210 lines
6.3 KiB
INI
210 lines
6.3 KiB
INI
# A '#' at the beginning of a line means the rest of the line is a comment.
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# This is an example configuration file.
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# If several people are to use it, don't specify "name" or personal
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# prefences like "dogname" or "packorder" in OPTIONS.
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# To change configuration, comment out the unwanted configurations, and
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# remove the comment from the configuration you want.
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# Some options to set personal preferences. If several people are to
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# use it, options like these should not be set here - use the command line
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#OPTIONS=name:Janet-V,female,dogname:Fido,fruit:apricot
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#OPTIONS=packorder:")[%?+/=!(*0_`,scores:10t/2a,noverbose
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# Other general options
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#OPTIONS=time,rest_on_space,noautopickup
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# The search path for files like record, help, opthelp, etc.
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PATH=NetHack:
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# My own setup
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#OPTIONS=nolegacy,fruit:lemon,time,autopickup,checkpoint,showexp,showscore,standout,nonews
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#OPTIONS=nomail,flush,eight_bit_tty,scores:10t/2a,pickup_types:$,suppress_alert:3.3.0
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# The windowtype option must be set before any options regarding colors and palette
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# are set otherwise previously set values will be overridden by the defaults
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#
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# The font version of the game
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OPTIONS=windowtype:amii
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#
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# New tile version of the game
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#OPTIONS=windowtype:amitile
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#
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# A hard disk configuration.
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#
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HACKDIR=NetHack:
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LEVELS=Nethack:levels
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SAVE=Nethack:save
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BONESDIR=Nethack:Levels
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SCOREDIR=Nethack:
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LOCKDIR=Nethack:
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CONFIGDIR=Nethack:
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DATADIR=Nethack:
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# *** CHARACTER GRAPHICS ***
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#
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# See the on-line help or the Guidebook for which symbols are in which
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# positions.
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#
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# Note that the hack.font has special graphics characters from 192 on.
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# An example using the hack.font graphics character set:
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DUNGEON = 032 192 193 194 195 196 197 198 216 214 \
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215 213 217 145 146 147 148 035 035 217 \
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218 229 060 062 060 062 095 124 092 035 \
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123 125 042 125 042 042 035 035 046 035 \
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125
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TRAPS = 094 094 094 094 094 094 094 094 094 094 \
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094 094 094 094 094 094 094 034 094 094 \
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094 094
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EFFECTS = 241 240 242 243 042 033 123 125 \
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064 038 042 035 \
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244 245 246 247 239 248 249 250 \
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230 234 231 236 212 237 232 235 233
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WARNING = 048 049 050 051 052 053
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# Monitors vary greatly in their color response. If the default colors
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# are not good on your monitor, here are some other alternatives for the
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# font version of the game:
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#
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# Last color of the palette is always used for the cursor.
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#
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#CBM 1960, set color/contrast for good pure red, green, and blue. True colors.
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#PENS=000,fff,a61,7bb,0f0,e0c,00f,f00
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#CBM 1960, set color/contrast as above, better colors for NetHack.
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#PENS=667,fff,da1,7bb,2f0,e0d,0af,f42
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#and other suggestions:
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#PENS=888,ffc,840,0b8,4e4,e8b,7be,a04
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#PENS=000,fff,830,7ae,181,c06,23e,c00
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#
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# For an "interlaced"+ line screen, the default font is courier:13. If you want
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# a different font, set it here. The format is "fontname.font:size"; i.e. the
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# .font extension is required.
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#FONT=courier.font:13
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#FONT=topaz.font:8
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#
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# Proportional fonts such as CGTimes are probably not a good idea because they
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# result in many things not being spaced out correctly.
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#FONT=CGTimes.font:15
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#
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# This sized proportional font is readable, but still has spacing problems
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#FONT=CGTimes.font:21
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#
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# FOR AGA OR OTHER DISPLAYS CAPABLE OF 5 OR MORE PLANES...
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#
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# For a screen of depth 5 the following dripens provide a brown border
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# using pens 16-31.
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#
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# Pens 16-31 can be redefined with PENS= if you want different colors,
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# using the PENS= values below for a 4 plane screen as the first 16 colors.
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#
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#DEPTH=5
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#DRIPENS=0,0,0,17,27,23,1,23,15,0,23,27
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#
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# The APEN and BPEN values in the various types of windows can be set in
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# the manner shown below. These values are for the 16 color version of
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# the tile game.
