Files
nethack/src/engrave.c
2024-04-27 15:15:53 -07:00

1674 lines
55 KiB
C

/* NetHack 3.7 engrave.c $NHDT-Date: 1713657576 2024/04/20 23:59:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.157 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
/* doengrave() data */
struct _doengrave_ctx {
boolean dengr; /* TRUE if we wipe out the current engraving */
boolean doblind; /* TRUE if engraving blinds the player */
boolean doknown; /* TRUE if we identify the stylus */
boolean eow; /* TRUE if we are overwriting oep */
boolean jello; /* TRUE if we are engraving in slime */
boolean ptext; /* TRUE if we must prompt for engrave text */
boolean teleengr; /* TRUE if we move the old engraving */
boolean zapwand; /* TRUE if we remove a wand charge */
boolean disprefresh; /* TRUE if the display needs a refresh */
boolean frosted; /* TRUE if engraving on ice */
boolean adding; /* TRUE if adding to existing engraving */
int ret; /* doengrave return value */
int type; /* Type of engraving made */
int oetype; /* will be set to type of current engraving */
struct obj *otmp; /* Object selected with which to engrave */
struct engr* oep; /* The current engraving */
char buf[BUFSZ]; /* Buffer for final/poly engraving text */
char ebuf[BUFSZ]; /* Buffer for initial engraving text */
char fbuf[BUFSZ]; /* Buffer for "your fingers" */
char qbuf[QBUFSZ]; /* Buffer for query text */
char post_engr_text[BUFSZ]; /* Text displayed after engraving prompt */
char *writer; /* text of item used for writing */
const char *everb; /* Present tense of engraving type */
const char *eloc; /* Where the engraving is (ie dust/floor/...) */
size_t len; /* # of nonspace chars of new engraving text */
};
staticfn int stylus_ok(struct obj *);
staticfn boolean u_can_engrave(void);
staticfn void doengrave_ctx_init(struct _doengrave_ctx *);
staticfn void doengrave_sfx_item_WAN(struct _doengrave_ctx *);
staticfn boolean doengrave_sfx_item(struct _doengrave_ctx *);
staticfn void doengrave_ctx_verb(struct _doengrave_ctx *);
staticfn int engrave(void);
staticfn const char *blengr(void);
char *
random_engraving(char *outbuf)
{
const char *rumor;
/* a random engraving may come from the "rumors" file,
or from the "engrave" file (formerly in an array here) */
if (!rn2(4) || !(rumor = getrumor(0, outbuf, TRUE)) || !*rumor)
(void) get_rnd_text(ENGRAVEFILE, outbuf, rn2, MD_PAD_RUMORS);
wipeout_text(outbuf, (int) (strlen(outbuf) / 4), 0);
return outbuf;
}
/* Partial rubouts for engraving characters. -3. */
static const struct {
char wipefrom;
const char *wipeto;
} rubouts[] = { { 'A', "^" },
{ 'B', "Pb[" },
{ 'C', "(" },
{ 'D', "|)[" },
{ 'E', "|FL[_" },
{ 'F', "|-" },
{ 'G', "C(" },
{ 'H', "|-" },
{ 'I', "|" },
{ 'K', "|<" },
{ 'L', "|_" },
{ 'M', "|" },
{ 'N', "|\\" },
{ 'O', "C(" },
{ 'P', "F" },
{ 'Q', "C(" },
{ 'R', "PF" },
{ 'T', "|" },
{ 'U', "J" },
{ 'V', "/\\" },
{ 'W', "V/\\" },
{ 'Z', "/" },
{ 'b', "|" },
{ 'd', "c|" },
{ 'e', "c" },
{ 'g', "c" },
{ 'h', "n" },
{ 'j', "i" },
{ 'k', "|" },
{ 'l', "|" },
{ 'm', "nr" },
{ 'n', "r" },
{ 'o', "c" },
{ 'q', "c" },
{ 'w', "v" },
{ 'y', "v" },
{ ':', "." },
{ ';', ",:" },
{ ',', "." },
{ '=', "-" },
{ '+', "-|" },
{ '*', "+" },
{ '@', "0" },
{ '0', "C(" },
{ '1', "|" },
{ '6', "o" },
{ '7', "/" },
{ '8', "3o" } };
/* degrade some of the characters in a string */
void
wipeout_text(
char *engr, /* engraving text */
int cnt, /* number of chars to degrade */
unsigned seed) /* for semi-controlled randomization */
{
char *s;
int i, j, nxt, use_rubout;
unsigned lth = (unsigned) strlen(engr);
if (lth && cnt > 0) {
while (cnt--) {
/* pick next character */
if (!seed) {
/* random */
nxt = rn2((int) lth);
use_rubout = rn2(4);
} else {
/* predictable; caller can reproduce the same sequence by
supplying the same arguments later, or a pseudo-random
sequence by varying any of them */
nxt = seed % lth;
seed *= 31, seed %= (BUFSZ - 1);
use_rubout = seed & 3;
}
s = &engr[nxt];
if (*s == ' ')
continue;
/* rub out unreadable & small punctuation marks */
if (strchr("?.,'`-|_", *s)) {
*s = ' ';
continue;
}
if (!use_rubout) {
i = SIZE(rubouts);
} else {
for (i = 0; i < SIZE(rubouts); i++)
if (*s == rubouts[i].wipefrom) {
unsigned ln = (unsigned) strlen(rubouts[i].wipeto);
/*
* Pick one of the substitutes at random.
*/
if (!seed) {
j = rn2((int) ln);
} else {
seed *= 31, seed %= (BUFSZ - 1);
j = seed % ln;
}
*s = rubouts[i].wipeto[j];
break;
}
}
/* didn't pick rubout; use '?' for unreadable character */
if (i == SIZE(rubouts))
*s = '?';
}
}
/* trim trailing spaces */
while (lth && engr[lth - 1] == ' ')
engr[--lth] = '\0';
}
/* check whether hero can reach something at ground level */
boolean
can_reach_floor(boolean check_pit)
{
struct trap *t;
if (u.uswallow
|| (u.ustuck && !sticks(gy.youmonst.data)
/* assume that arms are pinned rather than that the hero
has been lifted up above the floor [doesn't explain
how hero can attack the creature holding him or her;
that's life in nethack...] */
&& attacktype(u.ustuck->data, AT_HUGS))
|| (Levitation && !(Is_airlevel(&u.uz) || Is_waterlevel(&u.uz))))
return FALSE;
/* Restricted/unskilled riders can't reach the floor */
if (u.usteed && P_SKILL(P_RIDING) < P_BASIC)
return FALSE;
if (u.uundetected && ceiling_hider(gy.youmonst.data))
return FALSE;
if (Flying || gy.youmonst.data->msize >= MZ_HUGE)
return TRUE;
if (check_pit && (t = t_at(u.ux, u.uy)) != 0
&& (uteetering_at_seen_pit(t) || uescaped_shaft(t)))
return FALSE;
return TRUE;
}
/* give a message after caller has determined that hero can't reach */
void
cant_reach_floor(coordxy x, coordxy y, boolean up, boolean check_pit)
{
You("can't reach the %s.",
up ? ceiling(x, y)
: (check_pit && can_reach_floor(FALSE))
? "bottom of the pit"
: surface(x, y));
}
struct engr *
engr_at(coordxy x, coordxy y)
{
struct engr *ep = head_engr;
while (ep) {
if (x == ep->engr_x && y == ep->engr_y)
return ep;
ep = ep->nxt_engr;
}
return (struct engr *) 0;
}
/* Decide whether a particular string is engraved at a specified
* location; a case-insensitive substring match is used.
