Files
nethack/outdated/sys/mac/macmain.c
nhmall 02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00

293 lines
8.4 KiB
C

/* NetHack 3.6 macmain.c $NHDT-Date: 1432512796 2015/05/25 00:13:16 $ $NHDT-Branch: master $:$NHDT-Revision: 1.21 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2009. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Mac NetHack */
#include "hack.h"
#include "dlb.h"
#include "macwin.h"
#include "mactty.h"
#if 1 /*!TARGET_API_MAC_CARBON*/
#include <OSUtils.h>
#include <files.h>
#include <Types.h>
#include <Dialogs.h>
#include <Packages.h>
#include <ToolUtils.h>
#include <Resources.h>
#include <Errors.h>
#endif
#ifndef O_RDONLY
#include <fcntl.h>
#endif
static void finder_file_request(void);
int main(void);
#if __SC__ || __MRC__
QDGlobals qd;
#endif
int
main(void)
{
register int fd = -1;
int argc = 1;
boolean resuming = FALSE; /* assume new game */
early_init();
windowprocs = mac_procs;
InitMac();
gh.hname = "Mac Hack";
hackpid = getpid();
setrandom();
initoptions();
init_nhwindows(&argc, (char **) &gh.hname);
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
finder_file_request();
dlb_init(); /* must be before newgame() */
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
set_playmode(); /* sets plname to "wizard" for wizard mode */
/* strip role,race,&c suffix; calls askname() if plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
/* unlike Unix where the game might be invoked with a script
which forces a particular character name for each player
using a shared account, we always allow player to rename
the character during role/race/&c selection */
iflags.renameallowed = TRUE;
getlock();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((fd = restore_saved_game()) >= 0) {
#ifdef NEWS
if (iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
game_active = 1;
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
if (discover)
You("are in non-scoring discovery mode.");
if (discover || wizard) {
if (yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(gs.SAVEF, SAVEPREFIX, 0));
}
}
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
discard current lock file and create another for
the new character name */
delete_levelfile(0); /* remove empty lock file */
getlock();
goto attempt_restore;
}
}
game_active = 1; /* done with selection, draw active game window */
newgame();
if (discover)
You("are in non-scoring discovery mode.");
}
UndimMenuBar(); /* Yes, this is the place for it (!) */
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
static OSErr
copy_file(short src_vol, long src_dir, short dst_vol, long dst_dir,
Str255 fName,
pascal OSErr (*opener)(short vRefNum, long dirID,
ConstStr255Param fileName,
signed char permission, short *refNum))
{
short src_ref, dst_ref;
OSErr err = (*opener)(src_vol, src_dir, fName, fsRdPerm, &src_ref);
if (err == noErr) {
err = (*opener)(dst_vol, dst_dir, fName, fsWrPerm, &dst_ref);
if (err == noErr) {
long file_len;
err = GetEOF(src_ref, &file_len);
if (err == noErr) {
Handle buf;
long count = MaxBlock();
if (count > file_len)
count = file_len;
buf = NewHandle(count);
err = MemError();
if (err == noErr) {
while (count > 0) {
OSErr rd_err = FSRead(src_ref, &count, *buf);
err = FSWrite(dst_ref, &count, *buf);
if (err == noErr)
err = rd_err;
file_len -= count;
}
if (file_len == 0)
err = noErr;
DisposeHandle(buf);
}
}
FSClose(dst_ref);
}
FSClose(src_ref);
}
return err;
}
static void
force_hdelete(short vol, long dir, Str255 fName)
{
HRstFLock(vol, dir, fName);
HDelete(vol, dir, fName);
}
void
process_openfile(short src_vol, long src_dir, Str255 fName, OSType ftype)
{
OSErr err = noErr;
if (ftype != SAVE_TYPE)
return; /* only deal with save files */
if (src_vol != theDirs.dataRefNum
|| src_dir != theDirs.dataDirID
&& CatMove(src_vol, src_dir, fName, theDirs.dataDirID, "\p:")
!= noErr) {
HCreate(theDirs.dataRefNum, theDirs.dataDirID, fName, MAC_CREATOR,
SAVE_TYPE);
err =
copy_file(src_vol, src_dir, theDirs.dataRefNum, theDirs.dataDirID,
fName, &HOpen); /* HOpenDF is only there under 7.0 */
if (err == noErr)
err = copy_file(src_vol, src_dir, theDirs.dataRefNum,
theDirs.dataDirID, fName, &HOpenRF);
if (err == noErr)
force_hdelete(src_vol, src_dir, fName);
else
HDelete(theDirs.dataRefNum, theDirs.dataDirID, fName);
}
if (err == noErr) {
short ref;
ref = HOpenResFile(theDirs.dataRefNum, theDirs.dataDirID, fName,
fsRdPerm);
if (ref != -1) {
Handle name = Get1Resource('STR ', PLAYER_NAME_RES_ID);
if (name) {
Str255 save_f_p;
P2C(*(StringHandle) name, gp.plname);
set_savefile_name(TRUE);
C2P(fqname(gs.SAVEF, SAVEPREFIX, 0), save_f_p);
force_hdelete(theDirs.dataRefNum, theDirs.dataDirID,
save_f_p);
if (HRename(theDirs.dataRefNum, theDirs.dataDirID, fName,
save_f_p) == noErr)
macFlags.gotOpen = 1;
}
CloseResFile(ref);
}
}
}
static void
finder_file_request(void)
{
if (macFlags.hasAE) {
/* we're capable of handling Apple Events, so let's see if we have any
*/
EventRecord event;
long toWhen = TickCount()
+ 20; /* wait a third of a second for all initial AE */
while (TickCount() < toWhen) {
if (WaitNextEvent(highLevelEventMask, &event, 3L, 0)) {
AEProcessAppleEvent(&event);
if (macFlags.gotOpen)
break;
}
}
}
#if 0
#ifdef MAC68K
else {
short finder_msg, file_count;
CountAppFiles(&finder_msg, &file_count);
if (finder_msg == appOpen && file_count == 1) {
OSErr err;
AppFile src;
FSSpec filespec;
GetAppFiles(1, &src);
err = FSMakeFSSpec(src.vRefNum, 0, src.fName, &filespec);
if (err == noErr && src.fType == SAVE_TYPE) {
process_openfile (filespec.vRefNum, filespec.parID, filespec.name, src.fType);
if (macFlags.gotOpen)
ClrAppFiles(1);
}
}
}
#endif /* MAC68K */
#endif /* 0 */
}
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode()
{
/* other ports validate user name or character name here */
return TRUE;
}
/*macmain.c*/