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#
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# These values are specified as APEN,BPEN (foreground,background)
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#
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#MSGPENS=1,12
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#STATUSPENS=1,12
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#MENUPENS=1,23
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#TEXTPENS=1,23
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#OTHERPENS=1,23
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#
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# FOR ECS OR OTHERS ONLY CAPABLE OF 4 PLANES...
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#
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# These values work good for the TILE version of the game on ECS machines
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# These are the default values for reference purposes.
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#
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#DEPTH=4
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#defaults for tilemode:
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#PENS=000,fff,0bf,f60,00f,090,69b,f00,6f0,ff0,f0f,940,466,c40,ddb,fb9
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#DRIPENS=0,1,0,2,4,12,14,12,7,1,12,4
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#defaults for fontmode:
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#PENS=000,fff,830,7ac,181,c06,23e,c00
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#DRIPENS=0,6,2,1,6,3,1,3,7,1,3,6
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#
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# The APEN and BPEN values in the various types of windows can be set in
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# the manner shown below. These values are for a 32 color version of
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# the tile game.
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#
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# These values are specified as APEN,BPEN (foreground,background)
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#
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#MSGPENS=1,12
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#STATUSPENS=1,12
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#MENUPENS=0,14
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#TEXTPENS=0,14
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#OTHERPENS=1,12
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#
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# Yet another alternative color scheme, this time for 16 color font mode
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# This changes the colors of monsters, objects etc.
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#
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# FGPENS and BGPENS define APEN and BPEN for objects and monsters on the map.
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# The colors are in the following order:
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# black, red, green, brown, blue, magenta, cyan, gray, no color, orange,
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# bright green, yellow, bright blue, bright magenta, bright cyan, white
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#
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#DEPTH=4
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#PENS=000,fff,830,7ac,181,c06,23e,c00,888,f60,4f4,ff0,4af,f8f,8ff,f00
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#FGPENS= 0, 7, 4, 2, 6, 5, 3, 8, 1, 9,10,11,12,13,14, 1
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#BGPENS= 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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#
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# Screen mode selections below should all work for either the font or tile
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# version of the game. Other modes can be tried and as long as they are at
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# least 640x200, the game should adapt to them...
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#
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# Select screenmode with a requester
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#SCREENMODE=Req
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# NTSC_MONITOR_ID
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#SCREENMODE=0x00019000
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# PAL_MONITOR_ID
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#SCREENMODE=0x00029000
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# NTSC_MONITOR_ID+LACE
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#SCREENMODE=0x00019004
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# PAL_MONITOR_ID+LACE
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#SCREENMODE=0x00029004
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# NTSC_MONITOR_ID+HIRES+LACE
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#SCREENMODE=0x00019024
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# PAL_MONITOR_ID+HIRES+LACE
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#SCREENMODE=0x00029024
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# VGA_MONITOR_ID
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#SCREENMODE=0x00031000
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# VGAPRODUCT_KEY
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#SCREENMODE=0x00039024
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# A2024TENHERTZ_KEY
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#SCREENMODE=0x00041000
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# A2024FIFTEENHERTZ_KEY
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#SCREENMODE=0x00049000
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# EURO72_MONITOR_ID
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#SCREENMODE=0x00061000
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# EURO72PRODUCT_KEY
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#SCREENMODE=0x00069024
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# EURO72PRODUCTLACE_KEY
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#SCREENMODE=0x00069025
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# EURO72PRODUCTDBL_KEY
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#SCREENMODE=0x00069020
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# EURO36_MONITOR_ID
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#SCREENMODE=0x00071000
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# SUPER72HIRESDBL_KEY
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#SCREENMODE=0x00089008
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# SUPER72SUPERDBL_KEY
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#SCREENMODE=0x00089028
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# DBLNTSCHIRES_KEY
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#SCREENMODE=0x00099000
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# DBLNTSCHIRESFF_KEY
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#SCREENMODE=0x00099004
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# DBLNTSCHIRESLACE_KEY
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#SCREENMODE=0x00099005
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# DBLPALHIRES_KEY
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#SCREENMODE=0x000a9000
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# DBLPALHIRESFF_KEY
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#SCREENMODE=0x000a9004
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# DBLPALHIRESLACE_KEY
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#SCREENMODE=0x000a9005
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