* Ignore headstones, in case the player names herself "Elbereth".
*
* If strict checking is requested, the word is only considered to be
* present if it is intact and is the entire content of the engraving.
*/
struct engr *
sengr_at(const char *s, coordxy x, coordxy y, boolean strict)
{
struct engr *ep = engr_at(x, y);
if (ep && ep->engr_type != HEADSTONE && ep->engr_time <= gm.moves) {
if (strict ? !strcmpi(ep->engr_txt[actual_text], s)
: (strstri(ep->engr_txt[actual_text], s) != 0))
return ep;
}
return (struct engr *) NULL;
}
void
u_wipe_engr(int cnt)
{
if (can_reach_floor(TRUE))
wipe_engr_at(u.ux, u.uy, cnt, FALSE);
}
void
wipe_engr_at(coordxy x, coordxy y, xint16 cnt, boolean magical)
{
struct engr *ep = engr_at(x, y);
/* Headstones and some specially marked engravings are indelible */
if (ep && ep->engr_type != HEADSTONE && !ep->nowipeout) {
debugpline1("asked to erode %d characters", cnt);
if (ep->engr_type != BURN || is_ice(x, y) || (magical && !rn2(2))) {
if (ep->engr_type != DUST && ep->engr_type != ENGR_BLOOD) {
cnt = rn2(1 + 50 / (cnt + 1)) ? 0 : 1;
debugpline1("actually eroding %d characters", cnt);
}
wipeout_text(ep->engr_txt[actual_text], (int) cnt, 0);
while (ep->engr_txt[actual_text][0] == ' ')
ep->engr_txt[actual_text]++;
if (!ep->engr_txt[actual_text][0])
del_engr(ep);
}
}
}
void
read_engr_at(coordxy x, coordxy y)
{
struct engr *ep = engr_at(x, y);
const char *eloc = surface(x, y);
int sensed = 0;
/* Sensing an engraving does not require sight,
* nor does it necessarily imply comprehension (literacy).
*/
if (ep && ep->engr_txt[actual_text][0]) {
switch (ep->engr_type) {
case DUST:
if (!Blind) {
sensed = 1;
pline("%s is written here in the %s.", Something,
is_ice(x, y) ? "frost" : "dust");
}
break;
case ENGRAVE:
case HEADSTONE:
if (!Blind || can_reach_floor(TRUE)) {
sensed = 1;
pline("%s is engraved here on the %s.", Something, eloc);
}
break;
case BURN:
if (!Blind || can_reach_floor(TRUE)) {
sensed = 1;
pline("Some text has been %s into the %s here.",
is_ice(x, y) ? "melted" : "burned", eloc);
}
break;
case MARK:
if (!Blind) {
sensed = 1;
pline("There's some graffiti on the %s here.", eloc);
}
break;
case ENGR_BLOOD:
/* "It's a message! Scrawled in blood!"
* "What's it say?"
* "It says... `See you next Wednesday.'" -- Thriller
*/
if (!Blind) {
sensed = 1;
You_see("a message scrawled in blood here.");
}
break;
default:
impossible("%s is written in a very strange way.", Something);
sensed = 1;
}
if (sensed) {
char *et, buf[BUFSZ];
int maxelen = (int) (sizeof buf
/* sizeof "literal" counts terminating \0 */
- sizeof "You feel the words: \"\".");
if ((int) strlen(ep->engr_txt[actual_text]) > maxelen) {
(void) strncpy(buf, ep->engr_txt[actual_text], maxelen);
buf[maxelen] = '\0';
et = buf;
} else {
et = ep->engr_txt[actual_text];
}
You("%s: \"%s\".", (Blind) ? "feel the words" : "read", et);
Strcpy(ep->engr_txt[remembered_text], ep->engr_txt[actual_text]);
ep->eread = 1;
if (gc.context.run > 0)
nomul(0);
}
}
}
void
make_engr_at(
coordxy x, coordxy y,
const char *s,
long e_time,
int e_type)
{
int i;
struct engr *ep;
unsigned smem = Strlen(s) + 1;
if ((ep = engr_at(x, y)) != 0)
del_engr(ep);
ep = newengr(smem * 3);
(void) memset((genericptr_t) ep, 0, (smem * 3) + sizeof (struct engr));
ep->nxt_engr = head_engr;
head_engr = ep;
ep->engr_x = x;
ep->engr_y = y;
ep->engr_txt[actual_text] = (char *) (ep + 1);
ep->engr_txt[remembered_text] = ep->engr_txt[actual_text] + smem;
ep->engr_txt[pristine_text] = ep->engr_txt[remembered_text] + smem;
for(i = 0; i < text_states; ++i)
Strcpy(ep->engr_txt[i], s);
if (!strcmp(s, "Elbereth")) {
/* engraving "Elbereth": if done when making a level, it creates
an old-style Elbereth that deters monsters when any objects are
present; otherwise (done by the player), exercises wisdom */
if (gi.in_mklev)
ep->guardobjects = 1;
else
exercise(A_WIS, TRUE);
}
ep->engr_time = e_time;
ep->engr_type = (xint8) ((e_type > 0) ? e_type : rnd(N_ENGRAVE - 1));
ep->engr_szeach = smem;
ep->engr_alloc = smem * 3;
/* we do not set ep->eread; the caller will need to if required */
}
/* delete any engraving at location <x,y> */
void
del_engr_at(coordxy x, coordxy y)
{
struct engr *ep = engr_at(x, y);
if (ep)
del_engr(ep);
}
/*
* freehand - returns true if player has a free hand
*/
int
freehand(void)
{
return (!uwep || !welded(uwep)
|| (!bimanual(uwep) && (!uarms || !uarms->cursed)));
}
/* getobj callback for an object to engrave with */
staticfn int
stylus_ok(struct obj *obj)
{
if (!obj)
return GETOBJ_SUGGEST;
/* Potential extension: exclude weapons that don't make any sense (such as
* bullwhips) and downplay rings and gems that wouldn't be good to write
* with (such as glass and non-gem rings) */
if (obj->oclass == WEAPON_CLASS || obj->oclass == WAND_CLASS
