Files
nethack/include/hack.h

1578 lines
55 KiB
C

/* NetHack 3.7 hack.h $NHDT-Date: 1736530208 2025/01/10 09:30:08 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.266 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2017. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef HACK_H
#define HACK_H
#ifndef CONFIG_H
#include "config.h"
#endif
#include "lint.h"
#include "align.h"
#include "weight.h"
#include "dungeon.h"
#include "stairs.h"
#include "objclass.h"
#include "wintype.h"
#include "flag.h"
#include "rect.h"
#include "sym.h"
#include "trap.h"
#include "youprop.h"
#include "display.h"
#include "botl.h"
#include "context.h"
#include "engrave.h"
#include "mkroom.h"
#include "obj.h"
#include "quest.h"
#include "region.h"
#include "rm.h"
#include "selvar.h"
#include "sndprocs.h"
#include "spell.h"
#include "sys.h"
#include "timeout.h"
#include "winprocs.h"
#include "wintype.h"
#include "vision.h"
#include "you.h"
#define TELL 1
#define NOTELL 0
#define ON 1
#define OFF 0
#define BOLT_LIM 8 /* from this distance ranged attacks will be made */
#define DUMMY { 0 } /* array initializer, letting [1..N-1] default */
#define DEF_NOTHING ' ' /* default symbol for NOTHING and UNEXPLORED */
/* Macros for how a rumor was delivered in outrumor() */
#define BY_ORACLE 0
#define BY_COOKIE 1
#define BY_PAPER 2
#define BY_OTHER 9
/* bitmask flags for corpse_xname();
PFX_THE takes precedence over ARTICLE, NO_PFX takes precedence over both */
#define CXN_NORMAL 0 /* no special handling */
#define CXN_SINGULAR 1 /* override quantity if greater than 1 */
#define CXN_NO_PFX 2 /* suppress "the" from "the Unique Monst */
#define CXN_PFX_THE 4 /* prefix with "the " (unless pname) */
#define CXN_ARTICLE 8 /* include a/an/the prefix */
#define CXN_NOCORPSE 16 /* suppress " corpse" suffix */
/* number of turns it takes for vault guard to show up */
#define VAULT_GUARD_TIME 30
/* sellobj_state() states */
#define SELL_NORMAL (0)
#define SELL_DELIBERATE (1)
#define SELL_DONTSELL (2)
#define SHOP_DOOR_COST 400L /* cost of a destroyed shop door */
#define SHOP_BARS_COST 300L /* cost of iron bars */
#define SHOP_HOLE_COST 200L /* cost of making hole/trapdoor */
#define SHOP_WALL_COST 200L /* cost of destroying a wall */
#define SHOP_WALL_DMG (10L * ACURRSTR) /* damaging a wall */
#define SHOP_PIT_COST 100L /* cost of making a pit */
#define SHOP_WEB_COST 30L /* cost of removing a web */
/* flags for look_here() */
#define LOOKHERE_NOFLAGS 0U
#define LOOKHERE_PICKED_SOME 1U
#define LOOKHERE_SKIP_DFEATURE 2U
/* max size of a windowtype option */
#define WINTYPELEN 16
/* str_or_len from sp_lev.h */
typedef union str_or_len {
char *str;
int len;
} Str_or_Len;
enum artifacts_nums {
#define ARTI_ENUM
#include "artilist.h"
#undef ARTI_ENUM
AFTER_LAST_ARTIFACT
};
enum misc_arti_nums {
NROFARTIFACTS = (AFTER_LAST_ARTIFACT - 1)
};
/* related to breadcrumb struct */
enum bcargs {override_restriction = -1};
struct breadcrumbs {
const char *funcnm;
int linenum;
boolean in_effect;
};
/* types of calls to bhit() */
enum bhit_call_types {
ZAPPED_WAND = 0,
THROWN_WEAPON = 1,
THROWN_TETHERED_WEAPON = 2,
KICKED_WEAPON = 3,
FLASHED_LIGHT = 4,
INVIS_BEAM = 5
};
/* Macros for messages referring to hands, eyes, feet, etc... */
enum bodypart_types {
NO_PART = -1,
ARM = 0,
EYE = 1,
FACE = 2,
FINGER = 3,
FINGERTIP = 4,
FOOT = 5,
HAND = 6,
HANDED = 7,
HEAD = 8,
LEG = 9,
LIGHT_HEADED = 10,
NECK = 11,
SPINE = 12,
TOE = 13,
HAIR = 14,
BLOOD = 15,
LUNG = 16,
NOSE = 17,
STOMACH = 18
};
#define MAX_BMASK 4
struct bubble {
coordxy x, y; /* coordinates of the upper left corner */
schar dx, dy; /* the general direction of the bubble's movement */
uchar bm[MAX_BMASK + 2]; /* bubble bit mask */
struct bubble *prev, *next; /* need to traverse the list up and down */
struct container *cons;
};
enum bubble_contains_types {
CONS_OBJ = 0,
CONS_MON,
CONS_HERO,
CONS_TRAP
};
/*
* Rudimentary command queue.
* Allows the code to put keys and extended commands into the queue,
* and they're executed just as if the user did them. Time passes
* normally when doing queued actions. The queue will get cleared
* if hero is interrupted.
*/
enum cmdq_cmdtypes {
CMDQ_KEY = 0, /* a literal character, cmdq_add_key() */
CMDQ_EXTCMD, /* extended command, cmdq_add_ec() */
CMDQ_DIR, /* direction, cmdq_add_dir() */
CMDQ_USER_INPUT, /* placeholder for user input, cmdq_add_userinput() */
CMDQ_INT, /* integer value, cmdq_add_int() */
};
struct _cmd_queue {
int typ;
char key;
schar dirx, diry, dirz;
int intval;
const struct ext_func_tab *ec_entry;
struct _cmd_queue *next;
};
enum {
CQ_CANNED = 0, /* internal canned sequence */
CQ_REPEAT, /* user-inputted, if gi.in_doagain, replayed */
NUM_CQS
};
typedef long cmdcount_nht; /* Command counts */
/* special key functions */
enum nh_keyfunc {
NHKF_ESC = 0,
NHKF_GETDIR_SELF,
NHKF_GETDIR_SELF2,
NHKF_GETDIR_HELP,
NHKF_GETDIR_MOUSE, /* simulated click for #therecmdmenu; use '_' as
* direction to initiate, then getpos() finishing
* with ',' (left click) or '.' (right click) */
NHKF_COUNT,
NHKF_GETPOS_SELF,
NHKF_GETPOS_PICK,
NHKF_GETPOS_PICK_Q, /* quick */
NHKF_GETPOS_PICK_O, /* once */
NHKF_GETPOS_PICK_V, /* verbose */
NHKF_GETPOS_SHOWVALID,
NHKF_GETPOS_AUTODESC,
NHKF_GETPOS_MON_NEXT,
NHKF_GETPOS_MON_PREV,
NHKF_GETPOS_OBJ_NEXT,
NHKF_GETPOS_OBJ_PREV,
NHKF_GETPOS_DOOR_NEXT,
NHKF_GETPOS_DOOR_PREV,
NHKF_GETPOS_UNEX_NEXT,
NHKF_GETPOS_UNEX_PREV,
NHKF_GETPOS_INTERESTING_NEXT,
NHKF_GETPOS_INTERESTING_PREV,
NHKF_GETPOS_VALID_NEXT,
NHKF_GETPOS_VALID_PREV,
NHKF_GETPOS_HELP,
NHKF_GETPOS_MENU,
NHKF_GETPOS_LIMITVIEW,
NHKF_GETPOS_MOVESKIP,
NUM_NHKF
};
/* commands[] is used to directly access cmdlist[] instead of looping
through it to find the entry for a given input character;
move_X is the character used for moving one step in direction X;
alphadirchars corresponds to old sdir,
dirchars corresponds to ``iflags.num_pad ? ndir : sdir'';
pcHack_compat and phone_layout only matter when num_pad is on,
swap_yz only matters when it's off */
struct cmd {
unsigned serialno; /* incremented after each update */
boolean num_pad; /* same as iflags.num_pad except during updates */
boolean pcHack_compat; /* for numpad: affects 5, M-5, and M-0 */
boolean phone_layout; /* inverted keypad: 1,2,3 above, 7,8,9 below */
boolean swap_yz; /* QWERTZ keyboards; use z to move NW, y to zap */
const char *dirchars; /* current movement/direction characters */
const char *alphadirchars; /* same as dirchars if !numpad */
const struct ext_func_tab *commands[256]; /* indexed by input character */
const struct ext_func_tab *mousebtn[NUM_MOUSE_BUTTONS];
char spkeys[NUM_NHKF];
char extcmd_char; /* key that starts an extended command ('#') */
};
struct c_color_names {
const char *const c_black, *const c_amber, *const c_golden,
