is_trap(glyph)
|
|
&& glyph_to_trap(glyph) == VIBRATING_SQUARE))) {
|
|
found += append_str(out_str, (article == 2) ? the(x_str)
|
|
: (article == 1) ? an(x_str)
|
|
: x_str);
|
|
if (is_cmap_trap(i))
|
|
hit_trap = TRUE;
|
|
}
|
|
|
|
if (i == S_altar || is_cmap_trap(i))
|
|
need_to_look = TRUE;
|
|
}
|
|
}
|
|
|
|
/* Now check for warning symbols */
|
|
for (i = 1; i < WARNCOUNT; i++) {
|
|
x_str = def_warnsyms[i].explanation;
|
|
if (sym == (looked ? g.warnsyms[i] : def_warnsyms[i].sym)) {
|
|
if (!found) {
|
|
Sprintf(out_str, "%s%s", prefix, def_warnsyms[i].explanation);
|
|
*firstmatch = def_warnsyms[i].explanation;
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, def_warnsyms[i].explanation);
|
|
}
|
|
/* Kludge: warning trumps boulders on the display.
|
|
Reveal the boulder too or player can get confused */
|
|
if (looked && sobj_at(BOULDER, cc.x, cc.y))
|
|
Strcat(out_str, " co-located with a boulder");
|
|
break; /* out of for loop*/
|
|
}
|
|
}
|
|
|
|
/* if we ignored venom and list turned out to be short, put it back */
|
|
if (skipped_venom && found < 2) {
|
|
x_str = def_oc_syms[VENOM_CLASS].explain;
|
|
if (!found) {
|
|
Sprintf(out_str, "%s%s", prefix, an(x_str));
|
|
*firstmatch = x_str;
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, an(x_str));
|
|
}
|
|
}
|
|
|
|
/* Finally, handle some optional overriding symbols */
|
|
for (j = SYM_OFF_X; j < SYM_MAX; ++j) {
|
|
if (j == (SYM_INVISIBLE + SYM_OFF_X))
|
|
continue; /* already handled above */
|
|
tmpsym = Is_rogue_level(&u.uz) ? g.ov_rogue_syms[j]
|
|
: g.ov_primary_syms[j];
|
|
if (tmpsym && sym == tmpsym) {
|
|
switch (j) {
|
|
case SYM_BOULDER + SYM_OFF_X:
|
|
if (!found) {
|
|
*firstmatch = "boulder";
|
|
Sprintf(out_str, "%s%s", prefix, an(*firstmatch));
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, "boulder");
|
|
}
|
|
break;
|
|
case SYM_PET_OVERRIDE + SYM_OFF_X:
|
|
if (looked) {
|
|
/* convert to symbol without override in effect */
|
|
map_glyphinfo(cc.x, cc.y, glyph, MG_FLAG_NOOVERRIDE,
|
|
&glyphinfo);
|
|
sym = glyphinfo.ttychar;
|
|
goto check_monsters;
|
|
}
|
|
break;
|
|
case SYM_HERO_OVERRIDE + SYM_OFF_X:
|
|
sym = g.showsyms[S_HUMAN + SYM_OFF_M];
|
|
goto check_monsters;
|
|
}
|
|
}
|
|
}
|
|
#if 0
|
|
/* handle optional boulder symbol as a special case */
|
|
if (o_syms[SYM_BOULDER + SYM_OFF_X]
|
|
&& sym == o_syms[SYM_BOULDER + SYM_OFF_X]) {
|
|
if (!found) {
|
|
*firstmatch = "boulder";
|
|
Sprintf(out_str, "%s%s", prefix, an(*firstmatch));
|
|
found++;
|
|
} else {
|
|
found += append_str(out_str, "boulder");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* If we are looking at the screen, follow multiple possibilities or
|
|
* an ambiguous explanation by something more detailed.
|
|
*/
|
|
|
|
if (found > 4)
|
|
/* 3.6.3: this used to be "That can be many things" (without prefix)
|
|
which turned it into a sentence that lacked its terminating period;
|
|
we could add one below but reinstating the prefix here is better */
|
|
Sprintf(out_str, "%scan be many things", prefix);
|
|
|
|
didlook:
|
|
if (looked) {
|
|
struct permonst *pm = (struct permonst *)0;
|
|
|
|
if (found > 1 || need_to_look) {
|
|
char monbuf[BUFSZ];
|
|
char temp_buf[BUFSZ];
|
|
|
|
pm = lookat(cc.x, cc.y, look_buf, monbuf);
|
|
if (pm && for_supplement)
|
|
*for_supplement = pm;
|
|
/* lookat() doesn't hallucinate liquids; substitute ours */
|
|
if (*gobbledygook && (!strcmp(look_buf, "water")
|
|
|| !strcmp(look_buf, "molten lava")))
|
|
Strcpy(look_buf, gobbledygook);
|
|
|
|
*firstmatch = look_buf;
|
|
if (*(*firstmatch)) {
|
|
Snprintf(temp_buf, sizeof(temp_buf), " (%s)", *firstmatch);
|
|
(void) strncat(out_str, temp_buf,
|
|
BUFSZ - strlen(out_str) - 1);
|
|
found = 1; /* we have something to look up */
|
|
}
|
|
if (monbuf[0]) {
|
|
Snprintf(temp_buf, sizeof(temp_buf), " [seen: %s]", monbuf);
|
|
(void) strncat(out_str, temp_buf,
|
|
BUFSZ - strlen(out_str) - 1);
|
|
}
|
|
}
|
|
}
|
|
if (*firstmatch == gobbledygook) /* fixup for 'found==1' */
|
|
*firstmatch = strcpy(look_buf, gobbledygook);
|
|
|
|
return found;
|
|
}
|
|
|
|
/* also used by getpos hack in do_name.c */
|
|
const char what_is_an_unknown_object[] = "an unknown object";
|
|
|
|
int
|
|
do_look(int mode, coord *click_cc)
|
|
{
|
|
boolean quick = (mode == 1); /* use cursor; don't search for "more info" */
|
|
boolean clicklook = (mode == 2); /* right mouse-click method */
|
|
char out_str[BUFSZ] = DUMMY;
|
|
const char *firstmatch = 0;
|
|
struct permonst *pm = 0, *supplemental_pm = 0;
|
|
int i = '\0', ans = 0;
|
|
int sym; /* typed symbol or converted glyph */
|
|
int found; /* count of matching syms found */
|
|