|| obj->oclass == GEM_CLASS || obj->oclass == RING_CLASS)
return GETOBJ_SUGGEST;
/* Only markers and towels are recommended tools. */
if (obj->oclass == TOOL_CLASS
&& (obj->otyp == TOWEL || obj->otyp == MAGIC_MARKER))
return GETOBJ_SUGGEST;
return GETOBJ_DOWNPLAY;
}
/* can hero engrave at all (at their location)? */
staticfn boolean
u_can_engrave(void)
{
int levtyp = SURFACE_AT(u.ux, u.uy);
if (u.uswallow) {
if (is_animal(u.ustuck->data)) {
pline("What would you write? \"Jonah was here\"?");
return FALSE;
} else if (is_whirly(u.ustuck->data)) {
cant_reach_floor(u.ux, u.uy, FALSE, FALSE);
return FALSE;
}
/* Note: for amorphous engulfers, writing attempt is allowed here
but yields the 'jello' result in doengrave() */
} else if (is_lava(u.ux, u.uy)) {
You_cant("write on the %s!", surface(u.ux, u.uy));
return FALSE;
} else if (is_pool(u.ux, u.uy) || IS_FOUNTAIN(levtyp)) {
You_cant("write on the %s!", surface(u.ux, u.uy));
return FALSE;
} else if (IS_AIR(levtyp)) {
/* airlevel or inside bubble on waterlevel */
You_cant("write in %s!",
(levtyp == CLOUD) ? "cloud vapor" : "thin air");
return FALSE;
} else if (!ACCESSIBLE(levtyp)) {
/* stone, tree, wall, secret corridor, pool, lava, bars */
You_cant("write here.");
return FALSE;
}
if (cantwield(gy.youmonst.data)) {
You_cant("even hold anything!");
return FALSE;
}
if (check_capacity((char *) 0))
return FALSE;
return TRUE;
}
/* initialize the doengrave data */
staticfn void
doengrave_ctx_init(struct _doengrave_ctx *de)
{
de->dengr = FALSE;
de->doblind = FALSE;
de->doknown = FALSE;
de->eow = FALSE;
de->ptext = TRUE;
de->teleengr = FALSE;
de->zapwand = FALSE;
de->disprefresh = FALSE;
de->adding = FALSE;
de->ret = ECMD_OK;
de->type = DUST;
de->oetype = 0;
de->otmp = (struct obj *) 0;
de->oep = engr_at(u.ux, u.uy);
de->buf[0] = (char) 0;
de->ebuf[0] = (char) 0;
de->fbuf[0] = (char) 0;
de->qbuf[0] = (char) 0;
de->post_engr_text[0] = (char) 0;
de->writer = (char *) 0;
if (de->oep)
de->oetype = de->oep->engr_type;
if (is_demon(gy.youmonst.data) || is_vampire(gy.youmonst.data))
de->type = ENGR_BLOOD;
de->jello = (u.uswallow && !(is_animal(u.ustuck->data)
|| is_whirly(u.ustuck->data)));
de->frosted = is_ice(u.ux, u.uy);
}
/* special engraving effects for WAND objects */
staticfn void
doengrave_sfx_item_WAN(struct _doengrave_ctx *de)
{
switch (de->otmp->otyp) {
/* DUST wands */
default:
break;
/* NODIR wands */
case WAN_LIGHT:
case WAN_SECRET_DOOR_DETECTION:
case WAN_CREATE_MONSTER:
case WAN_WISHING:
case WAN_ENLIGHTENMENT:
zapnodir(de->otmp);
break;
/* IMMEDIATE wands */
/* If wand is "IMMEDIATE", remember to affect the
* previous engraving even if turning to dust.
*/
case WAN_STRIKING:
Strcpy(de->post_engr_text,
"The wand unsuccessfully fights your attempt to write!");
break;
case WAN_SLOW_MONSTER:
if (!Blind) {
Sprintf(de->post_engr_text, "The bugs on the %s slow down!",
surface(u.ux, u.uy));
}
break;
case WAN_SPEED_MONSTER:
if (!Blind) {
Sprintf(de->post_engr_text, "The bugs on the %s speed up!",
surface(u.ux, u.uy));
}
break;
case WAN_POLYMORPH:
if (de->oep) {
if (!Blind) {
de->type = (xint16) 0; /* random */
(void) random_engraving(de->buf);
} else {
/* keep the same type so that feels don't
change and only the text is altered,
but you won't know anyway because
you're a _blind writer_ */
if (de->oetype)
de->type = de->oetype;
xcrypt(blengr(), de->buf);
}
de->dengr = TRUE;
}
break;
case WAN_NOTHING:
case WAN_UNDEAD_TURNING:
case WAN_OPENING:
case WAN_LOCKING:
case WAN_PROBING:
break;
/* RAY wands */
case WAN_MAGIC_MISSILE:
de->ptext = TRUE;
if (!Blind) {
Sprintf(de->post_engr_text,
"The %s is riddled by bullet holes!",
surface(u.ux, u.uy));
}
break;
/* can't tell sleep from death - Eric Backus */
case WAN_SLEEP:
case WAN_DEATH:
if (!Blind) {
Sprintf(de->post_engr_text, "The bugs on the %s stop moving!",
surface(u.ux, u.uy));
}
break;
case WAN_COLD:
if (!Blind)
Strcpy(de->post_engr_text,
"A few ice cubes drop from the wand.");
if (!de->oep || (de->oep->engr_type != BURN))
break;
/*FALLTHRU*/
case WAN_CANCELLATION:
case WAN_MAKE_INVISIBLE:
if (de->oep && de->oep->engr_type != HEADSTONE) {
if (!Blind)
pline_The("engraving on the %s vanishes!",
surface(u.ux, u.uy));
de->dengr = TRUE;
}
break;
case WAN_TELEPORTATION:
if (de->oep && de->oep->engr_type != HEADSTONE) {
if (!Blind)
pline_The("engraving on the %s vanishes!",
surface(u.ux, u.uy));
de->teleengr = TRUE;
}
break;
/* type = ENGRAVE wands */
case WAN_DIGGING:
de->ptext = TRUE;
de->type = ENGRAVE;
if (!objects[de->otmp->otyp].oc_name_known) {
if (flags.verbose)
pline("This %s is a wand of digging!", xname(de->otmp));
de->doknown = TRUE;
}
Strcpy(de->post_engr_text,
(Blind && !Deaf)
? "You hear drilling!" /* Deaf-aware */
: Blind
? "You feel tremors."
: IS_GRAVE(levl[u.ux][u.uy].typ)
? "Chips fly out from the headstone."