*const c_light_blue, *const c_red, *const c_green, *const c_silver,
*const c_blue, *const c_purple, *const c_white, *const c_orange;
};
struct c_common_strings {
const char *const c_nothing_happens, *const c_nothing_seems_to_happen,
*const c_thats_enough_tries, *const c_silly_thing_to,
*const c_shudder_for_moment, *const c_something, *const c_Something,
*const c_You_can_move_again, *const c_Never_mind,
*const c_vision_clears, *const c_the_your[2], *const c_fakename[2];
};
struct container {
struct container *next;
coordxy x, y;
short what;
genericptr_t list;
};
/* alteration types--keep in synch with costly_alteration(mkobj.c) */
enum cost_alteration_types {
COST_CANCEL = 0, /* standard cancellation */
COST_DRAIN = 1, /* drain life upon an object */
COST_UNCHRG = 2, /* cursed charging */
COST_UNBLSS = 3, /* unbless (devalues holy water) */
COST_UNCURS = 4, /* uncurse (devalues unholy water) */
COST_DECHNT = 5, /* disenchant weapons or armor */
COST_DEGRD = 6, /* removal of rustproofing, dulling via engraving */
COST_DILUTE = 7, /* potion dilution */
COST_ERASE = 8, /* scroll or spellbook blanking */
COST_BURN = 9, /* dipped into flaming oil */
COST_NUTRLZ = 10, /* neutralized via unicorn horn */
COST_DSTROY = 11, /* wand breaking (bill first, useup later) */
COST_SPLAT = 12, /* cream pie to own face (ditto) */
COST_BITE = 13, /* start eating food */
COST_OPEN = 14, /* open tin */
COST_BRKLCK = 15, /* break box/chest's lock */
COST_RUST = 16, /* rust damage */
COST_ROT = 17, /* rotting attack */
COST_CORRODE = 18, /* acid damage */
COST_CRACK = 19, /* damage to crystal armor */
};
/* used by unpaid_cost(shk.h) */
enum unpaid_cost_flags {
COST_NOCONTENTS = 0,
COST_CONTENTS = 1,
COST_SINGLEOBJ = 2,
};
/* read.c, create_particular() & create_particular_parse() */
struct _create_particular_data {
int quan;
int which;
int fem; /* -1, MALE, FEMALE, NEUTRAL */
int genderconf; /* conflicting gender */
char monclass;
boolean randmonst;
boolean maketame, makepeaceful, makehostile;
boolean sleeping, saddled, invisible, hidden;
};
/* dig_check() results */
enum digcheck_result {
DIGCHECK_PASSED = 1,
DIGCHECK_PASSED_DESTROY_TRAP = 2,
DIGCHECK_PASSED_PITONLY = 3,
DIGCHECK_FAILED = 4,
DIGCHECK_FAIL_ONSTAIRS = DIGCHECK_FAILED,
DIGCHECK_FAIL_ONLADDER,
DIGCHECK_FAIL_THRONE,
DIGCHECK_FAIL_ALTAR,
DIGCHECK_FAIL_AIRLEVEL,
DIGCHECK_FAIL_WATERLEVEL,
DIGCHECK_FAIL_TOOHARD,
DIGCHECK_FAIL_UNDESTROYABLETRAP,
DIGCHECK_FAIL_CANTDIG,
DIGCHECK_FAIL_BOULDER,
DIGCHECK_FAIL_OBJ_POOL_OR_TRAP
};
/* Dismount: causes for why you are no longer riding */
enum dismount_types {
DISMOUNT_GENERIC = 0,
DISMOUNT_FELL = 1,
DISMOUNT_THROWN = 2,
DISMOUNT_KNOCKED = 3, /* hero hit for knockback effect */
DISMOUNT_POLY = 4,
DISMOUNT_ENGULFED = 5,
DISMOUNT_BONES = 6,
DISMOUNT_BYCHOICE = 7
};
struct dgn_topology { /* special dungeon levels for speed */
d_level d_oracle_level;
d_level d_bigroom_level; /* unused */
d_level d_rogue_level;
d_level d_medusa_level;
d_level d_stronghold_level;
d_level d_valley_level;
d_level d_wiz1_level;
d_level d_wiz2_level;
d_level d_wiz3_level;
d_level d_juiblex_level;
d_level d_orcus_level;
d_level d_baalzebub_level; /* unused */
d_level d_asmodeus_level; /* unused */
d_level d_portal_level; /* only in goto_level() [do.c] */
d_level d_sanctum_level;
d_level d_earth_level;
d_level d_water_level;
d_level d_fire_level;
d_level d_air_level;
d_level d_astral_level;
xint16 d_tower_dnum;
xint16 d_sokoban_dnum;
xint16 d_mines_dnum, d_quest_dnum;
xint16 d_tutorial_dnum;
d_level d_qstart_level, d_qlocate_level, d_nemesis_level;
d_level d_knox_level;
d_level d_mineend_level;
d_level d_sokoend_level;
};
/* macros for accessing the dungeon levels by their old names */
/* clang-format off */
#define oracle_level (svd.dungeon_topology.d_oracle_level)
#define bigroom_level (svd.dungeon_topology.d_bigroom_level)
#define rogue_level (svd.dungeon_topology.d_rogue_level)
#define medusa_level (svd.dungeon_topology.d_medusa_level)
#define stronghold_level (svd.dungeon_topology.d_stronghold_level)
#define valley_level (svd.dungeon_topology.d_valley_level)
#define wiz1_level (svd.dungeon_topology.d_wiz1_level)
#define wiz2_level (svd.dungeon_topology.d_wiz2_level)
#define wiz3_level (svd.dungeon_topology.d_wiz3_level)
#define juiblex_level (svd.dungeon_topology.d_juiblex_level)
#define orcus_level (svd.dungeon_topology.d_orcus_level)
#define baalzebub_level (svd.dungeon_topology.d_baalzebub_level)
#define asmodeus_level (svd.dungeon_topology.d_asmodeus_level)
#define portal_level (svd.dungeon_topology.d_portal_level)
#define sanctum_level (svd.dungeon_topology.d_sanctum_level)
#define earth_level (svd.dungeon_topology.d_earth_level)
#define water_level (svd.dungeon_topology.d_water_level)
#define fire_level (svd.dungeon_topology.d_fire_level)
#define air_level (svd.dungeon_topology.d_air_level)
#define astral_level (svd.dungeon_topology.d_astral_level)
#define tower_dnum (svd.dungeon_topology.d_tower_dnum)
#define sokoban_dnum (svd.dungeon_topology.d_sokoban_dnum)
#define mines_dnum (svd.dungeon_topology.d_mines_dnum)
#define quest_dnum (svd.dungeon_topology.d_quest_dnum)
#define tutorial_dnum (svd.dungeon_topology.d_tutorial_dnum)
#define qstart_level (svd.dungeon_topology.d_qstart_level)
#define qlocate_level (svd.dungeon_topology.d_qlocate_level)
#define nemesis_level (svd.dungeon_topology.d_nemesis_level)
#define knox_level (svd.dungeon_topology.d_knox_level)
#define mineend_level (svd.dungeon_topology.d_mineend_level)
#define sokoend_level (svd.dungeon_topology.d_sokoend_level)
/* clang-format on */
#define dunlev_reached(x) (svd.dungeons[(x)->dnum].dunlev_ureached)
#define MAXLINFO (MAXDUNGEON * MAXLEVEL)
enum lua_theme_group {
all_themes = 1, /* for end of game */
most_themes = 2, /* for entering endgame */
tut_themes = 3, /* for leaving tutorial */
};
enum earlyarg {
ARG_DEBUG, ARG_VERSION, ARG_SHOWPATHS
#ifndef NODUMPENUMS
, ARG_DUMPENUMS
#endif
, ARG_DUMPGLYPHIDS
, ARG_DUMPMONGEN
, ARG_DUMPWEIGHTS
#ifdef WIN32
, ARG_WINDOWS
#endif
#if defined(CRASHREPORT)
, ARG_BIDSHOW
#endif
};
struct early_opt {
enum earlyarg e;
const char *name;
int minlength;
boolean valallowed;
};
/* symbolic names for capacity levels */
enum encumbrance_types {
UNENCUMBERED = 0,
SLT_ENCUMBER = 1, /* Burdened */
MOD_ENCUMBER = 2, /* Stressed */
HVY_ENCUMBER = 3, /* Strained */
EXT_ENCUMBER = 4, /* Overtaxed */
OVERLOADED = 5 /* Overloaded */
};
struct entity {
struct monst *emon; /* youmonst for the player */
struct permonst *edata; /* must be non-zero for record to be valid */
int ex, ey;
};
struct enum_dump {
int val;
const char *nm;
};
/*
* This is the way the game ends. If these are rearranged, the arrays
* in end.c and topten.c will need to be changed. Some parts of the
* code assume that PANICKED separates the deaths from the non-deaths.
