Files
nethack/outdated/sys/msdos/Makefile.MSC
nhmall 2fc0d25d45 introduce support for coloring the frame behind a map location
Also includes support by paxed for polearm targeting using the
frame color.

Also renames USE_TILES to TILES_IN_GLYPHMAP which is a more
accurate description.

Not all window interfaces have full support for the color framing
of the background square yet.

MS-DOS needs further work (to bring it to both VESA and VGA, with
and without tiles.

Windows GUI is missing support.

X11 and Qt have been started, but may require further refinement.
2023-01-01 19:55:02 -05:00

1037 lines
28 KiB
Makefile

# NetHack 3.6 Makefile.MSC $NHDT-Date: 1432512792 2015/05/25 00:13:12 $ $NHDT-Branch: master $:$NHDT-Revision: 1.21 $
# Copyright (c) NetHack PC Development Team 1997 - 2012.
# PC NetHack 3.4x Makefile for MSC V1.52c (16 bit compiler)
#
# For questions or comments: nethack-bugs@nethack.org
#
# In addition to your C compiler,
#
# if you want to change you will need a
# files with suffix workalike for
# .y yacc
# .l lex
#
#
# Game Installation Variables
# NOTE: Make sure GAMEDIR exists before make is started.
GAME = nethack
GAMEDIR =..\binary
#
# Directories
#
DAT = ..\dat
DOC = ..\doc
INCL = ..\include
MSYS = ..\sys\msdos
SRC = ..\src
SSHR = ..\sys\share
UTIL = ..\util
WIN = ..\win\tty
WSHR = ..\win\share
#
# Executables.
CC = cl
LINK = link
MAKEBIN = nmake
# if you have a uudecode program, add its name here
# otherwise leave blank
UUDECODE =
#
# Yacc/Lex ... if you got 'em.
#
# If you have yacc/lex or a work-alike set YACC_LEX to Y
#
YACC_LEX = N
# If YACC_LEX is Y above, set the following to values appropriate for
# your tools.
#
YACC = bison -y
LEX = flex
YTABC = y_tab.c
YTABH = y_tab.h
LEXYYC = lexyy.c
#
# Uncomment this line if you want to include support for ALT-numeric
# sequences, such as ALT-2 for toggling #twoweapon mode.
# Note that this code did not get a thorough testing prior to 3.4.x
#NEWALT=/DNEW_ALT
#
# Uncomment this line if your shell doesn't support FOR bat syntax (DOSBOX).
NO_FOR=Y
#############################################################################
#
# nothing below this line should have to be changed
#
LNKOPT = SCHEMA35.DEF
#
# Controls whether MOVE tracing is enabled in the executable
# This should be left commented unless you are tinkering with the
# overlay structure of NetHack. The executable runs _very_
# slowly when the movetr.lib is linked in.
#
#MOVETR= movetr.lib
# do not change this
! IF ("$(MOVETR)"!="")
MVTRCL = /DMOVE_PROF
! ELSE
MVTRCL =
! ENDIF
#
# Uncomment the line below if you want to store all the level files,
# help files, etc. in a single library file.
USE_DLB = Y
! IF ("$(USE_DLB)"=="Y")
DLBFLG = -DDLB
! ELSE
DLBFLG =
! ENDIF
LIBRARIES = $(LIBS) $(TERMLIB)
GAMEFILE = $(GAMEDIR)\$(GAME).exe
#
# Flags.
#
# Debugging
#CFLAGS = /Zi /DFUNCTION_LEVEL_LINKING /DTILES_IN_GLYPHMAP /DDLB
#LFLAGS = /CODEVIEW /NOI/MAP /CPARM:1 /INFO
# Normal
LFLAGS = /NOI/MAP /CPARM:1 /INFO
CFLAGS = /DFUNCTION_LEVEL_LINKING /DTILES_IN_GLYPHMAP /DDLB
SPECOPTS =
#
# Leaving MACHINE_CODE undefined will allow it to run
# on any Intel 8088 machines and above.
# Set to 1 for 80186 and above only
# Set to 2 for 80286 and above only
# Set to 3 for 80386 and above only
#
MACHINE_CODE =
#
# Utility Objects.
#
#
# Shorten up the location for some files
#
O = $(OBJ)\ # comment so \ isn't last char
U = $(UTIL)\ # comment so \ isn't last char
VGAOBJ = vidvga.o
MAKESRC = $(U)makedefs.c
MAKEOBJS = makedefs.o monst.o objects.o
RECOVOBJS = recover.o
# Tile related object files.
TILOBJ = tile.o pctiles.o $(VGAOBJ)
TEXTIO = tiletext.o tiletxt.o drawing.o decl.o monst.o objects.o stubvid.o
TEXTIO2 = tiletex2.o tiletxt2.o drawing.o decl.o monst.o objects.o stubvid.o
PLANAR_TIB = NetHack1.tib
OVERVIEW_TIB = NetHacko.tib
TILEUTIL = $(TILOBJ) tile2bin.exe til2bin2.exe $(PLANAR_TIB) $(OVERVIEW_TIB)
TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
TILEFILES2 = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt
GIFREADERS = gifread.o alloc.o panic.o
GIFREAD2 = gifread2.o alloc.o panic.o
PPMWRITERS = ppmwrite.o alloc.o panic.o
PPMWRIT2 = ppmwrit2.o alloc.o panic.o
DLBOBJS = dlb_main.o dlb.o alloc.o panic.o
# Object files for the game itself.
VOBJ01 = allmain.o alloc.o apply.o artifact.o attrib.o
VOBJ02 = ball.o bones.o botl.o cmd.o dbridge.o
VOBJ03 = decl.o detect.o display.o do.o do_name.o
VOBJ04 = do_wear.o dog.o dogmove.o dokick.o dothrow.o
VOBJ05 = drawing.o dungeon.o eat.o end.o engrave.o
VOBJ06 = exper.o explode.o extralev.o files.o fountain.o
VOBJ07 = getline.o hack.o hacklib.o invent.o lock.o
VOBJ08 = mail.o main.o makemon.o mapglyph.o mcastu.o mhitm.o
VOBJ09 = mhitu.o minion.o mkmap.o mklev.o mkmaze.o
VOBJ10 = mkobj.o mkroom.o mon.o mondata.o monmove.o
VOBJ11 = monst.o mplayer.o mthrowu.o muse.o
VOBJ12 = music.o o_init.o objects.o objnam.o options.o
VOBJ13 = pickup.o pline.o polyself.o potion.o quest.o
VOBJ14 = questpgr.o pager.o pray.o priest.o read.o
VOBJ15 = rect.o restore.o rip.o rnd.o role.o
VOBJ16 = rumors.o save.o shk.o shknam.o sit.o
VOBJ17 = sounds.o sp_lev.o spell.o steal.o steed.o
VOBJ18 = termcap.o timeout.o topl.o topten.o track.o
VOBJ19 = trap.o u_init.o uhitm.o vault.o vision.o
VOBJ20 = weapon.o were.o wield.o windows.o
VOBJ21 = wintty.o wizard.o worm.o worn.o write.o
VOBJ22 = zap.o light.o dlb.o dig.o teleport.o
VOBJ23 = random.o region.o sys.o
SOBJ = msdos.o pcsys.o tty.o unix.o video.o \
vidtxt.o pckeys.o
VVOBJ = version.o
VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
$(VOBJ21) $(VOBJ22) $(VOBJ23)
ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ)