: de->frosted
? "Ice chips fly up from the ice surface!"
: (gl.level.locations[u.ux][u.uy].typ
== DRAWBRIDGE_DOWN)
? "Splinters fly up from the bridge."
: "Gravel flies up from the floor.");
break;
/* type = BURN wands */
case WAN_FIRE:
de->ptext = TRUE;
de->type = BURN;
if (!objects[de->otmp->otyp].oc_name_known) {
if (flags.verbose)
pline("This %s is a wand of fire!", xname(de->otmp));
de->doknown = TRUE;
}
Strcpy(de->post_engr_text, Blind ? "You feel the wand heat up."
: "Flames fly from the wand.");
break;
case WAN_LIGHTNING:
de->ptext = TRUE;
de->type = BURN;
if (!objects[de->otmp->otyp].oc_name_known) {
if (flags.verbose)
pline("This %s is a wand of lightning!", xname(de->otmp));
de->doknown = TRUE;
}
if (!Blind) {
Strcpy(de->post_engr_text, "Lightning arcs from the wand.");
de->doblind = TRUE;
} else {
Strcpy(de->post_engr_text, !Deaf
? "You hear crackling!" /* Deaf-aware */
: "Your hair stands up!");
}
break;
/* type = MARK wands */
/* type = ENGR_BLOOD wands */
}
}
/* special engraving effects for all objects */
staticfn boolean
doengrave_sfx_item(struct _doengrave_ctx *de)
{
switch (de->otmp->oclass) {
default:
case AMULET_CLASS:
case CHAIN_CLASS:
case POTION_CLASS:
case COIN_CLASS:
break;
case RING_CLASS:
/* "diamond" rings and others should work */
case GEM_CLASS:
/* diamonds & other hard gems should work */
if (objects[de->otmp->otyp].oc_tough) {
de->type = ENGRAVE;
break;
}
break;
case ARMOR_CLASS:
if (is_boots(de->otmp)) {
de->type = DUST;
break;
}
/*FALLTHRU*/
/* Objects too large to engrave with */
case BALL_CLASS:
case ROCK_CLASS:
You_cant("engrave with such a large object!");
de->ptext = FALSE;
break;
/* Objects too silly to engrave with */
case FOOD_CLASS:
case SCROLL_CLASS:
case SPBOOK_CLASS:
pline("%s would get %s.", Yname2(de->otmp),
de->frosted ? "all frosty" : "too dirty");
de->ptext = FALSE;
break;
case RANDOM_CLASS: /* This should mean fingers */
break;
/* The charge is removed from the wand before prompting for
* the engraving text, because all kinds of setup decisions
* and pre-engraving messages are based upon knowing what type
* of engraving the wand is going to do. Also, the player
* will have potentially seen "You wrest .." message, and
* therefore will know they are using a charge.
*/
case WAND_CLASS:
if (zappable(de->otmp)) {
check_unpaid(de->otmp);
if (de->otmp->cursed && !rn2(WAND_BACKFIRE_CHANCE)) {
wand_explode(de->otmp, 0);
de->ret = ECMD_TIME;
return FALSE;
}
de->zapwand = TRUE;
if (!can_reach_floor(TRUE))
de->ptext = FALSE;
doengrave_sfx_item_WAN(de);
} else { /* end if zappable */
/* failing to wrest one last charge takes time */
de->ptext = FALSE; /* use "early exit" below, return 1 */
/* give feedback here if we won't be getting the
"can't reach floor" message below */
if (can_reach_floor(TRUE)) {
/* cancelled wand turns to dust */
if (de->otmp->spe < 0)
de->zapwand = TRUE;
/* empty wand just doesn't write */
else
pline_The("wand is too worn out to engrave.");
}
}
break;
case WEAPON_CLASS:
if (is_art(de->otmp, ART_FIRE_BRAND)) {
de->type = BURN; /* doesn't dull weapon */
} else if (is_blade(de->otmp)) {
/* if non-blade or welded or too dull, engraving type stays set
to DUST; feedback for that is only given for bladed weapons */
if (welded(de->otmp))
pline("%s can only scratch the %s.",
Yname2(de->otmp), surface(u.ux, u.uy));
else if ((int) de->otmp->spe <= -3)
pline("%s too dull for engraving.",
Yobjnam2(de->otmp, "are"));
else
de->type = ENGRAVE;
}
break;
case TOOL_CLASS:
if (de->otmp == ublindf) {
pline(
"That is a bit difficult to engrave with, don't you think?");
de->ret = ECMD_FAIL;
return FALSE;
}
switch (de->otmp->otyp) {
case MAGIC_MARKER:
if (de->otmp->spe <= 0)
Your("marker has dried out.");
else
de->type = MARK;
break;
case TOWEL:
/* Can't really engrave with a towel */
de->ptext = FALSE;
if (de->oep) {
if (de->oep->engr_type == DUST
|| de->oep->engr_type == ENGR_BLOOD
|| de->oep->engr_type == MARK) {
if (is_wet_towel(de->otmp))
dry_a_towel(de->otmp, -1, TRUE);
if (!Blind)
You("wipe out the message here.");
else
pline("%s %s.", Yobjnam2(de->otmp, "get"),
de->frosted ? "frosty" : "dusty");
de->dengr = TRUE;
} else {
pline("%s can't wipe out this engraving.",
Yname2(de->otmp));
}
} else {
pline("%s %s.", Yobjnam2(de->otmp, "get"),
de->frosted ? "frosty" : "dusty");
}
break;
default:
break;
}
break;
case VENOM_CLASS:
/* this used to be ``if (wizard)'' and fall through to ILLOBJ_CLASS
for normal play, but splash of venom isn't "illegal" because it
could occur in normal play via wizard mode bones */
pline("Writing a poison pen letter?");
break;
case ILLOBJ_CLASS:
impossible("You're engraving with an illegal object!");
break;
}
return TRUE;
}
/* which verb phrasing to use for engraving */
staticfn void
doengrave_ctx_verb(struct _doengrave_ctx *de)
{
switch (de->type) {
default:
de->everb = de->adding ? "add to the weird writing on"
: "write strangely on";
break;
case DUST:
de->everb = de->adding ? "add to the writing in" : "write in";
de->eloc = de->frosted ? "frost" : "dust";
break;
case HEADSTONE:
de->everb = de->adding ? "add to the epitaph on" : "engrave on";
break;
case ENGRAVE:
de->everb = de->adding ? "add to the engraving in" : "engrave in";
break;
case BURN:
de->everb = de->adding ? (de->frosted ? "add to the text melted into"
: "add to the text burned into")
: (de->frosted ? "melt into" : "burn into");
break;
case MARK:
de->everb = de->adding ? "add to the graffiti on" : "scribble on";
break;
case ENGR_BLOOD:
de->everb = de->adding ? "add to the scrawl on" : "scrawl on";
break;
}
}
/* Mohs' Hardness Scale:
* 1 - Talc 6 - Orthoclase
* 2 - Gypsum 7 - Quartz
* 3 - Calcite 8 - Topaz
* 4 - Fluorite 9 - Corundum
* 5 - Apatite 10 - Diamond
*
* Since granite is an igneous rock hardness ~ 7, anything >= 8 should
* probably be able to scratch the rock.