coord cc; /* screen pos of unknown glyph */
|
|
boolean save_verbose; /* saved value of flags.verbose */
|
|
boolean from_screen; /* question from the screen */
|
|
|
|
cc.x = 0;
|
|
cc.y = 0;
|
|
|
|
if (!clicklook) {
|
|
if (quick) {
|
|
from_screen = TRUE; /* yes, we want to use the cursor */
|
|
i = 'y';
|
|
} else {
|
|
menu_item *pick_list = (menu_item *) 0;
|
|
winid win;
|
|
anything any;
|
|
|
|
any = cg.zeroany;
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win, MENU_BEHAVE_STANDARD);
|
|
any.a_char = '/';
|
|
/* 'y' and 'n' to keep backwards compatibility with previous
|
|
versions: "Specify unknown object by cursor?" */
|
|
add_menu(win, &nul_glyphinfo, &any,
|
|
flags.lootabc ? 0 : any.a_char, 'y', ATR_NONE,
|
|
"something on the map", MENU_ITEMFLAGS_NONE);
|
|
any.a_char = 'i';
|
|
add_menu(win, &nul_glyphinfo, &any,
|
|
flags.lootabc ? 0 : any.a_char, 0, ATR_NONE,
|
|
"something you're carrying", MENU_ITEMFLAGS_NONE);
|
|
any.a_char = '?';
|
|
add_menu(win, &nul_glyphinfo, &any,
|
|
flags.lootabc ? 0 : any.a_char, 'n', ATR_NONE,
|
|
"something else (by symbol or name)",
|
|
MENU_ITEMFLAGS_NONE);
|
|
if (!u.uswallow && !Hallucination) {
|
|
any = cg.zeroany;
|
|
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
|
|
"", MENU_ITEMFLAGS_NONE);
|
|
/* these options work sensibly for the swallowed case,
|
|
but there's no reason for the player to use them then;
|
|
objects work fine when hallucinating, but screen
|
|
symbol/monster class letter doesn't match up with
|
|
bogus monster type, so suppress when hallucinating */
|
|
any.a_char = 'm';
|
|
add_menu(win, &nul_glyphinfo, &any,
|
|
flags.lootabc ? 0 : any.a_char, 0, ATR_NONE,
|
|
"nearby monsters", MENU_ITEMFLAGS_NONE);
|
|
any.a_char = 'M';
|
|
add_menu(win, &nul_glyphinfo, &any,
|
|
flags.lootabc ? 0 : any.a_char, 0, ATR_NONE,
|
|
"all monsters shown on map", MENU_ITEMFLAGS_NONE);
|
|
any.a_char = 'o';
|
|
add_menu(win, &nul_glyphinfo, &any,
|
|
flags.lootabc ? 0 : any.a_char, 0, ATR_NONE,
|
|
"nearby objects", MENU_ITEMFLAGS_NONE);
|
|
any.a_char = 'O';
|
|
add_menu(win, &nul_glyphinfo, &any,
|
|
flags.lootabc ? 0 : any.a_char, 0, ATR_NONE,
|
|
"all objects shown on map", MENU_ITEMFLAGS_NONE);
|
|
any.a_char = '^';
|
|
add_menu(win, &nul_glyphinfo, &any,
|
|
flags.lootabc ? 0 : any.a_char, 0, ATR_NONE,
|
|
"nearby traps", MENU_ITEMFLAGS_NONE);
|
|
any.a_char = '\"';
|
|
add_menu(win, &nul_glyphinfo, &any,
|
|
flags.lootabc ? 0 : any.a_char, 0, ATR_NONE,
|
|
"all seen or remembered traps", MENU_ITEMFLAGS_NONE);
|
|
}
|
|
end_menu(win, "What do you want to look at:");
|
|
if (select_menu(win, PICK_ONE, &pick_list) > 0) {
|
|
i = pick_list->item.a_char;
|
|
free((genericptr_t) pick_list);
|
|
}
|
|
destroy_nhwindow(win);
|
|
}
|
|
|
|
switch (i) {
|
|
default:
|
|
case 'q':
|
|
return 0;
|
|
case 'y':
|
|
case '/':
|
|
from_screen = TRUE;
|
|
sym = 0;
|
|
cc.x = u.ux;
|
|
cc.y = u.uy;
|
|
break;
|
|
case 'i':
|
|
{
|
|
char invlet;
|
|
struct obj *invobj;
|
|
|
|
invlet = display_inventory((const char *) 0, TRUE);
|
|
if (!invlet || invlet == '\033')
|
|
return 0;
|
|
*out_str = '\0';
|
|
for (invobj = g.invent; invobj; invobj = invobj->nobj)
|
|
if (invobj->invlet == invlet) {
|
|
strcpy(out_str, singular(invobj, xname));
|
|
break;
|
|
}
|
|
if (*out_str)
|
|
checkfile(out_str, pm, TRUE, TRUE, (char *) 0);
|
|
return 0;
|
|
}
|
|
case '?':
|
|
from_screen = FALSE;
|
|
getlin("Specify what? (type the word)", out_str);
|
|
if (strcmp(out_str, " ")) /* keep single space as-is */
|
|
/* remove leading and trailing whitespace and
|
|
condense consecutive internal whitespace */
|
|
mungspaces(out_str);
|
|
if (out_str[0] == '\0' || out_str[0] == '\033')
|
|
return 0;
|
|
|
|
if (out_str[1]) { /* user typed in a complete string */
|
|
checkfile(out_str, pm, TRUE, TRUE, (char *) 0);
|
|
return 0;
|
|
}
|
|
sym = out_str[0];
|
|
break;
|
|
case 'm':
|
|
look_all(TRUE, TRUE); /* list nearby monsters */
|
|
return 0;
|
|
case 'M':
|
|
look_all(FALSE, TRUE); /* list all monsters */
|
|
return 0;
|
|
case 'o':
|
|
look_all(TRUE, FALSE); /* list nearby objects */
|
|
return 0;
|
|
case 'O':
|
|
look_all(FALSE, FALSE); /* list all objects */
|
|
return 0;
|
|
case '^':
|
|
look_traps(TRUE); /* list nearby traps */
|
|
return 0;
|
|
case '\"':
|
|
look_traps(FALSE); /* list all traps (visible or remembered) */
|
|
return 0;
|
|
}
|
|
} else { /* clicklook */
|
|
cc.x = click_cc->x;
|
|
cc.y = click_cc->y;
|
|
sym = 0;
|
|
from_screen = FALSE;
|
|
}
|
|
|
|
/* Save the verbose flag, we change it later. */
|
|
save_verbose = flags.verbose;
|
|
flags.verbose = flags.verbose && !quick;
|
|
/*
|
|
* The user typed one letter, or we're identifying from the screen.