#
# Header Objects.
#
DGN_FILE_H = $(INCL)\align.h $(INCL)\dgn_file.h
DUNGEON_H = $(INCL)\align.h $(INCL)\dungeon.h
MONDATA_H = $(INCL)\align.h $(INCL)\mondata.h
MONST_H = $(INCL)\mextra.h $(INCL)\align.h $(INCL)\monst.h
PERMONST_H = $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\align.h \
$(INCL)\permonst.h
RM_H = $(INCL)\align.h $(INCL)\rm.h
SP_LEV_H = $(INCL)\align.h $(INCL)\sp_lev.h
YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)\prop.h \
$(INCL)\pm.h $(INCL)\youprop.h
YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)\align.h \
$(INCL)\attrib.h $(INCL)\you.h
DISPLAY_H = $(MONDATA_H) $(INCL)\vision.h $(INCL)\display.h
PCCONF_H = $(INCL)\micro.h $(INCL)\system.h $(INCL)\pcconf.h \
$(MSYS)\pcvideo.h
CONFIG_H = $(GLOBAL_H) $(INCL)\tradstdc.h $(INCL)\config1.h \
$(INCL)\config.h
DECL_H = $(YOU_H) $(INCL)\spell.h $(INCL)\color.h \
$(INCL)\obj.h $(INCL)\onames.h $(INCL)\pm.h \
$(INCL)\decl.h
GLOBAL_H = $(PCCONF_H) $(INCL)\coord.h $(INCL)\global.h
HACK_H = $(CONFIG_H) $(INCL)\context.h $(DUNGEON_H) $(DECL_H) \
$(DISPLAY_H) $(INCL)\monsym.h $(INCL)\mkroom.h \
$(INCL)\objclass.h $(INCL)\trap.h $(INCL)\flag.h \
$(RM_H) $(INCL)\vision.h $(INCL)\wintype.h \
$(INCL)\engrave.h $(INCL)\rect.h $(INCL)\sys.h \
$(INCL)\trampoli.h $(INCL)\hack.h
DLB_H = $(INCL)\dlb.h
TILE_H = $(WSHR)\tile.h $(MSYS)\pctiles.h
# Make Roolz dude.
# Due to the inadequacy of some makes these must accord with a
# topological sort of the generated-from relation... output on
# the left, input on the right. Trust me.
#
.SUFFIXES: .exe .o .til .uu .c .y .l
#
# Rules for files in src
#
.c{$(OBJ)}.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
.c.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
{$(SRC)}.c{$(OBJ)}.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
{$(SRC)}.c.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
#
# Rules for files in sys\share
#
{$(SYS)}.c{$(OBJ)}.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
{$(SYS)}.c.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
#
# Rules for files in sys\msdos
#
{$(MSYS)}.c{$(OBJ)}.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
{$(MSYS)}.c.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
{$(MSYS)}.h{$(INCL)}.h:
@copy $< $@
#
# Rules for files in util
#
{$(UTIL)}.c{$(OBJ)}.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
{$(UTIL)}.c.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
#
# Rules for files in win\share
#
{$(WSHR)}.c.o:
@@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
{$(WSHR)}.c{$(OBJ)}.o:
@@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
{$(WSHR)}.h{$(INCL)}.h:
@copy $< $@
{$(WSHR)}.txt{$(DAT)}.txt:
@copy $< $@
#
# Rules for files in win\tty
#
{$(WTTY)}.c{$(OBJ)}.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
{$(WTTY)}.c.o:
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
! IF ("$(USE_DLB)"=="Y")
DLB = nhdat
! ELSE
DLB =
! ENDIF
########################################################
#
# TARGETS
#
# The default make target (so just typing 'nmake' is useful).
#
default : envchk $(GAMEFILE)
# The default target.
$(GAME): $(O)utility.tag $(GAMEFILE)
@echo $(GAME) is up to date.
#
# Everything
#
all: install
install: envchk $(GAME) $(O)install.tag
@echo Done.
$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
$(DAT)\oracles $(DAT)\quest.dat $(DLB)
! IF ("$(USE_DLB)"=="Y")
copy $(SRC)\nhdat $(GAMEDIR)
copy $(DAT)\license $(GAMEDIR)
! ELSE
copy $(DAT)\*. $(GAMEDIR)
copy $(DAT)\*.dat $(GAMEDIR)
copy $(DAT)\*.lua $(GAMEDIR)
if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
! ENDIF
if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)
copy $(SSHR)\termcap $(GAMEDIR)
copy *.tib $(GAMEDIR)
copy $(SSHR)\NetHack.cnf $(GAMEDIR)\defaults.nh
copy $(MSYS)\NHAccess.nh $(GAMEDIR)
copy $(U)recover.exe $(GAMEDIR)
if exist $(DOC)\guideb*.txt copy $(DOC)\guideb*.txt $(GAMEDIR)
if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)
if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)
echo install done > $@
$(O)utility.tag: $(INCL)\date.h $(INCL)\trap.h \
$(INCL)\onames.h $(INCL)\pm.h $(U)recover.exe $(TILEUTIL)
-@if exist $(O)utility.tag del $(O)utility.tag
@echo utilities made > $@
tileutil: gif2txt.exe txt2ppm.exe
@echo Optional tile development utilities are up to date.
.PHONEY: envchk
envchk:
! IF ("$(MACHINE_CODE)"!="")
@SET MC=/G$(MACHINE_CODE)
! ELSE
@SET MC=
! ENDIF
! IF ("$(CL)"=="")
@echo CL Environment variable is defined as follows:
SET CL=/AL $(MC) /Oo /Gy /Gs /Gt10 /Gf /Zp1 /W2 /I$(INCL) /I$(MSYS) /I$(WSHR) /nologo /c
! ELSE
@echo Warning CL Environment variable is defined:
@echo CL=$(CL)
@echo Overriding that definition as follows:
SET CL=/AL $(MC) /Oo /Gy /Gs /Gt10 /Gf /Zp1 /W2 /I$(INCL) /I$(MSYS) /I$(WSHR) /nologo /c
! ENDIF
# The main target.
$(GAMEFILE) : $(LNKOPT) $(ALLOBJ)
@echo Linking....
$(LINK) $(LFLAGS) /SE:1000 /DYNAMIC:2650 /NOE /ST:6000 @<<$(GAME).lnk
$(ALLOBJ:^ =+^
)
$(GAMEFILE)
$(GAME)
$(TERMLIB) $(MOVETR) $(CLIB) $(BCOVL) $(BCMDL)
$(LNKOPT);
