Update X11's status display to include the expanded set of status conditions. This time the order is Petrifying <hunger> Blind Slimed <encumbrance> Deaf Strangled Levitating Stunned Food Pois Flying Confused Term Ill Riding Hallucinating with the application defaults file specifying red text for the first column and black for the other two. Previously it was all one column with seven entries. [Slimed was missing along with the six new ones (deaf, stone, strngl, lev, fly, ride) and both types of sickness were shown as 'FoodPois' or 'Ill' or 'FoodPois Ill' on one line.] So now basic bot2, #if STATUS_VIA_WINDOWPORT genl_status_update, and #if !STATUS_VIA_WINDOWPORT X11 fancy status have three different orderings. genl_status_update has hunger and encumbrance first because all the other status conditions are grouped together as one bitmask item. bot2 has 'lev', 'fly', 'ride' last so that they're the first things to be sacrificed if the string of status conditions ends up being truncated. (genl_status_update also has those last.) In addition to updating status conditions, I reordered the Hp, Pw, &c section too so that it's closer to tty in organization. Hit points Maximum HP Power Maximum Power Armor Class Alignment Exp.Level Exp.Points (if 'showexp') Gold Moves (if 'time') Score (if 'showscore') I didn't have SCORE_OR_BOTL set so haven't seen the last one, but it's in the same position as it was before.
206 lines
7.8 KiB
Plaintext
206 lines
7.8 KiB
Plaintext
! $NHDT-Date: 1452920161 2016/01/16 04:56:01 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.9 $
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! The display_file, tombstone, and menu windows are all formatted assuming
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! a fixed width font. Text windows may or may not be formatted as above.
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! The rip window applies if the GRAPHIC_TOMBSTONE option is turned on, and
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! requires a 12 pixel font for correct appearance.
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!
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NetHack*font: variable
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NetHack*display_file*font: fixed
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NetHack*tombstone*font: fixed
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NetHack*text*rip*font: -*-times-medium-r-*-*-12-*-*-*-*-*-*-*
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NetHack*menu*font: fixed
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NetHack*text*font: fixed
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NetHack*map*font: nh10
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! tile_file names a file containing full-color tiles for the map.
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! If you use a 100dpi (or greater) monitor you may wish to double the
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! tile size so you can see the figures. If NetHack was compiled to
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! use XPM (USE_XPM in config.h), the tile_file is a standard XPM file.
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! Otherwise, it is a custom format. double_tile_size only applies to
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! the custom format - to enlarge an XPM file, use processing tools
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! such as XV or preferably PBMplus.
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!
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NetHack.tile_file: x11tiles
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!NetHack.double_tile_size: True
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!
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! The annotation of pets.
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!NetHack.pet_mark_bitmap: pet_mark.xbm
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!NetHack.pet_mark_color: Red
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! The annotation of item piles.
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!NetHack.pilemark_bitmap: pilemark.xbm
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!NetHack.pilemark_color: Green
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! Tombstone
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! The image file
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!NetHack.tombstone: rip.xpm
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! Text starts at (tombtext_x, tombtext_y) and subsequent lines
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! are displaced by (tombtext_dx, tombtext_dy) pixels. If you
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!NetHack.tombtext_x: 155
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!NetHack.tombtext_y: 78
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!NetHack.tombtext_dx: 0
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!NetHack.tombtext_dy: 13
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! The color to use for the text on the hero's tombstone
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NetHack*rip*foreground: black
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! Translation tables. There are currently several actions in nethack, but
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! the only one you should be using is "input()", which, with no parameters,
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! uses XLookupString to translate your keypress into a command. You
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! can optionally give it parameters to change the behavior, see the example
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! below. Note that you have to specify the translations in every appropriate
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! window.
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NetHack*message*translations: <KeyPress>: input()
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!
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! Example extra translations for the map window.
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!
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!NetHack*map*translations: #override \
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! !<Key>Left: input(h) \n\
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! !<Key>Right: input(l) \n\
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! !<Key>Up: input(k) \n\
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! !<Key>Down: input(j)
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!
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! The icon to use; supported values are nh72, nh56, and nh32; nh72 is the
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! default. Some window managers may not support the larger icon sizes.
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! It is not guaranteed that the window manager will honor the icon selection.
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!NetHack*icon: nh56
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!
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! If True, the default, a popup for single character prompts such as y/n
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! questions is _not_ used.
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NetHack*slow: True
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! The number of lines the message window will show without scrolling.
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!NetHack*message_lines: 12
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!
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! If True, the message window has a line that seperates old and new messages.
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!NetHack*message_line: True
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!
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! If True, force keyboard to attach to popup windows. Some window managers
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! enforce a click-to-focus-keyboard policy (e.g. the DECwindows wm). NetHack
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! has a lot of popups and is almost unplayable without some kind of autofocus.
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!NetHack*autofocus: True
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!
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! Specify the number of rows and columns of the map window. The default
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! is the standard 80x21 window. Note: this _does_not_ change nethack's
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! level size, only what you see of it.
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!NetHack*map*rows: 21
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!NetHack*map*columns: 80
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! Parts of the fancy status display.
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!