*/
enum game_end_types {
DIED = 0,
CHOKING = 1,
POISONING = 2,
STARVING = 3,
DROWNING = 4,
BURNING = 5,
DISSOLVED = 6,
CRUSHING = 7,
STONING = 8,
TURNED_SLIME = 9,
GENOCIDED = 10,
PANICKED = 11,
TRICKED = 12,
QUIT = 13,
ESCAPED = 14,
ASCENDED = 15
};
/* game events log */
struct gamelog_line {
long turn; /* turn when this happened */
long flags; /* LL_foo flags */
char *text;
struct gamelog_line *next;
};
/* values returned from getobj() callback functions */
enum getobj_callback_returns {
/* generally invalid - can't be used for this purpose. will give a "silly
* thing" message if the player tries to pick it, unless a more specific
* failure message is in getobj itself - e.g. "You cannot foo gold". */
GETOBJ_EXCLUDE = -3,
/* invalid because it is not in inventory; used when the hands/self
* possibility is queried and the player passed up something on the
* floor before getobj. */
GETOBJ_EXCLUDE_NONINVENT = -2,
/* invalid because it is an inaccessible or unwanted piece of gear, but
* pseudo-valid for the purposes of allowing the player to select it and
* getobj to return it if there is a prompt instead of getting "silly
* thing", in order for the getobj caller to present a specific failure
* message. Other than that, the only thing this does differently from
* GETOBJ_EXCLUDE is that it inserts an "else" in "You don't have anything
* else to foo". */
GETOBJ_EXCLUDE_INACCESS = -1,
/* invalid for purposes of not showing a prompt if nothing is valid but
* pseudo-valid for selecting - identical to GETOBJ_EXCLUDE_INACCESS but
* without the "else" in "You don't have anything else to foo". */
GETOBJ_EXCLUDE_SELECTABLE = 0,
/* valid - invlet not presented in the summary or the ? menu as a
* recommendation, but is selectable if the player enters it anyway.
* Used for objects that are actually valid but unimportantly so, such
* as shirts for reading. */
GETOBJ_DOWNPLAY = 1,
/* valid - will be shown in summary and ? menu */
GETOBJ_SUGGEST = 2,
};
/* getpos() return values */
enum getpos_retval {
LOOK_TRADITIONAL = 0, /* '.' -- ask about "more info?" */
LOOK_QUICK = 1, /* ',' -- skip "more info?" */
LOOK_ONCE = 2, /* ';' -- skip and stop looping */
LOOK_VERBOSE = 3 /* ':' -- show more info w/o asking */
};
struct h2o_ctx {
int dkn_boom, unk_boom; /* track dknown, !dknown separately */
boolean ctx_valid;
};
/* attack mode for hmon() */
enum hmon_atkmode_types {
HMON_MELEE = 0, /* hand-to-hand */
HMON_THROWN = 1, /* normal ranged (or spitting while poly'd) */
HMON_KICKED = 2, /* alternate ranged */
HMON_APPLIED = 3, /* polearm, treated as ranged */
HMON_DRAGGED = 4 /* attached iron ball, pulled into mon */
};
/* hunger states - see hu_stat in eat.c */
enum hunger_state_types {
SATIATED = 0,
NOT_HUNGRY = 1,
HUNGRY = 2,
WEAK = 3,
FAINTING = 4,
FAINTED = 5,
STARVED = 6
};
/* fake inventory letters, not 'a'..'z' or 'A'..'Z' */
#define NOINVSYM '#' /* overflow because all 52 letters are in use */
#define CONTAINED_SYM '>' /* designator for inside a container */
#define HANDS_SYM '-' /* hands|fingers|self depending on context */
/* inventory counts (slots in tty parlance)
* a...zA..Z invlet_basic (52)
* $a...zA..Z# 2 special additions
*/
enum inventory_counts {
invlet_basic = 52,
invlet_gold = 1,
invlet_overflow = 1,
invlet_max = invlet_basic + invlet_gold + invlet_overflow,
/* 2023/11/30 invlet_max is not yet used anywhere */
};
struct kinfo {
struct kinfo *next; /* chain of delayed killers */
int id; /* uprop keys to ID a delayed killer */
int format; /* one of the killer formats */
#define KILLED_BY_AN 0
#define KILLED_BY 1
#define NO_KILLER_PREFIX 2
char name[BUFSZ]; /* actual killer name */
};
struct launchplace {
struct obj *obj;
coordxy x, y;
};
/* light source */
typedef struct ls_t {
struct ls_t *next;
coordxy x, y; /* source's position */
short range; /* source's current range */
short flags;
short type; /* type of light source */
anything id; /* source's identifier */
} light_source;
struct menucoloring {
struct nhregex *match;
char *origstr;
int color, attr;
struct menucoloring *next;
};
enum movemodes {
MV_ANY = -1,
MV_WALK,
MV_RUN,
MV_RUSH,
N_MOVEMODES
};
enum movementdirs {
DIR_ERR = -1,
DIR_W,
DIR_NW,
DIR_N,
DIR_NE,
DIR_E,
DIR_SE,
DIR_S,
DIR_SW,
DIR_DOWN,
DIR_UP,
N_DIRS_Z
};
/* N_DIRS_Z, minus up & down */
#define N_DIRS (N_DIRS_Z - 2)
/* direction adjustments */
#define DIR_180(dir) (((dir) + 4) % N_DIRS)
#define DIR_LEFT(dir) (((dir) + 7) % N_DIRS)
#define DIR_RIGHT(dir) (((dir) + 1) % N_DIRS)
#define DIR_LEFT2(dir) (((dir) + 6) % N_DIRS)
#define DIR_RIGHT2(dir) (((dir) + 2) % N_DIRS)
#define DIR_CLAMP(dir) (((dir) + N_DIRS) % N_DIRS)
struct multishot {
int n, i;
short o;
boolean s;
};
struct musable {
struct obj *offensive;
struct obj *defensive;
struct obj *misc;
int has_offense, has_defense, has_misc;
/* =0, no capability; otherwise, different numbers.
* If it's an object, the object is also set (it's 0 otherwise).