<<
@if exist $(O)install.tag del $(O)install.tag
@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
#
# Housekeeping.
#
clean:
del *.o
del *.map
del $(U)dlb_main.exe
spotless: clean
if exist $(O)utility.tag del $(O)utility.tag
if exist $(O)install.tag del $(O)install.tag
if exist $(GAME).lnk del $(GAME).lnk
if exist $(U)makedefs.exe del $(U)makedefs.exe
if exist $(U)recover.exe del $(U)recover.exe
if exist $(INCL)\onames.h del $(INCL)\onames.h
if exist $(INCL)\pm.h del $(INCL)\pm.h
if exist $(INCL)\pcvideo.h del $(INCL)\pcvideo.h
if exist $(MSYS)\pctiles.h del $(MSYS)\pctiles.h
if exist $(INCL)\portio.h del $(MSYS)\portio.h
if exist $(WSHR)\tile.h del $(WSHR)\tile.h
if exist $(SRC)\panic.c del $(SRC)\panic.c
if exist $(SRC)\makedefs.c del $(SRC)\makedefs.c
if exist $(SRC)\recover.c del $(SRC)\recover.c
if exist $(SRC)\dlb_main.c del $(SRC)\dlb_main.c
if exist $(SRC)\wintty.c del $(SRC)\wintty.c
if exist $(SRC)\topl.c del $(SRC)\topl.c
if exist $(SRC)\getline.c del $(SRC)\getline.c
if exist $(SRC)\termcap.c del $(SRC)\termcap.c
if exist $(SRC)\tile2bin.c del $(SRC)\tile2bin.c
if exist $(SRC)\msdos.c del $(SRC)\msdos.c
if exist $(SRC)\pckeys.c del $(SRC)\pckeys.c
if exist $(SRC)\video.c del $(SRC)\video.c
if exist $(SRC)\tilemap.c del $(SRC)\tilemap.c
if exist $(SRC)\gifread.c del $(SRC)\gifread.c
if exist $(SRC)\ppmwrite.c del $(SRC)\ppmwrite.c
if exist $(SRC)\pcmain.c del $(SRC)\pcmain.c
if exist $(SRC)\pcunix.c del $(SRC)\pcunix.c
if exist $(SRC)\pcsys.c del $(SRC)\pcsys.c
if exist $(SRC)\pctty.c del $(SRC)\pctty.c
if exist $(SRC)\tile.c del $(SRC)\tile.c
if exist $(INCL)\date.h del $(INCL)\date.h
if exist $(INCL)\onames.h del $(INCL)\onames.h
if exist $(INCL)\pm.h del $(INCL)\pm.h
if exist *.lnk del *.lnk
if exist *.def del *.def
if exist *.map del *.map
if exist a.out del a.out
if exist tilemap.exe del tilemap.exe
if exist tile2bin.exe del tile2bin.exe
if exist $(DAT)\data del $(DAT)\data
if exist $(DAT)\data del $(DAT)\data
if exist $(DAT)\dungeon del $(DAT)\dungeon
if exist $(DAT)\options del $(DAT)\options
if exist $(DAT)\oracles del $(DAT)\oracles
if exist $(DAT)\rumors del $(DAT)\rumors
if exist $(DAT)\quest.dat del $(DAT)\quest.dat
if exist $(SRC)\nhdat del $(SRC)\nhdat
if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
if exist $(DAT)\msdoshlp.txt del $(DAT)\msdoshlp.txt
if exist $(DAT)\dlb_main.exe del $(DAT)\dlb_main.exe
if exist $(PLANAR_TIB) del $(PLANAR_TIB)
if exist $(OVERVIEW_TIB) del $(OVERVIEW_TIB)
#
# Secondary Targets.
#
#
# Makedefs Stuff
#
$(U)makedefs.exe: $(MAKEOBJS)
@echo Linking....
@$(LINK) $(LFLAGS) @<<$(@B).lnk
$(MAKEOBJS:^ =+^
)
$@
$(@B)
;
<<
makedefs.o: $(CONFIG_H) $(PERMONST_H) $(INCL)\objclass.h \
$(INCL)\monsym.h $(UTIL)\makedefs.c
# The following include files depend on makedefs to be created.
#
# date.h should be remade every time any of the source or include
# files is modified.
$(INCL)\date.h : $(U)makedefs.exe
-$(U)makedefs -v
$(INCL)\onames.h: $(U)makedefs.exe
-$(U)makedefs -o
$(INCL)\pm.h: $(U)makedefs.exe
-$(U)makedefs -p
#
# Recover Utility
#
$(U)recover.exe: $(RECOVOBJS)
@echo Linking....
@$(LINK) $(LFLAGS) @<<$(@B).lnk
$(RECOVOBJS:^ =+^
)
$@
$(@B)
;
<<
recover.o: $(CONFIG_H) $(UTIL)\recover.c
#
# Header file moves required for tile support
#
#$(WSHR)\tile.h: $(WSHR)\tile.h
# copy $(WSHR)\tile.h $@
#$(MSYS)\pctiles.h: $(MSYS)\pctiles.h
# copy $(MSYS)\pctiles.h $@
#$(INCL)\pcvideo.h: $(MSYS)\pcvideo.h
# copy $(MSYS)\pcvideo.h $@
#$(MSYS)\portio.h: $(MSYS)\portio.h
# copy $(MSYS)\portio.h $@
#
# Tile Mapping
#
tile.c: tilemap.exe
@tilemap
@echo A new $@ has been created
tilemap.exe: tilemap.o
@echo Linking....