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NetHack*status_condition1.borderWidth: 0
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NetHack*status_condition2.borderWidth: 0
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NetHack*status_condition3.borderWidth: 0
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NetHack*status_leftover.borderWidth: 0
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NetHack*status_info*borderWidth: 0
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! Sample color screen entries.
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!
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NetHack*nethack.background: wheat
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NetHack*map*yellow: gold
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NetHack*map*brown: tan
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NetHack*map*gray: grey85
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NetHack*map*foreground: wheat
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NetHack*map*background: grey40
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NetHack*fancy_status.skipAdjust: True
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NetHack*fancy_status.background: wheat
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NetHack*status_info*foreground: Sienna
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NetHack*status_info*background: wheat
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NetHack*status_info.background: wheat
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NetHack*status_attributes*foreground: black
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NetHack*status_attributes*background: white
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NetHack*status_condition1*foreground: red
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NetHack*status_condition1*background: wheat
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NetHack*status_condition2*foreground: black
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NetHack*status_condition2*background: wheat
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NetHack*status_condition3*foreground: black
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NetHack*status_condition3*background: wheat
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NetHack*Scrollbar*foreground: Sienna
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NetHack*Scrollbar*background: wheat
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NetHack*status_info*showGrip: False
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NetHack*status_attributes*showGrip: False
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NetHack*status_condition1*showGrip: False
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NetHack*status_condition2*showGrip: False
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NetHack*status_condition3*showGrip: False
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NetHack*player_selection*random.borderColor: blue
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NetHack*player_selection*random.borderWidth: 2
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NetHack*player_selection*random.foreground: blue
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NetHack*player_selection*random.accelerators: #override\n\
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<Key>Return: set() notify() unset()
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NetHack*player_selection*quit.borderColor: blue
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NetHack*player_selection*quit.foreground: blue
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NetHack*player_selection*Command.borderColor: red
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NetHack*player_selection*Command.foreground: red
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NetHack*player_selection*quit.accelerators: #override\n\
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<Key>Escape: set() notify() unset()
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NetHack*race_selection*random.borderColor: blue
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NetHack*race_selection*random.borderWidth: 2
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NetHack*race_selection*random.foreground: blue
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NetHack*race_selection*random.accelerators: #override\n\
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<Key>Return: set() notify() unset()
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NetHack*race_selection*quit.borderColor: blue
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NetHack*race_selection*quit.foreground: blue
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NetHack*race_selection*Command.borderColor: red
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NetHack*race_selection*Command.foreground: red
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NetHack*race_selection*quit.accelerators: #override\n\
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<Key>Escape: set() notify() unset()
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NetHack*gender_selection*random.borderColor: blue
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NetHack*gender_selection*random.borderWidth: 2
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NetHack*gender_selection*random.foreground: blue
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NetHack*gender_selection*random.accelerators: #override\n\
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<Key>Return: set() notify() unset()
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NetHack*gender_selection*quit.borderColor: blue
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NetHack*gender_selection*quit.foreground: blue
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NetHack*gender_selection*Command.borderColor: red
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NetHack*gender_selection*Command.foreground: red
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NetHack*gender_selection*quit.accelerators: #override\n\
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<Key>Escape: set() notify() unset()
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NetHack*alignment_selection*random.borderColor: blue
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NetHack*alignment_selection*random.borderWidth: 2
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NetHack*alignment_selection*random.foreground: blue
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NetHack*alignment_selection*random.accelerators: #override\n\
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<Key>Return: set() notify() unset()
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NetHack*alignment_selection*quit.borderColor: blue
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NetHack*alignment_selection*quit.foreground: blue
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NetHack*alignment_selection*Command.borderColor: red
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NetHack*alignment_selection*Command.foreground: red
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NetHack*alignment_selection*quit.accelerators: #override\n\
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<Key>Escape: set() notify() unset()
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NetHack*extended_commands*dismiss.borderColor: blue
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NetHack*extended_commands*dismiss.foreground: blue
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NetHack*extended_commands*help.borderColor: blue
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NetHack*extended_commands*help.foreground: blue
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NetHack*extended_commands*Command.borderColor: red
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NetHack*extended_commands*Command.foreground: red
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NetHack*extended_commands*help.accelerators: #override\n\
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:<Key>?: set() notify() unset()
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NetHack*extended_commands*dismiss.accelerators: #override\n\
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<Key>Escape: set() notify() unset()
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!
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!
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! The following are the default 15 colors that the nethack map uses.
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! If they don't look good on your screen, change them.
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!
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! The foreground color is used as "no color".
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!
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!NetHack*map*black: black
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!NetHack*map*red: red
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!NetHack*map*green: pale green
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!NetHack*map*brown: brown
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!NetHack*map*blue: blue
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!NetHack*map*magenta: magenta
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!NetHack*map*cyan: light cyan
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!NetHack*map*gray: gray
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!NetHack*map*orange: orange
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!NetHack*map*bright_green: green
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!NetHack*map*yellow: yellow
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!NetHack*map*bright_blue: royal blue
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!NetHack*map*bright_magenta: violet
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!NetHack*map*bright_cyan: cyan
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!NetHack*map*white: white
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