|
|
*/
|
|
do {
|
|
/* Reset some variables. */
|
|
pm = (struct permonst *) 0;
|
|
found = 0;
|
|
out_str[0] = '\0';
|
|
|
|
if (from_screen || clicklook) {
|
|
if (from_screen) {
|
|
if (flags.verbose)
|
|
pline("Please move the cursor to %s.",
|
|
what_is_an_unknown_object);
|
|
else
|
|
pline("Pick an object.");
|
|
|
|
ans = getpos(&cc, quick, what_is_an_unknown_object);
|
|
if (ans < 0 || cc.x < 0)
|
|
break; /* done */
|
|
flags.verbose = FALSE; /* only print long question once */
|
|
}
|
|
}
|
|
|
|
found = do_screen_description(cc, (from_screen || clicklook), sym,
|
|
out_str, &firstmatch, &supplemental_pm);
|
|
|
|
/* Finally, print out our explanation. */
|
|
if (found) {
|
|
/* use putmixed() because there may be an encoded glyph present */
|
|
putmixed(WIN_MESSAGE, 0, out_str);
|
|
#ifdef DUMPLOG
|
|
{
|
|
char dmpbuf[BUFSZ];
|
|
|
|
/* putmixed() bypasses pline() so doesn't write to DUMPLOG;
|
|
tty puts it into ^P recall, so it ought to be there;
|
|
DUMPLOG is plain text, so override graphics character;
|
|
at present, force space, but we ought to use defsyms[]
|
|
value for the glyph the graphics character came from */
|
|
(void) decode_mixed(dmpbuf, out_str);
|
|
if (dmpbuf[0] < ' ' || dmpbuf[0] >= 127) /* ASCII isprint() */
|
|
dmpbuf[0] = ' ';
|
|
dumplogmsg(dmpbuf);
|
|
}
|
|
#endif
|
|
|
|
/* check the data file for information about this thing */
|
|
if (found == 1 && ans != LOOK_QUICK && ans != LOOK_ONCE
|
|
&& (ans == LOOK_VERBOSE || (flags.help && !quick))
|
|
&& !clicklook) {
|
|
char temp_buf[BUFSZ], supplemental_name[BUFSZ];
|
|
|
|
supplemental_name[0] = '\0';
|
|
Strcpy(temp_buf, firstmatch);
|
|
checkfile(temp_buf, pm, FALSE,
|
|
(boolean) (ans == LOOK_VERBOSE), supplemental_name);
|
|
if (supplemental_pm)
|
|
do_supplemental_info(supplemental_name, supplemental_pm,
|
|
(boolean) (ans == LOOK_VERBOSE));
|
|
}
|
|
} else {
|
|
pline("I've never heard of such things.");
|
|
}
|
|
} while (from_screen && !quick && ans != LOOK_ONCE && !clicklook);
|
|
|
|
flags.verbose = save_verbose;
|
|
return 0;
|
|
}
|
|
|
|
DISABLE_WARNING_FORMAT_NONLITERAL /* RESTORE is after do_supplemental_info() */
|
|
|
|
static void
|
|
look_all(boolean nearby, /* True => within BOLTLIM, False => entire map */
|
|
boolean do_mons) /* True => monsters, False => objects */
|
|
{
|
|
winid win;
|
|
int x, y, lo_x, lo_y, hi_x, hi_y, glyph, count = 0;
|
|
char lookbuf[BUFSZ], outbuf[BUFSZ];
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
lo_y = nearby ? max(u.uy - BOLT_LIM, 0) : 0;
|
|
lo_x = nearby ? max(u.ux - BOLT_LIM, 1) : 1;
|
|
hi_y = nearby ? min(u.uy + BOLT_LIM, ROWNO - 1) : ROWNO - 1;
|
|
hi_x = nearby ? min(u.ux + BOLT_LIM, COLNO - 1) : COLNO - 1;
|
|
for (y = lo_y; y <= hi_y; y++) {
|
|
for (x = lo_x; x <= hi_x; x++) {
|
|
lookbuf[0] = '\0';
|
|
glyph = glyph_at(x, y);
|
|
if (do_mons) {
|
|
if (glyph_is_monster(glyph)) {
|
|
struct monst *mtmp;
|
|
|
|
g.bhitpos.x = x; /* [is this actually necessary?] */
|
|
g.bhitpos.y = y;
|
|
if (x == u.ux && y == u.uy && canspotself()) {
|
|
(void) self_lookat(lookbuf);
|
|
++count;
|
|
} else if ((mtmp = m_at(x, y)) != 0) {
|
|
look_at_monster(lookbuf, (char *) 0, mtmp, x, y);
|
|
++count;
|
|
}
|
|
} else if (glyph_is_invisible(glyph)) {
|
|
/* remembered, unseen, creature */
|
|
Strcpy(lookbuf, invisexplain);
|
|
++count;
|
|
} else if (glyph_is_warning(glyph)) {
|
|
int warnindx = glyph_to_warning(glyph);
|
|
|
|
Strcpy(lookbuf, def_warnsyms[warnindx].explanation);
|
|
++count;
|
|
}
|
|
} else { /* !do_mons */
|
|
if (glyph_is_object(glyph)) {
|
|
look_at_object(lookbuf, x, y, glyph);
|
|
++count;
|
|
}
|
|
}
|
|
if (*lookbuf) {
|
|
char coordbuf[20], which[12], cmode;
|
|
|
|
cmode = (iflags.getpos_coords != GPCOORDS_NONE)
|
|
? iflags.getpos_coords : GPCOORDS_MAP;
|
|
if (count == 1) {
|
|
Strcpy(which, do_mons ? "monsters" : "objects");
|
|
if (nearby)
|
|
Sprintf(outbuf, "%s currently shown near %s:",
|
|
upstart(which),
|
|
(cmode != GPCOORDS_COMPASS)
|
|
? coord_desc(u.ux, u.uy, coordbuf, cmode)
|
|
: !canspotself() ? "your position" : "you");
|
|
else
|
|
Sprintf(outbuf, "All %s currently shown on the map:",
|
|
which);
|
|
putstr(win, 0, outbuf);
|
|
/* hack alert! Qt watches a text window for any line
|
|
with 4 consecutive spaces and renders the window
|
|