@$(LINK) $(LFLAGS) @<<$(@B).lnk
tilemap.o
$@
$(@B)
;
<<
tilemap.c: $(WSHR)\tilemap.c
copy $(WSHR)\tilemap.c .
tilemap.o: tilemap.c $(HACK_H) $(TILE_H)
#
# Tile Utilities
#
#
# Required for tile support
#
NetHack1.tib: $(TILEFILES) tile2bin.exe
@echo Creating binary tile files (this may take some time)
@tile2bin
NetHacko.tib: thintile.tag $(TILEFILES2) til2bin2.exe
@echo Creating overview binary tile files (this may take some time)
@til2bin2
tile2bin.exe: tile2bin.o $(TEXTIO)
@$(LINK) $(LFLAGS) tile2bin.o $(TEXTIO),$@,$(@B);
til2bin2.exe: til2bin2.o $(TEXTIO2)
@$(LINK) $(LFLAGS) til2bin2.o $(TEXTIO2),$@,$(@B);
thintile.exe: thintile.o
@$(LINK) $(LFLAGS) thintile.o,$@,$(@B);
thintile.o: $(HACK_H) $(WSHR)\tile.h $(WSHR)\thintile.c
thintile.tag: thintile.exe $(TILEFILES)
thintile
@echo thintiles created >thintile.tag
tile2bin.o: $(HACK_H) $(WSHR)\tile.h $(MSYS)\pctiles.h $(MSYS)\pcvideo.h \
$(MSYS)\tile2bin.c
til2bin2.o: $(HACK_H) $(WSHR)\tile.h $(MSYS)\pctiles.h $(MSYS)\pcvideo.h \
$(MSYS)\tile2bin.c
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 -DOVERVIEW_FILE /Zg $(MSYS)\tile2bin.c >$(@B).pro
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 -DOVERVIEW_FILE /Fo$@ $(MSYS)\tile2bin.c
tiletext.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\tiletext.c
tiletex2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\tiletext.c
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg $(WSHR)\tiletext.c >$(@B).pro
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Fo$@ $(WSHR)\tiletext.c
tiletxt.o: $(CONFIG_H) $(WSHR)\tile.h tilemap.c
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Zg tilemap.c >$(@B).pro
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Fo$@ tilemap.c
tiletxt2.o: $(CONFIG_H) $(WSHR)\tile.h tilemap.c
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Zg tilemap.c >$(@B).pro
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT -DTILE_X=8 /Fo$@ tilemap.c
#
# Optional GIF Utilities (for development)
#
gif2txt.exe: $(GIFREADERS) $(TEXTIO)
@$(LINK) $(LFLAGS) $(GIFREADERS) $(TEXTIO),$@,$(@B);
gif2txt2.exe: $(GIFREAD2) $(TEXTIO2)
@$(LINK) $(LFLAGS) $(GIFREAD2) $(TEXTIO2),$@,$(@B);
txt2ppm.exe: $(PPMWRITERS) $(TEXTIO)
@$(LINK) $(LFLAGS) $(PPMWRITERS) $(TEXTIO),$@,$(@B);
txt2ppm2.exe: $(PPMWRIT2) $(TEXTIO2)
@$(LINK) $(LFLAGS) $(PPMWRIT2) $(TEXTIO2),$@,$(@B);
gifread.o: $(CONFIG_H) $(WSHR)\tile.h
gifread2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\gifread.c
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg gifread.c >$(@B).pro
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 $(WSHR)\gifread.c
ppmwrite.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\ppmwrite.c
ppmwrit2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\ppmwrite.c
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg ppmwrite.c >$(@B).pro
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 $(WSHR)\ppmwrite.c
#
# Optional tile viewer (development sources only)
#
viewtib.exe: viewtib.o
@$(LINK) $(LFLAGS) -oviewtib.exe viewtib.o $(LIBRARIES)
viewtib.o: $(MSYS)\viewtib.c
#
# Other Util Dependencies.
#
alloc.o: $(CONFIG_H) alloc.c
drawing.o: $(CONFIG_H) drawing.c $(MSYS)\pcvideo.h
decl.o: $(CONFIG_H) decl.c
monst.o: $(CONFIG_H) $(PERMONST_H) $(INCL)\monsym.h \
$(INCL)\color.h monst.c
objects.o: $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
$(INCL)\prop.h $(INCL)\color.h objects.c
panic.o: $(CONFIG_H) $(UTIL)\panic.c
#
# make data.base an 8.3 filename to prevent an nmake warning
#
DATABASE = $(DAT)\data.bas
$(DAT)\data: $(O)utility.tag $(DATABASE)
$(U)makedefs -d