*/
};
struct mvitals {
uchar born;
uchar died;
uchar mvflags;
Bitfield(seen_close, 1);
Bitfield(photographed, 1);
};
/* Lua callback functions */
enum nhcore_calls {
NHCORE_START_NEW_GAME = 0,
NHCORE_RESTORE_OLD_GAME,
NHCORE_MOVELOOP_TURN,
NHCORE_GAME_EXIT,
NHCORE_GETPOS_TIP,
NHCORE_ENTER_TUTORIAL,
NHCORE_LEAVE_TUTORIAL,
NUM_NHCORE_CALLS
};
/* Lua callbacks. TODO: Merge with NHCORE */
enum nhcb_calls {
NHCB_CMD_BEFORE = 0,
NHCB_LVL_ENTER,
NHCB_LVL_LEAVE,
NHCB_END_TURN,
NUM_NHCB
};
/*
* option setting restrictions
*/
enum optset_restrictions {
set_in_sysconf = 0, /* system config file option only */
set_in_config = 1, /* config file option only */
set_viaprog = 2, /* may be set via extern program, not seen in game */
set_gameview = 3, /* may be set via extern program, displayed in game */
set_in_game = 4, /* may be set via extern program or set in the game */
set_wizonly = 5, /* may be set in the game if wizmode */
set_wiznofuz = 6, /* wizard-mode only, but not by fuzzer */
set_hidden = 7 /* placeholder for prefixed entries, never show it */
};
#define SET__IS_VALUE_VALID(s) ((s < set_in_sysconf) || (s > set_wiznofuz))
struct plinemsg_type {
xint16 msgtype; /* one of MSGTYP_foo */
struct nhregex *regex;
char *pattern;
struct plinemsg_type *next;
};
#define MSGTYP_NORMAL 0
#define MSGTYP_NOREP 1
#define MSGTYP_NOSHOW 2
#define MSGTYP_STOP 3
/* bitmask for callers of hide_unhide_msgtypes() */
#define MSGTYP_MASK_REP_SHOW ((1 << MSGTYP_NOREP) | (1 << MSGTYP_NOSHOW))
/* polyself flags */
enum polyself_flags {
POLY_NOFLAGS = 0x00,
POLY_CONTROLLED = 0x01,
POLY_MONSTER = 0x02,
POLY_REVERT = 0x04,
POLY_LOW_CTRL = 0x08
};
struct repo { /* repossession context */
struct monst *shopkeeper;
coord location;
};
struct restore_info {
const char *name;
int mread_flags;
};
enum restore_stages {
REST_GSTATE = 1, /* restoring game state + first pass of current level */
REST_LEVELS = 2, /* restoring remainder of dungeon */
REST_CURRENT_LEVEL = 3, /* final pass of restoring current level */
};
struct rogueroom {
coordxy rlx, rly;
coordxy dx, dy;
boolean real;
uchar doortable;
int nroom; /* Only meaningful for "real" rooms */
};
#define NUM_ROLES (13)
struct role_filter {
boolean roles[NUM_ROLES + 1];
short mask;
};
#define NUM_RACES (5)
struct selectionvar {
int wid, hei;
boolean bounds_dirty;
NhRect bounds; /* use selection_getbounds() */
char *map;
};
/* structure for 'program_state'; not saved and restored */
struct sinfo {
int gameover; /* self-explanatory? */
int stopprint; /* inhibit further end of game disclosure */
#ifdef HANGUPHANDLING
volatile int done_hup; /* SIGHUP or moral equivalent received
* -- no more screen output */
int preserve_locks; /* don't remove level files prior to exit */
#endif
int something_worth_saving; /* in case of panic */
int panicking; /* `panic' is in progress */
int exiting; /* an exit handler is executing */
int saving; /* creating a save file */
int restoring; /* reloading a save file */
int freeingdata; /* in saveobjchn(), mode FREEING */
int in_getlev; /* in getlev() */
int in_moveloop; /* normal gameplay in progress */
int in_impossible; /* reporting a warning */
int in_docrt; /* in docrt(): redrawing the whole screen */
int in_self_recover; /* processing orphaned level files */
int in_checkpoint; /* saving insurance checkpoint */
int in_parseoptions; /* in parseoptions */
int in_role_selection; /* role/race/&c selection menus in progress */
int in_getlin; /* inside interface getlin routine */
int in_sanity_check; /* for impossible() during sanity checking */
int config_error_ready; /* config_error_add is ready, available */
int beyond_savefile_load; /* set when past savefile loading */
int savefile_completed; /* savefile has completed writing */
#ifdef PANICLOG
int in_paniclog; /* writing a panicloc entry */
#endif
int wizkit_wishing; /* starting wizard mode game w/ WIZKIT file */
/* input_state: used in the core for the 'altmeta' option to process ESC;
used in the curses interface to avoid arrow keys when user is doing
something other than entering a command or direction and in the Qt
interface to suppress menu commands in similar conditions;
readchar() always resets it to 'otherInp' prior to returning */
int input_state; /* whether next key pressed will be entering a command */
#ifdef TTY_GRAPHICS
/* resize_pending only matters when handling a SIGWINCH signal for tty;
getting_char is used along with that and also separately for UNIX;
we minimize #if conditionals for them to avoid unnecessary clutter */
volatile int resize_pending; /* set by signal handler */
volatile int getting_char; /* referenced during signal handling */
#endif
};
/* value of program_state.input_state, significant during readchar();
get_count() expects digits then a command so sets it to commandInp */
enum InputState {
otherInp = 0, /* 'other' */
commandInp = 1, /* readchar() */
getposInp = 2, /* getpos() */
getdirInp = 3, /* getdir() */
};
/* sortloot() return type; needed before extern.h */
struct sortloot_item {
struct obj *obj;
char *str; /* result of loot_xname(obj) in some cases, otherwise null */
/* these need to be signed; 'indx' should be big enough to hold a count
of the largest pile of items, the others fit within char */
int indx; /* index into original list (used as tie-breaker) */
int8 orderclass; /* order rather than object class; 0 => not yet init'd */
int8 subclass; /* subclass for some classes */
int8 disco; /* discovery status */
int8 inuse; /* 0: not in-use or not sorting by inuse_only;
* 1: lit candle/lamp or attached leash; 2: worn armor;
* 3: wielded weapon (including uswapwep and uquiver);
* 4: worn accessory (amulet, rings, blindfold). */
};
typedef struct sortloot_item Loot;
typedef struct strbuf {
int len;
char *str;
char buf[256];
} strbuf_t;
enum stoning_checks {
st_gloves = 0x1, /* wearing gloves? */
st_corpse = 0x2, /* is it a corpse obj? */
st_petrifies = 0x4, /* does the corpse petrify on touch? */
st_resists = 0x8, /* do you have stoning resistance? */
st_all = (st_gloves | st_corpse | st_petrifies | st_resists)
};
struct throw_and_return_weapon {
short otyp;
int range;
Bitfield(tethered, 1);
};
struct trapinfo {
struct obj *tobj;
coordxy tx, ty;
int time_needed;
boolean force_bungle;
};
/* values for rtype are defined in dungeon.h */
/* lev_region from sp_lev.h */
typedef struct {
struct {
coordxy x1, y1, x2, y2;
} inarea;
struct {
coordxy x1, y1, x2, y2;
} delarea;
boolean in_islev, del_islev;
coordxy rtype, padding;
Str_or_Len rname;
} lev_region;
/* Flags for controlling uptodate */