* Devaluation of less hard gems is not easily possible because obj struct
* does not contain individual oc_cost currently. 7/91
*
* steel - 5-8.5 (usu. weapon)
* diamond - 10 * jade - 5-6 (nephrite)
* ruby - 9 (corundum) * turquoise - 5-6
* sapphire - 9 (corundum) * opal - 5-6
* topaz - 8 * glass - ~5.5
* emerald - 7.5-8 (beryl) * dilithium - 4-5??
* aquamarine - 7.5-8 (beryl) * iron - 4-5
* garnet - 7.25 (var. 6.5-8) * fluorite - 4
* agate - 7 (quartz) * brass - 3-4
* amethyst - 7 (quartz) * gold - 2.5-3
* jasper - 7 (quartz) * silver - 2.5-3
* onyx - 7 (quartz) * copper - 2.5-3
* moonstone - 6 (orthoclase) * amber - 2-2.5
*/
/* the #engrave command */
int
doengrave(void)
{
char *sp; /* Place holder for space count of engr text */
struct _doengrave_ctx *de;
int retval;
/* Can the adventurer engrave at all? */
if (!u_can_engrave())
return ECMD_FAIL;
de = (struct _doengrave_ctx *) alloc(sizeof (struct _doengrave_ctx));
doengrave_ctx_init(de);
gm.multi = 0; /* moves consumed */
gn.nomovemsg = (char *) 0; /* occupation end message */
/* One may write with finger, or weapon, or wand, or..., or...
* Edited by GAN 10/20/86 so as not to change weapon wielded.
*/
de->otmp = getobj("write with", stylus_ok, GETOBJ_PROMPT);
if (!de->otmp) {/* otmp == &hands_obj if fingers */
de->ret = ECMD_CANCEL;
goto doengr_exit;
}
if (de->otmp == &hands_obj) {
Strcat(strcpy(de->fbuf, "your "), body_part(FINGERTIP));
de->writer = de->fbuf;
} else {
de->writer = yname(de->otmp);
}
/* There's no reason you should be able to write with a wand
* while both your hands are tied up.
*/
if (!freehand() && de->otmp != uwep && !de->otmp->owornmask) {
You("have no free %s to write with!", body_part(HAND));
goto doengr_exit;
}
if (de->jello) {
You("tickle %s with %s.", mon_nam(u.ustuck), de->writer);
Your("message dissolves...");
goto doengr_exit;
}
if (de->otmp->oclass != WAND_CLASS && !can_reach_floor(TRUE)) {
cant_reach_floor(u.ux, u.uy, FALSE, TRUE);
goto doengr_exit;
}
if (IS_ALTAR(levl[u.ux][u.uy].typ)) {
You("make a motion towards the altar with %s.", de->writer);
altar_wrath(u.ux, u.uy);
goto doengr_exit;
}
if (IS_GRAVE(levl[u.ux][u.uy].typ)) {
if (de->otmp == &hands_obj) { /* using only finger */
You("would only make a small smudge on the %s.",
surface(u.ux, u.uy));
goto doengr_exit;
} else if (!levl[u.ux][u.uy].disturbed) {
/* disturb the grave: summon a ghoul, same as sometimes
happens when kicking; sets levl[ux][uy]->disturbed so
that it'll only happen once */
disturb_grave(u.ux, u.uy);
goto doengr_exit;
}
}
/* SPFX for items */
if (!doengrave_sfx_item(de))
goto doengr_exit;
if (IS_GRAVE(levl[u.ux][u.uy].typ)) {
if (de->type == ENGRAVE || de->type == 0) {
de->type = HEADSTONE;
} else {
/* ensures the "cannot wipe out" case */
de->type = DUST;
de->dengr = FALSE;
de->teleengr = FALSE;
de->buf[0] = '\0';
}
}
/*
* End of implement setup
*/
/* Identify stylus */
if (de->doknown) {
learnwand(de->otmp);
if (objects[de->otmp->otyp].oc_name_known)
more_experienced(0, 10);
}
if (de->teleengr) {
rloc_engr(de->oep);
de->oep->eread = 0;
de->disprefresh = TRUE;
de->oep = (struct engr *) 0;
}
if (de->dengr) {
del_engr(de->oep);
de->oep = (struct engr *) 0;
de->disprefresh = TRUE;
}
/* Something has changed the engraving here */
if (*de->buf) {
struct engr *tmp_ep;
make_engr_at(u.ux, u.uy, de->buf, gm.moves, de->type);
tmp_ep = engr_at(u.ux, u.uy);
if (!Blind) {
if (tmp_ep != 0) {
pline_The("engraving now reads: \"%s\".", de->buf);
tmp_ep->eread = 1;
de->disprefresh = TRUE;
}
}
de->ptext = FALSE;
}
if (de->zapwand && (de->otmp->spe < 0)) {
pline("%s %sturns to dust.", The(xname(de->otmp)),
Blind ? "" : "glows violently, then ");
if (!IS_GRAVE(levl[u.ux][u.uy].typ))
You(
"are not going to get anywhere trying to write in the %s with your dust.",
de->frosted ? "frost" : "dust");
useup(de->otmp);
de->otmp = 0; /* wand is now gone */
de->ptext = FALSE;
}
/* Early exit for some implements. */
if (!de->ptext) {
if (de->otmp && de->otmp->oclass == WAND_CLASS
&& !can_reach_floor(TRUE))
cant_reach_floor(u.ux, u.uy, FALSE, TRUE);
de->ret = ECMD_TIME;
goto doengr_exit;
}
/*
* Special effects should have deleted the current engraving (if
* possible) by now.