in a fixed-width font it if finds at least one */
|
|
putstr(win, 0, " "); /* separator */
|
|
}
|
|
/* prefix: "coords C " where 'C' is mon or obj symbol */
|
|
Sprintf(outbuf, (cmode == GPCOORDS_SCREEN) ? "%s "
|
|
: (cmode == GPCOORDS_MAP) ? "%8s "
|
|
: "%12s ",
|
|
coord_desc(x, y, coordbuf, cmode));
|
|
Sprintf(eos(outbuf), "%s ", encglyph(glyph));
|
|
/* guard against potential overflow */
|
|
lookbuf[sizeof lookbuf - 1 - strlen(outbuf)] = '\0';
|
|
Strcat(outbuf, lookbuf);
|
|
putmixed(win, 0, outbuf);
|
|
}
|
|
}
|
|
}
|
|
if (count)
|
|
display_nhwindow(win, TRUE);
|
|
else
|
|
pline("No %s are currently shown %s.",
|
|
do_mons ? "monsters" : "objects",
|
|
nearby ? "nearby" : "on the map");
|
|
destroy_nhwindow(win);
|
|
}
|
|
|
|
/* give a /M style display of discovered traps, even when they're covered */
|
|
static void
|
|
look_traps(boolean nearby)
|
|
{
|
|
winid win;
|
|
struct trap *t;
|
|
int x, y, lo_x, lo_y, hi_x, hi_y, glyph, tnum, count = 0;
|
|
char lookbuf[BUFSZ], outbuf[BUFSZ];
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
lo_y = nearby ? max(u.uy - BOLT_LIM, 0) : 0;
|
|
lo_x = nearby ? max(u.ux - BOLT_LIM, 1) : 1;
|
|
hi_y = nearby ? min(u.uy + BOLT_LIM, ROWNO - 1) : ROWNO - 1;
|
|
hi_x = nearby ? min(u.ux + BOLT_LIM, COLNO - 1) : COLNO - 1;
|
|
for (y = lo_y; y <= hi_y; y++) {
|
|
for (x = lo_x; x <= hi_x; x++) {
|
|
lookbuf[0] = '\0';
|
|
glyph = glyph_at(x, y);
|
|
if (glyph_is_trap(glyph)) {
|
|
tnum = glyph_to_trap(glyph);
|
|
trap_description(lookbuf, tnum, x, y);
|
|
++count;
|
|
} else if ((t = t_at(x, y)) != 0 && t->tseen
|
|
/* can't use /" to track traps moved by bubbles or
|
|
clouds except when hero has direct line of sight */
|
|
&& ((!Is_waterlevel(&u.uz) && !Is_airlevel(&u.uz))
|
|
|| couldsee(x, y))) {
|
|
Strcpy(lookbuf, trapname(t->ttyp, FALSE));
|
|
Sprintf(eos(lookbuf), ", obscured by %s", encglyph(glyph));
|
|
glyph = trap_to_glyph(t);
|
|
++count;
|
|
}
|
|
if (*lookbuf) {
|
|
char coordbuf[20], cmode;
|
|
|
|
cmode = (iflags.getpos_coords != GPCOORDS_NONE)
|
|
? iflags.getpos_coords : GPCOORDS_MAP;
|
|
if (count == 1) {
|
|
Sprintf(outbuf, "%sseen or remembered traps%s:",
|
|
nearby ? "nearby " : "",
|
|
nearby ? "" : " on this level");
|
|
putstr(win, 0, upstart(outbuf));
|
|
/* hack alert! Qt watches a text window for any line
|
|
with 4 consecutive spaces and renders the window
|
|
in a fixed-width font it if finds at least one */
|
|
putstr(win, 0, " "); /* separator */
|
|
}
|
|
/* prefix: "coords C " where 'C' is trap symbol */
|
|
Sprintf(outbuf, (cmode == GPCOORDS_SCREEN) ? "%s "
|
|
: (cmode == GPCOORDS_MAP) ? "%8s "
|
|
: "%12s ",
|
|
coord_desc(x, y, coordbuf, cmode));
|
|
Sprintf(eos(outbuf), "%s ", encglyph(glyph));
|
|
/* guard against potential overflow */
|
|
lookbuf[sizeof lookbuf - 1 - strlen(outbuf)] = '\0';
|
|
Strcat(outbuf, lookbuf);
|
|
putmixed(win, 0, outbuf);
|
|
}
|
|
}
|
|
}
|
|
if (count)
|
|
display_nhwindow(win, TRUE);
|
|
else
|
|
pline("No traps seen or remembered%s.", nearby ? " nearby" : "");
|
|
destroy_nhwindow(win);
|
|
}
|
|
|
|
static const char *suptext1[] = {
|
|
"%s is a member of a marauding horde of orcs",
|
|
"rumored to have brutally attacked and plundered",
|
|
"the ordinarily sheltered town that is located ",
|
|
"deep within The Gnomish Mines.",
|
|
"",
|
|
"The members of that vicious horde proudly and ",
|
|
"defiantly acclaim their allegiance to their",
|
|
"leader %s in their names.",
|
|
(char *) 0,
|
|
};
|
|
|
|
static const char *suptext2[] = {
|
|
"\"%s\" is the common dungeon name of",
|
|
"a nefarious orc who is known to acquire property",
|
|
"from thieves and sell it off for profit.",
|
|
"",
|
|
"The perpetrator was last seen hanging around the",
|
|
"stairs leading to the Gnomish Mines.",
|
|
(char *) 0,
|
|
};
|
|
|
|
static void
|
|
do_supplemental_info(char *name, struct permonst *pm, boolean without_asking)
|
|
{
|
|
const char **textp;
|
|
winid datawin = WIN_ERR;
|
|
char *entrytext = name, *bp = (char *) 0, *bp2 = (char *) 0;
|
|
char question[QBUFSZ];
|
|
boolean yes_to_moreinfo = FALSE;
|
|
boolean is_marauder = (name && pm && is_orc(pm));
|
|
|
|
/*
|
|
* Provide some info on some specific things
|
|
* meant to support in-game mythology, and not
|
|
* available from data.base or other sources.