#define UTD_CHECKSIZES 0x01
#define UTD_CHECKFIELDCOUNTS 0x02
#define UTD_SKIP_SANITY1 0x04
#define UTD_SKIP_SAVEFILEINFO 0x08
#define UTD_WITHOUT_WAITSYNCH_PERFILE 0x10
#define UTD_QUIETLY 0x20
/* Values for savefile status */
#define SF_UPTODATE 0
#define SF_OUTDATED 1
#define SF_CRITICAL_BYTE_COUNT_MISMATCH 2
#define SF_DM_IL32LLP64_ON_ILP32LL64 3 /* Wind x64 savefile on x86 */
#define SF_DM_I32LP64_ON_ILP32LL64 4 /* Unix 64 savefile on x86 */
#define SF_DM_ILP32LL64_ON_I32LP64 5 /* x86 savefile on Unix 64 */
#define SF_DM_ILP32LL64_ON_IL32LLP64 6 /* x86 savefile on Wind x64 */
#define SF_DM_I32LP64_ON_IL32LLP64 7 /* Unix 64 savefile on Wind x64 */
#define SF_DM_IL32LLP64_ON_I32LP64 8 /* Wind x64 savefile on Unix 64 */
#define SF_DM_MISMATCH 9 /* generic savefile byte mismatch */
#define ENTITIES 2
struct valuable_data {
long count;
int typ;
};
struct val_list {
struct valuable_data *list;
int size;
};
enum vanq_order_modes {
VANQ_MLVL_MNDX = 0, /* t - traditional: by monster level */
VANQ_MSTR_MNDX, /* d - by difficulty rating */
VANQ_ALPHA_SEP, /* a - alphabetical, first uniques, then ordinary */
VANQ_ALPHA_MIX, /* A - alpha with uniques and ordinary intermixed */
VANQ_MCLS_HTOL, /* C - by class, high to low within class */
VANQ_MCLS_LTOH, /* c - by class, low to high within class */
VANQ_COUNT_H_L, /* n - by count, high to low */
VANQ_COUNT_L_H, /* z - by count, low to high */
NUM_VANQ_ORDER_MODES
};
struct autopickup_exception {
struct nhregex *regex;
char *pattern;
boolean grab;
struct autopickup_exception *next;
};
/* at most one of `door' and `box' should be non-null at any given time */
struct xlock_s {
struct rm *door;
struct obj *box;
int picktyp, /* key|pick|card for unlock, sharp vs blunt for #force */
chance, usedtime;
boolean magic_key;
};
#define MAX_BMASK 4
/* NetHack ftypes */
#define NHF_LEVELFILE 1
#define NHF_SAVEFILE 2
#define NHF_BONESFILE 3
/* modes */
#define READING 0x0
#define COUNTING 0x01
#define WRITING 0x02
#define FREEING 0x04
#define CONVERTING 0x08
#define UNCONVERTING 0x10
#if 0
/* operations of the various saveXXXchn & co. routines */
#define perform_bwrite(nhfp) ((nhfp)->mode & (COUNTING | WRITING))
#define release_data(nhfp) ((nhfp)->mode & FREEING)
#endif
/* operations of the various saveXXXchn & co. routines */
#define update_file(nhfp) ((nhfp)->mode & (COUNTING | WRITING))
#define release_data(nhfp) ((nhfp)->mode & FREEING)
enum saveformats {
invalid = 0,
historical = 1, /* entire struct, binary, as-is */
exportascii = 2, /* each field written out as ascii text */
NUM_SAVEFORMATS
};
/* Content types for fieldlevel files */
struct fieldlevel_content {
boolean deflt; /* individual fields */
boolean binary; /* binary rather than text */
};
struct nh_file {
int fd; /* for traditional structlevel binary writes */
int mode; /* holds READING, WRITING, FREEING, CONVERTING modes */
int ftype; /* NHF_LEVELFILE, NHF_SAVEFILE, or NHF_BONESFILE */
int fnidx; /* index of procs for fieldlevel saves */
long rcount, /* read count since opening */
wcount; /* write count since opening */
boolean structlevel; /* traditional structure binary saves */
boolean fieldlevel; /* fieldlevel saves each field individually */
boolean addinfo; /* if set, some additional context info from core */
boolean eof; /* place to mark eof reached */
boolean bendian; /* set to true if executing on big-endian machine */
FILE *fpdef; /* file pointer for fieldlevel default style */
FILE *fpdefmap; /* file pointer mapfile for def format */
FILE *fplog; /* file pointer logfile */
FILE *fpdebug; /* file pointer debug info */
struct fieldlevel_content style;
struct nh_file *nhfpconvert;
};
typedef struct nh_file NHFILE;
/* Monster name articles */
#define ARTICLE_NONE 0
#define ARTICLE_THE 1
#define ARTICLE_A 2
#define ARTICLE_YOUR 3
/* x_monnam() monster name suppress masks */
#define SUPPRESS_IT 0x01
#define SUPPRESS_INVISIBLE 0x02
#define SUPPRESS_HALLUCINATION 0x04
#define SUPPRESS_SADDLE 0x08
#define SUPPRESS_MAPPEARANCE 0x10
#define EXACT_NAME 0x1F
#define SUPPRESS_NAME 0x20
#define AUGMENT_IT 0x40 /* use "someone" or "something" instead of "it" */
/* pline (et al) for a single string argument (suppress compiler warning) */
#define pline1(cstr) pline("%s", cstr)
#define Your1(cstr) Your("%s", cstr)
#define You1(cstr) You("%s", cstr)
#define verbalize1(cstr) verbalize("%s", cstr)
#define You_hear1(cstr) You_hear("%s", cstr)
#define Sprintf1(buf, cstr) Sprintf(buf, "%s", cstr)
#define panic1(cstr) panic("%s", cstr)
/* Some systems want to use full pathnames for some subsets of file names,
* rather than assuming that they're all in the current directory. This
* provides all the subclasses that seem reasonable, and sets up for all
* prefixes being null. Port code can set those that it wants.
*/
#define HACKPREFIX 0 /* shared, RO */
#define LEVELPREFIX 1 /* per-user, RW */
#define SAVEPREFIX 2 /* per-user, RW */
#define BONESPREFIX 3 /* shared, RW */
#define DATAPREFIX 4 /* dungeon/dlb; must match value in dlb.c */
#define SCOREPREFIX 5 /* shared, RW */
#define LOCKPREFIX 6 /* shared, RW */
#define SYSCONFPREFIX 7 /* shared, RO */
#define CONFIGPREFIX 8
#define TROUBLEPREFIX 9 /* shared or per-user, RW (append-only) */
#define PREFIX_COUNT 10
/* used in files.c; xxconf.h can override if needed */
#ifndef FQN_MAX_FILENAME
#define FQN_MAX_FILENAME 512
#endif
#if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND)
/* the bare-bones stuff is unconditional above to simplify coding; for
* ports that actually use prefixes, add some more localized things
*/
#define PREFIXES_IN_USE
#endif
/* from options.c */
#define MAX_MENU_MAPPED_CMDS 32 /* some number */
/* player selection constants */
#define BP_ALIGN 0
#define BP_GEND 1
#define BP_RACE 2
#define BP_ROLE 3
#define NUM_BP 4
/* some array sizes for 'g?' */
#define WIZKIT_MAX 128
#define CVT_BUF_SIZE 64
#define LUA_VER_BUFSIZ 20
#define LUA_COPYRIGHT_BUFSIZ 120
/* Symbol offsets */
#define SYM_OFF_P (0)
#define SYM_OFF_O (SYM_OFF_P + MAXPCHARS) /* MAXPCHARS from sym.h */
#define SYM_OFF_M (SYM_OFF_O + MAXOCLASSES) /* MAXOCLASSES from objclass.h */
#define SYM_OFF_W (SYM_OFF_M + MAXMCLASSES) /* MAXMCLASSES from sym.h*/
#define SYM_OFF_X (SYM_OFF_W + WARNCOUNT)
#define SYM_MAX (SYM_OFF_X + MAXOTHER)
/* The UNDEFINED macros are used to initialize variables whose
initialized value is not relied upon.
UNDEFINED_VALUE: used to initialize any scalar type except pointers.
UNDEFINED_VALUES: used to initialize any non scalar type without pointers.