*/
if (de->oep) {
char c = 'n';
/* Give player the choice to add to engraving. */
if (de->type == HEADSTONE) {
/* no choice, only append */
c = 'y';
} else if (de->type == de->oep->engr_type
&& (!Blind || de->oep->engr_type == BURN
|| de->oep->engr_type == ENGRAVE)) {
c = yn_function("Do you want to add to the current engraving?",
ynqchars, 'y', TRUE);
if (c == 'q') {
pline1(Never_mind);
goto doengr_exit;
}
}
if (c == 'n' || Blind) {
if (de->oep->engr_type == DUST
|| de->oep->engr_type == ENGR_BLOOD
|| de->oep->engr_type == MARK) {
if (!Blind) {
You("wipe out the message that was %s here.",
(de->oep->engr_type == DUST)
? (de->frosted
? "written in the frost"
: "written in the dust")
: (de->oep->engr_type == ENGR_BLOOD)
? "scrawled in blood"
: "written");
del_engr(de->oep);
de->oep = (struct engr *) 0;
de->disprefresh = TRUE;
} else {
/* defer deletion until after we *know* we're engraving */
de->eow = TRUE;
}
} else if (de->type == DUST || de->type == MARK
|| de->type == ENGR_BLOOD) {
You("cannot wipe out the message that is %s the %s here.",
(de->oep->engr_type == BURN)
? (de->frosted ? "melted into" : "burned into")
: "engraved in",
surface(u.ux, u.uy));
de->ret = ECMD_TIME;
goto doengr_exit;
} else if (de->type != de->oep->engr_type || c == 'n') {
if (!Blind || can_reach_floor(TRUE))
You("will overwrite the current message.");
de->eow = TRUE;
}
} else if (de->oep
&& Strlen(de->oep->engr_txt[actual_text]) >= BUFSZ - 1) {
There("is no room to add anything else here.");
de->ret = ECMD_TIME;
goto doengr_exit;
}
}
de->eloc = surface(u.ux, u.uy);
de->adding = (de->oep && !de->eow);
doengrave_ctx_verb(de);
/* Tell adventurer what is going on */
if (de->otmp != &hands_obj)
You("%s the %s with %s%s.", de->everb, de->eloc,
/* since doname() yields "N items" when quantity is more than
one, match that by using "1 of" rather than "one of" when
informing the player that the stack will be split */
(de->type == ENGRAVE && de->otmp->quan > 1L) ? "1 of " : "",
doname(de->otmp));
else
You("%s the %s with your %s.",
de->everb, de->eloc, body_part(FINGERTIP));
/* Prompt for engraving! */
Sprintf(de->qbuf, "What do you want to %s the %s here?",
de->everb, de->eloc);
getlin(de->qbuf, de->ebuf);
/* convert tabs to spaces and condense consecutive spaces to one */
mungspaces(de->ebuf);
/* Count the actual # of chars engraved not including spaces */
de->len = strlen(de->ebuf);
for (sp = de->ebuf; *sp; sp++)
if (*sp == ' ')
de->len -= 1;
if (de->len == 0 || strchr(de->ebuf, '\033')) {
if (de->zapwand) {
if (!Blind)
pline("%s, then %s.", Tobjnam(de->otmp, "glow"),
otense(de->otmp, "fade"));
de->ret = ECMD_TIME;
goto doengr_exit;
} else {
pline1(Never_mind);
goto doengr_exit;
}
}
/* A single `x' is the traditional signature of an illiterate person */
if (de->len != 1 || (!strchr(de->ebuf, 'x') && !strchr(de->ebuf, 'X')))
if (!u.uconduct.literate++)
livelog_printf(LL_CONDUCT, "became literate by engraving \"%s\"",
de->ebuf);
/* Mix up engraving if surface or state of mind is unsound.
Note: this won't add or remove any spaces. */
for (sp = de->ebuf; *sp; sp++) {
if (*sp == ' ')
continue;
if (((de->type == DUST || de->type == ENGR_BLOOD) && !rn2(25))
|| (Blind && !rn2(11)) || (Confusion && !rn2(7))
|| (Stunned && !rn2(4)) || (Hallucination && !rn2(2)))
*sp = ' ' + rnd(96 - 2); /* ASCII '!' thru '~'
(excludes ' ' and DEL) */
}
/* Previous engraving is overwritten */
if (de->eow) {
del_engr(de->oep);
de->oep = (struct engr *) 0;
de->disprefresh = TRUE;
}
Strcpy(gc.context.engraving.text, de->ebuf);
gc.context.engraving.nextc = gc.context.engraving.text;
gc.context.engraving.stylus = de->otmp;
gc.context.engraving.type = de->type;
gc.context.engraving.pos.x = u.ux;
gc.context.engraving.pos.y = u.uy;
gc.context.engraving.actionct = 0;
set_occupation(engrave, "engraving", 0);
if (de->post_engr_text[0])
pline("%s", de->post_engr_text);
if (de->doblind && !resists_blnd(&gy.youmonst)) {
You("are blinded by the flash!");
make_blinded((long) rnd(50), FALSE);
if (!Blind)
Your1(vision_clears);
}
/* Engraving will always take at least one action via being run as an
* occupation, so do not count this setup as taking time. */
doengr_exit:
if (de->disprefresh)
newsym(u.ux, u.uy);
retval = de->ret;
free(de);
return retval;
}
/* occupation callback for engraving some text */
staticfn int
engrave(void)
{
struct engr *oep;
char buf[BUFSZ]; /* holds the post-this-action engr text, including
* anything already there */
const char *finishverb; /* "You finish [foo]." */
struct obj * stylus; /* shorthand for gc.context.engraving.stylus */
boolean firsttime = (gc.context.engraving.actionct == 0);
int rate = 10; /* # characters that can be engraved in this action */
boolean truncate = FALSE;
boolean neweng = (gc.context.engraving.actionct == 0);
boolean carving = (gc.context.engraving.type == ENGRAVE
|| gc.context.engraving.type == HEADSTONE);
boolean dulling_wep, marker;
char *endc; /* points at character 1 beyond the last character to engrave
* this action */
int i, space_left;
if (gc.context.engraving.pos.x != u.ux
|| gc.context.engraving.pos.y != u.uy) { /* teleported? */
You("are unable to continue engraving.");
return 0;
}
/* Stylus might have been taken out of inventory and destroyed somehow.