|
|
*/
|
|
if (is_marauder && (strlen(name) < (BUFSZ - 1))) {
|
|
char fullname[BUFSZ];
|
|
|
|
bp = strstri(name, " of ");
|
|
bp2 = strstri(name, " the Fence");
|
|
|
|
if (bp || bp2) {
|
|
Strcpy(fullname, name);
|
|
if (!without_asking) {
|
|
Strcpy(question, "More info about \"");
|
|
/* +2 => length of "\"?" */
|
|
copynchars(eos(question), entrytext,
|
|
(int) (sizeof question - 1 - (strlen(question) + 2)));
|
|
Strcat(question, "\"?");
|
|
if (yn(question) == 'y')
|
|
yes_to_moreinfo = TRUE;
|
|
}
|
|
if (yes_to_moreinfo) {
|
|
int i, subs = 0;
|
|
const char *gang = (char *) 0;
|
|
|
|
if (bp) {
|
|
textp = suptext1;
|
|
gang = bp + 4;
|
|
*bp = '\0';
|
|
} else {
|
|
textp = suptext2;
|
|
gang = "";
|
|
}
|
|
datawin = create_nhwindow(NHW_MENU);
|
|
for (i = 0; textp[i]; i++) {
|
|
char buf[BUFSZ];
|
|
const char *txt;
|
|
|
|
if (strstri(textp[i], "%s") != 0) {
|
|
Sprintf(buf, textp[i], subs++ ? gang : fullname);
|
|
txt = buf;
|
|
} else
|
|
txt = textp[i];
|
|
putstr(datawin, 0, txt);
|
|
}
|
|
display_nhwindow(datawin, FALSE);
|
|
destroy_nhwindow(datawin), datawin = WIN_ERR;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RESTORE_WARNING_FORMAT_NONLITERAL
|
|
|
|
/* the '/' command */
|
|
int
|
|
dowhatis(void)
|
|
{
|
|
return do_look(0, (coord *) 0);
|
|
}
|
|
|
|
/* the ';' command */
|
|
int
|
|
doquickwhatis(void)
|
|
{
|
|
return do_look(1, (coord *) 0);
|
|
}
|
|
|
|
/* the '^' command */
|
|
int
|
|
doidtrap(void)
|
|
{
|
|
register struct trap *trap;
|
|
int x, y, tt, glyph;
|
|
|
|
if (!getdir("^"))
|
|
return 0;
|
|
x = u.ux + u.dx;
|
|
y = u.uy + u.dy;
|
|
|
|
/* check fake bear trap from confused gold detection */
|
|
glyph = glyph_at(x, y);
|
|
if (glyph_is_trap(glyph) && (tt = glyph_to_trap(glyph)) == BEAR_TRAP) {
|
|
boolean chesttrap = trapped_chest_at(tt, x, y);
|
|
|
|
if (chesttrap || trapped_door_at(tt, x, y)) {
|
|
pline("That is a trapped %s.", chesttrap ? "chest" : "door");
|
|
return 0; /* trap ID'd, but no time elapses */
|
|
}
|
|
}
|
|
|
|
for (trap = g.ftrap; trap; trap = trap->ntrap)
|
|
if (trap->tx == x && trap->ty == y) {
|
|
if (!trap->tseen)
|
|
break;
|
|
tt = trap->ttyp;
|
|
if (u.dz) {
|
|
if (u.dz < 0 ? is_hole(tt) : tt == ROCKTRAP)
|
|
break;
|
|
}
|
|
pline("That is %s%s%s.",
|
|
an(trapname(tt, FALSE)),
|
|
!trap->madeby_u
|
|
? ""
|
|
: (tt == WEB)
|
|
? " woven"
|
|
/* trap doors & spiked pits can't be made by
|
|
player, and should be considered at least
|
|
as much "set" as "dug" anyway */
|
|
: (tt == HOLE || tt == PIT)
|
|
? " dug"
|
|
: " set",
|
|
!trap->madeby_u ? "" : " by you");
|
|
return 0;
|
|
}
|
|
pline("I can't see a trap there.");
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
Implements a rudimentary if/elif/else/endif interpretor and use
|
|
conditionals in dat/cmdhelp to describe what command each keystroke
|
|
currently invokes, so that there isn't a lot of "(debug mode only)"
|
|
and "(if number_pad is off)" cluttering the feedback that the user
|
|
sees. (The conditionals add quite a bit of clutter to the raw data
|
|
but users don't see that. number_pad produces a lot of conditional
|
|
commands: basic letters vs digits, 'g' vs 'G' for '5', phone
|
|
keypad vs normal layout of digits, and QWERTZ keyboard swap between
|
|
y/Y/^Y/M-y/M-Y/M-^Y and z/Z/^Z/M-z/M-Z/M-^Z.)
|
|
|
|
The interpretor understands
|
|
'&#' for comment,
|
|
'&? option' for 'if' (also '&? !option'
|
|
or '&? option=value[,value2,...]'