UNDEFINED_PTR: can be used only on pointer types. */
#define UNDEFINED_VALUE 0
#define UNDEFINED_VALUES { 0 }
#define UNDEFINED_PTR NULL
/* The UNDEFINED_ROLE macro is used to initialize Role variables */
#define UNDEFINED_ROLE \
{ \
/* role name, set of rank names */ \
{ NULL, NULL }, { { NULL, NULL } }, \
/* strings: pantheon deity names */ \
NULL, NULL, NULL, \
/* file code, quest home+goal names */ \
NULL, NULL, NULL, \
/* indices: base mon type, pet */ \
NON_PM, NON_PM, \
/* quest leader, guardians, nemesis */ \
NON_PM, NON_PM, NON_PM, \
/* quest enemy types (index, symbol) */ \
NON_PM, NON_PM, '\0', '\0', \
/* quest artifact object index */ \
STRANGE_OBJECT, \
/* Bitmasks */ \
0, \
/* Attributes */ \
{0}, {0}, {0}, {0}, 0, 0, \
/* spell statistics */ \
0, 0, 0, 0, 0, 0, 0 }
/* The UNDEFINED_RACE macro is used to initialize Race variables */
#define UNDEFINED_RACE \
{ \
/* strings */ \
NULL, NULL, NULL, NULL, { NULL, NULL }, \
/* Indices: base race, mummy, zombie */ \
NON_PM, NON_PM, NON_PM, \
/* Bitmasks */ \
0, 0, 0, 0, \
/* Characteristic limits */ \
{0}, {0}, \
/* Level change HP and Pw adjustments */ \
{0}, {0} \
}
#define MATCH_WARN_OF_MON(mon) \
(Warn_of_mon \
&& ((svc.context.warntype.obj & (mon)->data->mflags2) != 0 \
|| (svc.context.warntype.polyd & (mon)->data->mflags2) != 0 \
|| (svc.context.warntype.species \
&& (svc.context.warntype.species == (mon)->data))))
typedef uint32_t mmflags_nht; /* makemon MM_ flags */
/* flags to control makemon(); goodpos() uses some plus has some of its own*/
#define NO_MM_FLAGS 0x00000000L /* use this rather than plain 0 */
#define NO_MINVENT 0x00000001L /* suppress minvent when creating mon */
#define MM_NOWAIT 0x00000002L /* don't set STRAT_WAITMASK flags */
#define MM_NOCOUNTBIRTH 0x00000004L /* don't incr born count (for revival) */
#define MM_IGNOREWATER 0x00000008L /* ignore water when positioning */
#define MM_ADJACENTOK 0x00000010L /* ok to use adjacent coordinates */
#define MM_ANGRY 0x00000020L /* monster is created angry */
#define MM_NONAME 0x00000040L /* monster is not christened */
#define MM_EGD 0x00000080L /* add egd structure */
#define MM_EPRI 0x00000100L /* add epri structure */
#define MM_ESHK 0x00000200L /* add eshk structure */
#define MM_EMIN 0x00000400L /* add emin structure */
#define MM_EDOG 0x00000800L /* add edog structure */
#define MM_ASLEEP 0x00001000L /* monsters should be generated asleep */
#define MM_NOGRP 0x00002000L /* suppress creation of monster groups */
#define MM_NOTAIL 0x00004000L /* if a long worm, don't give it a tail */
#define MM_MALE 0x00008000L /* male variation */
#define MM_FEMALE 0x00010000L /* female variation */
#define MM_NOMSG 0x00020000L /* no appear message */
#define MM_NOEXCLAM 0x00040000L /* more sedate "<mon> appears."
* mesg for ^G */
#define MM_IGNORELAVA 0x00080000L /* ignore lava when positioning */
#define MM_MINVIS 0x00100000L /* for ^G/create_particular */
/* if more MM_ flag masks are added, skip or renumber the GP_ one(s) */
#define GP_ALLOW_XY 0x00200000L /* [actually used by enexto() to decide
* whether to make an extra call to
* goodpos()] */
#define GP_ALLOW_U 0x00400000L /* don't reject hero's location */
#define GP_CHECKSCARY 0x00800000L /* check monster for onscary() */
#define GP_AVOID_MONPOS 0x01000000L /* don't accept existing mon location */
/* 25 bits used */
/* flags for mhidden_description() (pager.c; used for mimics and hiders) */
#define MHID_PREFIX 1 /* include ", mimicking " prefix */
#define MHID_ARTICLE 2 /* include "a " or "an " after prefix */
#define MHID_ALTMON 4 /* if mimicking a monster, include that */
#define MHID_REGION 8 /* include region when mon is in one */
/* flags for that_is_a_mimic() */
#define MIM_REVEAL 1 /* seemimic() */
#define MIM_OMIT_WAIT 2 /* strip beginning from "Wait! That is a <foo>" */
/* flags for make_corpse() and mkcorpstat(); 0..7 are recorded in obj->spe */
#define CORPSTAT_NONE 0x00
#define CORPSTAT_GENDER 0x03 /* 0x01 | 0x02 */
#define CORPSTAT_HISTORIC 0x04 /* historic statue; not used for corpse */
#define CORPSTAT_SPE_VAL 0x07 /* 0x03 | 0x04 */
#define CORPSTAT_INIT 0x08 /* pass init flag to mkcorpstat */
#define CORPSTAT_BURIED 0x10 /* bury the corpse or statue */
/* note: gender flags have different values from those used for monsters
so that 0 can be unspecified/random instead of male */
#define CORPSTAT_RANDOM 0
#define CORPSTAT_FEMALE 1
#define CORPSTAT_MALE 2
#define CORPSTAT_NEUTER 3
/* flag bits for collect_coords(); combining ring_pairs with unshuffled
makes no sense--if both are specified unshuffled takes precedence */
#define CC_NO_FLAGS 0x00 /* skip center, collect in distinct rings and
* shuffle each ring, ignore monster occupants */
#define CC_INCL_CENTER 0x01 /* include center point as ring #0 */
#define CC_UNSHUFFLED 0x02 /* don't shuffle the rings */
#define CC_RING_PAIRS 0x04 /* shuffle w/ odd and next even rings together */
#define CC_SKIP_MONS 0x08 /* skip locations occupied by monsters */
#define CC_SKIP_INACCS 0x10 /* skip !ZAP_POS: reject rock and wall locations
* but allow pools, unlike !ACCESSIBLE */
/* flags for decide_to_shift() */
#define SHIFT_SEENMSG 0x01 /* put out a message if in sight */
#define SHIFT_MSG 0x02 /* always put out a message */
/* m_poisongas_ok() return values */
#define M_POISONGAS_BAD 0 /* poison gas is bad */
#define M_POISONGAS_MINOR 1 /* poison gas is ok, maybe causes coughing */
#define M_POISONGAS_OK 2 /* ignores poison gas completely */
/* flags for deliver_obj_to_mon */
#define DF_NONE 0x00
#define DF_RANDOM 0x01
#define DF_ALL 0x04
/* special mhpmax value when loading bones monster to flag as extinct or
* genocided */
#define DEFUNCT_MONSTER (-100)
/* macro form of adjustments of physical damage based on Half_physical_damage.
* Can be used on-the-fly with the 1st parameter to losehp() if you don't
* need to retain the dmg value beyond that call scope.
* Take care to ensure it doesn't get used more than once in other instances.
