Teleport_control is disabled while the hero is Stunned; do the same
with Polymorph_control. Also now disabled while unconscious, but that
is academic since random polymorphs and were-critter transformations are
postponed until multi is non-negative. I included it for completeness.
(Reverting to original form can occur while unconscious, but control is
not a factor in that situation. Teleporting handles being unconscious
differently but does negate control then.)
The fixes entry could just as easily have gone into the new features
section as into the bug fixes one. The teleport control part actually
belongs in fixes34.4 because it is present in the branch, but I didn't
feel like spreading this across two different files (and the current diff
references ``Unaware'' which doesn't exist in the branch so it isn't
trivial to include this patch there).
187 lines
4.4 KiB
C
187 lines
4.4 KiB
C
/* NetHack 3.5 were.c $Date$ $Revision$ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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void
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were_change(mon)
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register struct monst *mon;
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{
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if (!is_were(mon->data))
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return;
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if (is_human(mon->data)) {
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if (!Protection_from_shape_changers &&
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!rn2(night() ? (flags.moonphase == FULL_MOON ? 3 : 30)
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: (flags.moonphase == FULL_MOON ? 10 : 50))) {
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new_were(mon); /* change into animal form */
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if (!Deaf && !canseemon(mon)) {
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const char *howler;
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switch (monsndx(mon->data)) {
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case PM_WEREWOLF: howler = "wolf"; break;
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case PM_WEREJACKAL: howler = "jackal"; break;
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default: howler = (char *)0; break;
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}
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if (howler)
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You_hear("a %s howling at the moon.", howler);
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}
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}
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} else if (!rn2(30) || Protection_from_shape_changers) {
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new_were(mon); /* change back into human form */
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}
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}
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int
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counter_were(pm)
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int pm;
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{
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switch(pm) {
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case PM_WEREWOLF: return(PM_HUMAN_WEREWOLF);
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case PM_HUMAN_WEREWOLF: return(PM_WEREWOLF);
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case PM_WEREJACKAL: return(PM_HUMAN_WEREJACKAL);
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case PM_HUMAN_WEREJACKAL: return(PM_WEREJACKAL);
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case PM_WERERAT: return(PM_HUMAN_WERERAT);
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case PM_HUMAN_WERERAT: return(PM_WERERAT);
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default: return NON_PM;
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}
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}
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/* convert monsters similar to werecritters into appropriate werebeast */
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int
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were_beastie(pm)
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int pm;
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{
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switch (pm) {
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case PM_WERERAT:
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case PM_SEWER_RAT:
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case PM_GIANT_RAT:
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case PM_RABID_RAT:
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return PM_WERERAT;
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case PM_WEREJACKAL:
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case PM_JACKAL:
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case PM_FOX:
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case PM_COYOTE:
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return PM_WEREJACKAL;
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case PM_WEREWOLF:
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case PM_WOLF:
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case PM_WARG:
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case PM_WINTER_WOLF:
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return PM_WEREWOLF;
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default:
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break;
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}
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return NON_PM;
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}
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void
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new_were(mon)
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register struct monst *mon;
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{
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register int pm;
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pm = counter_were(monsndx(mon->data));
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if (pm < LOW_PM) {
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impossible("unknown lycanthrope %s.", mon->data->mname);
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return;
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}
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if(canseemon(mon) && !Hallucination)
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pline("%s changes into a %s.", Monnam(mon),
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is_human(&mons[pm]) ? "human" :
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mons[pm].mname+4);
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set_mon_data(mon, &mons[pm], 0);
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if (mon->msleeping || !mon->mcanmove) {
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/* transformation wakens and/or revitalizes */
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mon->msleeping = 0;
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mon->mfrozen = 0; /* not asleep or paralyzed */
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mon->mcanmove = 1;
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}
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/* regenerate by 1/4 of the lost hit points */
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mon->mhp += (mon->mhpmax - mon->mhp) / 4;
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newsym(mon->mx,mon->my);
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mon_break_armor(mon, FALSE);
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possibly_unwield(mon, FALSE);
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}
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int
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were_summon(ptr,yours,visible,genbuf) /* were-creature (even you) summons a horde */
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register struct permonst *ptr;
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register boolean yours;
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int *visible; /* number of visible helpers created */
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char *genbuf;
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{
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register int i, typ, pm = monsndx(ptr);
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register struct monst *mtmp;
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int total = 0;
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*visible = 0;
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if(Protection_from_shape_changers && !yours)
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return 0;
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for(i = rnd(5); i > 0; i--) {
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switch(pm) {
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case PM_WERERAT:
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case PM_HUMAN_WERERAT:
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typ = rn2(3) ? PM_SEWER_RAT : rn2(3) ? PM_GIANT_RAT : PM_RABID_RAT ;
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if (genbuf) Strcpy(genbuf, "rat");
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break;
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case PM_WEREJACKAL:
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case PM_HUMAN_WEREJACKAL:
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typ = PM_JACKAL;
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if (genbuf) Strcpy(genbuf, "jackal");
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break;
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case PM_WEREWOLF:
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case PM_HUMAN_WEREWOLF:
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typ = rn2(5) ? PM_WOLF : PM_WINTER_WOLF ;
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if (genbuf) Strcpy(genbuf, "wolf");
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break;
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default:
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continue;
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}
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mtmp = makemon(&mons[typ], u.ux, u.uy, NO_MM_FLAGS);
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if (mtmp) {
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total++;
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if (canseemon(mtmp)) *visible += 1;
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}
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if (yours && mtmp)
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(void) tamedog(mtmp, (struct obj *) 0);
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}
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return total;
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}
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void
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you_were()
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{
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char qbuf[QBUFSZ];
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boolean controllable_poly = Polymorph_control && !(Stunned || Unaware);
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if (Unchanging || (u.umonnum == u.ulycn)) return;
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if (controllable_poly) {
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/* `+4' => skip "were" prefix to get name of beast */
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Sprintf(qbuf, "Do you want to change into %s?",
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an(mons[u.ulycn].mname+4));
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if(yn(qbuf) == 'n') return;
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}
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(void) polymon(u.ulycn);
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}
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void
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you_unwere(purify)
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boolean purify;
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{
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boolean controllable_poly = Polymorph_control && !(Stunned || Unaware);
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if (purify) {
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You_feel("purified.");
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u.ulycn = NON_PM; /* cure lycanthropy */
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}
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if (!Unchanging && is_were(youmonst.data) &&
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(!controllable_poly || yn("Remain in beast form?") == 'n'))
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rehumanize();
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}
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/*were.c*/
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