|
|
or '&? !option=value[,value2,...]'),
|
|
'&: option' for 'elif' (with argument variations same as 'if';
|
|
any number of instances for each 'if'),
|
|
'&:' for 'else' (also '&: #comment';
|
|
0 or 1 instance for a given 'if'), and
|
|
'&.' for 'endif' (also '&. #comment'; required for each 'if').
|
|
|
|
The option handling is a bit of a mess, with no generality for
|
|
which options to deal with and only a comma separated list of
|
|
integer values for the '=value' part. number_pad is the only
|
|
supported option that has a value; the few others (wizard/debug,
|
|
rest_on_space, #if SHELL, #if SUSPEND) are booleans.
|
|
*/
|
|
|
|
static void
|
|
whatdoes_help(void)
|
|
{
|
|
dlb *fp;
|
|
char *p, buf[BUFSZ];
|
|
winid tmpwin;
|
|
|
|
fp = dlb_fopen(KEYHELP, "r");
|
|
if (!fp) {
|
|
pline("Cannot open \"%s\" data file!", KEYHELP);
|
|
display_nhwindow(WIN_MESSAGE, TRUE);
|
|
return;
|
|
}
|
|
tmpwin = create_nhwindow(NHW_TEXT);
|
|
while (dlb_fgets(buf, (int) sizeof buf, fp)) {
|
|
if (*buf == '#')
|
|
continue;
|
|
for (p = buf; *p; p++)
|
|
if (*p != ' ' && *p != '\t')
|
|
break;
|
|
putstr(tmpwin, 0, p);
|
|
}
|
|
(void) dlb_fclose(fp);
|
|
display_nhwindow(tmpwin, TRUE);
|
|
destroy_nhwindow(tmpwin);
|
|
}
|
|
|
|
#if 0
|
|
#define WD_STACKLIMIT 5
|
|
struct wd_stack_frame {
|
|
Bitfield(active, 1);
|
|
Bitfield(been_true, 1);
|
|
Bitfield(else_seen, 1);
|
|
};
|
|
|
|
static boolean whatdoes_cond(char *, struct wd_stack_frame *, int *, int);
|
|
|
|
static boolean
|
|
whatdoes_cond(char *buf, struct wd_stack_frame *stack, int *depth, int lnum)
|
|
{
|
|
const char badstackfmt[] = "cmdhlp: too many &%c directives at line %d.";
|
|
boolean newcond, neg, gotopt;
|
|
char *p, *q, act = buf[1];
|
|
int np = 0;
|
|
|
|
newcond = (act == '?' || !stack[*depth].been_true);
|
|
buf += 2;
|
|
mungspaces(buf);
|
|
if (act == '#' || *buf == '#' || !*buf || !newcond) {
|
|
gotopt = (*buf && *buf != '#');
|
|
*buf = '\0';
|
|
neg = FALSE; /* lint suppression */
|
|
p = q = (char *) 0;
|
|
} else {
|
|
gotopt = TRUE;
|
|
if ((neg = (*buf == '!')) != 0)
|
|
if (*++buf == ' ')
|
|
++buf;
|
|
p = index(buf, '='), q = index(buf, ':');
|
|
if (!p || (q && q < p))
|
|
p = q;
|
|
if (p) { /* we have a value specified */
|
|
/* handle a space before or after (or both) '=' (or ':') */
|
|
if (p > buf && p[-1] == ' ')
|
|
p[-1] = '\0'; /* end of keyword in buf[] */
|
|
*p++ = '\0'; /* terminate keyword, advance to start of value */
|
|
if (*p == ' ')
|
|
p++;
|
|
}
|
|
}
|
|
if (*buf && (act == '?' || act == ':')) {
|
|
if (!strcmpi(buf, "number_pad")) {
|
|
if (!p) {
|
|
newcond = iflags.num_pad;
|
|
} else {
|
|
/* convert internal encoding (separate yes/no and 0..3)
|
|
back to user-visible one (-1..4) */
|
|
np = iflags.num_pad ? (1 + iflags.num_pad_mode) /* 1..4 */
|
|
: (-1 * iflags.num_pad_mode); /* -1..0 */
|
|
newcond = FALSE;
|
|
for (; p; p = q) {
|
|
q = index(p, ',');
|
|
if (q)
|
|
*q++ = '\0';
|
|
if (atoi(p) == np) {
|
|
newcond = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (!strcmpi(buf, "rest_on_space")) {
|
|
newcond = flags.rest_on_space;
|
|
} else if (!strcmpi(buf, "debug") || !strcmpi(buf, "wizard")) {
|
|
newcond = flags.debug; /* == wizard */
|
|
} else if (!strcmpi(buf, "shell")) {
|
|
#ifdef SHELL
|
|
/* should we also check sysopt.shellers? */
|
|
newcond = TRUE;
|
|
#else
|
|
newcond = FALSE;
|
|
#endif
|
|
} else if (!strcmpi(buf, "suspend")) {
|
|
#ifdef SUSPEND
|
|
/* sysopt.shellers is also used for dosuspend()... */
|
|
newcond = TRUE;
|
|
#else
|
|
newcond = FALSE;
|
|
#endif
|
|
} else {
|
|
impossible(
|
|
"cmdhelp: unrecognized &%c conditional at line %d: \"%.20s\"",
|
|
act, lnum, buf);
|
|
neg = FALSE;
|
|
}
|
|
/* this works for number_pad too: &? !number_pad:-1,0
|
|
would be true for 1..4 after negation */
|
|
if (neg)
|
|
newcond = !newcond;
|
|
}
|
|
switch (act) {
|
|
default:
|
|
case '#': /* comment */
|
|
break;
|
|
case '.': /* endif */
|
|
if (--*depth < 0) {
