Files
nethack/dat/bigrm-4.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

44 lines
1.6 KiB
Lua

des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel");
des.map([[
----------- -----------
|.........| |.........|
|.........|-----------| |-----------|.........|
|-|...................|----------| |----------|...................|-|
-|.............................|-------|.............................|-
-|.................................................................|-
-|...............................................................|-
-|.............................................................|-
-|...........................................................|-
-|...........................................................|-
-|.............................................................|-
-|...............................................................|-
-|.................................................................|-
-|.............................|-------|.............................|-
|-|...................|----------| |----------|...................|-|
|.........|-----------| |-----------|.........|
|.........| |.........|
----------- -----------
]]);
des.region(selection.area(01,01,73,16), "lit");
des.stair("up");
des.stair("down");
des.non_diggable();
for i = 1,15 do
des.object();
end
for i = 1,6 do
des.trap();
end
for i = 1,28 do
des.monster();
end