$(DAT)\rumors: $(O)utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
$(U)makedefs -r
$(DAT)\quest.dat: $(O)utility.tag $(DAT)\quest.txt
$(U)makedefs -q
$(DAT)\oracles: $(O)utility.tag $(DAT)\oracles.txt
$(U)makedefs -h
$(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
$(U)makedefs -e
cd $(DAT)
$(U)dgn_comp dungeon.pdf
cd $(SRC)
#
# DLB stuff
#
#
nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(DAT)\options \
$(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp \
$(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\dungeon \
$(DAT)\license
@copy $(MSYS)\msdoshlp.txt $(DAT)
@cd $(DAT)
@echo data >dlb.lst
@echo oracles >>dlb.lst
@echo options >>dlb.lst
@echo quest.dat >>dlb.lst
@echo rumors >>dlb.lst
@echo help >>dlb.lst
@echo hh >>dlb.lst
@echo cmdhelp >>dlb.lst
@echo history >>dlb.lst
@echo opthelp >>dlb.lst
@echo wizhelp >>dlb.lst
@echo dungeon >>dlb.lst
@echo license >>dlb.lst
@echo msdoshlp.txt >>dlb.lst
! IF ("$(NO_FOR)"=="Y")
@echo air.lua >>dlb.lst
@echo Arc-fila.lua >>dlb.lst
@echo Arc-filb.lua >>dlb.lst
@echo Arc-goal.lua >>dlb.lst
@echo Arc-loca.lua >>dlb.lst
@echo Arc-strt.lua >>dlb.lst
@echo asmodeus.lua >>dlb.lst
@echo astral.lua >>dlb.lst
@echo baalz.lua >>dlb.lst
@echo Bar-fila.lua >>dlb.lst
@echo Bar-filb.lua >>dlb.lst
@echo Bar-goal.lua >>dlb.lst
@echo Bar-loca.lua >>dlb.lst
@echo Bar-strt.lua >>dlb.lst
@echo bigrm-1.lua >>dlb.lst
@echo bigrm-10.lua >>dlb.lst
@echo bigrm-2.lua >>dlb.lst
@echo bigrm-3.lua >>dlb.lst
@echo bigrm-4.lua >>dlb.lst
@echo bigrm-5.lua >>dlb.lst
@echo bigrm-6.lua >>dlb.lst
@echo bigrm-7.lua >>dlb.lst
@echo bigrm-8.lua >>dlb.lst
@echo bigrm-9.lua >>dlb.lst
@echo castle.lua >>dlb.lst
@echo Cav-fila.lua >>dlb.lst
@echo Cav-filb.lua >>dlb.lst
@echo Cav-goal.lua >>dlb.lst
@echo Cav-loca.lua >>dlb.lst
@echo Cav-strt.lua >>dlb.lst
@echo dungeon.lua >>dlb.lst
@echo earth.lua >>dlb.lst
@echo fakewiz1.lua >>dlb.lst
@echo fakewiz2.lua >>dlb.lst
@echo fire.lua >>dlb.lst
@echo Hea-fila.lua >>dlb.lst
@echo Hea-filb.lua >>dlb.lst
@echo Hea-goal.lua >>dlb.lst
@echo Hea-loca.lua >>dlb.lst
@echo Hea-strt.lua >>dlb.lst
@echo juiblex.lua >>dlb.lst
@echo Kni-fila.lua >>dlb.lst
@echo Kni-filb.lua >>dlb.lst
@echo Kni-goal.lua >>dlb.lst
@echo Kni-loca.lua >>dlb.lst
@echo Kni-strt.lua >>dlb.lst
@echo knox.lua >>dlb.lst
@echo medusa-1.lua >>dlb.lst
@echo medusa-2.lua >>dlb.lst
@echo medusa-3.lua >>dlb.lst
@echo medusa-4.lua >>dlb.lst
@echo minefill.lua >>dlb.lst
@echo minend-1.lua >>dlb.lst
@echo minend-2.lua >>dlb.lst
@echo minend-3.lua >>dlb.lst
@echo minetn-1.lua >>dlb.lst
@echo minetn-2.lua >>dlb.lst
@echo minetn-3.lua >>dlb.lst
@echo minetn-4.lua >>dlb.lst
@echo minetn-5.lua >>dlb.lst
@echo minetn-6.lua >>dlb.lst
@echo minetn-7.lua >>dlb.lst
@echo Mon-fila.lua >>dlb.lst
@echo Mon-filb.lua >>dlb.lst
@echo Mon-goal.lua >>dlb.lst
@echo Mon-loca.lua >>dlb.lst
@echo Mon-strt.lua >>dlb.lst
@echo nhlib.lua >>dlb.lst
@echo oracle.lua >>dlb.lst
@echo orcus.lua >>dlb.lst
@echo Pri-fila.lua >>dlb.lst
@echo Pri-filb.lua >>dlb.lst
@echo Pri-goal.lua >>dlb.lst
@echo Pri-loca.lua >>dlb.lst
@echo Pri-strt.lua >>dlb.lst
@echo quest.lua >>dlb.lst
@echo Ran-fila.lua >>dlb.lst
@echo Ran-filb.lua >>dlb.lst
@echo Ran-goal.lua >>dlb.lst
@echo Ran-loca.lua >>dlb.lst
@echo Ran-strt.lua >>dlb.lst
@echo Rog-fila.lua >>dlb.lst
@echo Rog-filb.lua >>dlb.lst
@echo Rog-goal.lua >>dlb.lst
@echo Rog-loca.lua >>dlb.lst
@echo Rog-strt.lua >>dlb.lst
@echo Sam-fila.lua >>dlb.lst
@echo Sam-filb.lua >>dlb.lst
@echo Sam-goal.lua >>dlb.lst
@echo Sam-loca.lua >>dlb.lst
@echo Sam-strt.lua >>dlb.lst