* Not safe to dereference stylus until after this. */
if (gc.context.engraving.stylus == &hands_obj) { /* bare finger */
stylus = (struct obj *) 0;
} else {
for (stylus = gi.invent; stylus; stylus = stylus->nobj) {
if (stylus == gc.context.engraving.stylus)
break;
}
if (!stylus) {
You("are unable to continue engraving.");
return 0;
}
}
dulling_wep = (carving && stylus && stylus->oclass == WEAPON_CLASS
&& (stylus->otyp != ATHAME || stylus->cursed));
marker = (stylus && stylus->otyp == MAGIC_MARKER
&& gc.context.engraving.type == MARK);
gc.context.engraving.actionct++;
/* sanity checks */
if (dulling_wep && !is_blade(stylus)) {
impossible("carving with non-bladed weapon");
} else if (gc.context.engraving.type == MARK && !marker) {
impossible("making graffiti with non-marker stylus");
}
/* Step 1: Compute rate. */
if (carving && stylus
&& (dulling_wep || stylus->oclass == RING_CLASS
|| stylus->oclass == GEM_CLASS)) {
/* slow engraving methods */
rate = 1;
} else if (marker) {
/* one charge / 2 letters */
rate = min(rate, stylus->spe * 2);
}
/* Step 2: Compute last character that can be engraved this action. */
i = rate;
for (endc = gc.context.engraving.nextc; *endc && i > 0; endc++) {
if (*endc != ' ') {
i--;
}
}
/* Step 3: affect stylus from engraving - it might wear out. */
if (dulling_wep) {
boolean splitstack = FALSE, dulled = FALSE;
/* 'dulling_wep' guarantees that 'stylus' is a weapon which is
not welded to the hero's hand(s) */
if (stylus->quan > 1L) {
if (firsttime)
pline("One of %s gets dull.", yname(stylus));
stylus = gc.context.engraving.stylus = splitobj(stylus, 1L);
/* if stack is wielded or quivered, the split-off one isn't */
stylus->owornmask = 0L;
splitstack = TRUE;
} else {
/* normal case: stylus->quan==1 */
if (firsttime)
pline("%s gets dull.", Yname2(stylus));
}
/* Dull the weapon at a rate of -1 enchantment per 2 characters,
* rounding down.
* The number of characters obtainable given starting enchantment:
* -2 => 3, -1 => 5, 0 => 7, +1 => 9, +2 => 11
* Note: this does not allow a +0 anything (except an athame) to
* engrave "Elbereth" all at once.
* However, you can engrave "Elb", then "ere", then "th", by taking
* advantage of the rounding down. */
if (gc.context.engraving.actionct % 2 == 1) { /* 1st,3rd,... action */
/* deduct a point on 1st, 3rd, 5th, ... turns, unless this is the
* last character being engraved (a rather convoluted way to round
* down), but always deduct a point on the 1st turn to prevent
* zero-cost engravings.
* Check for truncation *before* deducting a point - otherwise,
* attempting to e.g. engrave 3 characters with a -2 weapon will
* stop at the 1st. */
if (stylus->spe <= -3) {
if (firsttime) {
impossible("<= -3 weapon valid for engraving");
}
truncate = TRUE;
} else if (*endc || gc.context.engraving.actionct == 1) {
stylus->spe -= 1;
dulled = TRUE;
}
}
if (splitstack) {
obj_extract_self(stylus);
stylus = hold_another_object(stylus, "You drop one %s!",
doname(stylus), (char *) NULL);
} else if (dulled && stylus->known) {
/* reflect change in stylus->spe; not needed for splitstack
since hold_another_object() does this */
prinv((char *) NULL, stylus, 1L);
update_inventory();
}
} else if (marker) {
int ink_cost = max(rate / 2, 1); /* Prevent infinite graffiti */
if (stylus->spe < ink_cost) {
impossible("overly dry marker valid for graffiti?");
ink_cost = stylus->spe;
truncate = TRUE;
}
stylus->spe -= ink_cost;
update_inventory();
if (stylus->spe == 0) {
/* can't engrave any further; truncate the string */
Your("marker dries out.");
truncate = TRUE;
}
}
switch (gc.context.engraving.type) {
default:
finishverb = "your weird engraving";
break;
case DUST:
finishverb = is_ice(u.ux, u.uy) ? "writing in the frost"
: "writing in the dust";
break;
case HEADSTONE:
case ENGRAVE:
finishverb = "engraving";
break;
case BURN:
finishverb = is_ice(u.ux, u.uy) ? "melting your message into the ice"
: "burning your message into the floor";
break;
case MARK:
finishverb = "defacing the dungeon";
break;
case ENGR_BLOOD:
finishverb = "scrawling";
}
/* actions that happen at the end of every engraving action go here */
buf[0] = '\0';
oep = engr_at(u.ux, u.uy);
if (oep) /* add to existing engraving */
Strcpy(buf, oep->engr_txt[actual_text]);
space_left = (int) (sizeof buf - strlen(buf) - 1U);
if (endc - gc.context.engraving.nextc > space_left) {
You("run out of room to write.");
endc = gc.context.engraving.nextc + space_left;
truncate = TRUE;
}
/* If the stylus did wear out mid-engraving, truncate the input so that we
* can't go any further. */
if (truncate && *endc != '\0') {
*endc = '\0';
You("are only able to write \"%s\".", gc.context.engraving.text);
} else {
/* input was not truncated; stylus may still have worn out on the last
* character, though */
truncate = FALSE;
}
(void) strncat(buf, gc.context.engraving.nextc,
min(space_left, endc - gc.context.engraving.nextc));
make_engr_at(u.ux, u.uy, buf, gm.moves - gm.multi,
gc.context.engraving.type);
oep = engr_at(u.ux, u.uy);
if (oep)
oep->eread = 1;
if (*endc) {
gc.context.engraving.nextc = endc;
if (neweng) {
newsym(gc.context.engraving.pos.x, gc.context.engraving.pos.y);
}
return 1; /* not yet finished this turn */
} else { /* finished engraving */
/* actions that happen after the engraving is finished go here */
if (truncate) {
/* Now that "You are only able to write 'foo'" also prints at the
* end of engraving, this might be redundant. */
You("cannot write any more.");
} else if (!firsttime) {
/* only print this if engraving took multiple actions */
You("finish %s.", finishverb);
}
gc.context.engraving.text[0] = '\0';
gc.context.engraving.nextc = (char *) 0;
gc.context.engraving.stylus = (struct obj *) 0;
}
if (neweng)
newsym(gc.context.engraving.pos.x, gc.context.engraving.pos.y);
return 0;
}
/* while loading bones, clean up text which might accidentally