|
|
impossible(badstackfmt, '.', lnum);
|
|
*depth = 0;
|
|
}
|
|
break;
|
|
case ':': /* else or elif */
|
|
if (*depth == 0 || stack[*depth].else_seen) {
|
|
impossible(badstackfmt, ':', lnum);
|
|
*depth = 1; /* so that stack[*depth - 1] is a valid access */
|
|
}
|
|
if (stack[*depth].active || stack[*depth].been_true
|
|
|| !stack[*depth - 1].active)
|
|
stack[*depth].active = 0;
|
|
else if (newcond)
|
|
stack[*depth].active = stack[*depth].been_true = 1;
|
|
if (!gotopt)
|
|
stack[*depth].else_seen = 1;
|
|
break;
|
|
case '?': /* if */
|
|
if (++*depth >= WD_STACKLIMIT) {
|
|
impossible(badstackfmt, '?', lnum);
|
|
*depth = WD_STACKLIMIT - 1;
|
|
}
|
|
stack[*depth].active = (newcond && stack[*depth - 1].active) ? 1 : 0;
|
|
stack[*depth].been_true = stack[*depth].active;
|
|
stack[*depth].else_seen = 0;
|
|
break;
|
|
}
|
|
return stack[*depth].active ? TRUE : FALSE;
|
|
}
|
|
#endif /* 0 */
|
|
|
|
char *
|
|
dowhatdoes_core(char q, char *cbuf)
|
|
{
|
|
char buf[BUFSZ];
|
|
#if 0
|
|
dlb *fp;
|
|
struct wd_stack_frame stack[WD_STACKLIMIT];
|
|
boolean cond;
|
|
int ctrl, meta, depth = 0, lnum = 0;
|
|
#endif /* 0 */
|
|
const char *ec_desc;
|
|
|
|
if ((ec_desc = key2extcmddesc(q)) != NULL) {
|
|
char keybuf[QBUFSZ];
|
|
|
|
Sprintf(buf, "%-8s%s.", key2txt(q, keybuf), ec_desc);
|
|
Strcpy(cbuf, buf);
|
|
return cbuf;
|
|
}
|
|
return 0;
|
|
#if 0
|
|
fp = dlb_fopen(CMDHELPFILE, "r");
|
|
if (!fp) {
|
|
pline("Cannot open \"%s\" data file!", CMDHELPFILE);
|
|
return 0;
|
|
}
|
|
|
|
meta = (0x80 & (uchar) q) != 0;
|
|
if (meta)
|
|
q &= 0x7f;
|
|
ctrl = (0x1f & (uchar) q) == (uchar) q;
|
|
if (ctrl)
|
|
q |= 0x40; /* NUL -> '@', ^A -> 'A', ... ^Z -> 'Z', ^[ -> '[', ... */
|
|
else if (q == 0x7f)
|
|
ctrl = 1, q = '?';
|
|
|
|
(void) memset((genericptr_t) stack, 0, sizeof stack);
|
|
cond = stack[0].active = 1;
|
|
while (dlb_fgets(buf, sizeof buf, fp)) {
|
|
++lnum;
|
|
if (buf[0] == '&' && buf[1] && index("?:.#", buf[1])) {
|
|
cond = whatdoes_cond(buf, stack, &depth, lnum);
|
|
continue;
|
|
}
|
|
if (!cond)
|
|
continue;
|
|
if (meta ? (buf[0] == 'M' && buf[1] == '-'
|
|
&& (ctrl ? buf[2] == '^' && highc(buf[3]) == q
|
|
: buf[2] == q))
|
|
: (ctrl ? buf[0] == '^' && highc(buf[1]) == q
|
|
: buf[0] == q)) {
|
|
(void) strip_newline(buf);
|
|
if (index(buf, '\t'))
|
|
(void) tabexpand(buf);
|
|
if (meta && ctrl && buf[4] == ' ') {
|
|
(void) strncpy(buf, "M-^? ", 8);
|
|
buf[3] = q;
|
|
} else if (meta && buf[3] == ' ') {
|
|
(void) strncpy(buf, "M-? ", 8);
|
|
buf[2] = q;
|
|
} else if (ctrl && buf[2] == ' ') {
|
|
(void) strncpy(buf, "^? ", 8);
|
|
buf[1] = q;
|
|
} else if (buf[1] == ' ') {
|
|
(void) strncpy(buf, "? ", 8);
|
|
buf[0] = q;
|
|
}
|
|
(void) dlb_fclose(fp);
|
|
Strcpy(cbuf, buf);
|
|
return cbuf;
|
|
}
|
|
}
|
|
(void) dlb_fclose(fp);
|
|
if (depth != 0)
|
|
impossible("cmdhelp: mismatched &? &: &. conditionals.");
|
|
return (char *) 0;
|
|
#endif /* 0 */
|
|
}
|
|
|
|
int
|
|
dowhatdoes(void)
|
|
{
|
|
static boolean once = FALSE;
|
|
char bufr[BUFSZ];
|
|
char q, *reslt;
|
|
|
|
if (!once) {
|
|
pline("Ask about '&' or '?' to get more info.%s",
|
|
#ifdef ALTMETA
|
|
iflags.altmeta ? " (For ESC, type it twice.)" :
|
|
#endif
|
|
"");
|
|
once = TRUE;
|
|
}
|
|
#if defined(UNIX) || defined(VMS)
|
|
introff(); /* disables ^C but not ^\ */
|
|
#endif
|
|
q = yn_function("What command?", (char *) 0, '\0');
|
|
#ifdef ALTMETA
|
|
if (q == '\033' && iflags.altmeta) {
|
|
/* in an ideal world, we would know whether another keystroke
|
|
was already pending, but this is not an ideal world...
|
|
if user typed ESC, we'll essentially hang until another
|
|
character is typed */
|
|
q = yn_function("]", (char *) 0, '\0');
|
|
if (q != '\033')
|
|
q = (char) ((uchar) q | 0200);
|
|
}
|
|
#endif /*ALTMETA*/
|
|
#if defined(UNIX) || defined(VMS)
|
|
intron(); /* reenables ^C */
|
|
#endif
|
|
reslt = dowhatdoes_core(q, bufr);
|
|
if (reslt) {
|
|
if (q == '&' || q == '?')