@echo sanctum.lua >>dlb.lst
@echo soko1-1.lua >>dlb.lst
@echo soko1-2.lua >>dlb.lst
@echo soko2-1.lua >>dlb.lst
@echo soko2-2.lua >>dlb.lst
@echo soko3-1.lua >>dlb.lst
@echo soko3-2.lua >>dlb.lst
@echo soko4-1.lua >>dlb.lst
@echo soko4-2.lua >>dlb.lst
@echo themerms.lua >>dlb.lst
@echo Tou-fila.lua >>dlb.lst
@echo Tou-filb.lua >>dlb.lst
@echo Tou-goal.lua >>dlb.lst
@echo Tou-loca.lua >>dlb.lst
@echo Tou-strt.lua >>dlb.lst
@echo tower1.lua >>dlb.lst
@echo tower2.lua >>dlb.lst
@echo tower3.lua >>dlb.lst
@echo Val-fila.lua >>dlb.lst
@echo Val-filb.lua >>dlb.lst
@echo Val-goal.lua >>dlb.lst
@echo Val-loca.lua >>dlb.lst
@echo Val-strt.lua >>dlb.lst
@echo valley.lua >>dlb.lst
@echo water.lua >>dlb.lst
@echo Wiz-fila.lua >>dlb.lst
@echo Wiz-filb.lua >>dlb.lst
@echo Wiz-goal.lua >>dlb.lst
@echo Wiz-loca.lua >>dlb.lst
@echo Wiz-strt.lua >>dlb.lst
@echo wizard1.lua >>dlb.lst
@echo wizard2.lua >>dlb.lst
@echo wizard3.lua >>dlb.lst
! ELSE
@for %%N in (*.lua) do echo %%N >>dlb.lst
! ENDIF
$(U)dlb_main cvIf dlb.lst $(SRC)\nhdat
@cd $(SRC)
$(U)dlb_main.exe: $(DLBOBJS)
link $(LFLAGS) /ST:5120 $(DLBOBJS),$@,$(@B);
dlb_main.o: $(U)dlb_main.c $(INCL)\config.h $(DLB_H)
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(U)dlb_main.c
# Game Dependencies
# sys/share
main.o: $(SSHR)\pcmain.c $(HACK_H) $(INCL)\dlb.h \
#$(INCL)\win32api.h
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcmain.c
pcsys.o: $(SSHR)\pcsys.c $(HACK_H)
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcsys.c
tty.o: $(SSHR)\pctty.c $(HACK_H)
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pctty.c
unix.o: $(SSHR)\pcunix.c $(HACK_H)
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcunix.c
random.o: $(SSHR)\random.c $(HACK_H)
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\random.c
# sys/msdos
msdos.o : $(HACK_H) $(MSYS)\msdos.c
@$(CC) $(CFLAGS) $(SPECOPTS) $(NEWALT) /Fo$@ $(MSYS)\msdos.c
pckeys.o : $(HACK_H) $(MSYS)\pckeys.c
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\pckeys.c
pctiles.o : $(HACK_H) $(MSYS)\pctiles.c $(MSYS)\portio.h
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\pctiles.c
video.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(MSYS)\video.c
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\video.c
vidvga.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(TILE_H) \
$(MSYS)\vidvga.c
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\vidvga.c
vidtxt.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(TILE_H) \
$(MSYS)\vidtxt.c
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\vidtxt.c
stubvid.o : $(HACK_H) $(MSYS)\video.c
@$(CC) $(CFLAGS) $(SPECOPTS) -DSTUBVIDEO /Fo$@ $(MSYS)\video.c
# win/tty
getline.o: $(WIN)\getline.c $(HACK_H) $(INCL)\func_tab.h
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\getline.c
termcap.o: $(WIN)\termcap.c $(HACK_H) $(INCL)\tcap.h
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\termcap.c
topl.o: $(WIN)\topl.c $(HACK_H) $(INCL)\tcap.h
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\topl.c
wintty.o: $(WIN)\wintty.c $(HACK_H) $(INCL)\dlb.h \
$(INCL)\date.h $(INCL)\patchlev.h $(INCL)\tcap.h
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\wintty.c
# src dependencies
allmain.o: allmain.c $(HACK_H)
alloc.o: alloc.c $(CONFIG_H)
apply.o: apply.c $(HACK_H)
artifact.o: artifact.c $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
attrib.o: attrib.c $(HACK_H) $(INCL)\artifact.h
ball.o: ball.c $(HACK_H)
bones.o: bones.c $(HACK_H)
botl.o: botl.c $(HACK_H)
cmd.o: cmd.c $(HACK_H) $(INCL)\func_tab.h
dbridge.o: dbridge.c $(HACK_H)