*/
#define Maybe_Half_Phys(dmg) \
((Half_physical_damage) ? (((dmg) + 1) / 2) : (dmg))
/* flags for special ggetobj status returns */
#define ALL_FINISHED 0x01 /* called routine already finished the job */
/* flags to control query_objlist() */
#define BY_NEXTHERE 0x0001 /* follow objlist by nexthere field */
#define INCLUDE_VENOM 0x0002 /* include venom objects if present */
#define AUTOSELECT_SINGLE 0x0004 /* if only 1 object, don't ask */
#define USE_INVLET 0x0008 /* use object's invlet */
#define INVORDER_SORT 0x0010 /* sort objects by packorder */
#define SIGNAL_NOMENU 0x0020 /* return -1 rather than 0 if none allowed */
#define SIGNAL_ESCAPE 0x0040 /* return -2 rather than 0 for ESC */
#define FEEL_COCKATRICE 0x0080 /* engage cockatrice checks and react */
#define INCLUDE_HERO 0x0100 /* show hero among engulfer's inventory */
/* Flags to control query_category() */
/* BY_NEXTHERE and INCLUDE_VENOM are used by query_category() too, so
skip 0x0001 and 0x0002 */
#define UNPAID_TYPES 0x0004
#define GOLD_TYPES 0x0008
#define WORN_TYPES 0x0010
#define ALL_TYPES 0x0020
#define BILLED_TYPES 0x0040
#define CHOOSE_ALL 0x0080
#define BUC_BLESSED 0x0100
#define BUC_CURSED 0x0200
#define BUC_UNCURSED 0x0400
#define BUC_UNKNOWN 0x0800
#define JUSTPICKED 0x1000
#define BUC_ALLBKNOWN (BUC_BLESSED | BUC_CURSED | BUC_UNCURSED)
#define BUCX_TYPES (BUC_ALLBKNOWN | BUC_UNKNOWN)
#define ALL_TYPES_SELECTED -2
/* Flags for oname(), artifact_exists(), artifact_origin() */
#define ONAME_NO_FLAGS 0U /* none of the below; they apply to artifacts */
/* 0x0001U is reserved for 'exists' */
/* flags indicating where an artifact came from */
#define ONAME_VIA_NAMING 0x0002U /* oname() is being called by do_oname();
* only matters if creating Sting|Orcrist */
#define ONAME_WISH 0x0004U /* created via wish */
#define ONAME_GIFT 0x0008U /* created as a divine reward after #offer or
* special #pray result of being crowned */
#define ONAME_VIA_DIP 0x0010U /* created Excalibur in a fountain */
#define ONAME_LEVEL_DEF 0x0020U /* placed by a special level's definition */
#define ONAME_BONES 0x0040U /* object came from bones; in its original
* game it had one of the other bits but we
* don't care which one */
#define ONAME_RANDOM 0x0080U /* something created an artifact randomly
* with mk_artifact() (mksboj or mk_player)
* or m_initweap() (lawful Angel) */
/* flag controlling potential livelog event of finding an artifact */
#define ONAME_KNOW_ARTI 0x0100U /* hero is already aware of this artifact */
/* flag for suppressing perm_invent update when name gets assigned */
#define ONAME_SKIP_INVUPD 0x0200U /* don't call update_inventory() */
/* Flags to control find_mid() and whereis_mon() */
#define FM_FMON 0x01 /* search the fmon chain */
#define FM_MIGRATE 0x02 /* search the migrating monster chain */
#define FM_MYDOGS 0x04 /* search gm.mydogs */
#define FM_YOU 0x08 /* check for gy.youmonst */
#define FM_EVERYWHERE (FM_YOU | FM_FMON | FM_MIGRATE | FM_MYDOGS)
/* Flags to control pick_[race,role,gend,align] routines in role.c */
#define PICK_RANDOM 0
#define PICK_RIGID 1
/* Flags to control dotrap() and mintrap() in trap.c */
#define NO_TRAP_FLAGS 0x00U
#define FORCETRAP 0x01U /* triggering not left to chance */
#define NOWEBMSG 0x02U /* suppress stumble into web message */
#define FORCEBUNGLE 0x04U /* adjustments appropriate for bungling */
#define RECURSIVETRAP 0x08U /* trap changed into another type this same turn */
#define TOOKPLUNGE 0x10U /* used '>' to enter pit below you */
#define VIASITTING 0x20U /* #sit while at trap location (affects message) */
#define FAILEDUNTRAP 0x40U /* trap activated by failed untrap attempt */
#define HURTLING 0x80U /* monster is hurtling through air */
/* Flags to control test_move in hack.c */
#define DO_MOVE 0 /* really doing the move */
#define TEST_MOVE 1 /* test a normal move (move there next) */
#define TEST_TRAV 2 /* test a future travel location */
#define TEST_TRAP 3 /* check if a future travel loc is a trap */
/* m_move return values */
#define MMOVE_NOTHING 0
#define MMOVE_MOVED 1 /* monster moved */
#define MMOVE_DIED 2 /* monster died */
#define MMOVE_DONE 3 /* monster used up all actions */
#define MMOVE_NOMOVES 4 /* monster has no valid locations to move to */
/*** some utility macros ***/
#define y_n(query) yn_function(query, ynchars, 'n', TRUE)
#define ynq(query) yn_function(query, ynqchars, 'q', TRUE)
#define ynaq(query) yn_function(query, ynaqchars, 'y', TRUE)
#define nyaq(query) yn_function(query, ynaqchars, 'n', TRUE)
#define nyNaq(query) yn_function(query, ynNaqchars, 'n', TRUE)
#define ynNaq(query) yn_function(query, ynNaqchars, 'y', TRUE)
/* YN() is same as y_n() except doesn't save the response in do-again buffer */
#define YN(query) yn_function(query, ynchars, 'n', FALSE)
/* Macros for scatter */
#define VIS_EFFECTS 0x01 /* display visual effects */
#define MAY_HITMON 0x02 /* objects may hit monsters */
#define MAY_HITYOU 0x04 /* objects may hit you */
#define MAY_HIT (MAY_HITMON | MAY_HITYOU)
#define MAY_DESTROY 0x08 /* objects may be destroyed at random */
#define MAY_FRACTURE 0x10 /* boulders & statues may fracture */
/* Macros for launching objects */
#define ROLL 0x01 /* the object is rolling */
#define FLING 0x02 /* the object is flying through the air */
#define LAUNCH_UNSEEN 0x40 /* hero neither caused nor saw it */
#define LAUNCH_KNOWN 0x80 /* the hero caused this by explicit action */
/* enlightenment control flags */
#define BASICENLIGHTENMENT 1 /* show mundane stuff */
#define MAGICENLIGHTENMENT 2 /* show intrinsics and such */
#define ENL_GAMEINPROGRESS 0
#define ENL_GAMEOVERALIVE 1 /* ascension, escape, quit, trickery */
#define ENL_GAMEOVERDEAD 2
/* control flags for sortloot() */
#define SORTLOOT_PACK 0x01
#define SORTLOOT_INVLET 0x02
#define SORTLOOT_LOOT 0x04
#define SORTLOOT_INUSE 0x08 /* for inventory, in-use items first */
#define SORTLOOT_PETRIFY 0x20 /* override filter func for c-trice corpses */
/* flags for xkilled() [note: meaning of first bit used to be reversed,
1 to give message and 0 to suppress] */
#define XKILL_GIVEMSG 0
#define XKILL_NOMSG 1
#define XKILL_NOCORPSE 2
#define XKILL_NOCONDUCT 4
/* pline_flags; mask values for custompline()'s first argument */
/* #define PLINE_ORDINARY 0 */
#define PLINE_NOREPEAT 1
#define OVERRIDE_MSGTYPE 2
#define SUPPRESS_HISTORY 4
#define URGENT_MESSAGE 8
#define PLINE_VERBALIZE 16
#define PLINE_SPEECH 32
#define NO_CURS_ON_U 64
/* get_count flags */
#define GC_NOFLAGS 0
#define GC_SAVEHIST 1 /* save "Count: 123" in message history */