|
|
whatdoes_help();
|
|
pline("%s", reslt);
|
|
} else {
|
|
pline("No such command '%s', char code %d (0%03o or 0x%02x).",
|
|
visctrl(q), (uchar) q, (uchar) q, (uchar) q);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
docontact(void)
|
|
{
|
|
winid cwin = create_nhwindow(NHW_TEXT);
|
|
char buf[BUFSZ];
|
|
|
|
if (sysopt.support) {
|
|
/*XXX overflow possibilities*/
|
|
Sprintf(buf, "To contact local support, %s", sysopt.support);
|
|
putstr(cwin, 0, buf);
|
|
putstr(cwin, 0, "");
|
|
} else if (sysopt.fmtd_wizard_list) { /* formatted SYSCF WIZARDS */
|
|
Sprintf(buf, "To contact local support, contact %s.",
|
|
sysopt.fmtd_wizard_list);
|
|
putstr(cwin, 0, buf);
|
|
putstr(cwin, 0, "");
|
|
}
|
|
putstr(cwin, 0, "To contact the NetHack development team directly,");
|
|
/*XXX overflow possibilities*/
|
|
Sprintf(buf, "see the 'Contact' form on our website or email <%s>.",
|
|
DEVTEAM_EMAIL);
|
|
putstr(cwin, 0, buf);
|
|
putstr(cwin, 0, "");
|
|
putstr(cwin, 0, "For more information on NetHack, or to report a bug,");
|
|
Sprintf(buf, "visit our website \"%s\".", DEVTEAM_URL);
|
|
putstr(cwin, 0, buf);
|
|
display_nhwindow(cwin, FALSE);
|
|
destroy_nhwindow(cwin);
|
|
}
|
|
|
|
static void
|
|
dispfile_help(void)
|
|
{
|
|
display_file(HELP, TRUE);
|
|
}
|
|
|
|
static void
|
|
dispfile_shelp(void)
|
|
{
|
|
display_file(SHELP, TRUE);
|
|
}
|
|
|
|
static void
|
|
dispfile_optionfile(void)
|
|
{
|
|
display_file(OPTIONFILE, TRUE);
|
|
}
|
|
|
|
static void
|
|
dispfile_license(void)
|
|
{
|
|
display_file(LICENSE, TRUE);
|
|
}
|
|
|
|
static void
|
|
dispfile_debughelp(void)
|
|
{
|
|
display_file(DEBUGHELP, TRUE);
|
|
}
|
|
|
|
static void
|
|
hmenu_doextversion(void)
|
|
{
|
|
(void) doextversion();
|
|
}
|
|
|
|
static void
|
|
hmenu_dohistory(void)
|
|
{
|
|
(void) dohistory();
|
|
}
|
|
|
|
static void
|
|
hmenu_dowhatis(void)
|
|
{
|
|
(void) dowhatis();
|
|
}
|
|
|
|
static void
|
|
hmenu_dowhatdoes(void)
|
|
{
|
|
(void) dowhatdoes();
|
|
}
|
|
|
|
static void
|
|
hmenu_doextlist(void)
|
|
{
|
|
(void) doextlist();
|
|
}
|
|
|
|
static void
|
|
domenucontrols(void)
|
|
{
|
|
winid cwin = create_nhwindow(NHW_TEXT);
|
|
show_menu_controls(cwin, FALSE);
|
|
display_nhwindow(cwin, FALSE);
|
|
destroy_nhwindow(cwin);
|
|
}
|
|
|
|
/* data for dohelp() */
|
|
static const struct {
|
|
void (*f)(void);
|
|
const char *text;
|
|
} help_menu_items[] = {
|
|
{ hmenu_doextversion, "About NetHack (version information)." },
|
|
{ dispfile_help, "Long description of the game and commands." },
|
|
{ dispfile_shelp, "List of game commands." },
|
|
{ hmenu_dohistory, "Concise history of NetHack." },
|
|
{ hmenu_dowhatis, "Info on a character in the game display." },
|
|
{ hmenu_dowhatdoes, "Info on what a given key does." },
|
|
{ option_help, "List of game options." },
|
|
{ dispfile_optionfile, "Longer explanation of game options." },
|
|
{ dokeylist, "Full list of keyboard commands." },
|
|
{ hmenu_doextlist, "List of extended commands." },
|
|
{ domenucontrols, "List menu control keys." },
|
|
{ dispfile_license, "The NetHack license." },
|
|
{ docontact, "Support information." },
|
|
#ifdef PORT_HELP
|
|
{ port_help, "%s-specific help and commands." },
|
|
#endif
|
|
{ dispfile_debughelp, "List of wizard-mode commands." },
|
|
{ (void (*)(void)) 0, (char *) 0 }
|
|
};
|
|
|
|
DISABLE_WARNING_FORMAT_NONLITERAL
|
|
|
|
/* the '?' command */
|
|
int
|
|
dohelp(void)
|
|
{
|
|
winid tmpwin = create_nhwindow(NHW_MENU);
|
|
char helpbuf[QBUFSZ];
|
|
int i, n;
|
|
menu_item *selected;
|
|
anything any;
|
|
int sel;
|
|
|
|
any = cg.zeroany; /* zero all bits */
|
|
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
|
|
|
|
for (i = 0; help_menu_items[i].text; i++) {
|
|
if (!wizard && help_menu_items[i].f == dispfile_debughelp)
|
|
continue;
|
|
if (help_menu_items[i].text[0] == '%') {
|
|
Sprintf(helpbuf, help_menu_items[i].text, PORT_ID);
|
|
} else {
|
|
Strcpy(helpbuf, help_menu_items[i].text);
|
|
}
|
|
any.a_int = i + 1;
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
|
|
helpbuf, MENU_ITEMFLAGS_NONE);
|
|
}
|
|
end_menu(tmpwin, "Select one item:");
|
|
n = select_menu(tmpwin, PICK_ONE, &selected);
|
|
destroy_nhwindow(tmpwin);
|
|
if (n > 0) {
|
|
sel = selected[0].item.a_int - 1;
|
|
free((genericptr_t) selected);
|
|
(void) (*help_menu_items[sel].f)();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
RESTORE_WARNING_FORMAT_NONLITERAL
|
|
|
|
/* the 'V' command; also a choice for '?' */
|
|
int
|
|
dohistory(void)
|
|
{
|
|
display_file(HISTORY, TRUE);
|
|
return 0;
|
|
}
|
|
|
|
/*pager.c*/
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