decl.o: decl.c $(HACK_H)
detect.o: detect.c $(HACK_H) $(INCL)\artifact.h
dig.o: dig.c $(HACK_H)
display.o: display.c $(HACK_H)
dlb.o: dlb.c $(CONFIG_H) $(INCL)\dlb.h
do.o: do.c $(HACK_H)
do_name.o: do_name.c $(HACK_H)
do_wear.o: do_wear.c $(HACK_H)
dog.o: dog.c $(HACK_H)
dogmove.o: dogmove.c $(HACK_H) $(INCL)\mfndpos.h
dokick.o: dokick.c $(HACK_H)
dothrow.o: dothrow.c $(HACK_H)
drawing.o: drawing.c $(HACK_H) $(INCL)\tcap.h
dungeon.o: dungeon.c $(HACK_H) $(INCL)\dgn_file.h $(INCL)\dlb.h
eat.o: eat.c $(HACK_H)
end.o: end.c $(HACK_H) $(INCL)\dlb.h
engrave.o: engrave.c $(HACK_H)
exper.o: exper.c $(HACK_H)
explode.o: explode.c $(HACK_H)
extralev.o: extralev.c $(HACK_H)
files.o: files.c $(HACK_H) $(INCL)\dlb.h
fountain.o: fountain.c $(HACK_H)
hack.o: hack.c $(HACK_H)
hacklib.o: hacklib.c $(HACK_H)
invent.o: invent.c $(HACK_H) $(INCL)\artifact.h
light.o: light.c $(HACK_H)
lock.o: lock.c $(HACK_H)
mail.o: mail.c $(HACK_H) $(INCL)\mail.h
makemon.o: makemon.c $(HACK_H)
mapglyph.o: mapglyph.c $(HACK_H)
mcastu.o: mcastu.c $(HACK_H)
mhitm.o: mhitm.c $(HACK_H) $(INCL)\artifact.h
mhitu.o: mhitu.c $(HACK_H) $(INCL)\artifact.h
minion.o: minion.c $(HACK_H)
mklev.o: mklev.c $(HACK_H)
mkmap.o: mkmap.c $(HACK_H) $(INCL)\sp_lev.h
mkmaze.o: mkmaze.c $(HACK_H) $(INCL)\sp_lev.h
mkobj.o: mkobj.c $(HACK_H) $(INCL)\artifact.h
mkroom.o: mkroom.c $(HACK_H)
mon.o: mon.c $(HACK_H) $(INCL)\mfndpos.h
mondata.o: mondata.c $(HACK_H)
monmove.o: monmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
monst.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
$(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
$(INCL)\dungeon.h $(INCL)\color.h
mplayer.o: mplayer.c $(HACK_H)
mthrowu.o: mthrowu.c $(HACK_H)
muse.o: muse.c $(HACK_H)
music.o: music.c $(HACK_H) #interp.c
o_init.o: o_init.c $(HACK_H)
objects.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
$(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
objnam.o: objnam.c $(HACK_H)
options.o: options.c $(CONFIG_H) $(INCL)\objclass.h $(INCL)\flag.h \
$(HACK_H) $(INCL)\tcap.h
pager.o: pager.c $(HACK_H) $(INCL)\dlb.h
@$(CC) $(CFLAGS) $(SPECOPTS) /f- /Od /Fo$@ pager.c
pickup.o: pickup.c $(HACK_H)
pline.o: pline.c $(HACK_H)
polyself.o: polyself.c $(HACK_H)
potion.o: potion.c $(HACK_H)
pray.o: pray.c $(HACK_H)
priest.o: priest.c $(HACK_H) $(INCL)\mfndpos.h
quest.o: quest.c $(HACK_H)
questpgr.o: questpgr.c $(HACK_H) $(INCL)\dlb.h
read.o: read.c $(HACK_H)
rect.o: rect.c $(HACK_H)
region.o: region.c $(HACK_H)
restore.o: restore.c $(HACK_H) $(INCL)\tcap.h
rip.o: rip.c $(HACK_H)
rnd.o: rnd.c $(HACK_H)
role.o: role.c $(HACK_H)
rumors.o: rumors.c $(HACK_H) $(INCL)\dlb.h
save.o: save.c $(HACK_H)
shk.o: shk.c $(HACK_H)
shknam.o: shknam.c $(HACK_H)
sit.o: sit.c $(HACK_H) $(INCL)\artifact.h
sounds.o: sounds.c $(HACK_H)
sp_lev.o: sp_lev.c $(HACK_H) $(INCL)\dlb.h $(INCL)\sp_lev.h
spell.o: spell.c $(HACK_H)
steal.o: steal.c $(HACK_H)
steed.o: steed.c $(HACK_H)
sys.o: sys.c $(HACK_H)
teleport.o: teleport.c $(HACK_H)
timeout.o: timeout.c $(HACK_H)
topten.o: topten.c $(HACK_H) $(INCL)\dlb.h $(INCL)\patchlev.h
track.o: track.c $(HACK_H)
trap.o: trap.c $(HACK_H)
u_init.o: u_init.c $(HACK_H)
uhitm.o: uhitm.c $(HACK_H)
vault.o: vault.c $(HACK_H)
version.o: version.c $(HACK_H) $(INCL)\date.h $(INCL)\patchlev.h
vision.o: vision.c $(HACK_H)
weapon.o: weapon.c $(HACK_H)
were.o: were.c $(HACK_H)
wield.o: wield.c $(HACK_H)
windows.o: windows.c $(HACK_H) $(INCL)\wingem.h
wizard.o: wizard.c $(HACK_H)
worm.o: worm.c $(HACK_H)
worn.o: worn.c $(HACK_H)
write.o: write.c $(HACK_H)
zap.o: zap.c $(HACK_H)
# end of file