#define GC_CONDHIST 2 /* save "Count: N" in message history unless the
* first digit is passed in and N matches it */
#define GC_ECHOFIRST 4 /* echo "Count: 1" even when there's only one digit */
/* rloc() flags */
#define RLOC_NONE 0x00
#define RLOC_ERR 0x01 /* allow impossible() if no rloc */
#define RLOC_MSG 0x02 /* show vanish/appear msg */
#define RLOC_NOMSG 0x04 /* prevent appear msg, even for STRAT_APPEARMSG */
/* indices for some special tin types */
#define ROTTEN_TIN 0
#define HOMEMADE_TIN 1
#define SPINACH_TIN (-1)
#define RANDOM_TIN (-2)
#define HEALTHY_TIN (-3)
/* Corpse aging */
#define TAINT_AGE (50L) /* age when corpses go bad */
#define TROLL_REVIVE_CHANCE 37 /* 1/37 chance for 50 turns ~ 75% chance */
#define ROT_AGE (250L) /* age when corpses rot away */
/* Some misc definitions */
#define POTION_OCCUPANT_CHANCE(n) (13 + 2 * (n))
#define WAND_BACKFIRE_CHANCE 100
#define WAND_WREST_CHANCE 121
#define BALL_IN_MON (u.uswallow && uball && uball->where == OBJ_FREE)
#define CHAIN_IN_MON (u.uswallow && uchain && uchain->where == OBJ_FREE)
#define NODIAG(monnum) ((monnum) == PM_GRID_BUG)
/* Flags to control menus */
#define MENUTYPELEN sizeof("traditional ")
#define MENU_TRADITIONAL 0
#define MENU_COMBINATION 1
#define MENU_FULL 2
#define MENU_PARTIAL 3
/* flags to control teleds() */
#define TELEDS_NO_FLAGS 0
#define TELEDS_ALLOW_DRAG 1
#define TELEDS_TELEPORT 2
/* flags for mktrap() */
#define MKTRAP_NOFLAGS 0x0U
#define MKTRAP_SEEN 0x1U /* trap is seen */
#define MKTRAP_MAZEFLAG 0x2U /* choose random coords instead of room */
#define MKTRAP_NOSPIDERONWEB 0x4U /* web will not generate a spider */
#define MKTRAP_NOVICTIM 0x8U /* no victim corpse or items on it */
#define MON_POLE_DIST 5 /* How far monsters can use pole-weapons */
#define PET_MISSILE_RANGE2 36 /* Square of distance within which pets shoot */
/* flags passed to getobj() to control how it responds to player input */
#define GETOBJ_NOFLAGS 0x0
#define GETOBJ_ALLOWCNT 0x1 /* is a count allowed with this command? */
#define GETOBJ_PROMPT 0x2 /* should it force a prompt for input? (prevents
* it exiting early with "You don't have anything
* to foo" if nothing in inventory is valid) */
/* flags for hero_breaks() and hits_bars(); BRK_KNOWN* let callers who have
already called breaktest() prevent it from being called again since it
has a random factor which makes it be non-deterministic */
#define BRK_BY_HERO 0x01
#define BRK_FROM_INV 0x02
#define BRK_KNOWN2BREAK 0x04
#define BRK_KNOWN2NOTBREAK 0x08
#define BRK_KNOWN_OUTCOME (BRK_KNOWN2BREAK | BRK_KNOWN2NOTBREAK)
#define BRK_MELEE 0x10
/* extended command return values */
#define ECMD_OK 0x00 /* cmd done successfully */
#define ECMD_TIME 0x01 /* cmd took time, uses up a turn */
#define ECMD_CANCEL 0x02 /* cmd canceled by user */
#define ECMD_FAIL 0x04 /* cmd failed to finish, maybe with a yafm */
/* flags for newcham() */
#define NO_NC_FLAGS 0U
#define NC_SHOW_MSG 0x01U
#define NC_VIA_WAND_OR_SPELL 0x02U
/* Constant passed to explode() for gas spores because gas spores are weird.
* Specifically, this is an exception to whole "explode() uses dobuzz types"
* system (the range -1 to -9 isn't used by it, for some reason), where this
* is effectively an extra dobuzz type, and some zap.c code needs to be aware
* of it. */
#define PHYS_EXPL_TYPE -1
/* macros for dobuzz() type */
#define BZ_VALID_ADTYP(adtyp) ((adtyp) >= AD_MAGM && (adtyp) <= AD_SPC2)
#define BZ_OFS_AD(adtyp) (abs((adtyp) - AD_MAGM) % 10)
#define BZ_OFS_WAN(otyp) (abs((otyp) - WAN_MAGIC_MISSILE) % 10)
#define BZ_OFS_SPE(otyp) (abs((otyp) - SPE_MAGIC_MISSILE) % 10)
/* hero shooting a wand */
#define BZ_U_WAND(bztyp) (0 + (bztyp)) /* 0..9 */
/* hero casting a spell */
#define BZ_U_SPELL(bztyp) (10 + (bztyp)) /* 10..19 */
/* hero breathing as a monster */
#define BZ_U_BREATH(bztyp) (20 + (bztyp)) /* 20..29 */
/* monster casting a spell */
#define BZ_M_SPELL(bztyp) (-10 - (bztyp)) /* -19..-10 */
/* monster breathing */
#define BZ_M_BREATH(bztyp) (-20 - (bztyp)) /* -29..-20 */
/* monster shooting a wand; note: not -9 to -0 because -0 is ambiguous */
#define BZ_M_WAND(bztyp) (-30 - (bztyp)) /* -39..-30 */
/* pick a random entry from array */
#define ROLL_FROM(array) array[rn2(SIZE(array))]
/* array with terminator variation */
/* #define ROLL_FROMT(array) array[rn2(SIZE(array) - 1)] */
/* validate index of array */
#define IndexOk(idx, array) \
((idx) >= 0 && (idx) < SIZE(array))
/* array with terminator variation */
#define IndexOkT(idx, array) \
((idx) >= 0 && (idx) < (SIZE(array) - 1))
#define FEATURE_NOTICE_VER(major, minor, patch) \
(((unsigned long) major << 24) | ((unsigned long) minor << 16) \
| ((unsigned long) patch << 8) | ((unsigned long) 0))
#define FEATURE_NOTICE_VER_MAJ (flags.suppress_alert >> 24)
#define FEATURE_NOTICE_VER_MIN \
(((unsigned long) (0x0000000000FF0000L & flags.suppress_alert)) >> 16)
#define FEATURE_NOTICE_VER_PATCH \
(((unsigned long) (0x000000000000FF00L & flags.suppress_alert)) >> 8)
#ifndef max
#define max(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef min
#define min(x, y) ((x) < (y) ? (x) : (y))
#endif
#define plur(x) (((x) == 1) ? "" : "s")
/* Cast to int, but limit value to range. */
#define LIMIT_TO_RANGE_INT(lo, hi, var) \
((int) ((var) < (lo) ? (lo) : (var) > (hi) ? (hi) : (var)))
#define ARM_BONUS(obj) \
(objects[(obj)->otyp].a_ac + (obj)->spe \
- min((int) greatest_erosion(obj), objects[(obj)->otyp].a_ac))
#define makeknown(x) discover_object((x), TRUE, TRUE, TRUE)
#define distu(xx, yy) dist2((coordxy) (xx), (coordxy) (yy), u.ux, u.uy)
#define mdistu(mon) distu((mon)->mx, (mon)->my)
#define onlineu(xx, yy) online2((coordxy)(xx), (coordxy)(yy), u.ux, u.uy)
#define rn1(x, y) (rn2(x) + (y))
/* negative armor class is randomly weakened to prevent invulnerability */
#define AC_VALUE(AC) ((AC) >= 0 ? (AC) : -rnd(-(AC)))
#if defined(MICRO) && !defined(__DJGPP__)
#define getuid() 1
#define getlogin() ((char *) 0)
#endif /* MICRO */
/* These may have been defined to platform-specific values in *conf.h
* or on the compiler command line from a hints file or Makefile */
#ifndef QSORTCALLBACK
#define QSORTCALLBACK
#endif
#ifndef SIG_RET_TYPE
#define SIG_RET_TYPE void (*)(int)
#endif
#define DEVTEAM_EMAIL "devteam@nethack.org"
#define DEVTEAM_URL "https://www.nethack.org/"
#if !defined(CROSSCOMPILE) || defined(CROSSCOMPILE_TARGET)
#include "nhlua.h"
#endif
#if !defined(RECOVER_C)
#include "extern.h"
#include "savefile.h"
#include "decl.h"
#endif /* RECOVER_C */
#endif /* HACK_H */