Files
nethack/dat/Kni-loca.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

138 lines
4.1 KiB
Lua

-- NetHack 3.6 Knight.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991,92 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "hardfloor")
des.level_init({ style="mines", fg=".", bg="P", smoothed=false, joined=true, lit=1, walled=false })
des.map([[
xxxxxxxxx......xxxx...........xxxxxxxxxx
xxxxxxx.........xxx.............xxxxxxxx
xxxx..............................xxxxxx
xx.................................xxxxx
....................................xxxx
.......................................x
........................................
xx...................................xxx
xxxx..............................xxxxxx
xxxxxx..........................xxxxxxxx
xxxxxxxx.........xx..........xxxxxxxxxxx
xxxxxxxxx.......xxxxxx.....xxxxxxxxxxxxx
]]);
-- Dungeon Description
-- The Isle of Glass is a Tor rising out of the swamps surrounding it.
des.region(selection.area(00,00,39,11), "lit")
-- The top area of the Tor is a holy site.
des.region({ region={09,02, 27,09}, lit=1, type="temple" })
-- Stairs
des.stair("up", 38,0)
des.stair("down", 18,05)
-- The altar atop the Tor and its attendant (creating altar makes the priest).
des.altar({ x=17, y=05, align="neutral", type="shrine" })
-- Objects
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- Random traps
-- All of the avenues are guarded by magic except for the East.
-- South
des.trap("magic",08,11)
des.trap("magic",09,11)
des.trap("magic",10,11)
des.trap("magic",11,11)
des.trap("magic",12,11)
des.trap("magic",13,11)
des.trap("magic",14,11)
des.trap("magic",15,11)
des.trap("magic",16,11)
des.trap("magic",20,11)
des.trap("magic",21,11)
des.trap("magic",22,11)
des.trap("magic",23,11)
des.trap("magic",24,11)
des.trap("magic",25,11)
des.trap("magic",26,11)
des.trap("magic",27,11)
des.trap("magic",28,11)
-- West
des.trap("magic",00,03)
des.trap("magic",00,04)
des.trap("magic",00,05)
des.trap("magic",00,06)
-- North
des.trap("magic",06,00)
des.trap("magic",07,00)
des.trap("magic",08,00)
des.trap("magic",09,00)
des.trap("magic",10,00)
des.trap("magic",11,00)
des.trap("magic",12,00)
des.trap("magic",13,00)
des.trap("magic",14,00)
des.trap("magic",19,00)
des.trap("magic",20,00)
des.trap("magic",21,00)
des.trap("magic",22,00)
des.trap("magic",23,00)
des.trap("magic",24,00)
des.trap("magic",25,00)
des.trap("magic",26,00)
des.trap("magic",27,00)
des.trap("magic",28,00)
des.trap("magic",29,00)
des.trap("magic",30,00)
des.trap("magic",31,00)
des.trap("magic",32,00)
-- Even so, there are magic "sinkholes" around.
des.trap("anti magic")
des.trap("anti magic")
des.trap("anti magic")
des.trap("anti magic")
des.trap("anti magic")
des.trap("anti magic")
des.trap("anti magic")
-- Random monsters.
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ id = "quasit", peaceful=0 })
des.monster({ class = "i", peaceful=0 })
des.monster({ class = "j", peaceful=0 })
des.monster({ id = "ochre jelly", peaceful=0 })
des.monster({ id = "ochre jelly", peaceful=0 })
des.monster({ id = "ochre jelly", peaceful=0 })
des.monster({ id = "ochre jelly", peaceful=0 })
des.monster({ id = "ochre jelly", peaceful=0 })
des.monster({ id = "ochre jelly", peaceful=0 })
des.monster({ id = "ochre jelly", peaceful=0 })
des.monster({ class = "j", peaceful=0 })