or maliciously disrupt player's terminal when displayed */
void
sanitize_engravings(void)
{
struct engr *ep;
for (ep = head_engr; ep; ep = ep->nxt_engr) {
sanitize_name(ep->engr_txt[actual_text]);
}
}
void
engraving_sanity_check(void)
{
struct engr *ep;
int levtyp;
if (head_engr && (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz))) {
impossible("engraving sanity: on plane of air/water");
return;
}
for (ep = head_engr; ep; ep = ep->nxt_engr) {
coordxy x = ep->engr_x, y = ep->engr_y;
if (!isok(x, y)) {
impossible("engraving sanity: !isok <%i,%i>", x, y);
continue;
}
levtyp = SURFACE_AT(x, y);
if (is_pool_or_lava(x, y) || IS_AIR(levtyp) || !ACCESSIBLE(levtyp)) {
impossible("engraving sanity: illegal surface (%d: \"%s\")",
levtyp, surface(x, y));
continue;
}
}
}
void
save_engravings(NHFILE *nhfp)
{
struct engr *ep, *ep2;
unsigned no_more_engr = 0;
for (ep = head_engr; ep; ep = ep2) {
ep2 = ep->nxt_engr;
if (ep->engr_alloc
&& ep->engr_txt[actual_text][0] && perform_bwrite(nhfp)) {
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t) &(ep->engr_alloc),
sizeof ep->engr_alloc);
bwrite(nhfp->fd, (genericptr_t) ep,
sizeof (struct engr) + ep->engr_alloc);
}
}
if (release_data(nhfp))
dealloc_engr(ep);
}
if (perform_bwrite(nhfp)) {
if (nhfp->structlevel)
bwrite(nhfp->fd, (genericptr_t) &no_more_engr,
sizeof no_more_engr);
}
if (release_data(nhfp))
head_engr = 0;
}
void
rest_engravings(NHFILE *nhfp)
{
struct engr *ep;
unsigned lth = 0;
head_engr = 0;
while (1) {
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &lth, sizeof (unsigned));
if (lth == 0)
return;
ep = newengr(lth);
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) ep, sizeof (struct engr) + lth);
}
ep->nxt_engr = head_engr;
head_engr = ep;
ep->engr_txt[actual_text] = (char *) (ep + 1); /* Andreas Bormann */
ep->engr_txt[remembered_text] = ep->engr_txt[actual_text]
+ ep->engr_szeach;
ep->engr_txt[pristine_text] = ep->engr_txt[remembered_text]
+ ep->engr_szeach;
while (ep->engr_txt[actual_text][0] == ' ')
ep->engr_txt[actual_text]++;
while (ep->engr_txt[remembered_text][0] == ' ')
ep->engr_txt[remembered_text]++;
/* mark as finished for bones levels -- no problem for
* normal levels as the player must have finished engraving
* to be able to move again */
ep->engr_time = gm.moves;
}
}
DISABLE_WARNING_FORMAT_NONLITERAL
/* to support '#stats' wizard-mode command */
void
engr_stats(
const char *hdrfmt,
char *hdrbuf,
long *count,
long *size)
{
struct engr *ep;
Sprintf(hdrbuf, hdrfmt, (long) sizeof (struct engr));
*count = *size = 0L;
for (ep = head_engr; ep; ep = ep->nxt_engr) {
++*count;
*size += (long) sizeof *ep + (long) ep->engr_alloc;
}
}
RESTORE_WARNING_FORMAT_NONLITERAL
void
del_engr(struct engr *ep)
{
if (ep == head_engr) {
head_engr = ep->nxt_engr;
} else {
struct engr *ept;
for (ept = head_engr; ept; ept = ept->nxt_engr)
if (ept->nxt_engr == ep) {
ept->nxt_engr = ep->nxt_engr;
break;
}
if (!ept) {
impossible("Error in del_engr?");
return;
}
}
dealloc_engr(ep);
}
/* randomly relocate an engraving */
void
rloc_engr(struct engr *ep)
{
int tx, ty, tryct = 200;
do {
if (--tryct < 0)
return;
tx = rn1(COLNO - 3, 2);
ty = rn2(ROWNO);
} while (engr_at(tx, ty) || !goodpos(tx, ty, (struct monst *) 0, 0));
ep->engr_x = tx;
ep->engr_y = ty;
newsym(tx, ty); /* caller took care of the old location */
}
/* Create a headstone at the given location.
* The caller is responsible for newsym(x, y).
*/
void
make_grave(coordxy x, coordxy y, const char *str)
{
char buf[BUFSZ];
/* Can we put a grave here? */
if ((levl[x][y].typ != ROOM && levl[x][y].typ != GRAVE) || t_at(x, y))
return;
/* Make the grave */
if (!set_levltyp(x, y, GRAVE))
return;
/* Engrave the headstone */
del_engr_at(x, y);
if (!str)
str = get_rnd_text(EPITAPHFILE, buf, rn2, MD_PAD_RUMORS);
make_engr_at(x, y, str, 0L, HEADSTONE);
return;
}
/* called when kicking or engraving on a grave's headstone */
void
disturb_grave(coordxy x, coordxy y)
{
struct rm *lev = &levl[x][y];
if (!IS_GRAVE(lev->typ)) {
impossible("Disturbing grave that isn't a grave? (%d)", lev->typ);
} else if (lev->disturbed) {
impossible("Disturbing already disturbed grave?");
} else {
You("disturb the undead!");
lev->disturbed = 1;
(void) makemon(&mons[PM_GHOUL], x, y, NO_MM_FLAGS);
exercise(A_WIS, FALSE);
}
}
void
see_engraving(struct engr *ep)
{
newsym(ep->engr_x, ep->engr_y);
}
/* like see_engravings() but overrides vision, but
only for some types of engravings that can be felt */
void
feel_engraving(struct engr *ep)
{
ep->eread = 1;
map_engraving(ep, 1);
/* in case it's beneath something, redisplay the something */
newsym(ep->engr_x, ep->engr_y);
}
static const char blind_writing[][21] = {
{0x44, 0x66, 0x6d, 0x69, 0x62, 0x65, 0x22, 0x45, 0x7b, 0x71,
0x65, 0x6d, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{0x51, 0x67, 0x60, 0x7a, 0x7f, 0x21, 0x40, 0x71, 0x6b, 0x71,
0x6f, 0x67, 0x63, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x49, 0x6d, 0x73, 0x69, 0x62, 0x65, 0x22, 0x4c, 0x61, 0x7c,
0x6d, 0x67, 0x24, 0x42, 0x7f, 0x69, 0x6c, 0x77, 0x67, 0x7e, 0x00},
{0x4b, 0x6d, 0x6c, 0x66, 0x30, 0x4c, 0x6b, 0x68, 0x7c, 0x7f,
0x6f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x51, 0x67, 0x70, 0x7a, 0x7f, 0x6f, 0x67, 0x68, 0x64, 0x71,
0x21, 0x4f, 0x6b, 0x6d, 0x7e, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x4c, 0x63, 0x76, 0x61, 0x71, 0x21, 0x48, 0x6b, 0x7b, 0x75,
0x67, 0x63, 0x24, 0x45, 0x65, 0x6b, 0x6b, 0x65, 0x00, 0x00, 0x00},
{0x4c, 0x67, 0x68, 0x6b, 0x78, 0x68, 0x6d, 0x76, 0x7a, 0x75,
0x21, 0x4f, 0x71, 0x7a, 0x75, 0x6f, 0x77, 0x00, 0x00, 0x00, 0x00},
{0x44, 0x66, 0x6d, 0x7c, 0x78, 0x21, 0x50, 0x65, 0x66, 0x65,
0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x44, 0x66, 0x73, 0x69, 0x62, 0x65, 0x22, 0x56, 0x7d, 0x63,
0x69, 0x76, 0x6b, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
};
staticfn const char *
blengr(void)
{
return ROLL_FROM(blind_writing);
}
/*engrave.c*/