Files
nethack/dat/Rog-strt.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

164 lines
5.7 KiB
Lua

-- NetHack 3.6 Rogue.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
-- Copyright (c) 1992 by Dean Luick
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, Master of Thieves
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor", "nommap")
-- 1 2 3 4 5 6 7
--123456789012345678901234567890123456789012345678901234567890123456789012345
des.map([[
---------------------------------.------------------------------------------
|.....|.||..........|....|......|.|.........|.......+............---.......|
|.....|..+..........+....---....S.|...-S-----.-----.|............+.+.......|
|.....+.||........---......|....|.|...|.....|.|...|.---.....------.--------|
|-----|.-------|..|........------.-----.....|.--..|...-------..............|
|.....|........------+------..........+.....|..--S---.........------.-----..
|.....|.------...............-----.}}.--------.|....-------.---....|.+...--|
|..-+--.|....|-----.--------.|...|.....+.....|.|....|.....+.+......|.--....|
|..|....|....|....+.|......|.|...-----.|.....|.--...|.....|.|......|..|....|
|..|.-----S----...|.+....-----...|...|.----..|..|.---....--.---S-----.|----|
|..|.|........|...------.|.S.....|...|....-----.+.|......|..|.......|.|....|
|---.-------..|...|....|.|.|.....|...----.|...|.|---.....|.|-.......|.---..|
...........|..S...|....---.----S----..|...|...+.|..-------.---+-....|...--+|
|---------.---------...|......|....S..|.---...|.|..|...........----.---....|
|........|.........|...+.------....|---.---...|.--+-.----.----....|.+...--+|
|........|.---+---.|----.--........|......-----......|..|..|.--+-.|.-S-.|..|
|........|.|.....|........----------.----.......---.--..|-.|....|.-----.|..|
|----....+.|.....----+---............|..|--------.+.|...SS.|....|.......|..|
|...--+-----.....|......|.------------............---...||.------+--+----..|
|..........S.....|......|.|..........S............|.....||...|.....|....|..|
-------------------------.--------------------------------------------------
]]);
-- Dungeon Description
--REGION:(00,00,75,20),lit,"ordinary"
local streets = selection.floodfill(selection.new(), 0,12)
-- The down stairs is at one of the 4 "exits". The others are mimics,
-- mimicing stairwells.
local place = { {33,0}, {0,12}, {25,20}, {75,05} }
shuffle(place)
des.stair({ dir = "down", coord = place[1] })
des.monster({ id = "giant mimic", coord = place[2], appear_as = "ter:staircase down" })
des.monster({ id = "large mimic", coord = place[3], appear_as = "ter:staircase down" })
des.monster({ id = "small mimic", coord = place[4], appear_as = "ter:staircase down" })
-- Portal arrival point
des.levregion({ region = {19,09,19,09}, type="branch" })
-- Doors (secret)
--DOOR:locked|closed|open,(xx,yy)
des.door("locked", 32, 2)
des.door("locked", 63, 9)
des.door("locked", 27,10)
des.door("locked", 31,12)
des.door("locked", 35,13)
des.door("locked", 69,15)
des.door("locked", 56,17)
des.door("locked", 57,17)
des.door("locked", 11,19)
des.door("locked", 37,19)
des.door("locked", 39, 2)
des.door("locked", 49, 5)
des.door("locked", 10, 9)
des.door("locked", 14,12)
-- Doors (regular)
des.door("closed", 52, 1)
des.door("closed", 9, 2)
des.door("closed", 20, 2)
des.door("closed", 65, 2)
des.door("closed", 67, 2)
des.door("closed", 6, 3)
des.door("closed", 21, 5)
des.door("closed", 38, 5)
des.door("closed", 69, 6)
des.door("closed", 4, 7)
des.door("closed", 39, 7)
des.door("closed", 58, 7)
des.door("closed", 60, 7)
des.door("closed", 18, 8)
des.door("closed", 20, 9)
des.door("closed", 48,10)
des.door("closed", 46,12)
des.door("closed", 62,12)
des.door("closed", 74,12)
des.door("closed", 23,14)
des.door("closed", 23,14)
des.door("closed", 50,14)
des.door("closed", 68,14)
des.door("closed", 74,14)
des.door("closed", 14,15)
des.door("closed", 63,15)
des.door("closed", 9,17)
des.door("closed", 21,17)
des.door("closed", 50,17)
des.door("closed", 6,18)
des.door("closed", 65,18)
des.door("closed", 68,18)
-- Master of Thieves
des.monster("Master of Thieves", 36, 11)
-- The treasure of Master of Thieves
des.object("chest", 36, 11)
-- thug guards, room #1
des.monster("thug", 28, 10)
des.monster("thug", 29, 11)
des.monster("thug", 30, 09)
des.monster("thug", 31, 07)
-- thug guards, room #2
des.monster("thug", 31, 13)
des.monster("thug", 33, 14)
des.monster("thug", 30, 15)
--thug guards, room #3
des.monster("thug", 35, 09)
des.monster("thug", 36, 13)
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,20))
-- Random traps
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
--
-- Monsters to get in the way.
--
-- West exit
des.monster({ id = "leprechaun", x=01, y=12, peaceful=0 })
des.monster({ id = "water nymph", x=02, y=12, peaceful=0 })
-- North exit
des.monster({ id = "water nymph", x=33, y=01, peaceful=0 })
des.monster({ id = "leprechaun", x=33, y=02, peaceful=0 })
-- East exit
des.monster({ id = "water nymph", x=74, y=05, peaceful=0 })
des.monster({ id = "leprechaun", x=74, y=04, peaceful=0 })
-- South exit
des.monster({ id = "leprechaun", x=25, y=19, peaceful=0 })
des.monster({ id = "water nymph", x=25, y=18, peaceful=0 })
-- Wandering the streets.
for i=1,4 + math.random(1 - 1,1*3) do
des.monster({ id = "water nymph", coord = {streets:rndcoord(1)}, peaceful=0 })
des.monster({ id = "leprechaun", coord = {streets:rndcoord(1)}, peaceful=0 })
end
for i=1,7 + math.random(1 - 1,1*3) do
des.monster({ id = "chameleon", coord = {streets:rndcoord(1)}, peaceful=0 })
end